[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-13 Thread Matthias Pfafferodt

Update of bug #14944 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-11 Thread pepeto

Update of bug #14944 (project freeciv):

 Planned Release:   2.2.0 =>


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-09 Thread Matthias Pfafferodt

Follow-up Comment #8, bug #14944 (project freeciv):

I checked again; this bug is only valid for trunk ...

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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-08 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #14944 (project freeciv):

> It seems to be that I'm not able to change the settings for
> this patch.

worked now ...

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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-08 Thread Matthias Pfafferodt

Update of bug #14944 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => syntron
 Planned Release:   2.3.0 => 2.2.0  


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #14944 (project freeciv):

It seems to be that I'm not able to change the settings for this patch. It
should be:

Status   None  =>  Ready For Test
Release  2.3   =>  2.2
Planned Release  2.3.0 =>  2.2.0

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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt

Update of bug #14944 (project freeciv):

  Status:None => Ready For Test 
 Release: 2.3 => 2.2
 Planned Release:   2.3.0 => 2.2.0  


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt

Update of bug #14944 (project freeciv):

  Status:None => Ready For Test 
 Release: 2.3 => 2.2.0  
 Planned Release:   2.3.0 => 2.2.0  

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Follow-up Comment #5:

restore loading of known owner map (foggedborders option)

in savegame.c the following check is done before loading map information:


  if (secfile_lookup_int_default(file, -1, "game.fogofwar") != -1
  && game.info.fogofwar == TRUE
  && -1 != total_ncities
  && secfile_lookup_bool_default(file, TRUE, "game.save_private_map")) {


The first check will fail due to the fact that fogofwar is saved as bool
(TRUE / FALSE string).

Does somebody can explain to me the use of
game.server.save_options.save_private_map? game.h states:


bool save_private_map; /* FoW map; will be created if not saved */


but there seems to be no use of this variable at all (not in any scenario; it
defaults to TRUE)


(file #7907)
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Additional Item Attachment:

File name:
S2_2-trunk-restore-loading-of-known-owner-map-foggedborders-op.patch Size:1
KB


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-01-25 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #14944 (project freeciv):

Yes, I'm sure. The attached image was created with current trunk (svn 16617).
Changes to the default settings are only 'set foggedborders 1'. After a
savegame is loaded only the borders within the visible regions are restored
but not the borders in the fogged area.

(file #7788)
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Additional Item Attachment:

File name: foggedborders.jpg  Size:191 KB


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-01-23 Thread pepeto

Follow-up Comment #3, bug #14944 (project freeciv):

I cannot reproduce...  Are you sure it's not linked with an other applied
patch?


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2009-12-18 Thread Marko Lindqvist

Update of bug #14944 (project freeciv):

 Planned Release: => 2.3.0  


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2009-12-14 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #14944 (project freeciv):

adding the missing files

(file #7504, file #7505)
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Additional Item Attachment:

File name: civgame-T100-Y1AD.sav.bz2  Size:58 KB
File name: civgame-T101-Y20AD.sav.bz2 Size:27 KB


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2009-12-14 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #14944 (project freeciv):

using current trunk; restarted autogame at T100 (loaded) and first new
savegame (T101)

changed fields in the savegame:

* game.migration setting is changed
* player.map_ownerXXX seems to be reset (to the currently visible tiles)
* player.map_uaXXX seems to be reset to 1
* player.map_ubXXX seems to be reset to 0
* player.map_ucXXX seems to be reset to 0
* player.map_udXXX seems to be reset to 0


(file #7502, file #7503)
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Additional Item Attachment:

File name: civgame-T100-Y1AD.sav.bz2  Size:0 KB
File name: civgame-T101-Y20AD.sav.bz2 Size:0 KB


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[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2009-12-14 Thread Matthias Pfafferodt

URL:
  

 Summary: fogged borders are not restored from a savegame
 Project: Freeciv
Submitted by: syntron
Submitted on: Montag 14.12.2009 um 21:47
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: None
 Planned Release: 

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Details:

fogged borders (foggedborders = 1) are stored in the savegame but not
restored correctly. After a savegame is loaded all information is lost.

The current development version 2.2.99 has the bug; 2.2beta1 is fine




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