[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Update of patch #1794 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Follow-up Comment #5, patch #1794 (project freeciv): This will not work for enum unit_move_result (*auto_explorer)(struct unit *punit); but this function will be moved to advisor, or? Yes, it's removed from AI interface in patch #1798 that this ticket depends on. ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Follow-up Comment #6, patch #1794 (project freeciv): * Updated against svn * Renamed macro CALL_AI_FUNC as CALL_PLR_AI_FUNC since we probably want to introduce CALL_AI_FUNC macro that calls ai type functions without player handle (file #9676) ___ Additional Item Attachment: File name: CallPlrAiFunc_1794-2.diff Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Update of patch #1794 (project freeciv): Summary: unify check for ai functions = CALL_AI_FUNC macro ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Additional Item Attachment, patch #1794 (project freeciv): File name: CallAiFunc_1794.diff Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Update of patch #1794 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro
Follow-up Comment #4, patch #1794 (project freeciv): No. It should be possible with variable arguments. I'll give it a try. This will not work for enum unit_move_result (*auto_explorer)(struct unit *punit); but this function will be moved to advisor, or? (btw. What are our current standards about assigning own patches to self? I noticed that you had taken this one already) I did take my own patches to get an overview about them and after some time started to apply them myself. It was wrong as some checking of the patches was missing (especially the client side); I will stop. ___ Reply to this item at: http://gna.org/patch/?1794 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev