Re: [Audyssey] an idea for a future game
Um... don't know. It sounds pretty pointless. - Original Message - From: Ivan Fegundez [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 06, 2006 11:21 AM Subject: Re: [Audyssey] an idea for a future game Yeh sounds fun! Go ahead and do it man! Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] new game idea
Hi. I know this may not make any sense, but I've been thinking about something lately. I know it's virtually impossible to produce a Mario game for the blind, although I wish it could be done. However, I've been thinking. What if someone created a game like Mario? Of course they couldn't name it Mario because Nintendo owns that name. However, the sound scheme would have to be different. It could be like Sod. It could have an object locater. You hit a certain keystroke and it'll say, Mushroom in three feet., or something to that effect. Plus, when you get to the end of the level, it'll tell you how far away the flagpole is and you hit a keystroke to jump over it. Plus, the object locater can help you avoid. This is as far as I got on the idea, but I think you can grasp the basic concept. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] lone wolf user creating mitions.
Hi guys, How exactly do you create a mition? I create it, then I run it throo the compiler, and I get an arer. What am I doing wrong? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf user creating mitions.
Hello Ivan. Have you read the fine manual (rtfm) on creating missions? That is the first place I'd point you to. At the end of the manual David Greenwood put in a sample mission. When you try to compile do you get errors? If so, what are the errors? Without this information it is hard to suggest where to go or what to do about your problem. -- What upsets me is not that you lied to me, but that from now on I can no longer believe you. -- Nietzsche Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game idea
Hi, Kim. I think your suggestion is a very good one. As a dev of such games let me expand upon some of your ideas. In the PCS Games such as packman when you need to get an item which normally has no sound like an apple, charries, etc Phil simply uses a voice file to repete the word cherrries over and over so you can find it. The same could apply to the Mario idea. As you get closer to the mushroom you need you hear mushroom mushroom mushroom, over and over and it gets louder or softer as you get close or move away. As for the flag poll no problem. How about a flapping flag or something so you can hear it as you get near it. ] I once was sighted, and played Mario when I could see, and I would enjoy seing a audio rendition of the game. I don't have the time now to do so, but I certainly think an audio version can be made. Some things might have to be adapted for a blind gamer, but as a whole it can be done. Kim Etheridge wrote: Hi. I know this may not make any sense, but I've been thinking about something lately. I know it's virtually impossible to produce a Mario game for the blind, although I wish it could be done. However, I've been thinking. What if someone created a game like Mario? Of course they couldn't name it Mario because Nintendo owns that name. However, the sound scheme would have to be different. It could be like Sod. It could have an object locater. You hit a certain keystroke and it'll say, Mushroom in three feet., or something to that effect. Plus, when you get to the end of the level, it'll tell you how far away the flagpole is and you hit a keystroke to jump over it. Plus, the object locater can help you avoid. This is as far as I got on the idea, but I think you can grasp the basic concept. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf user creating mitions.
Hi, Ivan. The parcedoc.txt file that is included with Lonewolf tells you all you need to know to create missions. As for why you are getting the error impossible to say without you sending the mission source to the list. Ivan Fegundez wrote: Hi guys, How exactly do you create a mition? I create it, then I run it throo the compiler, and I get an arer. What am I doing wrong? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lone wolf user creating mitions.
Hi, Raul. If any of us are to get to the bottom of it a copy of the source would be helpful as well. As everyone knows I wrote a handful of missions myself, and while I am out of practice I did know the parcing code pretty well. I am sure someone like me, David Lant, or any of the other mission writers could solve the error in a matter of minutes with the source as long as it is not totally boched. Raul A. Gallegos wrote: Hello Ivan. Have you read the fine manual (rtfm) on creating missions? That is the first place I'd point you to. At the end of the manual David Greenwood put in a sample mission. When you try to compile do you get errors? If so, what are the errors? Without this information it is hard to suggest where to go or what to do about your problem. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] any monty news?
hi Tom Any news on a possible release date, for level 1 of monty for us all to play? great job you doing tom, keep up the good workr egards, thanks,w ill ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] an idea for a future game
Hi, Nicol. No mouse trap to my knolege has never been made in to an audio version for the blind. As I said it was made for the Colleco Entertainment System which was out in the mid to late 80's. It was a pretty fun game trying to get the cheese, fruit, keys, etc with the cats chasing you around the screen. The music got faster when the cats were near and slowed down some when they were far away. What i liked you could trick the cats in to going in to the traps, and then lock them in for a while. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game idea
i vote you should try and do it if their is a dev that could or would - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 07, 2006 10:34 PM Subject: Re: [Audyssey] new game idea Hi, Kim. I think your suggestion is a very good one. As a dev of such games let me expand upon some of your ideas. In the PCS Games such as packman when you need to get an item which normally has no sound like an apple, charries, etc Phil simply uses a voice file to repete the word cherrries over and over so you can find it. The same could apply to the Mario idea. As you get closer to the mushroom you need you hear mushroom mushroom mushroom, over and over and it gets louder or softer as you get close or move away. As for the flag poll no problem. How about a flapping flag or something so you can hear it as you get near it. ] I once was sighted, and played Mario when I could see, and I would enjoy seing a audio rendition of the game. I don't have the time now to do so, but I certainly think an audio version can be made. Some things might have to be adapted for a blind gamer, but as a whole it can be done. Kim Etheridge wrote: Hi. I know this may not make any sense, but I've been thinking about something lately. I know it's virtually impossible to produce a Mario game for the blind, although I wish it could be done. However, I've been thinking. What if someone created a game like Mario? Of course they couldn't name it Mario because Nintendo owns that name. However, the sound scheme would have to be different. It could be like Sod. It could have an object locater. You hit a certain keystroke and it'll say, Mushroom in three feet., or something to that effect. Plus, when you get to the end of the level, it'll tell you how far away the flagpole is and you hit a keystroke to jump over it. Plus, the object locater can help you avoid. This is as far as I got on the idea, but I think you can grasp the basic concept. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audyssey
Hi all. When is the next ishoo of audyssey going to come out? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.