[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-30 Thread Marko Lindqvist
Update of bug #22934 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-28 Thread Marko Lindqvist
Follow-up Comment #5, bug #22934 (project freeciv):

- Truly wait full turn before autoplacing the components
- Try to send notification message. Though this ever happens only when there's
no client connected to receive the message, at least it goes to the event
cache. Might also turn more useful in the future when client side spacepart
placement code evolves. 

(file #25514)
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Additional Item Attachment:

File name: AutoplaceSpaceAfterTurn-2.patch Size:0 KB


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-25 Thread Marko Lindqvist
Update of bug #22934 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-22 Thread Marko Lindqvist
Update of bug #22934 (project freeciv):

  Depends on: => patch #5217


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-22 Thread Marko Lindqvist
Follow-up Comment #4, bug #22934 (project freeciv):

> Other branches need to backport these changes first.

S2_6 is already ok, S2_5 backport in patch #5217

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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv):

  Status:None => In Progress

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Follow-up Comment #3:

Untested patch for stop-gag solution attached. TRUNK version only at this time
(It's the only branch that has the spaceship part autoplace code on the server
common code, as it has already been requried by freeciv-web solution. Other
branches need to backport these changes first.)

If player (client) does not place the spaceship parts during the turn
following their production, server autoplaces them.


(file #25391)
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Additional Item Attachment:

File name: AutoplaceSpaceAfterTurn.patch  Size:0 KB


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv):

 Planned Release: => 2.5.2, 2.6.0, 3.0.0


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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #2, bug #22934 (project freeciv):

Sorry, forgot to mention. The game runs on 2.5.

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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #1, bug #22934 (project freeciv):

Verified. :(

Online game, ongoing, so no savegame to offer. But the story goes...

T192 - Built 12 Space Modules and 8 Space Components.
T193 - Built 8 Space Components and 12 Space Structurals.
T194 - Built 20 Space Structurals.

That makes the maximum of everything, right? Only, I was not logged in on
ending of T193 nor T194 and all I can see on my Spaceship report are the
Modules and half of the Components built on T192. And all the stats are at
zero because the parts are not connected due to missing Structurals.
Furthermore, I cannot build any more spaceship parts because I have already
built everything.

So no Alpha Centauri for me. :(

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[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2014-11-09 Thread Marko Lindqvist
URL:
  

 Summary: Spaceship part not placed if client not connected
when it's built
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 10 Nov 2014 07:16:37 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Not yet tested, but it seems like spaceship part will not get placed at all if
there's no controlling client connected when it's finished.




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