[Freeciv-Dev] (PR#34432) Solar Plant

2007-03-02 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 

 [dmarks - Sun Jan 28 00:20:02 2007]:
 
  [per - Fri Jan 26 15:09:51 2007]:
  
  On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote:
   No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of
   -100 which might be too powerful.
  
This makes Recycling Center useless. Not good.
  
   But this is right for civ2 ruleset...
  
  Yes, Solar Plant in Civ2 was horribly unbalanced.
  
 - Per
  
 
 Reduced the bonus to -50 which is twice that of Hydro's -25. Note that
 Solar is also twice as expensive as Hydro.
 
  ~Daniel
 

What hinders this from being committed to trunk?

 ~Daniel


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Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-25 Thread Egor Vyscrebentsov

URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 

On Thu, 25 Jan 2007 Marko Lindqvist wrote:

 On 1/24/07, Daniel Markstedt wrote:
 
  Here is a patch to implement the Solar Plant for default and civ2. All
  necessary graphics are already in place.
 
  No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of
  -100 which might be too powerful.

  This makes Recycling Center useless. Not good.

But this is right for civ2 ruleset... (Well, Solar Plant in civ2 is
very curious thing... It does not replace present plant, but I haven't
seen any benefit from having both plants.)

However, for default it will be better to have cumulative effect of
Solar Plant and Recycling Center. (IMHO.) And maybe even cumulative
effect with other plant.

--
Thanks, evyscr



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