[Audyssey] registering lords
How can I register Lords of the Galaxy as a demo file? When I paste the demo number listed in the documentation, and then paste it in the configure program, it only takes six of the digits, and in the docs there are nine. Pleas help. Ken Downey president DreamtechInteractive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A test
Hello Robin. Glad to see you made it on the list again. One thing which I'd like to recommend is you configure your mail server to send out an fqdn helo string. Currently it's sending out: helo server Many smtp servers will not accept a fully qualified domain name (fqdn). So, this is just a small suggestion from a friendly fellow system admin. Feel free to get with me off list on this. All the best. * Robin Kipp [EMAIL PROTECTED] [060916 13:39]: Hi gamers, Today I upgraded to a new Mailserver and I just want to see if my E-Mail gets trough. Sorry for this! Robin. -- It takes two to tell the truth: one to speak and one to hear. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Startrek computer voices
The reason for this is obvious. The DS9 computer was a Cardy. If you think about it, any time the station transporters or the computer talked they were obviously non-federation style. However, when they would beem from the Defiant and use its computers it was the familiar Starflete computer voice. * Thomas Ward [EMAIL PROTECTED] [060916 05:37]: Yeah, the DS9 computer was different. A different actress did the voice-overs for the DS9 computer than the one who did the voice-overs for TNG and Voyager. It did sound kind of smug or have some kind of attitude didn't it? -- All men profess honesty as long as they can. To believe all men honest would be folly. To believe none so is something worse. -- John Quincy Adams Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi Ken, Yeah, I know what you are getting at. However, I think I have already decided what format the game will take and how it is going to operate. Smile. Ken the Crazy wrote: I think--no I know that the game could be both. Think about some of the games you played when you were sighted--think about the oiled computers and their crappy graphics and simple resources, and how complex the games were way back then. I know a at least a few games where that was the rule--both strategy and shooting in the same game. It switched back and forth--you'd prepare the scenario and then go into blow -em up mode. Ken Downey President DreamtechInteractive and, coming soon, Blind Comfort! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ever quest? was Sryth.
I played everquest a few years ago when I think compuserve was still text-based. If you have no problem playing nethack then everquest though it differs from nethack in one important respect should be possible. With nethack many characters get used to define any given room or location; in everquest, only a single character defines any given location and is where your cursor is placed. Another game where multi-player groups was possible was gemstone3 that used to be available on genie and later compuserve but now probably only on aol. It used to have two interfaces one was text and the other was gui and the gui interface experience had sounds that would play as you moved through different locations. I can't say that the gui interface is or was ever accessible on gemstone3 because I didn't have any windows capable equipment or enough money for the screen reader before the game venu access went away. On Thu, 27 Jul 2006, Jen Karns wrote: like you could get a party together like a guild. That reminds me of a game I heard about called ever quest. I haven't played it though. does anyone know if ever quest is accessible? I have jfw 7 right now. Jen K --- MissWings [EMAIL PROTECTED] wrote: Now that would be neat ... is there a way you can interact with other characters, or is it a one on one type game? It would be neat if you could join up with other characters and go through the game as a group, but I don't think you can do that yet. I'm still trying to finish the main adventure before I start on any of the other adventures they offer in each location. I'd get confused otherwise and wonder what I'd done and hadn't done, so I figure stick to one thing at a time and do all you can, and then go on to something else. MissWings At 03:09 AM 7/27/2006, Liam Erven wrote: it's definitly a cool game. I forget the scores that mind and aura have to be. I'm just stuck at a certain point where I can't seem to raise my skills at all. they need some grounds you can walk through and gain experience indeffinetly. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 27, 2006 2:41 AM Subject: Re: [Audyssey] Sryth. I think my mind and aura are both 10, or average, but my spirit and body are both an 8 I think. So far I like the game ... it's neat. It reminds me of when I played DandD with a few friends for a little while although it didn't last very long. But that's a long story in itself that it's too late to get into at 2:45 in the morning, besides being on list ... smile. MissWings At 02:29 AM 7/27/2006, Liam Erven wrote: magic powers are based on your aura and your mind I believe. if they're low, you may not be able to get them. I never found them overly helpfull. I'm a raw strength kind of person. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 27, 2006 2:05 AM Subject: [Audyssey] Sryth. Hi all. Someone gave a link to this game yesterday and I signed up for it and really like it so far. I was just wondering, how would go about getting magical powers to use? I didn't see an option for that when I set up my character. I was kind of wondering if joining the adventurer's guild is worth the money too ... if anyone's done that and can give what the difference is between that and regular playing I wouldn't mind knowing about it. If this is off topic anyone can write me off list. My e-mail address is [EMAIL PROTECTED] Thanks all. MissWings -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.4/401 - Release Date: 7/26/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.4/401 - Release Date: 7/26/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.4/401 - Release Date: 7/26/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
[Audyssey] Early draft of ships.
Hi all, Here is an early draft of the ships you may find in the new Star Trek game. All technical specifications on the ships have been pulled from reliable Star Trek sources, and this should give you an idea of the wide range of abilities and weapons of each type of ship. Starships U.S.S. Bellerophon. Class: Intrepid. Cloaking device: No. Phaser type: X. Photon Torpedoes: 55. Quantum Torpedoes: 0. Maximum Shields: 2202 megawatts. Maximum Warp: 9.975. U.S.S. Defiant. Class: Defiant. Cloaking device: Yes. Phaser type: Pulse. Photon Torpedoes: 32. Quantumm Torpedoes: 64. Maximum Shields: 2688 megawatts. Maximum Warp: 9.985. U.S.S. Enterprise. Class: Soverign. Cloaking device: No. Phaser type: X. Photon Torpedoes: 325. Quantum Torpedoes: 175. Maximum Shields: 5850 megawatts. Maximum Warp: 9.7. U.S.S. Farragut. Class: Excelsior. Cloaking Device: No. Phaser type: X. Photon Torpedoes: 120. Quantum Torpedoes: 0. Maximum Shields: 1650 megawatts. Maximum Warp: 9.4. U.S.S. Sutherland. Class: Nebula. Cloaking device: No. Phaser type: X. Photon Torpedoes:300. Quantum Torpedoes: 150. Maximum Shields: 2304 Megawatts. Maximum Warp: 9.6. U.S.S. Venture. Class: Galaxy. Cloaking Device: No. Phaser type: X. Photon Torpedoes: 275. Quantum Torpedoes: 0. Maximum Shields: 2688 Megawatts. Maximum Warp: 9.6. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] real time star trek ideas
Sounds quite good. However there is this copywrite issue with using voice files. At 03:55 a.m. 15/09/2006, you wrote: Hi guys, Well, I can see the demise of the old star trek final conflict game coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I could do shakespeare in the original klingon, smile. As for the real time ship command, I could think of some interesting ideas. One would be unlockable ships, allowing the player to control ships of other races such as the klingons and the romulans. How interesting would it be to control a breen war ship? Or even a borg! That would be very cool. Of course, the federation ships are good and the diffrent missions would be fun I am sure. What I would love to see is voice commands, although I think Tom did say that it doesn't work with the voices he uses or something like that, I don't know, I am not that technical. But how cool would it be to give an order like target klingon and fire phasers, or make it so. grin. making missions and even making your own ships in utopia planetia would be cool too if it were possible to program in. I have seen war games were they are part tactics and part real time, such as a game I used to play called Sea Battle on the old Intellivision. In that game, you have a fleet of ships and you must position them thru out a network of islands and obstacles in order to try to prevent the invasion fleet of an opponent. There was also mines too for tactics as well as mine sweepers. When two ships encountered each other, the format would change and the two ships or fleets would go into real time combat, with each ship having their own strengths and weaknesses. So maybe that might be an option for stfc, but again these are just ideas. Anyway, those are my two cents . The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 15/09/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Flight Commander
Hello gamers, I have some news about Flight Commander. I sent Nick an email about what is happening to it. Below is a copy of the email he sent back to me. work has stopped on FC. it was a university project which I did hope to release to the blind gaming community however although there was a number of beta's out it never got to a stage where it was releasable. Since then I've gotten married and I'm working as a programmer and just don't have the time to complete something with the scope of FC. at the point which I stopped it was about 14000 lines of code which is pretty big. This doesn't mean I'll never return to it but I can't see it being any time soon. Because I wrote this game as a university project the university own the copywrite. this means that I can't just hand the source code over to someone else. I own the IPR so could have released it but only as a complete package not the source code to build it. Cheers. Samuel Wilkins Email [EMAIL PROTECTED] Skype Cleverclogs6953 MSN Instant Messenger [EMAIL PROTECTED] A O L Instant Messenger Samuel4851 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] registering lords
just press the register button and you should be fine. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, September 17, 2006 7:03 AM Subject: [Audyssey] registering lords How can I register Lords of the Galaxy as a demo file? When I paste the demo number listed in the documentation, and then paste it in the configure program, it only takes six of the digits, and in the docs there are nine. Pleas help. Ken Downey president DreamtechInteractive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1759 (20060916) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
This draft looks great. It will be fun choosing ships based on available firepower, verses shield, vs warp capabilities. Casey Jesus is the steady hand on your shoulder that no one else knows is there. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, September 17, 2006 2:52 AM Subject: [Audyssey] Early draft of ships. Hi all, Here is an early draft of the ships you may find in the new Star Trek game. All technical specifications on the ships have been pulled from reliable Star Trek sources, and this should give you an idea of the wide range of abilities and weapons of each type of ship. Starships U.S.S. Bellerophon. Class: Intrepid. Cloaking device: No. Phaser type: X. Photon Torpedoes: 55. Quantum Torpedoes: 0. Maximum Shields: 2202 megawatts. Maximum Warp: 9.975. U.S.S. Defiant. Class: Defiant. Cloaking device: Yes. Phaser type: Pulse. Photon Torpedoes: 32. Quantumm Torpedoes: 64. Maximum Shields: 2688 megawatts. Maximum Warp: 9.985. U.S.S. Enterprise. Class: Soverign. Cloaking device: No. Phaser type: X. Photon Torpedoes: 325. Quantum Torpedoes: 175. Maximum Shields: 5850 megawatts. Maximum Warp: 9.7. U.S.S. Farragut. Class: Excelsior. Cloaking Device: No. Phaser type: X. Photon Torpedoes: 120. Quantum Torpedoes: 0. Maximum Shields: 1650 megawatts. Maximum Warp: 9.4. U.S.S. Sutherland. Class: Nebula. Cloaking device: No. Phaser type: X. Photon Torpedoes:300. Quantum Torpedoes: 150. Maximum Shields: 2304 Megawatts. Maximum Warp: 9.6. U.S.S. Venture. Class: Galaxy. Cloaking Device: No. Phaser type: X. Photon Torpedoes: 275. Quantum Torpedoes: 0. Maximum Shields: 2688 Megawatts. Maximum Warp: 9.6. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi Tom, Well, You can have an ally and still be forced to deal with an element of them. For instance, what if a rogue ferengi, for a huge amount of money was working with some romulan military commanders who want to take the dominion war oppurtunity to seperate the romulans from the alliance again. You would still be able to have a single mission where you could find yourself fighting a ferengi and a romulan or two, yet still stay within the cannon. I mean, it is a game and games all the time veer off yet stay in sync with the general plot arc. As for the Borg, I could image a single mission where a player would have to fight them off as a stall maneuver until some cool bomb can blow them to bits or whatever... anyway, I wouldn't let hard nosed strict following of plot get in the way of making some fun encounters. Again, two cents. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 16, 2006 8:43 PM Subject: Re: [Audyssey] More STFC thoghts. Hi Allan, If it is the Dominion war the Ferengi, Romulans, and Klingons are allies of the Federation. There is little room or reason to be fighting with them under that time period and story line. That of course leaves open what about the Borg, and they did attack the Federation last just prier to the opening of the Dominion War in 2073. I suppose they could attack at any time, but one must think on it before including them at the moment. Allan Thompson wrote: Hi tom, the dominion war sounds perfect. In addtion, some creative mission plot lines can have the player fight klingons and romulans and even borg, not to mention the ferengi, orion piratesand even their own federation ships. These whould mostly be one shot missions, but it is possible and should be explored, since after all, it is the final conflict. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] real time star trek ideas
Hi Shaun, Allan wasn't speaking of voice files. He was mentioning voice commands via some form of dictation like a built in dragon naturally speaking. shaun everiss wrote: Sounds quite good. However there is this copywrite issue with using voice files. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
Hi, I have tried hard to get as many differing options as possible and stay in the limits of the cannon Star Trek specs. So far this is the short list. I am working on a slightly longer list off list and searching for more raw data to fill in the gaps of what I don't know. Casey wrote: This draft looks great. It will be fun choosing ships based on available firepower, verses shield, vs warp capabilities. Casey ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
I really do think you should have the option of building your own ships with some challenge of course to make it interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 10:06 AM Subject: Re: [Audyssey] Early draft of ships. Hi Allan, I do see where you are coming from, but for the moment I am basing the game on cannon figures I know of or have researched on the ships. That is why I am classifying this a flight simulation since I am attempting to mottle the real life Star Trek ships we see on the show as closely as possible. You are absolutely right Enterprise E would be the primary choice in a fight with it's superior firepower and obviously superior shielding. However, that is the easy way of playing the game. Not all the fun in a game is picking the biggest, most baddist, most kickbutt ship and going to town against your enemies. If you pick say the Farragut, an Excelsior-Class, it is obviously one of the under dogs in the Fed fleet and is a century out of date. However, someone might have allot of fun trying to face off with a superior force with a ship that is majorly out matched in speed, shielding, and firepower. Don't forget the Sutherland has a weapons load similar to the Enterprise. She would do well in a fight, but her shield rating is rather average across the board, and warp speed is also average. No real advantages except brute firepower. I'm sure by now you are asking so what is the point of all of the ships with no real major definable strength or weakness. My thoughts on that question is that every ship will give you a slightly different game. Some ships have better shielding than others. Some have better speed than others. Some ships have superior firepower over others. Depending on which ship you get it will alter your playing experience and you will end up trying to figure out how to win the game with that particular ships unique strengths and weaknesses. Let's look at the Bellerophon which is Voyager's sister ship in the Intrepid-Class. Since it is a science/explorer type ship it does have better sensor equipment, less weapons, and superior speed. So you wouldn't want to stop to fight every enemy and hit just your major targets, and use your speed advantage to out run those you don't wish to engage. I'd also like to point out one last point that I didn't include all the data I have on these ships in my email. Just the major tactical data. Some ships have greater torpedo ranges than others. Some have better phaser ranges than others. Some have slightly better sensor equipment than others. It so happens the Sovereign-Class and the Prometheus-Class which are Starfleet's newist ships have almost the best of everything in almost every catagory. In the end you may want to try a game where brains verses bron, or you might want to play a game bron verses bron. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
Tom, Ok, that makes more sense, and from what you described, it is almost like choosing a weaker ship is like choosing a difficulty level. Harder game play, choose the excelsior, easier game play, choose the enterprise. Keep up the good work. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 11:06 AM Subject: Re: [Audyssey] Early draft of ships. Hi Allan, I do see where you are coming from, but for the moment I am basing the game on cannon figures I know of or have researched on the ships. That is why I am classifying this a flight simulation since I am attempting to mottle the real life Star Trek ships we see on the show as closely as possible. You are absolutely right Enterprise E would be the primary choice in a fight with it's superior firepower and obviously superior shielding. However, that is the easy way of playing the game. Not all the fun in a game is picking the biggest, most baddist, most kickbutt ship and going to town against your enemies. If you pick say the Farragut, an Excelsior-Class, it is obviously one of the under dogs in the Fed fleet and is a century out of date. However, someone might have allot of fun trying to face off with a superior force with a ship that is majorly out matched in speed, shielding, and firepower. Don't forget the Sutherland has a weapons load similar to the Enterprise. She would do well in a fight, but her shield rating is rather average across the board, and warp speed is also average. No real advantages except brute firepower. I'm sure by now you are asking so what is the point of all of the ships with no real major definable strength or weakness. My thoughts on that question is that every ship will give you a slightly different game. Some ships have better shielding than others. Some have better speed than others. Some ships have superior firepower over others. Depending on which ship you get it will alter your playing experience and you will end up trying to figure out how to win the game with that particular ships unique strengths and weaknesses. Let's look at the Bellerophon which is Voyager's sister ship in the Intrepid-Class. Since it is a science/explorer type ship it does have better sensor equipment, less weapons, and superior speed. So you wouldn't want to stop to fight every enemy and hit just your major targets, and use your speed advantage to out run those you don't wish to engage. I'd also like to point out one last point that I didn't include all the data I have on these ships in my email. Just the major tactical data. Some ships have greater torpedo ranges than others. Some have better phaser ranges than others. Some have slightly better sensor equipment than others. It so happens the Sovereign-Class and the Prometheus-Class which are Starfleet's newist ships have almost the best of everything in almost every catagory. In the end you may want to try a game where brains verses bron, or you might want to play a game bron verses bron. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Fw: Malinche Delivers Legal Tax Evasion
Here's my lat email from Howard Sherman. Happy Gaming Crash - Original Message - From: Howard Sherman [EMAIL PROTECTED] To: Gary [EMAIL PROTECTED] Sent: Sunday, September 17, 2006 8:01 AM Subject: Malinche Delivers Legal Tax Evasion Dear Fiction Fan, I figured out a way for you to pocket more money as you beat the tax system. I looked at it from every possible angle and concluded it was bulletproof. I consulted Malinche's own Certified Public Accountant and even went out of my way to confer with two other prominent CPAs near the Malinche offices All three of these respected tax and accounting professionals agree that my plan to beat the system is flawless, airtight and legal. They called my idea legal magic; a discovery of a legal loophole that just won't last long. Pay close attention and I will tell you exactly how you can avoid paying taxes right here and right now in this email. On October 1st, 2006 The State of New Jersey is implementing a sales tax on all intangible AND tangible items purchased over the Internet. Malinche Entertainment Corporation is a New Jersey corporation. Therefore all our interactive fiction titles will be subject to 7% sales tax to all customers whether you live in New Jersey or not. You heard me - It doesn't matter if you live in Iowa, England or India. Whenever you purchase a product from a New Jersey company online you're paying 7% New Jersey sales tax as of October 1, 2006. I think this law is ridiculous and except for moving the entire company out of state (Las Vegas comes to mind) there is no way we can avoid it. If you purchase a Malinche game on or after October 1st it's going to cost you 7% percent more. That's the law of the land. Now here's how you beat the system -- BUY AS MANY MALINCHE GAMES AS YOU CAN RIGHT NOW AND DODGE THE TAX. Stock up for Christmas, grab that title you've always wanted, or what have you. Now is the time. Even if you're in the middle of a Malinche adventure at the moment, there's no harm in picking up your next adventure now and saving yourself 7%. Avoid the extra expense of paying sales tax and order as many Malinche titles as you can right now and you can make this tax legally disappear. Beat the tax system right now. Shop online at http://clicks.aweber.com/z/ct/?oI5Lh.R_4oo8mHjul8RYJg Howard A. Sherman Implementor http://www.malinche.net 1070 Highway 34 Suite P Matawan, NJ 07747 To unsubscribe or change subscriber options visit: http://www.aweber.com/z/r/?TAzMDByctCwMzIyMHEzs ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi Allan, True. One of the nice things about Trek has always been that it has been flexable enough to take in all kinds of odd storylines and somehow they sometimes become cannon. For example, the mirror universe and alternative histories that come up in books and shows. Heck, I read a Voyager book one time based totally on the mirror Voyager in that parallel universe and it was interesting seeing how the characters personalities were on the darker side of things. They made Janeway out to be some kind of slut, and the other characters had unusual behaviors you wouldn't see on your average Voyager tv show. Grin. Although, now that I think of it maybe if they had thought of it they hjust might. The Mirror Kira Nerys from the mirror universe in shows like Through the Looking Glass was a very slutty character as well as crule, and I liked the shows she was in. It was an interesting change from the Kira we know and like. Anyway, back to the idea remember the show Yesterday's Enterprise? In that xshow the writers of Star Trek found an interesting way to slip in a war with the Klingons as well as bring Tosha back on to the show. Allan Thompson wrote: Hi Tom, Well, You can have an ally and still be forced to deal with an element of them. For instance, what if a rogue ferengi, for a huge amount of money was working with some romulan military commanders who want to take the dominion war oppurtunity to seperate the romulans from the alliance again. You would still be able to have a single mission where you could find yourself fighting a ferengi and a romulan or two, yet still stay within the cannon. I mean, it is a game and games all the time veer off yet stay in sync with the general plot arc. As for the Borg, I could image a single mission where a player would have to fight them off as a stall maneuver until some cool bomb can blow them to bits or whatever... anyway, I wouldn't let hard nosed strict following of plot get in the way of making some fun encounters. Again, two cents. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
Hi Allan, Precisely what I was thinking. I am not sure if I am going to include experience levels as such. As you said if you pick a wealker ship without all the bells and wistles your difficulty just went up several notches. If you pick Enterprise or something on that calaber you are like running on Easy as you obviously have good shielding and firepower to complete most of the game unless of course you take damage to one of those systems in combat. Allan Thompson wrote: Tom, Ok, that makes more sense, and from what you described, it is almost like choosing a weaker ship is like choosing a difficulty level. Harder game play, choose the excelsior, easier game play, choose the enterprise. Keep up the good work. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
Hi Phil, Good idea. I could have a three way setting such as below average, average, and above average such as: U.S.S. Enterprise Sovereign-Class Battle Cruiser. Armourment: Above average. Shields: Above average. Speed: Average. U.S.S. Farragut Excelsior-Class Medium Cruiser. Armourment average. Shields: below average. Speed: below average. Is this along the lines of what you are looking for? I could even have an excelant setting for cases where speed or weapons is the best you can get. This sounds like areally good idea. Thanks for the suggestion. Phil Vlasak wrote: Hi Thomas, I like an easy interface so when picking ships I would want to know not the specific numbers but a review of the ship's strengths and weaknesses compared to an average ship. If the game said: Bellerophon, Intrepid-Class science/explorer ship, has best sensor equipment, poor weapons, average shielding and best speed. Enterprise E, Sovereign -Class Battle ship, has average sensor equipment, best weapons best shielding and average speed. With the four terms poor, average, better, and best indicating the range of each stat . Phil who doesn't like to have to compare lots of numbers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi Tom, Exactly. Star trek is so versatile when it comes to story lines that you could literally do anything and still come up with something to bring everything back to normal to follwo the major story arc. Yesterday's enterprise is an excellent example where the player might find themselves fighting ships that would not normally be fought against. Good example by the way, and a good episode. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 3:08 PM Subject: Re: [Audyssey] More STFC thoghts. Hi Allan, True. One of the nice things about Trek has always been that it has been flexable enough to take in all kinds of odd storylines and somehow they sometimes become cannon. For example, the mirror universe and alternative histories that come up in books and shows. Heck, I read a Voyager book one time based totally on the mirror Voyager in that parallel universe and it was interesting seeing how the characters personalities were on the darker side of things. They made Janeway out to be some kind of slut, and the other characters had unusual behaviors you wouldn't see on your average Voyager tv show. Grin. Although, now that I think of it maybe if they had thought of it they hjust might. The Mirror Kira Nerys from the mirror universe in shows like Through the Looking Glass was a very slutty character as well as crule, and I liked the shows she was in. It was an interesting change from the Kira we know and like. Anyway, back to the idea remember the show Yesterday's Enterprise? In that xshow the writers of Star Trek found an interesting way to slip in a war with the Klingons as well as bring Tosha back on to the show. Allan Thompson wrote: Hi Tom, Well, You can have an ally and still be forced to deal with an element of them. For instance, what if a rogue ferengi, for a huge amount of money was working with some romulan military commanders who want to take the dominion war oppurtunity to seperate the romulans from the alliance again. You would still be able to have a single mission where you could find yourself fighting a ferengi and a romulan or two, yet still stay within the cannon. I mean, it is a game and games all the time veer off yet stay in sync with the general plot arc. As for the Borg, I could image a single mission where a player would have to fight them off as a stall maneuver until some cool bomb can blow them to bits or whatever... anyway, I wouldn't let hard nosed strict following of plot get in the way of making some fun encounters. Again, two cents. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Early draft of ships.
Hi this sounds good yes it is good to have a mixture so you can sort it out - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 4:06 PM Subject: Re: [Audyssey] Early draft of ships. Hi Allan, I do see where you are coming from, but for the moment I am basing the game on cannon figures I know of or have researched on the ships. That is why I am classifying this a flight simulation since I am attempting to mottle the real life Star Trek ships we see on the show as closely as possible. You are absolutely right Enterprise E would be the primary choice in a fight with it's superior firepower and obviously superior shielding. However, that is the easy way of playing the game. Not all the fun in a game is picking the biggest, most baddist, most kickbutt ship and going to town against your enemies. If you pick say the Farragut, an Excelsior-Class, it is obviously one of the under dogs in the Fed fleet and is a century out of date. However, someone might have allot of fun trying to face off with a superior force with a ship that is majorly out matched in speed, shielding, and firepower. Don't forget the Sutherland has a weapons load similar to the Enterprise. She would do well in a fight, but her shield rating is rather average across the board, and warp speed is also average. No real advantages except brute firepower. I'm sure by now you are asking so what is the point of all of the ships with no real major definable strength or weakness. My thoughts on that question is that every ship will give you a slightly different game. Some ships have better shielding than others. Some have better speed than others. Some ships have superior firepower over others. Depending on which ship you get it will alter your playing experience and you will end up trying to figure out how to win the game with that particular ships unique strengths and weaknesses. Let's look at the Bellerophon which is Voyager's sister ship in the Intrepid-Class. Since it is a science/explorer type ship it does have better sensor equipment, less weapons, and superior speed. So you wouldn't want to stop to fight every enemy and hit just your major targets, and use your speed advantage to out run those you don't wish to engage. I'd also like to point out one last point that I didn't include all the data I have on these ships in my email. Just the major tactical data. Some ships have greater torpedo ranges than others. Some have better phaser ranges than others. Some have slightly better sensor equipment than others. It so happens the Sovereign-Class and the Prometheus-Class which are Starfleet's newist ships have almost the best of everything in almost every catagory. In the end you may want to try a game where brains verses bron, or you might want to play a game bron verses bron. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] silent steel and mci drivers
Hello, I've got Silent Steel and want to install it on my main xp box. When i try the first thing i get is an error waveaudio mci device driver isn't installed. I can click ok, but then it says i won't have speech, which kind of defeats the purpose of having the game. I've done some googling and emailing andd it seems that these drivers were in the 98 days, but xp doesn't use them. I also haven't determined if there specific to a system's sound card or generics. Does anyone know if i can run silent steel successfully by ignoring this error, otherwise known as a workaround? Thanks. Dave. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] silent steel and mci drivers
You can run it just fine. You won't get the speech of the ship's captain when you're making a choices, but you don't need it. As it happens, Silent Steel is screenreader compatible. You can read the choices that come up as soon as they appear with your preferred screenreader. Hope you enjoy that game. I did. Sincerely, Brandon - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 8:47 PM Subject: [Audyssey] silent steel and mci drivers Hello, I've got Silent Steel and want to install it on my main xp box. When i try the first thing i get is an error waveaudio mci device driver isn't installed. I can click ok, but then it says i won't have speech, which kind of defeats the purpose of having the game. I've done some googling and emailing andd it seems that these drivers were in the 98 days, but xp doesn't use them. I also haven't determined if there specific to a system's sound card or generics. Does anyone know if i can run silent steel successfully by ignoring this error, otherwise known as a workaround? Thanks. Dave. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Fw: Malinche Delivers Legal Tax Evasion
Hi all. Don't feel so great right now think I got the flu but wanted to respond to this. I bought a game from Malanche called Pentari First Light or something. They sent me the cd and not some of the accesseries they then sent me those seperately. Their map was sighted only and their customer support was obismal. That was my experience. Anyone have better luck? I liked thepremise of the company quite a lot. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi Allan, The only issue I have with doing the game that way is the possability of having to design a mini story for every single mission. However, now that I think of it if I take Phil's suggestion and have people send in there ideas on say the USA Games mailing list or to me privately we could generate perhaps some interesting missions. Allan Thompson wrote: Hi Tom, Exactly. Star trek is so versatile when it comes to story lines that you could literally do anything and still come up with something to bring everything back to normal to follwo the major story arc. Yesterday's enterprise is an excellent example where the player might find themselves fighting ships that would not normally be fought against. Good example by the way, and a good episode. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] MONTY
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi Thomas This weekend I downloaded alfa1 of monty. I really think it's a cool game! I just have a few questions. When I hear the sound of gravel the map tells me I'm on the edge if I press v. What does the edge means? Is it like a ledge I should jump across? When I'm on the edge, I hear a potion sound, but I just can't get hold of it if it's a potion. Well, when I'm on the gravel I jump and then I land on the rope. Should it happens like this? Am I suppose to jump when I'm on the edge, when I hear the gravel? And when I climb up the rope angela makes a sound as if she is in pain. Why does the rope decrease her health? When I climb up the rope the potion sound gets softer. When I'm at the top of the rope kate says seeling. What is the actual purpose of the rope in the game? I have figured out that a ladder takes me to another part of the temple, but what is the rope's function? Since this download is only the first temple, will I get a message if I get to the end of the temple? you said in the manual that the users must find a way to pass the electric fields. Do you think jumping will do the trick? It was said on the audyssey list that Angela screams. I must say I'm enlightened and surprised: I just walked down the edge just to hear how she screams and I'm really enlightened: Her screaming is not that bad, I have a .wav file of a woman who's screaming is definitely more worse than angela. She doesn't scream that bad, I can handle it. I managed to jump over the snakes and sculls, I haven't came across other monsters yet. Keep up the great work ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.