Re: [Freeciv-Dev] Freeciv should have the "Terra" mapscript from Civilization 4
The way this is reproduced in games like Europa Universalis is that nations in the Americas and Africa have a reduced tech research rate due to their 'culture'. EU has nation, race, culture attributes. The race attributes influence the ease of assimilation of conquered lands and revolt risk. On Tue, May 26, 2015 at 3:29 PM, Vasco Alexandre da Silva Costa < vasco.co...@gmail.com> wrote: > The Aztecs were not "wandering barbarian units" and even North America had > settled areas, farmers and fishermen before the Europeans came. The > Americas were not something out of a cowboy movie. > > On Sun, May 24, 2015 at 11:19 AM, Jim K wrote: > >> What is the point of simulating the technologies from the Voyages of >> Discovery if there is no New World to discover? Sure, there are other >> continents, but they are no different from your home continent due to the >> fact that they carry the same advanced civilizations. I mean as in, a >> large, empty, almost-entirely undisturbed hemisphere ready to be exploited. >> >> I have no experience with coding, so pardon my ignorance if these >> requests seem too large, but why not have a map generation type that simply >> puts in 2 continent-shaped blobs. The "Old World", where all the players >> start, will be larger to accomodate the density of many civs stuck on one >> landmass, and represent how large Afro-Eurasia is compared to the Americas. >> >> The "New World" will have plenty more resources to encourage >> Colonisation, as well as limited wandering barbarian units to represent >> native peoples. >> >> I can understand if this task is too difficult, and I may be asking the >> wrong person, but if you do know who to send it to, please do. >> >> *But if there is a way to simply manipulate the custom game options, to >> get something like I described above, or any custom-made maps from the Wiki >> starting all players in a single landmass, please inform me.* >> >> ___ >> Freeciv-dev mailing list >> Freeciv-dev@gna.org >> https://mail.gna.org/listinfo/freeciv-dev >> >> > > > -- > Vasco Alexandre da Silva Costa > PhD Student at Department of Information Systems and Computer Science > Instituto Superior Técnico/University of Lisbon, Portugal > -- Vasco Alexandre da Silva Costa PhD Student at Department of Information Systems and Computer Science Instituto Superior Técnico/University of Lisbon, Portugal ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv should have the "Terra" mapscript from Civilization 4
The Aztecs were not "wandering barbarian units" and even North America had settled areas, farmers and fishermen before the Europeans came. The Americas were not something out of a cowboy movie. On Sun, May 24, 2015 at 11:19 AM, Jim K wrote: > What is the point of simulating the technologies from the Voyages of > Discovery if there is no New World to discover? Sure, there are other > continents, but they are no different from your home continent due to the > fact that they carry the same advanced civilizations. I mean as in, a > large, empty, almost-entirely undisturbed hemisphere ready to be exploited. > > I have no experience with coding, so pardon my ignorance if these requests > seem too large, but why not have a map generation type that simply puts in > 2 continent-shaped blobs. The "Old World", where all the players start, > will be larger to accomodate the density of many civs stuck on one > landmass, and represent how large Afro-Eurasia is compared to the Americas. > > The "New World" will have plenty more resources to encourage Colonisation, > as well as limited wandering barbarian units to represent native peoples. > > I can understand if this task is too difficult, and I may be asking the > wrong person, but if you do know who to send it to, please do. > > *But if there is a way to simply manipulate the custom game options, to > get something like I described above, or any custom-made maps from the Wiki > starting all players in a single landmass, please inform me.* > > ___ > Freeciv-dev mailing list > Freeciv-dev@gna.org > https://mail.gna.org/listinfo/freeciv-dev > > -- Vasco Alexandre da Silva Costa PhD Student at Department of Information Systems and Computer Science Instituto Superior Técnico/University of Lisbon, Portugal ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv should have the "Terra" mapscript from Civilization 4
What is the point of simulating the technologies from the Voyages of Discovery if there is no New World to discover? Sure, there are other continents, but they are no different from your home continent due to the fact that they carry the same advanced civilizations. I mean as in, a large, empty, almost-entirely undisturbed hemisphere ready to be exploited. I have no experience with coding, so pardon my ignorance if these requests seem too large, but why not have a map generation type that simply puts in 2 continent-shaped blobs. The "Old World", where all the players start, will be larger to accomodate the density of many civs stuck on one landmass, and represent how large Afro-Eurasia is compared to the Americas. The "New World" will have plenty more resources to encourage Colonisation, as well as limited wandering barbarian units to represent native peoples. I can understand if this task is too difficult, and I may be asking the wrong person, but if you do know who to send it to, please do. *But if there is a way to simply manipulate the custom game options, to get something like I described above, or any custom-made maps from the Wiki starting all players in a single landmass, please inform me.* ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev