Owen Densmore wrote: > Now to the question to FRIAM: Has anyone found a good environment > for agent based modeling with "game-like" 3D realism and with modest > libraries for collision detection, scene graphs and so on?
Not specifically for agent-based modeling. Some open source game engines include: This one looks interesting: <http://irrlicht.sourceforge.net/> This one looks more suited to your purposes in as much as it is a Naval Postgraduate School sponsored project - much more likely to support your needs, I would think: <http://www.delta3d.org/> This one seems very much game oriented, but it is mature: <http://www.ogre3d.org/> This is the only one I've played with and it seems quite capable: <http://www.cubeengine.com/> -- Ray Parks [EMAIL PROTECTED] IDART Project Lead Voice:505-844-4024 IORTA Department Mobile:505-238-9359 http://www.sandia.gov/scada Fax:505-844-9641 http://www.sandia.gov/idart Pager:800-690-5288 ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org