[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
Update of bug #20544 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
Follow-up Comment #4, bug #20544 (project freeciv): - Some comment typos fixed (file #17402) ___ Additional Item Attachment: File name: NonNatDefPct-2.patch Size:9 KB ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
Update of bug #20544 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #3: Attached patch adds unit class property non_native_def_pct, defaulting to 100%. Units defending on non-native terrain (ships in harbour in classic rulesets) get only that percentage of their defense power applied. (file #17381) ___ Additional Item Attachment: File name: NonNatDefPct.patch Size:9 KB ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
URL: http://gna.org/bugs/?20544 Summary: Sea units benefitting from City Walls Project: Freeciv Submitted by: cazfi Submitted on: Wed 20 Feb 2013 05:16:57 PM EET Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Old bug (was discussed in RT age, but I found not ticket from gna). As only one unit can be used as effect requirement, and that's attacking unit in case of defense bonus effect, it doesn't matter what unit is the defending one. This means that ships in harbour get benefit from city walls when land unit attacks. This might be bug in our default rulesets (civ2 ruleset), but the worst part is that you cannot create ruleset where this is not true. With the defense values and hitpoints of the sea units, they are often the best city defenders available despite BadCityDefender (Pearl Harbor) flag when they get the same City Walls bonus land unit defenders get. ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
Follow-up Comment #1, bug #20544 (project freeciv): I haven't actually surveyed layouts of real life cities for this, but it seems reasonable that in many cases the wall might well be built right to the water's edge. So if a ship in a harbor gets attacked by infantry, it could well be behind a wall. Surely the routine that finds a city's defender takes BadCityDefender into account [i'm not finding it right now]? Perhaps BadCityDefender should modify the Defense value and/or Hitpoints alongside the Attack value. When a unit is not in their natural element [a ship in dock or a plane on the ground] they should be considered essentially defenseless and automatically eliminated, IMHO. Anyway, to me that was the lesson of Pearl Harbor. ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls
Follow-up Comment #2, bug #20544 (project freeciv): When a unit is not in their natural element [a ship in dock or a plane on the ground] they should be considered essentially defenseless and automatically eliminated, IMHO. Yes, from realism point of view it doesn't make sense that ship in the harbour manages to defend entire city against attack from inland. Maybe it's the crew acting as infantry up in the mountains? BadCityDefender turned out to be much less severe modification than I had thought. It just reduces defender firepower to 1 (that has no effect until ships are so powerful that they have greater firepower to begin with) and doubles attacker firepower. ___ Reply to this item at: http://gna.org/bugs/?20544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev