Re: [Audyssey] Site updates

2006-06-05 Thread meeping necdet
So it's available elsewhere. So if there's a problem with one method of
retrieving the cars and tracks, they've somewhere else to go for them.

Regards,

Damien


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Re: [Audyssey] Judgment Day Audio Demonstration

2006-06-05 Thread Richard Sherman
Hi,
I reviewed the trailer yesterday and it sounds really good. Keep up the good 
work. Whenever you get it ready for release is just fine with me. Can't wait 
to try out the demo.

Rich

  - Original Message - 
  From: Yohandy
  To: Gamers Discussion list
  Sent: Sunday, June 04, 2006 8:36 AM


  I agree. the game sounds totally awesome. My only suggestion though, is to
  make it a bit tougher. From the trailer alone, it sounded quite simple. 
What
  I'm really excited about is the trophy system. that's something never
  implemented in an audio game, and I'm looking forward to it.
  I'm also wondering, how many levels will the game  contain?
  Keep it up man.
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Re: [Audyssey] Site updates

2006-06-05 Thread djc
Thanks Damien. I appreciate your work.


*** REPLY SEPARATOR  ***

On 6/5/2006 at 10:47 PM meeping necdet wrote:

>I am pleased to announce that the topspeed section of the site is now up.
>
>It includes all the cars included on the ftp, and you can also submit your
>own tracks and cars to me for inclusion if you wish. There are also a few
>little pieces of software for topspeed, such as a trackmaker, and a random
>trackmaker.
>
>Please visit http://x-sight.brandoncole.net/topspeed.php and tell me what
>you think.
>
>Regards,
>
>Damien.
>
>
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 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
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 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

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Re: [Audyssey] Site updates

2006-06-05 Thread Liam
just curious.  Why are you reinventing the wheel.  Topspeed has it's own 
community site with all the tracks.
I like the concept of a track editor, but. why repost stuff that is already 
there?

- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, June 05, 2006 4:47 PM
Subject: [Audyssey] Site updates


>I am pleased to announce that the topspeed section of the site is now up.
>
> It includes all the cars included on the ftp, and you can also submit your
> own tracks and cars to me for inclusion if you wish. There are also a few
> little pieces of software for topspeed, such as a trackmaker, and a random
> trackmaker.
>
> Please visit http://x-sight.brandoncole.net/topspeed.php and tell me what
> you think.
>
> Regards,
>
> Damien.
>
>
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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[Audyssey] Site updates

2006-06-05 Thread meeping necdet
I am pleased to announce that the topspeed section of the site is now up.

It includes all the cars included on the ftp, and you can also submit your
own tracks and cars to me for inclusion if you wish. There are also a few
little pieces of software for topspeed, such as a trackmaker, and a random
trackmaker.

Please visit http://x-sight.brandoncole.net/topspeed.php and tell me what
you think.

Regards,

Damien.


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Re: [Audyssey] help with sod

2006-06-05 Thread shaun everiss
push f8 insert the messages from 1 to 8 well you can insert any wafer 
just make sure it responds to the msg
At 05:04 AM 6/6/2006, you wrote:
>Hi all, I need help with shades  of doomb. I am on level 9,  and I cant
>figger  out the contrul box. I cant  get the sequence write. Can yall help?
>
>Thanks
>Ivan owner-moderator for e-ray games mailing list.
>IF YOU HAVE not  joined my e-ray group, go to:
>www.yahoogroups.com
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>[EMAIL PROTECTED]
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Re: [Audyssey] Judgement Day Audio Demonstration

2006-06-05 Thread Liam
funny thing is.  The guy who does the voice of commander Ather is named 
Ather.  lol

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, June 05, 2006 7:40 AM
Subject: Re: [Audyssey] Judgement Day Audio Demonstration


>A sure tipoff of whether we will like him or not.  Who did the voice??
> - Original Message - 
> From: "Liam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, June 04, 2006 11:12 PM
> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>
>
>> ya.  He's a jerk.  yall aren't gonna like him much.  lol
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, June 05, 2006 12:01 AM
>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>
>>
>>> Did you say "un/? fortunately??"  Hmm.
>>> - Original Message - 
>>> From: "Liam" <[EMAIL PROTECTED]>
>>> To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> 
>>> Sent: Sunday, June 04, 2006 7:04 PM
>>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>>
>>>
 like I pointed out in the demo.  There is a lot that will be changing.
 I
 will have the sound issues fixed.
 Plus, you will be hearing plenty of Commander Ather.  unfortunately.
 lol.

 - Original Message - 
 From: "Chris Frahm" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, June 04, 2006 8:18 PM
 Subject: Re: [Audyssey] Judgement Day Audio Demonstration


> Hi gamers!
> What's up this Sunday?  Hope your doing great!
> About Judgement Day ominous title, gives me the shivers.
> Seriously,
> sounds cool.  Some suggestions:
> 1. Do we get to hear the mighty Athier speak?  I mean if he's the
> supreme
> evil wouldn't he taunt us a little?  Or say he'll vanquish the Allies
> or
> something?  Or is he so evil his power and corruptedness speaks for
> itself?
> 2. The base when it makes repairs, gives you nukes etc., I can't hear
> it
> well enough to distinguish  what it's saying.  Can you make it louder,
> clearer, something?
> 3. Along those same lines, can you have a louder sound for the
> airplanes?
> Couldn't pick them up on my speakers + subwolfer.  Maybe a wwII
> airplane?
> Always loved those motor sounds.
> 4. if you die how is judgement done to you.  Are thereenslaved nations
> under
> the thumb of tyrony?  Does the world blow up?  What happens?  I mean,
> this
> is Judgement Day so something spectacular should happen if:
> a. you lose
> or
> b: you win in which case I was expecting more for an ending than game
> over.
> *grins*
> Maybe too high of expectations, if in which case I apologize.  Am
> psyched
> about the game and it sounds fun as hell.  Let me at 'em!
> Chris
>
>
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Re: [Audyssey] help with sod

2006-06-05 Thread Raul A. Gallegos
As it is, I did get a little flack for doing areas 7 and 8. Some felt I 
should have stopped at 5 or 6 because by 6 especially you see all 
monsters of the game.

Thomas Ward said the following on Mon, Jun 05, 2006 at 03:40:45PM -0400:
> Hi, Ivan.
> Actually, I for one am glad he did not reveal area 9. He gave you 8 
> areas already 9 should be a suprise. If he gave you area 9 then the 
> point of playing the game would be pointless. Smile.
> Especially, I might add fighting the boss is the best part of playing 
> the game. If he gave away to many pointers of killing the boss then a 
> person might read it, kill the boss, and win without even trying.

-- 
When in doubt, do it.  It's much easier to apologize than to get permission.
-- Grace Murray Hopper
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] help with sod

2006-06-05 Thread Thomas Ward
Hi, Ivan.
Actually, I for one am glad he did not reveal area 9. He gave you 8 
areas already 9 should be a suprise. If he gave you area 9 then the 
point of playing the game would be pointless. Smile.
Especially, I might add fighting the boss is the best part of playing 
the game. If he gave away to many pointers of killing the boss then a 
person might read it, kill the boss, and win without even trying.


Ivan Fegundez wrote:
> Oh, and one mor thing, shame on you raul  for not doing a recording for
> level 9. That's why I got the  walk throo for in the first place!
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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Re: [Audyssey] help with sod

2006-06-05 Thread Thomas Ward
Hi, Ivan.
That is what the messages on the walls in each area is for. They spell 
out what wafer goes in each slot.


Ivan Fegundez wrote:
> Hi all, I need help with shades  of doomb. I am on level 9,  and I cant
> figger  out the contrul box. I cant  get the sequence write. Can yall help?
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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> any subscription changes via the web.
>
>
>   


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[Audyssey] SuperDog Bone hunt version 1.1 uploaded

2006-06-05 Thread Jason SW
Hello,
Version 1.1 of SuperDog's Bone Hunt has been uploaded. The link is as 
follows:
http://www.j-zone.info/pcs/sbh11.exe
This file will be available until June 11. The old version will still be 
available, but only until June 9.

Jason. 



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Re: [Audyssey] help with sod

2006-06-05 Thread Raul A. Gallegos
Charles. That is it exactly. As it is, I did not even do hardly any 
talking in areas 7 and 8. Besides which, had I done a walkthrough for 
area 9 it still would not help because of the fact the wafers are needed 
in a different order each new game played.

Charles Rivard said the following on Mon, Jun 05, 2006 at 11:10:01AM -0700:
> I'm glad he did not do a walk through for level 9.  That would be one! huge! 
> spoiler.

-- 
Whenever people agree with me I always feel I must be wrong.
-- Oscar Wilde
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] rail racer

2006-06-05 Thread Che
  Hi Will,
  Still on track for a release in the next ten days if nothing goes wrong.
  Later,
  Che

- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Monday, June 05, 2006 7:53 AM
Subject: [Audyssey] rail racer


> hi chea
>
> Is rail racer out soon, i'm waiting gripping my mouse ready to start up 
> the engines and kick your ass, smiles
> good luck with release, we'll all be paused over our donwlaod links soon,s 
> miles
> regards, will
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Re: [Audyssey] help with sod

2006-06-05 Thread Charles Rivard
I'm glad he did not do a walk through for level 9.  That would be one! huge! 
spoiler.
- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Monday, June 05, 2006 10:30 AM
Subject: Re: [Audyssey] help with sod


> Oh, and one mor thing, shame on you raul  for not doing a recording for
> level 9. That's why I got the  walk throo for in the first place!
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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> 



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Re: [Audyssey] help with sod

2006-06-05 Thread Ivan Fegundez
Oh, and one mor thing, shame on you raul  for not doing a recording for
level 9. That's why I got the  walk throo for in the first place!

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] help with sod

2006-06-05 Thread Raul A. Gallegos
s
p
o
i
l
e
r

s
p
a
c
e

Throughout the game on each level is a message. You need these messages 
which tell you what colors go in which slot of the control box. That is 
the only way you an successfully shut down the experiment. Each time you 
play the game the order is randomized so no one here can tell you in 
what order they go.

Ivan said the following on Mon, Jun 05, 2006 at 11:04:36AM -0600:
> Hi all, I need help with shades  of doomb. I am on level 9,  and I cant
> figger  out the contrul box. I cant  get the sequence write. Can yall help?

-- 
When you jump for joy, beware that no-one moves the ground from beneath
your feet.
-- Stanislaw Lem, "Unkempt Thoughts"
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Cribbage

2006-06-05 Thread brenda green
Hi, I've passed on your message to the developer of the game. I'm sure he'll 
get back to you. If you don't hear from him in a couple  days though, send 
me a message and let me know. 


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[Audyssey] Cribbage

2006-06-05 Thread arwen
Hello,
I would like to get a copy of the accessible cribbage game. I have attempted
to email the address in order to receive it.
When I did, my email bounced back.
Is there another way I can receive a copy of this game?
Thanks very much,
Arwen

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[Audyssey] help with sod

2006-06-05 Thread Ivan Fegundez
Hi all, I need help with shades  of doomb. I am on level 9,  and I cant
figger  out the contrul box. I cant  get the sequence write. Can yall help?

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] Judgement Day Audio Demonstration

2006-06-05 Thread Neo
If he's a bigger jerk than x1, then I'm not even attempting to play the 
thing. LOL
Just kiding.
Take care,
Lukas
- Original Message - 
From: "Liam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, June 05, 2006 8:12 AM
Subject: Re: [Audyssey] Judgement Day Audio Demonstration


> ya.  He's a jerk.  yall aren't gonna like him much.  lol
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, June 05, 2006 12:01 AM
> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>
>
>> Did you say "un/? fortunately??"  Hmm.
>> - Original Message - 
>> From: "Liam" <[EMAIL PROTECTED]>
>> To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Sunday, June 04, 2006 7:04 PM
>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>
>>
>>> like I pointed out in the demo.  There is a lot that will be changing. 
>>> I
>>> will have the sound issues fixed.
>>> Plus, you will be hearing plenty of Commander Ather.  unfortunately.
>>> lol.
>>>
>>> - Original Message - 
>>> From: "Chris Frahm" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, June 04, 2006 8:18 PM
>>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>>
>>>
 Hi gamers!
 What's up this Sunday?  Hope your doing great!
 About Judgement Day ominous title, gives me the shivers.
 Seriously,
 sounds cool.  Some suggestions:
 1. Do we get to hear the mighty Athier speak?  I mean if he's the
 supreme
 evil wouldn't he taunt us a little?  Or say he'll vanquish the Allies 
 or
 something?  Or is he so evil his power and corruptedness speaks for
 itself?
 2. The base when it makes repairs, gives you nukes etc., I can't hear 
 it
 well enough to distinguish  what it's saying.  Can you make it louder,
 clearer, something?
 3. Along those same lines, can you have a louder sound for the
 airplanes?
 Couldn't pick them up on my speakers + subwolfer.  Maybe a wwII
 airplane?
 Always loved those motor sounds.
 4. if you die how is judgement done to you.  Are thereenslaved nations
 under
 the thumb of tyrony?  Does the world blow up?  What happens?  I mean,
 this
 is Judgement Day so something spectacular should happen if:
 a. you lose
 or
 b: you win in which case I was expecting more for an ending than game
 over.
 *grins*
 Maybe too high of expectations, if in which case I apologize.  Am
 psyched
 about the game and it sounds fun as hell.  Let me at 'em!
 Chris


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>>
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> __ Informace od NOD32 1.1454 (20060321) __
>
> Tato zprava byla proverena antivirovym systemem NOD32.
> http://www.nod32.cz
>
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Re: [Audyssey] Self-voicing games versus screen-reader based games

2006-06-05 Thread Thomas Ward
Hi, Ken and all.
You braught up some good points. I find Eloquence, Dectalk, etc fine for 
doing day to day tasks, but put it in something like STFC, and it would 
ruin the environment I attempted to build. What I did is used Kate, and 
then edited her voice to sound something like the Enterprise computer, 
or as close as I could get. The voice is far superior to anything I 
could get on a screen reader even if I used Kate  without the editing. 
I've demoed STFC before sighted people, and they can not believe the 
quality of the voice sinthesis used for that game.
Another game, Troopenum, used actual human speech for self-voicing. 
Justin and Dan did an outstanding job on that game, and the self-voicing 
is top notch.
Besides the possability of superior speech I eventually want to break in 
to other operating systems with my games. Mono for example allows 
porting of C# .net applications from one platform to another. I can 
concievably write a new input and audio backend for the games and port 
to FreeBSD, Mac, Linux, etc.. Java is another highly portable language 
although it's multimedia features leave much to be desired.
The fact is if I build in self-voicing in to the games it won't matter 
on if the person has Jaws, gnopernicus, Window Eyes, Orca, etc. It will 
be universally accessible everywhere.
Even as I write this I am currently downloading FreeBSD 6.1 because I 
have heard it has some accessibility improvements over Linux 
distributions that are out there. If so I may switch from Linux to 
FreeBSD for my open source Unix-like operating system, and I would like 
my projects to be as cross platform and portable as possible to and from 
Windows, and to and from Linux.
 In todays technology front free operating systems such as FreeBSD and 
Linux haven't touched much of the blind market yet, but as the cost of 
living goes up, price of Windows software is harder to keep up, someday 
down the road I can see more blind computer users looking for lower cost 
alternatives such as Linux or FreeBSD.



Ken the Crazy wrote:
> First off, if I sound a bit tactless, please forgive me as I have been 
> severely sick for a few days now, but I feel I need to make some points on 
> the issue of which is better, self-voicing games, or games that use screen 
> readers.
> I'm so tired of screen reader based games.  We're already bound to screen 
> readers for everything else as it is, so why should we have to have crappy 
> voice synthesizers in our games too?  It's like saying, "okay kiddies, how 
> do you want your yummy carrots today--raw, chopped, sliced and diced, deep 
> fried, pickled, boiled, or have you thought of a nice new way to cook them?"
> Any way you make 'em, they're still carrots, and any time you make games 
> with voice synthesizers you have that metallic element added.  In Tank 
> Commander, the AT&T synths were not used often, and it was like a computer 
> was guiding you, and that fit perfectly with what the game is like.  David 
> did the other voices himself.
> Voice synthesis technology is a very important facet of life as a blind 
> person, but I am beginning to gag on the taste of them as it were.  If you 
> can find a truly remarkable synthesizer, one you would actually want to use 
> in a game, be sure that most computers would be too slow to have that synch 
> and Jaws working together.  It's funny, but the other day I heard some 
> sighted people complaining about voice synths.  They didn't even know it was 
> a voice synth, someone just came up and said, "what's wrong with that 
> lady--she sounds messed up on something."
> "No," I replied, "that's a voice synthesizer."
>
> Now Kate and Paul, the voices from Neospeech, far outrank Natural Voices and 
> other other synth company's voices to date, but I'd rather you use SAPI to 
> make them work than to have JAWS read them.  For one thing, most of us only 
> have the 40 minute demo.  For another, some don't have jaws.  They have 
> window eyes or Hal, so why tailor make a game for one or two synth programs 
> when SAPI can do it all?  As far as reviewing information, the use of the 
> function keys works very well, as in Jim Kitchen's text to Speech hangman. 
> If such keys were made standard from one game to another, and from one 
> company to another, you'd learn each game very rapidly, as you would already 
> know the special hot keys  You wouldn't have to adjust the voice, because 
> you'd already have it set up in speech under the control panel in XP 
> and--well, I can't remember about how to do that in other windows operating 
> systems, but how hard would it be to set up a speech file that all 
> SAPI-compliant games could instantly read from and adjust?Having said all 
> that, I'll add one more thing.  Voice actors are essential.  I hope to get 
> into it again when I massothereapy classes are finished. 
>
>
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Re: [Audyssey] question

2006-06-05 Thread Thomas Ward
Hi, Chris.
Your friend can send an empty message to
[EMAIL PROTECTED]
and be subbed to the list.
Alternatively I believe
lists.audyssey.org
is the web site subscription interface.
Smile.


Chris Frahm wrote:
> hi all!
> Just a quick question, and a dumb one at that.
> What is the addy for subscribing?  have a friend and he loves audio games.  
> Let me know.
> Chris
> PS: what's the website?
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[Audyssey] rail racer

2006-06-05 Thread will
hi chea

Is rail racer out soon, i'm waiting gripping my mouse ready to start up the 
engines and kick your ass, smiles
good luck with release, we'll all be paused over our donwlaod links soon,s miles
regards, will
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Re: [Audyssey] Judgement Day Audio Demonstration

2006-06-05 Thread Charles Rivard
A sure tipoff of whether we will like him or not.  Who did the voice??
- Original Message - 
From: "Liam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, June 04, 2006 11:12 PM
Subject: Re: [Audyssey] Judgement Day Audio Demonstration


> ya.  He's a jerk.  yall aren't gonna like him much.  lol
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, June 05, 2006 12:01 AM
> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>
>
>> Did you say "un/? fortunately??"  Hmm.
>> - Original Message - 
>> From: "Liam" <[EMAIL PROTECTED]>
>> To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Sunday, June 04, 2006 7:04 PM
>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>
>>
>>> like I pointed out in the demo.  There is a lot that will be changing. 
>>> I
>>> will have the sound issues fixed.
>>> Plus, you will be hearing plenty of Commander Ather.  unfortunately.
>>> lol.
>>>
>>> - Original Message - 
>>> From: "Chris Frahm" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, June 04, 2006 8:18 PM
>>> Subject: Re: [Audyssey] Judgement Day Audio Demonstration
>>>
>>>
 Hi gamers!
 What's up this Sunday?  Hope your doing great!
 About Judgement Day ominous title, gives me the shivers.
 Seriously,
 sounds cool.  Some suggestions:
 1. Do we get to hear the mighty Athier speak?  I mean if he's the
 supreme
 evil wouldn't he taunt us a little?  Or say he'll vanquish the Allies 
 or
 something?  Or is he so evil his power and corruptedness speaks for
 itself?
 2. The base when it makes repairs, gives you nukes etc., I can't hear 
 it
 well enough to distinguish  what it's saying.  Can you make it louder,
 clearer, something?
 3. Along those same lines, can you have a louder sound for the
 airplanes?
 Couldn't pick them up on my speakers + subwolfer.  Maybe a wwII
 airplane?
 Always loved those motor sounds.
 4. if you die how is judgement done to you.  Are thereenslaved nations
 under
 the thumb of tyrony?  Does the world blow up?  What happens?  I mean,
 this
 is Judgement Day so something spectacular should happen if:
 a. you lose
 or
 b: you win in which case I was expecting more for an ending than game
 over.
 *grins*
 Maybe too high of expectations, if in which case I apologize.  Am
 psyched
 about the game and it sounds fun as hell.  Let me at 'em!
 Chris


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>>>
>>>
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>>>
>>
>>
>>
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>>
>
>
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Re: [Audyssey] question

2006-06-05 Thread Raul A. Gallegos
Hello Chris. Not a dumb question. As most of the members on the list 
were transfered from yahoogroups those members didn't actually subscribe 
themselves. There are three ways one can join the list. I'll list them 
below.

1. Send email to [EMAIL PROTECTED] and reply to the 
confirmation. Mailman will generate a random password for your 
subscription.

2. Send email to [EMAIL PROTECTED] and in the body not the 
subject of the  message put the line:

subscribe some_password

Of course change where it says some_password to what ever password you 
want. This way you still get a confirmation message you need to reply to 
but you can pick your password from the beginning. In either case you 
can change your password at any time.

3. Visit the gamers list web site 
www.audyssey.org/mailman/listinfo/gamers_audyssey.org where you can 
subscribe using the form there. Here you can also choose your own 
password. You will get a confirmation email which you need to reply to.

Hope that helps.

-- 
So live that you wouldn't be ashamed to sell the family parrot to the
town gossip.
Raul A. Gallegos ... IliwSsmc

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