Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java
Is someone interested in modifying an existing 3D engine for agent based modeling ? I am thinking of a complex virtual world with a number of different scenarios, for instance a crowded city, a small village, a clear forest or whatever, where the actors can be controlled by programs or humans. It is a daunting task which is too big for one person alone, and it makes more fun as a group anyway. Modern games have like films a long list of creators and contributors. Who would be interested and which of the mentioned engines is most suitable for the task ? -J. FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java
Hey Jochen, Is someone interested in modifying an existing 3D engine for agent based modeling ? We're doing small tests with the Blender Game Engine and Ogre3D for ABM/scientific visualization. In fact, there's now an announced migration path to Ogre3D to replacing Blender's older game rendering engine. A parallel track of ours is using Processing (http://www.processing.org) for projects that have different requirements/developer preferences. Not exactly a game engine but close enough for our purposes. -Steve FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java
Owen Densmore wrote: Now to the question to FRIAM: Has anyone found a good environment for agent based modeling with game-like 3D realism and with modest libraries for collision detection, scene graphs and so on? Not specifically for agent-based modeling. Some open source game engines include: This one looks interesting: http://irrlicht.sourceforge.net/ This one looks more suited to your purposes in as much as it is a Naval Postgraduate School sponsored project - much more likely to support your needs, I would think: http://www.delta3d.org/ This one seems very much game oriented, but it is mature: http://www.ogre3d.org/ This is the only one I've played with and it seems quite capable: http://www.cubeengine.com/ -- Ray Parks [EMAIL PROTECTED] IDART Project Lead Voice:505-844-4024 IORTA DepartmentMobile:505-238-9359 http://www.sandia.gov/scada Fax:505-844-9641 http://www.sandia.gov/idart Pager:800-690-5288 FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java
How about Microsoft's XNA Game Studio Express?http://msdn.microsoft.com/directx/xna/gse/From the blurb on their website, it's ... aimed at helping students and hobbyists build games for Windows and the Xbox 360. I must admit, I quite like the idea of taking an Xbox into a client presentationRobert On 10/19/06, Owen Densmore [EMAIL PROTECTED] wrote: Good responses!I got some homework to do.I should also be clear: although I listed mainly Java frameworks,others are fine too as long as they are cross-platform (Mac, Windows,Linux) and reasonably easy to use. -- OwenOwen Densmore http://backspaces.netFRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's Collegelectures, archives, unsubscribe, maps at http://www.friam.org FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java
Owen Densmore wrote: I should also be clear: although I listed mainly Java frameworks, others are fine too as long as they are cross-platform (Mac, Windows, Linux) and reasonably easy to use. yet another: http://unity3d.com FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org