Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given

Please excuse me,

what I contributed on this was more like a gamma than a beta version.
(it picked the barbarians and synthesized new nations (via Cartesian 
product)

by adding the leader name.

By the local police kicking me to the ground, and giving me a concussion
on March 13 2013 I have also been kicked out of so many things, like a job,
just to mention one.

I remember that my intention back then was to have many barbarian tribes,
distinguished by their leader, and it worked, for me, locally, with the then
actual version, as far as I had tried.

I later tried to update, but, halfheartedly, was not even able to get my 
other

contribution to work, and as I have lots of other problems, I didn't invest
much time into that.

peace and health to all of you
Imhotep

Marko Lindqvist wrote:

Follow-up Comment #13, bug #17606 (project freeciv):

As of S2_6, we have 10 barbarian slots, of which max 3 are in use
(Sea/Land/Animal)

Making (all) barbarian nations playable is not a good idea as then player may
pick them, leading real barbarian player not getting nation.

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Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given

And, as I had to move to a different computer since,
receiving mails to tihs specific accout does not work as of now.
I still, as laways, get mails from the mailing list.

Peace and health
Imhotep

Not Given wrote:

Please excuse me,

what I contributed on this was more like a gamma than a beta version.
(it picked the barbarians and synthesized new nations (via Cartesian 
product)

by adding the leader name.

By the local police kicking me to the ground, and giving me a concussion
on March 13 2013 I have also been kicked out of so many things, like a 
job,

just to mention one.

I remember that my intention back then was to have many barbarian tribes,
distinguished by their leader, and it worked, for me, locally, with 
the then

actual version, as far as I had tried.

I later tried to update, but, halfheartedly, was not even able to get 
my other
contribution to work, and as I have lots of other problems, I didn't 
invest

much time into that.

peace and health to all of you
Imhotep

Marko Lindqvist wrote:

Follow-up Comment #13, bug #17606 (project freeciv):

As of S2_6, we have 10 barbarian slots, of which max 3 are in use
(Sea/Land/Animal)

Making (all) barbarian nations playable is not a good idea as then 
player may

pick them, leading real barbarian player not getting nation.

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Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given

)Excuse me, still testing my new account settings)

I don't think making any barbarians playable 
(Sea/Land/Animal/Autonomous_police)

Players should be players, and disasters should be disasters.

Peace and health
Imhotep

is not a good thing.
Marko Lindqvist wrote:

Follow-up Comment #13, bug #17606 (project freeciv):

As of S2_6, we have 10 barbarian slots, of which max 3 are in use
(Sea/Land/Animal)

Making (all) barbarian nations playable is not a good idea as then player may
pick them, leading real barbarian player not getting nation.

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Reply to this item at:

  

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