[Freesurfer] Motion correction

2010-10-01 Thread hakon . grydeland
Dear all,

we are currently processing a dataset using FreeSurfer 5.0 and in a (very)
few subjects (3 of 450) the output is distorted. However, when rerunning
the 3 subjects adding the -flirt-motioncor flag to the recon-all -all
command, the output is fine (please see
http://folk.uio.no/haakongr/files/inflated444.jpg for an example, left
side is the -flirt-motioncor version).

Any ideas as how to solve this problem without mixing procedures (or
rerunning all subjects) would be highly appreciated!

Thanks,

Håkon Grydeland

---

FREESURFER_HOME: /psyklab/local/freesurfer.5.0.0

Build stamp: freesurfer-Linux-centos5_x86_64-stable-pub-v5.0.0

RedHat release: Red Hat Enterprise Linux Client release 5.5 (Tikanga)

Kernel info: Linux 2.6.18-194.11.4.el5.usit_CVE_2010_3081 x86_64













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[Freesurfer] squashed ascii coordinates of flattened patch

2010-10-01 Thread Eyal Dechter
Hi, I'm trying to get the coordinates of vertices on a flattened patch that
I've cut out of an inflated surface using tksurfer in fs 4.5.0. I save the
patch, use mris_flatten, and then mris_convert -p. However, the coordinates
I'm getting render the patch somewhat distorted and I'm wondering how I can
recover the original geometry. Loading the ascii file back into tksurfer
results in the correct geometry, so is there some distortion that tksurfer
accounts for when loading up a patch. At the link below I've put a screen
shot of the ascii coordinates plotted (ignore the black line) and the flat
patch as it looks in tksurfer. I've also put the patch files I'm using. Note
how the patch seems squashed.

http://web.mit.edu/~edechter/Public/

After saving the patch I run:

mris_flatten -w 10 patch_file patch_file.flat
mris_convert -p patch_file.flat patch_file.flat.asc


Also, there are a number of extraneous random vertices that show up in the
ascii files. They are speckled around the patch in the left hand plot. What
are these? And how do I get rid of them?

Thanks,
Eyal Dechter

--
edech...@mit.edu
Kanwisher Lab
MIT
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[Freesurfer] Making a surface from the skull?

2010-10-01 Thread Mark J. Pearrow
Hi all,

I know this is slightly outside the normal bounds, but I am wondering if there 
is a way to create a surface from the skull? One of our folks is looking to 
create some custom-fitted recording chambers for nonhuman primates based on the 
individual skull. I seem to recall that FS has a way of generating STL files, 
which would be perfect for submitting to a rapid prototyping machine. Here's 
what the user says:

 In brief, I would like to shape the bottom-side of my recording chambers 
(elliptical/circular cylinder) so that they form-fit to the curvature of the 
primate skull. Ideally, this will involve segmenting and extracting a 3D 
portion of the skull and converting it into an STL file to use for machining 
the implant.

Best,

mjp




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Re: [Freesurfer] Making a surface from the skull?

2010-10-01 Thread Bruce Fischl
Hi Mark,

you might check Matti Hamalainen's MNE website. He uses the watershed code 
to generate boundary models, including skull. Or just try out mri_watershed 
with -surf I think (it's covered in the help, at least a bit)

cheers
Bruce


On Fri, 1 Oct 2010, Mark J. Pearrow wrote:

 Hi all,

 I know this is slightly outside the normal bounds, but I am wondering if 
 there is a way to create a surface from the skull? One of our folks is 
 looking to create some custom-fitted recording chambers for nonhuman primates 
 based on the individual skull. I seem to recall that FS has a way of 
 generating STL files, which would be perfect for submitting to a rapid 
 prototyping machine. Here's what the user says:

  In brief, I would like to shape the bottom-side of my recording chambers 
 (elliptical/circular cylinder) so that they form-fit to the curvature of the 
 primate skull. Ideally, this will involve segmenting and extracting a 3D 
 portion of the skull and converting it into an STL file to use for machining 
 the implant.

 Best,

 mjp




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Re: [Freesurfer] Making a surface from the skull?

2010-10-01 Thread Nick Schmansky
also, once you get a surface file, then mris_convert will convert
to .stl format, which we've used in 3d printer applications.

if you can get a skull from mri_watershed, then mri_tessellate will make
a surface. mris_smooth and mris_keep_main_component are two other useful
utility to clean things up.

n.

On Fri, 2010-10-01 at 16:24 -0400, Bruce Fischl wrote:
 Hi Mark,
 
 you might check Matti Hamalainen's MNE website. He uses the watershed code 
 to generate boundary models, including skull. Or just try out mri_watershed 
 with -surf I think (it's covered in the help, at least a bit)
 
 cheers
 Bruce
 
 
 On Fri, 1 Oct 2010, Mark J. Pearrow wrote:
 
  Hi all,
 
  I know this is slightly outside the normal bounds, but I am wondering if 
  there is a way to create a surface from the skull? One of our folks is 
  looking to create some custom-fitted recording chambers for nonhuman 
  primates based on the individual skull. I seem to recall that FS has a way 
  of generating STL files, which would be perfect for submitting to a rapid 
  prototyping machine. Here's what the user says:
 
   In brief, I would like to shape the bottom-side of my recording chambers 
  (elliptical/circular cylinder) so that they form-fit to the curvature of 
  the primate skull. Ideally, this will involve segmenting and extracting a 
  3D portion of the skull and converting it into an STL file to use for 
  machining the implant.
 
  Best,
 
  mjp
 
 
 
 
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Re: [Freesurfer] correcting segmentation errors near the cerebellum

2010-10-01 Thread Bruce Fischl
Hi Mehul,

it's hard for me to evaluate this kind of pseudo color image. If you want 
to upload the dataset we'll take a look
Bruce


On Fri, 1 Oct 
2010, Mehul Sampat wrote:

 Hi Folks,

 One of my colleagues has a case which has a strange artifcfact near the
 cerebellum; it seems like it recognizes the tentorium as part of brain
 This bright artifact (?) throws off the segmentation and also the main
 surface.
 To correct this artifact should he just make manual edits to the wm.mgz ?
 Thanks
 Mehul

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[Freesurfer] problem with tksurfer display

2010-10-01 Thread 昌明
Dear Freesurfers:
 When I display and edit surfaces with tksurfer, the image can be loaded 
correctly, but whenever i rotate it, load curvatures, or load patches, it 
always freezes after my first operation and can't continue with the next 
operations.
 The freesurfer version i use is FS 4.5.0 under Fedora core 12, and the 
woking momory of computer is 4 Gigabytes with 4 processors, also enough hard 
disk space is available. can someone tell my what the problem is, and how i can 
fix it? 
 thank you very much!
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