Re: [Freeciv-Dev] 2.1.0-beta6
On 8/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 8/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote: I have an evening free now, so I can create the release within the next six hours or so. Just give a green light and I'll do it. ~Daniel Got preoccupied with RL matters so I won't have time tonight after all. Will try again in 24 hrs! ~Daniel Making the release from r13378 now! ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/22/07, Christian Knoke [EMAIL PROTECTED] wrote: Daniel Markstedt wrote on Aug 22, 07:35 (+0900): Very well, I'll go ahead and do the release today then! In, say, seven hours or so. I'd suggest to have a grace period between the time you're (thinking you're) ready for beta release, and the actual release, of 1 to 3 days, to give people with SVN read access time to find the obvious new bugs. Christian Well, I said on Thursday last week that I would do it on Sunday. Isn't that graceful enough? I have an evening free now, so I can create the release within the next six hours or so. Just give a green light and I'll do it. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote: I have an evening free now, so I can create the release within the next six hours or so. Just give a green light and I'll do it. ~Daniel Got preoccupied with RL matters so I won't have time tonight after all. Will try again in 24 hrs! ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
(PR#39596) 2.1.0 capability cleanup ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/21/07, William Allen Simpson [EMAIL PROTECTED] wrote: (PR#39596) 2.1.0 capability cleanup Good. So what's left to do before release? Your po cleanup, Marko? ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 21/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 8/21/07, William Allen Simpson [EMAIL PROTECTED] wrote: (PR#39596) 2.1.0 capability cleanup Good. So what's left to do before release? Your po cleanup, Marko? No, po thing cannot continue before release. Otherwise we need only test that all the basic things work. I got one assert (#39594) from S2_1 today, but so far failed to even reproduce it. So it will be one of the known bugs, I'm afraid. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 21/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 8/21/07, William Allen Simpson [EMAIL PROTECTED] wrote: (PR#39596) 2.1.0 capability cleanup Good. So what's left to do before release? Your po cleanup, Marko? No, po thing cannot continue before release. Otherwise we need only test that all the basic things work. I got one assert (#39594) from S2_1 today, but so far failed to even reproduce it. So it will be one of the known bugs, I'm afraid. - ML Fine, I'll schedule a new release for Friday then. Would that give you enough time to root out any obvious issues? ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
Daniel Markstedt wrote: Fine, I'll schedule a new release for Friday then. Would that give you enough time to root out any obvious issues? Friday?!?! I thought we were going to do it yesterday I'll see whether I can re-architect Pepeto's goto fixes. Cannot promise anything. But I was holding off on the understanding that there wasn't enough time to test. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 21/08/07, William Allen Simpson [EMAIL PROTECTED] wrote: Daniel Markstedt wrote: Fine, I'll schedule a new release for Friday then. Would that give you enough time to root out any obvious issues? I don't expect many issues as we have already been preparing for release since last week. No need to give us time to do what we already have done :-) Friday?!?! I thought we were going to do it yesterday Daniel? If you reschedule, just let us know in advance. I'll see whether I can re-architect Pepeto's goto fixes. Cannot promise anything. But I was holding off on the understanding that there wasn't enough time to test. But we agree that earlier release would be better than waiting for this? I can accept waiting up to Sunday, though. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 21/08/07, William Allen Simpson [EMAIL PROTECTED] wrote: Daniel Markstedt wrote: Fine, I'll schedule a new release for Friday then. Would that give you enough time to root out any obvious issues? I don't expect many issues as we have already been preparing for release since last week. No need to give us time to do what we already have done :-) Friday?!?! I thought we were going to do it yesterday Daniel? If you reschedule, just let us know in advance. Eh, I did so. It's the first message in this thread. Was it unclear? Very well, I'll go ahead and do the release today then! In, say, seven hours or so. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 22/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 8/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 21/08/07, William Allen Simpson [EMAIL PROTECTED] Friday?!?! I thought we were going to do it yesterday Daniel? If you reschedule, just let us know in advance. Eh, I did so. It's the first message in this thread. Was it unclear? Eh, I meant that if you reschedule again, to earlier day from Friday, it's ok. Sorry. Very well, I'll go ahead and do the release today then! In, say, seven hours or so. Ok. I'll commit civmanual crashfix ASAP, and as far as I know that should be last commit before release. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
Marko Lindqvist wrote: But we agree that earlier release would be better than waiting for this? I can accept waiting up to Sunday, though. Oh, absolutely! The only thing I see is the PR#39599 and PR#39600, as they are needed to compile ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 22/08/07, William Allen Simpson [EMAIL PROTECTED] wrote: The only thing I see is the PR#39599 and PR#39600, as they are needed to compile Tested that #39600 would not break compilation here. All clients (gtk/sdl/xaw/ftwl/stub) compile with (or without) it. ...sdl client froze when I tried to quit it from main (start) menu. Killed it and tried same a couple of more times - no problems. This is probably existing bug. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
Any ideas regarding PR#39589 (Windows gettext problems)? The submitted gettext.m4 patch still doesn't completely solve the detection problem, since it might now be possible (but on Windows only) that gettext gets falsely detected in libintl even if the libintl.a file is actually missing (but libintl.h not missing, since it is checked for earlier). In my opinion this is very unlikely to happen, since both files belong to the same gettext-dev package and thus should always have been installed together. So I think it would be ok to commit the patch now and think about a better solution later. As for the msgfmt error messages, I'd suggest to remove the -c argument for the beta release, so it builds on Windows without having to patch the tarball, and keep it in S2_1 until a real solution is found. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
Daniel Markstedt wrote on Aug 22, 07:35 (+0900): Very well, I'll go ahead and do the release today then! In, say, seven hours or so. I'd suggest to have a grace period between the time you're (thinking you're) ready for beta release, and the actual release, of 1 to 3 days, to give people with SVN read access time to find the obvious new bugs. Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 8/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 19/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: Less than 24h remain until the time when I intended to create the 2.1.0-beta6 release. However, Marko has asked me to postpone it to sort out a network protocol incompatibility issue, so I won't force that deadline. What other critical issues remain to get this out the door? Remember this is not a release candidate - it doesn't have to be flawless! We have listed some of the patches that can go in, but that network compatibility issue is only critical one so far (with #19481 (fix LAN server scan on Windows) close second) - ML Is there a ticket for the network compatibility issue in the tracker, so I can know when it has been resolved? ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 20/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 20/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: Is there a ticket for the network compatibility issue in the tracker, so I can know when it has been resolved? I'll create one tonight. Probably not. RL reasons. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
Daniel Markstedt wrote: Less than 24h remain until the time when I intended to create the 2.1.0-beta6 release. However, Marko has asked me to postpone it to sort out a network protocol incompatibility issue, so I won't force that deadline. What other critical issues remain to get this out the door? I've gone through the more recently reported goto and help issues (made a meta ticket), and found that most matched previous reports. If it was OK for previous betas, then it's OK for this one. Remember this is not a release candidate - it doesn't have to be flawless! There is _some_ forward progress ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta6
On 19/08/07, Daniel Markstedt [EMAIL PROTECTED] wrote: Less than 24h remain until the time when I intended to create the 2.1.0-beta6 release. However, Marko has asked me to postpone it to sort out a network protocol incompatibility issue, so I won't force that deadline. What other critical issues remain to get this out the door? Remember this is not a release candidate - it doesn't have to be flawless! We have listed some of the patches that can go in, but that network compatibility issue is only critical one so far (with #19481 (fix LAN server scan on Windows) close second) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev