[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-05-03 Thread Marko Lindqvist
Update of patch #7137 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-05-01 Thread Marko Lindqvist
Update of patch #7137 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => cazfi  
 Planned Release: => 2.6.0, 3.0.0   


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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-04-27 Thread David Fernandez
Follow-up Comment #4, patch #7137 (project freeciv):

Sorry, I forgot to allow movement of Merchant in Glacier tiles.
New patch v4 including this fix.

(file #27222)
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File name: civ2civ3-merchants_v4-S2_6.patch Size:10 KB


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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-04-26 Thread David Fernandez
Follow-up Comment #3, patch #7137 (project freeciv):

New patch that keeps the text related to maglev.
I also changed the help text and readme to reflect that trade routes to enemy
cities are no longer possible.

>it's property of the merchant class, and we have support for class-range
helptexts in S2_6, so you may want to move that there.
I leave it for someone more confident to write in english.

(file #27221)
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File name: civ2civ3-merchants_v3-S2_6.patch Size:10 KB


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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-04-26 Thread Marko Lindqvist
Follow-up Comment #2, patch #7137 (project freeciv):

- Could you name patch-files so they have suffix ".patch"
- Maybe you should not remove documentation about maglev behavior from caravan
help as in:

 "), _("\
-Caravans can only travel on roads, railroads, rivers or ships.\
- (Caravans cannot take advantage of maglevs, but may travel on\
- the railroads that accompany them.)\
-"), _("\

Hmm... it's property of the merchant class, and we have support for
class-range helptexts in S2_6, so you may want to move that there.

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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-04-23 Thread David Fernandez
Follow-up Comment #1, patch #7137 (project freeciv):

Same patch, but with ZOC enabled for Merchant class.

Now that non military units do not cause ZOC (since v2.6, thanks to flag
hasNoZOC), I think it is better if Caravans can not ignore the ZOC of military
units.

(file #27180)
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File name: civ2civ3-merchant_v2-S2_6  Size:9 KB


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[Freeciv-Dev] [patch #7137] civ2civ3 - Restore movement of Caravans, and disable the one-time revenues

2016-04-23 Thread David Fernandez
URL:
  

 Summary: civ2civ3 - Restore movement of Caravans, and disable
the one-time revenues
 Project: Freeciv
Submitted by: bardo
Submitted on: Sat 23 Apr 2016 10:58:38 AM UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This patch restores the classic movement of Caravans and Freights (Merchant
class), so they no longer require roads or rivers to move. The only exception
is that they still can not use the Maglevs.

The main reason to create the special movement of Merchants, that has been
working in civ2civ3 until now, was to avoid the infinite movement of
railroads, in a time when the roads was not as moddable as now.
In current versions, I see no reason to keep this limitation that is not
intuitive for new players, nor easy for the creation of help texts.

This patch also disables the one-time revenue gained when a new trade route is
created, as well as the action "enter marketplace".
This one-time bonus is a known cause of exploits in multiplayer games, where
they use to divide the effect by a high number.
I suggest to disable it for good now that v2.6 allows it.



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File Attachments:


---
Date: Sat 23 Apr 2016 10:58:38 AM UTC  Name: civ2civ3-merchant-S2_6  Size:
10kB   By: bardo



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