[Freeciv-Dev] Html5 version input issues.
I've noticed these on Chromium/Debian/X86, but they were mostly manageable. However on the tf300t they make some operations impossible. 1. Selecting a unit and "quickly" hitting an action key works, but after about 1ms the unit is unselected and the menu for the unit opens. Selecting an option like "Unit goto" results in the error "First select a unit to move by clicking on it, then"... Needless to say all the options even "tile info" have no effect. 2. The simplest way to "g" is to drag the unit where you want to go. Making sure not to run over any other unit, as doing so will select that unit. Also using numbers has no effect, likely because there is no number pad. This makes it impossible to move one unit to where another ?friendly? unit is. This might effect attacking enemy units, not tested. The testing was performed under cm-12.1 using Chrome with the optional keyboard attached... I can't see freeciv web being playable without one. The trackpad mouse works, but it doesn't do anymore then the touch screen on the tablet. I'm unsure if these are all the issues I've encountered, but they are the most troubling. I may be enclined to wade through javascript looking for the cause, if I had some idea of where to start... aside from greping for the error and tracking backwards. As the menu no-longer has a pointer to the unit I'd imagine a stack trace from that point leads you back to the event dispatcher with nothing else of note. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Html5 version input issues.
The source task "box" does not scroll, making it useless... eventually ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Performance issues with app not present in chrome.
https://youtu.be/JKYkZFn4sBo I've confirmed this issue with the "Browser" application. Being able to chose an alternate rendering engine would be ideal. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Watch "Freeciv html5 unit selection bug." on YouTube
Freeciv html5 unit selection bug.: https://youtu.be/YzbIOWqmdQw ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Watch "Debian Linux unit input bug." on YouTube
This is related to the tablet input bug, showing the issue cross platform. However the game is fully playable, because of the wider range of input afforded on the desktop/laptop platform. Debian Linux unit input bug.: https://youtu.be/8DnNIY-SQxA ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Performance issues with app not present in chrome.
On Mon, Jun 15, 2015 at 07:28:45PM +0200, Andreas Røsdal wrote: > > 2015-06-13 17:05 GMT+02:00 Mike Mestnik : > > > > https://youtu.be/JKYkZFn4sBo > > > > I've confirmed this issue with the "Browser" application. Being able > > to chose an alternate rendering engine would be ideal. > > > Hi Mike, and thanks for the bugreport to Freeciv-web. If I understand you > correctly, > then Freeciv-web works correctly in Google Chrome, but there is a > performance problem > with the "Browser" application only? Perhaps the Browser application is not > as fast as Google Chrome. > If it works acceptable in Chrome, then I can only suggest you use that > instead. > > Andreas > That's about 66% correct. It's not ONLY "Browser" but also the freeciv-web Android app available from the play store. I'd like to use Chrome instead of whatever is currently being used as the renderer for the Android app. Though I'm not sure what the app does, perhaps it does nothing though I'd assumed(given the size) it has cached content. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev