Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-24 Thread Jochen Fromm

Is someone interested in modifying an existing 3D engine
for agent based modeling ? I am thinking of a complex virtual 
world with a number of different scenarios, for instance a 
crowded city, a small village, a clear forest or whatever,
where the actors can be controlled by programs or humans.
It is a daunting task which is too big for one person alone, 
and it makes more fun as a group anyway. Modern games have like 
films a long list of creators and contributors. Who would be 
interested and which of the mentioned engines is most suitable 
for the task ?

-J. 




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Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-24 Thread Stephen Guerin
Hey Jochen,

 Is someone interested in modifying an existing 3D engine for 
 agent based modeling ?

We're doing small tests with the Blender Game Engine and Ogre3D for
ABM/scientific visualization. In fact, there's now an announced migration path
to Ogre3D to replacing Blender's older game rendering engine.

A parallel track of ours is using Processing (http://www.processing.org) for
projects that have different requirements/developer preferences. Not exactly a
game engine but close enough for our purposes.

-Steve



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Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-23 Thread Raymond Parks
Owen Densmore wrote:
 Now to the question to FRIAM:  Has anyone found a good environment 
 for agent based modeling with game-like 3D realism and with modest 
 libraries for collision detection, scene graphs and so on?

   Not specifically for agent-based modeling.  Some open source game 
engines include:

This one looks interesting:

http://irrlicht.sourceforge.net/

This one looks more suited to your purposes in as much as it is a Naval 
Postgraduate School sponsored project - much more likely to support your 
  needs, I would think:

http://www.delta3d.org/

This one seems very much game oriented, but it is mature:

http://www.ogre3d.org/

This is the only one I've played with and it seems quite capable:

http://www.cubeengine.com/

-- 
Ray Parks   [EMAIL PROTECTED]
IDART Project Lead  Voice:505-844-4024
IORTA DepartmentMobile:505-238-9359
http://www.sandia.gov/scada Fax:505-844-9641
http://www.sandia.gov/idart Pager:800-690-5288



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Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-19 Thread Robert Holmes
How about Microsoft's XNA Game Studio Express?http://msdn.microsoft.com/directx/xna/gse/From the blurb on their website, it's 
... aimed at helping students and hobbyists build games for Windows and the Xbox 360. I must admit, I quite like the idea of taking an Xbox into a client presentationRobert
On 10/19/06, Owen Densmore [EMAIL PROTECTED] wrote:
Good responses!I got some homework to do.I should also be clear: although I listed mainly Java frameworks,others are fine too as long as they are cross-platform (Mac, Windows,Linux) and reasonably easy to use.
 -- OwenOwen Densmore http://backspaces.netFRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's Collegelectures, archives, unsubscribe, maps at http://www.friam.org

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Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-19 Thread Marcus G. Daniels
Owen Densmore wrote:
 I should also be clear: although I listed mainly Java frameworks,  
 others are fine too as long as they are cross-platform (Mac, Windows,  
 Linux) and reasonably easy to use.
   
yet another:  http://unity3d.com


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