Hi Mark,

you might check Matti Hamalainen's MNE website. He uses the watershed code 
to generate boundary models, including skull. Or just try out mri_watershed 
with -surf I think (it's covered in the help, at least a bit)

cheers
Bruce


On Fri, 1 Oct 2010, Mark J. Pearrow wrote:

> Hi all,
>
> I know this is slightly outside the normal bounds, but I am wondering if 
> there is a way to create a surface from the skull? One of our folks is 
> looking to create some custom-fitted recording chambers for nonhuman primates 
> based on the individual skull. I seem to recall that FS has a way of 
> generating STL files, which would be perfect for submitting to a rapid 
> prototyping machine. Here's what the user says:
>
> " In brief, I would like to shape the bottom-side of my recording chambers 
> (elliptical/circular cylinder) so that they form-fit to the curvature of the 
> primate skull. Ideally, this will involve segmenting and extracting a 3D 
> portion of the skull and converting it into an STL file to use for machining 
> the implant."
>
> Best,
>
> mjp
>
>
>
>
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>
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