[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-19 Thread Jacob Nevins
Update of bug #23957 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-17 Thread Jacob Nevins
Follow-up Comment #2, bug #23957 (project freeciv):

(I haven't checked what behaviour of original Civ was in this regard)

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[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-17 Thread Jacob Nevins
Update of bug #23957 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn
 Planned Release: => 2.5.2, 2.6.0, 3.0.0

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Follow-up Comment #1:

While having pollution from shields during disorder is questionable, in this
ticket I'll just fix everything to be consistent with current server
behaviour.

(One can probably expect pollution from neglected industrial facilities during
disorder -- leakage from unmaintained storage tanks, etc -- although it's a
bit daft that the exact amount depends on which tiles your not-working
citizens aren't working.)

(file #26059)
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Additional Item Attachment:

File name: trunk-S2_6-S2_5-citydlg-pollution-disorder.patch Size:1 KB


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[Freeciv-Dev] [bug #23957] pollution during disorder

2015-10-21 Thread log65536
URL:
  

 Summary: pollution during disorder
 Project: Freeciv
Submitted by: log65536
Submitted on: Wed 21 Oct 2015 11:15:37 PM JST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

A city is in disorder and produces no shields.
In the gtk2 client, city dialog, the pollution value is displayed as positive
(like it would be without the disorder), but the tooltip on mouse-click shows
0 pollution from shields and 0 pollution from citizens adding up to 0 total
pollution. Which is the correct value?

Attached savegame verifies that tiles do get polluted on Turn Done.

So the tooltip is in error, though I would think that it is more logical than
the actual server behavior. You don't produce, you don't burn the fuel, no
harmful gasses should get released at all.

If there are units with shield upkeep, the tooltip shows their shields as
generating pollution, which is only fair; this production actually does occur
during disorder.

So I would vote for a rule change to embrace the tooltip calculation but just
fixing the tooltip is fine too.




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File Attachments:


---
Date: Wed 21 Oct 2015 11:15:37 PM JST  Name: TheIronPlanet.sav.bz2  Size: 5kB 
 By: log65536



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