[Audyssey] new games from BPC

2007-06-23 Thread william lomas
hi all

are there any new games planned from BPC, the last one i bleieve was  
treasure hunt
Will


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[Audyssey] Is anyone playing at Hollywoodpoker.com?

2007-06-23 Thread Christian
Hi all,
Is anyone playing at Hollywoodpoker.com? It is accessible with some jaws 
scripts. Both 5 card draw and Hold'em are accessible.
All the best,
Christian


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Re: [Audyssey] Is anyone playing at Hollywoodpoker.com?

2007-06-23 Thread Andy Smith
OO nice; I might try it!

On 6/23/07, Christian <[EMAIL PROTECTED]> wrote:
> Hi all,
> Is anyone playing at Hollywoodpoker.com? It is accessible with some jaws
> scripts. Both 5 card draw and Hold'em are accessible.
> All the best,
> Christian
>
>
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Re: [Audyssey] new games from BPC

2007-06-23 Thread Andy Smith
Hey Will,
I dont think any new games from BPC Programs are being developed,
there domain was down for some time; Munawar got it back up today.

On 6/23/07, william lomas <[EMAIL PROTECTED]> wrote:
> hi all
>
> are there any new games planned from BPC, the last one i bleieve was
> treasure hunt
> Will
>
>
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Re: [Audyssey] Is anyone playing at Hollywoodpoker.com?

2007-06-23 Thread Che
  Any idea where the scripts can be had and/or docs for them?
  Thanks,
  Che

- Original Message - 
From: "Christian" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, June 23, 2007 8:33 AM
Subject: [Audyssey] Is anyone playing at Hollywoodpoker.com?


> Hi all,
> Is anyone playing at Hollywoodpoker.com? It is accessible with some jaws 
> scripts. Both 5 card draw and Hold'em are accessible.
> All the best,
> Christian
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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[Audyssey] Plain-text web based dice roller

2007-06-23 Thread Brian St.Claire-King
There was some interest in a plain-text web-based dice roller program
for use with the KidWorld playtesting.  I've written something up and
want to make it available to everyone here:

http://www.tibetrpg.com/dice.asp

You can enter that URL by itself to get the results of 1d20 (the primary
dice roll used in KidWorld) or you can add stuff to the URL to get more
complicated stuff, for instance:

http://www.tibetrpg.com/dice.asp?roll=3d6p10vs.30

Would give you the result of rolling 3 six-sided-dice, adding 10, and
comparing the result to 30 difficulty.

Full instructions are at the bottom of each page.

Let me know if there are any problems or if there is anything I can do
to make the program better.

Brian St.Claire-King,
Creative Director, Vajra Enterprises




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[Audyssey] dhades of doom

2007-06-23 Thread Andy Smith
Hey all,
I'm having a problem with shades of doom, I suck lol.

Seriously, I do; and I want some ways to improve, I'm really bad at
games like sod and treasure hunt; although, somehow, I do it within 30
weeks straight lol. But I have trouble with those direction things; I
go south but I can't tell where I am, and get hopelessly list; I
really, really, really, want some kind of walkthrough, preferbily in
text or .doc or something; audio walkthroughs sometimes get a little
ahead and Raul's walkthrough is good but he never tells you the
direction. Btw Raul that was a very good review;  thanks for the help
guys!

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[Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread Brian St.Claire-King
If someone were to create the perfect MUD or internet-based computer
role playing game for you, what would it be like?  What features would
you like to see?  What problems/annoyances would you hope not to see?
 
If you're wondering why I'm asking, right now I'm a pen-and-paper game
publisher but I have been thinking for quite a while of sticking some
tendrils into the computer-game world.  I have no specific plans, just
pipe dreams.
 
Brian St.Claire-King,
Creative Director, Vajra Enterprises
 
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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread Dark
Hi brian.

An interesting question. I've made a bit of a study of text rpg's, as I've 
been playing them for several years now and have tried very many of them, 
from the popular to the obscure.

I actually now almost have a tick list of things I look for in a game.

1: navigation. If the game screne is cluttered with adds that get in the way 
of my screen reader, or I have to arrow down through several million buttons 
and stats to find the text of the actions and locations, I'm not likely to 
continue playing. of course, if my screen reader's various navigation 
functions (like skipping betwene panes and frames), can help this is a 
pluss.

2: exploration and quests. I'm a fairly major fan of traveling through and 
exploring a large game world, with quests, other pc's and npc's, as well as 
combat encounters scattered through it so that you have to discover them for 
yourself. There are many games however that have virtually no exploration at 
all, just a shop and a grinding zone.

3: Writing style and atmosphere. Does the game have a nice plot and setting? 
or just the generic D&D world, with the same old races and classes. 
connected to this, how well written is the game text such as the location, 
action and combat descriptions (of course assuming the game has! combat and 
action descriptions, which many don't).

4 : stat grinding and pvp. One of my biggest profound annoyences with many 
games that pretend to be rpgs, is that they basically devolve into resource 
managing a set of stats with repetative actions, all so that you can have 
higher stats when you compare them with other players, aka pvp. Getting 
constantly killed by exp hunters is not fun either. Obviously any game that 
involves experience and leveling is going to involve some kind of grinding, 
but there do seem to be games in which this is litterally all you do.

5: repetative combat. connected with the Grinding issue, games where your 
constantly hitting "attack" can be fairly dull i find. k

6: continuing diversity. there are several games, such as the Legend of the 
green dragon varients, where once you've been through the game, things just 
repeat. There does come a point though where you've been everywhere, and 
done everything that's practically doable, and your just repeating, -  
usually for grinding, ranking and pvp purposes. While I understand games 
cannot be constantly updated with new areas, if a game continues with 
nothing new to do, after a while I feel it's time to move on to something 
else.

Of course, there are some genuinely complex economic, political and stratogy 
games out there, such as Warring factions or Ashes of angels, but imho these 
are a slightly different thing to the sort of fantasy rpg's I've been 
talking about, and I'm guessing that as a role player this isn't the sort of 
game you were considdering creating.

appologies if this E-mail sounds a bit bitter and exacting, but as I said 
I've tried literally hundreds of these sorts of games and have continually 
beene disappointed with what I find. I will also admit, that I'm frankly 
incredibly! jealous of my brothers world of Warcraft playing, and would love 
to find something at least vaguely similar in text.

All the best,

Dark. 


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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread Dark
Oh btw,Just thought I better add, the previous message is entirely about 
brouser based rpgs involving links. I've only just moved out of university 
accommodation, where the nasty network firewall prevented me from connecting 
to muds, so I don't know if what I said applies to them.

I will certainly investigate mudding soon, however I'm slightly busy with 
other things at the moment, in paticular investigating the game "gothador" 
http://www.gothador.com/

Which falls short on a couple of requirements such as writing style, but 
makes up with an absolutely gigantic game world and hundreds of quests! Pvp 
and player faction rivelry seems to be relatively optional as well (the 
player base are actually quite a kindly bunch it seems)/

the only big irritation with Gothador is the truly horrible action points 
sytem, which means that even if you pay to subscribe to the game, your 
extremely limited in how much you can do in it per day. While this doesn't 
make the game unplayable it is a miner pest.

Btw, I also don't object to paying a subscription fee for a game if I enjoy 
it, provided it isn't too expensive a month - ie, more than about £5 or 
11 dollars a month).

I will get back to you about kid world very soon, inf act, I'm just reading 
through the stuff.

Beware the Grue!

Dark. 


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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread ian and riggs
yes and i would like a game wheir we can all play on line againsed eachother
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 23, 2007 10:17 PM
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List


> Hi brian.
>
> An interesting question. I've made a bit of a study of text rpg's, as I've
> been playing them for several years now and have tried very many of them,
> from the popular to the obscure.
>
> I actually now almost have a tick list of things I look for in a game.
>
> 1: navigation. If the game screne is cluttered with adds that get in the 
> way
> of my screen reader, or I have to arrow down through several million 
> buttons
> and stats to find the text of the actions and locations, I'm not likely to
> continue playing. of course, if my screen reader's various navigation
> functions (like skipping betwene panes and frames), can help this is a
> pluss.
>
> 2: exploration and quests. I'm a fairly major fan of traveling through and
> exploring a large game world, with quests, other pc's and npc's, as well 
> as
> combat encounters scattered through it so that you have to discover them 
> for
> yourself. There are many games however that have virtually no exploration 
> at
> all, just a shop and a grinding zone.
>
> 3: Writing style and atmosphere. Does the game have a nice plot and 
> setting?
> or just the generic D&D world, with the same old races and classes.
> connected to this, how well written is the game text such as the location,
> action and combat descriptions (of course assuming the game has! combat 
> and
> action descriptions, which many don't).
>
> 4 : stat grinding and pvp. One of my biggest profound annoyences with many
> games that pretend to be rpgs, is that they basically devolve into 
> resource
> managing a set of stats with repetative actions, all so that you can have
> higher stats when you compare them with other players, aka pvp. Getting
> constantly killed by exp hunters is not fun either. Obviously any game 
> that
> involves experience and leveling is going to involve some kind of 
> grinding,
> but there do seem to be games in which this is litterally all you do.
>
> 5: repetative combat. connected with the Grinding issue, games where your
> constantly hitting "attack" can be fairly dull i find. k
>
> 6: continuing diversity. there are several games, such as the Legend of 
> the
> green dragon varients, where once you've been through the game, things 
> just
> repeat. There does come a point though where you've been everywhere, and
> done everything that's practically doable, and your just repeating, -
> usually for grinding, ranking and pvp purposes. While I understand games
> cannot be constantly updated with new areas, if a game continues with
> nothing new to do, after a while I feel it's time to move on to something
> else.
>
> Of course, there are some genuinely complex economic, political and 
> stratogy
> games out there, such as Warring factions or Ashes of angels, but imho 
> these
> are a slightly different thing to the sort of fantasy rpg's I've been
> talking about, and I'm guessing that as a role player this isn't the sort 
> of
> game you were considdering creating.
>
> appologies if this E-mail sounds a bit bitter and exacting, but as I said
> I've tried literally hundreds of these sorts of games and have continually
> beene disappointed with what I find. I will also admit, that I'm frankly
> incredibly! jealous of my brothers world of Warcraft playing, and would 
> love
> to find something at least vaguely similar in text.
>
> All the best,
>
> Dark.
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] roleplaying games.

2007-06-23 Thread ian and riggs
hi brian it would be better in my appinyom to make it as a mud if you could 
learn a mud coad base 
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Re: [Audyssey] roleplaying games.

2007-06-23 Thread Brian St.Claire-King
> it would be better in my appinyom to make it as a mud if you could
learn a mud coad base

Is that because muds are telnet based and thus easier to access than web
stuff?  What is it that you like in MUDs that you haven't seen
elsewhere?

And like I said, I don't have any definite plans right now, just ideas
and pipe dreams.

Brian St.Claire-King,
Creative Director, Vajra Enterprises



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Re: [Audyssey] roleplaying games.

2007-06-23 Thread ian and riggs
i find a mud easeyer to connect to and it means that you don't have to click 
on links all the time at least on a mud it is easeyer to get what you want 
in the game rather than having to click on diffrent links and buttons.
- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 11:12 PM
Subject: Re: [Audyssey] roleplaying games.


>> it would be better in my appinyom to make it as a mud if you could
> learn a mud coad base
>
> Is that because muds are telnet based and thus easier to access than web
> stuff?  What is it that you like in MUDs that you haven't seen
> elsewhere?
>
> And like I said, I don't have any definite plans right now, just ideas
> and pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread Niall
The most important things I would want in a computer game is a rich and 
interesting environment with well done descriptions where you can interact 
with everything mentioned in the room. For example if it mentioned that 
there was a chair in the room you should be able to sit on it even if it 
isn't on the list of objects at the bottom. Also I would like a well 
balanced race, class, and combat system with several different choices in 
each. Also interesting quests not just find this and kill that sort of 
thing. I know I'm asking for a lot but it would be better for you to work on 
a game for a very long time but it to be a good game then for you to release 
a mud that isn't really that great or is severely lacking in many areas.
- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 4:15 PM
Subject: [Audyssey] Your MUD/Internet CRPG Wish List


> If someone were to create the perfect MUD or internet-based computer
> role playing game for you, what would it be like?  What features would
> you like to see?  What problems/annoyances would you hope not to see?
>
> If you're wondering why I'm asking, right now I'm a pen-and-paper game
> publisher but I have been thinking for quite a while of sticking some
> tendrils into the computer-game world.  I have no specific plans, just
> pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
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> any subscription changes via the web. 


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Re: [Audyssey] roleplaying games.

2007-06-23 Thread Orin
It'd be better to do it in a custom from scratch codebase like in c plus 
plus. This way, there's nothing stock about it and by stock I mean default.


- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 23, 2007 6:00 PM
Subject: [Audyssey] roleplaying games.


> hi brian it would be better in my appinyom to make it as a mud if you 
> could learn a mud coad base
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Re: [Audyssey] roleplaying games.

2007-06-23 Thread Orin
They're real time, requiring no "turns," action points and all that crap.


- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 6:12 PM
Subject: Re: [Audyssey] roleplaying games.


>> it would be better in my appinyom to make it as a mud if you could
> learn a mud coad base
>
> Is that because muds are telnet based and thus easier to access than web
> stuff?  What is it that you like in MUDs that you haven't seen
> elsewhere?
>
> And like I said, I don't have any definite plans right now, just ideas
> and pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] roleplaying games.

2007-06-23 Thread Niall
Muds are much quicker then brouzer based games. The mane reason is you don't 
have to keep waiting for pages to load and they rarely have adds on them. 
Also since you type your commands instead of clicking on them from a list I 
think that makes things easier also.
- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 6:12 PM
Subject: Re: [Audyssey] roleplaying games.


>> it would be better in my appinyom to make it as a mud if you could
> learn a mud coad base
>
> Is that because muds are telnet based and thus easier to access than web
> stuff?  What is it that you like in MUDs that you haven't seen
> elsewhere?
>
> And like I said, I don't have any definite plans right now, just ideas
> and pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] a suggestion for jim's bop it game

2007-06-23 Thread Jim Kitchen
Hi Andy,

I have never heard of or heard the Bop It Blast.  I would very much appreciate 
it if you could send me some sound files of it.

Thank you And happy start of summer.

BFN

 Jim

The nicest thing about the future is that it always starts tomorrow.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] a suggestion for jim's bop it game

2007-06-23 Thread Andy Smith
Hey Jim,
Sure I could do them I guess, I haven't heard of it either till like a
month ago. It's  cool; and it goes up to 500 (I actually beat it...
yay!), and eachh mode (they've got beat bop which is the tones), they
have the voice and also this new one which is not accessible to the
blind: light bop you need to do what the lights point to; and
obviously that's not accessible. Sure Jim; I could and would love to
do the sounds for  you!

On 6/23/07, Jim Kitchen <[EMAIL PROTECTED]> wrote:
> Hi Andy,
>
> I have never heard of or heard the Bop It Blast.  I would very much
> appreciate it if you could send me some sound files of it.
>
> Thank you And happy start of summer.
>
> BFN
>
>  Jim
>
> The nicest thing about the future is that it always starts tomorrow.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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>

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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-23 Thread Shadow Dragon
The main thing I'd like to see is a new style of movement system, similar to 
godwars2 if not coppied exactly, I don't think its got any copyrights on it. 
Taht movement system just seems to make more sense to me. I'd also like to 
see, just in the sake of uniqueness, a turn-based combat interface. So say 
you're running across the world map and you have a random encounter. It 
would pop up a menu of options numbered, oh, I dunno, 1 to 6 maybe, fight, 
skills, spells, items, defend, and flee. I've always wanted to see this type 
of combat system implemented into a mud.
- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 2:15 PM
Subject: [Audyssey] Your MUD/Internet CRPG Wish List


> If someone were to create the perfect MUD or internet-based computer
> role playing game for you, what would it be like?  What features would
> you like to see?  What problems/annoyances would you hope not to see?
>
> If you're wondering why I'm asking, right now I'm a pen-and-paper game
> publisher but I have been thinking for quite a while of sticking some
> tendrils into the computer-game world.  I have no specific plans, just
> pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
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Re: [Audyssey] roleplaying games.

2007-06-23 Thread jamie
well i just like the freedom of a mud. you just don't have a choice of kill 
runn and hide or things. you move your char not pressing links and it does 
all the moving. also it is alive. i hate inter net games but love muds and 
is willing in helping out if people are making a mud.
- Original Message - 
From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 23, 2007 11:12 PM
Subject: Re: [Audyssey] roleplaying games.


>> it would be better in my appinyom to make it as a mud if you could
> learn a mud coad base
>
> Is that because muds are telnet based and thus easier to access than web
> stuff?  What is it that you like in MUDs that you haven't seen
> elsewhere?
>
> And like I said, I don't have any definite plans right now, just ideas
> and pipe dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
>
>
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>
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Re: [Audyssey] roleplaying games.

2007-06-23 Thread Michael Maslo
How do you play muds?
What
T are the keystrokes? Where do I get them and how do I know where to connect
to?


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