Re: [Gambas-user] A random sort of listview

2009-04-13 Thread Doriano Blengino
Dominique SIMONART ha scritto:
 Doriano Blengino a écrit :
   
 jbskaggs ha scritto:
   
 
 FOR i = 0 TO ListView1.count - 1 STEP 1
  myArray[i] = i 
 NEXT 

 FOR i = ListView1.count - 1 TO 0 STEP -1
 a = Int(Rnd(i + 1))
 SWAP myArray[i], myArray[a]
 PRINT i, a
 NEXT 
   
 
   
 Apart from the problem of missing records, there could be also a 
 randomness problem in the algorithm... I am really not sure, but it 
 seems that certain slots have more chances to be swapped than other - 
 myarray[0] can be swapped COUNT times, while myarray[count-1] gets only 
 a chance.  I am not sure of what this signifies: it is true that the 
 swap affects the values contained in slots, and not the slots 
 themselves, but anyway there could be another method. One could also do 
 this:

 for i = 0 to 1000   ' arbitrary value, large enough (100?)
   c1 = int(rnd(listview1.count))
   c2 = int(rnd(listview1.count))
   swap myarray[c1], myarray[c2]
 next

 This way, every slot gets the same chances to be swapped; for sufficient 
 loops, it should make a good job... perhaps more random than before.
 And perhaps, as the algorthm is different, it could solve the problem of 
 missing records (which I didn't understand...).

 Cheers,

   
 
 = I resend my message because it seems the text is missing?! :-\   

 This is not really a problem. The Randomizing process could be explained
 like this:
 1) You align a sorted card deck in front of you on a table
 2) then, from all the cards on the table you take a random card in your
 hand so there is a place without card on the table
 3) you put the last card on the table in this hole, so the hole is now
 at the last place
 4) you continue by returning to 2 until you got all the cards in your hand
 Now you have a randomized deck of cards in your hand
 5) you put the first card you got in the last place on the table and
 continue to do that until you have no card in your hand.
 Now the randomized deck of cards is on the table.
 If you examine carefully this process, you will remark that each time
 you filled a hole with the last remaining card on the table, you could
 place the card you got just before in the last place, because it is
 free! You only have to remember to not take these cards already
 selected. So you could do the 5) between 3) and 4) and this is exactly
 which is done by the SWAP instruction!

 It is true that some places will be selected several times, but their
 content change each time (there is another card on these places each time).
 In no way you could loose a card in this process!!. The JBskaggs'
 problem, I think, is that, before he starts the process, there are twice
 2 identical cards in his deck and Gambas does not admit that, so when
 Gambas encounters the duplicated cards it reject them, (but since TRY is
 used, you don't see the error!!) and finally, 2 cards are missing.

 Hope this is clearer :)
   
I agree to everything you wrote. The first algorithm, the one you 
explain, is the more correct because with the minimum number of swaps 
you obtain a random sequence. It is equivalent to build another list 
based on the first, without using two lists, and you expressed it very well.
Without analyzing too much, I said some slots get more chances than 
other, pointing out that the slots have different chances, and not the 
values inside the slots (which is different). Then, recalling to my mind 
the way a person shuffles cards by hand, I tried to express another 
algorithm, which in a certain way lets you to adjust the randomness: a 
person can shuffle very well, or not. But, thinking over, my algorithm 
does not fully respect this situation, because a true player shuffles 
cards in chunks, by taking the last part of a deck and scattering it in 
the middle of the remaining part... If someone wants to write a 
realistic card games, perhaps could consider this.

Anyway, I repeat, you were right - the first algorithm is ok.

Regards,

-- 
Doriano Blengino

Listen twice before you speak.
This is why we have two ears, but only one mouth.


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Re: [Gambas-user] Input box incorrect size of the text control. My first problem.

2009-04-13 Thread Benoît Minisini
 Hi, everybody! Excuse my English.

 I've noticed an embarrasing 'bug' when I use an Input Box in my programs.
 Functionality isn't put at risk but looks horrible. I think an image is
 better than words...

 http://www.nabble.com/file/p23013689/inputbox.png



 How can I fix this problem? It happens whatever computer is used.

I think this is a bug in gb.gtk. 

To fix that at the moment, you can write your own InputBox. The source code of 
InputBox is in the gb.form component source code, so you can take it and 
modify it for your own use.

I will look at it later.

Regards,

-- 
Benoît

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[Gambas-user] Busy with theatre...

2009-04-13 Thread Benoît Minisini
Hi,

I will play at the festival du théâtre universitaire de Cabourg (academic 
theatre festival of Cabourg - http://www.cabourg.net/spip.php?article388), and 
so won't be in front of my computer between Wednesday, 15th and Sunday, 19th. 

There are two or three pending bugs, so people must be patient.

If some french reader leaving near Cabourg read that, maybe he can come to see 
me. :-) The play is Les Justes, from Albert Camus.

Regards,

-- 
Benoît

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Re: [Gambas-user] Busy with theatre...

2009-04-13 Thread jbskaggs

Theatre and drama is hardwork- to do that and Gambas is impressive.

Wish I could see the play - but Im stuck in Kansas.

JB


Bugzilla from gam...@users.sourceforge.net wrote:
 
 Hi,
 
 I will play at the festival du théâtre universitaire de Cabourg
 (academic 
 theatre festival of Cabourg - http://www.cabourg.net/spip.php?article388),
 and 
 so won't be in front of my computer between Wednesday, 15th and Sunday,
 19th. 
 
 There are two or three pending bugs, so people must be patient.
 
 If some french reader leaving near Cabourg read that, maybe he can come to
 see 
 me. :-) The play is Les Justes, from Albert Camus.
 
 Regards,
 
 -- 
 Benoît
 
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Re: [Gambas-user] Busy with theatre...

2009-04-13 Thread Jorge Carrión
Good luck with the play

2009/4/13 jbskaggs jbska...@skaggsworld.com


 Theatre and drama is hardwork- to do that and Gambas is impressive.

 Wish I could see the play - but Im stuck in Kansas.

 JB


 Bugzilla from gam...@users.sourceforge.net wrote:
 
  Hi,
 
  I will play at the festival du théâtre universitaire de Cabourg
  (academic
  theatre festival of Cabourg - http://www.cabourg.net/spip.php?article388
 ),
  and
  so won't be in front of my computer between Wednesday, 15th and Sunday,
  19th.
 
  There are two or three pending bugs, so people must be patient.
 
  If some french reader leaving near Cabourg read that, maybe he can come
 to
  see
  me. :-) The play is Les Justes, from Albert Camus.
 
  Regards,
 
  --
  Benoît
 
 
 --
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 http://www.nabble.com/Busy-with-theatre...-tp23019427p23019892.html
 Sent from the gambas-user mailing list archive at Nabble.com.



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Re: [Gambas-user] shared librarry into gambas

2009-04-13 Thread M0E Lnx
Thanks a lot man... This certainly helps.

I'll see if I can follow your example into making something useful with
libparted.

I found the API references here
http://www.gnu.org/software/parted/api/modules.html

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Re: [Gambas-user] A random sort of listview

2009-04-13 Thread Simonart Dominique
Hi Doriano,

  I agree to everything you wrote.

I thought the same about what you wrote! :)

 ... Then, recalling to my mind
 the way a person shuffles cards by hand, I tried to 
express another
 algorithm, which in a certain way lets you to adjust the 
randomness: a
 person can shuffle very well, or not. But, thinking over, 
my algorithm
 does not fully respect this situation, because a true 
player shuffles
 cards in chunks, by taking the last part of a deck and 
scattering it in
 the middle of the remaining part... If someone wants to 
write a
 realistic card games, perhaps could consider this.

It could be interesting to define a sort of randomness 
evaluation, so we could compare several methods or evaluate 
the efficient limit to use.
For exemple, you take 1000 in your method but may be 500 
will be enough?
I will take a 10 cards' deck as illustration
I could think about 2 criters:
1) absolute difference between the initial and the final 
positions
2) absolute difference between 2 adjacent items

The first criter is not fair because all the places are not 
equivalent! the 5th position could not exceed a 5 difference 
but the 0th position could be 9! So we have to consider the 
serie 0-9 as a ring were 0 is next to 9, so the maximum 
difference is 5.
The same could be said about the second criter!

Now, I will stop to talk about that because it's no more 
Gambas related :(

cheers
Dominique Simonart


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Re: [Gambas-user] In Plain English- A definition of the Datatypes please?

2009-04-13 Thread Jussi Lahtinen
Hi!
For me, because of my experience, documentation of datatypes is self evident.
I think you should be more precise with your question.
What you don't understand?

Short, integer and long are pretty much all same thing, but they can
hold different maximum
(and minimum [negative]) values. Short, integer and long can contain
only whole number, so
example 3.1415 cannot be stored to integer type variable.

Byte is like above, but it can't contain negative values.
Byte is also used as size unit, because it always means 8 bit (bit
means one state, which
can be 1 or 0 [ see: http://en.wikipedia.org/wiki/Binary_numeral_system ]).

So, if you need to store value of Pi, you need float type of variable.
These are single and float. They are different not only for maximum
values, but with
accuracy to describe given value. See
http://en.wikipedia.org/wiki/Floating_point .

Rest are basically just different amount of bits too... but you need
more deep understanding
of computers. For this moment I can't figure how to explain concepts
like pointers with
simple terms. You must study. Wikipedia and google is your friend.

Hope that helps!


Jussi



On Fri, Apr 10, 2009 at 08:10, jbskaggs jbska...@skaggsworld.com wrote:

 Earlier this week I was given an excellent definition oh Hungarian Convetion
 naming ie the h in hObjects.

 Could someone either point me to a resource in plain English or explain to
 me in plain English the Datatypes?

 Integer
 Long
 Short
 Array
 etc...

 this is what I found on the documentation:

 Datatype        Description     Default value   Size in memory
 Boolean         True or false.  FALSE   1 byte
 Byte    0...255         0       1 byte
 Short   -32.768...+32.767       0       2 bytes
 Integer         -2.147.483.648...+2.147.483.647         0       4 bytes
 Long    -9.223.372.036.854.775.808...+9.223.372.036.854.775.807         0     
   8 bytes
 Single  Like the float datatype in C.   0.0     4 bytes
 Float   Like the double datatype in C.  0.0     8 bytes
 Date    Date and time, each stored in an integer.       NULL    8 bytes
 String  A variable length string of characters.         NULL    4 bytes
 Variant         Any datatype.   NULL    12 bytes
 Object  Anonymous reference to any object.      NULL    4 bytes
 Pointer         A memory address.       0       4 bytes on 32 bits systems,
 8 bytes on 64 bits systems.

 For a novice like me I have made assumptions for the past year that turned
 out to be wrong and I would like to make sure I grasp what this is saying
 and not assume I do.

 Thanks
 JB
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Re: [Gambas-user] A random sort of listview

2009-04-13 Thread jbskaggs

It is Gambas related!  Where else are noobs like me going to learn this?

Please continue as you are both teaching me Maestros!  To stop now would be
like taking candy from a baby just after the wrapper was opened.

JB SKaggs



Simonart Dominique wrote:
 
 Hi Doriano,
 
   I agree to everything you wrote.
 
 I thought the same about what you wrote! :)
 
  ... Then, recalling to my mind
  the way a person shuffles cards by hand, I tried to 
 express another
  algorithm, which in a certain way lets you to adjust the 
 randomness: a
  person can shuffle very well, or not. But, thinking over, 
 my algorithm
  does not fully respect this situation, because a true 
 player shuffles
  cards in chunks, by taking the last part of a deck and 
 scattering it in
  the middle of the remaining part... If someone wants to 
 write a
  realistic card games, perhaps could consider this.
 
 It could be interesting to define a sort of randomness 
 evaluation, so we could compare several methods or evaluate 
 the efficient limit to use.
 For exemple, you take 1000 in your method but may be 500 
 will be enough?
 I will take a 10 cards' deck as illustration
 I could think about 2 criters:
 1) absolute difference between the initial and the final 
 positions
 2) absolute difference between 2 adjacent items
 
 The first criter is not fair because all the places are not 
 equivalent! the 5th position could not exceed a 5 difference 
 but the 0th position could be 9! So we have to consider the 
 serie 0-9 as a ring were 0 is next to 9, so the maximum 
 difference is 5.
 The same could be said about the second criter!
 
 Now, I will stop to talk about that because it's no more 
 Gambas related :(
 
 cheers
 Dominique Simonart
 
 
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Re: [Gambas-user] X coordinate of a Form Frame. My Second Problem.

2009-04-13 Thread Benoît Minisini
 I wrote some code to center a Form window, even the Desktop Size is
 different. Here it is:

   FMain.X = Int((Desktop.Width - FMain.Width) / 2)

 FMain.Y = Int((Desktop.Height - FMain.Height) / 2)


 Meanwhile the Form is resized regarding to the Y coordinate, it doesn't
 work as well for the X coordinate. Why? It seems that FMain.X doesn't
 'catch up' a number (FMain.X=100 won't work too)

 What's happening? Please, help me!!! :-)

I tested a simple form with gb.gtk on KDE4, and everything seems to work as 
expected.

Please: 

1) Send your project.

2) Try with gb.qt to see the difference.

3) Check how your window manager moves newly opened windows.

Regards,

-- 
Benoît

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Re: [Gambas-user] Input box incorrect size of the text control. My first problem.

2009-04-13 Thread Benoît Minisini
  Hi, everybody! Excuse my English.
 
  I've noticed an embarrasing 'bug' when I use an Input Box in my programs.
  Functionality isn't put at risk but looks horrible. I think an image is
  better than words...
 
  http://www.nabble.com/file/p23013689/inputbox.png
 
 
 
  How can I fix this problem? It happens whatever computer is used.

 I think this is a bug in gb.gtk.

 To fix that at the moment, you can write your own InputBox. The source code
 of InputBox is in the gb.form component source code, so you can take it and
 modify it for your own use.

 I will look at it later.

 Regards,

I tested, and everything seems to be normal. Which version of Gambas do you 
use?

-- 
Benoît

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