[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-12 Thread pepeto

Update of bug #16613 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-07 Thread pepeto

Follow-up Comment #7, bug #16613 (project freeciv):

Updating patch against trunk.

New tests:
* Base giving vision: S2_2(OK), trunk(OK).
* Autogames: S2_2(2/4 finished correctly, 2/4 got killed by bug #16657),
trunk with experimental ruleset(1/4 was stopped by bug #16656, I stopped 3/4
around turn 300).

Another observation: The AI seems to don't try to get technology it has lost
by tech upkeep.

Looks ready for committing.


(file #10228)
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Additional Item Attachment:

File name: trunk_vision_cleanup4.diff Size:46 KB


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-06 Thread pepeto

Follow-up Comment #6, bug #16613 (project freeciv):

New fixes attached that fix a bug in map_claim_ownership_full(), and one in
loading cities from savegames.

Test status:
* bug #16613: S2_2(OK), trunk(OK)
* bug #16592: S2_2(OK), trunk (OK with bug #16642)
* bug #14993: S2_2(cannot load), trunk(OK)
* bug #14836: S2_2(OK), trunk(OK)
* bug #14275: S2_2(OK with bug #16643), trunk(OK with bug #16643)
* bug #14489: S2_2(OK), trunk(OK with bug #16644)


(file #10202, file #10203)
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Additional Item Attachment:

File name: trunk_vision_cleanup3.diff Size:46 KB
File name: S2_2_vision_cleanup2.diff  Size:44 KB


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto

Follow-up Comment #3, bug #16613 (project freeciv):

Attaching a version for trunk. I tested lot of issues but testing again would
be very welcome.


(file #10187)
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Additional Item Attachment:

File name: trunk_vision_cleanup.diff  Size:46 KB


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto

Update of bug #16613 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #4:

Attached second version for trunk and version for S2_2.


(file #10188, file #10189)
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Additional Item Attachment:

File name: trunk_vision_cleanup2.diff Size:45 KB
File name: S2_2_vision_cleanup.diff   Size:43 KB


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto

Follow-up Comment #5, bug #16613 (project freeciv):

The results of the first tests loading and running savegames pointing about
recent map bugs:
* bug #16613: S2_2(OK), trunk(OK)
* bug #16592: S2_2(OK), trunk(Ok but the server seems to fall in infinite
loop?)
* bug #14993: S2_2(cannot load), trunk(many failed assertions)
* bug #14836: S2_2(OK), trunk(OK)
* bug #14275: S2_2(OK, but AI trireme not moving?), trunk(OK)
* bug #14489: S2_2(OK) trunk(not working and lot of error messages)

There are probably here not related bugs...


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-04 Thread pepeto

Update of bug #16613 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 
 Planned Release: = 2.2.4, 2.3.0   

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Follow-up Comment #2:

This problem is linked with the vision layer code. It reveals the tile on the
V_MAIN layer and send units, but then the V_INVIS layer is iterated later, the
tile is already known and seen on this layer, so the units are not sent.

Iterating layers lose precious informations at many places on the code. I
will make a big cleanup. However, it should be enough stable for usual usage
to don't block 2.2.3 release.


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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-02 Thread pepeto

URL:
  http://gna.org/bugs/?16613

 Summary: Vision layer bug with editor
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 02.09.2010 à 07:36
Category: editor
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2, trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

In the editor, if you clear the vision around your units and put hiding unit
(such as stealth fighter), moving near that tile doesn't reveal it. I cannot
attach a savegame, as it automatically repair the bug.





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[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-02 Thread pepeto

Follow-up Comment #1, bug #16613 (project freeciv):

My savegame for 2.2 seems to don't be repaired when loaded with trunk.
Attaching it.


(file #10136)
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Additional Item Attachment:

File name: test.sav.gzSize:26 KB


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