[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-11 Thread anonymous

URL:
  

 Summary: UI for management of trade routes non-obvious or
non-existant
 Project: Freeciv
Submitted by: None
Submitted on: Thursday 11/12/2009 at 05:24 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: free...@tech.geek.nz
 Open/Closed: Open
 Release: 2.1.9
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: None

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Details:

After using a canavan to establish a trade route between two of my cities, I
was unable to find UI to show me how much (per-turn) trade is generated by
it, despite searching both help and Google.

I did find the "View | City Traderoutes" command, which is great for visually
showing established routes, but this does not show how much trade is being
generated, and has the potential to become crowded over time (maybe it could
be toggled on a per-city basis, like the city worker map grid?).

IMO, UI to show and manage trade routes should appear in one or both of these
places:

* In the "Overview" tab, or a separate "Trade" tab, of both city's
information report.

* In a new "Trade" report, accessible from the "Reports" menu.

If the per-city "Trade" tab idea is implemented, that would also give
opportunity to break down the trade generated by the city, separately listing
the effects of modifiers such as terrain specials, roads, railroads,
government, improvements, wonders, corruption, etc.

If the "Trade" report idea is implemented, that would give an excellent
opportunity to visualise trade routes on a city-by-city or even
route-by-route basis, as suggested above.




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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-11 Thread pepeto

Follow-up Comment #1, bug #14745 (project freeciv):

Currently it appears in the overview city page, when you click on the trade
surplus.  A window appears to explain how this value is calculated, including
the traderoutes.

However, I never liked the removal of the trade page of the city dialog. 
Maybe it would be reimplemented later, notably like warclient trade page if
we decide to use warclient style traderoutes.


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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-11 Thread anonymous

Follow-up Comment #2, bug #14745 (project freeciv):

Yes, I did eventually find that (is any of that left-hold-for-info-bubble
stuff actually documented?).  However, only one of my established trade
routes appear there.

If, for some reason, the route is not profitable, I would suggest making this
obvious by listing "+0 : Trade route with (city name)" (and also fix the
inconsistency here -- everything else seems to use the term "traderoute")

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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-12 Thread pepeto

Update of bug #14745 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release:None => 2.1.10 

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Follow-up Comment #3:

I'm not an English native-speaker, so I cannot know if "trade route" is more
appropriated than "traderoute".  For warclient/warserver, I renamed it "trade
route" in the past, but I never could unsure it was correct.  Anyway, the
string would need to be translated, so it cannot be modified in stable
branches.

The attached patch fixes that the trade routes (or traderoutes :) ) with no
bonus are displayed in the list.


(file #7291)
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Additional Item Attachment:

File name: trunk_S2_2_S2_1_traderoute_info.diff Size:1 KB


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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-12 Thread NO-REPLY.INVALID-ADDRESS

Follow-up Comment #4, bug #14745 (project freeciv):

The correct English would be 'trade routes.' But 'traderoutes' doesn't cause
any confusion...

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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-12 Thread pepeto

Update of bug #14745 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-15 Thread pepeto

Follow-up Comment #5, bug #14745 (project freeciv):

Attached fix version which also take cares of the city description in 2.2 and
trunk.


(file #7310, file #7311)
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Additional Item Attachment:

File name: S2_1_traderoute_info2.diff Size:1 KB
File name: trunk_S2_2_traderoute_info2.diff Size:3 KB


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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-15 Thread pepeto

Update of bug #14745 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-17 Thread pepeto

Update of bug #14745 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #9:

See patch #1367 for the traderoute renaming.


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