[Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Jim Kitchen
Hi Thomas,

Please correct me if I am wrong, but you did not have a problem with the 
winkit.zip install but rather the self extracting zip files right?  And as you 
yourself have mentioned the end user needs not nor actually ever knows what 
language a game or program is written in?  Truthfully even if I switched to 
VB.net I would still use the self extracting zip file method to put all of my 
games in the single Kitchensinc folder to run off of my game menu program as I 
do now and thus Vista users would encounter the same problem.

With your permission Thomas I would like to put up on my web site the text of 
your message about how to use full administrative rights to get the self 
extracting zip files to run in Vista for those who may be having problems with 
it.

Thank you.

BFN

 Jim

I'm really easy to get along with once you people learn to see it my way.

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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Jim Kitchen
Hi Tristan,

I very much like programming my games in vb6.  I program in vb6 just as I did 
in Quick Basic and very close to how I did in GW Basic, BasicA and the other 
Microsoft Basic languages before that.  You know like on my Atari 800 XL and 
the Texas Instruments 99 4A before that.

I just have not been able to rap my head around what people call object 
oriented programming.  Maybe it has something to do with just being self taught 
and never ever taking any computer courses at all.

BFN

 Jim

If it works, don't mess with it school graduate

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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Thomas Ward
Hi Jim,
In actuality I had two problems with your games under Vista, but there 
is a pretty easy solution for both of them.
First, as you pointed out I had issues with the self extractor 
installation of the game. To install your games you need to run them 
using full admin rights. I have no problems with you posting my text 
file where I explain how to do this. That was the main reason I wrote it 
in the first place. (Smile)
Second, Vista does not come with DirectX support for Visual Basic 6 
since Microsoft has already stopped supporting the technology. As a 
result the DirectX com libraries for Visual Basic need to be copied from 
a Windows XP system to the new Vista computer. If you run Vista as a XP 
to Vista upgrade then you will have the files, but users buying a new 
computer will have to copy them from the old XP computer to the Vista 
computer.
Hope this helps.


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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Thomas Ward
Hi Jim,
One more note. You are right most of the time a end user doesn't need to 
know the language the game is written in, but they will need to know the 
dependancies required to run it.
In this case Visual Basic 6 requires allot of libraries which are going 
to be canned very shortly. The DirectX 8 com libraries for Visual Basic 
6 no longer ship with Vista and manually have to be copied from XP to Vista.
It is my understanding that Microsoft's future releases of Vista, like 
Vista SP1, disks will no longer come prepackaged with the VB 6 runtime 
environment libraries. Which is really the hole problem with using VB 6. 
It is clear Microsoft is stearing VB programmers away from VB, and are 
pointing them to .Net which is the new development platform for Windows 
Vista, Windos CE, Windows Mobile, etc... The technology has just run 
it's course, and Microsoft is attempting to draw developers away from 
their older technologies, and to begin using the new MS standards.
 Is it possible to get Visual Basic  6running on Vista SP1 and later? 
Probably, but the end user will have to manually find and install the 
libraries that are missing, and there is no garentee that Microsoft 
won't change something down the road that will cause an incompatibility 
or break in one of your VB 6 games.




Jim Kitchen wrote:
 Hi Thomas,

 Please correct me if I am wrong, but you did not have a problem with the 
 winkit.zip install but rather the self extracting zip files right?  And as 
 you yourself have mentioned the end user needs not nor actually ever knows 
 what language a game or program is written in?  Truthfully even if I switched 
 to VB.net I would still use the self extracting zip file method to put all of 
 my games in the single Kitchensinc folder to run off of my game menu program 
 as I do now and thus Vista users would encounter the same problem.

 With your permission Thomas I would like to put up on my web site the text of 
 your message about how to use full administrative rights to get the self 
 extracting zip files to run in Vista for those who may be having problems 
 with it.

 Thank you.

 BFN

  Jim

 I'm really easy to get along with once you people learn to see it my way.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Davy Kager
Hi,

You may not know me as an audiogame developer, but I still am one. The 
reason why you don't know me is because I'm spending my time on building a 
game engine that suits my needs (so not an actual game yet). If that's done 
I'll post some details here.
Anyway, the only programming language that I can really program in is C++, 
and I think I'll never switch to another language. I use Microsoft Visual 
Studio 2005 Professional to program with the good old COM-part of DirectX. 
I've never used .NET, and I'll probably not do anything with .NET in the 
future. I'd rather like to code everything myself using the Windows API and 
DirectX 8 (yes, that takes a while). And if you're curious: the reason why I 
don't use something like VB2005 is because I get stuck in all that words. I 
mean things like End If, Then and such stuff.

Hope you've enough info now. smiles
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 30, 2007 9:49 PM
Subject: [Audyssey] Audio Game Programming Languages


Hi,
What do you developers like best for programming languages? C++, c#, vb6, vb
2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at all!
From the upcoming *inaccessible* Visual Studio 2008, to the still widely
used and prefered Visual Basic 6, which goes back to Windows NT. What
versions of the programs like vb6 enterprize, vb6 professional, etc...

thanks in advance for the answers, and you don't just have to answer me on
this topic, you can talk about programming audio games as well.

p.s. If this is off topic, I am sorry. It is about audio games though.
Regards,
Tristan Bussiere

Owner/Main Developer
ACE Games
http://www.acegamesonline.net
Skype: Tristanbussiere
MSN:
[EMAIL PROTECTED]
AIM: gitrdone9632


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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Thomas Ward
Hi Davy,
I certainly can agree with you regarding C++ verses Visual Basic for 
game programming. I've never been exactly fond of Visual Basic's need to 
word everything such as End If, End Loop, End Function, but I am 
thankful at least the IDE is good about autocompleting and filling in 
that stuff.
In C# and C++ I can just drop in a right brace, and I am done with it. 
No taking a few extra seconds to type in End If, End Function, End Loop, 
and all the other ways that Visual Basic spells everything out word for 
word. Though, some developers have explained to me on more than ocasion 
they can't relate to brases for defining blocks of code and would rather 
see it it in writing. Each to their own i guess.
Though, in reflection I think I'd rather see the way VB does it rather 
than Python. in Python blocks of code are totally defined by spacing. 
Doing Python by speech bites if you are not careful about your 
spacing,but with a braille display it isn't too bad.



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[Audyssey] Dragon Realms?

2007-08-31 Thread Tj
Hi,

Does anyone here play this game?  I'm interested in it, however, don't know 
if I really want to play or not.  I'm certain you can't play with a regular 
cliant, so, was also wondering how this was done.

Tj 



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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Jim Kitchen
Hi Thomas,

Thank you again for trying to explain object oriented programming.  I just 
don't get it.  You know 33 years ago when I drew up my first flow chart and 
later turned that into if, then, goto, gosub, return, open, print, close, get, 
put, input, peek, poke and stuff like that, that is what I loved and how I see 
games in my head and still do.  I do think that you taking college programming 
courses and being forced to learn and program how they wanted you to does make 
a difference.  I have been told by many college graduated programmers that my 
style of coding is just wrong, but that it does work and is stable.  So for as 
long as I am able to, I will program the way that I want to and have learned 
works.

- Original Message -
Hi Jim,
I don't think being self taught is really the problem. I just don't 
think the concept was explained to you in down to earth language. There 
is nothing difficult about object oriented design, but is a bit mor 
abstract than structural design.
In OOP, object oriented programming, you program around the idea of 
people, places and things. A game character is an object. A gun he/she 
is carrying is a object. The game world he/she might be in is an object. 
Now, that you know what objects are you need to collect your functions 
and variables in a way that describe that person, place, or thing.
The way we do this is through what is known as a class. A class contains 
all the variables, functions, and data which describes and stores info 
about your object whatever it might be. Instead of having a million 
global variables like in structured programming, you may have a few 
variables in various classes that hold data for all of your objects.
One of the great uses of object oriented design is that several objects 
of the same kind can share variables which in structured design is 
impossible without overwriting the data. For example, Character.X and 
Character.Y stores the values for the player's location, and all 
characters can use those X and Y variables by proceeding the variable by 
the character's object name such as Sally.X and Joe.X.
Unfortunately, for structured programmers all modern languages like 
Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object 
oriented The days of the structured programmer is coming to a close., 
and has been fading out for years.
In fact, Visual Basic 6 wasn't totally structured programming as it does 
have some simple classes, and oop design elements in it. It was just 
that most Visual Basic programmers didn't get too heavy into oop back 
then, and it's oop design didn't have some of the more advanced features 
like Java had.
If I seam against VB 6 it is for a rational reason. A programmer can't 
survive in any other language outside of Visual Basic 6 without an 
understanding of object oriented programming. My feeling is since a new 
developer will eventually need to know oop they might as well get right 
into a oop language like C# .Net, Visual Basic .Net, and learn it right 
off the bat. It makes learning everything else after that much easier.
In my own case I came to know how to do good oop design back when I was 
taking Java. I was freeked out at how different the style of programming 
was, but once I learned the concepts behind it I never had problems 
learning any other language. C# .Net, Visual Basic .Net, object oriented 
Python, all were easy to learn and pick up because I had learned the 
main core concepts of how languages work and programs are to be coded 
using object oriented programming and design. I have discovered that it 
is concepts and terminology that counts more than the language itself 
when it comes to learning to program.


 Jim

Are we having fun yet?

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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Jim Kitchen
Hi Thomas,

Thank you for permission to use your instructions to tell Vista how to run a 
self extracting zip file.

My winkit.zip file includes ASYCFILT.DLL  COMCAT.DLL
dx8vb.dll gamemenu.BAT  gamemenu.exe  kitchensinc.DDF
life.exe  life.txt  liferecs.txt  lifesave.brf
LIFESPIN.WAV  LIFESTEP.WAV  LIFETTL.WAV   MSVBVM60.DLL
OLEAUT32.DLL  OLEPRO32.DLL  readme.htmSAPI.DLL
SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE
STDOLE2.TLB   VB6STKIT.DLL so if it becomes apparent that people need other 
files, I will put them up on my site for them.


- Original Message -
Hi Jim,
In actuality I had two problems with your games under Vista, but there 
is a pretty easy solution for both of them.
First, as you pointed out I had issues with the self extractor 
installation of the game. To install your games you need to run them 
using full admin rights. I have no problems with you posting my text 
file where I explain how to do this. That was the main reason I wrote it 
in the first place. (Smile)
Second, Vista does not come with DirectX support for Visual Basic 6 
since Microsoft has already stopped supporting the technology. As a 
result the DirectX com libraries for Visual Basic need to be copied from 
a Windows XP system to the new Vista computer. If you run Vista as a XP 
to Vista upgrade then you will have the files, but users buying a new 
computer will have to copy them from the old XP computer to the Vista 
computer.
Hope this helps.

 Jim

ALL PRICES INCLUDE POSTAGE IN THE U.S.

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[Audyssey] To Zack

2007-08-31 Thread Orin
Hi Zack,

Just wondering if you can add me to MSN please so you can help me with atlantis?

Thanks.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 
78°F(26°C) Wind:N (360°) at 7mph (6KT)
  Love is blind; friendship closes its eyes. Friendship is the only cement 
that will hold the world together. Make new friends but keep the old ones; one 
is silver and the other's gold.
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Re: [Audyssey] To Zack

2007-08-31 Thread Zachary Kline
Hi,
You've been added, but you're not showing up as online.
Thanks,
Zack.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, August 31, 2007 1:45 PM
Subject: [Audyssey] To Zack


Hi Zack,

Just wondering if you can add me to MSN please so you can help me with 
atlantis?

Thanks.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 
78°F(26°C) Wind:N (360°) at 7mph (6KT)
  Love is blind; friendship closes its eyes. Friendship is the only 
cement that will hold the world together. Make new friends but keep the old 
ones; one is silver and the other's gold.
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Jim Kitchen
Hi Thomas,

One other thing, I can not run any of your games because I do not have the most 
current net frame work that your games require.

- Original Message -
Hi Jim,
In actuality I had two problems with your games under Vista, but there 
is a pretty easy solution for both of them.
First, as you pointed out I had issues with the self extractor 
installation of the game. To install your games you need to run them 
using full admin rights. I have no problems with you posting my text 
file where I explain how to do this. That was the main reason I wrote it 
in the first place. (Smile)
Second, Vista does not come with DirectX support for Visual Basic 6 
since Microsoft has already stopped supporting the technology. As a 
result the DirectX com libraries for Visual Basic need to be copied from 
a Windows XP system to the new Vista computer. If you run Vista as a XP 
to Vista upgrade then you will have the files, but users buying a new 
computer will have to copy them from the old XP computer to the Vista 
computer.
Hope this helps.


 Jim

Oh well, half of one, six dozen of the other.

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Re: [Audyssey] To Zack

2007-08-31 Thread ian and riggs
my msn is [EMAIL PROTECTED]
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, August 31, 2007 9:45 PM
Subject: [Audyssey] To Zack


Hi Zack,

Just wondering if you can add me to MSN please so you can help me with 
atlantis?

Thanks.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 
78°F(26°C) Wind:N (360°) at 7mph (6KT)
  Love is blind; friendship closes its eyes. Friendship is the only 
cement that will hold the world together. Make new friends but keep the old 
ones; one is silver and the other's gold.
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Aim: orin8722

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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread shaun everiss
may be good if you could put the dx7 and dx8vb.dlls and other xp 
stuff that one needs for vista for those that don't want to fiddle in 
a system folder, even a tech like myself appreciates a perfect 
package as supposed to fiddling.
At 08:32 a.m. 1/09/2007, you wrote:

Hi Thomas,

Thank you for permission to use your instructions to tell Vista how 
to run a self extracting zip file.

My winkit.zip file includes ASYCFILT.DLL  COMCAT.DLL
dx8vb.dll gamemenu.BAT  gamemenu.exe  kitchensinc.DDF
life.exe  life.txt  liferecs.txt  lifesave.brf
LIFESPIN.WAV  LIFESTEP.WAV  LIFETTL.WAV   MSVBVM60.DLL
OLEAUT32.DLL  OLEPRO32.DLL  readme.htmSAPI.DLL
SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE
STDOLE2.TLB   VB6STKIT.DLL so if it becomes apparent that people 
need other files, I will put them up on my site for them.


- Original Message -
Hi Jim,
In actuality I had two problems with your games under Vista, but there
is a pretty easy solution for both of them.
First, as you pointed out I had issues with the self extractor
installation of the game. To install your games you need to run them
using full admin rights. I have no problems with you posting my text
file where I explain how to do this. That was the main reason I wrote it
in the first place. (Smile)
Second, Vista does not come with DirectX support for Visual Basic 6
since Microsoft has already stopped supporting the technology. As a
result the DirectX com libraries for Visual Basic need to be copied from
a Windows XP system to the new Vista computer. If you run Vista as a XP
to Vista upgrade then you will have the files, but users buying a new
computer will have to copy them from the old XP computer to the Vista
computer.
Hope this helps.

  Jim

ALL PRICES INCLUDE POSTAGE IN THE U.S.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Michael Maslo
Sean:

Great idea for I am using Vista and do not have any computer in my household
anymore with XP. I would not have a clue on where to put the file nor where
I could get it from.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Friday, August 31, 2007 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games in vb6

may be good if you could put the dx7 and dx8vb.dlls and other xp 
stuff that one needs for vista for those that don't want to fiddle in 
a system folder, even a tech like myself appreciates a perfect 
package as supposed to fiddling.
At 08:32 a.m. 1/09/2007, you wrote:

Hi Thomas,

Thank you for permission to use your instructions to tell Vista how 
to run a self extracting zip file.

My winkit.zip file includes ASYCFILT.DLL  COMCAT.DLL
dx8vb.dll gamemenu.BAT  gamemenu.exe  kitchensinc.DDF
life.exe  life.txt  liferecs.txt  lifesave.brf
LIFESPIN.WAV  LIFESTEP.WAV  LIFETTL.WAV   MSVBVM60.DLL
OLEAUT32.DLL  OLEPRO32.DLL  readme.htmSAPI.DLL
SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE
STDOLE2.TLB   VB6STKIT.DLL so if it becomes apparent that people 
need other files, I will put them up on my site for them.


- Original Message -
Hi Jim,
In actuality I had two problems with your games under Vista, but there
is a pretty easy solution for both of them.
First, as you pointed out I had issues with the self extractor
installation of the game. To install your games you need to run them
using full admin rights. I have no problems with you posting my text
file where I explain how to do this. That was the main reason I wrote it
in the first place. (Smile)
Second, Vista does not come with DirectX support for Visual Basic 6
since Microsoft has already stopped supporting the technology. As a
result the DirectX com libraries for Visual Basic need to be copied from
a Windows XP system to the new Vista computer. If you run Vista as a XP
to Vista upgrade then you will have the files, but users buying a new
computer will have to copy them from the old XP computer to the Vista
computer.
Hope this helps.

  Jim

ALL PRICES INCLUDE POSTAGE IN THE U.S.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Cyber Nations

2007-08-31 Thread Orin
Hi all,

Has anyone tried the game at www.cybernations.net?

It's basically NationStates with the features that aren't in NationStates yet. 
War, trade, and politics and it's not on the boards.

The guy created this game also created a sidizen game you make your own person, 
get a job, etc, and a text based online trucking game called truckz.

Please Note: Capcha is required to sign up to these games, and I personally 
doubt the owner would make an audio version for us.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 
80.1°F(26.7°C) Wind:N (010°) at 7mph (6KT)
  Civilization: Going from shoeless toes to toeless shoes.
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
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Re: [Audyssey] Air Hockey again

2007-08-31 Thread Michael Maslo
Ken:

Does your air hocken work in Vista? I tried it and I got to where it said
air hocken and your company name. After that I does nothing. However I did
not get a error message. Anyone else know fif this works? If it doesn't, is
there a way to make it work?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ken the Crazy
Sent: Wednesday, August 29, 2007 12:20 PM
To: Gamers Discussion list
Subject: [Audyssey] Air Hockey again

Okay, it is up--I uploaded the file last time and it said successful
transfer--I don't know why it didn't take.
Again, the link is
http://tbrn.net/modgirl/Ken's%20games
Maybe it didn't work because I put in the spaces instead of the %20, or
forgot not to capitalize games, I don't know--but I wasn't far from the
mark.  Anyway, I just looked and the file is there.  As I said, it's not
very good, but it is open source.  Feel free to modify it in any way you
like as long as you send me the mods with your names so I can give you the
credit when I release it--but it will be freeware so don't expect cash.  The
community has needed something we could all work together on as a group--so
here it is.  Have fun.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] mudding on the braille note

2007-08-31 Thread chris Reagan
Hi there all:
I was wondering if you connect to a mud or moo on a braillenote or packmate or 
other type of note taking device?  
thanks
Chris
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[Audyssey] I do not know anything about programing, but would like to learn.

2007-08-31 Thread alex
Well I do not know anything about programming. I was wondering if anyone could 
teach me. I mean where do I start, what should i do as a first script, things 
like that. I don't know much at all wen it comes to the way you script oop or 
even the creation of programs at all but have alot of time and want to learn. 
So if anyone can teach me, I would appreciate it verry much. Skype me at 
cooldogg1 or windows live: [EMAIL PROTECTED] Thanks in advance, 
Alex
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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread jason
Hi, Jim it's Jason.
I think what Thomas means by objects are characters in a program meaning a 
real person is an object in the physical aspect but a  digital piece of the 
programming in the computerworld.   The same criteria goes for your baseball 
game for instance batters are physically people but they are objects or 
characters when designed in the computer world.  You just have to sit back 
and imagine what they look like.
I hope I am correct.   If I am not then sorry about that, if I explained 
objects wrong.
your friend,
Jason
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Friday, August 31, 2007 4:32 PM
Subject: Re: [Audyssey] Audio Game Programming Languages


 Hi Thomas,

 Thank you again for trying to explain object oriented programming.  I just 
 don't get it.  You know 33 years ago when I drew up my first flow chart 
 and later turned that into if, then, goto, gosub, return, open, print, 
 close, get, put, input, peek, poke and stuff like that, that is what I 
 loved and how I see games in my head and still do.  I do think that you 
 taking college programming courses and being forced to learn and program 
 how they wanted you to does make a difference.  I have been told by many 
 college graduated programmers that my style of coding is just wrong, but 
 that it does work and is stable.  So for as long as I am able to, I will 
 program the way that I want to and have learned works.

 - Original Message -
 Hi Jim,
 I don't think being self taught is really the problem. I just don't
 think the concept was explained to you in down to earth language. There
 is nothing difficult about object oriented design, but is a bit mor
 abstract than structural design.
 In OOP, object oriented programming, you program around the idea of
 people, places and things. A game character is an object. A gun he/she
 is carrying is a object. The game world he/she might be in is an object.
 Now, that you know what objects are you need to collect your functions
 and variables in a way that describe that person, place, or thing.
 The way we do this is through what is known as a class. A class contains
 all the variables, functions, and data which describes and stores info
 about your object whatever it might be. Instead of having a million
 global variables like in structured programming, you may have a few
 variables in various classes that hold data for all of your objects.
 One of the great uses of object oriented design is that several objects
 of the same kind can share variables which in structured design is
 impossible without overwriting the data. For example, Character.X and
 Character.Y stores the values for the player's location, and all
 characters can use those X and Y variables by proceeding the variable by
 the character's object name such as Sally.X and Joe.X.
 Unfortunately, for structured programmers all modern languages like
 Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object
 oriented The days of the structured programmer is coming to a close.,
 and has been fading out for years.
 In fact, Visual Basic 6 wasn't totally structured programming as it does
 have some simple classes, and oop design elements in it. It was just
 that most Visual Basic programmers didn't get too heavy into oop back
 then, and it's oop design didn't have some of the more advanced features
 like Java had.
 If I seam against VB 6 it is for a rational reason. A programmer can't
 survive in any other language outside of Visual Basic 6 without an
 understanding of object oriented programming. My feeling is since a new
 developer will eventually need to know oop they might as well get right
 into a oop language like C# .Net, Visual Basic .Net, and learn it right
 off the bat. It makes learning everything else after that much easier.
 In my own case I came to know how to do good oop design back when I was
 taking Java. I was freeked out at how different the style of programming
 was, but once I learned the concepts behind it I never had problems
 learning any other language. C# .Net, Visual Basic .Net, object oriented
 Python, all were easy to learn and pick up because I had learned the
 main core concepts of how languages work and programs are to be coded
 using object oriented programming and design. I have discovered that it
 is concepts and terminology that counts more than the language itself
 when it comes to learning to program.


 Jim

 Are we having fun yet?

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Thomas Ward
Hi Jim,
Well, the dll files look good, but unfortunately I don't know which 
build version those are. Tell you what I'm planning on a complete 
product recovery of my laptop this week. Once I do that I will find you 
the most current version of all the VB 6 libs, and you can post them on 
your sight so we can insure maximum compatibility with 2000, XP, and 
Vista for the time being.


Jim Kitchen wrote:
 Hi Thomas,
 
 Thank you for permission to use your instructions to tell Vista how to run a 
 self extracting zip file.
 
 My winkit.zip file includes ASYCFILT.DLL  COMCAT.DLL
 dx8vb.dll gamemenu.BAT  gamemenu.exe  kitchensinc.DDF
 life.exe  life.txt  liferecs.txt  lifesave.brf
 LIFESPIN.WAV  LIFESTEP.WAV  LIFETTL.WAV   MSVBVM60.DLL
 OLEAUT32.DLL  OLEPRO32.DLL  readme.htmSAPI.DLL
 SETUP.EXE Setup.Lst SETUP1.EXEST6UNST.EXE
 STDOLE2.TLB   VB6STKIT.DLL so if it becomes apparent that people need 
 other files, I will put them up on my site for them.
 



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[Audyssey] Tomb Raider and Open Source Ideas

2007-08-31 Thread Thomas Ward
Hi all,
A couple of weeks ago we were discussing on list about making a possible 
Tomb Raider game that is accessible. At the time I felt I shouldn't get 
involved with a direct clone do to copyrights, but I've reconsidered, 
and have thought of a possible plan to do it.
First, most of the companies holding copyrights tend to go after 
companies and individuals which make a derivative work based on a 
specific trade mark or product, and then attempt to sell it.However, 
companies tend to leave general fan fiction alone when the person or 
persons are doing it  for free, and don't try and market or publicize 
their work. Which is where a free and open source project might come in 
to play.
My thoughts are once I clear my schedule of the current projects, such 
as Monty, I could begin work on a free and open source 3D game engine 
that we could use to recreate some of our favorite sighted games that 
have legal restrictions attached to them. Obviously, the trade marks, 
sounds, characters, are all legally owned by their companies, but if we 
write the games as fan fiction without selling the works we might have a 
chanse of pulling this off.
Second, I've been a fan of Tomb Raider for a long time, and I'd be 
interested to know if you have any requests as to which of the 6 games 
you would like me to begin with.
I'm personally thinking of starting with Angel of Darkness just because 
I don't have the original game sounds, but the sounds in that game are 
pretty common sounds to come across such as: rain, elevators, punching, 
kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other 
generic day to day sounds I can pick up, and make the USA Games version 
as near to the original as humanly possable. The music, fmv sequences 
and cut scenes are also easy to come by. Finally, Angel of Darkness 
didn't offer as many puzzles as earlier games where you spent allot of 
time solving puzzles.
Though, I can say as far as the best game to actually play for shear fun 
value would have to be Last Revelation. In TRLR Lara Croft is searching 
for the amulet and armour of horus. Not surprisingly Von Croy is also 
looking for those items, they try to knock Lara off, and the evil 
Egyptian God Set returns for a final battle, but is no match for Lara Croft.
Anyone have any suggestions, thoughts, or input about this idea?



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Re: [Audyssey] Kitchensinc games in vb6

2007-08-31 Thread Thomas Ward
Hi Jim,
Well, that at least is something i can help you with. Go to
http://www.usagames.us/requirements
and download the .Net Framework 2.0 package and latest DirectX 9.0C upgrade.
First, install .Net 2.0 and then DirectX, and you should be set to go. 
Though, as I have discussed on list I am highly thinking about going 
.Net 3 since that is now what XP and Vista are using primarily. However, 
I am still thinking on that score.
(Smile)



Jim Kitchen wrote:
 Hi Thomas,
 
 One other thing, I can not run any of your games because I do not have the 
 most current net frame work that your games require.



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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Thomas Ward
Hi Jim,
It's too bad I've had too much time on my hands lately, but what would 
be nice if I could convert one of your games to VB .Net, comment it real 
well, and then you could use it as an example for future games.
you could use that game example to see how things are done in Visual 
Basic .Net, and convert or upgrade your skills by reading through the 
program.
/Some or most of it you already know. It's just the oop part I think you 
are confused about.


Jim Kitchen wrote:
 Hi Thomas,
 
 Thank you again for trying to explain object oriented programming.  I just 
 don't get it.  You know 33 years ago when I drew up my first flow chart and 
 later turned that into if, then, goto, gosub, return, open, print, close, 
 get, put, input, peek, poke and stuff like that, that is what I loved and how 
 I see games in my head and still do.  I do think that you taking college 
 programming courses and being forced to learn and program how they wanted you 
 to does make a difference.  I have been told by many college graduated 
 programmers that my style of coding is just wrong, but that it does work and 
 is stable.  So for as long as I am able to, I will program the way that I 
 want to and have learned works.



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Re: [Audyssey] mudding on the braille note

2007-08-31 Thread Orin
Is that even possible? If it is, you can see me on a mud in school next week. 
Is this possible on a braillenote?




-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 
66.9°F(19.4°C) Wind:N (350°) at 5mph (4KT)
  I never give them hell; I just tell them the truth and they think it is 
hell. - Harry S. Truman 
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Aim: orin8722
 
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Re: [Audyssey] Cyber Nations

2007-08-31 Thread jason
Hi, all this nation game is just as similar as Nation States accept for 
these few features.  I like both of them.  How ever the complaint I have 
about this game, is you have to contact  the webmaster or get some one with 
sighted assistance to read the code for varification in the Cyber nations 
game.  I know it's for security purposes but I hope screen readers in the 
future have a feature in their interface to decifer those codes in the box, 
so we wouldn't have to keep asking people or asking the web site to help us 
with those annoying codes for setting up the game.
your friend,
Jason
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, August 31, 2007 7:06 PM
Subject: [Audyssey] Cyber Nations


Hi all,

Has anyone tried the game at www.cybernations.net?

It's basically NationStates with the features that aren't in NationStates 
yet. War, trade, and politics and it's not on the boards.

The guy created this game also created a sidizen game you make your own 
person, get a job, etc, and a text based online trucking game called truckz.

Please Note: Capcha is required to sign up to these games, and I personally 
doubt the owner would make an audio version for us.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 
80.1°F(26.7°C) Wind:N (010°) at 7mph (6KT)
  Civilization: Going from shoeless toes to toeless shoes.
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Aim: orin8722

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Re: [Audyssey] mudding on the braille note

2007-08-31 Thread Zachary Kline
Hi,
I don't believe it is possible to do this.  I had a Braillenote for 
quite a long time last year, and looked into this very question.  I found 
nothing promising.
Sorry to disappoint,
Zack.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 31, 2007 9:27 PM
Subject: Re: [Audyssey] mudding on the braille note


Is that even possible? If it is, you can see me on a mud in school next 
week. Is this possible on a braillenote?




-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 
66.9°F(19.4°C) Wind:N (350°) at 5mph (4KT)
  I never give them hell; I just tell them the truth and they think it 
is hell. - Harry S. Truman
  Created by Weather Signature v1.20 . http://www.weathersig.com
  Email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Aim: orin8722

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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
Yeah, Jim, I know what you mean--I used to program the Commodore 64.  I've 
looked at object oriented programming, and though I get the concepts, I get 
overwhelmed when I look at those lines of nearly inexplicable code--but 
maybe c#.net is very different from old c.  When I programmed Darkness, it 
was done in TADS, and it was all object oriented.  The most frustrating part 
was that it was case sensitive, and didn't fix cases automatically.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 31, 2007 10:01 AM
Subject: Re: [Audyssey] Audio Game Programming Languages


 Hi Jim,
 I don't think being self taught is really the problem. I just don't
 think the concept was explained to you in down to earth language. There
 is nothing difficult about object oriented design, but is a bit mor
 abstract than structural design.
 In OOP, object oriented programming, you program around the idea of
 people, places and things. A game character is an object. A gun he/she
 is carrying is a object. The game world he/she might be in is an object.
 Now, that you know what objects are you need to collect your functions
 and variables in a way that describe that person, place, or thing.
 The way we do this is through what is known as a class. A class contains
 all the variables, functions, and data which describes and stores info
 about your object whatever it might be. Instead of having a million
 global variables like in structured programming, you may have a few
 variables in various classes that hold data for all of your objects.
 One of the great uses of object oriented design is that several objects
 of the same kind can share variables which in structured design is
 impossible without overwriting the data. For example, Character.X and
 Character.Y stores the values for the player's location, and all
 characters can use those X and Y variables by proceeding the variable by
 the character's object name such as Sally.X and Joe.X.
 Unfortunately, for structured programmers all modern languages like
 Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object
 oriented The days of the structured programmer is coming to a close.,
 and has been fading out for years.
 In fact, Visual Basic 6 wasn't totally structured programming as it does
 have some simple classes, and oop design elements in it. It was just
 that most Visual Basic programmers didn't get too heavy into oop back
 then, and it's oop design didn't have some of the more advanced features
 like Java had.
 If I seam against VB 6 it is for a rational reason. A programmer can't
 survive in any other language outside of Visual Basic 6 without an
 understanding of object oriented programming. My feeling is since a new
 developer will eventually need to know oop they might as well get right
 into a oop language like C# .Net, Visual Basic .Net, and learn it right
 off the bat. It makes learning everything else after that much easier.
 In my own case I came to know how to do good oop design back when I was
 taking Java. I was freeked out at how different the style of programming
 was, but once I learned the concepts behind it I never had problems
 learning any other language. C# .Net, Visual Basic .Net, object oriented
 Python, all were easy to learn and pick up because I had learned the
 main core concepts of how languages work and programs are to be coded
 using object oriented programming and design. I have discovered that it
 is concepts and terminology that counts more than the language itself
 when it comes to learning to program.


 Jim Kitchen wrote:
 Hi Tristan,

 I very much like programming my games in vb6.  I program in vb6 just as I 
 did in Quick Basic and very close to how I did in GW Basic, BasicA and 
 the other Microsoft Basic languages before that.  You know like on my 
 Atari 800 XL and the Texas Instruments 99 4A before that.

 I just have not been able to rap my head around what people call object 
 oriented programming.  Maybe it has something to do with just being self 
 taught and never ever taking any computer courses at all.

 BFN

  Jim

 If it works, don't mess with it school graduate

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-08-31 Thread ian and riggs
although i never had sight i use to like listening to my dad and brother 
play toomrader and i liked number 1.

but i would just like a chance to play this kind of game
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 01, 2007 5:21 AM
Subject: [Audyssey] Tomb Raider and Open Source Ideas


 Hi all,
 A couple of weeks ago we were discussing on list about making a possible
 Tomb Raider game that is accessible. At the time I felt I shouldn't get
 involved with a direct clone do to copyrights, but I've reconsidered,
 and have thought of a possible plan to do it.
 First, most of the companies holding copyrights tend to go after
 companies and individuals which make a derivative work based on a
 specific trade mark or product, and then attempt to sell it.However,
 companies tend to leave general fan fiction alone when the person or
 persons are doing it  for free, and don't try and market or publicize
 their work. Which is where a free and open source project might come in
 to play.
 My thoughts are once I clear my schedule of the current projects, such
 as Monty, I could begin work on a free and open source 3D game engine
 that we could use to recreate some of our favorite sighted games that
 have legal restrictions attached to them. Obviously, the trade marks,
 sounds, characters, are all legally owned by their companies, but if we
 write the games as fan fiction without selling the works we might have a
 chanse of pulling this off.
 Second, I've been a fan of Tomb Raider for a long time, and I'd be
 interested to know if you have any requests as to which of the 6 games
 you would like me to begin with.
 I'm personally thinking of starting with Angel of Darkness just because
 I don't have the original game sounds, but the sounds in that game are
 pretty common sounds to come across such as: rain, elevators, punching,
 kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other
 generic day to day sounds I can pick up, and make the USA Games version
 as near to the original as humanly possable. The music, fmv sequences
 and cut scenes are also easy to come by. Finally, Angel of Darkness
 didn't offer as many puzzles as earlier games where you spent allot of
 time solving puzzles.
 Though, I can say as far as the best game to actually play for shear fun
 value would have to be Last Revelation. In TRLR Lara Croft is searching
 for the amulet and armour of horus. Not surprisingly Von Croy is also
 looking for those items, they try to knock Lara off, and the evil
 Egyptian God Set returns for a final battle, but is no match for Lara 
 Croft.
 Anyone have any suggestions, thoughts, or input about this idea?



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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
I think you'll get quite the variations of answers on that one.  I'm a 
rookie programmer, so speed doesn't matter quite as much as my games are 
quite simple--so I use vb6.  Of course, David Greenwood's engine is 
programmed in VB6 too, and is the most advanced game engine for the 
blind--but Audio Quake is catching up fast and is programmed in C.  I might 
take on VB.net but I couldn't get the code upgrader to translate the code 
from VB6 to VB.net, so I am stuck with VB6 until my two games are done. 
After their completion, depending on the difficulty of vb.net, I might 
switch over.  I've got a game planned out--I just need to figure out how to 
execute the code for it.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 30, 2007 3:49 PM
Subject: [Audyssey] Audio Game Programming Languages


 Hi,
 What do you developers like best for programming languages? C++, c#, vb6, 
 vb
 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at 
 all!
From the upcoming *inaccessible* Visual Studio 2008, to the still widely
 used and prefered Visual Basic 6, which goes back to Windows NT. What
 versions of the programs like vb6 enterprize, vb6 professional, etc...

 thanks in advance for the answers, and you don't just have to answer me on
 this topic, you can talk about programming audio games as well.

 p.s. If this is off topic, I am sorry. It is about audio games though.
 Regards,
 Tristan Bussiere

 Owner/Main Developer
 ACE Games
 http://www.acegamesonline.net
 Skype: Tristanbussiere
 MSN:
 [EMAIL PROTECTED]
 AIM: gitrdone9632


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