[Freeciv-Dev] [patch #7822] Ruledit: add obligatory hard reqs to action enablers

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7822 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25190] Deprecation warnings about unused actions.ui_conquer_city

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of bug #25190 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7837] Add a req vec conflict removal utility

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7837 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7836] ruledit: keep req vec order on req deletion

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7836 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7838] webperimental: clarify description wording

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7838 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7839] webperimental: improve "Heal Unit" name

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7839 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7835] specvec: introduce foo_vector_remove().

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #7835 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7848] webperimental: clarify relation to experimental

2016-10-18 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: webperimental: clarify relation to experimental
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 18 Oct 2016 12:31:08 PM UTC
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: No

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Details:

Make it clear to fans of the experimental ruleset that webperimental isn't
based on experimental.



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File Attachments:


---
Date: Tue 18 Oct 2016 12:31:08 PM UTC  Name:
0009-webperimental-clarify-relation-to-experimental.patch  Size: 1kB   By:
sveinung



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[Freeciv-Dev] [bug #24848] Segfault in send_rulesets() when failing to load savegame

2016-10-18 Thread Sveinung Kvilhaugsvik
Update of bug #24848 (project freeciv):

 Summary: Segfault on loading 2.4 and 2.5 savegames =>
Segfault in send_rulesets() when failing to load savegame

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Follow-up Comment #3:

The problem is that savegame loading failure gets the server to a situation
without a ruleset

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[Freeciv-Dev] [bug #25197] Segmentation fault in send_ruleset_control

2016-10-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #25197 (project freeciv):

Looks like a save game loading failure is causing bug #24848. This could mean
that something is wrong in the savegame loading code, the game saving code, a
bundled scenario, the save game compatibility code or in something else that
produces save games Freeciv-web will try to load (map from OpenStreetMap etc).
I don't think this is a user modified save game. Last time I checked
Freeciv-web won't load a user uploaded save game unless its hash is in its
data base.



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[Freeciv-Dev] [bug #25197] Segmentation fault in send_ruleset_control

2016-10-18 Thread Andreas Røsdal
Update of bug #25197 (project freeciv):

  Status:None => Invalid
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

I think I understand this problem now. Some Freeciv-web savegames became
corrupted because of a change I did to the Freeciv-web savegame handling a
couple of days ago. I have fixed the savegame issue in Freeciv-web now. I will
create a separate bugreport to request that the Freeciv C server validates
savegames before loading them.

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[Freeciv-Dev] [bug #25185] autogen.sh unable to detect Python on Ubuntu 16.10

2016-10-18 Thread Andreas Røsdal
Update of bug #25185 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25199] Validate savegames for consistency before importing them

2016-10-18 Thread Andreas Røsdal
URL:
  

 Summary: Validate savegames for consistency before importing
them
 Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 18 Oct 2016 01:56:49 PM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 
 Contains string changes: None

___

Details:

Please add validation of savegames for consistency before importing them into
the Freeciv C server.

This will make the Freeciv server more secure and prevent segfaults like the
one in Bug #25197.




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[Freeciv-Dev] [bug #25191] Qt-client compilation fails for msys1

2016-10-18 Thread Marko Lindqvist
Update of bug #25191 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25200] Qt client - change tooltip in city dialog

2016-10-18 Thread mir3x
URL:
  

 Summary: Qt client - change tooltip in city dialog
 Project: Freeciv
Submitted by: mir3x
Submitted on: Tue 18 Oct 2016 08:04:43 PM CEST
Category: client-qt
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Release: 2.6, 3.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0
 Contains string changes: Yes

___

Details:

Click to change worklist production -> Click to change current production



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File Attachments:


---
Date: Tue 18 Oct 2016 08:04:43 PM CEST  Name: qt_city_tooltip.patch  Size:
577B   By: mir3x



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[Freeciv-Dev] [bug #25125] Qt client: City dialog is closed when applying font options changes

2016-10-18 Thread mir3x
Update of bug #25125 (project freeciv):

  Status:None => Duplicate  
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Fixed in patch #7781

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[Freeciv-Dev] [patch #7849] Qt client - control overview border color from theme

2016-10-18 Thread mir3x
URL:
  

 Summary: Qt client - control overview border color from theme
 Project: Freeciv
Submitted by: mir3x
Submitted on: Tue 18 Oct 2016 08:20:56 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0
 Contains string changes: No

___

Details:

Overview border color is now controlled by theme.



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File Attachments:


---
Date: Tue 18 Oct 2016 08:20:56 PM CEST  Name: qt_overview_border.patch  Size:
2kB   By: mir3x



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[Freeciv-Dev] [patch #7850] Qt client - move resize and close pixmap out of code and let them be controlled by theme

2016-10-18 Thread mir3x
URL:
  

 Summary: Qt client - move resize and close pixmap out of code
and let them be controlled by theme
 Project: Freeciv
Submitted by: mir3x
Submitted on: Tue 18 Oct 2016 08:55:46 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0
 Contains string changes: No

___

Details:

Added new icons for resize and close buttons
(used by notify dialogs and minimap).
Removed those hardcoded yellow from code.
And tuned themes to use new icons ( they have transparent background - so
background color may be specified by theme)




___

File Attachments:


---
Date: Tue 18 Oct 2016 08:55:46 PM CEST  Name: qt_close_resize_buttons.patch 
Size: 3kB   By: mir3x


---
Date: Tue 18 Oct 2016 08:55:46 PM CEST  Name: close.png  Size: 332B   By:
mir3x


---
Date: Tue 18 Oct 2016 08:55:46 PM CEST  Name: resize.png  Size: 422B   By:
mir3x



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[Freeciv-Dev] [bug #25201] Double free in freeciv-manual

2016-10-18 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Double free in freeciv-manual
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 18 Oct 2016 08:48:26 PM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: TRUNK, 2.6
 Discussion Lock: Any
Operating System: Any
 Planned Release: 3.0.0, 2.6.0
 Contains string changes: No

___

Details:

The ruleset option is set to be garbage collected. Don't free the variable
pointing to it.



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File Attachments:


---
Date: Tue 18 Oct 2016 08:48:26 PM UTC  Name:
0001-Fix-double-free-in-freeciv-manual.patch  Size: 700B   By: sveinung



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[Freeciv-Dev] [patch #7851] Msys2: Adjust to recent gtk3.22-client binary name change

2016-10-18 Thread Marko Lindqvist
URL:
  

 Summary: Msys2: Adjust to recent gtk3.22-client binary name
change
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Oct 2016 01:03:25 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: None

___

Details:

Rename windows/installer_msys2/freeciv-gtk3x.cmd as
windows/installer_msys2/freeciv-gtk3.22.cmd before applying the patch



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File Attachments:


---
Date: Wed 19 Oct 2016 01:03:25 AM EEST  Name: Msys2Gtk322Name.patch  Size: 1kB
  By: cazfi



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[Freeciv-Dev] [bug #25039] Goto unit activity icon "G" is displayed far from unit in Hexemplio/Toonhex/Alio

2016-10-18 Thread Jacob Nevins
Follow-up Comment #1, bug #25039 (project freeciv):

In http://forum.freeciv.org/f/viewtopic.php?f=8&t=36822, GriffonSpade says:
> It's likely in the code relating to the activity offset for Goto, rather
than the tileset itself.
> Considering the size of all the activities is the same, and they're the only
tilesets that use the activity icon offsets.

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[Freeciv-Dev] [patch #7851] Msys2: Adjust to recent gtk3.22-client binary name change

2016-10-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #7851 (project freeciv):

Set binary name correctly also in nsis file.

(file #29052)
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Additional Item Attachment:

File name: Msys2Gtk322Name-2.patchSize:1 KB


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[Freeciv-Dev] [bug #25039] Goto unit activity icon "G" is displayed far from unit in Hexemplio/Toonhex/Alio

2016-10-18 Thread Marko Lindqvist
Update of bug #25039 (project freeciv):

Category: art => client 
  Status:None => Ready For Test 

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Follow-up Comment #2:

Untested patch

(file #29053)
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Additional Item Attachment:

File name: GotoActIcon.patch  Size:0 KB


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[Freeciv-Dev] [bug #25039] Goto unit activity icon "G" is displayed far from unit in Hexemplio/Toonhex/Alio

2016-10-18 Thread Marko Lindqvist
Follow-up Comment #3, bug #25039 (project freeciv):

Not using activity icon offset for goto icon was likely intentional, though.
From the tileset code perspective that icon can appear together with another,
real activity, icon, so it should not take up the same space. Changes to unit
orders code in TRUNK may mean that icons really can appear simultaneously
there.

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