Re: [Audyssey] free game!

2006-05-25 Thread Charles Rivard
I'm behind on Email, but more information about any game other than the fact 
that it is free is needed before I would even think about getting it.  What 
good would it be to download a free game of checkers if you did not enjoy 
checkers?  If you knew that it was a checker game before getting it, you 
would not get it, even if it is at no charge, because it would not be 
interesting to you.  This is merely an example.  Thanks.


- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Monday, May 22, 2006 5:21 PM
Subject: [Audyssey] free game!


> Hi, I have created  a free game. I am not going to say any more, you gata
> get it! If you want it, pleas email me at:
> [EMAIL PROTECTED]
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
> To join via  email, pleas let me know you want to join by send me a email
> at:
> [EMAIL PROTECTED]
>
>
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> 



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Re: [Audyssey] Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Hi, Nicol.
I'm interested to know how much math you had in school. Here in the US I 
learned such jeometric math as angles and degrees at least by the 
fourth, fifth, or sixth grade, and it was taught in more advanced forms 
in high school Jeometry. This wasn't something I had to go to college 
for to pick up.
Perhaps it is just me, but without jeometry the games people are playing 
and waiting on from USA Games use allot of that geometric math, and 
actually some of it is trig. I mean if people are having to much 
problems with angles and degrees I can certainly add in a newby mode for 
cardinal compass directions like north, south, east, west for those who 
can't seam to grasp the bearing system of degrees.


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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Hi, Nicol.
I don't believe Neo, aka Lucas, was speaking about you specifically. He 
was just throwing is two cents in about how some people don't spell 
check messages, check for grammer, and so on. I didn't see any 
indication the message was targeting you. Smile.
As for your message about James North that has long been forgotten as 
far as I know. That was ages ago, and had you not braught iit up again I 
wouldn't have even remembered it.
Cheers.



Nicol Oosthuizen wrote:
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Neo
> I apologize for my message.  I feel  I can cry of desperation. Neo, I
> didn't  hurt anyone on the list. My message didn't  had any spelling
> errors, perhaps grammatical errors. I'm a south African. My mother
> tongue is Afrikaans which is a foreign language, that's why I can't
> write perfect English.  And didn't the list guidelines  stipulate that
> on the list there is a wide variety of backgrounds which should be
> considered? You let me feel I'm too stupid to   explain my problems on a
> list.  Instead of jumping down and tell anyone: trek 2000 and stfc  is
> too difficult, I'm not buying it. I'm explaining exactly where I have
> the problem. Are you guys still cross with me about that message I sent
> about james north? I realize that was totally unreasonable of me to jump
> down about that  and  I already apologized for that. And I'm saying this
> again,  it seems to me as if my IQ is extremely low that's why I battle
> to understand something like degrees
>   


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Re: [Audyssey] STFC following ships question

2006-05-25 Thread Thomas Ward
Hi, Raul.
Yes, when autopilot is on and it is with in 10 light years of the target 
ship it will attempt to dock with it. The only way to avoid this is to 
take it off autopilot before it docks, and then put it on manual pilot.
Second, of all when you put Enterprise on autopilot for somewhere else 
it natually undocked from Defiant, or should have, so it could go 
wherever leaving defiant to do whatever.


Raul A. Gallegos wrote:
> In the last game I played I had the Defiant and Monarchy follow the 
> enterprise into Klingon space. What happened was that when the two ships 
> reach Enterprise they docked with it. Is this supposed to happen?
>
> The second thing which happened and I'm not sure is a bug or not is I 
> had the Enterprise head back to ds9. I had not changed the auto course 
> setting of Defiant yet when Enterprise left Defiant stayed put, drifting 
> and obviously not docked with Enterprise any more.
>
> My thoughts are as follows. I realize I could have missed this in the 
> manual but here goes.
>
> I set Defiant's auto pilot to follow Enterprise. When Defiant docked 
> with Enterprise the auto pilot was turned off. So when Enterprise left 
> then Defiant didn't follow it. However, if Defiant was docked would that 
> not mean that Enterprise dragged Defiant with her?
>
> So, in short, is one ship supposed to dock with another? And is the auto 
> pilot supposed to be set again when one ship reaches another? And if the 
> auto pilot is reset each time then using the follow command would not 
> really work when you want to have two ships patrolling the same area 
> because the auto pilot would be turned off each turn.
>
> Hope all this makes sense.
>
>   


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[Audyssey] FW: Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Guys, sorry. Now I realized that neo responded on ivan's post, not mine.
I really thought he responded to mine because I said my IQ is low and
because  Ivan didn't post an original question. He just replied to my
question by saying something about speed and degrees. Sorry for that!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Neo
Sent: 25 May 2006 08:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc

Hi Raul,
let me add my two cents to this observation.
I didn't want to bother at all firstly, but now, when you mentioned it 
yourself as a moderator, you gave me an excuse to throw a few of my
words 
your way. *grin*
I can perfectly imagine the situation. Lack of time to write everything 
properly and check your message before sending it out, too much lazyness
to 
use a spell checker or common sense to eliminate your constant grammar
and 
spelling problems, failure to look for and correct various typographical
and 
contextual errors that were made because of little or no attention paid
when 
writing your message. And last but not least, pretty often very little
or no 
knowledge of the problem. These are the most common factors that make
such 
mesages be, in my opinion. That's why I often skip a serious question. I

know that I don't have enough time or knowledge to answer it properly at
the 
moment. Sometimes, I also read through the rest of my inbox to see if 
someone else has already answered this better. If not, and if the
question 
still needs an urgent answer, I just try and do my best to answer only
after 
that.
It's certainly valuable that you want to help, but please try to realize
the 
potential confusion and misleading information of the questioner and
your 
own inability to be a real help, and if this is the case, then better
don'T 
reply at all than do even more damage or at least no good.
Anyway, this was just my opinion and an attempt for a potential well
meant 
hint. Sorry if it offended anyone, I just meant it as a frank and kind 
suggestion on what to improve.
Won't overflow the list with unnecessary stuff any more.
Thanks,
Lukas

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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Lol! I'm sure that would go over real well. I mean people are having 
problems understanding simple 2d concepts let alone going full 3d. 
Although, that would make things mor interesting.
I've been working on a possible 3d concept for SWJS, and now I am 
slightly wondering if that is to complicated for some folks.



Phil Vlasak wrote:
> Hi Dave,
> Yes there are 360 degrees in a flat plane of space but there are 720 degrees 
> in a three dimensional space.
> So you could be moving at 45 degrees on a flat plane in your x and y access 
> and also 180 degrees in the z access.
> So I think Tom should re-write his Star Trek game with this added dimension 
> added.
> And to play the game you would need a 6 speaker setup with one on the floor 
> and one over your head to here the above and below sounds.
> Smiles,
> Just kidding!
> Phil
>   


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[Audyssey] freedom millionaire

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


 I sent a message to [EMAIL PROTECTED], but I got no response.
I'm still now and then getting the error but it  doesn't tell me anymore
that level 13 is corrupt,  it says  level 0 is corrupt but that happens
very seldom.

But now I realize that there's only 4 question  sets with version 1.5.
There isn't a Disney set like with the previous version. And I really
like the Disney  questions.  How can I import the  Disney set from the
previous version to 1.5?

thanks

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Re: [Audyssey] stfc strategies

2006-05-25 Thread Thomas Ward
Hi, Lucas.
That's correct. The enemy AI has to make mistakes and fowel up 
sometimes, or the game would be unwinnable.

Neo wrote:
> HI Shaun,
> yes, that's right. I've also noticed the enemies do these perhaps a bit 
> stupid things. However, I think it's the only possible way you can even win 
> the game. If they didn't do this, then they would be better than most of the 
> gamers. :-)
> Can hardly imagine the game would still be possible to beat if they didn't 
> behave like that.
> Best wishes,
> Lukas
>   


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Re: [Audyssey] Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry  thom, I forgot to trim down this post.
Neo
I apologize for my message.  I feel  I can cry of desperation. Neo, I
didn't  hurt anyone on the list. My message didn't  had any spelling
errors, perhaps grammatical errors. I'm a south African. My mother
tongue is Afrikaans which is a foreign language, that's why I can't
write perfect English.  And didn't the list guidelines  stipulate that
on the list there is a wide variety of backgrounds which should be
considered? You let me feel I'm too stupid to   explain my problems on a
list.  Instead of jumping down and tell anyone: trek 2000 and stfc  is
too difficult, I'm not buying it. I'm explaining exactly where I have
the problem. Are you guys still cross with me about that message I sent
about james north? I realize that was totally unreasonable of me to jump
down about that  and  I already apologized for that. And I'm saying this
again,  it seems to me as if my IQ is extremely low that's why I battle
to understand something like degrees
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Neo
Sent: 25 May 2006 08:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc

Hi Raul,
let me add my two cents to this observation.
I didn't want to bother at all firstly, but now, when you mentioned it 
yourself as a moderator, you gave me an excuse to throw a few of my
words 
your way. *grin*
I can perfectly imagine the situation. Lack of time to write everything 
properly and check your message before sending it out, too much lazyness
to 
use a spell checker or common sense to eliminate your constant grammar
and 
spelling problems, failure to look for and correct various typographical
and 
contextual errors that were made because of little or no attention paid
when 
writing your message. And last but not least, pretty often very little
or no 
knowledge of the problem. These are the most common factors that make
such 
mesages be, in my opinion. That's why I often skip a serious question. I

know that I don't have enough time or knowledge to answer it properly at
the 
moment. Sometimes, I also read through the rest of my inbox to see if 
someone else has already answered this better. If not, and if the
question 
still needs an urgent answer, I just try and do my best to answer only
after 
that.
It's certainly valuable that you want to help, but please try to realize
the 
potential confusion and misleading information of the questioner and
your 
own inability to be a real help, and if this is the case, then better
don'T 
reply at all than do even more damage or at least no good.
Anyway, this was just my opinion and an attempt for a potential well
meant 
hint. Sorry if it offended anyone, I just meant it as a frank and kind 
suggestion on what to improve.
Won't overflow the list with unnecessary stuff any more.
Thanks,
Lukas

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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Neo
I apologize for my message.  I feel  I can cry of desperation. Neo, I
didn't  hurt anyone on the list. My message didn't  had any spelling
errors, perhaps grammatical errors. I'm a south African. My mother
tongue is Afrikaans which is a foreign language, that's why I can't
write perfect English.  And didn't the list guidelines  stipulate that
on the list there is a wide variety of backgrounds which should be
considered? You let me feel I'm too stupid to   explain my problems on a
list.  Instead of jumping down and tell anyone: trek 2000 and stfc  is
too difficult, I'm not buying it. I'm explaining exactly where I have
the problem. Are you guys still cross with me about that message I sent
about james north? I realize that was totally unreasonable of me to jump
down about that  and  I already apologized for that. And I'm saying this
again,  it seems to me as if my IQ is extremely low that's why I battle
to understand something like degrees
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Neo
Sent: 25 May 2006 08:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc

Hi Raul,
let me add my two cents to this observation.
I didn't want to bother at all firstly, but now, when you mentioned it 
yourself as a moderator, you gave me an excuse to throw a few of my
words 
your way. *grin*
I can perfectly imagine the situation. Lack of time to write everything 
properly and check your message before sending it out, too much lazyness
to 
use a spell checker or common sense to eliminate your constant grammar
and 
spelling problems, failure to look for and correct various typographical
and 
contextual errors that were made because of little or no attention paid
when 
writing your message. And last but not least, pretty often very little
or no 
knowledge of the problem. These are the most common factors that make
such 
mesages be, in my opinion. That's why I often skip a serious question. I

know that I don't have enough time or knowledge to answer it properly at
the 
moment. Sometimes, I also read through the rest of my inbox to see if 
someone else has already answered this better. If not, and if the
question 
still needs an urgent answer, I just try and do my best to answer only
after 
that.
It's certainly valuable that you want to help, but please try to realize
the 
potential confusion and misleading information of the questioner and
your 
own inability to be a real help, and if this is the case, then better
don'T 
reply at all than do even more damage or at least no good.
Anyway, this was just my opinion and an attempt for a potential well
meant 
hint. Sorry if it offended anyone, I just meant it as a frank and kind 
suggestion on what to improve.
Won't overflow the list with unnecessary stuff any more.
Thanks,
Lukas
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, May 25, 2006 6:33 PM
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc


> It's messages like this which really confuse the player who is trying
to
> understand. This is not at all how it works. Speed does not have to do
> with degrees. Further more there are only 360 degrees in a circle. 0
> degrees and 360 degrees point in the exact same direction. 


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Re: [Audyssey] sara

2006-05-25 Thread Sarah
I sent one with no respince as well, but I'll be quiet as I'm straying from 
the subject line. *g*
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 8:05 PM
Subject: Re: [Audyssey] sara


For the record I have sent 2 emails to ivan and no game no info noting.
At 05:41 AM 5/26/2006, you wrote:
>Hi Ivan,
>I am still curious about the game you wanted people to get from you.
>I ran into a few bugs that I could not work out easy in Sarah so I created 
>a
>little test game to try different things out. I finished the little game
>Monday and have been trying to get it to David Greenwood since then.
>If he approves I will put it out as a free game.
>But I won't tell you what it is about until you tell me about your game.
>
>If my calculations are correct I will have to change a few things before I
>can release the next Sarah beta.
>
>Smiles,
>Phil
>[EMAIL PROTECTED]
>
>- Original Message -
>From: "Ivan Fegundez" <[EMAIL PROTECTED]>
>To: "p c s games" <[EMAIL PROTECTED]>
>Cc: "gamers discussion list" 
>Sent: Thursday, May 25, 2006 12:10 PM
>Subject: [Audyssey] sara
>
>
> > Hi fill,  Have you made any updates to sara?
> >
> > Thanks
> > Ivan owner-moderator for e-ray games mailing list.
> > IF YOU HAVE not  joined my e-ray group, Join my group at:
> > http://www.smartgroups.com/e ray games
> > To join via  email, pleas let me know you want to join by send me a 
> > email
> > at:
> > [EMAIL PROTECTED]
> >
> >
> > ___
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>
>
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>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
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Re: [Audyssey] STFC following ships question

2006-05-25 Thread Dave
Hi,
What i do as kind of a workaround is say i want to send a fleet lead by 
enterprise to klingon space. I start enterprise out at say warp 5 or 6, then 
have whatever other ships i want to join go autopilot to her but at maximum 
warp. When they're within range of short range sensors i kick enterprise's 
speed up to say warp 7 or so, and have the other ships match course but at a 
slower speed say warp 6.5, so they keep up without autopilot. As i said it's 
a workaround, but it also divides the enemy's attention if i'm heading in to 
trouble most of the time if they destroy one ship because they concentrate 
on it i'll have one or two more to hit them back with.
Dave.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 11:09 PM
Subject: Re: [Audyssey] STFC following ships question


> thats a good point, tom probably can answer that but I at leas my
> self didn't think of that.
> You did a autopilot to dock a ship to a ship or station.
> I never thought that you could autopilot to 0 km and then follow the ship.
> At 07:10 AM 5/26/2006, you wrote:
>>In the last game I played I had the Defiant and Monarchy follow the
>>enterprise into Klingon space. What happened was that when the two ships
>>reach Enterprise they docked with it. Is this supposed to happen?
>>
>>The second thing which happened and I'm not sure is a bug or not is I
>>had the Enterprise head back to ds9. I had not changed the auto course
>>setting of Defiant yet when Enterprise left Defiant stayed put, drifting
>>and obviously not docked with Enterprise any more.
>>
>>My thoughts are as follows. I realize I could have missed this in the
>>manual but here goes.
>>
>>I set Defiant's auto pilot to follow Enterprise. When Defiant docked
>>with Enterprise the auto pilot was turned off. So when Enterprise left
>>then Defiant didn't follow it. However, if Defiant was docked would that
>>not mean that Enterprise dragged Defiant with her?
>>
>>So, in short, is one ship supposed to dock with another? And is the auto
>>pilot supposed to be set again when one ship reaches another? And if the
>>auto pilot is reset each time then using the follow command would not
>>really work when you want to have two ships patrolling the same area
>>because the auto pilot would be turned off each turn.
>>
>>Hope all this makes sense.
>>
>>--
>>Lying is an indispensable part of making life tolerable.
>> -- Bergan Evans
>>Raul A. Gallegos ... IliwSsmc
>>
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>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006
>
>
>
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Re: [Audyssey] rail racer

2006-05-25 Thread shaun everiss
it can be done but don't its sucky.
At 07:48 AM 5/26/2006, you wrote:
>Hi,
>Has anyone tested this game with a laptop touch pad?
>Karl
>- Original Message -
>From: "Che" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, May 25, 2006 11:17 AM
>Subject: Re: [Audyssey] rail racer
>
>
> >  Yup, everything is looking good for early June.
> >  I highly reccomend a mouse or joystick.  You can play the game with the
> > keyboard, and we have one person that is testing the game doing only
> > keyboard, but I personally think you get much better control with the
> > mouse.
> >  Additionally, my next game will be using the mouse, as will the three
> > titles I have planned for the future.
> >  Later,
> >  Che
> > Blind Adrenaline Simulations
> > Games by one of us, for all of us.
> > http://www.blindAdrenaline.com
> >
> > - Original Message -
> > From: "will" <[EMAIL PROTECTED]>
> > To: "gamers discussion list" 
> > Sent: Thursday, May 25, 2006 8:03 AM
> > Subject: [Audyssey] rail racer
> >
> >
> >> hi
> >>
> >> Just wondering, is everything still on schedule for early june release of
> >> rail racer chea?
> >> just wondering what up with updates, smiles
> >> all i need now is a laptop mouse
> >> regards, will
> >> ___
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> >>
> >
> >
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Re: [Audyssey] STFC following ships question

2006-05-25 Thread shaun everiss
thats a good point, tom probably can answer that but I at leas my 
self didn't think of that.
You did a autopilot to dock a ship to a ship or station.
I never thought that you could autopilot to 0 km and then follow the ship.
At 07:10 AM 5/26/2006, you wrote:
>In the last game I played I had the Defiant and Monarchy follow the
>enterprise into Klingon space. What happened was that when the two ships
>reach Enterprise they docked with it. Is this supposed to happen?
>
>The second thing which happened and I'm not sure is a bug or not is I
>had the Enterprise head back to ds9. I had not changed the auto course
>setting of Defiant yet when Enterprise left Defiant stayed put, drifting
>and obviously not docked with Enterprise any more.
>
>My thoughts are as follows. I realize I could have missed this in the
>manual but here goes.
>
>I set Defiant's auto pilot to follow Enterprise. When Defiant docked
>with Enterprise the auto pilot was turned off. So when Enterprise left
>then Defiant didn't follow it. However, if Defiant was docked would that
>not mean that Enterprise dragged Defiant with her?
>
>So, in short, is one ship supposed to dock with another? And is the auto
>pilot supposed to be set again when one ship reaches another? And if the
>auto pilot is reset each time then using the follow command would not
>really work when you want to have two ships patrolling the same area
>because the auto pilot would be turned off each turn.
>
>Hope all this makes sense.
>
>--
>Lying is an indispensable part of making life tolerable.
> -- Bergan Evans
>Raul A. Gallegos ... IliwSsmc
>
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Re: [Audyssey] sara

2006-05-25 Thread shaun everiss
For the record I have sent 2 emails to ivan and no game no info noting.
At 05:41 AM 5/26/2006, you wrote:
>Hi Ivan,
>I am still curious about the game you wanted people to get from you.
>I ran into a few bugs that I could not work out easy in Sarah so I created a
>little test game to try different things out. I finished the little game
>Monday and have been trying to get it to David Greenwood since then.
>If he approves I will put it out as a free game.
>But I won't tell you what it is about until you tell me about your game.
>
>If my calculations are correct I will have to change a few things before I
>can release the next Sarah beta.
>
>Smiles,
>Phil
>[EMAIL PROTECTED]
>
>- Original Message -
>From: "Ivan Fegundez" <[EMAIL PROTECTED]>
>To: "p c s games" <[EMAIL PROTECTED]>
>Cc: "gamers discussion list" 
>Sent: Thursday, May 25, 2006 12:10 PM
>Subject: [Audyssey] sara
>
>
> > Hi fill,  Have you made any updates to sara?
> >
> > Thanks
> > Ivan owner-moderator for e-ray games mailing list.
> > IF YOU HAVE not  joined my e-ray group, Join my group at:
> > http://www.smartgroups.com/e ray games
> > To join via  email, pleas let me know you want to join by send me a email
> > at:
> > [EMAIL PROTECTED]
> >
> >
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>Version: 7.1.394 / Virus Database: 268.7.1/348 - Release Date: 5/25/2006



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Re: [Audyssey] stfc strategies

2006-05-25 Thread shaun everiss
true.
There was a time in early alpha where the borg got set to high values 
and just couldn't be beaton.
At 05:36 AM 5/26/2006, you wrote:
>HI Shaun,
>yes, that's right. I've also noticed the enemies do these perhaps a bit
>stupid things. However, I think it's the only possible way you can even win
>the game. If they didn't do this, then they would be better than most of the
>gamers. :-)
>Can hardly imagine the game would still be possible to beat if they didn't
>behave like that.
>Best wishes,
>Lukas
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, May 25, 2006 9:17 AM
>Subject: Re: [Audyssey] stfc strategies
>
>
> > What I usualy do is dock at all stations and wait.
> > This may be a bit lazy but I have mannaged to destroy ships before.
> > I can aford losing 1 ship in the whole game as long as it aint defient.
> > Or at lest in the start.
> > Then I send 2 ships for the romulans, they seem to attack betwene 70
> > and 40 lightyears out So I can guess where they are.
> > The klingons are a problem, What will usualy happen is one ship will
> > be stroyed by the romulans during the attack.
> > If everything goes well I can send it with another ship excluding defient.
> > I shoot the klingons and previded I have not run into a base I have 2
> > ships left at the end of the game.
> > Once though I had to have 3 ships hit the klingons. Because of a base
> > and that still meant in the end I had one ship.
> > There are some stupid things the enemys will do.
> > Firstly they will attack one ship and continuing doing this till its
> > destroyed.
> > Sometimes they hit 2 ships if more of them but not often.
> > There is a slimb window for others to attack if in forces.
> > If an enemy vessel has fired disrupters once it will only fire torps
> > and thats that unless it cloaks and decloaks again.
>
>
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[Audyssey] chat time

2006-05-25 Thread Ken the Crazy
`There are three of us in the chat room at for-the-people.com waiting for yall

Ken Downey
president
DreamtechInteractive
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Re: [Audyssey] STFC questions and comments

2006-05-25 Thread shaun everiss
thats a point with the borg they don't exactly destroy ships.
So if the ship or base got isimilated you would have to destroy it 
and the cube.
Obviously the best way would to destroy the borg in one foul swoop.
At 01:29 AM 5/26/2006, you wrote:
>OK, after playing STFC a lot yesterday I have noticed some things and
>have a question or 2. I'll post them in separate paragraphs in case
>anyone wants to respond. By anyone it most likely will be Tom but of
>course anyone is welcome.
>
>1. If I understand correctly, shields are not implimented in the game
>fully yet correct? I never seem to be able to restock shields and they
>are either fully 100% there or are gone. The enemy's shields do seem to
>go down in percent though. So I'm mainly wondering about Federation
>ships.
>
>2. Is there a way that the cloaking menu can be taken out of all ships
>and star bases but only left in for the Defiant?
>
>3. Is there a way that only the ammount closest to the torpedos you
>have left will be shown in the menu? For example, when the Defiant is
>fully stocked it can only cary 90 Photon Torpedos. But when I want to
>use them I am still presented with the choices beyond 90. Also, let's
>take a starship. If they have used some of them and have say 30 torpedos
>left can the menus only show those options? This also happens with the
>phasers power to choose. All choices are shown even if you do not have
>that power.
>
>4. Can you make it so you can interrupt status reports? Let's say you
>are hearing the short range sensor status on an enemy you are attacking
>but you don't want to hear the whole thing. Is it possible to make it so
>you hit control or even esc key to get out of sensor scan menu and do
>something else?
>
>5. Is there a way you can make the Borg assimalate a ship or starbase so
>now you would have two enemies instead of one? I ask this because the
>Borg game is real easy to beat.
>
>That is all for now.
>
>--
> I made it a rule to forbear all direct contradictions to 
> the sentiments
>of others, and all positive assertion of my own.  I even forbade 
>myself the use
>of every word or expression in the language that imported a fixed 
>opinion, such
>as "certainly", "undoubtedly", etc.   I adopted instead of them "I conceive",
>"I apprehend", or "I imagine" a thing to be so or so; or "so it appears to me
>at present".
> When another asserted something that I thought an error, I denied
>myself the pleasure of contradicting him abruptly, and of showing him
>immediately some absurdity in his proposition.  In answering I began by
>observing that in certain cases or circumstances his opinion would be right,
>but in the present case there appeared or semed to me some difference, etc.
> I soon found the advantage of this change in my manner; the
>conversations I engaged in went on more pleasantly.  The modest way in which I
>proposed my opinions procured them a readier reception and less contradiction.
>I had less mortification when I was found to be in the wrong, and I 
>more easily
>prevailed with others to give up their mistakes and join with me when I
>happened to be in the right.
> -- Autobiography of Benjamin Franklin
>Raul A. Gallegos ... IliwSsmc
>
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Re: [Audyssey] STFC following ships question

2006-05-25 Thread allan thompson
Hi,
I agree that,  if it is possible,  in the future to make the  autopilot ship 
and autopilot  starbase command separate from docking with the ship or 
starbase. I realize tom said that changes to the menu wouldn't happen this 
time around, but it would be nice to have that control. Maybe a dock command 
when a proximity alert tells the player that the object to be docked with is 
in range.



The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion List" 
Sent: Thursday, May 25, 2006 3:10 PM
Subject: [Audyssey] STFC following ships question


> In the last game I played I had the Defiant and Monarchy follow the
> enterprise into Klingon space. What happened was that when the two ships
> reach Enterprise they docked with it. Is this supposed to happen?
>
> The second thing which happened and I'm not sure is a bug or not is I
> had the Enterprise head back to ds9. I had not changed the auto course
> setting of Defiant yet when Enterprise left Defiant stayed put, drifting
> and obviously not docked with Enterprise any more.
>
> My thoughts are as follows. I realize I could have missed this in the
> manual but here goes.
>
> I set Defiant's auto pilot to follow Enterprise. When Defiant docked
> with Enterprise the auto pilot was turned off. So when Enterprise left
> then Defiant didn't follow it. However, if Defiant was docked would that
> not mean that Enterprise dragged Defiant with her?
>
> So, in short, is one ship supposed to dock with another? And is the auto
> pilot supposed to be set again when one ship reaches another? And if the
> auto pilot is reset each time then using the follow command would not
> really work when you want to have two ships patrolling the same area
> because the auto pilot would be turned off each turn.
>
> Hope all this makes sense.
>
> -- 
> Lying is an indispensable part of making life tolerable.
> -- Bergan Evans
> Raul A. Gallegos ... IliwSsmc
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] rail racer

2006-05-25 Thread Neo
HI,
yes, I have (right, I'm one of the testers) and I can tell you it's a true 
nightmare. I've never learned how to use a touchpad properly but it seems as 
if my Synaptics Touchpad sends button clicks to the game if your finger is 
located in a certain spot. This was causing situations like a sudden 
deceleration or shifting a gear down when you were at top speed and at a 
perfect state to win the race... A touchpad just doesn't seem to be made for 
actions like playing games.
I had to buy an USB mouse but as everyone on this list says, they're really 
pretty cheap.
Hope this helps,
Lukas
- Original Message - 
From: "Karl" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 9:48 PM
Subject: Re: [Audyssey] rail racer


> Hi,
> Has anyone tested this game with a laptop touch pad?
> Karl 


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Re: [Audyssey] rail racer

2006-05-25 Thread Karl
Hi,
Has anyone tested this game with a laptop touch pad?
Karl
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 11:17 AM
Subject: Re: [Audyssey] rail racer


>  Yup, everything is looking good for early June.
>  I highly reccomend a mouse or joystick.  You can play the game with the
> keyboard, and we have one person that is testing the game doing only
> keyboard, but I personally think you get much better control with the 
> mouse.
>  Additionally, my next game will be using the mouse, as will the three
> titles I have planned for the future.
>  Later,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us.
> http://www.blindAdrenaline.com
>
> - Original Message - 
> From: "will" <[EMAIL PROTECTED]>
> To: "gamers discussion list" 
> Sent: Thursday, May 25, 2006 8:03 AM
> Subject: [Audyssey] rail racer
>
>
>> hi
>>
>> Just wondering, is everything still on schedule for early june release of
>> rail racer chea?
>> just wondering what up with updates, smiles
>> all i need now is a laptop mouse
>> regards, will
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>
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Re: [Audyssey] sara

2006-05-25 Thread Ivan Fegundez
Yeh the last thing I herd from gma games was the knew release  of sod.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via  email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]


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[Audyssey] STFC following ships question

2006-05-25 Thread Raul A. Gallegos
In the last game I played I had the Defiant and Monarchy follow the 
enterprise into Klingon space. What happened was that when the two ships 
reach Enterprise they docked with it. Is this supposed to happen?

The second thing which happened and I'm not sure is a bug or not is I 
had the Enterprise head back to ds9. I had not changed the auto course 
setting of Defiant yet when Enterprise left Defiant stayed put, drifting 
and obviously not docked with Enterprise any more.

My thoughts are as follows. I realize I could have missed this in the 
manual but here goes.

I set Defiant's auto pilot to follow Enterprise. When Defiant docked 
with Enterprise the auto pilot was turned off. So when Enterprise left 
then Defiant didn't follow it. However, if Defiant was docked would that 
not mean that Enterprise dragged Defiant with her?

So, in short, is one ship supposed to dock with another? And is the auto 
pilot supposed to be set again when one ship reaches another? And if the 
auto pilot is reset each time then using the follow command would not 
really work when you want to have two ships patrolling the same area 
because the auto pilot would be turned off each turn.

Hope all this makes sense.

-- 
Lying is an indispensable part of making life tolerable.
-- Bergan Evans
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] sara

2006-05-25 Thread meeping necdet
Yes that'd be cool haven't heard anything from gma games or pcs for a while
now.


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Re: [Audyssey] stfc strategies

2006-05-25 Thread Raul A. Gallegos
Thanks to the below message I was able to get further in the easy 
difficulty. I took Defiant, Enterprise and Monarchy to the turtle heads 
space also known as the Klingons. Since in this game play ds9 was 
closest to the spoonheads Also known as the Cardies, I had Selaya and 
Sovern head there. My first three thips were able to take out 2 romulans 
and 3 klingons and only lost one ship. The last two ships were able to 
defend ds9 against 4 spoonhead ships and only lost one ship. The 
original ones sent to Klingon space headed back to ds9 but that is when 
I used up all my moves.

I feel better about this game already and am a definite customer of it 
when it comes out. Playing this leads me to something I observed as a 
possible bug but I'll write that in another message .


Thomas Ward said the following on Thu, May 25, 2006 at 10:12:00AM -0400:
> Hi, Raul.
> There are three Neutral zones in the game, but I haven't ever gotten 
> around to updating the game to alert you when you entered one of them. 
> There is one that runs from the middle of c1 through c3, another that 
> runs from a3 through c3, and one that runs from c3 through e3.
> As of 1.0 beta 1 two enemy ships of each race will patrol those neutral 
> zones, but won't cross them. The rest of the enemy ships will invade 
> Federation space.

-- 
It takes two to tell the truth: one to speak and one to hear.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] sara

2006-05-25 Thread Yohandy
That would be fun. Yes, I'm also wondering about the game. I sent you a 
request for it, but never got an answer.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, May 25, 2006 1:41 PM
Subject: Re: [Audyssey] sara


> Hi Ivan,
> I am still curious about the game you wanted people to get from you.
> I ran into a few bugs that I could not work out easy in Sarah so I created 
> a
> little test game to try different things out. I finished the little game
> Monday and have been trying to get it to David Greenwood since then.
> If he approves I will put it out as a free game.
> But I won't tell you what it is about until you tell me about your game.
>
> If my calculations are correct I will have to change a few things before I
> can release the next Sarah beta.
>
> Smiles,
> Phil
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Ivan Fegundez" <[EMAIL PROTECTED]>
> To: "p c s games" <[EMAIL PROTECTED]>
> Cc: "gamers discussion list" 
> Sent: Thursday, May 25, 2006 12:10 PM
> Subject: [Audyssey] sara
>
>
>> Hi fill,  Have you made any updates to sara?
>>
>> Thanks
>> Ivan owner-moderator for e-ray games mailing list.
>> IF YOU HAVE not  joined my e-ray group, Join my group at:
>> http://www.smartgroups.com/e ray games
>> To join via  email, pleas let me know you want to join by send me a email
>> at:
>> [EMAIL PROTECTED]
>>
>>
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>
>
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Neo
Hi Raul,
let me add my two cents to this observation.
I didn't want to bother at all firstly, but now, when you mentioned it 
yourself as a moderator, you gave me an excuse to throw a few of my words 
your way. *grin*
I can perfectly imagine the situation. Lack of time to write everything 
properly and check your message before sending it out, too much lazyness to 
use a spell checker or common sense to eliminate your constant grammar and 
spelling problems, failure to look for and correct various typographical and 
contextual errors that were made because of little or no attention paid when 
writing your message. And last but not least, pretty often very little or no 
knowledge of the problem. These are the most common factors that make such 
mesages be, in my opinion. That's why I often skip a serious question. I 
know that I don't have enough time or knowledge to answer it properly at the 
moment. Sometimes, I also read through the rest of my inbox to see if 
someone else has already answered this better. If not, and if the question 
still needs an urgent answer, I just try and do my best to answer only after 
that.
It's certainly valuable that you want to help, but please try to realize the 
potential confusion and misleading information of the questioner and your 
own inability to be a real help, and if this is the case, then better don'T 
reply at all than do even more damage or at least no good.
Anyway, this was just my opinion and an attempt for a potential well meant 
hint. Sorry if it offended anyone, I just meant it as a frank and kind 
suggestion on what to improve.
Won't overflow the list with unnecessary stuff any more.
Thanks,
Lukas
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, May 25, 2006 6:33 PM
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc


> It's messages like this which really confuse the player who is trying to
> understand. This is not at all how it works. Speed does not have to do
> with degrees. Further more there are only 360 degrees in a circle. 0
> degrees and 360 degrees point in the exact same direction. 


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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Phil Vlasak
Hi Dave,
Yes there are 360 degrees in a flat plane of space but there are 720 degrees 
in a three dimensional space.
So you could be moving at 45 degrees on a flat plane in your x and y access 
and also 180 degrees in the z access.
So I think Tom should re-write his Star Trek game with this added dimension 
added.
And to play the game you would need a 6 speaker setup with one on the floor 
and one over your head to here the above and below sounds.
Smiles,
Just kidding!
Phil


- Original Message - 
From: "Dave" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 12:41 PM
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc


> Hello,
>Let me take a shot at explaining degrees. Think of it like this, your
> ship starts out in the center of a circle. Now that circle is divided both
> horizontally and vertically in the center so you have four areas of it, 
> your
> centerpoint is the place where those two lines come together. Now there 
> are
> 360 degrees in that circle and they're in little ticks around it. Ok, your
> in the center, ahead of you is zero, to the right is 90, behind you is 180
> and to the left is 270. Another way to think of this and tom correct me if
> i've got this map wrong is federation space is in this circle to the lower
> left 180 to 270 from you, cardassian space is 270 to 360, which puts it
> right above federation space. Klingon space is to the right of that, 0 to
> 90, and romulan territory is under that, 90 to 180. Now say you wanted to
> move to klingon space, assuming my approximation of all this is right
> anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative
> and say you set out from the centerpoint of this circle, note in stfc your
> not in the center your in federation space, on a course of 045, and you 
> hit
> contact with a klingon warship. He decloaks and attacks you from say let's
> make this simple and say 075 that means he's 30 degrees to the right of 
> your
> ship firing at you.
>I hope i didn't just massively confuse someone and sorry for my bad
> descriptors and it's really hard to see this in my head and describe it
> without something to track on.
> HTH
> Dave.
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, May 25, 2006 11:20 AM
> Subject: Re: [Audyssey] the degree concept in trek 2000 and stc
>
>
>> Uh, 379? What math teacher did you have? There is only 360 degrees in a
>> complete circle. Grin.
>>
>>
>> Ivan Fegundez wrote:
>>> Let's put it like this. I wood explain  it like this. When  you turn
>>> write,
>>> you're  degrees increeses. When you turn left, you're speed decreeses.
>>> there
>>> are 379 totel. Get it?
>>>
>>> Thanks
>>> Ivan owner-moderator for e-ray games mailing list.
>>> IF YOU HAVE not  joined my e-ray group, Join my group at:
>>> http://www.smartgroups.com/e ray games
>>> To join via  email, pleas let me know you want to join by send me a 
>>> email
>>> at:
>>> [EMAIL PROTECTED]
>>>
>>>
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>>>
>>>
>>
>>
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Re: [Audyssey] sara

2006-05-25 Thread Phil Vlasak
Hi Ivan,
I am still curious about the game you wanted people to get from you.
I ran into a few bugs that I could not work out easy in Sarah so I created a 
little test game to try different things out. I finished the little game 
Monday and have been trying to get it to David Greenwood since then.
If he approves I will put it out as a free game.
But I won't tell you what it is about until you tell me about your game.

If my calculations are correct I will have to change a few things before I 
can release the next Sarah beta.

Smiles,
Phil
[EMAIL PROTECTED]

- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "p c s games" <[EMAIL PROTECTED]>
Cc: "gamers discussion list" 
Sent: Thursday, May 25, 2006 12:10 PM
Subject: [Audyssey] sara


> Hi fill,  Have you made any updates to sara?
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
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Re: [Audyssey] stfc strategies

2006-05-25 Thread Neo
HI Shaun,
yes, that's right. I've also noticed the enemies do these perhaps a bit 
stupid things. However, I think it's the only possible way you can even win 
the game. If they didn't do this, then they would be better than most of the 
gamers. :-)
Can hardly imagine the game would still be possible to beat if they didn't 
behave like that.
Best wishes,
Lukas
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 9:17 AM
Subject: Re: [Audyssey] stfc strategies


> What I usualy do is dock at all stations and wait.
> This may be a bit lazy but I have mannaged to destroy ships before.
> I can aford losing 1 ship in the whole game as long as it aint defient.
> Or at lest in the start.
> Then I send 2 ships for the romulans, they seem to attack betwene 70
> and 40 lightyears out So I can guess where they are.
> The klingons are a problem, What will usualy happen is one ship will
> be stroyed by the romulans during the attack.
> If everything goes well I can send it with another ship excluding defient.
> I shoot the klingons and previded I have not run into a base I have 2
> ships left at the end of the game.
> Once though I had to have 3 ships hit the klingons. Because of a base
> and that still meant in the end I had one ship.
> There are some stupid things the enemys will do.
> Firstly they will attack one ship and continuing doing this till its 
> destroyed.
> Sometimes they hit 2 ships if more of them but not often.
> There is a slimb window for others to attack if in forces.
> If an enemy vessel has fired disrupters once it will only fire torps
> and thats that unless it cloaks and decloaks again.


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[Audyssey] New SAPI voices

2006-05-25 Thread Phil Vlasak
Hi Folks,
I just listened to some new character SAPI voices that sound interesting and 
may be good for games from NextUp:
Cepstral® Voices
Character Voices  (only $6.99 each)
Shouting: Shouty US English Character Voice
Whispering: Whispery US English Character Voice
Evil: Damien Character Voice
Dog barking: Dog Character Voice
High born female: Duchess Character Voice

http://www.nextup.com/Cepstral.html


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Re: [Audyssey] A STFC suggestion

2006-05-25 Thread Thomas Ward
Hmmm... Interesting. I must have added it at some point and forgot to 
list it in the status menu.
Petr Bláha wrote:
> When i press v key in status menu, i hear name of active ship or starbase.
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, May 25, 2006 8:46 AM
> Subject: Re: [Audyssey] A STFC suggestion
>
>
>   
>> Hi, Ron.
>> That doesn't sound like it would be to hard to add. Although, currently
>> I believe full status will announce the active starship or starbase I
>> realise few want to listen to the entire status report just for a ship
>> name. I'll see what I can do.
>>
>>
>>
>> Ron Schamerhorn wrote:
>> 
>>> Hi Tom
>>>
>>>   After playing around a fair bit with stfc I was wondering if it's at 
>>> all
>>> possible to implament a keystroke in the game to tell you which ship/base
>>> you are presently playing.  Since part of the game is indeed strategy
>>> something like this could be useful.
>>>
>>>
>>> A thought
>>> Ron
>>>
>>>
>>> ___
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>
>
>
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Hi, Dave.
You got the Klingons and Romulans backwards. Romulans are at 045, and 
Klingons are at 090. So if you laid in a heading of 045 you would be on 
a course for Romulan space. Of course, that all depends on your point of 
origen, but generally speaking it will take you to that sector of space.

Dave wrote:
> Hello,
> Let me take a shot at explaining degrees. Think of it like this, your 
> ship starts out in the center of a circle. Now that circle is divided both 
> horizontally and vertically in the center so you have four areas of it, your 
> centerpoint is the place where those two lines come together. Now there are 
> 360 degrees in that circle and they're in little ticks around it. Ok, your 
> in the center, ahead of you is zero, to the right is 90, behind you is 180 
> and to the left is 270. Another way to think of this and tom correct me if 
> i've got this map wrong is federation space is in this circle to the lower 
> left 180 to 270 from you, cardassian space is 270 to 360, which puts it 
> right above federation space. Klingon space is to the right of that, 0 to 
> 90, and romulan territory is under that, 90 to 180. Now say you wanted to 
> move to klingon space, assuming my approximation of all this is right 
> anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative 
> and say you set out from the centerpoint of this circle, note in stfc your 
> not in the center your in federation space, on a course of 045, and you hit 
> contact with a klingon warship. He decloaks and attacks you from say let's 
> make this simple and say 075 that means he's 30 degrees to the right of your 
> ship firing at you.
> I hope i didn't just massively confuse someone and sorry for my bad 
> descriptors and it's really hard to see this in my head and describe it 
> without something to track on.
> HTH
> Dave.
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
> 
> Sent: Thursday, May 25, 2006 11:20 AM
> Subject: Re: [Audyssey] the degree concept in trek 2000 and stc
>
>
>   
>> Uh, 379? What math teacher did you have? There is only 360 degrees in a
>> complete circle. Grin.
>>
>>
>> Ivan Fegundez wrote:
>> 
>>> Let's put it like this. I wood explain  it like this. When  you turn 
>>> write,
>>> you're  degrees increeses. When you turn left, you're speed decreeses. 
>>> there
>>> are 379 totel. Get it?
>>>
>>> Thanks
>>> Ivan owner-moderator for e-ray games mailing list.
>>> IF YOU HAVE not  joined my e-ray group, Join my group at:
>>> http://www.smartgroups.com/e ray games
>>> To join via  email, pleas let me know you want to join by send me a email
>>> at:
>>> [EMAIL PROTECTED]
>>>
>>>
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>>> any subscription changes via the web.
>>>
>>>
>>>
>>>   
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>   


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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Ivan Fegundez
Sari, I was half  asleep when I wrote that message. I know that speed does
not have to do with degrees. Sari.

Thanks
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Dave
Hello,
Let me take a shot at explaining degrees. Think of it like this, your 
ship starts out in the center of a circle. Now that circle is divided both 
horizontally and vertically in the center so you have four areas of it, your 
centerpoint is the place where those two lines come together. Now there are 
360 degrees in that circle and they're in little ticks around it. Ok, your 
in the center, ahead of you is zero, to the right is 90, behind you is 180 
and to the left is 270. Another way to think of this and tom correct me if 
i've got this map wrong is federation space is in this circle to the lower 
left 180 to 270 from you, cardassian space is 270 to 360, which puts it 
right above federation space. Klingon space is to the right of that, 0 to 
90, and romulan territory is under that, 90 to 180. Now say you wanted to 
move to klingon space, assuming my approximation of all this is right 
anywhere from 0 to 90 and you'd hit klingon space, so i'll be conservative 
and say you set out from the centerpoint of this circle, note in stfc your 
not in the center your in federation space, on a course of 045, and you hit 
contact with a klingon warship. He decloaks and attacks you from say let's 
make this simple and say 075 that means he's 30 degrees to the right of your 
ship firing at you.
I hope i didn't just massively confuse someone and sorry for my bad 
descriptors and it's really hard to see this in my head and describe it 
without something to track on.
HTH
Dave.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, May 25, 2006 11:20 AM
Subject: Re: [Audyssey] the degree concept in trek 2000 and stc


> Uh, 379? What math teacher did you have? There is only 360 degrees in a
> complete circle. Grin.
>
>
> Ivan Fegundez wrote:
>> Let's put it like this. I wood explain  it like this. When  you turn 
>> write,
>> you're  degrees increeses. When you turn left, you're speed decreeses. 
>> there
>> are 379 totel. Get it?
>>
>> Thanks
>> Ivan owner-moderator for e-ray games mailing list.
>> IF YOU HAVE not  joined my e-ray group, Join my group at:
>> http://www.smartgroups.com/e ray games
>> To join via  email, pleas let me know you want to join by send me a email
>> at:
>> [EMAIL PROTECTED]
>>
>>
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>>
>>
>>
>
>
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Raul A. Gallegos
It's messages like this which really confuse the player who is trying to 
understand. This is not at all how it works. Speed does not have to do 
with degrees. Further more there are only 360 degrees in a circle. 0 
degrees and 360 degrees point in the exact same direction.


Ivan said the following on Thu, May 25, 2006 at 08:45:14AM -0600:
> Let's put it like this. I wood explain  it like this. When  you turn  write,
> you're  degrees increeses. When you turn left, you're speed decreeses. there
> are 379 totel. Get it?

-- 
The great secret in life ... [is] not to open your letters for a fortnight.
At the expiration of that period you will find that nearly all of them have
answered themselves.
-- Arthur Binstead
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] A STFC suggestion

2006-05-25 Thread Raul A. Gallegos
Ivan. Can you please either quote the one message you are replying to or 
at least paraphrase what you are replying to? Your below message does 
not make sense.

Ivan said the following on Thu, May 25, 2006 at 09:58:12AM -0600:
> Uh, you're point?

-- 
"But officer, I was only trying to gain enough speed so I could coast
to the nearest gas station."
Raul A. Gallegos ... IliwSsmc

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[Audyssey] sara

2006-05-25 Thread Ivan Fegundez
Hi fill,  Have you made any updates to sara?

Thanks
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Re: [Audyssey] A STFC suggestion

2006-05-25 Thread Ivan Fegundez
Uh, you're point?

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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Ivan Fegundez
> Darn! I ment 359! Sari!
> 
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] A STFC suggestion

2006-05-25 Thread Petr Bláha
When i press v key in status menu, i hear name of active ship or starbase.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 8:46 AM
Subject: Re: [Audyssey] A STFC suggestion


> Hi, Ron.
> That doesn't sound like it would be to hard to add. Although, currently
> I believe full status will announce the active starship or starbase I
> realise few want to listen to the entire status report just for a ship
> name. I'll see what I can do.
>
>
>
> Ron Schamerhorn wrote:
>> Hi Tom
>>
>>   After playing around a fair bit with stfc I was wondering if it's at 
>> all
>> possible to implament a keystroke in the game to tell you which ship/base
>> you are presently playing.  Since part of the game is indeed strategy
>> something like this could be useful.
>>
>>
>> A thought
>> Ron
>>
>>
>> ___
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>>
>>
>>
>
>
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Ivan Fegundez
> Yeh, I suck  at math. Lol.
> 
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Uh, 379? What math teacher did you have? There is only 360 degrees in a 
complete circle. Grin.


Ivan Fegundez wrote:
> Let's put it like this. I wood explain  it like this. When  you turn  write,
> you're  degrees increeses. When you turn left, you're speed decreeses. there
> are 379 totel. Get it?
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
> To join via  email, pleas let me know you want to join by send me a email
> at:
> [EMAIL PROTECTED]
>
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Re: [Audyssey] rail racer

2006-05-25 Thread Che
  Yup, everything is looking good for early June.
  I highly reccomend a mouse or joystick.  You can play the game with the 
keyboard, and we have one person that is testing the game doing only 
keyboard, but I personally think you get much better control with the mouse.
  Additionally, my next game will be using the mouse, as will the three 
titles I have planned for the future.
  Later,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com

- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Thursday, May 25, 2006 8:03 AM
Subject: [Audyssey] rail racer


> hi
>
> Just wondering, is everything still on schedule for early june release of 
> rail racer chea?
> just wondering what up with updates, smiles
> all i need now is a laptop mouse
> regards, will
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Re: [Audyssey] rail racer

2006-05-25 Thread Ivan Fegundez
Yeh, I akst the same thing yesterday,  He sed that yeh, still on track.

Thanks
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Ivan Fegundez
Let's put it like this. I wood explain  it like this. When  you turn  write,
you're  degrees increeses. When you turn left, you're speed decreeses. there
are 379 totel. Get it?

Thanks
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Re: [Audyssey] STFC questions and comments

2006-05-25 Thread Thomas Ward
Hi, Raul.
I have included your questions with my answers below so I can answer 
each individually.

1. If I understand correctly, shields are not implimented in the game
fully yet correct?

You can restock shields at any time provided two things. You have enough 
power in your warp core to boost them, and the shield generators 
themselves are not damaged.

2. Is there a way that the cloaking menu can be taken out of all ships
and star bases but only left in for the Defiant?

Um, I suppose that could be done with allot more extra work to rewrite 
the way that menu functions.
At the moment I have put a freeze on new feature requests as I am in the 
faze of debugging it and getting it sold by mid summer.
After it is released I would consider features like that for 1.2.

3. Is there a way that only the ammount closest to the torpedos you
have left will be shown in the menu? For example, when the Defiant is
fully stocked it can only cary 90 Photon Torpedos. But when I want to
use them I am still presented with the choices beyond 90.

Ouch, that would take a long while to add. It can be done, but it would 
have to check which ship station was active and then figure out how many 
weapons were left.
I will strongly consider this one for the next major release certainly. 
As for this release I don't have time to go back and rewrite how the 
menus work to check for all that stuff.

4. Can you make it so you can interrupt status reports?

I've been attempting to do that. The way the speech was written it makes 
it very difficult to  interupt the speech when there is several calls to 
the speech class and shut all the awaiting calls down. I'm not sure 
weather or not that is going to get fixed before 1.0 or not as this has 
been a constant problem I haven't come up with a sutable answer for yet.

5. Is there a way you can make the Borg assimalate a ship or starbase so
now you would have two enemies instead of one? I ask this because the
Borg game is real easy to beat.

Well, yeah,  it is possible. However, I would classify that as feature 
request, and something to put in the todo release for version x.x.
Smile.


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Re: [Audyssey] stfc strategies

2006-05-25 Thread Thomas Ward
Hi, Raul.
There are three Neutral zones in the game, but I haven't ever gotten 
around to updating the game to alert you when you entered one of them. 
There is one that runs from the middle of c1 through c3, another that 
runs from a3 through c3, and one that runs from c3 through e3.
As of 1.0 beta 1 two enemy ships of each race will patrol those neutral 
zones, but won't cross them. The rest of the enemy ships will invade 
Federation space.

Raul A. Gallegos wrote:
> Hello Tom, thanks for this. I'm assuming the neutral zone is area c3? Is 
> this correct?
>
>
> Thomas Ward said the following on Thu, May 25, 2006 at 02:37:31AM -0400:
>   
>> Hi, Raul.
>> At this time you can not detect any cloaked vessel in STFC so you have 
>> to guess what there first opening moves will be. Usually, by now you 
>> probably can guess what that is.
>> 
>
>   


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Re: [Audyssey] coordinates and degrees

2006-05-25 Thread Thomas Ward
Hi, Nicol.
Ok, as for being at 315 degrees and you turn right 45 degrees you will 
be facing North again. That is true.
Now, as for your question about 36-36, and 33 33 you got it backwards. 
If you are at 36 36 and your enemy is at 33 33 he is 225 degrees from 
you. If you are at 33 33 and your enemy is at 36 36 he is 45 degrees 
from you.
You also got the travel wrong. Understand you have two axis. The X 
access runs from left to right. The y axis runs from bottom to top. Ok, 
so far?
So if you are traveling North, 0 degrees, it would run like 33 34, 33 
35, 33 36, etc. If you are traveling East, 90 degrees, it would run like 
34 33, 35 33, 36 33, etc.
If you are facing West, 270 degrees, it runs like 32 33, 31 33, 30 33, 
29 33, etc.
Ok, did that help?


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[Audyssey] a suggestion for jim's monopoly game

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI jim

I enjoy your monopoly game a lot. I enjoy all the new boards added. One
thing I picked up: you have a key in your game to tell the time; I think
it's f4. I notice that the time spoken is a few minutes ahead of my
computer's time.

It  would be nice if all  your games can  tell the time.

thanks

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Re: [Audyssey] stfc strategies

2006-05-25 Thread Raul A. Gallegos
Hello Tom, thanks for this. I'm assuming the neutral zone is area c3? Is 
this correct?


Thomas Ward said the following on Thu, May 25, 2006 at 02:37:31AM -0400:
> Hi, Raul.
> At this time you can not detect any cloaked vessel in STFC so you have 
> to guess what there first opening moves will be. Usually, by now you 
> probably can guess what that is.

-- 
The three questions of greatest concern are -- 1. Is it attractive?
2. Is it amusing?  3. Does it know its place?
-- Fran Lebowitz, "Metropolitan Life"
Raul A. Gallegos ... IliwSsmc

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[Audyssey] STFC questions and comments

2006-05-25 Thread Raul A. Gallegos
OK, after playing STFC a lot yesterday I have noticed some things and 
have a question or 2. I'll post them in separate paragraphs in case 
anyone wants to respond. By anyone it most likely will be Tom but of 
course anyone is welcome.

1. If I understand correctly, shields are not implimented in the game 
fully yet correct? I never seem to be able to restock shields and they 
are either fully 100% there or are gone. The enemy's shields do seem to 
go down in percent though. So I'm mainly wondering about Federation 
ships.

2. Is there a way that the cloaking menu can be taken out of all ships 
and star bases but only left in for the Defiant?

3. Is there a way that only the ammount closest to the torpedos you 
have left will be shown in the menu? For example, when the Defiant is 
fully stocked it can only cary 90 Photon Torpedos. But when I want to 
use them I am still presented with the choices beyond 90. Also, let's 
take a starship. If they have used some of them and have say 30 torpedos 
left can the menus only show those options? This also happens with the 
phasers power to choose. All choices are shown even if you do not have 
that power.

4. Can you make it so you can interrupt status reports? Let's say you 
are hearing the short range sensor status on an enemy you are attacking 
but you don't want to hear the whole thing. Is it possible to make it so 
you hit control or even esc key to get out of sensor scan menu and do 
something else?

5. Is there a way you can make the Borg assimalate a ship or starbase so 
now you would have two enemies instead of one? I ask this because the 
Borg game is real easy to beat.

That is all for now.

-- 
I made it a rule to forbear all direct contradictions to the sentiments
of others, and all positive assertion of my own.  I even forbade myself the use
of every word or expression in the language that imported a fixed opinion, such
as "certainly", "undoubtedly", etc.   I adopted instead of them "I conceive",
"I apprehend", or "I imagine" a thing to be so or so; or "so it appears to me
at present".
When another asserted something that I thought an error, I denied
myself the pleasure of contradicting him abruptly, and of showing him
immediately some absurdity in his proposition.  In answering I began by
observing that in certain cases or circumstances his opinion would be right,
but in the present case there appeared or semed to me some difference, etc.
I soon found the advantage of this change in my manner; the
conversations I engaged in went on more pleasantly.  The modest way in which I
proposed my opinions procured them a readier reception and less contradiction.
I had less mortification when I was found to be in the wrong, and I more easily
prevailed with others to give up their mistakes and join with me when I
happened to be in the right.
-- Autobiography of Benjamin Franklin
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Moderator's Note: spam spam spam subject lines

2006-05-25 Thread Raul A. Gallegos
No problem Tom. If it means the games will be out sooner than later if I 
moderate the list 80% of the time leaving you 20% I'm all for it 
. I've begun to really dig STFC. At first I admit I was not sure 
but ...


Thomas Ward said the following on Thu, May 25, 2006 at 02:55:57AM -0400:
> Hi, Raul.
> Thanks for that note. I also was about to say something on this, but 
> been busy with Monty, and STFC so didn't get to it.
> I'm in full agreement the spam tags need to be dropped from the subject. 
> I actually got a complaint about this from another user who actually 
> thought the messages were spam when they are  not.

-- 
To criticize the incompetent is easy; it is more difficult to criticize
the competent.
Raul A. Gallegos ... IliwSsmc

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[Audyssey] To Charles, Was, Moderator's Note on spam

2006-05-25 Thread Raul A. Gallegos
Charles. The latest messages with the word Spam in the subject line were 
about making the STFC manual in text and/or html format instead of rtf. 
In short, Tom Ward agrees to make the format change I think probably to 
text and others were chiming in to either offer assistance or 
suggestions.


Charles Rivard said the following on Thu, May 25, 2006 at 05:59:48AM -0700:
> Dang.  In order to go through over 900 unread Emails quickly, I judge them 
> by subject line.  These weren't spam?  Well, they're gone because of the 
> subject line.  Oh well, that's why the subject line is important.  Now I 
> wonder what I've been missing?

-- 
The minute a man is convinced that he is interesting, he isn't.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] rail racer

2006-05-25 Thread Raul A. Gallegos
You can get a $5 or $10 usb mouse at Wal-mart of all places. Not optical 
in all cases but even if you can find an optical one that should work. 
Most mice now-a-days are all usb with a usb2ps2 converter so you get 
both in one so it will fit your needs.


will said the following on Thu, May 25, 2006 at 02:03:45PM +0100:
> all i need now is a laptop mouse

-- 
Only a fool has no doubts.
Raul A. Gallegos ... IliwSsmc

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[Audyssey] rail racer

2006-05-25 Thread will
hi

Just wondering, is everything still on schedule for early june release of rail 
racer chea?
just wondering what up with updates, smiles
all i need now is a laptop mouse
regards, will
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Re: [Audyssey] Moderator's Note: spam spam spam subject lines

2006-05-25 Thread Charles Rivard
Dang.  In order to go through over 900 unread Emails quickly, I judge them 
by subject line.  These weren't spam?  Well, they're gone because of the 
subject line.  Oh well, that's why the subject line is important.  Now I 
wonder what I've been missing?


- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 24, 2006 2:58 PM
Subject: [Audyssey] Moderator's Note: spam spam spam subject lines


> Can folks please fix subject lines? It's not a lot to ask that the word
> "Spam" be taken out. I realize some anti-spam solutions tag the subject
> lines. But if the messages are obviously not spam then either whitelist
> this mailing list or fix the subject lines. This one here is rather
> silly seeing is how there is two spam words in the one subject line.
>
>
> Richard Bennett said the following on Wed, May 24, 2006 at 
> 04:40:15PM -0400:
>> oh ok then, I was just offering to help you out. Just trying to help is 
>> all,
>> lol. Plus it would give me experience on how to write user manuals for
>> games, lol.
>> BEAN
>
> --
> Raul A. Gallegos ... IliwSsmc
>
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[Audyssey] coordinates and degrees

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI  Thomas

Thanks a lot for that explanation!  So the degree change with  each 45
degrees. So if I'm at 315 degrees and I turn another 45 degrees I'm
again back at north?

But now something else  which is unclear to me: the similarity between
degrees and coordinates. How do I understand this? The manual says:  If
I'm at 33 33 and my enemy is at 36 36 he's 225 degrees, in other words,
south west from me. I  tend to get confused with coordinates. IN shades
of doom when I walk one step ahead I'm on 1 2 1 3 etc. Until I have come
to the end of the  vertical axis.  If the  sod maze is for example 100
by 70 units big  and I walk ahead I go 1 1 1 2 until I get to 1 70. then
if I walk one more step ahead it becomes 2 1 2 2 until 2 70 until I'm at
the end of the maze100 70. So if I take this example of 33 33  and
36  36. If my ship moves vertically  from  33  33 to  34 33  it's moving
north isn't it. If my ship is moving horizontally  from 33 33 to 33 34
then it's moving west. So in other words if I want to go to my enemy who
is at 36 36 I first move 3 units ahead 33 34 33 35 33 36.   That's going
north. Then I go: 34 36 35 36 and 36 36 that's going west. So in  other
words, I'm actually going north west. But now the manual says  that my
enemy is  225 degrees from me which is south west. This confuses me. If
you can just give me more clarity on how I can understand how
coordinates and degrees interact that would be greatful!

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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Hi, Shaun.
Correction 45 degrees is North-East. Remember each major compass 
direction is every 90 degree angle 0, 90, 180, 270, 360.
Every miner compass direction is every 45 degree angle 45, 135, 225, 315.
All other degrees in between are just precision on which direction you 
want to go.


shaun everiss wrote:
> if It helps you nickel I never understood degrees that well.
> I know its part of a circle, 0 is north 360 is also north.
> 180 is south
> 45 is east and 90 is in betwene but I  go by ranges most of the time.
> If an enemy is 40 lightyears away and I adjust to what the scanners 
> say and it gets to 30 but then I make a incorect adjustment and it 
> gets further then I know I have made a mistake.
> However if i had to manually put stuff in I would be stumped.
> At 07:51 PM 5/25/2006, you wrote:
>
>   
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> 
>> I want to make sure if a star wars game is really the thing for me
>> before I purchase trek 2000 or stc. I want to clear the problems i
>> experience while playin the demo of trek 2000. My big problem is: I
>> don't understand how degrees works. I was never taught degrees in
>> school. I feel so desperate about it. When I don't  understand
>> something, I sometimes feel my IQ is  extremely low. Anyway, let me tell
>> you how I understand degrees then you can correct me. The manual said: 0
>> degrees is  straight up or north, 90 degrees is to the right or west,
>> 180 is down or south and 270 is left or east.  Ok, now my compus is
>> showing 270 degrees. If I want to move ahead again, how do I go from
>> here. 0 is north or up. I don't understand.  So in other words, if I'm
>> moving my ship 89 degrees does that mean that I moved up or north? Is it
>> correct that from 0 to 89 degrees I'm moving my ship north, then from 90
>> to 179 I'm moving  right or west , and then from 181 to 270 I move down
>> or south? Then from 270 to 360 I move north again.
>>
>> It really confuses me. I know 360 degrees is a  circle. When playing
>> the demo of sod, that is quite clear to me. If I turn my character 180
>> degrees that's a half circle. I just turned the other way. But when
>> moving my ship it's really tricky. How do I compare degrees with units
>> in space. Say for instance my ship is at 1 1. If I move my ship till it
>> is on unit 89 1. 89  for  vertical, 1 for horizontal. Since 90 degrees
>> is   right or west, does it mean that I can only go  north from units 1
>> 1 to 89 1?
>>
>> I don't understand what the manual says: 225 degrees is as many units of
>> space down as it is units of space to the left?
>>
>> 270 degrees is to  the left. 180 is down, 270 plus 180 doesn't give me
>> 225. It is  much more than 225. It's even more than a complete circle,
>> it gives me 450. So what does it mean, 225 is as many units  to the left
>> as it is units of space down?
>>
>> I would appreciate clarity on this!
>>
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>
>
>
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>   


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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Thomas Ward
Hi, Nicol.
Using degrees for navigation is called the bearing system, and is used 
by every military in the world. There is actually two types relative and 
fixed bearings, but for the game purposes I only used fixed bearings. 
This is how it works.

At 0 degrees you are do North. As you move right clockwise your degrees 
increase and you are turning towards the East. At 45 degrees you are 
exactly North-East, and when you reach 90 you are do east. If you 
continue turning right you will begin to turn South. At 135 degrees you 
are now South-East. Finally, when you hit 180 degrees you are facing a 
direction of South. As you continue turning right at 225 you are at 
South-West, and at 270 you are West. At 315 you are at North-/West.
If you turn left the bearings are the same except they are in reverse 
315 is North-West, 270 is West, and so on.
So what happens if you are at 15 degrees. Well, you are very close to do 
North, but you are just a little East of North. It is kind of a 
North-North-East direction.
Let's say you are at the center of the Federation galaxy, and want to 
attack the Romulans. The center of there Empire is about 45 degrees from 
your location. So you would lay in a course of 045, 45 degrees, and set 
your warp speed and you would be lined up with there Empire. Of course, 
when playing you are not going to be exact so you may have to lay in a 
miner course correction a little left or right here and there to aim 
strait and true.
In my game STFC there is an autopilot option for each starsystem. This 
means the starship will align you perfectly with the enemy starsystem 
and do manual course corrections for you.



Nicol Oosthuizen wrote:
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> I want to make sure if a star wars game is really the thing for me
> before I purchase trek 2000 or stc. I want to clear the problems i
> experience while playin the demo of trek 2000. My big problem is: I
> don't understand how degrees works. I was never taught degrees in
> school. I feel so desperate about it. When I don't  understand
> something, I sometimes feel my IQ is  extremely low. Anyway, let me tell
> you how I understand degrees then you can correct me. The manual said: 0
> degrees is  straight up or north, 90 degrees is to the right or west,
> 180 is down or south and 270 is left or east.  Ok, now my compus is
> showing 270 degrees. If I want to move ahead again, how do I go from
> here. 0 is north or up. I don't understand.  So in other words, if I'm
> moving my ship 89 degrees does that mean that I moved up or north? Is it
> correct that from 0 to 89 degrees I'm moving my ship north, then from 90
> to 179 I'm moving  right or west , and then from 181 to 270 I move down
> or south? Then from 270 to 360 I move north again.  
>
> It really confuses me. I know 360 degrees is a  circle. When playing
> the demo of sod, that is quite clear to me. If I turn my character 180
> degrees that's a half circle. I just turned the other way. But when
> moving my ship it's really tricky. How do I compare degrees with units
> in space. Say for instance my ship is at 1 1. If I move my ship till it
> is on unit 89 1. 89  for  vertical, 1 for horizontal. Since 90 degrees
> is   right or west, does it mean that I can only go  north from units 1
> 1 to 89 1?
>
> I don't understand what the manual says: 225 degrees is as many units of
> space down as it is units of space to the left?
>
> 270 degrees is to  the left. 180 is down, 270 plus 180 doesn't give me
> 225. It is  much more than 225. It's even more than a complete circle,
> it gives me 450. So what does it mean, 225 is as many units  to the left
> as it is units of space down?
>
> I would appreciate clarity on this!
>
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Re: [Audyssey] stfc strategies

2006-05-25 Thread Thomas Ward
Hi, Shaun.
The reason the enemies don't fire disruptors again immediately is do to 
the fact they are recharging them, and like you it takes several moves 
to recharge unless of course they have good reason to recharge them quickly.


shaun everiss wrote:
> What I usualy do is dock at all stations and wait.
> This may be a bit lazy but I have mannaged to destroy ships before.
> I can aford losing 1 ship in the whole game as long as it aint defient.
> Or at lest in the start.
> Then I send 2 ships for the romulans, they seem to attack betwene 70 
> and 40 lightyears out So I can guess where they are.
> The klingons are a problem, What will usualy happen is one ship will 
> be stroyed by the romulans during the attack.
> If everything goes well I can send it with another ship excluding defient.
> I shoot the klingons and previded I have not run into a base I have 2 
> ships left at the end of the game.
> Once though I had to have 3 ships hit the klingons. Because of a base 
> and that still meant in the end I had one ship.
> There are some stupid things the enemys will do.
> Firstly they will attack one ship and continuing doing this till its 
> destroyed.
> Sometimes they hit 2 ships if more of them but not often.
> There is a slimb window for others to attack if in forces.
> If an enemy vessel has fired disrupters once it will only fire torps 
> and thats that unless it cloaks and decloaks again.
> At 06:37 PM 5/25/2006, you wrote:
>   
>> Hi, Raul.
>> At this time you can not detect any cloaked vessel in STFC so you have
>> to guess what there first opening moves will be. Usually, by now you
>> probably can guess what that is.
>>
>> S
>> P
>> O
>> I
>> L
>> E
>> R
>>
>> The cloaked vessels especially the Klingon ships are the most dangerous
>> in the opening moves of the enemies attack plan take them out asap, and
>> if you can get the two ones across the neutral zone early on you will
>> have a better chanse in succeeding winning the game.
>> The Cardassians can be seen coming and if they are pretty far out yet
>> you have a Window of time to take out Klingons.
>>
>>
>>
>> Raul A. Gallegos wrote:
>> 
>>> OK. I admit I like strategy games but I'm still having a hard time with
>>> divising a good one for stfc. What I've been doing is sending 2 ships to
>>> each station and the last one keeping it between the two stations to try
>>> and lend a hand if needed. I almost always lose one of the stations due
>>> to those turtle heads, the Klingons decloking right at the front door of
>>> the station and getting rid of it. I sometimes manage to kill off one or
>>> two of the ships but not always.
>>>
>>> Is there any way of detecting them so they don't just show up?
>>>
>>>
>>>   
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>> any subscription changes via the web.
>>
>>
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>> Checked by AVG Free Edition.
>> Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006
>> 
>
>
>
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Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread shaun everiss
if It helps you nickel I never understood degrees that well.
I know its part of a circle, 0 is north 360 is also north.
180 is south
45 is east and 90 is in betwene but I  go by ranges most of the time.
If an enemy is 40 lightyears away and I adjust to what the scanners 
say and it gets to 30 but then I make a incorect adjustment and it 
gets further then I know I have made a mistake.
However if i had to manually put stuff in I would be stumped.
At 07:51 PM 5/25/2006, you wrote:

>NB: This email and its contents are subject to our email legal notice
>which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
>
>I want to make sure if a star wars game is really the thing for me
>before I purchase trek 2000 or stc. I want to clear the problems i
>experience while playin the demo of trek 2000. My big problem is: I
>don't understand how degrees works. I was never taught degrees in
>school. I feel so desperate about it. When I don't  understand
>something, I sometimes feel my IQ is  extremely low. Anyway, let me tell
>you how I understand degrees then you can correct me. The manual said: 0
>degrees is  straight up or north, 90 degrees is to the right or west,
>180 is down or south and 270 is left or east.  Ok, now my compus is
>showing 270 degrees. If I want to move ahead again, how do I go from
>here. 0 is north or up. I don't understand.  So in other words, if I'm
>moving my ship 89 degrees does that mean that I moved up or north? Is it
>correct that from 0 to 89 degrees I'm moving my ship north, then from 90
>to 179 I'm moving  right or west , and then from 181 to 270 I move down
>or south? Then from 270 to 360 I move north again.
>
>It really confuses me. I know 360 degrees is a  circle. When playing
>the demo of sod, that is quite clear to me. If I turn my character 180
>degrees that's a half circle. I just turned the other way. But when
>moving my ship it's really tricky. How do I compare degrees with units
>in space. Say for instance my ship is at 1 1. If I move my ship till it
>is on unit 89 1. 89  for  vertical, 1 for horizontal. Since 90 degrees
>is   right or west, does it mean that I can only go  north from units 1
>1 to 89 1?
>
>I don't understand what the manual says: 225 degrees is as many units of
>space down as it is units of space to the left?
>
>270 degrees is to  the left. 180 is down, 270 plus 180 doesn't give me
>225. It is  much more than 225. It's even more than a complete circle,
>it gives me 450. So what does it mean, 225 is as many units  to the left
>as it is units of space down?
>
>I would appreciate clarity on this!
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006



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[Audyssey] the degree concept in trek 2000 and stc

2006-05-25 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


I want to make sure if a star wars game is really the thing for me
before I purchase trek 2000 or stc. I want to clear the problems i
experience while playin the demo of trek 2000. My big problem is: I
don't understand how degrees works. I was never taught degrees in
school. I feel so desperate about it. When I don't  understand
something, I sometimes feel my IQ is  extremely low. Anyway, let me tell
you how I understand degrees then you can correct me. The manual said: 0
degrees is  straight up or north, 90 degrees is to the right or west,
180 is down or south and 270 is left or east.  Ok, now my compus is
showing 270 degrees. If I want to move ahead again, how do I go from
here. 0 is north or up. I don't understand.  So in other words, if I'm
moving my ship 89 degrees does that mean that I moved up or north? Is it
correct that from 0 to 89 degrees I'm moving my ship north, then from 90
to 179 I'm moving  right or west , and then from 181 to 270 I move down
or south? Then from 270 to 360 I move north again.  

It really confuses me. I know 360 degrees is a  circle. When playing
the demo of sod, that is quite clear to me. If I turn my character 180
degrees that's a half circle. I just turned the other way. But when
moving my ship it's really tricky. How do I compare degrees with units
in space. Say for instance my ship is at 1 1. If I move my ship till it
is on unit 89 1. 89  for  vertical, 1 for horizontal. Since 90 degrees
is   right or west, does it mean that I can only go  north from units 1
1 to 89 1?

I don't understand what the manual says: 225 degrees is as many units of
space down as it is units of space to the left?

270 degrees is to  the left. 180 is down, 270 plus 180 doesn't give me
225. It is  much more than 225. It's even more than a complete circle,
it gives me 450. So what does it mean, 225 is as many units  to the left
as it is units of space down?

I would appreciate clarity on this!

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Re: [Audyssey] stfc strategies

2006-05-25 Thread shaun everiss
What I usualy do is dock at all stations and wait.
This may be a bit lazy but I have mannaged to destroy ships before.
I can aford losing 1 ship in the whole game as long as it aint defient.
Or at lest in the start.
Then I send 2 ships for the romulans, they seem to attack betwene 70 
and 40 lightyears out So I can guess where they are.
The klingons are a problem, What will usualy happen is one ship will 
be stroyed by the romulans during the attack.
If everything goes well I can send it with another ship excluding defient.
I shoot the klingons and previded I have not run into a base I have 2 
ships left at the end of the game.
Once though I had to have 3 ships hit the klingons. Because of a base 
and that still meant in the end I had one ship.
There are some stupid things the enemys will do.
Firstly they will attack one ship and continuing doing this till its destroyed.
Sometimes they hit 2 ships if more of them but not often.
There is a slimb window for others to attack if in forces.
If an enemy vessel has fired disrupters once it will only fire torps 
and thats that unless it cloaks and decloaks again.
At 06:37 PM 5/25/2006, you wrote:
>Hi, Raul.
>At this time you can not detect any cloaked vessel in STFC so you have
>to guess what there first opening moves will be. Usually, by now you
>probably can guess what that is.
>
>S
>P
>O
>I
>L
>E
>R
>
>The cloaked vessels especially the Klingon ships are the most dangerous
>in the opening moves of the enemies attack plan take them out asap, and
>if you can get the two ones across the neutral zone early on you will
>have a better chanse in succeeding winning the game.
>The Cardassians can be seen coming and if they are pretty far out yet
>you have a Window of time to take out Klingons.
>
>
>
>Raul A. Gallegos wrote:
> > OK. I admit I like strategy games but I'm still having a hard time with
> > divising a good one for stfc. What I've been doing is sending 2 ships to
> > each station and the last one keeping it between the two stations to try
> > and lend a hand if needed. I almost always lose one of the stations due
> > to those turtle heads, the Klingons decloking right at the front door of
> > the station and getting rid of it. I sometimes manage to kill off one or
> > two of the ships but not always.
> >
> > Is there any way of detecting them so they don't just show up?
> >
> >
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.7.1/347 - Release Date: 5/24/2006



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