Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread Thomas Ward
Hi Damien,
If it is VS.NET 2002 don't even bother installing it. It is 
unaccessible, the IDE totally sucks, and it uses a very very old .NET 
framework that isn't supported any longer.
VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, 
but the only reason I can think of against it is that it still uses .NET 
Framework 1.1. Now, days developers are in the process of migrating from 
1.0/1.1 to 2.0 which is supported in VS.NET 2005.
One thing I can say in favor of 2003 was that the debugger wasn't so 
chatty and didn't interrupt Jaws and Window Eyes with constant error 
windows if you typed in a wrong function, misspelled a variable, or 
similar offence.




x-sight interactive wrote:
 well, i know that, tried to tell the school, they wouldn't listen, they keep
 using supernova because they have people working for dolphin computer access
 who used to go to the college and it was just down the road, blah blah blah,
 freedom scientific are in the usa so it'd be harder to get support, blah
 blah blah, we don't have enough money, blah blah blah, so i can't really
 control what the school does, i can only control my computer. the school
 have given me access to their vs.net discs, with it being a network license,
 but i don't know whether they've updated it from that end, but i have jfw
 7.0 on my system, so would 2003 or 2002 work with that or is it still not
 worth installing that version?
 and how can i check which version i have before installing it?

 thanks.
   


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[Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
Hi Folks,
Happy Halloween!
I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB.

Here is the link:
http://www.pcsgames.net/sarah divination.mp3

You start out on the seventh floor and head to the north tower where you 
enter the trap door to the Divination classroom.
It is late at night so the Divination professor is sleeping but you can pick 
up a Tarot fortune telling card deck.

To make the Sarah game smaller, I send the text of the cards to SAPI 5 to 
speak them.
 So before I do the fortune telling I switched my SAPI voice from inside the 
game.

I am getting very close to sending the full game to my beta testers and if 
there are no critical bugs, it will be posted to the Internet.
Like last December's preview, the full game will allow you to try out the 
ground floor level free.

Enjoy!
Phil
 [EMAIL PROTECTED]
http://www.pcsgames.net


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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Brandon Cole
Getting a page cannot be found message here, Phill.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:13 PM
Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can 
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside 
 the
 game.

 I am getting very close to sending the full game to my beta testers and if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
Sorry folks,
My computer tricked me and made the dash disappear.
Here is the correct link:
http://www.pcsgames.net/sarah-divination.mp3
Phil

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:13 PM
Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can 
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside 
 the
 game.

 I am getting very close to sending the full game to my beta testers and if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Brandon Cole
Sorry, Phill. Still no luck. Same message.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 2:02 PM
Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Sorry folks,
 My computer tricked me and made the dash disappear.
 Here is the correct link:
 http://www.pcsgames.net/sarah-divination.mp3
 Phil

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 31, 2006 12:13 PM
 Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside
 the
 game.

 I am getting very close to sending the full game to my beta testers and 
 if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Ron Schamerhorn
Hi Phil

  I'm getting a page not found error on this end.

Ron

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 2:02 PM
Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


Sorry folks,
My computer tricked me and made the dash disappear.
Here is the correct link:
http://www.pcsgames.net/sarah-divination.mp3
Phil

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:13 PM
Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside
 the
 game.

 I am getting very close to sending the full game to my beta testers and if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


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[Audyssey] test

2006-10-31 Thread Michael Maslo
Any one seeing me?? I think I have been being bounced

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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Niall
Hi Phill
I'm still getting the page cannotbe found.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 2:02 PM
Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Sorry folks,
 My computer tricked me and made the dash disappear.
 Here is the correct link:
 http://www.pcsgames.net/sarah-divination.mp3
 Phil

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 31, 2006 12:13 PM
 Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside
 the
 game.

 I am getting very close to sending the full game to my beta testers and 
 if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] test

2006-10-31 Thread Richard Sherman
Hi Michael,
I see you! And that is a good thing. ha ha ha.

Rich


- Original Message - 
  From: Michael Maslo
  To: gamers@audyssey.org
  Sent: Tuesday, October 31, 2006 5:04 PM
  Subject: [Audyssey] test


  Any one seeing me?? I think I have been being bounced

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Re: [Audyssey] Game programming education project.

2006-10-31 Thread Ken the Crazy
I say go with the 3d.  That way people can learn on their level--maybe have 
some panning effects and whatnot in the intro if people want to learn how to 
pan sound--but 3d just rocks.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 29, 2006 10:46 PM
Subject: Re: [Audyssey] Game programming education project.


 Hi Richard,
 Those are some good questions, and here are my answers.
 First, off all of the Asteroids will have flyby sounds associated to
 them so as you approach one you should hear it in front of you, off to
 the left, off to the right. I am probably going to go with the
 DirectSound pan control for this project panning the sounds in relation
 to your ship rather than delve in to working with 3D listeners, and
 other more dvanced topics like that.
 Second, the DirectSound volume control can adjust the volume of the
 asteroid in real time to sound as if you are getting closer or further
 away from the asteroid or UFO you are attempting to shoot.
 Third, I am going to use a targeting beep which will increase in pitch
 as you get to the correct firing solution for the enemy target you want
 to shoot at. Once it is at the highest pitch shoot and your laser shot
 should hit dead center on the target.
 Fourth, I am going to be adding an n hot key which will cycle through
 the available targets like in Tank Commander and select the number of
 the Asteroid or color of the UFO you want to shoot at, and then of
 course line it up for a shot.
 Fifth, I am using prerecorded wav files to speak the fuel, shields,
 location, and other critical information.
 As to why I picked an Asteroids style clone it was always one of my
 favorite games on the Atari. It also happens to be a game lacking in the
 accessible games comunity. I thought it would be a great classic not
 only to bring back for others to play, but use it as a teaching tool.
 At some point as I build on the project I might just upgrade it to a
 fully qualified 3D version which would be even better yet. Although, I
 could go 3D now, but that might confuse newbies, but then again all the
 math would be in the code so perhaps 3D would be better than 2D. Some
 things to think about.
 As I mentioned above I am adding flying saucers to the game. It makes
 the game more interesting if you have say a blue, green, red, and yellow
 saucers hanging around, attacking you, and you have to fend them off at
 the same time as you clear the Asteroid field.
 Also I plan to ad suns, blackholes, and wormholes to the game.
 If you get to near the sun it will shoot off solar flares as well as the
 gravity will damage your ship. Blackholes will shoot off energy shots as
 well as attempt to crush you. Wormholes will be used to jump to the next
 level.
 This is basicly Asteroids with some new life, and more excitement in the
 bundle.




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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 
 10/31/2006

 


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Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-31 Thread Ken the Crazy
If you have frequency shifts, there is no need to stagger sounds--just make 
the timbre of the one sound vary--a dark whoosh, a rumble, a lighter 
spraylike sound then the dark whoosh--then a loop and it plays all over 
again--and the frequency shifts will change the quality of the sounds and 
stagger them for you.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Nolan Darilek [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 30, 2006 9:47 AM
Subject: Re: [Audyssey] Accessible Asteroids (was Game programming 
educationproject.)



 On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote:

 start a sound, stop for 500 MS, load another sound, and so on.
 What happens as a result even though the sounds are the same the
 difference in where they are in the play back can make a big
 difference
 in telling to identical objects apart.

 Hmm. Good idea, and it's something I'll ponder adding into my sound
 subsystem for future use. I have a couple concerns with regards to
 this implementation, though. First, as all targets are visible on-
 screen, they're also all audible, although targets at extreme range
 are more difficult to hear. The HUD zooms in the more important/near
 targets, but if I stagger sound loading then some targets won't
 appear for seconds, which means they might be quickly bearing down on
 the player when they're activated. I could activate targets based on
 speed, which may be worth considering. Remains to be seen whether
 this model works as well for others as it does for me, but time and
 playtesting will tell. :)

 The engine also supports dopplering, so in theory, targets already
 have a shifting array of different frequencies based on both their
 random velocities and the velocity of the player, plus an
 exaggeration of the effect to make it more noticeable.

 Good suggestions, though. They may not be useful here, but it's
 always good to have more things in the toolbox as it were. :)

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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 
 10/31/2006

 


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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
Hi Folks,
I think my computer is haunted tonight!
I am sorry for those who tried the link and it failed.
If you went to the web site of www.pcsgames.net
and clicked on the link it would have worked but the quick link in the 
messages were not correct.

I checked to make sure the dash was on the file and it wasn't. So I put a 
dash in and now it works with the below link:
http://www.pcsgames.net/sarah-divination.mp3

I remember hitting the dash key but maybe I did not hit it hard enough!
Phil in his undashed embarrassment.
[EMAIL PROTECTED]
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 3:25 PM
Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Phil

  I'm getting a page not found error on this end.

 Ron

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 31, 2006 2:02 PM
 Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Sorry folks,
 My computer tricked me and made the dash disappear.
 Here is the correct link:
 http://www.pcsgames.net/sarah-divination.mp3
 Phil

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 31, 2006 12:13 PM
 Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside
 the
 game.

 I am getting very close to sending the full game to my beta testers and 
 if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread shaun everiss
Our country is devided.
People in the south get jaws, people in the north get hal.
And there is a fight to use either reader.
I have both.
Mainly because I had hal for school and got jaws later.
At 06:27 PM 10/31/2006, x-sight interactive wrote:
well, i know that, tried to tell the school, they wouldn't listen, they keep
using supernova because they have people working for dolphin computer access
who used to go to the college and it was just down the road, blah blah blah,
freedom scientific are in the usa so it'd be harder to get support, blah
blah blah, we don't have enough money, blah blah blah, so i can't really
control what the school does, i can only control my computer. the school
have given me access to their vs.net discs, with it being a network license,
but i don't know whether they've updated it from that end, but i have jfw
7.0 on my system, so would 2003 or 2002 work with that or is it still not
worth installing that version?
and how can i check which version i have before installing it?

thanks.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:35 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Oh, I see. Well, I recommend putting on VS.NET Express 2005.  VS.NET
 2003 was known for huge crashes and VS.NET 2002 was worse.
 If they are using Super Nova it was no wonder the IDE sucked. Super Nova
 isn't known for supporting Visual Studio anything very well. For that
 you need Jaws 7 or Window Eyes 5.5 or later to be effective.


 x-sight interactive wrote:
  it wasn't actually my computer i tried it on it was one of the college's
  that i go to.
 
  they run windows xp service pack 2 and supernova (what??? yuck!!! lol)
as
  their screenreader. i don't know what the versions are for the ide and
the
  net stuff, it wasn't 2005 express though they bought a proper license
for
  it. could've been 2003.
 
  regards,
 
  damien
 


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Re: [Audyssey] Sryth The Age of Igtheon

2006-10-31 Thread Bryan Peterson
The statuette and the war drum have no use in the game. As for the key, 
which incidentally is copper not brass, it opens a stone chest in the 
gobblin chieftain's room. The chest contains a large amount of gold as well 
as an unidentified ring which, once you find a way to identify it, turns out 
to be a Spiked Iron Ring that increases both stamina and melee rating.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, October 31, 2006 6:24 PM
Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 I have been playing sryth going on three weeks. I have some questions for 
 the group.
 Does anyone know what the goblin Statuette is for/? does any know what the 
 goblin war drum is for? and when I was in the caves of west wooled I freed 
 a disabled goblin and he gave me a brass key. does anyone know what this 
 key opens?
 Thank you all very much for any help Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] test

2006-10-31 Thread Raul A. Gallegos
You are coming through fine. However, in the future any questions like 
this should be directed to [EMAIL PROTECTED] We can verify if 
you have been bouncing or not smile.

In any case, it's working.

* Michael Maslo [EMAIL PROTECTED] [2006-10-31 18:12]:
 Any one seeing me?? I think I have been being bounced
 


-- 
And, behold, an hand touched me, which set me upon my knees and
upon the palms of my hands.
-- Daniel 10:10
Raul A. Gallegos ... IliwSsmc

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