URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
[EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]:
On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
Daniel J McDonald wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
On Sun, 2006-09-03 at 17:07, The default queue wrote:
-
1. when using Civ2 rules, the image for the aqueduct is the same
as the
airport.
I cannot reproduce in 2.1.0-beta4. Has this been resolved in later versions?
2. When using default rules, fighters can't engage other units
except
when immediately adjacent to a city.
Aparently both fighters and bombers are completely useless. They
might
be able to defend, but they cannot attack a city - not even when
on a
carrier immediately adjacent.
I have no problem with it...you just move onto the unit/city and it
attacks...
in 2.0.8, it sure did. Not in the beta I compiled. And I tried with
all flying types (well, I didn't bother with a stealth bomber or an
a-bomb, and I didn't see awacs in that rule-set) But I did try
helicoptors, cruise missles, stealth fighters, regular fighters,
bombers.
Paratroopers still work.
Is there a later snapshot I should try to compile? I used the srpm
from
Mandriva Cooker for 2.0.8, removed a few patches, adjusted version
numbers, stuck in the new tarball, and rpmbuild -ba
-jason
Is this also something you encounter when using the Civ2 ruleset? Have
you tried the default rules?
Also, have you tried both using goto and moving them with the numeric
keyboard?
~Daniel
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