[Audyssey] registering lords

2006-09-17 Thread Ken the Crazy
How can I register Lords of the Galaxy as a demo file?  When I paste the demo 
number listed in the documentation, and then paste it in the configure program, 
it only takes six of the digits, and in the docs there are nine.
Pleas help.

Ken Downey
president
DreamtechInteractive
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] A test

2006-09-17 Thread Raul A. Gallegos
Hello Robin. Glad to see you made it on the list again. One thing which 
I'd like to recommend is you configure your mail server to send out an 
fqdn helo string. Currently it's sending out:

helo server

Many smtp servers will not accept a fully qualified domain name (fqdn). 
So, this is just a small suggestion from a friendly fellow system admin.

Feel free to get with me off list on this.

All the best.

* Robin Kipp [EMAIL PROTECTED] [060916 13:39]:
 Hi gamers,
 Today I upgraded to a new Mailserver and I just want to see if my E-Mail
 gets trough. Sorry for this!
 Robin.


-- 
It takes two to tell the truth: one to speak and one to hear.
Raul A. Gallegos ... IliwSsmc

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Startrek computer voices

2006-09-17 Thread Raul A. Gallegos
The reason for this is obvious. The DS9 computer was a Cardy. If you 
think about it, any time the station transporters or the computer talked 
they were obviously non-federation style. However, when they would beem 
from the Defiant and use its computers it was the familiar Starflete 
computer voice.


* Thomas Ward [EMAIL PROTECTED] [060916 05:37]:
 Yeah, the DS9 computer was different. A different actress did the 
 voice-overs for the DS9 computer than the one who did the voice-overs 
 for TNG and Voyager.
 It did sound kind of smug or have some kind of attitude didn't it?


-- 
All men profess honesty as long as they can.  To believe all men honest
would be folly.  To believe none so is something worse.
-- John Quincy Adams
Raul A. Gallegos ... IliwSsmc

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] More STFC thoghts.

2006-09-17 Thread Thomas Ward
Hi Ken,
Yeah, I know what you are getting at. However, I think I have already 
decided what format the game will take and how it is going to operate. 
Smile.


Ken the Crazy wrote:
 I think--no I know that the game could be both.  Think about some of the 
 games you played when you were sighted--think about the oiled computers and 
 their crappy graphics and simple resources, and how complex the games were 
 way back then.  I know a at least a few games where that was the rule--both 
 strategy and shooting in the same game.  It switched back and forth--you'd 
 prepare the scenario and then go into blow -em up mode.
 Ken Downey
 President
 DreamtechInteractive
 and, coming soon,
 Blind Comfort!
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ever quest? was Sryth.

2006-09-17 Thread Jude DaShiell
I played everquest a few years ago when I think compuserve was still 
text-based.  If you have no problem playing nethack then everquest though 
it differs from nethack in one important respect should be possible. 
With nethack many characters get used to define any given room or 
location; in everquest, only a single character defines any given location 
and is where your cursor is placed. Another game where multi-player groups 
was possible was gemstone3 that used to be available on genie and later 
compuserve but now probably only on aol.  It used to have two interfaces 
one was text and the other was gui and the gui interface experience had 
sounds that would play as you moved through different locations. I can't 
say that the gui interface is or was ever accessible on gemstone3 because 
I didn't have any windows capable equipment or enough money for the screen 
reader before the game venu access went away.

On Thu, 27 Jul 2006, Jen Karns wrote:

 like you could get a party together like a guild. That
 reminds me of a game I heard about called ever quest.
 I haven't played it though. does anyone know if ever
 quest is accessible? I have jfw 7 right now.

 Jen K

 --- MissWings [EMAIL PROTECTED] wrote:

 Now that would be neat ... is there a way you can
 interact with other
 characters, or is it a one on one type game?  It
 would be neat if you could
 join up with other characters and go through the
 game as a group, but I
 don't think you can do that yet.  I'm still trying
 to finish the main
 adventure before I start on any of the other
 adventures they offer in each
 location.  I'd get confused otherwise and wonder
 what I'd done and hadn't
 done, so I figure stick to one thing at a time and
 do all you can, and then
 go on to something else.

 MissWings

 At 03:09 AM 7/27/2006, Liam Erven wrote:

 it's definitly a cool game.  I forget the scores
 that mind and aura have to
 be.  I'm just stuck at a certain point where I
 can't seem to raise my skills
 at all.  they need some grounds you can walk
 through and gain experience
 indeffinetly.

 - Original Message -
 From: MissWings [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org;
 Gamers Discussion list
 gamers@audyssey.org
 Sent: Thursday, July 27, 2006 2:41 AM
 Subject: Re: [Audyssey] Sryth.


 I think my mind and aura are both 10, or average,
 but my spirit and body
 are both an 8 I think.  So far I like the game
 ... it's neat.  It reminds
 me of when I played DandD with a few friends for
 a little while although
 it
 didn't last very long.  But that's a long story
 in itself that it's too
 late to get into at 2:45 in the morning, besides
 being on list ... smile.

 MissWings

 At 02:29 AM 7/27/2006, Liam Erven wrote:

 magic powers are based on your aura and your
 mind I believe.  if they're
 low, you may not be able to get them.  I never
 found them overly helpfull.
 I'm a raw strength kind of person.

 - Original Message -
 From: MissWings [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 27, 2006 2:05 AM
 Subject: [Audyssey] Sryth.


 Hi all.

 Someone gave a link to this game yesterday
 and I signed up for it and
 really like it so far.  I was just wondering,
 how would go about
 getting
 magical powers to use?  I didn't see an
 option for that when I set up
 my
 character.  I was kind of wondering if
 joining the adventurer's guild
 is
 worth the money too ... if anyone's done that
 and can give what the
 difference is between that and regular
 playing I wouldn't mind knowing
 about it.  If this is off topic anyone can
 write me off list.  My
 e-mail
 address is

 [EMAIL PROTECTED]

 Thanks all.

 MissWings


 --
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database:
 268.10.4/401 - Release Date:
 7/26/2006




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to
 [EMAIL PROTECTED] You can
 visit


 http://audyssey.org/mailman/listinfo/gamers_audyssey.org
 to make
 any subscription changes via the web.



 __ NOD32 1.1659 (20060713)
 Information __

 This message was checked by NOD32 antivirus
 system.
 http://www.eset.com




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to
 [EMAIL PROTECTED] You can
 visit


 http://audyssey.org/mailman/listinfo/gamers_audyssey.org
 to make
 any subscription changes via the web.




 --
 No virus found in this incoming message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.10.4/401
 - Release Date: 7/26/2006


 --
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.10.4/401
 - Release Date: 7/26/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to
 [EMAIL PROTECTED] You can
 visit


 

[Audyssey] Early draft of ships.

2006-09-17 Thread Thomas Ward
Hi all,
Here is an early draft of the ships you may find in the new Star Trek 
game. All technical specifications on the ships have been pulled from 
reliable Star Trek sources, and this should give you an idea of the wide 
range of abilities and weapons of each type of ship.

Starships

U.S.S. Bellerophon.
Class: Intrepid.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes: 55.
Quantum Torpedoes: 0.
Maximum Shields: 2202 megawatts.
Maximum Warp: 9.975.

U.S.S. Defiant.
Class: Defiant.
Cloaking device: Yes.
Phaser type: Pulse.
Photon Torpedoes: 32.
Quantumm Torpedoes: 64.
Maximum Shields: 2688 megawatts.
Maximum Warp: 9.985.

U.S.S. Enterprise.
Class: Soverign.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes: 325.
Quantum Torpedoes: 175.
Maximum Shields: 5850 megawatts.
Maximum Warp: 9.7.

U.S.S. Farragut.
Class: Excelsior.
Cloaking Device: No.
Phaser type: X.
Photon Torpedoes: 120.
Quantum Torpedoes: 0.
Maximum Shields: 1650 megawatts.
Maximum Warp: 9.4.

U.S.S. Sutherland.
Class: Nebula.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes:300.
Quantum Torpedoes: 150.
Maximum Shields: 2304 Megawatts.
Maximum Warp: 9.6.

U.S.S. Venture.
Class: Galaxy.
Cloaking Device: No.
Phaser type: X.
Photon Torpedoes: 275.
Quantum Torpedoes: 0.
Maximum Shields: 2688 Megawatts.
Maximum Warp: 9.6.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] real time star trek ideas

2006-09-17 Thread shaun everiss
Sounds quite good.
However there is this copywrite issue with using voice files.
At 03:55 a.m. 15/09/2006, you wrote:
Hi guys,
Well, I can see the demise of the old star trek final conflict game 
coming, alas, we barely knew thee.Parting is such sweet 
sorrow...wish I could do shakespeare in the original klingon, smile.
As for the real time ship command, I could think of some interesting 
ideas. One would be unlockable ships, allowing the player to control 
ships of other races such as the klingons and the romulans. How 
interesting would it be to control a breen  war ship? Or even a 
borg! That would be very cool.
Of course, the federation ships are good  and the diffrent missions 
would be fun I am sure.
What I would love to see is voice commands, although I think Tom did 
say that it doesn't work with the  voices he uses or something like 
that, I don't know, I am not that technical.
But how cool would it be to give an order like target klingon and 
fire phasers, or make it so. grin.
making missions and even making your own ships in utopia planetia 
would be cool too if it were possible to program in.
I have seen war games were they are part tactics and part real time, 
such as a game I used to play called Sea Battle on the old 
Intellivision. In that game, you have a fleet of ships and you must 
position them thru out a network of islands and obstacles in order 
to try to prevent the invasion fleet of an opponent. There was also 
mines too for tactics as well as mine sweepers.
When two ships encountered each other, the format would change and 
the two ships or fleets would go into real time combat, with each 
ship having their own strengths and weaknesses. So maybe that might 
be an option for stfc, but again these are just ideas.
Anyway, those are my two cents .


The truth will set you free...
Jesus of Nazareth  33 AD
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 15/09/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Flight Commander

2006-09-17 Thread Samuel Wilkins
Hello gamers, I have some news about Flight Commander. I sent Nick an email 
about what is happening to it. Below is a copy of the email he sent back to me. 
work has stopped on FC. it was a university project which I did hope to release 
to
the blind gaming community however although there was a number of beta's out it 
never
got to a stage where it was releasable.
Since then I've gotten married and I'm working as a programmer and just don't 
have
the time to complete something with the scope of FC. at the point which I 
stopped
it was about 14000 lines of code which is pretty big.
This doesn't mean I'll never return to it but I can't see it being any time 
soon.
Because I wrote this game as a university project the university own the 
copywrite.
this means that I can't just hand the source code over to someone else. I own 
the
IPR so could have released it but only as a complete package not the source code
to build it.
Cheers.

Samuel Wilkins 
Email [EMAIL PROTECTED] 
Skype Cleverclogs6953 
MSN Instant Messenger [EMAIL PROTECTED] 
A O L Instant Messenger Samuel4851
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] registering lords

2006-09-17 Thread simon.dowling
just press the register button and you should be fine.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, September 17, 2006 7:03 AM
Subject: [Audyssey] registering lords


 How can I register Lords of the Galaxy as a demo file?  When I paste the 
 demo number listed in the documentation, and then paste it in the 
 configure program, it only takes six of the digits, and in the docs there 
 are nine.
 Pleas help.

 Ken Downey
 president
 DreamtechInteractive
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 __ NOD32 1.1759 (20060916) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Casey
This draft looks great. It will be fun choosing ships based on available 
firepower, verses shield, vs warp capabilities.

Casey

Jesus is the steady hand on your shoulder that no one else knows is there.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, September 17, 2006 2:52 AM
Subject: [Audyssey] Early draft of ships.


Hi all,
Here is an early draft of the ships you may find in the new Star Trek
game. All technical specifications on the ships have been pulled from
reliable Star Trek sources, and this should give you an idea of the wide
range of abilities and weapons of each type of ship.

Starships

U.S.S. Bellerophon.
Class: Intrepid.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes: 55.
Quantum Torpedoes: 0.
Maximum Shields: 2202 megawatts.
Maximum Warp: 9.975.

U.S.S. Defiant.
Class: Defiant.
Cloaking device: Yes.
Phaser type: Pulse.
Photon Torpedoes: 32.
Quantumm Torpedoes: 64.
Maximum Shields: 2688 megawatts.
Maximum Warp: 9.985.

U.S.S. Enterprise.
Class: Soverign.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes: 325.
Quantum Torpedoes: 175.
Maximum Shields: 5850 megawatts.
Maximum Warp: 9.7.

U.S.S. Farragut.
Class: Excelsior.
Cloaking Device: No.
Phaser type: X.
Photon Torpedoes: 120.
Quantum Torpedoes: 0.
Maximum Shields: 1650 megawatts.
Maximum Warp: 9.4.

U.S.S. Sutherland.
Class: Nebula.
Cloaking device: No.
Phaser type: X.
Photon Torpedoes:300.
Quantum Torpedoes: 150.
Maximum Shields: 2304 Megawatts.
Maximum Warp: 9.6.

U.S.S. Venture.
Class: Galaxy.
Cloaking Device: No.
Phaser type: X.
Photon Torpedoes: 275.
Quantum Torpedoes: 0.
Maximum Shields: 2688 Megawatts.
Maximum Warp: 9.6.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] More STFC thoghts.

2006-09-17 Thread Allan Thompson
Hi Tom,
Well, You can have an ally and still be forced to deal with an element of 
them. For instance, what if a rogue ferengi, for a huge amount of money was 
working with  some romulan military commanders who want to take the dominion 
war oppurtunity to seperate the romulans from the alliance again. You would 
still be able to have a single mission where you could find yourself 
fighting a ferengi and a romulan or two, yet still stay within the cannon. I 
mean, it is a game and games all the time veer off yet stay in sync with the 
general plot arc.
As for the Borg, I could image a single mission where a player would have to 
fight them off as a stall maneuver until some  cool bomb can blow them to 
bits or whatever...
anyway, I wouldn't let  hard nosed strict following of plot get in the way 
of making some fun encounters. Again, two cents.
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 16, 2006 8:43 PM
Subject: Re: [Audyssey] More STFC thoghts.


 Hi Allan,
 If it is the Dominion war the Ferengi, Romulans, and Klingons are allies
 of the Federation. There is little room or reason to be fighting with
 them under that time period and story line.
 That of course leaves open what about the Borg, and they did attack the
 Federation last just prier to the opening of the Dominion War in 2073.
 I suppose they could attack at any time, but one must think on it before
 including them at the moment.


 Allan Thompson wrote:
 Hi tom,
 the dominion war sounds perfect. In addtion, some creative mission plot
 lines can have the player fight klingons and romulans and even borg, not 
 to
 mention the ferengi, orion piratesand even  their own federation ships.
 These whould mostly be one shot missions, but it is possible and should 
 be
 explored, since after all, it is the final conflict.

 The truth will set you free...
 Jesus of Nazareth  33 AD



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] real time star trek ideas

2006-09-17 Thread Thomas Ward
Hi Shaun,
Allan wasn't speaking of voice files. He was mentioning voice commands 
via some form of dictation like a built in dragon naturally speaking.

shaun everiss wrote:
 Sounds quite good.
 However there is this copywrite issue with using voice files.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Thomas Ward
Hi,
I have tried hard to get as many differing options as possible and stay 
in the limits of the cannon Star Trek specs.
So far this is the short list. I am working on a slightly longer list 
off list and searching for more raw data to fill in the gaps of what I 
don't know.

Casey wrote:
 This draft looks great. It will be fun choosing ships based on available 
 firepower, verses shield, vs warp capabilities.

 Casey
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread david
I really do think you should have the option of building your own ships with 
some challenge of course to make it interesting.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 10:06 AM
Subject: Re: [Audyssey] Early draft of ships.


 Hi Allan,
 I do see where you are coming from, but for the moment I am basing the
 game on cannon figures I know of or have researched on the ships. That
 is why I am classifying this a flight simulation since I am attempting
 to mottle the real life Star Trek ships we see on the show as closely as
 possible.
 You are absolutely right Enterprise E would be the primary choice in a
 fight with it's superior firepower and obviously superior shielding.
 However, that is the easy way of playing the game. Not all the fun in a
 game is picking the biggest, most baddist, most kickbutt ship and going
 to town against your enemies.
 If you pick say the Farragut, an Excelsior-Class, it is obviously one of
 the under dogs in the Fed fleet and is a century out of date. However,
 someone might have allot of fun trying to face off with a superior force
 with a ship that is majorly out matched in speed, shielding, and 
 firepower.
 Don't forget the Sutherland has a weapons load similar to the
 Enterprise. She would do well in a fight, but her shield rating is
 rather average across the board, and warp speed is also average. No real
 advantages except brute firepower.
 I'm sure by now you are asking so what is the point of all of the ships
 with no real major definable strength or weakness. My thoughts on that
 question is that every ship will give you a slightly different game.
 Some ships have better shielding than others. Some have better speed
 than others. Some ships have superior firepower over others. Depending
 on which ship you get it will alter your playing experience and you will
 end up trying to figure out how to win the game with that particular
 ships unique strengths and weaknesses.
 Let's look at the Bellerophon which is Voyager's sister ship in the
 Intrepid-Class. Since it is a science/explorer type ship it does have
 better sensor equipment, less weapons, and superior speed. So you
 wouldn't want to stop to fight every enemy and hit just your major
 targets, and use your speed advantage to out run those you don't wish to
 engage.
 I'd also like to point out one last point that I didn't include all the
 data I have on these ships in my email. Just the major tactical data.
 Some ships have greater torpedo ranges than others. Some have better
 phaser ranges than others. Some have slightly better sensor equipment
 than others. It so happens the Sovereign-Class and the Prometheus-Class
 which are Starfleet's newist ships have almost the best of everything in
 almost every catagory.
 In the end you may want to try a game where brains verses bron, or you
 might want to play a game bron verses bron.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Allan Thompson
Tom,
Ok, that makes more sense,  and from what you described, it is almost like 
choosing a weaker ship is like choosing a difficulty level. Harder game 
play, choose the excelsior, easier game play, choose the enterprise.
Keep up the good work.

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 11:06 AM
Subject: Re: [Audyssey] Early draft of ships.


 Hi Allan,
 I do see where you are coming from, but for the moment I am basing the
 game on cannon figures I know of or have researched on the ships. That
 is why I am classifying this a flight simulation since I am attempting
 to mottle the real life Star Trek ships we see on the show as closely as
 possible.
 You are absolutely right Enterprise E would be the primary choice in a
 fight with it's superior firepower and obviously superior shielding.
 However, that is the easy way of playing the game. Not all the fun in a
 game is picking the biggest, most baddist, most kickbutt ship and going
 to town against your enemies.
 If you pick say the Farragut, an Excelsior-Class, it is obviously one of
 the under dogs in the Fed fleet and is a century out of date. However,
 someone might have allot of fun trying to face off with a superior force
 with a ship that is majorly out matched in speed, shielding, and 
 firepower.
 Don't forget the Sutherland has a weapons load similar to the
 Enterprise. She would do well in a fight, but her shield rating is
 rather average across the board, and warp speed is also average. No real
 advantages except brute firepower.
 I'm sure by now you are asking so what is the point of all of the ships
 with no real major definable strength or weakness. My thoughts on that
 question is that every ship will give you a slightly different game.
 Some ships have better shielding than others. Some have better speed
 than others. Some ships have superior firepower over others. Depending
 on which ship you get it will alter your playing experience and you will
 end up trying to figure out how to win the game with that particular
 ships unique strengths and weaknesses.
 Let's look at the Bellerophon which is Voyager's sister ship in the
 Intrepid-Class. Since it is a science/explorer type ship it does have
 better sensor equipment, less weapons, and superior speed. So you
 wouldn't want to stop to fight every enemy and hit just your major
 targets, and use your speed advantage to out run those you don't wish to
 engage.
 I'd also like to point out one last point that I didn't include all the
 data I have on these ships in my email. Just the major tactical data.
 Some ships have greater torpedo ranges than others. Some have better
 phaser ranges than others. Some have slightly better sensor equipment
 than others. It so happens the Sovereign-Class and the Prometheus-Class
 which are Starfleet's newist ships have almost the best of everything in
 almost every catagory.
 In the end you may want to try a game where brains verses bron, or you
 might want to play a game bron verses bron.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Fw: Malinche Delivers Legal Tax Evasion

2006-09-17 Thread Gary Whittington
Here's my lat email from Howard Sherman.
Happy Gaming
Crash
- Original Message - 
From: Howard Sherman [EMAIL PROTECTED]
To: Gary [EMAIL PROTECTED]
Sent: Sunday, September 17, 2006 8:01 AM
Subject: Malinche Delivers Legal Tax Evasion


 Dear Fiction Fan,

 I figured out a way for you to pocket more money as you beat the tax 
 system.
 I looked at it from every possible angle and concluded it was bulletproof.

 I consulted Malinche's own Certified Public Accountant and even went out
 of my way to confer with two other prominent CPAs near the Malinche 
 offices

 All three of these respected tax and accounting professionals agree that 
 my
 plan to beat the system is flawless, airtight and legal.

 They called my idea legal magic; a discovery of a legal loophole that 
 just
 won't last long.

 Pay close attention and I will tell you exactly how you can avoid paying
 taxes right here and right now in this email.

 On October 1st, 2006 The State of New Jersey is implementing a sales tax 
 on
 all intangible AND tangible items purchased over the Internet.

 Malinche Entertainment Corporation is a New Jersey corporation.

 Therefore all our interactive fiction titles will be subject to 7% sales
 tax to all customers whether you live in New Jersey or not.

 You heard me - It doesn't matter if you live in Iowa, England or
 India.  Whenever you purchase a product from a New Jersey company online
 you're paying 7% New Jersey sales tax as of October 1, 2006.

 I think this law is ridiculous and except for moving the entire company
 out of state (Las Vegas comes to mind) there is no way we can avoid 
 it.

 If you purchase a Malinche game on or after October 1st it's going to cost 
 you
 7% percent more.  That's the law of the land.

 Now here's how you beat the system -- 

 BUY AS MANY MALINCHE GAMES AS YOU CAN RIGHT NOW AND DODGE THE TAX.

 Stock up for Christmas, grab that title you've always wanted, or what have
 you.  Now is the time.

 Even if you're in the middle of a Malinche adventure at the moment, 
 there's
 no harm in picking up your next adventure now and saving yourself 7%.

 Avoid the extra expense of paying sales tax and order as many Malinche 
 titles
 as you can right now and you can make this tax legally disappear.

 Beat the tax system right now.  Shop online at 
 http://clicks.aweber.com/z/ct/?oI5Lh.R_4oo8mHjul8RYJg


 Howard A. Sherman
 Implementor
 http://www.malinche.net
 1070 Highway 34 Suite P Matawan, NJ 07747

 To unsubscribe or change subscriber options visit:
 http://www.aweber.com/z/r/?TAzMDByctCwMzIyMHEzs
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] More STFC thoghts.

2006-09-17 Thread Thomas Ward
Hi Allan,
True. One of the nice things about Trek has always been that it has been 
flexable enough to take in all kinds of odd storylines and somehow they 
sometimes become cannon. For example, the mirror universe and 
alternative histories that come up in books and shows. Heck, I read a 
Voyager book one time based totally on the mirror Voyager in that 
parallel universe and it was interesting seeing how the characters 
personalities were on the darker side of things. They made Janeway out 
to be some kind of slut, and the other characters had unusual behaviors 
you wouldn't see on your average Voyager tv show. Grin.
Although, now that I think of it maybe if they had thought of it they 
hjust might. The Mirror Kira Nerys from the mirror universe in shows 
like Through the Looking Glass was a very slutty character as well as 
crule, and I liked the shows she was in. It was an interesting change 
from the Kira we know and like.
Anyway, back to the idea remember the show Yesterday's Enterprise? In 
that xshow the writers of Star Trek found an interesting way to slip in 
a war with the Klingons as well as bring Tosha back on to the show.


Allan Thompson wrote:
 Hi Tom,
 Well, You can have an ally and still be forced to deal with an element of 
 them. For instance, what if a rogue ferengi, for a huge amount of money was 
 working with  some romulan military commanders who want to take the dominion 
 war oppurtunity to seperate the romulans from the alliance again. You would 
 still be able to have a single mission where you could find yourself 
 fighting a ferengi and a romulan or two, yet still stay within the cannon. I 
 mean, it is a game and games all the time veer off yet stay in sync with the 
 general plot arc.
 As for the Borg, I could image a single mission where a player would have to 
 fight them off as a stall maneuver until some  cool bomb can blow them to 
 bits or whatever...
 anyway, I wouldn't let  hard nosed strict following of plot get in the way 
 of making some fun encounters. Again, two cents.
 The truth will set you free...
 Jesus of Nazareth  33 AD
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Thomas Ward
Hi Allan,
Precisely what I was thinking. I am not sure if I am going to include 
experience levels as such. As you said if you pick a wealker ship 
without all the bells and wistles your difficulty just went up several 
notches.
If you pick Enterprise or something on that calaber you are like running 
on Easy as you obviously have good shielding and firepower to complete 
most of the game unless of course you take damage to one of those 
systems in combat.

Allan Thompson wrote:
 Tom,
 Ok, that makes more sense,  and from what you described, it is almost like 
 choosing a weaker ship is like choosing a difficulty level. Harder game 
 play, choose the excelsior, easier game play, choose the enterprise.
 Keep up the good work.

 The truth will set you free...
 Jesus of Nazareth  33 AD
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Thomas Ward
Hi Phil,
Good idea. I could have a three way setting such as below average, 
average, and above average such as:

U.S.S. Enterprise
 Sovereign-Class Battle Cruiser.
Armourment: Above average.
Shields: Above average.
Speed: Average.

U.S.S. Farragut
Excelsior-Class Medium Cruiser.
Armourment average.
Shields: below average.
Speed: below average.

Is this along the lines of what you are looking for? I could even have 
an excelant setting for cases where speed or weapons is the best you can 
get.
This sounds like areally good idea. Thanks for the suggestion.

Phil Vlasak wrote:
 Hi Thomas,
 I like an easy interface so when picking ships I would want to know not the 
 specific numbers but a review of the ship's strengths and weaknesses 
 compared to an average ship.
 If the game said:
 Bellerophon, Intrepid-Class science/explorer ship, has best sensor 
 equipment, poor weapons, average shielding and best speed.
 Enterprise E, Sovereign -Class Battle ship, has  average sensor equipment, 
 best weapons best shielding and average speed.

 With the four terms poor, average, better, and best indicating the range of 
 each stat .
 Phil who doesn't like to have to compare lots of numbers.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] More STFC thoghts.

2006-09-17 Thread Allan Thompson
Hi Tom,
Exactly. Star trek is so versatile when it comes to story lines that you 
could literally do anything and still come up with something to bring 
everything back to normal to follwo the major story arc. Yesterday's 
enterprise is an excellent example where the player might find themselves 
fighting  ships that would not normally be fought against.
Good example by the way, and a good episode.
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 3:08 PM
Subject: Re: [Audyssey] More STFC thoghts.


 Hi Allan,
 True. One of the nice things about Trek has always been that it has been
 flexable enough to take in all kinds of odd storylines and somehow they
 sometimes become cannon. For example, the mirror universe and
 alternative histories that come up in books and shows. Heck, I read a
 Voyager book one time based totally on the mirror Voyager in that
 parallel universe and it was interesting seeing how the characters
 personalities were on the darker side of things. They made Janeway out
 to be some kind of slut, and the other characters had unusual behaviors
 you wouldn't see on your average Voyager tv show. Grin.
 Although, now that I think of it maybe if they had thought of it they
 hjust might. The Mirror Kira Nerys from the mirror universe in shows
 like Through the Looking Glass was a very slutty character as well as
 crule, and I liked the shows she was in. It was an interesting change
 from the Kira we know and like.
 Anyway, back to the idea remember the show Yesterday's Enterprise? In
 that xshow the writers of Star Trek found an interesting way to slip in
 a war with the Klingons as well as bring Tosha back on to the show.


 Allan Thompson wrote:
 Hi Tom,
 Well, You can have an ally and still be forced to deal with an element of
 them. For instance, what if a rogue ferengi, for a huge amount of money 
 was
 working with  some romulan military commanders who want to take the 
 dominion
 war oppurtunity to seperate the romulans from the alliance again. You 
 would
 still be able to have a single mission where you could find yourself
 fighting a ferengi and a romulan or two, yet still stay within the 
 cannon. I
 mean, it is a game and games all the time veer off yet stay in sync with 
 the
 general plot arc.
 As for the Borg, I could image a single mission where a player would have 
 to
 fight them off as a stall maneuver until some  cool bomb can blow them to
 bits or whatever...
 anyway, I wouldn't let  hard nosed strict following of plot get in the 
 way
 of making some fun encounters. Again, two cents.
 The truth will set you free...
 Jesus of Nazareth  33 AD



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Early draft of ships.

2006-09-17 Thread jamie coady
Hi this sounds good yes it is good to have a mixture so you can sort it out
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 4:06 PM
Subject: Re: [Audyssey] Early draft of ships.


 Hi Allan,
 I do see where you are coming from, but for the moment I am basing the
 game on cannon figures I know of or have researched on the ships. That
 is why I am classifying this a flight simulation since I am attempting
 to mottle the real life Star Trek ships we see on the show as closely as
 possible.
 You are absolutely right Enterprise E would be the primary choice in a
 fight with it's superior firepower and obviously superior shielding.
 However, that is the easy way of playing the game. Not all the fun in a
 game is picking the biggest, most baddist, most kickbutt ship and going
 to town against your enemies.
 If you pick say the Farragut, an Excelsior-Class, it is obviously one of
 the under dogs in the Fed fleet and is a century out of date. However,
 someone might have allot of fun trying to face off with a superior force
 with a ship that is majorly out matched in speed, shielding, and 
 firepower.
 Don't forget the Sutherland has a weapons load similar to the
 Enterprise. She would do well in a fight, but her shield rating is
 rather average across the board, and warp speed is also average. No real
 advantages except brute firepower.
 I'm sure by now you are asking so what is the point of all of the ships
 with no real major definable strength or weakness. My thoughts on that
 question is that every ship will give you a slightly different game.
 Some ships have better shielding than others. Some have better speed
 than others. Some ships have superior firepower over others. Depending
 on which ship you get it will alter your playing experience and you will
 end up trying to figure out how to win the game with that particular
 ships unique strengths and weaknesses.
 Let's look at the Bellerophon which is Voyager's sister ship in the
 Intrepid-Class. Since it is a science/explorer type ship it does have
 better sensor equipment, less weapons, and superior speed. So you
 wouldn't want to stop to fight every enemy and hit just your major
 targets, and use your speed advantage to out run those you don't wish to
 engage.
 I'd also like to point out one last point that I didn't include all the
 data I have on these ships in my email. Just the major tactical data.
 Some ships have greater torpedo ranges than others. Some have better
 phaser ranges than others. Some have slightly better sensor equipment
 than others. It so happens the Sovereign-Class and the Prometheus-Class
 which are Starfleet's newist ships have almost the best of everything in
 almost every catagory.
 In the end you may want to try a game where brains verses bron, or you
 might want to play a game bron verses bron.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] silent steel and mci drivers

2006-09-17 Thread Dave
Hello,
I've got Silent Steel and want to install it on my main xp box. When i 
try the first thing i get is an error waveaudio mci device driver isn't 
installed. I can click ok, but then it says i won't have speech, which kind 
of defeats the purpose of having the game. I've done some googling and 
emailing andd it seems that these drivers were in the 98 days, but xp 
doesn't use them. I also haven't determined if there specific to a system's 
sound card or generics. Does anyone know if i can run silent steel 
successfully by ignoring this error, otherwise known as a workaround?
Thanks.
Dave. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] silent steel and mci drivers

2006-09-17 Thread Brandon Cole
You can run it just fine. You won't get the speech of the ship's captain 
when you're making a choices, but you don't need it. As it happens, Silent 
Steel is screenreader compatible. You can read the choices that come up as 
soon as they appear with your preferred screenreader. Hope you enjoy that 
game. I did.
Sincerely,
Brandon
- Original Message - 
From: Dave [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 8:47 PM
Subject: [Audyssey] silent steel and mci drivers


 Hello,
I've got Silent Steel and want to install it on my main xp box. When i
 try the first thing i get is an error waveaudio mci device driver isn't
 installed. I can click ok, but then it says i won't have speech, which 
 kind
 of defeats the purpose of having the game. I've done some googling and
 emailing andd it seems that these drivers were in the 98 days, but xp
 doesn't use them. I also haven't determined if there specific to a 
 system's
 sound card or generics. Does anyone know if i can run silent steel
 successfully by ignoring this error, otherwise known as a workaround?
 Thanks.
 Dave.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Fw: Malinche Delivers Legal Tax Evasion

2006-09-17 Thread Chris Frahm
Hi all.
Don't feel so great right now think I got the flu but wanted to respond to 
this.  I bought a game from Malanche called Pentari First Light or 
something.  They sent me the cd and not some of the accesseries they then 
sent me those seperately.  Their map was sighted only and their customer 
support was obismal.
That was my experience.  Anyone have better luck?
I liked thepremise of the company quite a lot.
Chris


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] More STFC thoghts.

2006-09-17 Thread Thomas Ward
Hi Allan,
The only issue I have with doing the game that way is the possability of 
having to design a mini story for every single mission.
However, now that I think of it if I take Phil's suggestion and have 
people send in there ideas on say the USA Games mailing list or to me 
privately we could generate perhaps some interesting missions.

Allan Thompson wrote:
 Hi Tom,
 Exactly. Star trek is so versatile when it comes to story lines that you 
 could literally do anything and still come up with something to bring 
 everything back to normal to follwo the major story arc. Yesterday's 
 enterprise is an excellent example where the player might find themselves 
 fighting  ships that would not normally be fought against.
 Good example by the way, and a good episode.
 The truth will set you free...
 Jesus of Nazareth  33 AD
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] MONTY

2006-09-17 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Hi Thomas

This weekend I downloaded alfa1 of monty. I really think it's a cool
game!  I just have a few questions. When I hear the sound of gravel the
map tells me I'm on the edge if I press v. What does the edge means? Is
it like a ledge I  should jump across? When I'm on the edge, I hear  a
potion sound, but I just can't get hold of it if it's a potion. Well,
when I'm on the gravel I jump and then I land on the rope.  Should it
happens like this? Am I suppose to jump when I'm on the edge, when I
hear the gravel?  And when I climb up the rope angela  makes a sound as
if she is in pain. Why does the rope  decrease her health? When I climb
up the rope the potion sound gets softer. When I'm at the top of the
rope   kate  says seeling. What is the actual  purpose of the rope in
the game? I have figured out that a ladder takes me to another part of
the temple,  but what is the rope's function?  Since this download is
only the first temple, will I  get a message if I get to the  end of the
temple?  you said in the manual that the users must find a way to pass
the electric fields. Do you think jumping will do the trick?

It was said on the audyssey  list that Angela screams. I must say I'm
enlightened and surprised:  I just walked down the  edge just to hear
how she screams and I'm really enlightened: Her screaming is not that
bad, I have a .wav file of a woman who's screaming is definitely more
worse than angela. She doesn't scream that bad, I can handle it. 

I managed  to jump over the snakes and sculls, I haven't came across
other monsters yet. 

Keep up the great work

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.