[Audyssey] Kitchensinc games in vb6
Hi Thomas, Please correct me if I am wrong, but you did not have a problem with the winkit.zip install but rather the self extracting zip files right? And as you yourself have mentioned the end user needs not nor actually ever knows what language a game or program is written in? Truthfully even if I switched to VB.net I would still use the self extracting zip file method to put all of my games in the single Kitchensinc folder to run off of my game menu program as I do now and thus Vista users would encounter the same problem. With your permission Thomas I would like to put up on my web site the text of your message about how to use full administrative rights to get the self extracting zip files to run in Vista for those who may be having problems with it. Thank you. BFN Jim I'm really easy to get along with once you people learn to see it my way. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi Tristan, I very much like programming my games in vb6. I program in vb6 just as I did in Quick Basic and very close to how I did in GW Basic, BasicA and the other Microsoft Basic languages before that. You know like on my Atari 800 XL and the Texas Instruments 99 4A before that. I just have not been able to rap my head around what people call object oriented programming. Maybe it has something to do with just being self taught and never ever taking any computer courses at all. BFN Jim If it works, don't mess with it school graduate [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Hi Jim, In actuality I had two problems with your games under Vista, but there is a pretty easy solution for both of them. First, as you pointed out I had issues with the self extractor installation of the game. To install your games you need to run them using full admin rights. I have no problems with you posting my text file where I explain how to do this. That was the main reason I wrote it in the first place. (Smile) Second, Vista does not come with DirectX support for Visual Basic 6 since Microsoft has already stopped supporting the technology. As a result the DirectX com libraries for Visual Basic need to be copied from a Windows XP system to the new Vista computer. If you run Vista as a XP to Vista upgrade then you will have the files, but users buying a new computer will have to copy them from the old XP computer to the Vista computer. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Hi Jim, One more note. You are right most of the time a end user doesn't need to know the language the game is written in, but they will need to know the dependancies required to run it. In this case Visual Basic 6 requires allot of libraries which are going to be canned very shortly. The DirectX 8 com libraries for Visual Basic 6 no longer ship with Vista and manually have to be copied from XP to Vista. It is my understanding that Microsoft's future releases of Vista, like Vista SP1, disks will no longer come prepackaged with the VB 6 runtime environment libraries. Which is really the hole problem with using VB 6. It is clear Microsoft is stearing VB programmers away from VB, and are pointing them to .Net which is the new development platform for Windows Vista, Windos CE, Windows Mobile, etc... The technology has just run it's course, and Microsoft is attempting to draw developers away from their older technologies, and to begin using the new MS standards. Is it possible to get Visual Basic 6running on Vista SP1 and later? Probably, but the end user will have to manually find and install the libraries that are missing, and there is no garentee that Microsoft won't change something down the road that will cause an incompatibility or break in one of your VB 6 games. Jim Kitchen wrote: Hi Thomas, Please correct me if I am wrong, but you did not have a problem with the winkit.zip install but rather the self extracting zip files right? And as you yourself have mentioned the end user needs not nor actually ever knows what language a game or program is written in? Truthfully even if I switched to VB.net I would still use the self extracting zip file method to put all of my games in the single Kitchensinc folder to run off of my game menu program as I do now and thus Vista users would encounter the same problem. With your permission Thomas I would like to put up on my web site the text of your message about how to use full administrative rights to get the self extracting zip files to run in Vista for those who may be having problems with it. Thank you. BFN Jim I'm really easy to get along with once you people learn to see it my way. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi, You may not know me as an audiogame developer, but I still am one. The reason why you don't know me is because I'm spending my time on building a game engine that suits my needs (so not an actual game yet). If that's done I'll post some details here. Anyway, the only programming language that I can really program in is C++, and I think I'll never switch to another language. I use Microsoft Visual Studio 2005 Professional to program with the good old COM-part of DirectX. I've never used .NET, and I'll probably not do anything with .NET in the future. I'd rather like to code everything myself using the Windows API and DirectX 8 (yes, that takes a while). And if you're curious: the reason why I don't use something like VB2005 is because I get stuck in all that words. I mean things like End If, Then and such stuff. Hope you've enough info now. smiles - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 30, 2007 9:49 PM Subject: [Audyssey] Audio Game Programming Languages Hi, What do you developers like best for programming languages? C++, c#, vb6, vb 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at all! From the upcoming *inaccessible* Visual Studio 2008, to the still widely used and prefered Visual Basic 6, which goes back to Windows NT. What versions of the programs like vb6 enterprize, vb6 professional, etc... thanks in advance for the answers, and you don't just have to answer me on this topic, you can talk about programming audio games as well. p.s. If this is off topic, I am sorry. It is about audio games though. Regards, Tristan Bussiere Owner/Main Developer ACE Games http://www.acegamesonline.net Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi Davy, I certainly can agree with you regarding C++ verses Visual Basic for game programming. I've never been exactly fond of Visual Basic's need to word everything such as End If, End Loop, End Function, but I am thankful at least the IDE is good about autocompleting and filling in that stuff. In C# and C++ I can just drop in a right brace, and I am done with it. No taking a few extra seconds to type in End If, End Function, End Loop, and all the other ways that Visual Basic spells everything out word for word. Though, some developers have explained to me on more than ocasion they can't relate to brases for defining blocks of code and would rather see it it in writing. Each to their own i guess. Though, in reflection I think I'd rather see the way VB does it rather than Python. in Python blocks of code are totally defined by spacing. Doing Python by speech bites if you are not careful about your spacing,but with a braille display it isn't too bad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Dragon Realms?
Hi, Does anyone here play this game? I'm interested in it, however, don't know if I really want to play or not. I'm certain you can't play with a regular cliant, so, was also wondering how this was done. Tj --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi Thomas, Thank you again for trying to explain object oriented programming. I just don't get it. You know 33 years ago when I drew up my first flow chart and later turned that into if, then, goto, gosub, return, open, print, close, get, put, input, peek, poke and stuff like that, that is what I loved and how I see games in my head and still do. I do think that you taking college programming courses and being forced to learn and program how they wanted you to does make a difference. I have been told by many college graduated programmers that my style of coding is just wrong, but that it does work and is stable. So for as long as I am able to, I will program the way that I want to and have learned works. - Original Message - Hi Jim, I don't think being self taught is really the problem. I just don't think the concept was explained to you in down to earth language. There is nothing difficult about object oriented design, but is a bit mor abstract than structural design. In OOP, object oriented programming, you program around the idea of people, places and things. A game character is an object. A gun he/she is carrying is a object. The game world he/she might be in is an object. Now, that you know what objects are you need to collect your functions and variables in a way that describe that person, place, or thing. The way we do this is through what is known as a class. A class contains all the variables, functions, and data which describes and stores info about your object whatever it might be. Instead of having a million global variables like in structured programming, you may have a few variables in various classes that hold data for all of your objects. One of the great uses of object oriented design is that several objects of the same kind can share variables which in structured design is impossible without overwriting the data. For example, Character.X and Character.Y stores the values for the player's location, and all characters can use those X and Y variables by proceeding the variable by the character's object name such as Sally.X and Joe.X. Unfortunately, for structured programmers all modern languages like Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object oriented The days of the structured programmer is coming to a close., and has been fading out for years. In fact, Visual Basic 6 wasn't totally structured programming as it does have some simple classes, and oop design elements in it. It was just that most Visual Basic programmers didn't get too heavy into oop back then, and it's oop design didn't have some of the more advanced features like Java had. If I seam against VB 6 it is for a rational reason. A programmer can't survive in any other language outside of Visual Basic 6 without an understanding of object oriented programming. My feeling is since a new developer will eventually need to know oop they might as well get right into a oop language like C# .Net, Visual Basic .Net, and learn it right off the bat. It makes learning everything else after that much easier. In my own case I came to know how to do good oop design back when I was taking Java. I was freeked out at how different the style of programming was, but once I learned the concepts behind it I never had problems learning any other language. C# .Net, Visual Basic .Net, object oriented Python, all were easy to learn and pick up because I had learned the main core concepts of how languages work and programs are to be coded using object oriented programming and design. I have discovered that it is concepts and terminology that counts more than the language itself when it comes to learning to program. Jim Are we having fun yet? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Hi Thomas, Thank you for permission to use your instructions to tell Vista how to run a self extracting zip file. My winkit.zip file includes ASYCFILT.DLL COMCAT.DLL dx8vb.dll gamemenu.BAT gamemenu.exe kitchensinc.DDF life.exe life.txt liferecs.txt lifesave.brf LIFESPIN.WAV LIFESTEP.WAV LIFETTL.WAV MSVBVM60.DLL OLEAUT32.DLL OLEPRO32.DLL readme.htmSAPI.DLL SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE STDOLE2.TLB VB6STKIT.DLL so if it becomes apparent that people need other files, I will put them up on my site for them. - Original Message - Hi Jim, In actuality I had two problems with your games under Vista, but there is a pretty easy solution for both of them. First, as you pointed out I had issues with the self extractor installation of the game. To install your games you need to run them using full admin rights. I have no problems with you posting my text file where I explain how to do this. That was the main reason I wrote it in the first place. (Smile) Second, Vista does not come with DirectX support for Visual Basic 6 since Microsoft has already stopped supporting the technology. As a result the DirectX com libraries for Visual Basic need to be copied from a Windows XP system to the new Vista computer. If you run Vista as a XP to Vista upgrade then you will have the files, but users buying a new computer will have to copy them from the old XP computer to the Vista computer. Hope this helps. Jim ALL PRICES INCLUDE POSTAGE IN THE U.S. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] To Zack
Hi Zack, Just wondering if you can add me to MSN please so you can help me with atlantis? Thanks. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 78°F(26°C) Wind:N (360°) at 7mph (6KT) Love is blind; friendship closes its eyes. Friendship is the only cement that will hold the world together. Make new friends but keep the old ones; one is silver and the other's gold. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To Zack
Hi, You've been added, but you're not showing up as online. Thanks, Zack. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 31, 2007 1:45 PM Subject: [Audyssey] To Zack Hi Zack, Just wondering if you can add me to MSN please so you can help me with atlantis? Thanks. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 78°F(26°C) Wind:N (360°) at 7mph (6KT) Love is blind; friendship closes its eyes. Friendship is the only cement that will hold the world together. Make new friends but keep the old ones; one is silver and the other's gold. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Hi Thomas, One other thing, I can not run any of your games because I do not have the most current net frame work that your games require. - Original Message - Hi Jim, In actuality I had two problems with your games under Vista, but there is a pretty easy solution for both of them. First, as you pointed out I had issues with the self extractor installation of the game. To install your games you need to run them using full admin rights. I have no problems with you posting my text file where I explain how to do this. That was the main reason I wrote it in the first place. (Smile) Second, Vista does not come with DirectX support for Visual Basic 6 since Microsoft has already stopped supporting the technology. As a result the DirectX com libraries for Visual Basic need to be copied from a Windows XP system to the new Vista computer. If you run Vista as a XP to Vista upgrade then you will have the files, but users buying a new computer will have to copy them from the old XP computer to the Vista computer. Hope this helps. Jim Oh well, half of one, six dozen of the other. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To Zack
my msn is [EMAIL PROTECTED] - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 31, 2007 9:45 PM Subject: [Audyssey] To Zack Hi Zack, Just wondering if you can add me to MSN please so you can help me with atlantis? Thanks. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 78°F(26°C) Wind:N (360°) at 7mph (6KT) Love is blind; friendship closes its eyes. Friendship is the only cement that will hold the world together. Make new friends but keep the old ones; one is silver and the other's gold. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
may be good if you could put the dx7 and dx8vb.dlls and other xp stuff that one needs for vista for those that don't want to fiddle in a system folder, even a tech like myself appreciates a perfect package as supposed to fiddling. At 08:32 a.m. 1/09/2007, you wrote: Hi Thomas, Thank you for permission to use your instructions to tell Vista how to run a self extracting zip file. My winkit.zip file includes ASYCFILT.DLL COMCAT.DLL dx8vb.dll gamemenu.BAT gamemenu.exe kitchensinc.DDF life.exe life.txt liferecs.txt lifesave.brf LIFESPIN.WAV LIFESTEP.WAV LIFETTL.WAV MSVBVM60.DLL OLEAUT32.DLL OLEPRO32.DLL readme.htmSAPI.DLL SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE STDOLE2.TLB VB6STKIT.DLL so if it becomes apparent that people need other files, I will put them up on my site for them. - Original Message - Hi Jim, In actuality I had two problems with your games under Vista, but there is a pretty easy solution for both of them. First, as you pointed out I had issues with the self extractor installation of the game. To install your games you need to run them using full admin rights. I have no problems with you posting my text file where I explain how to do this. That was the main reason I wrote it in the first place. (Smile) Second, Vista does not come with DirectX support for Visual Basic 6 since Microsoft has already stopped supporting the technology. As a result the DirectX com libraries for Visual Basic need to be copied from a Windows XP system to the new Vista computer. If you run Vista as a XP to Vista upgrade then you will have the files, but users buying a new computer will have to copy them from the old XP computer to the Vista computer. Hope this helps. Jim ALL PRICES INCLUDE POSTAGE IN THE U.S. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 31/08/2007 6:13 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 31/08/2007 6:13 a.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Sean: Great idea for I am using Vista and do not have any computer in my household anymore with XP. I would not have a clue on where to put the file nor where I could get it from. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, August 31, 2007 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Kitchensinc games in vb6 may be good if you could put the dx7 and dx8vb.dlls and other xp stuff that one needs for vista for those that don't want to fiddle in a system folder, even a tech like myself appreciates a perfect package as supposed to fiddling. At 08:32 a.m. 1/09/2007, you wrote: Hi Thomas, Thank you for permission to use your instructions to tell Vista how to run a self extracting zip file. My winkit.zip file includes ASYCFILT.DLL COMCAT.DLL dx8vb.dll gamemenu.BAT gamemenu.exe kitchensinc.DDF life.exe life.txt liferecs.txt lifesave.brf LIFESPIN.WAV LIFESTEP.WAV LIFETTL.WAV MSVBVM60.DLL OLEAUT32.DLL OLEPRO32.DLL readme.htmSAPI.DLL SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE STDOLE2.TLB VB6STKIT.DLL so if it becomes apparent that people need other files, I will put them up on my site for them. - Original Message - Hi Jim, In actuality I had two problems with your games under Vista, but there is a pretty easy solution for both of them. First, as you pointed out I had issues with the self extractor installation of the game. To install your games you need to run them using full admin rights. I have no problems with you posting my text file where I explain how to do this. That was the main reason I wrote it in the first place. (Smile) Second, Vista does not come with DirectX support for Visual Basic 6 since Microsoft has already stopped supporting the technology. As a result the DirectX com libraries for Visual Basic need to be copied from a Windows XP system to the new Vista computer. If you run Vista as a XP to Vista upgrade then you will have the files, but users buying a new computer will have to copy them from the old XP computer to the Vista computer. Hope this helps. Jim ALL PRICES INCLUDE POSTAGE IN THE U.S. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 31/08/2007 6:13 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 31/08/2007 6:13 a.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Cyber Nations
Hi all, Has anyone tried the game at www.cybernations.net? It's basically NationStates with the features that aren't in NationStates yet. War, trade, and politics and it's not on the boards. The guy created this game also created a sidizen game you make your own person, get a job, etc, and a text based online trucking game called truckz. Please Note: Capcha is required to sign up to these games, and I personally doubt the owner would make an audio version for us. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 80.1°F(26.7°C) Wind:N (010°) at 7mph (6KT) Civilization: Going from shoeless toes to toeless shoes. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Air Hockey again
Ken: Does your air hocken work in Vista? I tried it and I got to where it said air hocken and your company name. After that I does nothing. However I did not get a error message. Anyone else know fif this works? If it doesn't, is there a way to make it work? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ken the Crazy Sent: Wednesday, August 29, 2007 12:20 PM To: Gamers Discussion list Subject: [Audyssey] Air Hockey again Okay, it is up--I uploaded the file last time and it said successful transfer--I don't know why it didn't take. Again, the link is http://tbrn.net/modgirl/Ken's%20games Maybe it didn't work because I put in the spaces instead of the %20, or forgot not to capitalize games, I don't know--but I wasn't far from the mark. Anyway, I just looked and the file is there. As I said, it's not very good, but it is open source. Feel free to modify it in any way you like as long as you send me the mods with your names so I can give you the credit when I release it--but it will be freeware so don't expect cash. The community has needed something we could all work together on as a group--so here it is. Have fun. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] mudding on the braille note
Hi there all: I was wondering if you connect to a mud or moo on a braillenote or packmate or other type of note taking device? thanks Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] I do not know anything about programing, but would like to learn.
Well I do not know anything about programming. I was wondering if anyone could teach me. I mean where do I start, what should i do as a first script, things like that. I don't know much at all wen it comes to the way you script oop or even the creation of programs at all but have alot of time and want to learn. So if anyone can teach me, I would appreciate it verry much. Skype me at cooldogg1 or windows live: [EMAIL PROTECTED] Thanks in advance, Alex --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi, Jim it's Jason. I think what Thomas means by objects are characters in a program meaning a real person is an object in the physical aspect but a digital piece of the programming in the computerworld. The same criteria goes for your baseball game for instance batters are physically people but they are objects or characters when designed in the computer world. You just have to sit back and imagine what they look like. I hope I am correct. If I am not then sorry about that, if I explained objects wrong. your friend, Jason - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Friday, August 31, 2007 4:32 PM Subject: Re: [Audyssey] Audio Game Programming Languages Hi Thomas, Thank you again for trying to explain object oriented programming. I just don't get it. You know 33 years ago when I drew up my first flow chart and later turned that into if, then, goto, gosub, return, open, print, close, get, put, input, peek, poke and stuff like that, that is what I loved and how I see games in my head and still do. I do think that you taking college programming courses and being forced to learn and program how they wanted you to does make a difference. I have been told by many college graduated programmers that my style of coding is just wrong, but that it does work and is stable. So for as long as I am able to, I will program the way that I want to and have learned works. - Original Message - Hi Jim, I don't think being self taught is really the problem. I just don't think the concept was explained to you in down to earth language. There is nothing difficult about object oriented design, but is a bit mor abstract than structural design. In OOP, object oriented programming, you program around the idea of people, places and things. A game character is an object. A gun he/she is carrying is a object. The game world he/she might be in is an object. Now, that you know what objects are you need to collect your functions and variables in a way that describe that person, place, or thing. The way we do this is through what is known as a class. A class contains all the variables, functions, and data which describes and stores info about your object whatever it might be. Instead of having a million global variables like in structured programming, you may have a few variables in various classes that hold data for all of your objects. One of the great uses of object oriented design is that several objects of the same kind can share variables which in structured design is impossible without overwriting the data. For example, Character.X and Character.Y stores the values for the player's location, and all characters can use those X and Y variables by proceeding the variable by the character's object name such as Sally.X and Joe.X. Unfortunately, for structured programmers all modern languages like Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object oriented The days of the structured programmer is coming to a close., and has been fading out for years. In fact, Visual Basic 6 wasn't totally structured programming as it does have some simple classes, and oop design elements in it. It was just that most Visual Basic programmers didn't get too heavy into oop back then, and it's oop design didn't have some of the more advanced features like Java had. If I seam against VB 6 it is for a rational reason. A programmer can't survive in any other language outside of Visual Basic 6 without an understanding of object oriented programming. My feeling is since a new developer will eventually need to know oop they might as well get right into a oop language like C# .Net, Visual Basic .Net, and learn it right off the bat. It makes learning everything else after that much easier. In my own case I came to know how to do good oop design back when I was taking Java. I was freeked out at how different the style of programming was, but once I learned the concepts behind it I never had problems learning any other language. C# .Net, Visual Basic .Net, object oriented Python, all were easy to learn and pick up because I had learned the main core concepts of how languages work and programs are to be coded using object oriented programming and design. I have discovered that it is concepts and terminology that counts more than the language itself when it comes to learning to program. Jim Are we having fun yet? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the
Re: [Audyssey] Kitchensinc games in vb6
Hi Jim, Well, the dll files look good, but unfortunately I don't know which build version those are. Tell you what I'm planning on a complete product recovery of my laptop this week. Once I do that I will find you the most current version of all the VB 6 libs, and you can post them on your sight so we can insure maximum compatibility with 2000, XP, and Vista for the time being. Jim Kitchen wrote: Hi Thomas, Thank you for permission to use your instructions to tell Vista how to run a self extracting zip file. My winkit.zip file includes ASYCFILT.DLL COMCAT.DLL dx8vb.dll gamemenu.BAT gamemenu.exe kitchensinc.DDF life.exe life.txt liferecs.txt lifesave.brf LIFESPIN.WAV LIFESTEP.WAV LIFETTL.WAV MSVBVM60.DLL OLEAUT32.DLL OLEPRO32.DLL readme.htmSAPI.DLL SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE STDOLE2.TLB VB6STKIT.DLL so if it becomes apparent that people need other files, I will put them up on my site for them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Tomb Raider and Open Source Ideas
Hi all, A couple of weeks ago we were discussing on list about making a possible Tomb Raider game that is accessible. At the time I felt I shouldn't get involved with a direct clone do to copyrights, but I've reconsidered, and have thought of a possible plan to do it. First, most of the companies holding copyrights tend to go after companies and individuals which make a derivative work based on a specific trade mark or product, and then attempt to sell it.However, companies tend to leave general fan fiction alone when the person or persons are doing it for free, and don't try and market or publicize their work. Which is where a free and open source project might come in to play. My thoughts are once I clear my schedule of the current projects, such as Monty, I could begin work on a free and open source 3D game engine that we could use to recreate some of our favorite sighted games that have legal restrictions attached to them. Obviously, the trade marks, sounds, characters, are all legally owned by their companies, but if we write the games as fan fiction without selling the works we might have a chanse of pulling this off. Second, I've been a fan of Tomb Raider for a long time, and I'd be interested to know if you have any requests as to which of the 6 games you would like me to begin with. I'm personally thinking of starting with Angel of Darkness just because I don't have the original game sounds, but the sounds in that game are pretty common sounds to come across such as: rain, elevators, punching, kicking, cemmi-automatics, elivators, wild dogs, and hundreds of other generic day to day sounds I can pick up, and make the USA Games version as near to the original as humanly possable. The music, fmv sequences and cut scenes are also easy to come by. Finally, Angel of Darkness didn't offer as many puzzles as earlier games where you spent allot of time solving puzzles. Though, I can say as far as the best game to actually play for shear fun value would have to be Last Revelation. In TRLR Lara Croft is searching for the amulet and armour of horus. Not surprisingly Von Croy is also looking for those items, they try to knock Lara off, and the evil Egyptian God Set returns for a final battle, but is no match for Lara Croft. Anyone have any suggestions, thoughts, or input about this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Kitchensinc games in vb6
Hi Jim, Well, that at least is something i can help you with. Go to http://www.usagames.us/requirements and download the .Net Framework 2.0 package and latest DirectX 9.0C upgrade. First, install .Net 2.0 and then DirectX, and you should be set to go. Though, as I have discussed on list I am highly thinking about going .Net 3 since that is now what XP and Vista are using primarily. However, I am still thinking on that score. (Smile) Jim Kitchen wrote: Hi Thomas, One other thing, I can not run any of your games because I do not have the most current net frame work that your games require. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi Jim, It's too bad I've had too much time on my hands lately, but what would be nice if I could convert one of your games to VB .Net, comment it real well, and then you could use it as an example for future games. you could use that game example to see how things are done in Visual Basic .Net, and convert or upgrade your skills by reading through the program. /Some or most of it you already know. It's just the oop part I think you are confused about. Jim Kitchen wrote: Hi Thomas, Thank you again for trying to explain object oriented programming. I just don't get it. You know 33 years ago when I drew up my first flow chart and later turned that into if, then, goto, gosub, return, open, print, close, get, put, input, peek, poke and stuff like that, that is what I loved and how I see games in my head and still do. I do think that you taking college programming courses and being forced to learn and program how they wanted you to does make a difference. I have been told by many college graduated programmers that my style of coding is just wrong, but that it does work and is stable. So for as long as I am able to, I will program the way that I want to and have learned works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] mudding on the braille note
Is that even possible? If it is, you can see me on a mud in school next week. Is this possible on a braillenote? -- Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 66.9°F(19.4°C) Wind:N (350°) at 5mph (4KT) I never give them hell; I just tell them the truth and they think it is hell. - Harry S. Truman Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cyber Nations
Hi, all this nation game is just as similar as Nation States accept for these few features. I like both of them. How ever the complaint I have about this game, is you have to contact the webmaster or get some one with sighted assistance to read the code for varification in the Cyber nations game. I know it's for security purposes but I hope screen readers in the future have a feature in their interface to decifer those codes in the box, so we wouldn't have to keep asking people or asking the web site to help us with those annoying codes for setting up the game. your friend, Jason - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 31, 2007 7:06 PM Subject: [Audyssey] Cyber Nations Hi all, Has anyone tried the game at www.cybernations.net? It's basically NationStates with the features that aren't in NationStates yet. War, trade, and politics and it's not on the boards. The guy created this game also created a sidizen game you make your own person, get a job, etc, and a text based online trucking game called truckz. Please Note: Capcha is required to sign up to these games, and I personally doubt the owner would make an audio version for us. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 80.1°F(26.7°C) Wind:N (010°) at 7mph (6KT) Civilization: Going from shoeless toes to toeless shoes. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] mudding on the braille note
Hi, I don't believe it is possible to do this. I had a Braillenote for quite a long time last year, and looked into this very question. I found nothing promising. Sorry to disappoint, Zack. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 31, 2007 9:27 PM Subject: Re: [Audyssey] mudding on the braille note Is that even possible? If it is, you can see me on a mud in school next week. Is this possible on a braillenote? -- Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 66.9°F(19.4°C) Wind:N (350°) at 5mph (4KT) I never give them hell; I just tell them the truth and they think it is hell. - Harry S. Truman Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Yeah, Jim, I know what you mean--I used to program the Commodore 64. I've looked at object oriented programming, and though I get the concepts, I get overwhelmed when I look at those lines of nearly inexplicable code--but maybe c#.net is very different from old c. When I programmed Darkness, it was done in TADS, and it was all object oriented. The most frustrating part was that it was case sensitive, and didn't fix cases automatically. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 31, 2007 10:01 AM Subject: Re: [Audyssey] Audio Game Programming Languages Hi Jim, I don't think being self taught is really the problem. I just don't think the concept was explained to you in down to earth language. There is nothing difficult about object oriented design, but is a bit mor abstract than structural design. In OOP, object oriented programming, you program around the idea of people, places and things. A game character is an object. A gun he/she is carrying is a object. The game world he/she might be in is an object. Now, that you know what objects are you need to collect your functions and variables in a way that describe that person, place, or thing. The way we do this is through what is known as a class. A class contains all the variables, functions, and data which describes and stores info about your object whatever it might be. Instead of having a million global variables like in structured programming, you may have a few variables in various classes that hold data for all of your objects. One of the great uses of object oriented design is that several objects of the same kind can share variables which in structured design is impossible without overwriting the data. For example, Character.X and Character.Y stores the values for the player's location, and all characters can use those X and Y variables by proceeding the variable by the character's object name such as Sally.X and Joe.X. Unfortunately, for structured programmers all modern languages like Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object oriented The days of the structured programmer is coming to a close., and has been fading out for years. In fact, Visual Basic 6 wasn't totally structured programming as it does have some simple classes, and oop design elements in it. It was just that most Visual Basic programmers didn't get too heavy into oop back then, and it's oop design didn't have some of the more advanced features like Java had. If I seam against VB 6 it is for a rational reason. A programmer can't survive in any other language outside of Visual Basic 6 without an understanding of object oriented programming. My feeling is since a new developer will eventually need to know oop they might as well get right into a oop language like C# .Net, Visual Basic .Net, and learn it right off the bat. It makes learning everything else after that much easier. In my own case I came to know how to do good oop design back when I was taking Java. I was freeked out at how different the style of programming was, but once I learned the concepts behind it I never had problems learning any other language. C# .Net, Visual Basic .Net, object oriented Python, all were easy to learn and pick up because I had learned the main core concepts of how languages work and programs are to be coded using object oriented programming and design. I have discovered that it is concepts and terminology that counts more than the language itself when it comes to learning to program. Jim Kitchen wrote: Hi Tristan, I very much like programming my games in vb6. I program in vb6 just as I did in Quick Basic and very close to how I did in GW Basic, BasicA and the other Microsoft Basic languages before that. You know like on my Atari 800 XL and the Texas Instruments 99 4A before that. I just have not been able to rap my head around what people call object oriented programming. Maybe it has something to do with just being self taught and never ever taking any computer courses at all. BFN Jim If it works, don't mess with it school graduate [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version:
Re: [Audyssey] Tomb Raider and Open Source Ideas
although i never had sight i use to like listening to my dad and brother play toomrader and i liked number 1. but i would just like a chance to play this kind of game - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, September 01, 2007 5:21 AM Subject: [Audyssey] Tomb Raider and Open Source Ideas Hi all, A couple of weeks ago we were discussing on list about making a possible Tomb Raider game that is accessible. At the time I felt I shouldn't get involved with a direct clone do to copyrights, but I've reconsidered, and have thought of a possible plan to do it. First, most of the companies holding copyrights tend to go after companies and individuals which make a derivative work based on a specific trade mark or product, and then attempt to sell it.However, companies tend to leave general fan fiction alone when the person or persons are doing it for free, and don't try and market or publicize their work. Which is where a free and open source project might come in to play. My thoughts are once I clear my schedule of the current projects, such as Monty, I could begin work on a free and open source 3D game engine that we could use to recreate some of our favorite sighted games that have legal restrictions attached to them. Obviously, the trade marks, sounds, characters, are all legally owned by their companies, but if we write the games as fan fiction without selling the works we might have a chanse of pulling this off. Second, I've been a fan of Tomb Raider for a long time, and I'd be interested to know if you have any requests as to which of the 6 games you would like me to begin with. I'm personally thinking of starting with Angel of Darkness just because I don't have the original game sounds, but the sounds in that game are pretty common sounds to come across such as: rain, elevators, punching, kicking, cemmi-automatics, elivators, wild dogs, and hundreds of other generic day to day sounds I can pick up, and make the USA Games version as near to the original as humanly possable. The music, fmv sequences and cut scenes are also easy to come by. Finally, Angel of Darkness didn't offer as many puzzles as earlier games where you spent allot of time solving puzzles. Though, I can say as far as the best game to actually play for shear fun value would have to be Last Revelation. In TRLR Lara Croft is searching for the amulet and armour of horus. Not surprisingly Von Croy is also looking for those items, they try to knock Lara off, and the evil Egyptian God Set returns for a final battle, but is no match for Lara Croft. Anyone have any suggestions, thoughts, or input about this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
I think you'll get quite the variations of answers on that one. I'm a rookie programmer, so speed doesn't matter quite as much as my games are quite simple--so I use vb6. Of course, David Greenwood's engine is programmed in VB6 too, and is the most advanced game engine for the blind--but Audio Quake is catching up fast and is programmed in C. I might take on VB.net but I couldn't get the code upgrader to translate the code from VB6 to VB.net, so I am stuck with VB6 until my two games are done. After their completion, depending on the difficulty of vb.net, I might switch over. I've got a game planned out--I just need to figure out how to execute the code for it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 30, 2007 3:49 PM Subject: [Audyssey] Audio Game Programming Languages Hi, What do you developers like best for programming languages? C++, c#, vb6, vb 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at all! From the upcoming *inaccessible* Visual Studio 2008, to the still widely used and prefered Visual Basic 6, which goes back to Windows NT. What versions of the programs like vb6 enterprize, vb6 professional, etc... thanks in advance for the answers, and you don't just have to answer me on this topic, you can talk about programming audio games as well. p.s. If this is off topic, I am sorry. It is about audio games though. Regards, Tristan Bussiere Owner/Main Developer ACE Games http://www.acegamesonline.net Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 8/31/2007 6:13 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]