Re: [Gambas-user] New soft at the farm

2015-11-25 Thread Benoît Minisini
Le 25/11/2015 17:56, Jesus Guardon a écrit :
>
> El 19/11/15 a las 23:30, Fabien Bodard escribió:
>> 2015-11-19 22:58 GMT+01:00 Moviga Technologies :
>>>
>>>
>>> Looks cool, but my i7 processor can't handle the load :)
>>
>> too slow for me too
>
>
> Weird enough, my i7 running Kubuntu 14.04 inside a VirtualBox (Running
> Yosemite OSX as host) runs flawlessly. It is true that CPU raises near
> 70% inside the -limited to 2 cores- guest, so if it was running natively
> with 4 cores (8 threads), we couldn't figure out what the reason for
> slowness would be.
>
> My two cents
>
> Regards,
> Jesus Guardon
>

Read my mail about that, you will have an explanation. It's related to 
how many mouse move events are received by the application at each event 
loop (none are ignored by X11 or the GUI toolkit), and that the 
application redraws everything at each mouse move event. It's not 
related to the GPU (I mean it's acceptably slow once things are redrawn 
once by event loop).

Regards,

-- 
Benoît Minisini

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Re: [Gambas-user] New soft at the farm

2015-11-25 Thread Jesus Guardon

El 19/11/15 a las 23:30, Fabien Bodard escribió:
> 2015-11-19 22:58 GMT+01:00 Moviga Technologies :
>>
>>
>> Looks cool, but my i7 processor can't handle the load :)
> 
> too slow for me too


Weird enough, my i7 running Kubuntu 14.04 inside a VirtualBox (Running
Yosemite OSX as host) runs flawlessly. It is true that CPU raises near
70% inside the -limited to 2 cores- guest, so if it was running natively
with 4 cores (8 threads), we couldn't figure out what the reason for
slowness would be.

My two cents

Regards,
Jesus Guardon




--
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Re: [Gambas-user] New soft at the farm

2015-11-25 Thread Fabien Bodard
This is how to use the Timer.Trigger to reduce the calls to the _Draw event.

Each time mouse seem to move it call the _MouseMove event so it can be
undreds time a second. Then this event call the .refresh method that
raiseth _draw event.

You have many call more in your code for the .refresh method.

So what i've done. I've put two timer one for the mouse event call and
one for the drawing. I think maybe only the one for the mouse event
will be sufficient.

so the mouse event call the timer.trigger thouthen time but the timer
event is raised only once by event loop. and you have not a queue that
appear with the slow down of your program. Because each call to
.refresh will be done event if the content of the _Draw take 0.1 sec



so now it is smooth on my machine and you can remove the fast lines.






' Gambas class file



Public $hDrawTimer As New Timer As "DrawTimer"
Public $hMoveTimer As New Timer As "MoveTimer"

Private MouseX As Integer
Private MouseY As Integer


Public cubes As New ClassCube[]
Public Struct Punto3D
x As Float
y As Float
z As Float
End Struct
'globles del mouse
Public paneando As Boolean
Public rotando As Boolean

Public mouDownX As Float
Public mouDownY As Float

Public mouUpX As Float
Public mouUpY As Float

Public mouX As Float
Public mouY As Float

Public cgX As Float  'coordenadas del CG en 2D
Public cgY As Float

Public lastPos As Integer

Public mouOut As Boolean ' fuera del area de graficos
Public mouDown As Boolean ' fuera del area de graficos
Public mouUp As Boolean ' fuera del area de graficos

Public Here As Boolean

Public mouWheel As Boolean
Public mouDelta As Integer
Public debugTime As Boolean = True

Public fps As Integer


Public FaceCubeList[6] As Integer[] 'cubes in face, from 9 to 9

Public FaceRotation[6] As Float[] ' xyz triplets

Public FaceCenter[6] As Float

Public CurrentFace As Integer
Public RotationFilter As Integer[]
Public RotationAcumulator As Float
Public CenterCube As Integer


Public State As Integer
Public Const stMixing As Integer = 1
Public Const stStopping As Integer = 2
Public Const stQuiting As Integer = 3


Public Sub Form_Open()

  $hDrawTimer.Delay = 50

  rotando = True
  Paint3D.Init

  modMotor3D.ResetMatrizRotacion

  modMotor3D.escala = 0.5

   Generate
  'GenerateBigOne

End
Public Sub Form_Close()

  If State = stStopping Or state = stMixing Then

state = stQuiting
Stop Event

Else
Me.Close
   End If


End
Public Sub form_Activate()

   'graph_Draw
   $hDrawTimer.Trigger

End



Public Sub form_Resize()

   'graph_Draw
  $hDrawTimer.Trigger
End






Private Sub generate()

  Dim cube1 As New ClassCube
  Dim colores1 As New Integer[]

  Dim p As Punto3D, a As Integer, b As Integer

  ' size of one cube is 1

  'front facing, this is the front/left/low cube
  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, Color.Green, 0, 0, ]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = -1 * cube1.Scale
  cube1.ycg = -1 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, 0, 0, ]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = 0 * cube1.Scale
  cube1.ycg = -1 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, Color.red, 0, ]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = 1 * cube1.Scale
  cube1.ycg = -1 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)


  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, Color.Green, 0, 0, 0]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = -1 * cube1.Scale
  cube1.ycg = 0 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, 0, 0, 0]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = 0 * cube1.Scale
  cube1.ycg = 0 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  FaceCenter[0] = cubes.Max  ' this cube is in the center


  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, Color.red, 0, 0]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = 1 * cube1.Scale
  cube1.ycg = 0 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)



  ' High front row
  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, Color.Green, 0, Color.blue, 0]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = -1 * cube1.Scale
  cube1.ycg = 1 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, 0, Color.Blue, 0]
  cube1.colores = colores1
  cube1.scale = 200
  cube1.xcg = 0 * cube1.Scale
  cube1.ycg = 1 * cube1.Scale
  cube1.zcg = 1 * cube1.Scale


  cubes.Add(cube1)

  cube1 = Null
  cube1 = New ClassCube
  colores1 = [Color.Yellow, 0, 0, Color.red, Color.Blue, 0]
  

Re: [Gambas-user] New soft at the farm

2015-11-24 Thread Jussi Lahtinen
Seems to be bug in gb.jit. Please report it in:
http://gambaswiki.org/bugtracker


Jussi

On Tue, Nov 24, 2015 at 7:26 PM, martin p cristia 
wrote:

> Thanks for all the critics, help improving things.
>
> Version 0.1.6 just uploaded to the Farm has the following changes:
>
> - .Refresh instead of a cached DrawingArea
> - prevents click while mixing
> - From starting position, mixing time (now displayed at the window's
> title after the mix) takes : 3.95  secs with Antialias = False (@
> Fmain.graph_drawer) and 8.00 secs when set to True, what's yours? Cube
> actually fly here.
>
>
> (to Jussi)
>
> -> Sub modMotor3D.fRotateVector complains about receiving a Integer[] at
> this line when declared as Fast:
>
>   matrizXmatriz(MatrizRVieja, MatrizRNueva, MatrizRotacion, 3)
>
> all matrices are declared as Float[], as well as in the multiplication
> routine
>
> -> Sub Paint3D.SortPaths makes Ubuntu pop a Unexpected Error message
> when Fast -ened, and program stops without making Gambas crash
>
>
>
>
>
> -- Saludos Ing. Martin P Cristia
>
>
> --
> Go from Idea to Many App Stores Faster with Intel(R) XDK
> Give your users amazing mobile app experiences with Intel(R) XDK.
> Use one codebase in this all-in-one HTML5 development environment.
> Design, debug & build mobile apps & 2D/3D high-impact games for multiple
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[Gambas-user] New soft at the farm

2015-11-24 Thread martin p cristia
Thanks for all the critics, help improving things.

Version 0.1.6 just uploaded to the Farm has the following changes:

- .Refresh instead of a cached DrawingArea
- prevents click while mixing
- From starting position, mixing time (now displayed at the window's 
title after the mix) takes : 3.95  secs with Antialias = False (@ 
Fmain.graph_drawer) and 8.00 secs when set to True, what's yours? Cube 
actually fly here.


(to Jussi)

-> Sub modMotor3D.fRotateVector complains about receiving a Integer[] at 
this line when declared as Fast:

  matrizXmatriz(MatrizRVieja, MatrizRNueva, MatrizRotacion, 3)

all matrices are declared as Float[], as well as in the multiplication 
routine

-> Sub Paint3D.SortPaths makes Ubuntu pop a Unexpected Error message 
when Fast -ened, and program stops without making Gambas crash





-- Saludos Ing. Martin P Cristia

--
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Re: [Gambas-user] New soft at the farm

2015-11-24 Thread Moviga Technologies
 

Now it only shows an empty form... the cube is gone. 
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Re: [Gambas-user] New soft at the farm

2015-11-24 Thread Fabien Bodard
Le 24 nov. 2015 14:39, "Moviga Technologies"  a écrit :
>
>
>
> I have tried both the old and the new version now on a different machine
> with i5 processor. It still lags treribly, processor is 25%. Perhaps it
> has something to do with the library and the intel video drivers...

Intel here too

>
--
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> Use one codebase in this all-in-one HTML5 development environment.
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OSs.
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Re: [Gambas-user] New soft at the farm

2015-11-24 Thread Benoît Minisini
Le 24/11/2015 14:36, Moviga Technologies a écrit :
>
>
> I have tried both the old and the new version now on a different machine
> with i5 processor. It still lags treribly, processor is 25%. Perhaps it
> has something to do with the GL library and the intel video drivers...

Antialias painting is slow, but this is not the reason why this program 
is unusable even on a powerful computer.

The reason is that mouse move events are never ignored. If your mouse 
cursor moves 20 pixels in one direction (for example) between two 
occurences of the event loop, you will receive 20 MouseMove events, not 
one. And so the rendering will be done 20 times for nothing.

The solution is to add a timer to the form, and instead of calling 
"graph_draw" at each mouse move event, you trigger the timer instead, 
and it's the timer event handler that will call "graph_draw". That way, 
the rendering will be done once by event loop, and not once for each 
mouse move events.

Another bug in the application: don't mix the cube if you have partially 
move one of its face. All faces will display incorrectly.

Regards,

-- 
Benoît Minisini

--
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Re: [Gambas-user] New soft at the farm

2015-11-24 Thread martin p cristia
New 0.1.5 version pre-processor is 50% faster with some optimization and 
Fasts.

-- 
Saludos

Ing. Martin P Cristia


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Re: [Gambas-user] New soft at the farm

2015-11-24 Thread Moviga Technologies
 

I have tried both the old and the new version now on a different machine
with i5 processor. It still lags treribly, processor is 25%. Perhaps it
has something to do with the GL library and the intel video drivers... 
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Re: [Gambas-user] New soft at the farm

2015-11-23 Thread Jussi Lahtinen
I cannot get it over 36% of CPU on my system.
Intel(R) Core(TM)2 Quad  CPU   Q9550  @ 2.83GHz.



[System]
Gambas=3.8.90 r7462
OperatingSystem=Linux
Kernel=3.13.0-37-generic
Architecture=x86_64
Distribution=Linux Mint 17.2 Rafaela
Desktop=GNOME
Theme=Gtk
Language=en_US.UTF-8
Memory=7985M

[Libraries]
Cairo=libcairo.so.2.11301.0
Curl=libcurl.so.4.3.0
DBus=libdbus-1.so.3.7.6
GStreamer=libgstreamer-0.10.so.0.30.0
GStreamer=libgstreamer-1.0.so.0.204.0
GTK+2=libgtk-x11-2.0.so.0.2400.23
GTK+3=libgtk-3.so.0.1000.8
OpenGL=libGL.so.1.2.0
Poppler=libpoppler.so.44.0.0
QT4=libQtCore.so.4.8.6
QT5=libQt5Core.so.5.2.1
SDL=libSDL-1.2.so.0.11.4

[Environment]
CLUTTER_BACKEND=x11
CLUTTER_IM_MODULE=xim
DBUS_SESSION_BUS_ADDRESS=unix:abstract=/tmp/dbus-wHsJXdxDP6,guid=f3773ed79637a0b59b8f84a55653267f
DEFAULTS_PATH=/usr/share/gconf/cinnamon.default.path
DESKTOP_SESSION=cinnamon
DISPLAY=:0.0
GB_GUI=gb.qt4
GB_PROFILE_MAX=1000
GDMSESSION=cinnamon
GDM_XSERVER_LOCATION=local
GIO_LAUNCHED_DESKTOP_FILE=/Desktop/Gambas3.desktop
GIO_LAUNCHED_DESKTOP_FILE_PID=7305
GNOME_DESKTOP_SESSION_ID=this-is-deprecated
GNOME_KEYRING_CONTROL=/run/user/1000/keyring-8zgqt8
GPG_AGENT_INFO=/run/user/1000/keyring-8zgqt8/gpg:0:1
GTK_IM_MODULE=xim
HOME=
INSIDE_NEMO_PYTHON=
LANG=en_US.UTF-8
LC_ADDRESS=fi_FI.UTF-8
LC_IDENTIFICATION=fi_FI.UTF-8
LC_MEASUREMENT=fi_FI.UTF-8
LC_MONETARY=fi_FI.UTF-8
LC_NAME=fi_FI.UTF-8
LC_NUMERIC=fi_FI.UTF-8
LC_PAPER=fi_FI.UTF-8
LC_TELEPHONE=fi_FI.UTF-8
LC_TIME=en_US.UTF-8
LOGNAME=
MANDATORY_PATH=/usr/share/gconf/cinnamon.mandatory.path
MDMSESSION=cinnamon
MDM_LANG=en_US.UTF-8
MDM_XSERVER_LOCATION=local
PAPERSIZE=letter
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
PWD=
QT4_IM_MODULE=xim
SESSION_MANAGER=local/:@/tmp/.ICE-unix/1808,unix/:/tmp/.ICE-unix/1808
SHELL=/bin/bash
SSH_AGENT_PID=1982
SSH_AUTH_SOCK=/run/user/1000/keyring-8zgqt8/ssh
TEXTDOMAIN=im-config
TEXTDOMAINDIR=/usr/share/locale/
TZ=:/etc/localtime
USER=
USERNAME=
WINDOWPATH=8
XAUTHORITY=/.Xauthority
XDG_CONFIG_DIRS=/etc/xdg/xdg-cinnamon:/etc/xdg
XDG_CURRENT_DESKTOP=X-Cinnamon
XDG_DATA_DIRS=/usr/share/cinnamon:/usr/share/gnome:/usr/local/share/:/usr/share/:/usr/share/mdm/
XDG_RUNTIME_DIR=/run/user/1000
XDG_SEAT=seat0
XDG_SESSION_COOKIE=5a45fa29109f0ee2389b1b0355283726-1448289918.898376-273846358
XDG_SESSION_DESKTOP=cinnamon
XDG_SESSION_ID=c2
XDG_VTNR=8
XMODIFIERS=@im=none

On Mon, Nov 23, 2015 at 6:26 PM, Jesus Guardon  wrote:

> El 19/11/15 a las 23:30, Fabien Bodard escribió:
> > 2015-11-19 22:58 GMT+01:00 Moviga Technologies :
> >>
> >>
> >> Looks cool, but my i7 processor can't handle the load :)
> >
> > too slow for me too
>
>
> Weird enough, my i7 running Kubuntu 14.04 inside a VirtualBox (Running
> Yosemite OSX as host) runs flawlessly. It is true that CPU raises near
> 70% inside the -limited to 2 cores- guest, so if it was running natively
> with 4 cores (8 threads), we couldn't figure out what the reason for
> slowness would be.
>
> My two cents
>
> Regards,
> Jesus Guardon
>
>
>
> --
> Go from Idea to Many App Stores Faster with Intel(R) XDK
> Give your users amazing mobile app experiences with Intel(R) XDK.
> Use one codebase in this all-in-one HTML5 development environment.
> Design, debug & build mobile apps & 2D/3D high-impact games for multiple
> OSs.
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>
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Re: [Gambas-user] New soft at the farm

2015-11-23 Thread Jesus Guardon
El 19/11/15 a las 23:30, Fabien Bodard escribió:
> 2015-11-19 22:58 GMT+01:00 Moviga Technologies :
>>
>>
>> Looks cool, but my i7 processor can't handle the load :)
> 
> too slow for me too


Weird enough, my i7 running Kubuntu 14.04 inside a VirtualBox (Running
Yosemite OSX as host) runs flawlessly. It is true that CPU raises near
70% inside the -limited to 2 cores- guest, so if it was running natively
with 4 cores (8 threads), we couldn't figure out what the reason for
slowness would be.

My two cents

Regards,
Jesus Guardon


--
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[Gambas-user] New soft at the farm

2015-11-19 Thread martin p cristia
It's a Rubik's cube.

Hope you enjoy it!

-- 
Saludos

Ing. Martin P Cristia


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Re: [Gambas-user] New soft at the farm

2015-11-19 Thread Moviga Technologies
 

Looks cool, but my i7 processor can't handle the load :) 
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Re: [Gambas-user] New soft at the farm

2015-11-19 Thread Moviga Technologies
 

It could be the GPU that is the issue, but anyways, this "simple"
graphics should not be that demanding. 

  
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Re: [Gambas-user] New soft at the farm

2015-11-19 Thread Fabien Bodard
2015-11-19 22:58 GMT+01:00 Moviga Technologies :
>
>
> Looks cool, but my i7 processor can't handle the load :)

too slow for me too

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Re: [Gambas-user] New soft at the farm

2015-11-19 Thread Ricardo Armas
Strange, I have and athlon 2 x3 (less than an i3) and runs smooth

On Thu, Nov 19, 2015 at 6:58 PM, Moviga Technologies  wrote:
>
>
> Looks cool, but my i7 processor can't handle the load :)
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