[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves "mapseed" and "gameseed"

2011-01-21 Thread Matthias Pfafferodt

Update of bug #17122 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


___

Reply to this item at:

  

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves "mapseed" and "gameseed"

2011-01-19 Thread Matthias Pfafferodt

Update of bug #17122 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => syntron
 Planned Release:   2.3.0 => 2.2.5, 2.3.0, 2.4.0

___

Follow-up Comment #1:

do not save gameseed and mapseed in client config file

(file #11986)
___

Additional Item Attachment:

File name:
20110119-do-not-save-mapseed-and-gameseed-in-the-client-confi.patch Size:0 KB


___

Reply to this item at:

  

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves "mapseed" and "gameseed"

2011-01-11 Thread Marko Lindqvist

Update of bug #17122 (project freeciv):

 Planned Release: => 2.3.0  


___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves "mapseed" and "gameseed"

2010-11-21 Thread Jacob Nevins

URL:
  

 Summary: Saving server settings on client after game start
saves "mapseed" and "gameseed"
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 15:06
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.x,2.3.x
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

A user can unwittingly get non-zero "gameseed" and "mapseed" settings into
their ~/.freeciv-client-rc-X.X (or equivalent on other OSs, presumably), and
thereafter they will always get the same map from new client-started games
forever. This doesn't seem ideal. (I've reproduced this on both S2_2 and S2_3
svn as of today, but I think it's longstanding -- I believe I've run into it
in the past.)

Steps to reproduce (with Gtk client, but it probably affects others too):
0 Start a game from the client.
0 Open Game > Options > Remote Server
0 (optionally) change something
0 Press the Save button.
0 Result: a ~/.freeciv-client-rc-X.X is written out with the current value of
"gameseed" and "mapseed".
I can imagine running into this if you start a single-player game, decide
halfway through that you like a different setting for (say) revolen and want
to change this for the current and all future games -- in fact I imagine
that's how I first noticed this.

Not sure what to do about it. Can we avoid having the server autonomously
change any settings? If so, we'd need to provide another way to read the
current gameseed/mapseed. Alternatively we could treat those options as
special in the client, but that's ugly.




___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev