Re: [Audyssey] free game!
I'm behind on Email, but more information about any game other than the fact that it is free is needed before I would even think about getting it. What good would it be to download a free game of checkers if you did not enjoy checkers? If you knew that it was a checker game before getting it, you would not get it, even if it is at no charge, because it would not be interesting to you. This is merely an example. Thanks. - Original Message - From: "Ivan Fegundez" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Monday, May 22, 2006 5:21 PM Subject: [Audyssey] free game! > Hi, I have created a free game. I am not going to say any more, you gata > get it! If you want it, pleas email me at: > [EMAIL PROTECTED] > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, Join my group at: > http://www.smartgroups.com/e ray games > To join via email, pleas let me know you want to join by send me a email > at: > [EMAIL PROTECTED] > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audyssey] the degree concept in trek 2000 and stc
Hi, Nicol. I'm interested to know how much math you had in school. Here in the US I learned such jeometric math as angles and degrees at least by the fourth, fifth, or sixth grade, and it was taught in more advanced forms in high school Jeometry. This wasn't something I had to go to college for to pick up. Perhaps it is just me, but without jeometry the games people are playing and waiting on from USA Games use allot of that geometric math, and actually some of it is trig. I mean if people are having to much problems with angles and degrees I can certainly add in a newby mode for cardinal compass directions like north, south, east, west for those who can't seam to grasp the bearing system of degrees. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi, Nicol. I don't believe Neo, aka Lucas, was speaking about you specifically. He was just throwing is two cents in about how some people don't spell check messages, check for grammer, and so on. I didn't see any indication the message was targeting you. Smile. As for your message about James North that has long been forgotten as far as I know. That was ages ago, and had you not braught iit up again I wouldn't have even remembered it. Cheers. Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > Neo > I apologize for my message. I feel I can cry of desperation. Neo, I > didn't hurt anyone on the list. My message didn't had any spelling > errors, perhaps grammatical errors. I'm a south African. My mother > tongue is Afrikaans which is a foreign language, that's why I can't > write perfect English. And didn't the list guidelines stipulate that > on the list there is a wide variety of backgrounds which should be > considered? You let me feel I'm too stupid to explain my problems on a > list. Instead of jumping down and tell anyone: trek 2000 and stfc is > too difficult, I'm not buying it. I'm explaining exactly where I have > the problem. Are you guys still cross with me about that message I sent > about james north? I realize that was totally unreasonable of me to jump > down about that and I already apologized for that. And I'm saying this > again, it seems to me as if my IQ is extremely low that's why I battle > to understand something like degrees > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC following ships question
Hi, Raul. Yes, when autopilot is on and it is with in 10 light years of the target ship it will attempt to dock with it. The only way to avoid this is to take it off autopilot before it docks, and then put it on manual pilot. Second, of all when you put Enterprise on autopilot for somewhere else it natually undocked from Defiant, or should have, so it could go wherever leaving defiant to do whatever. Raul A. Gallegos wrote: > In the last game I played I had the Defiant and Monarchy follow the > enterprise into Klingon space. What happened was that when the two ships > reach Enterprise they docked with it. Is this supposed to happen? > > The second thing which happened and I'm not sure is a bug or not is I > had the Enterprise head back to ds9. I had not changed the auto course > setting of Defiant yet when Enterprise left Defiant stayed put, drifting > and obviously not docked with Enterprise any more. > > My thoughts are as follows. I realize I could have missed this in the > manual but here goes. > > I set Defiant's auto pilot to follow Enterprise. When Defiant docked > with Enterprise the auto pilot was turned off. So when Enterprise left > then Defiant didn't follow it. However, if Defiant was docked would that > not mean that Enterprise dragged Defiant with her? > > So, in short, is one ship supposed to dock with another? And is the auto > pilot supposed to be set again when one ship reaches another? And if the > auto pilot is reset each time then using the follow command would not > really work when you want to have two ships patrolling the same area > because the auto pilot would be turned off each turn. > > Hope all this makes sense. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] FW: Audyssey] the degree concept in trek 2000 and stc
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Guys, sorry. Now I realized that neo responded on ivan's post, not mine. I really thought he responded to mine because I said my IQ is low and because Ivan didn't post an original question. He just replied to my question by saying something about speed and degrees. Sorry for that! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: 25 May 2006 08:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] the degree concept in trek 2000 and stc Hi Raul, let me add my two cents to this observation. I didn't want to bother at all firstly, but now, when you mentioned it yourself as a moderator, you gave me an excuse to throw a few of my words your way. *grin* I can perfectly imagine the situation. Lack of time to write everything properly and check your message before sending it out, too much lazyness to use a spell checker or common sense to eliminate your constant grammar and spelling problems, failure to look for and correct various typographical and contextual errors that were made because of little or no attention paid when writing your message. And last but not least, pretty often very little or no knowledge of the problem. These are the most common factors that make such mesages be, in my opinion. That's why I often skip a serious question. I know that I don't have enough time or knowledge to answer it properly at the moment. Sometimes, I also read through the rest of my inbox to see if someone else has already answered this better. If not, and if the question still needs an urgent answer, I just try and do my best to answer only after that. It's certainly valuable that you want to help, but please try to realize the potential confusion and misleading information of the questioner and your own inability to be a real help, and if this is the case, then better don'T reply at all than do even more damage or at least no good. Anyway, this was just my opinion and an attempt for a potential well meant hint. Sorry if it offended anyone, I just meant it as a frank and kind suggestion on what to improve. Won't overflow the list with unnecessary stuff any more. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Lol! I'm sure that would go over real well. I mean people are having problems understanding simple 2d concepts let alone going full 3d. Although, that would make things mor interesting. I've been working on a possible 3d concept for SWJS, and now I am slightly wondering if that is to complicated for some folks. Phil Vlasak wrote: > Hi Dave, > Yes there are 360 degrees in a flat plane of space but there are 720 degrees > in a three dimensional space. > So you could be moving at 45 degrees on a flat plane in your x and y access > and also 180 degrees in the z access. > So I think Tom should re-write his Star Trek game with this added dimension > added. > And to play the game you would need a 6 speaker setup with one on the floor > and one over your head to here the above and below sounds. > Smiles, > Just kidding! > Phil > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] freedom millionaire
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I sent a message to [EMAIL PROTECTED], but I got no response. I'm still now and then getting the error but it doesn't tell me anymore that level 13 is corrupt, it says level 0 is corrupt but that happens very seldom. But now I realize that there's only 4 question sets with version 1.5. There isn't a Disney set like with the previous version. And I really like the Disney questions. How can I import the Disney set from the previous version to 1.5? thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
Hi, Lucas. That's correct. The enemy AI has to make mistakes and fowel up sometimes, or the game would be unwinnable. Neo wrote: > HI Shaun, > yes, that's right. I've also noticed the enemies do these perhaps a bit > stupid things. However, I think it's the only possible way you can even win > the game. If they didn't do this, then they would be better than most of the > gamers. :-) > Can hardly imagine the game would still be possible to beat if they didn't > behave like that. > Best wishes, > Lukas > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audyssey] the degree concept in trek 2000 and stc
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Sorry thom, I forgot to trim down this post. Neo I apologize for my message. I feel I can cry of desperation. Neo, I didn't hurt anyone on the list. My message didn't had any spelling errors, perhaps grammatical errors. I'm a south African. My mother tongue is Afrikaans which is a foreign language, that's why I can't write perfect English. And didn't the list guidelines stipulate that on the list there is a wide variety of backgrounds which should be considered? You let me feel I'm too stupid to explain my problems on a list. Instead of jumping down and tell anyone: trek 2000 and stfc is too difficult, I'm not buying it. I'm explaining exactly where I have the problem. Are you guys still cross with me about that message I sent about james north? I realize that was totally unreasonable of me to jump down about that and I already apologized for that. And I'm saying this again, it seems to me as if my IQ is extremely low that's why I battle to understand something like degrees -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: 25 May 2006 08:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] the degree concept in trek 2000 and stc Hi Raul, let me add my two cents to this observation. I didn't want to bother at all firstly, but now, when you mentioned it yourself as a moderator, you gave me an excuse to throw a few of my words your way. *grin* I can perfectly imagine the situation. Lack of time to write everything properly and check your message before sending it out, too much lazyness to use a spell checker or common sense to eliminate your constant grammar and spelling problems, failure to look for and correct various typographical and contextual errors that were made because of little or no attention paid when writing your message. And last but not least, pretty often very little or no knowledge of the problem. These are the most common factors that make such mesages be, in my opinion. That's why I often skip a serious question. I know that I don't have enough time or knowledge to answer it properly at the moment. Sometimes, I also read through the rest of my inbox to see if someone else has already answered this better. If not, and if the question still needs an urgent answer, I just try and do my best to answer only after that. It's certainly valuable that you want to help, but please try to realize the potential confusion and misleading information of the questioner and your own inability to be a real help, and if this is the case, then better don'T reply at all than do even more damage or at least no good. Anyway, this was just my opinion and an attempt for a potential well meant hint. Sorry if it offended anyone, I just meant it as a frank and kind suggestion on what to improve. Won't overflow the list with unnecessary stuff any more. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Neo I apologize for my message. I feel I can cry of desperation. Neo, I didn't hurt anyone on the list. My message didn't had any spelling errors, perhaps grammatical errors. I'm a south African. My mother tongue is Afrikaans which is a foreign language, that's why I can't write perfect English. And didn't the list guidelines stipulate that on the list there is a wide variety of backgrounds which should be considered? You let me feel I'm too stupid to explain my problems on a list. Instead of jumping down and tell anyone: trek 2000 and stfc is too difficult, I'm not buying it. I'm explaining exactly where I have the problem. Are you guys still cross with me about that message I sent about james north? I realize that was totally unreasonable of me to jump down about that and I already apologized for that. And I'm saying this again, it seems to me as if my IQ is extremely low that's why I battle to understand something like degrees -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: 25 May 2006 08:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] the degree concept in trek 2000 and stc Hi Raul, let me add my two cents to this observation. I didn't want to bother at all firstly, but now, when you mentioned it yourself as a moderator, you gave me an excuse to throw a few of my words your way. *grin* I can perfectly imagine the situation. Lack of time to write everything properly and check your message before sending it out, too much lazyness to use a spell checker or common sense to eliminate your constant grammar and spelling problems, failure to look for and correct various typographical and contextual errors that were made because of little or no attention paid when writing your message. And last but not least, pretty often very little or no knowledge of the problem. These are the most common factors that make such mesages be, in my opinion. That's why I often skip a serious question. I know that I don't have enough time or knowledge to answer it properly at the moment. Sometimes, I also read through the rest of my inbox to see if someone else has already answered this better. If not, and if the question still needs an urgent answer, I just try and do my best to answer only after that. It's certainly valuable that you want to help, but please try to realize the potential confusion and misleading information of the questioner and your own inability to be a real help, and if this is the case, then better don'T reply at all than do even more damage or at least no good. Anyway, this was just my opinion and an attempt for a potential well meant hint. Sorry if it offended anyone, I just meant it as a frank and kind suggestion on what to improve. Won't overflow the list with unnecessary stuff any more. Thanks, Lukas - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: Sent: Thursday, May 25, 2006 6:33 PM Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > It's messages like this which really confuse the player who is trying to > understand. This is not at all how it works. Speed does not have to do > with degrees. Further more there are only 360 degrees in a circle. 0 > degrees and 360 degrees point in the exact same direction. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
I sent one with no respince as well, but I'll be quiet as I'm straying from the subject line. *g* - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 8:05 PM Subject: Re: [Audyssey] sara For the record I have sent 2 emails to ivan and no game no info noting. At 05:41 AM 5/26/2006, you wrote: >Hi Ivan, >I am still curious about the game you wanted people to get from you. >I ran into a few bugs that I could not work out easy in Sarah so I created >a >little test game to try different things out. I finished the little game >Monday and have been trying to get it to David Greenwood since then. >If he approves I will put it out as a free game. >But I won't tell you what it is about until you tell me about your game. > >If my calculations are correct I will have to change a few things before I >can release the next Sarah beta. > >Smiles, >Phil >[EMAIL PROTECTED] > >- Original Message - >From: "Ivan Fegundez" <[EMAIL PROTECTED]> >To: "p c s games" <[EMAIL PROTECTED]> >Cc: "gamers discussion list" >Sent: Thursday, May 25, 2006 12:10 PM >Subject: [Audyssey] sara > > > > Hi fill, Have you made any updates to sara? > > > > Thanks > > Ivan owner-moderator for e-ray games mailing list. > > IF YOU HAVE not joined my e-ray group, Join my group at: > > http://www.smartgroups.com/e ray games > > To join via email, pleas let me know you want to join by send me a > > email > > at: > > [EMAIL PROTECTED] > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC following ships question
Hi, What i do as kind of a workaround is say i want to send a fleet lead by enterprise to klingon space. I start enterprise out at say warp 5 or 6, then have whatever other ships i want to join go autopilot to her but at maximum warp. When they're within range of short range sensors i kick enterprise's speed up to say warp 7 or so, and have the other ships match course but at a slower speed say warp 6.5, so they keep up without autopilot. As i said it's a workaround, but it also divides the enemy's attention if i'm heading in to trouble most of the time if they destroy one ship because they concentrate on it i'll have one or two more to hit them back with. Dave. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 11:09 PM Subject: Re: [Audyssey] STFC following ships question > thats a good point, tom probably can answer that but I at leas my > self didn't think of that. > You did a autopilot to dock a ship to a ship or station. > I never thought that you could autopilot to 0 km and then follow the ship. > At 07:10 AM 5/26/2006, you wrote: >>In the last game I played I had the Defiant and Monarchy follow the >>enterprise into Klingon space. What happened was that when the two ships >>reach Enterprise they docked with it. Is this supposed to happen? >> >>The second thing which happened and I'm not sure is a bug or not is I >>had the Enterprise head back to ds9. I had not changed the auto course >>setting of Defiant yet when Enterprise left Defiant stayed put, drifting >>and obviously not docked with Enterprise any more. >> >>My thoughts are as follows. I realize I could have missed this in the >>manual but here goes. >> >>I set Defiant's auto pilot to follow Enterprise. When Defiant docked >>with Enterprise the auto pilot was turned off. So when Enterprise left >>then Defiant didn't follow it. However, if Defiant was docked would that >>not mean that Enterprise dragged Defiant with her? >> >>So, in short, is one ship supposed to dock with another? And is the auto >>pilot supposed to be set again when one ship reaches another? And if the >>auto pilot is reset each time then using the follow command would not >>really work when you want to have two ships patrolling the same area >>because the auto pilot would be turned off each turn. >> >>Hope all this makes sense. >> >>-- >>Lying is an indispensable part of making life tolerable. >> -- Bergan Evans >>Raul A. Gallegos ... IliwSsmc >> >>___ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
it can be done but don't its sucky. At 07:48 AM 5/26/2006, you wrote: >Hi, >Has anyone tested this game with a laptop touch pad? >Karl >- Original Message - >From: "Che" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Thursday, May 25, 2006 11:17 AM >Subject: Re: [Audyssey] rail racer > > > > Yup, everything is looking good for early June. > > I highly reccomend a mouse or joystick. You can play the game with the > > keyboard, and we have one person that is testing the game doing only > > keyboard, but I personally think you get much better control with the > > mouse. > > Additionally, my next game will be using the mouse, as will the three > > titles I have planned for the future. > > Later, > > Che > > Blind Adrenaline Simulations > > Games by one of us, for all of us. > > http://www.blindAdrenaline.com > > > > - Original Message - > > From: "will" <[EMAIL PROTECTED]> > > To: "gamers discussion list" > > Sent: Thursday, May 25, 2006 8:03 AM > > Subject: [Audyssey] rail racer > > > > > >> hi > >> > >> Just wondering, is everything still on schedule for early june release of > >> rail racer chea? > >> just wondering what up with updates, smiles > >> all i need now is a laptop mouse > >> regards, will > >> ___ > >> Gamers mailing list .. Gamers@audyssey.org > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC following ships question
thats a good point, tom probably can answer that but I at leas my self didn't think of that. You did a autopilot to dock a ship to a ship or station. I never thought that you could autopilot to 0 km and then follow the ship. At 07:10 AM 5/26/2006, you wrote: >In the last game I played I had the Defiant and Monarchy follow the >enterprise into Klingon space. What happened was that when the two ships >reach Enterprise they docked with it. Is this supposed to happen? > >The second thing which happened and I'm not sure is a bug or not is I >had the Enterprise head back to ds9. I had not changed the auto course >setting of Defiant yet when Enterprise left Defiant stayed put, drifting >and obviously not docked with Enterprise any more. > >My thoughts are as follows. I realize I could have missed this in the >manual but here goes. > >I set Defiant's auto pilot to follow Enterprise. When Defiant docked >with Enterprise the auto pilot was turned off. So when Enterprise left >then Defiant didn't follow it. However, if Defiant was docked would that >not mean that Enterprise dragged Defiant with her? > >So, in short, is one ship supposed to dock with another? And is the auto >pilot supposed to be set again when one ship reaches another? And if the >auto pilot is reset each time then using the follow command would not >really work when you want to have two ships patrolling the same area >because the auto pilot would be turned off each turn. > >Hope all this makes sense. > >-- >Lying is an indispensable part of making life tolerable. > -- Bergan Evans >Raul A. Gallegos ... IliwSsmc > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
For the record I have sent 2 emails to ivan and no game no info noting. At 05:41 AM 5/26/2006, you wrote: >Hi Ivan, >I am still curious about the game you wanted people to get from you. >I ran into a few bugs that I could not work out easy in Sarah so I created a >little test game to try different things out. I finished the little game >Monday and have been trying to get it to David Greenwood since then. >If he approves I will put it out as a free game. >But I won't tell you what it is about until you tell me about your game. > >If my calculations are correct I will have to change a few things before I >can release the next Sarah beta. > >Smiles, >Phil >[EMAIL PROTECTED] > >- Original Message - >From: "Ivan Fegundez" <[EMAIL PROTECTED]> >To: "p c s games" <[EMAIL PROTECTED]> >Cc: "gamers discussion list" >Sent: Thursday, May 25, 2006 12:10 PM >Subject: [Audyssey] sara > > > > Hi fill, Have you made any updates to sara? > > > > Thanks > > Ivan owner-moderator for e-ray games mailing list. > > IF YOU HAVE not joined my e-ray group, Join my group at: > > http://www.smartgroups.com/e ray games > > To join via email, pleas let me know you want to join by send me a email > > at: > > [EMAIL PROTECTED] > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
true. There was a time in early alpha where the borg got set to high values and just couldn't be beaton. At 05:36 AM 5/26/2006, you wrote: >HI Shaun, >yes, that's right. I've also noticed the enemies do these perhaps a bit >stupid things. However, I think it's the only possible way you can even win >the game. If they didn't do this, then they would be better than most of the >gamers. :-) >Can hardly imagine the game would still be possible to beat if they didn't >behave like that. >Best wishes, >Lukas >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Thursday, May 25, 2006 9:17 AM >Subject: Re: [Audyssey] stfc strategies > > > > What I usualy do is dock at all stations and wait. > > This may be a bit lazy but I have mannaged to destroy ships before. > > I can aford losing 1 ship in the whole game as long as it aint defient. > > Or at lest in the start. > > Then I send 2 ships for the romulans, they seem to attack betwene 70 > > and 40 lightyears out So I can guess where they are. > > The klingons are a problem, What will usualy happen is one ship will > > be stroyed by the romulans during the attack. > > If everything goes well I can send it with another ship excluding defient. > > I shoot the klingons and previded I have not run into a base I have 2 > > ships left at the end of the game. > > Once though I had to have 3 ships hit the klingons. Because of a base > > and that still meant in the end I had one ship. > > There are some stupid things the enemys will do. > > Firstly they will attack one ship and continuing doing this till its > > destroyed. > > Sometimes they hit 2 ships if more of them but not often. > > There is a slimb window for others to attack if in forces. > > If an enemy vessel has fired disrupters once it will only fire torps > > and thats that unless it cloaks and decloaks again. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] chat time
`There are three of us in the chat room at for-the-people.com waiting for yall Ken Downey president DreamtechInteractive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC questions and comments
thats a point with the borg they don't exactly destroy ships. So if the ship or base got isimilated you would have to destroy it and the cube. Obviously the best way would to destroy the borg in one foul swoop. At 01:29 AM 5/26/2006, you wrote: >OK, after playing STFC a lot yesterday I have noticed some things and >have a question or 2. I'll post them in separate paragraphs in case >anyone wants to respond. By anyone it most likely will be Tom but of >course anyone is welcome. > >1. If I understand correctly, shields are not implimented in the game >fully yet correct? I never seem to be able to restock shields and they >are either fully 100% there or are gone. The enemy's shields do seem to >go down in percent though. So I'm mainly wondering about Federation >ships. > >2. Is there a way that the cloaking menu can be taken out of all ships >and star bases but only left in for the Defiant? > >3. Is there a way that only the ammount closest to the torpedos you >have left will be shown in the menu? For example, when the Defiant is >fully stocked it can only cary 90 Photon Torpedos. But when I want to >use them I am still presented with the choices beyond 90. Also, let's >take a starship. If they have used some of them and have say 30 torpedos >left can the menus only show those options? This also happens with the >phasers power to choose. All choices are shown even if you do not have >that power. > >4. Can you make it so you can interrupt status reports? Let's say you >are hearing the short range sensor status on an enemy you are attacking >but you don't want to hear the whole thing. Is it possible to make it so >you hit control or even esc key to get out of sensor scan menu and do >something else? > >5. Is there a way you can make the Borg assimalate a ship or starbase so >now you would have two enemies instead of one? I ask this because the >Borg game is real easy to beat. > >That is all for now. > >-- > I made it a rule to forbear all direct contradictions to > the sentiments >of others, and all positive assertion of my own. I even forbade >myself the use >of every word or expression in the language that imported a fixed >opinion, such >as "certainly", "undoubtedly", etc. I adopted instead of them "I conceive", >"I apprehend", or "I imagine" a thing to be so or so; or "so it appears to me >at present". > When another asserted something that I thought an error, I denied >myself the pleasure of contradicting him abruptly, and of showing him >immediately some absurdity in his proposition. In answering I began by >observing that in certain cases or circumstances his opinion would be right, >but in the present case there appeared or semed to me some difference, etc. > I soon found the advantage of this change in my manner; the >conversations I engaged in went on more pleasantly. The modest way in which I >proposed my opinions procured them a readier reception and less contradiction. >I had less mortification when I was found to be in the wrong, and I >more easily >prevailed with others to give up their mistakes and join with me when I >happened to be in the right. > -- Autobiography of Benjamin Franklin >Raul A. Gallegos ... IliwSsmc > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC following ships question
Hi, I agree that, if it is possible, in the future to make the autopilot ship and autopilot starbase command separate from docking with the ship or starbase. I realize tom said that changes to the menu wouldn't happen this time around, but it would be nice to have that control. Maybe a dock command when a proximity alert tells the player that the object to be docked with is in range. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: "Gamers Discussion List" Sent: Thursday, May 25, 2006 3:10 PM Subject: [Audyssey] STFC following ships question > In the last game I played I had the Defiant and Monarchy follow the > enterprise into Klingon space. What happened was that when the two ships > reach Enterprise they docked with it. Is this supposed to happen? > > The second thing which happened and I'm not sure is a bug or not is I > had the Enterprise head back to ds9. I had not changed the auto course > setting of Defiant yet when Enterprise left Defiant stayed put, drifting > and obviously not docked with Enterprise any more. > > My thoughts are as follows. I realize I could have missed this in the > manual but here goes. > > I set Defiant's auto pilot to follow Enterprise. When Defiant docked > with Enterprise the auto pilot was turned off. So when Enterprise left > then Defiant didn't follow it. However, if Defiant was docked would that > not mean that Enterprise dragged Defiant with her? > > So, in short, is one ship supposed to dock with another? And is the auto > pilot supposed to be set again when one ship reaches another? And if the > auto pilot is reset each time then using the follow command would not > really work when you want to have two ships patrolling the same area > because the auto pilot would be turned off each turn. > > Hope all this makes sense. > > -- > Lying is an indispensable part of making life tolerable. > -- Bergan Evans > Raul A. Gallegos ... IliwSsmc > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
HI, yes, I have (right, I'm one of the testers) and I can tell you it's a true nightmare. I've never learned how to use a touchpad properly but it seems as if my Synaptics Touchpad sends button clicks to the game if your finger is located in a certain spot. This was causing situations like a sudden deceleration or shifting a gear down when you were at top speed and at a perfect state to win the race... A touchpad just doesn't seem to be made for actions like playing games. I had to buy an USB mouse but as everyone on this list says, they're really pretty cheap. Hope this helps, Lukas - Original Message - From: "Karl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 9:48 PM Subject: Re: [Audyssey] rail racer > Hi, > Has anyone tested this game with a laptop touch pad? > Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Hi, Has anyone tested this game with a laptop touch pad? Karl - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 11:17 AM Subject: Re: [Audyssey] rail racer > Yup, everything is looking good for early June. > I highly reccomend a mouse or joystick. You can play the game with the > keyboard, and we have one person that is testing the game doing only > keyboard, but I personally think you get much better control with the > mouse. > Additionally, my next game will be using the mouse, as will the three > titles I have planned for the future. > Later, > Che > Blind Adrenaline Simulations > Games by one of us, for all of us. > http://www.blindAdrenaline.com > > - Original Message - > From: "will" <[EMAIL PROTECTED]> > To: "gamers discussion list" > Sent: Thursday, May 25, 2006 8:03 AM > Subject: [Audyssey] rail racer > > >> hi >> >> Just wondering, is everything still on schedule for early june release of >> rail racer chea? >> just wondering what up with updates, smiles >> all i need now is a laptop mouse >> regards, will >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
Yeh the last thing I herd from gma games was the knew release of sod. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] STFC following ships question
In the last game I played I had the Defiant and Monarchy follow the enterprise into Klingon space. What happened was that when the two ships reach Enterprise they docked with it. Is this supposed to happen? The second thing which happened and I'm not sure is a bug or not is I had the Enterprise head back to ds9. I had not changed the auto course setting of Defiant yet when Enterprise left Defiant stayed put, drifting and obviously not docked with Enterprise any more. My thoughts are as follows. I realize I could have missed this in the manual but here goes. I set Defiant's auto pilot to follow Enterprise. When Defiant docked with Enterprise the auto pilot was turned off. So when Enterprise left then Defiant didn't follow it. However, if Defiant was docked would that not mean that Enterprise dragged Defiant with her? So, in short, is one ship supposed to dock with another? And is the auto pilot supposed to be set again when one ship reaches another? And if the auto pilot is reset each time then using the follow command would not really work when you want to have two ships patrolling the same area because the auto pilot would be turned off each turn. Hope all this makes sense. -- Lying is an indispensable part of making life tolerable. -- Bergan Evans Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
Yes that'd be cool haven't heard anything from gma games or pcs for a while now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
Thanks to the below message I was able to get further in the easy difficulty. I took Defiant, Enterprise and Monarchy to the turtle heads space also known as the Klingons. Since in this game play ds9 was closest to the spoonheads Also known as the Cardies, I had Selaya and Sovern head there. My first three thips were able to take out 2 romulans and 3 klingons and only lost one ship. The last two ships were able to defend ds9 against 4 spoonhead ships and only lost one ship. The original ones sent to Klingon space headed back to ds9 but that is when I used up all my moves. I feel better about this game already and am a definite customer of it when it comes out. Playing this leads me to something I observed as a possible bug but I'll write that in another message . Thomas Ward said the following on Thu, May 25, 2006 at 10:12:00AM -0400: > Hi, Raul. > There are three Neutral zones in the game, but I haven't ever gotten > around to updating the game to alert you when you entered one of them. > There is one that runs from the middle of c1 through c3, another that > runs from a3 through c3, and one that runs from c3 through e3. > As of 1.0 beta 1 two enemy ships of each race will patrol those neutral > zones, but won't cross them. The rest of the enemy ships will invade > Federation space. -- It takes two to tell the truth: one to speak and one to hear. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
That would be fun. Yes, I'm also wondering about the game. I sent you a request for it, but never got an answer. - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Thursday, May 25, 2006 1:41 PM Subject: Re: [Audyssey] sara > Hi Ivan, > I am still curious about the game you wanted people to get from you. > I ran into a few bugs that I could not work out easy in Sarah so I created > a > little test game to try different things out. I finished the little game > Monday and have been trying to get it to David Greenwood since then. > If he approves I will put it out as a free game. > But I won't tell you what it is about until you tell me about your game. > > If my calculations are correct I will have to change a few things before I > can release the next Sarah beta. > > Smiles, > Phil > [EMAIL PROTECTED] > > - Original Message - > From: "Ivan Fegundez" <[EMAIL PROTECTED]> > To: "p c s games" <[EMAIL PROTECTED]> > Cc: "gamers discussion list" > Sent: Thursday, May 25, 2006 12:10 PM > Subject: [Audyssey] sara > > >> Hi fill, Have you made any updates to sara? >> >> Thanks >> Ivan owner-moderator for e-ray games mailing list. >> IF YOU HAVE not joined my e-ray group, Join my group at: >> http://www.smartgroups.com/e ray games >> To join via email, pleas let me know you want to join by send me a email >> at: >> [EMAIL PROTECTED] >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi Raul, let me add my two cents to this observation. I didn't want to bother at all firstly, but now, when you mentioned it yourself as a moderator, you gave me an excuse to throw a few of my words your way. *grin* I can perfectly imagine the situation. Lack of time to write everything properly and check your message before sending it out, too much lazyness to use a spell checker or common sense to eliminate your constant grammar and spelling problems, failure to look for and correct various typographical and contextual errors that were made because of little or no attention paid when writing your message. And last but not least, pretty often very little or no knowledge of the problem. These are the most common factors that make such mesages be, in my opinion. That's why I often skip a serious question. I know that I don't have enough time or knowledge to answer it properly at the moment. Sometimes, I also read through the rest of my inbox to see if someone else has already answered this better. If not, and if the question still needs an urgent answer, I just try and do my best to answer only after that. It's certainly valuable that you want to help, but please try to realize the potential confusion and misleading information of the questioner and your own inability to be a real help, and if this is the case, then better don'T reply at all than do even more damage or at least no good. Anyway, this was just my opinion and an attempt for a potential well meant hint. Sorry if it offended anyone, I just meant it as a frank and kind suggestion on what to improve. Won't overflow the list with unnecessary stuff any more. Thanks, Lukas - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: Sent: Thursday, May 25, 2006 6:33 PM Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > It's messages like this which really confuse the player who is trying to > understand. This is not at all how it works. Speed does not have to do > with degrees. Further more there are only 360 degrees in a circle. 0 > degrees and 360 degrees point in the exact same direction. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi Dave, Yes there are 360 degrees in a flat plane of space but there are 720 degrees in a three dimensional space. So you could be moving at 45 degrees on a flat plane in your x and y access and also 180 degrees in the z access. So I think Tom should re-write his Star Trek game with this added dimension added. And to play the game you would need a 6 speaker setup with one on the floor and one over your head to here the above and below sounds. Smiles, Just kidding! Phil - Original Message - From: "Dave" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 12:41 PM Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > Hello, >Let me take a shot at explaining degrees. Think of it like this, your > ship starts out in the center of a circle. Now that circle is divided both > horizontally and vertically in the center so you have four areas of it, > your > centerpoint is the place where those two lines come together. Now there > are > 360 degrees in that circle and they're in little ticks around it. Ok, your > in the center, ahead of you is zero, to the right is 90, behind you is 180 > and to the left is 270. Another way to think of this and tom correct me if > i've got this map wrong is federation space is in this circle to the lower > left 180 to 270 from you, cardassian space is 270 to 360, which puts it > right above federation space. Klingon space is to the right of that, 0 to > 90, and romulan territory is under that, 90 to 180. Now say you wanted to > move to klingon space, assuming my approximation of all this is right > anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative > and say you set out from the centerpoint of this circle, note in stfc your > not in the center your in federation space, on a course of 045, and you > hit > contact with a klingon warship. He decloaks and attacks you from say let's > make this simple and say 075 that means he's 30 degrees to the right of > your > ship firing at you. >I hope i didn't just massively confuse someone and sorry for my bad > descriptors and it's really hard to see this in my head and describe it > without something to track on. > HTH > Dave. > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Thursday, May 25, 2006 11:20 AM > Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > > >> Uh, 379? What math teacher did you have? There is only 360 degrees in a >> complete circle. Grin. >> >> >> Ivan Fegundez wrote: >>> Let's put it like this. I wood explain it like this. When you turn >>> write, >>> you're degrees increeses. When you turn left, you're speed decreeses. >>> there >>> are 379 totel. Get it? >>> >>> Thanks >>> Ivan owner-moderator for e-ray games mailing list. >>> IF YOU HAVE not joined my e-ray group, Join my group at: >>> http://www.smartgroups.com/e ray games >>> To join via email, pleas let me know you want to join by send me a >>> email >>> at: >>> [EMAIL PROTECTED] >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sara
Hi Ivan, I am still curious about the game you wanted people to get from you. I ran into a few bugs that I could not work out easy in Sarah so I created a little test game to try different things out. I finished the little game Monday and have been trying to get it to David Greenwood since then. If he approves I will put it out as a free game. But I won't tell you what it is about until you tell me about your game. If my calculations are correct I will have to change a few things before I can release the next Sarah beta. Smiles, Phil [EMAIL PROTECTED] - Original Message - From: "Ivan Fegundez" <[EMAIL PROTECTED]> To: "p c s games" <[EMAIL PROTECTED]> Cc: "gamers discussion list" Sent: Thursday, May 25, 2006 12:10 PM Subject: [Audyssey] sara > Hi fill, Have you made any updates to sara? > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, Join my group at: > http://www.smartgroups.com/e ray games > To join via email, pleas let me know you want to join by send me a email > at: > [EMAIL PROTECTED] > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
HI Shaun, yes, that's right. I've also noticed the enemies do these perhaps a bit stupid things. However, I think it's the only possible way you can even win the game. If they didn't do this, then they would be better than most of the gamers. :-) Can hardly imagine the game would still be possible to beat if they didn't behave like that. Best wishes, Lukas - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 9:17 AM Subject: Re: [Audyssey] stfc strategies > What I usualy do is dock at all stations and wait. > This may be a bit lazy but I have mannaged to destroy ships before. > I can aford losing 1 ship in the whole game as long as it aint defient. > Or at lest in the start. > Then I send 2 ships for the romulans, they seem to attack betwene 70 > and 40 lightyears out So I can guess where they are. > The klingons are a problem, What will usualy happen is one ship will > be stroyed by the romulans during the attack. > If everything goes well I can send it with another ship excluding defient. > I shoot the klingons and previded I have not run into a base I have 2 > ships left at the end of the game. > Once though I had to have 3 ships hit the klingons. Because of a base > and that still meant in the end I had one ship. > There are some stupid things the enemys will do. > Firstly they will attack one ship and continuing doing this till its > destroyed. > Sometimes they hit 2 ships if more of them but not often. > There is a slimb window for others to attack if in forces. > If an enemy vessel has fired disrupters once it will only fire torps > and thats that unless it cloaks and decloaks again. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] New SAPI voices
Hi Folks, I just listened to some new character SAPI voices that sound interesting and may be good for games from NextUp: Cepstral® Voices Character Voices (only $6.99 each) Shouting: Shouty US English Character Voice Whispering: Whispery US English Character Voice Evil: Damien Character Voice Dog barking: Dog Character Voice High born female: Duchess Character Voice http://www.nextup.com/Cepstral.html ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A STFC suggestion
Hmmm... Interesting. I must have added it at some point and forgot to list it in the status menu. Petr Bláha wrote: > When i press v key in status menu, i hear name of active ship or starbase. > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, May 25, 2006 8:46 AM > Subject: Re: [Audyssey] A STFC suggestion > > > >> Hi, Ron. >> That doesn't sound like it would be to hard to add. Although, currently >> I believe full status will announce the active starship or starbase I >> realise few want to listen to the entire status report just for a ship >> name. I'll see what I can do. >> >> >> >> Ron Schamerhorn wrote: >> >>> Hi Tom >>> >>> After playing around a fair bit with stfc I was wondering if it's at >>> all >>> possible to implament a keystroke in the game to tell you which ship/base >>> you are presently playing. Since part of the game is indeed strategy >>> something like this could be useful. >>> >>> >>> A thought >>> Ron >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi, Dave. You got the Klingons and Romulans backwards. Romulans are at 045, and Klingons are at 090. So if you laid in a heading of 045 you would be on a course for Romulan space. Of course, that all depends on your point of origen, but generally speaking it will take you to that sector of space. Dave wrote: > Hello, > Let me take a shot at explaining degrees. Think of it like this, your > ship starts out in the center of a circle. Now that circle is divided both > horizontally and vertically in the center so you have four areas of it, your > centerpoint is the place where those two lines come together. Now there are > 360 degrees in that circle and they're in little ticks around it. Ok, your > in the center, ahead of you is zero, to the right is 90, behind you is 180 > and to the left is 270. Another way to think of this and tom correct me if > i've got this map wrong is federation space is in this circle to the lower > left 180 to 270 from you, cardassian space is 270 to 360, which puts it > right above federation space. Klingon space is to the right of that, 0 to > 90, and romulan territory is under that, 90 to 180. Now say you wanted to > move to klingon space, assuming my approximation of all this is right > anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative > and say you set out from the centerpoint of this circle, note in stfc your > not in the center your in federation space, on a course of 045, and you hit > contact with a klingon warship. He decloaks and attacks you from say let's > make this simple and say 075 that means he's 30 degrees to the right of your > ship firing at you. > I hope i didn't just massively confuse someone and sorry for my bad > descriptors and it's really hard to see this in my head and describe it > without something to track on. > HTH > Dave. > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Thursday, May 25, 2006 11:20 AM > Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > > > >> Uh, 379? What math teacher did you have? There is only 360 degrees in a >> complete circle. Grin. >> >> >> Ivan Fegundez wrote: >> >>> Let's put it like this. I wood explain it like this. When you turn >>> write, >>> you're degrees increeses. When you turn left, you're speed decreeses. >>> there >>> are 379 totel. Get it? >>> >>> Thanks >>> Ivan owner-moderator for e-ray games mailing list. >>> IF YOU HAVE not joined my e-ray group, Join my group at: >>> http://www.smartgroups.com/e ray games >>> To join via email, pleas let me know you want to join by send me a email >>> at: >>> [EMAIL PROTECTED] >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Sari, I was half asleep when I wrote that message. I know that speed does not have to do with degrees. Sari. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hello, Let me take a shot at explaining degrees. Think of it like this, your ship starts out in the center of a circle. Now that circle is divided both horizontally and vertically in the center so you have four areas of it, your centerpoint is the place where those two lines come together. Now there are 360 degrees in that circle and they're in little ticks around it. Ok, your in the center, ahead of you is zero, to the right is 90, behind you is 180 and to the left is 270. Another way to think of this and tom correct me if i've got this map wrong is federation space is in this circle to the lower left 180 to 270 from you, cardassian space is 270 to 360, which puts it right above federation space. Klingon space is to the right of that, 0 to 90, and romulan territory is under that, 90 to 180. Now say you wanted to move to klingon space, assuming my approximation of all this is right anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative and say you set out from the centerpoint of this circle, note in stfc your not in the center your in federation space, on a course of 045, and you hit contact with a klingon warship. He decloaks and attacks you from say let's make this simple and say 075 that means he's 30 degrees to the right of your ship firing at you. I hope i didn't just massively confuse someone and sorry for my bad descriptors and it's really hard to see this in my head and describe it without something to track on. HTH Dave. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Thursday, May 25, 2006 11:20 AM Subject: Re: [Audyssey] the degree concept in trek 2000 and stc > Uh, 379? What math teacher did you have? There is only 360 degrees in a > complete circle. Grin. > > > Ivan Fegundez wrote: >> Let's put it like this. I wood explain it like this. When you turn >> write, >> you're degrees increeses. When you turn left, you're speed decreeses. >> there >> are 379 totel. Get it? >> >> Thanks >> Ivan owner-moderator for e-ray games mailing list. >> IF YOU HAVE not joined my e-ray group, Join my group at: >> http://www.smartgroups.com/e ray games >> To join via email, pleas let me know you want to join by send me a email >> at: >> [EMAIL PROTECTED] >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
It's messages like this which really confuse the player who is trying to understand. This is not at all how it works. Speed does not have to do with degrees. Further more there are only 360 degrees in a circle. 0 degrees and 360 degrees point in the exact same direction. Ivan said the following on Thu, May 25, 2006 at 08:45:14AM -0600: > Let's put it like this. I wood explain it like this. When you turn write, > you're degrees increeses. When you turn left, you're speed decreeses. there > are 379 totel. Get it? -- The great secret in life ... [is] not to open your letters for a fortnight. At the expiration of that period you will find that nearly all of them have answered themselves. -- Arthur Binstead Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A STFC suggestion
Ivan. Can you please either quote the one message you are replying to or at least paraphrase what you are replying to? Your below message does not make sense. Ivan said the following on Thu, May 25, 2006 at 09:58:12AM -0600: > Uh, you're point? -- "But officer, I was only trying to gain enough speed so I could coast to the nearest gas station." Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sara
Hi fill, Have you made any updates to sara? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A STFC suggestion
Uh, you're point? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
> Darn! I ment 359! Sari! > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, Join my group at: > http://www.smartgroups.com/e ray games > To join via email, pleas let me know you want to join by send me a email > at: > [EMAIL PROTECTED] > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A STFC suggestion
When i press v key in status menu, i hear name of active ship or starbase. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, May 25, 2006 8:46 AM Subject: Re: [Audyssey] A STFC suggestion > Hi, Ron. > That doesn't sound like it would be to hard to add. Although, currently > I believe full status will announce the active starship or starbase I > realise few want to listen to the entire status report just for a ship > name. I'll see what I can do. > > > > Ron Schamerhorn wrote: >> Hi Tom >> >> After playing around a fair bit with stfc I was wondering if it's at >> all >> possible to implament a keystroke in the game to tell you which ship/base >> you are presently playing. Since part of the game is indeed strategy >> something like this could be useful. >> >> >> A thought >> Ron >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
> Yeh, I suck at math. Lol. > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, Join my group at: > http://www.smartgroups.com/e ray games > To join via email, pleas let me know you want to join by send me a email > at: > [EMAIL PROTECTED] > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Uh, 379? What math teacher did you have? There is only 360 degrees in a complete circle. Grin. Ivan Fegundez wrote: > Let's put it like this. I wood explain it like this. When you turn write, > you're degrees increeses. When you turn left, you're speed decreeses. there > are 379 totel. Get it? > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, Join my group at: > http://www.smartgroups.com/e ray games > To join via email, pleas let me know you want to join by send me a email > at: > [EMAIL PROTECTED] > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Yup, everything is looking good for early June. I highly reccomend a mouse or joystick. You can play the game with the keyboard, and we have one person that is testing the game doing only keyboard, but I personally think you get much better control with the mouse. Additionally, my next game will be using the mouse, as will the three titles I have planned for the future. Later, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Message - From: "will" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Thursday, May 25, 2006 8:03 AM Subject: [Audyssey] rail racer > hi > > Just wondering, is everything still on schedule for early june release of > rail racer chea? > just wondering what up with updates, smiles > all i need now is a laptop mouse > regards, will > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Yeh, I akst the same thing yesterday, He sed that yeh, still on track. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Let's put it like this. I wood explain it like this. When you turn write, you're degrees increeses. When you turn left, you're speed decreeses. there are 379 totel. Get it? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC questions and comments
Hi, Raul. I have included your questions with my answers below so I can answer each individually. 1. If I understand correctly, shields are not implimented in the game fully yet correct? You can restock shields at any time provided two things. You have enough power in your warp core to boost them, and the shield generators themselves are not damaged. 2. Is there a way that the cloaking menu can be taken out of all ships and star bases but only left in for the Defiant? Um, I suppose that could be done with allot more extra work to rewrite the way that menu functions. At the moment I have put a freeze on new feature requests as I am in the faze of debugging it and getting it sold by mid summer. After it is released I would consider features like that for 1.2. 3. Is there a way that only the ammount closest to the torpedos you have left will be shown in the menu? For example, when the Defiant is fully stocked it can only cary 90 Photon Torpedos. But when I want to use them I am still presented with the choices beyond 90. Ouch, that would take a long while to add. It can be done, but it would have to check which ship station was active and then figure out how many weapons were left. I will strongly consider this one for the next major release certainly. As for this release I don't have time to go back and rewrite how the menus work to check for all that stuff. 4. Can you make it so you can interrupt status reports? I've been attempting to do that. The way the speech was written it makes it very difficult to interupt the speech when there is several calls to the speech class and shut all the awaiting calls down. I'm not sure weather or not that is going to get fixed before 1.0 or not as this has been a constant problem I haven't come up with a sutable answer for yet. 5. Is there a way you can make the Borg assimalate a ship or starbase so now you would have two enemies instead of one? I ask this because the Borg game is real easy to beat. Well, yeah, it is possible. However, I would classify that as feature request, and something to put in the todo release for version x.x. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
Hi, Raul. There are three Neutral zones in the game, but I haven't ever gotten around to updating the game to alert you when you entered one of them. There is one that runs from the middle of c1 through c3, another that runs from a3 through c3, and one that runs from c3 through e3. As of 1.0 beta 1 two enemy ships of each race will patrol those neutral zones, but won't cross them. The rest of the enemy ships will invade Federation space. Raul A. Gallegos wrote: > Hello Tom, thanks for this. I'm assuming the neutral zone is area c3? Is > this correct? > > > Thomas Ward said the following on Thu, May 25, 2006 at 02:37:31AM -0400: > >> Hi, Raul. >> At this time you can not detect any cloaked vessel in STFC so you have >> to guess what there first opening moves will be. Usually, by now you >> probably can guess what that is. >> > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] coordinates and degrees
Hi, Nicol. Ok, as for being at 315 degrees and you turn right 45 degrees you will be facing North again. That is true. Now, as for your question about 36-36, and 33 33 you got it backwards. If you are at 36 36 and your enemy is at 33 33 he is 225 degrees from you. If you are at 33 33 and your enemy is at 36 36 he is 45 degrees from you. You also got the travel wrong. Understand you have two axis. The X access runs from left to right. The y axis runs from bottom to top. Ok, so far? So if you are traveling North, 0 degrees, it would run like 33 34, 33 35, 33 36, etc. If you are traveling East, 90 degrees, it would run like 34 33, 35 33, 36 33, etc. If you are facing West, 270 degrees, it runs like 32 33, 31 33, 30 33, 29 33, etc. Ok, did that help? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a suggestion for jim's monopoly game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI jim I enjoy your monopoly game a lot. I enjoy all the new boards added. One thing I picked up: you have a key in your game to tell the time; I think it's f4. I notice that the time spoken is a few minutes ahead of my computer's time. It would be nice if all your games can tell the time. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
Hello Tom, thanks for this. I'm assuming the neutral zone is area c3? Is this correct? Thomas Ward said the following on Thu, May 25, 2006 at 02:37:31AM -0400: > Hi, Raul. > At this time you can not detect any cloaked vessel in STFC so you have > to guess what there first opening moves will be. Usually, by now you > probably can guess what that is. -- The three questions of greatest concern are -- 1. Is it attractive? 2. Is it amusing? 3. Does it know its place? -- Fran Lebowitz, "Metropolitan Life" Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] STFC questions and comments
OK, after playing STFC a lot yesterday I have noticed some things and have a question or 2. I'll post them in separate paragraphs in case anyone wants to respond. By anyone it most likely will be Tom but of course anyone is welcome. 1. If I understand correctly, shields are not implimented in the game fully yet correct? I never seem to be able to restock shields and they are either fully 100% there or are gone. The enemy's shields do seem to go down in percent though. So I'm mainly wondering about Federation ships. 2. Is there a way that the cloaking menu can be taken out of all ships and star bases but only left in for the Defiant? 3. Is there a way that only the ammount closest to the torpedos you have left will be shown in the menu? For example, when the Defiant is fully stocked it can only cary 90 Photon Torpedos. But when I want to use them I am still presented with the choices beyond 90. Also, let's take a starship. If they have used some of them and have say 30 torpedos left can the menus only show those options? This also happens with the phasers power to choose. All choices are shown even if you do not have that power. 4. Can you make it so you can interrupt status reports? Let's say you are hearing the short range sensor status on an enemy you are attacking but you don't want to hear the whole thing. Is it possible to make it so you hit control or even esc key to get out of sensor scan menu and do something else? 5. Is there a way you can make the Borg assimalate a ship or starbase so now you would have two enemies instead of one? I ask this because the Borg game is real easy to beat. That is all for now. -- I made it a rule to forbear all direct contradictions to the sentiments of others, and all positive assertion of my own. I even forbade myself the use of every word or expression in the language that imported a fixed opinion, such as "certainly", "undoubtedly", etc. I adopted instead of them "I conceive", "I apprehend", or "I imagine" a thing to be so or so; or "so it appears to me at present". When another asserted something that I thought an error, I denied myself the pleasure of contradicting him abruptly, and of showing him immediately some absurdity in his proposition. In answering I began by observing that in certain cases or circumstances his opinion would be right, but in the present case there appeared or semed to me some difference, etc. I soon found the advantage of this change in my manner; the conversations I engaged in went on more pleasantly. The modest way in which I proposed my opinions procured them a readier reception and less contradiction. I had less mortification when I was found to be in the wrong, and I more easily prevailed with others to give up their mistakes and join with me when I happened to be in the right. -- Autobiography of Benjamin Franklin Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Moderator's Note: spam spam spam subject lines
No problem Tom. If it means the games will be out sooner than later if I moderate the list 80% of the time leaving you 20% I'm all for it . I've begun to really dig STFC. At first I admit I was not sure but ... Thomas Ward said the following on Thu, May 25, 2006 at 02:55:57AM -0400: > Hi, Raul. > Thanks for that note. I also was about to say something on this, but > been busy with Monty, and STFC so didn't get to it. > I'm in full agreement the spam tags need to be dropped from the subject. > I actually got a complaint about this from another user who actually > thought the messages were spam when they are not. -- To criticize the incompetent is easy; it is more difficult to criticize the competent. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] To Charles, Was, Moderator's Note on spam
Charles. The latest messages with the word Spam in the subject line were about making the STFC manual in text and/or html format instead of rtf. In short, Tom Ward agrees to make the format change I think probably to text and others were chiming in to either offer assistance or suggestions. Charles Rivard said the following on Thu, May 25, 2006 at 05:59:48AM -0700: > Dang. In order to go through over 900 unread Emails quickly, I judge them > by subject line. These weren't spam? Well, they're gone because of the > subject line. Oh well, that's why the subject line is important. Now I > wonder what I've been missing? -- The minute a man is convinced that he is interesting, he isn't. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
You can get a $5 or $10 usb mouse at Wal-mart of all places. Not optical in all cases but even if you can find an optical one that should work. Most mice now-a-days are all usb with a usb2ps2 converter so you get both in one so it will fit your needs. will said the following on Thu, May 25, 2006 at 02:03:45PM +0100: > all i need now is a laptop mouse -- Only a fool has no doubts. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] rail racer
hi Just wondering, is everything still on schedule for early june release of rail racer chea? just wondering what up with updates, smiles all i need now is a laptop mouse regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Moderator's Note: spam spam spam subject lines
Dang. In order to go through over 900 unread Emails quickly, I judge them by subject line. These weren't spam? Well, they're gone because of the subject line. Oh well, that's why the subject line is important. Now I wonder what I've been missing? - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 24, 2006 2:58 PM Subject: [Audyssey] Moderator's Note: spam spam spam subject lines > Can folks please fix subject lines? It's not a lot to ask that the word > "Spam" be taken out. I realize some anti-spam solutions tag the subject > lines. But if the messages are obviously not spam then either whitelist > this mailing list or fix the subject lines. This one here is rather > silly seeing is how there is two spam words in the one subject line. > > > Richard Bennett said the following on Wed, May 24, 2006 at > 04:40:15PM -0400: >> oh ok then, I was just offering to help you out. Just trying to help is >> all, >> lol. Plus it would give me experience on how to write user manuals for >> games, lol. >> BEAN > > -- > Raul A. Gallegos ... IliwSsmc > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] coordinates and degrees
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI Thomas Thanks a lot for that explanation! So the degree change with each 45 degrees. So if I'm at 315 degrees and I turn another 45 degrees I'm again back at north? But now something else which is unclear to me: the similarity between degrees and coordinates. How do I understand this? The manual says: If I'm at 33 33 and my enemy is at 36 36 he's 225 degrees, in other words, south west from me. I tend to get confused with coordinates. IN shades of doom when I walk one step ahead I'm on 1 2 1 3 etc. Until I have come to the end of the vertical axis. If the sod maze is for example 100 by 70 units big and I walk ahead I go 1 1 1 2 until I get to 1 70. then if I walk one more step ahead it becomes 2 1 2 2 until 2 70 until I'm at the end of the maze100 70. So if I take this example of 33 33 and 36 36. If my ship moves vertically from 33 33 to 34 33 it's moving north isn't it. If my ship is moving horizontally from 33 33 to 33 34 then it's moving west. So in other words if I want to go to my enemy who is at 36 36 I first move 3 units ahead 33 34 33 35 33 36. That's going north. Then I go: 34 36 35 36 and 36 36 that's going west. So in other words, I'm actually going north west. But now the manual says that my enemy is 225 degrees from me which is south west. This confuses me. If you can just give me more clarity on how I can understand how coordinates and degrees interact that would be greatful! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi, Shaun. Correction 45 degrees is North-East. Remember each major compass direction is every 90 degree angle 0, 90, 180, 270, 360. Every miner compass direction is every 45 degree angle 45, 135, 225, 315. All other degrees in between are just precision on which direction you want to go. shaun everiss wrote: > if It helps you nickel I never understood degrees that well. > I know its part of a circle, 0 is north 360 is also north. > 180 is south > 45 is east and 90 is in betwene but I go by ranges most of the time. > If an enemy is 40 lightyears away and I adjust to what the scanners > say and it gets to 30 but then I make a incorect adjustment and it > gets further then I know I have made a mistake. > However if i had to manually put stuff in I would be stumped. > At 07:51 PM 5/25/2006, you wrote: > > >> NB: This email and its contents are subject to our email legal notice >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> >> I want to make sure if a star wars game is really the thing for me >> before I purchase trek 2000 or stc. I want to clear the problems i >> experience while playin the demo of trek 2000. My big problem is: I >> don't understand how degrees works. I was never taught degrees in >> school. I feel so desperate about it. When I don't understand >> something, I sometimes feel my IQ is extremely low. Anyway, let me tell >> you how I understand degrees then you can correct me. The manual said: 0 >> degrees is straight up or north, 90 degrees is to the right or west, >> 180 is down or south and 270 is left or east. Ok, now my compus is >> showing 270 degrees. If I want to move ahead again, how do I go from >> here. 0 is north or up. I don't understand. So in other words, if I'm >> moving my ship 89 degrees does that mean that I moved up or north? Is it >> correct that from 0 to 89 degrees I'm moving my ship north, then from 90 >> to 179 I'm moving right or west , and then from 181 to 270 I move down >> or south? Then from 270 to 360 I move north again. >> >> It really confuses me. I know 360 degrees is a circle. When playing >> the demo of sod, that is quite clear to me. If I turn my character 180 >> degrees that's a half circle. I just turned the other way. But when >> moving my ship it's really tricky. How do I compare degrees with units >> in space. Say for instance my ship is at 1 1. If I move my ship till it >> is on unit 89 1. 89 for vertical, 1 for horizontal. Since 90 degrees >> is right or west, does it mean that I can only go north from units 1 >> 1 to 89 1? >> >> I don't understand what the manual says: 225 degrees is as many units of >> space down as it is units of space to the left? >> >> 270 degrees is to the left. 180 is down, 270 plus 180 doesn't give me >> 225. It is much more than 225. It's even more than a complete circle, >> it gives me 450. So what does it mean, 225 is as many units to the left >> as it is units of space down? >> >> I would appreciate clarity on this! >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006 >> > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
Hi, Nicol. Using degrees for navigation is called the bearing system, and is used by every military in the world. There is actually two types relative and fixed bearings, but for the game purposes I only used fixed bearings. This is how it works. At 0 degrees you are do North. As you move right clockwise your degrees increase and you are turning towards the East. At 45 degrees you are exactly North-East, and when you reach 90 you are do east. If you continue turning right you will begin to turn South. At 135 degrees you are now South-East. Finally, when you hit 180 degrees you are facing a direction of South. As you continue turning right at 225 you are at South-West, and at 270 you are West. At 315 you are at North-/West. If you turn left the bearings are the same except they are in reverse 315 is North-West, 270 is West, and so on. So what happens if you are at 15 degrees. Well, you are very close to do North, but you are just a little East of North. It is kind of a North-North-East direction. Let's say you are at the center of the Federation galaxy, and want to attack the Romulans. The center of there Empire is about 45 degrees from your location. So you would lay in a course of 045, 45 degrees, and set your warp speed and you would be lined up with there Empire. Of course, when playing you are not going to be exact so you may have to lay in a miner course correction a little left or right here and there to aim strait and true. In my game STFC there is an autopilot option for each starsystem. This means the starship will align you perfectly with the enemy starsystem and do manual course corrections for you. Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > I want to make sure if a star wars game is really the thing for me > before I purchase trek 2000 or stc. I want to clear the problems i > experience while playin the demo of trek 2000. My big problem is: I > don't understand how degrees works. I was never taught degrees in > school. I feel so desperate about it. When I don't understand > something, I sometimes feel my IQ is extremely low. Anyway, let me tell > you how I understand degrees then you can correct me. The manual said: 0 > degrees is straight up or north, 90 degrees is to the right or west, > 180 is down or south and 270 is left or east. Ok, now my compus is > showing 270 degrees. If I want to move ahead again, how do I go from > here. 0 is north or up. I don't understand. So in other words, if I'm > moving my ship 89 degrees does that mean that I moved up or north? Is it > correct that from 0 to 89 degrees I'm moving my ship north, then from 90 > to 179 I'm moving right or west , and then from 181 to 270 I move down > or south? Then from 270 to 360 I move north again. > > It really confuses me. I know 360 degrees is a circle. When playing > the demo of sod, that is quite clear to me. If I turn my character 180 > degrees that's a half circle. I just turned the other way. But when > moving my ship it's really tricky. How do I compare degrees with units > in space. Say for instance my ship is at 1 1. If I move my ship till it > is on unit 89 1. 89 for vertical, 1 for horizontal. Since 90 degrees > is right or west, does it mean that I can only go north from units 1 > 1 to 89 1? > > I don't understand what the manual says: 225 degrees is as many units of > space down as it is units of space to the left? > > 270 degrees is to the left. 180 is down, 270 plus 180 doesn't give me > 225. It is much more than 225. It's even more than a complete circle, > it gives me 450. So what does it mean, 225 is as many units to the left > as it is units of space down? > > I would appreciate clarity on this! > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
Hi, Shaun. The reason the enemies don't fire disruptors again immediately is do to the fact they are recharging them, and like you it takes several moves to recharge unless of course they have good reason to recharge them quickly. shaun everiss wrote: > What I usualy do is dock at all stations and wait. > This may be a bit lazy but I have mannaged to destroy ships before. > I can aford losing 1 ship in the whole game as long as it aint defient. > Or at lest in the start. > Then I send 2 ships for the romulans, they seem to attack betwene 70 > and 40 lightyears out So I can guess where they are. > The klingons are a problem, What will usualy happen is one ship will > be stroyed by the romulans during the attack. > If everything goes well I can send it with another ship excluding defient. > I shoot the klingons and previded I have not run into a base I have 2 > ships left at the end of the game. > Once though I had to have 3 ships hit the klingons. Because of a base > and that still meant in the end I had one ship. > There are some stupid things the enemys will do. > Firstly they will attack one ship and continuing doing this till its > destroyed. > Sometimes they hit 2 ships if more of them but not often. > There is a slimb window for others to attack if in forces. > If an enemy vessel has fired disrupters once it will only fire torps > and thats that unless it cloaks and decloaks again. > At 06:37 PM 5/25/2006, you wrote: > >> Hi, Raul. >> At this time you can not detect any cloaked vessel in STFC so you have >> to guess what there first opening moves will be. Usually, by now you >> probably can guess what that is. >> >> S >> P >> O >> I >> L >> E >> R >> >> The cloaked vessels especially the Klingon ships are the most dangerous >> in the opening moves of the enemies attack plan take them out asap, and >> if you can get the two ones across the neutral zone early on you will >> have a better chanse in succeeding winning the game. >> The Cardassians can be seen coming and if they are pretty far out yet >> you have a Window of time to take out Klingons. >> >> >> >> Raul A. Gallegos wrote: >> >>> OK. I admit I like strategy games but I'm still having a hard time with >>> divising a good one for stfc. What I've been doing is sending 2 ships to >>> each station and the last one keeping it between the two stations to try >>> and lend a hand if needed. I almost always lose one of the stations due >>> to those turtle heads, the Klingons decloking right at the front door of >>> the station and getting rid of it. I sometimes manage to kill off one or >>> two of the ships but not always. >>> >>> Is there any way of detecting them so they don't just show up? >>> >>> >>> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006 >> > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the degree concept in trek 2000 and stc
if It helps you nickel I never understood degrees that well. I know its part of a circle, 0 is north 360 is also north. 180 is south 45 is east and 90 is in betwene but I go by ranges most of the time. If an enemy is 40 lightyears away and I adjust to what the scanners say and it gets to 30 but then I make a incorect adjustment and it gets further then I know I have made a mistake. However if i had to manually put stuff in I would be stumped. At 07:51 PM 5/25/2006, you wrote: >NB: This email and its contents are subject to our email legal notice >which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > >I want to make sure if a star wars game is really the thing for me >before I purchase trek 2000 or stc. I want to clear the problems i >experience while playin the demo of trek 2000. My big problem is: I >don't understand how degrees works. I was never taught degrees in >school. I feel so desperate about it. When I don't understand >something, I sometimes feel my IQ is extremely low. Anyway, let me tell >you how I understand degrees then you can correct me. The manual said: 0 >degrees is straight up or north, 90 degrees is to the right or west, >180 is down or south and 270 is left or east. Ok, now my compus is >showing 270 degrees. If I want to move ahead again, how do I go from >here. 0 is north or up. I don't understand. So in other words, if I'm >moving my ship 89 degrees does that mean that I moved up or north? Is it >correct that from 0 to 89 degrees I'm moving my ship north, then from 90 >to 179 I'm moving right or west , and then from 181 to 270 I move down >or south? Then from 270 to 360 I move north again. > >It really confuses me. I know 360 degrees is a circle. When playing >the demo of sod, that is quite clear to me. If I turn my character 180 >degrees that's a half circle. I just turned the other way. But when >moving my ship it's really tricky. How do I compare degrees with units >in space. Say for instance my ship is at 1 1. If I move my ship till it >is on unit 89 1. 89 for vertical, 1 for horizontal. Since 90 degrees >is right or west, does it mean that I can only go north from units 1 >1 to 89 1? > >I don't understand what the manual says: 225 degrees is as many units of >space down as it is units of space to the left? > >270 degrees is to the left. 180 is down, 270 plus 180 doesn't give me >225. It is much more than 225. It's even more than a complete circle, >it gives me 450. So what does it mean, 225 is as many units to the left >as it is units of space down? > >I would appreciate clarity on this! > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] the degree concept in trek 2000 and stc
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I want to make sure if a star wars game is really the thing for me before I purchase trek 2000 or stc. I want to clear the problems i experience while playin the demo of trek 2000. My big problem is: I don't understand how degrees works. I was never taught degrees in school. I feel so desperate about it. When I don't understand something, I sometimes feel my IQ is extremely low. Anyway, let me tell you how I understand degrees then you can correct me. The manual said: 0 degrees is straight up or north, 90 degrees is to the right or west, 180 is down or south and 270 is left or east. Ok, now my compus is showing 270 degrees. If I want to move ahead again, how do I go from here. 0 is north or up. I don't understand. So in other words, if I'm moving my ship 89 degrees does that mean that I moved up or north? Is it correct that from 0 to 89 degrees I'm moving my ship north, then from 90 to 179 I'm moving right or west , and then from 181 to 270 I move down or south? Then from 270 to 360 I move north again. It really confuses me. I know 360 degrees is a circle. When playing the demo of sod, that is quite clear to me. If I turn my character 180 degrees that's a half circle. I just turned the other way. But when moving my ship it's really tricky. How do I compare degrees with units in space. Say for instance my ship is at 1 1. If I move my ship till it is on unit 89 1. 89 for vertical, 1 for horizontal. Since 90 degrees is right or west, does it mean that I can only go north from units 1 1 to 89 1? I don't understand what the manual says: 225 degrees is as many units of space down as it is units of space to the left? 270 degrees is to the left. 180 is down, 270 plus 180 doesn't give me 225. It is much more than 225. It's even more than a complete circle, it gives me 450. So what does it mean, 225 is as many units to the left as it is units of space down? I would appreciate clarity on this! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc strategies
What I usualy do is dock at all stations and wait. This may be a bit lazy but I have mannaged to destroy ships before. I can aford losing 1 ship in the whole game as long as it aint defient. Or at lest in the start. Then I send 2 ships for the romulans, they seem to attack betwene 70 and 40 lightyears out So I can guess where they are. The klingons are a problem, What will usualy happen is one ship will be stroyed by the romulans during the attack. If everything goes well I can send it with another ship excluding defient. I shoot the klingons and previded I have not run into a base I have 2 ships left at the end of the game. Once though I had to have 3 ships hit the klingons. Because of a base and that still meant in the end I had one ship. There are some stupid things the enemys will do. Firstly they will attack one ship and continuing doing this till its destroyed. Sometimes they hit 2 ships if more of them but not often. There is a slimb window for others to attack if in forces. If an enemy vessel has fired disrupters once it will only fire torps and thats that unless it cloaks and decloaks again. At 06:37 PM 5/25/2006, you wrote: >Hi, Raul. >At this time you can not detect any cloaked vessel in STFC so you have >to guess what there first opening moves will be. Usually, by now you >probably can guess what that is. > >S >P >O >I >L >E >R > >The cloaked vessels especially the Klingon ships are the most dangerous >in the opening moves of the enemies attack plan take them out asap, and >if you can get the two ones across the neutral zone early on you will >have a better chanse in succeeding winning the game. >The Cardassians can be seen coming and if they are pretty far out yet >you have a Window of time to take out Klingons. > > > >Raul A. Gallegos wrote: > > OK. I admit I like strategy games but I'm still having a hard time with > > divising a good one for stfc. What I've been doing is sending 2 ships to > > each station and the last one keeping it between the two stations to try > > and lend a hand if needed. I almost always lose one of the stations due > > to those turtle heads, the Klingons decloking right at the front door of > > the station and getting rid of it. I sometimes manage to kill off one or > > two of the ships but not always. > > > > Is there any way of detecting them so they don't just show up? > > > > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.