[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Update of bug #16613 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #7, bug #16613 (project freeciv): Updating patch against trunk. New tests: * Base giving vision: S2_2(OK), trunk(OK). * Autogames: S2_2(2/4 finished correctly, 2/4 got killed by bug #16657), trunk with experimental ruleset(1/4 was stopped by bug #16656, I stopped 3/4 around turn 300). Another observation: The AI seems to don't try to get technology it has lost by tech upkeep. Looks ready for committing. (file #10228) ___ Additional Item Attachment: File name: trunk_vision_cleanup4.diff Size:46 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #6, bug #16613 (project freeciv): New fixes attached that fix a bug in map_claim_ownership_full(), and one in loading cities from savegames. Test status: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk (OK with bug #16642) * bug #14993: S2_2(cannot load), trunk(OK) * bug #14836: S2_2(OK), trunk(OK) * bug #14275: S2_2(OK with bug #16643), trunk(OK with bug #16643) * bug #14489: S2_2(OK), trunk(OK with bug #16644) (file #10202, file #10203) ___ Additional Item Attachment: File name: trunk_vision_cleanup3.diff Size:46 KB File name: S2_2_vision_cleanup2.diff Size:44 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #3, bug #16613 (project freeciv): Attaching a version for trunk. I tested lot of issues but testing again would be very welcome. (file #10187) ___ Additional Item Attachment: File name: trunk_vision_cleanup.diff Size:46 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Update of bug #16613 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Attached second version for trunk and version for S2_2. (file #10188, file #10189) ___ Additional Item Attachment: File name: trunk_vision_cleanup2.diff Size:45 KB File name: S2_2_vision_cleanup.diff Size:43 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #5, bug #16613 (project freeciv): The results of the first tests loading and running savegames pointing about recent map bugs: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk(Ok but the server seems to fall in infinite loop?) * bug #14993: S2_2(cannot load), trunk(many failed assertions) * bug #14836: S2_2(OK), trunk(OK) * bug #14275: S2_2(OK, but AI trireme not moving?), trunk(OK) * bug #14489: S2_2(OK) trunk(not working and lot of error messages) There are probably here not related bugs... ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Update of bug #16613 (project freeciv): Status:None = In Progress Assigned to:None = pepeto Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #2: This problem is linked with the vision layer code. It reveals the tile on the V_MAIN layer and send units, but then the V_INVIS layer is iterated later, the tile is already known and seen on this layer, so the units are not sent. Iterating layers lose precious informations at many places on the code. I will make a big cleanup. However, it should be enough stable for usual usage to don't block 2.2.3 release. ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
URL: http://gna.org/bugs/?16613 Summary: Vision layer bug with editor Project: Freeciv Submitted by: pepeto Submitted on: jeudi 02.09.2010 à 07:36 Category: editor Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2, trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: In the editor, if you clear the vision around your units and put hiding unit (such as stealth fighter), moving near that tile doesn't reveal it. I cannot attach a savegame, as it automatically repair the bug. ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #1, bug #16613 (project freeciv): My savegame for 2.2 seems to don't be repaired when loaded with trunk. Attaching it. (file #10136) ___ Additional Item Attachment: File name: test.sav.gzSize:26 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev