Re: [Audyssey] Learning VisualBasic
Hi Damien, If it is VS.NET 2002 don't even bother installing it. It is unaccessible, the IDE totally sucks, and it uses a very very old .NET framework that isn't supported any longer. VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, but the only reason I can think of against it is that it still uses .NET Framework 1.1. Now, days developers are in the process of migrating from 1.0/1.1 to 2.0 which is supported in VS.NET 2005. One thing I can say in favor of 2003 was that the debugger wasn't so chatty and didn't interrupt Jaws and Window Eyes with constant error windows if you typed in a wrong function, misspelled a variable, or similar offence. x-sight interactive wrote: well, i know that, tried to tell the school, they wouldn't listen, they keep using supernova because they have people working for dolphin computer access who used to go to the college and it was just down the road, blah blah blah, freedom scientific are in the usa so it'd be harder to get support, blah blah blah, we don't have enough money, blah blah blah, so i can't really control what the school does, i can only control my computer. the school have given me access to their vs.net discs, with it being a network license, but i don't know whether they've updated it from that end, but i have jfw 7.0 on my system, so would 2003 or 2002 work with that or is it still not worth installing that version? and how can i check which version i have before installing it? thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sneak Preview of the Sarah game Divination floor
Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Getting a page cannot be found message here, Phill. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Sorry, Phill. Still no luck. Same message. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 2:02 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Hi Phil I'm getting a page not found error on this end. Ron - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 2:02 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] test
Any one seeing me?? I think I have been being bounced ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Hi Phill I'm still getting the page cannotbe found. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 2:02 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] test
Hi Michael, I see you! And that is a good thing. ha ha ha. Rich - Original Message - From: Michael Maslo To: gamers@audyssey.org Sent: Tuesday, October 31, 2006 5:04 PM Subject: [Audyssey] test Any one seeing me?? I think I have been being bounced ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Game programming education project.
I say go with the 3d. That way people can learn on their level--maybe have some panning effects and whatnot in the intro if people want to learn how to pan sound--but 3d just rocks. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 29, 2006 10:46 PM Subject: Re: [Audyssey] Game programming education project. Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control for this project panning the sounds in relation to your ship rather than delve in to working with 3D listeners, and other more dvanced topics like that. Second, the DirectSound volume control can adjust the volume of the asteroid in real time to sound as if you are getting closer or further away from the asteroid or UFO you are attempting to shoot. Third, I am going to use a targeting beep which will increase in pitch as you get to the correct firing solution for the enemy target you want to shoot at. Once it is at the highest pitch shoot and your laser shot should hit dead center on the target. Fourth, I am going to be adding an n hot key which will cycle through the available targets like in Tank Commander and select the number of the Asteroid or color of the UFO you want to shoot at, and then of course line it up for a shot. Fifth, I am using prerecorded wav files to speak the fuel, shields, location, and other critical information. As to why I picked an Asteroids style clone it was always one of my favorite games on the Atari. It also happens to be a game lacking in the accessible games comunity. I thought it would be a great classic not only to bring back for others to play, but use it as a teaching tool. At some point as I build on the project I might just upgrade it to a fully qualified 3D version which would be even better yet. Although, I could go 3D now, but that might confuse newbies, but then again all the math would be in the code so perhaps 3D would be better than 2D. Some things to think about. As I mentioned above I am adding flying saucers to the game. It makes the game more interesting if you have say a blue, green, red, and yellow saucers hanging around, attacking you, and you have to fend them off at the same time as you clear the Asteroid field. Also I plan to ad suns, blackholes, and wormholes to the game. If you get to near the sun it will shoot off solar flares as well as the gravity will damage your ship. Blackholes will shoot off energy shots as well as attempt to crush you. Wormholes will be used to jump to the next level. This is basicly Asteroids with some new life, and more excitement in the bundle. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 10/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)
If you have frequency shifts, there is no need to stagger sounds--just make the timbre of the one sound vary--a dark whoosh, a rumble, a lighter spraylike sound then the dark whoosh--then a loop and it plays all over again--and the frequency shifts will change the quality of the sounds and stagger them for you. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 30, 2006 9:47 AM Subject: Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.) On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote: start a sound, stop for 500 MS, load another sound, and so on. What happens as a result even though the sounds are the same the difference in where they are in the play back can make a big difference in telling to identical objects apart. Hmm. Good idea, and it's something I'll ponder adding into my sound subsystem for future use. I have a couple concerns with regards to this implementation, though. First, as all targets are visible on- screen, they're also all audible, although targets at extreme range are more difficult to hear. The HUD zooms in the more important/near targets, but if I stagger sound loading then some targets won't appear for seconds, which means they might be quickly bearing down on the player when they're activated. I could activate targets based on speed, which may be worth considering. Remains to be seen whether this model works as well for others as it does for me, but time and playtesting will tell. :) The engine also supports dopplering, so in theory, targets already have a shifting array of different frequencies based on both their random velocities and the velocity of the player, plus an exaggeration of the effect to make it more noticeable. Good suggestions, though. They may not be useful here, but it's always good to have more things in the toolbox as it were. :) ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 10/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sneak Preview of the Sarah game Divination floor
Hi Folks, I think my computer is haunted tonight! I am sorry for those who tried the link and it failed. If you went to the web site of www.pcsgames.net and clicked on the link it would have worked but the quick link in the messages were not correct. I checked to make sure the dash was on the file and it wasn't. So I put a dash in and now it works with the below link: http://www.pcsgames.net/sarah-divination.mp3 I remember hitting the dash key but maybe I did not hit it hard enough! Phil in his undashed embarrassment. [EMAIL PROTECTED] - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 3:25 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Phil I'm getting a page not found error on this end. Ron - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 2:02 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:13 PM Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is late at night so the Divination professor is sleeping but you can pick up a Tarot fortune telling card deck. To make the Sarah game smaller, I send the text of the cards to SAPI 5 to speak them. So before I do the fortune telling I switched my SAPI voice from inside the game. I am getting very close to sending the full game to my beta testers and if there are no critical bugs, it will be posted to the Internet. Like last December's preview, the full game will allow you to try out the ground floor level free. Enjoy! Phil [EMAIL PROTECTED] http://www.pcsgames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Learning VisualBasic
Our country is devided. People in the south get jaws, people in the north get hal. And there is a fight to use either reader. I have both. Mainly because I had hal for school and got jaws later. At 06:27 PM 10/31/2006, x-sight interactive wrote: well, i know that, tried to tell the school, they wouldn't listen, they keep using supernova because they have people working for dolphin computer access who used to go to the college and it was just down the road, blah blah blah, freedom scientific are in the usa so it'd be harder to get support, blah blah blah, we don't have enough money, blah blah blah, so i can't really control what the school does, i can only control my computer. the school have given me access to their vs.net discs, with it being a network license, but i don't know whether they've updated it from that end, but i have jfw 7.0 on my system, so would 2003 or 2002 work with that or is it still not worth installing that version? and how can i check which version i have before installing it? thanks. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 31, 2006 12:35 AM Subject: Re: [Audyssey] Learning VisualBasic Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET 2003 was known for huge crashes and VS.NET 2002 was worse. If they are using Super Nova it was no wonder the IDE sucked. Super Nova isn't known for supporting Visual Studio anything very well. For that you need Jaws 7 or Window Eyes 5.5 or later to be effective. x-sight interactive wrote: it wasn't actually my computer i tried it on it was one of the college's that i go to. they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as their screenreader. i don't know what the versions are for the ide and the net stuff, it wasn't 2005 express though they bought a proper license for it. could've been 2003. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth The Age of Igtheon
The statuette and the war drum have no use in the game. As for the key, which incidentally is copper not brass, it opens a stone chest in the gobblin chieftain's room. The chest contains a large amount of gold as well as an unidentified ring which, once you find a way to identify it, turns out to be a Spiked Iron Ring that increases both stamina and melee rating. - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, October 31, 2006 6:24 PM Subject: [Audyssey] Sryth The Age of Igtheon Hi Everyone, I have been playing sryth going on three weeks. I have some questions for the group. Does anyone know what the goblin Statuette is for/? does any know what the goblin war drum is for? and when I was in the caves of west wooled I freed a disabled goblin and he gave me a brass key. does anyone know what this key opens? Thank you all very much for any help Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] test
You are coming through fine. However, in the future any questions like this should be directed to [EMAIL PROTECTED] We can verify if you have been bouncing or not smile. In any case, it's working. * Michael Maslo [EMAIL PROTECTED] [2006-10-31 18:12]: Any one seeing me?? I think I have been being bounced -- And, behold, an hand touched me, which set me upon my knees and upon the palms of my hands. -- Daniel 10:10 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.