Re: A question regarding OpenGL. . .

2005-01-31 Thread Ben Dyer
OpenGL generally isn't user-configurable, except via the preferences or 
options dialogs of programs that use it. You could try messing around 
with it via the OpenGL Driver Monitor or OpenGL Profiler (in 
Developer/Applications/Graphics), but there's not much point in doing 
that for most people.

Under OS X, OpenGL hardware acceleration is fully supported on any 
machine with a Rage 128 or better (that's Pismo or later for laptops, 
and BlueWhite G3 or later for desktops). If you have an AGP card with 
16MB or more VRAM, parts of the GUI will be drawn using OpenGL.

All the iTunes Use OpenGL button does is use OpenGL to speed up some 
of the 2D drawing operations. If you've got 16MB or more VRAM, the 
difference should be noticeable.

Cheers,
Ben
On 29 Jan 2005, at 20:29, Zoltan Batiz wrote:
Is OpenGL user configurable?  Or is this one of those background 
things?  And is there a certain (gulp) video ram requirement just to 
make it work?  Or is it always working?  I was enjoying the 
Visualizer in iTunes today and noticed that under the options 
button, I had clicked Use OpenGL. . . which spawned this thread.  
Have a great day everyone!

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A question regarding OpenGL. . .

2005-01-29 Thread Zoltan Batiz
Hello all,
Is OpenGL user configurable?  Or is this one of those background 
things?  And is there a certain (gulp) video ram requirement just to 
make it work?  Or is it always working?  I was enjoying the 
Visualizer in iTunes today and noticed that under the options button, 
I had clicked Use OpenGL. . . which spawned this thread.  Have a 
great day everyone!

Zoltan
THE BLUETOOTH (and WiFi) MASTER
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Re: A question regarding OpenGL. . .

2005-01-29 Thread Laurent Daudelin
on 29/01/05 04:29, Zoltan Batiz at [EMAIL PROTECTED] wrote:

 Hello all,
 
 
 Is OpenGL user configurable?  Or is this one of those background
 things?  And is there a certain (gulp) video ram requirement just to
 make it work?  Or is it always working?  I was enjoying the
 Visualizer in iTunes today and noticed that under the options button,
 I had clicked Use OpenGL. . . which spawned this thread.  Have a
 great day everyone!
 
 
 Zoltan
 THE BLUETOOTH (and WiFi) MASTER
 

I'm not an OpenGL expert, but from what I've learned, it's first of all a
low level, background thing. I would imagine that there isn't much of a
video RAM requirement since you can have OpenGL working in software only, no
video card.

-Laurent.
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`faschistisch').



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