[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-06-22 Thread Marko Lindqvist
Update of bug #24526 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-06-20 Thread Marko Lindqvist
Update of bug #24526 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

Fix

- Rename building_unwanted() as building_crucial() and reverse return value
- Adjust emergency selling code accordingly
- Drop related check from the build target selection completely


(file #27602)
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Additional Item Attachment:

File name: BuildingCrucial.patch  Size:3 KB


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[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-06-20 Thread Marko Lindqvist
Update of bug #24526 (project freeciv):

  Status:None => In Progress

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Follow-up Comment #1:

This seems to be due to build target selection to trust building_unwanted() to
tell if building is of any value at all, when in reality it's suitable for
selling side only - is building so important that you should never sell it no
matter the financial situation.

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[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-03-19 Thread Jacob Nevins
URL:
  

 Summary: Regression: 2.6 AI doesn't build Marketplace,
Library, Harbour (etc?)
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed 16 Mar 2016 11:21:24 PM UTC
Category: ai
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_6 r32239
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

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Details:

David Fernandez observed in bug #24175 that 2.6 AI doesn't seem to be building
Marketplace, Library, or Harbour.

This was in the context of civ2civ3, but in autogame experiments, I've
confirmed AI isn't building these buildings with either classic or civ2civ3
rulesets (r32239; also seen with r30966+civ2civ3). (And no-one's won by
T5000.)
Running civ2civ3 and classic autogames with S2_5 (r32254), AIs can frequently
be seen building these buildings with both rulesets.

So this seems like a fairly serious regression.
I only looked for buildings that David mentioned; I haven't tried to work out
what else AIs might be missing or why. (The only building I've confirmed 2.6
AI builds is Barracks.)




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