[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks
Follow-up Comment #2, bug #14089 (project freeciv): This is just about the last stanca of the previous comment. From years ago I remember that there where 2 ways to connect: ctrl-r - connect considering costs ctrl-shift-r - connect in a direct path When building a road between 2 cities I would rather spend 5 more turns building a road on a mountain than waste turns walking around it every time. Unfortunately now there is only shift-r/l/i which does the cheapest thing. I think we need the connect directly option back that ignores the costs and just builds the shortest (in tiles) path. Currently one has to build a road/rail in a straight line by setting multiple way points, worst case one per tile or the worker will divert of course. MfG Goswin von Brederlow goswin-v-b at web.de PS: I would also like to restrict auto workers to certain jobs. Esspecially I would like to single out 5 engineers and set them to only clean polution (or idly wait for more). ___ Reply to this item at: http://gna.org/bugs/?14089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks
URL: http://gna.org/bugs/?14089 Summary: wish: be able to automate worker tasks Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 08:44 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: The AI units have their workers/engineers perform repeatative but useful tasks. I would like a command to set my own workers to (a) make roads on my territory wherever possible, (b) make rails on my territory wherever possible, (c) connect all my cities with roads or rail, (d) make irrigation wherever possible, and (e) make mines wherever possible. Obviously these should all be different commands, and some sort of rule would need to be worked out for situations where there is a conflict (for instance where mines and irrigation are both possible). Currently it is rather dull to perform tasks like cover your entire nation with railroad, because you can only set an engineer to work on two squares at a time (otherwise it will optimize using existing rail). ___ Reply to this item at: http://gna.org/bugs/?14089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks
Follow-up Comment #1, bug #14089 (project freeciv): I think that a worklist for workers (and engineers) would be the best solution, to allow you to set the next tiles to work on and what to do to them, one by one. That way you can set your workers once and let them do their thing. Also, a pollution-cleaning mode would be useful too... ___ Reply to this item at: http://gna.org/bugs/?14089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev