i vote you should try and do it if their is a dev that could or would
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 07, 2006 10:34 PM
Subject: Re: [Audyssey] new game idea


> Hi, Kim.
> I think your suggestion is a very good one. As a  dev of such games let
> me expand upon some of your ideas. In the PCS Games such as packman when
> you need to get an item which normally has no sound like an apple,
> charries, etc Phil simply uses a voice file to repete the word cherrries
> over and over so you can find it. The same could apply to the Mario
> idea. As you get closer to the mushroom you need you hear "mushroom
> mushroom mushroom," over and over and it gets louder or softer as you
> get close or move away.
> As for the flag poll no problem. How about a flapping flag or something
> so you can hear it as you get near it. ]
> I once was sighted, and played Mario when I could see, and I would enjoy
> seing a audio rendition of the game. I don't have the time now to do so,
> but I certainly think an audio version can be made. Some things might
> have to be adapted for a blind gamer, but as a whole it can be done.
>
>
>
>
> Kim Etheridge wrote:
>> Hi. I know this may not make any sense, but I've been thinking about 
>> something lately. I know it's virtually impossible to produce a Mario 
>> game for the blind, although I wish it could be done. However, I've been 
>> thinking.  What if someone created a game like Mario? Of course they 
>> couldn't name it Mario because Nintendo owns that name. However, the 
>> sound scheme would have to be different. It could be like Sod. It could 
>> have an object locater. You hit a certain keystroke and it'll say, 
>> "Mushroom in three feet.", or something to that effect. Plus,  when you 
>> get to the end of the level, it'll tell you how far away the flagpole is 
>> and you hit a keystroke to jump over it. Plus, the object locater can 
>> help you avoid. This is as far as I got on the idea, but I think you can 
>> grasp the basic concept.
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>
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