Re: [Audyssey] an idea for a future game

2006-06-07 Thread Orin
Um... don't know. It sounds pretty pointless.


- Original Message - 
From: Ivan Fegundez [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 06, 2006 11:21 AM
Subject: Re: [Audyssey] an idea for a future game


 Yeh sounds fun! Go ahead  and do it man!

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[Audyssey] new game idea

2006-06-07 Thread Kim Etheridge
Hi. I know this may not make any sense, but I've been thinking about something 
lately. I know it's virtually impossible to produce a Mario game for the blind, 
although I wish it could be done. However, I've been thinking.  What if someone 
created a game like Mario? Of course they couldn't name it Mario because 
Nintendo owns that name. However, the sound scheme would have to be different. 
It could be like Sod. It could have an object locater. You hit a certain 
keystroke and it'll say, Mushroom in three feet., or something to that 
effect. Plus,  when you get to the end of the level, it'll tell you how far 
away the flagpole is and you hit a keystroke to jump over it. Plus, the object 
locater can help you avoid. This is as far as I got on the idea, but I think 
you can grasp the basic concept. 
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[Audyssey] lone wolf user creating mitions.

2006-06-07 Thread Ivan Fegundez
Hi guys, How exactly do you  create a mition? I create it, then I run it
throo the compiler, and I get an arer. What am I doing  wrong?

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Re: [Audyssey] lone wolf user creating mitions.

2006-06-07 Thread Raul A. Gallegos
Hello Ivan. Have you read the fine manual (rtfm) on creating missions?

That is the first place I'd point you to. At the end of the manual David 
Greenwood put in a sample mission.

When you try to compile do you get errors? If so, what are the errors? 
Without this information it is hard to suggest where to go or what to do 
about your problem.

-- 
What upsets me is not that you lied to me, but that from now on I can no
longer believe you.
-- Nietzsche
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] new game idea

2006-06-07 Thread Thomas Ward
Hi, Kim.
I think your suggestion is a very good one. As a  dev of such games let 
me expand upon some of your ideas. In the PCS Games such as packman when 
you need to get an item which normally has no sound like an apple, 
charries, etc Phil simply uses a voice file to repete the word cherrries 
over and over so you can find it. The same could apply to the Mario 
idea. As you get closer to the mushroom you need you hear mushroom 
mushroom mushroom, over and over and it gets louder or softer as you 
get close or move away.
As for the flag poll no problem. How about a flapping flag or something 
so you can hear it as you get near it. ]
I once was sighted, and played Mario when I could see, and I would enjoy 
seing a audio rendition of the game. I don't have the time now to do so, 
but I certainly think an audio version can be made. Some things might 
have to be adapted for a blind gamer, but as a whole it can be done.




Kim Etheridge wrote:
 Hi. I know this may not make any sense, but I've been thinking about 
 something lately. I know it's virtually impossible to produce a Mario game 
 for the blind, although I wish it could be done. However, I've been thinking. 
  What if someone created a game like Mario? Of course they couldn't name it 
 Mario because Nintendo owns that name. However, the sound scheme would have 
 to be different. It could be like Sod. It could have an object locater. You 
 hit a certain keystroke and it'll say, Mushroom in three feet., or 
 something to that effect. Plus,  when you get to the end of the level, it'll 
 tell you how far away the flagpole is and you hit a keystroke to jump over 
 it. Plus, the object locater can help you avoid. This is as far as I got on 
 the idea, but I think you can grasp the basic concept. 
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Re: [Audyssey] lone wolf user creating mitions.

2006-06-07 Thread Thomas Ward
Hi, Ivan.
The parcedoc.txt file that is included with Lonewolf tells you all you 
need to know to create missions.
As for why you are getting the error impossible to say without you 
sending the mission source to the list.


Ivan Fegundez wrote:
 Hi guys, How exactly do you  create a mition? I create it, then I run it
 throo the compiler, and I get an arer. What am I doing  wrong?

 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group,  join viea email. Justsend a
 email letting  me know that you want to subscribe at:
 [EMAIL PROTECTED]


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Re: [Audyssey] lone wolf user creating mitions.

2006-06-07 Thread Thomas Ward
Hi, Raul.
If any of us are to get to the bottom of it a copy of the source would 
be helpful as well. As everyone knows I wrote a handful of missions 
myself, and while I am out of practice I did know the parcing code 
pretty well.
I am sure someone like me, David Lant, or any of the other mission 
writers could solve the error in a matter of minutes with the source as 
long as it is not totally boched.


Raul A. Gallegos wrote:
 Hello Ivan. Have you read the fine manual (rtfm) on creating missions?

 That is the first place I'd point you to. At the end of the manual David 
 Greenwood put in a sample mission.

 When you try to compile do you get errors? If so, what are the errors? 
 Without this information it is hard to suggest where to go or what to do 
 about your problem.

   


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[Audyssey] any monty news?

2006-06-07 Thread will
hi Tom

Any news on a possible release date, for level 1 of monty for us all to play?
great job you doing tom, keep up the good workr
egards, thanks,w ill
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Re: [Audyssey] an idea for a future game

2006-06-07 Thread Thomas Ward
Hi, Nicol.
No mouse trap to my knolege has never been made in to an audio version 
for the blind. As I said it was made for the Colleco Entertainment 
System which was out in the mid to late 80's.
It was a pretty fun game trying to get the cheese, fruit, keys, etc with 
the cats chasing you around the screen.  The music got faster when the 
cats were near and slowed down some when they were far away. What i 
liked you could trick the cats in to going in to the traps, and then 
lock them in for a while.


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Re: [Audyssey] new game idea

2006-06-07 Thread Ian McNamara
i vote you should try and do it if their is a dev that could or would
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 07, 2006 10:34 PM
Subject: Re: [Audyssey] new game idea


 Hi, Kim.
 I think your suggestion is a very good one. As a  dev of such games let
 me expand upon some of your ideas. In the PCS Games such as packman when
 you need to get an item which normally has no sound like an apple,
 charries, etc Phil simply uses a voice file to repete the word cherrries
 over and over so you can find it. The same could apply to the Mario
 idea. As you get closer to the mushroom you need you hear mushroom
 mushroom mushroom, over and over and it gets louder or softer as you
 get close or move away.
 As for the flag poll no problem. How about a flapping flag or something
 so you can hear it as you get near it. ]
 I once was sighted, and played Mario when I could see, and I would enjoy
 seing a audio rendition of the game. I don't have the time now to do so,
 but I certainly think an audio version can be made. Some things might
 have to be adapted for a blind gamer, but as a whole it can be done.




 Kim Etheridge wrote:
 Hi. I know this may not make any sense, but I've been thinking about 
 something lately. I know it's virtually impossible to produce a Mario 
 game for the blind, although I wish it could be done. However, I've been 
 thinking.  What if someone created a game like Mario? Of course they 
 couldn't name it Mario because Nintendo owns that name. However, the 
 sound scheme would have to be different. It could be like Sod. It could 
 have an object locater. You hit a certain keystroke and it'll say, 
 Mushroom in three feet., or something to that effect. Plus,  when you 
 get to the end of the level, it'll tell you how far away the flagpole is 
 and you hit a keystroke to jump over it. Plus, the object locater can 
 help you avoid. This is as far as I got on the idea, but I think you can 
 grasp the basic concept.
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[Audyssey] audyssey

2006-06-07 Thread Ivan Fegundez
 Hi all. When is  the next ishoo  of audyssey going to come out?
 
 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group,  join viea email. Justsend a
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 [EMAIL PROTECTED]
 


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