[Freeciv-Dev] [bug #24235] Bad coop Xfce4 and GTK3 Client

2015-12-28 Thread Christian Knoke
URL:
  

 Summary: Bad coop Xfce4 and GTK3 Client
 Project: Freeciv
Submitted by: chrisk
Submitted on: Mo 28 Dez 2015 09:12:01 CET
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

This is:
Debian Jessie up to date
Xfce 4.10
Freeciv 2.4.3 (Debian Package)
- not tested with others

Some problems occur:

In fullscreen mode, on startup, the main menu line is partially not drawn, or,
better, first 2 items from the left do not work.

Opening city windows, make XFCE panels overlay Freeciv.

Others.

Christian





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[Freeciv-Dev] [bug #24235] Bad coop Xfce4 and GTK3 Client

2015-12-28 Thread Christian Knoke
Follow-up Comment #1, bug #24235 (project freeciv):

Some flags in nations report (japanese ...) do not contrast to background.
(theme problem?)

In city dialog, lowest button row has no gap on top (theme problem?)

Theme is Adwaita.


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[Freeciv-Dev] [patch #6724] Qt client - added close button to unit selection

2015-12-28 Thread mir3x
Update of patch #6724 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6725] Qt client - show player colors in pregame.

2015-12-28 Thread mir3x
Update of patch #6725 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6726] Qt client - remember sorted column in player and city reports

2015-12-28 Thread mir3x
Update of patch #6726 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24225] Qt client - quick buy from map view sometimes buying wrong target

2015-12-28 Thread mir3x
Update of bug #24225 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24228] Qt client - button 'pick nation' enabled when detached

2015-12-28 Thread mir3x
Update of bug #24228 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24229] Qt client - tax indicators might be 'compressed'

2015-12-28 Thread mir3x
Update of bug #24229 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6740] Old copy + paste typo in improvement.c

2015-12-28 Thread Frank
URL:
  

 Summary: Old copy + paste typo in improvement.c
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 28 Dec 2015 09:15:06 UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Typo protect_vs_actions vs. prevents_disaster: 1+3 should be 2+2 flags.




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File Attachments:


---
Date: Mon 28 Dec 2015 09:15:06 UTC  Name: common.improvement.c.patch  Size:
448B   By: dunnoob



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[Freeciv-Dev] [patch #6648] Added configurable text to play sound in pregame page

2015-12-28 Thread mir3x
Follow-up Comment #9, patch #6648 (project freeciv):

That new event appears in messages configuration. Is there a way to disable it
?

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[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Frank
URL:
  

 Summary: Unexpected gameloss in 2.5.0
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 28 Dec 2015 09:55:28 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

The new gameloss_style = "CivilWar","Loot" (or similar) instead of "just
remove all cities + units" is very nice, but in 2.5.0 it did not yet always
work as expected. Notably killing a leader could be interpreted as suicidal
(gameloss for the killer instead of the victim.) 

I've attached an Unexpected.gameloss.zip which should allow to reproduce this
oddity. The ZIP contains Unexpected.gameloss.sav and the used 2.5/dunnoob.serv
for a slightly modified classic ruleset in 2.5/dunnoob (only the
gameloss_style is relevant).

Related, sometimes gameloss_style = "CivilWar","Loot" yields no loot at all
for the killer, and another player gets the loot.  Apparently the server is
confused who is who when a leader is killed.   



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File Attachments:


---
Date: Mon 28 Dec 2015 09:55:28 UTC  Name: Unexpected.gameloss.zip  Size: 165kB
  By: dunnoob



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[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Frank
URL:
  

 Summary: road_tunnel or base_tunnel disables airlifting
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 28 Dec 2015 10:19:05 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

It's not possible to transform deep ocean to anything else for a connection
between continents separated by deep ocean. Therefore I tested to introduce a
road_tunnel only allowed on deep ocean with an adjacent railroad on land. In
theory this works as expected:

After a transformation of shallow ocean tiles to land with a railroad one or
two remaining deep ocean tiles separating two continents can get a road_tunnel
or a base_tunnel. However, the mere possibility of a road_tunnel or a
base_tunnel disables airlifting globally (even before a tunnel is actually
built.)

Untested, I also have an unrelated base_marina (same idea as base_fortress and
base_airbase, but for ships), and the "tunnel" issue could be a side-effect of
having TWO (marina + tunnel) non-standard extras. The base_marina (on land)
alone does not affect airlifting.

Also untested, the "tunnel" issue could be limited to the GTK2 2.5.0 client.




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[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Jacob Nevins
Update of bug #24236 (project freeciv):

 Release: => 2.5.0  

___

Follow-up Comment #1:

This sounds like bug #23676, which was already fixed in 2.5.1.

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[Freeciv-Dev] [bug #24235] Bad coop Xfce4 and GTK3 Client

2015-12-28 Thread Jacob Nevins
Follow-up Comment #2, bug #24235 (project freeciv):

A number of bugs have been fixed since 2.4.3.

The flags issue in particular sounds like some combination of bug #21373 and
bug #22457.

Do you still see the same problems with up-to-date code (particularly code
including the fix for bug #24203, which is in svn but not yet in a release)?

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[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Jacob Nevins
Update of bug #24237 (project freeciv):

 Release: => 2.5.0  

___

Follow-up Comment #1:

I think I ran into this before and concluded that the cause is the
is_ground_unit() test in S2_5's test_unit_can_airlift_to(), which checks for
move_type == UMT_LAND.

IIRC the ability for land units to move on water via tunnels means that the
logic inferring their move_type at ruleset load time infers a move_type other
than UMT_LAND, so they can never be airlifted.

I don't recall in what context this came up and whether there was anything
that could be done about it. I'm reasonably sure it won't be a problem in
2.6.x, where the test is replaced by a test for the unit class flag
"airliftable".

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[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Jacob Nevins
Follow-up Comment #2, bug #24237 (project freeciv):

(for 2.6.x see patch #3871)

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[Freeciv-Dev] [patch #6741] Added function send_attack_tile

2015-12-28 Thread mir3x
URL:
  

 Summary: Added function send_attack_tile
 Project: Freeciv
Submitted by: mir3x
Submitted on: Mon 28 Dec 2015 01:06:22 PM CET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6, 3.0

___

Details:

Added function send_attack_tile(struct unit *punit, struct tile *ptile)
allowing sending to attack given tile and everything it approaches on path,
also without checking fuel ( so eg. figters will attack at full range)



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File Attachments:


---
Date: Mon 28 Dec 2015 01:06:22 PM CET  Name: client_allow_attack.patch  Size:
3kB   By: mir3x



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[Freeciv-Dev] [patch #6742] Added function tile_before_end_path

2015-12-28 Thread mir3x
URL:
  

 Summary: Added function tile_before_end_path
 Project: Freeciv
Submitted by: mir3x
Submitted on: Mon 28 Dec 2015 01:19:54 PM CET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6, 3.0

___

Details:

Added function tile_before_end_path(struct unit *punit, struct tile *ptile) to
find tile before end path for unit going to given ptile.



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File Attachments:


---
Date: Mon 28 Dec 2015 01:19:54 PM CET  Name: client_unit_last_pos.patch  Size:
1kB   By: mir3x



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[Freeciv-Dev] [patch #6743] Qt client - added queued orders

2015-12-28 Thread mir3x
URL:
  

 Summary: Qt client - added queued orders
 Project: Freeciv
Submitted by: mir3x
Submitted on: Mon 28 Dec 2015 01:26:50 PM CET
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6, 3.0

___

Details:

Added "delayed goto" allowing to set goto for many units at once, 
and execute them later.




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[Freeciv-Dev] [patch #6743] Qt client - added queued orders

2015-12-28 Thread mir3x
Follow-up Comment #1, patch #6743 (project freeciv):

Depends on patch #6741 and patch #6742

(file #26167)
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Additional Item Attachment:

File name: qt_delayed_goto.patch  Size:10 KB


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[Freeciv-Dev] [patch #6743] Qt client - added queued orders

2015-12-28 Thread mir3x
Additional Item Attachment, patch #6743 (project freeciv):

File name: qt_delayed_goto_v2.patch   Size:10 KB


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[Freeciv-Dev] [bug #22684] Temporary AI "overflow" from worshipping to genocidal

2015-12-28 Thread Frank
Follow-up Comment #3, bug #22684 (project freeciv):

In my variant of the classic rules I adopted the experimental root_req
feature. Therefore "give all advances to an ally" is limited to a much smaller
set of "give all advances permitted by root_reqs to an ally". In other words,
I cannot judge if this issue is fixed, but it does not more happen with the
experimental root_req. 

Suggestion: Introduce root_req also for all other "standard" (classic,
civ2civ3, ...) rulesets, like move fragments it is a generally good idea.  

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[Freeciv-Dev] [patch #6648] Added configurable text to play sound in pregame page

2015-12-28 Thread mir3x
Additional Item Attachment, patch #6648 (project freeciv):

File name: qt_player_wake-update-f26.patch Size:2 KB
File name: qt_player_wake-update-ftrunk.patch Size:2 KB


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[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20524 (project freeciv):

Summary after almost two years: 

1) In addition to the existing "city name (river)", "city name (ocean)", etc.
feature I'd like to have "city name (gold)" for resources, because (gold) is
not the same as only (mountain).

2) I want a base_igloo or another trick to overrule the "no_city" flag for
glacier.

3) If "city name (ocean)" is interpreted as "city with adjacent ocean", then
it's not obvious why "city name (glacier)" should not work, but I haven't
tested this after 2.3.x.

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[Freeciv-Dev] [bug #20509] City mini-map issues

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20509 (project freeciv):

The grayed out city map is a GTK2 feature: When a governor is active it is not
possible to click on the city map, therefore the bitmap is shown as "disabled"
= grayed out.

This could be fixed by a new feature: Sometimes it makes sense to "pulse" a
governor, i.e., switch it off and immediately on again to force a new
evaluation.  Clicking on the city map could have this effect (switch governor
off and on again.)  As a side-effect the city map would be never disabled and
never grayed out.

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[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Marko Lindqvist
Follow-up Comment #3, bug #24237 (project freeciv):

> IIRC the ability for land units to move on water via tunnels
> means that the logic inferring their move_type at ruleset load
> time infers a move_type other than UMT_LAND, so they can never
> be airlifted.

Yes, that's why it's still possible to define move_type explicitly in 2.5.

More complicated example of the issue was that River-moving unit was deducted
to be amphibious ("Both" moving) as that river type was not explicitly defined
as land-only road (map generator places rivers on land tiles only anyway, 

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[Freeciv-Dev] [patch #6728] Civ2civ3 merchant movement between roads and rivers

2015-12-28 Thread Marko Lindqvist
Update of patch #6728 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6744] Europe 1901: don't save random

2015-12-28 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Europe 1901: don't save random
 Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 28 Dec 2015 07:28:30 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

___

Details:





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File Attachments:


---
Date: Mon 28 Dec 2015 07:28:30 PM UTC  Name: europe_1901_random.patch  Size:
1kB   By: sveinung



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[Freeciv-Dev] [patch #6729] Allow numbers to begin with '+' in section files

2015-12-28 Thread Marko Lindqvist
Update of patch #6729 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24115] LUA signal for famine

2015-12-28 Thread Marko Lindqvist
Update of bug #24115 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6727] Cleanup resource_valid handling

2015-12-28 Thread Marko Lindqvist
Update of patch #6727 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24232] Rename "city_transfered" signal as "city_transferred"

2015-12-28 Thread Jacob Nevins
Update of bug #24232 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24233] Research report right-click help doesn't work for wonders

2015-12-28 Thread Jacob Nevins
Update of bug #24233 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6738] Qt client - link from research report to government help

2015-12-28 Thread Jacob Nevins
Update of patch #6738 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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