[Freeciv-Dev] (PR#20395) two bugs in 2.1.0 Beta2

2007-08-14 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 

 [EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]:
 
 On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote:
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 
 
  Daniel J McDonald wrote:
   URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 
  
   On Sun, 2006-09-03 at 17:07, The default queue wrote:
  
  
 -
   1.  when using Civ2 rules, the image for the aqueduct is the same
 as the
   airport.

I cannot reproduce in 2.1.0-beta4. Has this been resolved in later versions?


   2.  When using default rules, fighters can't engage other units
 except
   when immediately adjacent to a city.
  
   Aparently both fighters and bombers are completely useless.  They
 might
   be able to defend, but they cannot attack a city - not even when
 on a
   carrier immediately adjacent.
 
  I have no problem with it...you just move onto the unit/city and it
  attacks...
 
 in 2.0.8, it sure did.  Not in the beta I compiled.  And I tried with
 all flying types (well, I didn't bother with a stealth bomber or an
 a-bomb, and I didn't see awacs in that rule-set)  But I did try
 helicoptors, cruise missles, stealth fighters, regular fighters,
 bombers.
 
 Paratroopers still work.
 
 Is there a later snapshot I should try to compile?  I used the srpm
 from
 Mandriva Cooker for 2.0.8, removed a few patches, adjusted version
 numbers, stuck in the new tarball, and rpmbuild -ba 
 
  -jason
 
 

Is this also something you encounter when using the Civ2 ruleset? Have
you tried the default rules?

Also, have you tried both using goto and moving them with the numeric
keyboard?

 ~Daniel

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[Freeciv-Dev] (PR#20395) two bugs in 2.1.0 Beta2

2007-08-14 Thread Guest

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 


2.  When using default rules, fighters can't engage other units
  except
when immediately adjacent to a city.
   
Aparently both fighters and bombers are completely useless.  They
  might
be able to defend, but they cannot attack a city - not even when
  on a
carrier immediately adjacent.
  
   I have no problem with it...you just move onto the unit/city and it
   attacks...
  
  in 2.0.8, it sure did.  Not in the beta I compiled.  And I tried with
  all flying types (well, I didn't bother with a stealth bomber or an
  a-bomb, and I didn't see awacs in that rule-set)  But I did try
  helicoptors, cruise missles, stealth fighters, regular fighters,
  bombers.
  
  Paratroopers still work.
  
  Is there a later snapshot I should try to compile?  I used the srpm
  from
  Mandriva Cooker for 2.0.8, removed a few patches, adjusted version
  numbers, stuck in the new tarball, and rpmbuild -ba 
  
   -jason
  

This appears to be fixed in 2.1.0 Beta 4
--
Daniel J McDonald, CCIE # 2495

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