Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

Per Inge Mathisen wrote:
> So this is like today, only that you forget borders after a turn if
> you do not see the border source? It is actually rather complicated,
> and it does not answer my worry above that it will make borders hard
> to visualize, due to the prevalence of FoW.
> 
I see borders as a technique for constraining movement, rather than
something to visualize.  Leaving parts of old ones lying around seems
more confusing to me.

But, I only gave a rationale for cleaning them up.  You don't seem to
agree with my rationale



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Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread Per Inge Mathisen

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

On 5/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> > Given how much FoW you usually have, this will make your real borders
> > really hard to visualize and plan with respect to.
> >
> > I do not really see a good and simple fix to this issue. We need to change
> > the way either borders or the problematic map updates are done to make
> > them consistent with each other.
> >
> Now, I have run into this problem, too.
>
> Here's my suggestion:
>
> 1. Foreign borders aren't "tile features" of the map, they are political.
>
> 2. When near a border with a unit, the border will appear, even when
> you haven't seen the city that created it.  It's not the place itself,
> it's the workers, travelers, and minstrels that tell you about it.
>
> 3. When the border is no longer near, it should disappear after some
> number of turns (1 turn would be very easy to code).

So this is like today, only that you forget borders after a turn if
you do not see the border source? It is actually rather complicated,
and it does not answer my worry above that it will make borders hard
to visualize, due to the prevalence of FoW.

  - Per



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Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-16 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

Per I. Mathisen wrote:
> Given how much FoW you usually have, this will make your real borders 
> really hard to visualize and plan with respect to.
> 
> I do not really see a good and simple fix to this issue. We need to change 
> the way either borders or the problematic map updates are done to make 
> them consistent with each other.
> 
Now, I have run into this problem, too.

Here's my suggestion:

1. Foreign borders aren't "tile features" of the map, they are political.

2. When near a border with a unit, the border will appear, even when
you haven't seen the city that created it.  It's not the place itself,
it's the workers, travelers, and minstrels that tell you about it.

3. When the border is no longer near, it should disappear after some
number of turns (1 turn would be very easy to code).

4. When a long term physical asset, my city or fortress, creates a
border that is adjacent, then the foreign border should persist.

5. When a foreign city changes hands, even though I don't "see" the
city or know whether it has been destroyed, the border should change
(as it does now).

After all, the fall of a city or an entire civilization is information
that is reported far and wide.  We hear rumors when a Wonder is started
or finished, we certainly should hear about major battles, especially
as they occur next to our border.

That's logically different than whether trees have been cut down, or a
mine built.

50 years is a really good long time for a political rumor to travel!



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Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-20 Thread Per I. Mathisen

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

On Fri, 13 Apr 2007, Jason Short wrote:
> Not drawing borders under FOW is an interesting solution.  If someone
> will make a patch for it we can test it out and see if it's playable.

Given how much FoW you usually have, this will make your real borders 
really hard to visualize and plan with respect to.

I do not really see a good and simple fix to this issue. We need to change 
the way either borders or the problematic map updates are done to make 
them consistent with each other.

   - Per

"If you can assume anything then you can prove anything."



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Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-13 Thread Jason Short

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

Not drawing borders under FOW is an interesting solution.  If someone
will make a patch for it we can test it out and see if it's playable.

That would mean owner information for fogged tiles would not be sent
to the client (probably in maphand.c), and the drawing code would need
to be changed slightly to not draw borders when either of the tiles
involved is fogged (in tilespec.c).

-jason



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Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-13 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39342 >

On 4/13/07, Karl-Ingo Friese <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
>
> Hello,
>
> another bug that has been in all the 2.1.0 beta
> versions; I dont know if it has been reported yet:
>
> Even in terrain which is under fog of war; it is
> possible to see "border changes". In other words;
> if another nation builds a city in an area with fog
> of war; I can not see the new city but the new borders
> without traveling there again.
>
> Similiar, if a city is conquered, I still see it
> belonging to the "former" nation, but with a new
> border, allowing me to "guess" what happened before
> sending a scoutship.
>
> Ingo
>
> --
>

In pre-2.1 trunk, the borders weren't updated under FOW, but were left
as the were the last time you 'explored' them. This had a very
confusing effect, where the landscape constantly shifted when you
moved in fogged terrain. It also cluttered the map with border
artifacts if you didn't constantly 're-explore' your surroundings.

Maybe a simpler and less noisy solution would be to simply not draw
borders under FOW..?

 ~Daniel



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