Re: [Audyssey] realistis baseball game - Re: l-works baseball

2008-03-12 Thread Liam Erven
www.nbba.org
has info on what the sport is
in case people are interested.

Liam

- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, March 13, 2008 12:13 AM
Subject: Re: [Audyssey] realistis baseball game - Re: l-works baseball


> Hello Liam!
> Where can i find beep baseball?
> Regards, Claudio.
>
>
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Re: [Audyssey] realistis baseball game - Re: l-works baseball

2008-03-12 Thread Claudio
Hello Liam!
Where can i find beep baseball?
Regards, Claudio.


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Re: [Audyssey] open source accessible games

2008-03-12 Thread Cory
beep I made into meep, lol, a joke between me and a friend if ya know who 
she is
lol,

Cory
- Original Message - 
From: "Andy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 5:06 PM
Subject: Re: [Audyssey] open source accessible games


> So is x sight's beep.
>
>
>
>
>
>> - Original Message -
>>From: "Valiant8086 \(on laptop\)" <[EMAIL PROTECTED]
>>To: "Gamers Discussion list" >Date sent: Tue, 11 Mar 2008 19:52:18 -0400
>>Subject: Re: [Audyssey] open source accessible games
>
>>Hi.
>>Sound rts is open source, as is technoshock I believe.
> Audiogames.net can
>>tell you how to get to both
>>- Original Message -
>>From: "aiden gardiner" <[EMAIL PROTECTED]
>>To: "Gamers Discussion list" >Sent: Tuesday, March 11, 2008 7:03 PM
>>Subject: [Audyssey] open source accessible games
>
>
>>> Hi everyone,
>
>>> Does anyone know of any open source games that are accessible?
> And also,
>>> are there any other mainstream games apart from smugglers 3 that
> are
>>> accessible?
>
>>> Thanks in advance,
>
>>> Aiden
>>> MSN: [EMAIL PROTECTED]  skype: littleg93
>>> ---
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>>> list,
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>
>
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Re: [Audyssey] realistis baseball game - Re: l-works baseball

2008-03-12 Thread Andy
What's beep baseball?





> - Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]
>To: "Charles Rivard" <[EMAIL PROTECTED]>,"Gamers Discussion 
list" Date sent: Wed, 12 Mar 2008 19:36:05 -0500
>Subject: Re: [Audyssey] realistis baseball game - Re:  l-works 
baseball

>well.  there's always beep baseball.
>you could do that fairly easily and stay maintain the control.

>- Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" Sent: Wednesday, March 12, 2008 9:26 PM
>Subject: [Audyssey] realistis baseball game - Re: l-works 
baseball


>> If someone were to come up with one, there would have to be a 
whole slew
>> of
>> variables.  The ability to play offense or defense depending on 
which half
>> inning is being played, which of the 9 field positions you would 
play,
>> what
>> happens when you control the action, the flight of the ball when 
how much
>> force and in which direction is applied, how quickly and in 
which
>> direction
>> you run and when,  when a steal and from which base or bases it 
is
>> attempted, sheesh.  I personally would not want this to be a 
game in which
>> you dictate what will happen and then watch when you start the 
game after
>> all choices have been made as in STFC or Trek 2000, but would 
prefer to be
>> using my reaction and ears to determine what to do and when.  In 
short, I
>> think a realistic baseball game that would meet my needs would 
be a major
>> undertaking!


>> ---
>> Laughter is the best medicine.  Look around you and find a dose.
>> - Original Message -
>> From: "Claudio" <[EMAIL PROTECTED]
>> To: "Gamers Discussion list" > Sent: Tuesday, March 11, 2008 10:53 PM
>> Subject: [Audyssey] l-works baseball


>>> Hello Liam!
>>> What do you think about making a really good baseball game?
>>> I am thinking not about a free game.
>>> I am thinking for a game with real sounds, a good comentator 
(not sapi)
>>> and
>>> the ability to play against others about the network.
>>> Is this an idea for a future-projekt?
>>> Regards, Claudio.



>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]


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of the
>> list,
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Re: [Audyssey] open source accessible games

2008-03-12 Thread Ryan Smith
RS Games extremely boring and simple Guess The Voice will be up once I
finally upload it :).

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Re: [Audyssey] realistis baseball game - Re: l-works baseball

2008-03-12 Thread Liam Erven
well.  there's always beep baseball.
you could do that fairly easily and stay maintain the control.

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 9:26 PM
Subject: [Audyssey] realistis baseball game - Re: l-works baseball


> If someone were to come up with one, there would have to be a whole slew 
> of
> variables.  The ability to play offense or defense depending on which half
> inning is being played, which of the 9 field positions you would play, 
> what
> happens when you control the action, the flight of the ball when how much
> force and in which direction is applied, how quickly and in which 
> direction
> you run and when,  when a steal and from which base or bases it is
> attempted, sheesh.  I personally would not want this to be a game in which
> you dictate what will happen and then watch when you start the game after
> all choices have been made as in STFC or Trek 2000, but would prefer to be
> using my reaction and ears to determine what to do and when.  In short, I
> think a realistic baseball game that would meet my needs would be a major
> undertaking!
>
>
> ---
> Laughter is the best medicine.  Look around you and find a dose.
> - Original Message - 
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 11, 2008 10:53 PM
> Subject: [Audyssey] l-works baseball
>
>
>> Hello Liam!
>> What do you think about making a really good baseball game?
>> I am thinking not about a free game.
>> I am thinking for a game with real sounds, a good comentator (not sapi)
>> and
>> the ability to play against others about the network.
>> Is this an idea for a future-projekt?
>> Regards, Claudio.
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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[Audyssey] realistis baseball game - Re: l-works baseball

2008-03-12 Thread Charles Rivard
If someone were to come up with one, there would have to be a whole slew of 
variables.  The ability to play offense or defense depending on which half 
inning is being played, which of the 9 field positions you would play, what 
happens when you control the action, the flight of the ball when how much 
force and in which direction is applied, how quickly and in which direction 
you run and when,  when a steal and from which base or bases it is 
attempted, sheesh.  I personally would not want this to be a game in which 
you dictate what will happen and then watch when you start the game after 
all choices have been made as in STFC or Trek 2000, but would prefer to be 
using my reaction and ears to determine what to do and when.  In short, I 
think a realistic baseball game that would meet my needs would be a major 
undertaking!


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 11, 2008 10:53 PM
Subject: [Audyssey] l-works baseball


> Hello Liam!
> What do you think about making a really good baseball game?
> I am thinking not about a free game.
> I am thinking for a game with real sounds, a good comentator (not sapi) 
> and
> the ability to play against others about the network.
> Is this an idea for a future-projekt?
> Regards, Claudio.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
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Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread Charles Rivard
I assume, although I should never do so, that the switch to JAVA will occur, 
but not right away?  If this is the case, with all the future projects you 
have in mind, when in the heck will you find time to make the transition in 
the currently being worked on games?  That question may have sounded like a 
complaint to some, but it was meant as something like, "wow.  Let's see. 
I've got this, and this, and then I want to do this, that, that thing, then 
the other game.  With all this going on, when will I find time to convert, 
seeing as the conversion will take quite a long time?"  I hope my meaning 
was clear.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 1:28 PM
Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hello gamers,
> As many of you probably know for the past month USA Games has been doing
> some research into rewriting Mysteries Of The Aztecs and USA Raceway in
> Java rather than using Microsoft's C# .NET language. While our results
> were very positive initially, the conversion would have some benefits,
> there are also many technical issues we haven't solved yet. As a result
> i have personally decided that USA Games is going to temporarily drop
> plans to convert our games to Java, and will begin immediately to
> complete Mysteries Of the Aztecs and USA Raceway as planned using the
> .NET Framework, DirectX, etc.
> One reason for our decision is that in December we souled nearly 150 new
> copies of Mysteries Of The Aztecs for customers expecting a nearly
> completed product. If we were to put the time into converting the game
> to Java it would take several weeks, months, or possibly an entire year
> to get the entire game converted to Java. i honestly do not think those
> of you should be forced to wait that long on a game you paid for so I
> will attempt to complete the game using the language, tools, and sdks I
> started out with.
> Another reason is while I like Java for game programming during the
> course of my research many Java packages don't exactly have the same
> functionality as DirectX. For example, the javax.sound.sampled package
> is ok for processing game sounds in a Troopenum type game it doesn't
> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
> engine. The java.media.j3d seams to fit the 3d audio requirements, but
> is quite complicated to get working in my game projects. As a result I
> am left frustrated, upset, and irritated with trying to get my game
> projects converted to Java.
> Finally, as a game developer I have worked with C# .NET since 2004 and
> have become quite familiar with the language, SDKs, etc that are used in
> our games. I have thousands of lines of ready to use code that will
> certainly help us finish the games much faster. While I am personally no
> longer a fan of the .NET platform I do think that it is the best and
> most practical solution for our games that are running behind schedule.
> As for Mysteries Of the Aztecs we are going to take some time, upgrade
> the Montezuma's Return engine, and modify it with the new changes and
> ideas for the new title. It will probably take two or three months to
> make the necessary revisions, but will be much much faster than writing
> the entire engine from scratch.
> As for USA Raceway I've simply decided that the racing engine needs to
> be a little open ended with the ability to create your own drivers,
> sponsors, select cars, etc. While it is possible in Java it is still a
> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
> .NET might be right for Raceway.
>
>
>
> ---
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> list,
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Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread Bryan Peterson
Good call. I'd be willing to wait but not everyone is.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 2:28 PM
Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hello gamers,
> As many of you probably know for the past month USA Games has been doing
> some research into rewriting Mysteries Of The Aztecs and USA Raceway in
> Java rather than using Microsoft's C# .NET language. While our results
> were very positive initially, the conversion would have some benefits,
> there are also many technical issues we haven't solved yet. As a result
> i have personally decided that USA Games is going to temporarily drop
> plans to convert our games to Java, and will begin immediately to
> complete Mysteries Of the Aztecs and USA Raceway as planned using the
> .NET Framework, DirectX, etc.
> One reason for our decision is that in December we souled nearly 150 new
> copies of Mysteries Of The Aztecs for customers expecting a nearly
> completed product. If we were to put the time into converting the game
> to Java it would take several weeks, months, or possibly an entire year
> to get the entire game converted to Java. i honestly do not think those
> of you should be forced to wait that long on a game you paid for so I
> will attempt to complete the game using the language, tools, and sdks I
> started out with.
> Another reason is while I like Java for game programming during the
> course of my research many Java packages don't exactly have the same
> functionality as DirectX. For example, the javax.sound.sampled package
> is ok for processing game sounds in a Troopenum type game it doesn't
> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
> engine. The java.media.j3d seams to fit the 3d audio requirements, but
> is quite complicated to get working in my game projects. As a result I
> am left frustrated, upset, and irritated with trying to get my game
> projects converted to Java.
> Finally, as a game developer I have worked with C# .NET since 2004 and
> have become quite familiar with the language, SDKs, etc that are used in
> our games. I have thousands of lines of ready to use code that will
> certainly help us finish the games much faster. While I am personally no
> longer a fan of the .NET platform I do think that it is the best and
> most practical solution for our games that are running behind schedule.
> As for Mysteries Of the Aztecs we are going to take some time, upgrade
> the Montezuma's Return engine, and modify it with the new changes and
> ideas for the new title. It will probably take two or three months to
> make the necessary revisions, but will be much much faster than writing
> the entire engine from scratch.
> As for USA Raceway I've simply decided that the racing engine needs to
> be a little open ended with the ability to create your own drivers,
> sponsors, select cars, etc. While it is possible in Java it is still a
> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
> .NET might be right for Raceway.
>
>
>
> ---
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> [EMAIL PROTECTED]
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


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Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread Bryan Peterson
I think Thomas wants to wait until after MOTA is released to work on 
Raceway.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 1:35 PM
Subject: Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hi, I think that is the best desision for now, perhaps release Raceway and
> the next beta of MOTA, then you could convert your games, that way, people
> won't be frustrated that there isn't any games being released, as they 
> will
> just have had 2 new games to play with. Hope that makes sence.
> Thomas Ward said the following on Wednesday, March 12, 2008 8:28 PM:
>> Hello gamers,
>> As many of you probably know for the past month USA Games has been
>> doing
>> some research into rewriting Mysteries Of The Aztecs and USA Raceway
>> in
>> Java rather than using Microsoft's C# .NET language. While our results
>> were very positive initially, the conversion would have some benefits,
>> there are also many technical issues we haven't solved yet. As a
>> result
>> i have personally decided that USA Games is going to temporarily drop
>> plans to convert our games to Java, and will begin immediately to
>> complete Mysteries Of the Aztecs and USA Raceway as planned using the
>> .NET Framework, DirectX, etc.
>> One reason for our decision is that in December we souled nearly 150
>> new copies of Mysteries Of The Aztecs for customers expecting a nearly
>> completed product. If we were to put the time into converting the game
>> to Java it would take several weeks, months, or possibly an entire
>> year
>> to get the entire game converted to Java. i honestly do not think
>> those
>> of you should be forced to wait that long on a game you paid for so I
>> will attempt to complete the game using the language, tools, and sdks
>> I started out with.
>> Another reason is while I like Java for game programming during the
>> course of my research many Java packages don't exactly have the same
>> functionality as DirectX. For example, the javax.sound.sampled package
>> is ok for processing game sounds in a Troopenum type game it doesn't
>> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
>> engine. The java.media.j3d seams to fit the 3d audio requirements, but
>> is quite complicated to get working in my game projects. As a result I
>> am left frustrated, upset, and irritated with trying to get my game
>> projects converted to Java.
>> Finally, as a game developer I have worked with C# .NET since 2004 and
>> have become quite familiar with the language, SDKs, etc that are used
>> in
>> our games. I have thousands of lines of ready to use code that will
>> certainly help us finish the games much faster. While I am personally
>> no longer a fan of the .NET platform I do think that it is the best
>> and
>> most practical solution for our games that are running behind
>> schedule.
>> As for Mysteries Of the Aztecs we are going to take some time, upgrade
>> the Montezuma's Return engine, and modify it with the new changes and
>> ideas for the new title. It will probably take two or three months to
>> make the necessary revisions, but will be much much faster than
>> writing
>> the entire engine from scratch.
>> As for USA Raceway I've simply decided that the racing engine needs to
>> be a little open ended with the ability to create your own drivers,
>> sponsors, select cars, etc. While it is possible in Java it is still a
>> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
>> .NET might be right for Raceway.
>>
>>
>>
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Re: [Audyssey] claudiogames logo

2008-03-12 Thread shaun everiss
well if I know what you want the theme of your stuff to be I can probably get 
you a logo.
I am not very advanced since although I have sound editing things I don't 
really edit existing things.
At 11:01 a.m. 13/03/2008, you wrote:
>Claudio,
>
>A real simple solution to your audio logo need is to use an existing sound 
>file as your company's signature sound.
>We use a simple gong sound for our 7-128 Software programs.
>It's just an unedited WAV file.
>
>There are free WAV files out on the Web, or you could buy a CD with a whole 
>bunch of them to choose from.
>
>That way, no editing, no hassles.
>
>John Bannick
>CTO
>7-128 Software
>
>
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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread shaun everiss
tell me if there is something to test to, I can probably do that.
At 09:32 a.m. 13/03/2008, you wrote:
>Hello schaun.
>Many thanks for your E-Mail!
>I am very happy if the're are people who helping mee dooing instructions.
>I'll let you know if a game is ready where you can make the instructions.
>Regards, Claudio.
>
>
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[Audyssey] claudiogames logo

2008-03-12 Thread John Bannick
Claudio,

A real simple solution to your audio logo need is to use an existing sound 
file as your company's signature sound.
We use a simple gong sound for our 7-128 Software programs.
It's just an unedited WAV file.

There are free WAV files out on the Web, or you could buy a CD with a whole 
bunch of them to choose from.

That way, no editing, no hassles.

John Bannick
CTO
7-128 Software


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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread aiden gardiner
hello claudio,

i'd also be more than happy to do beta tests for you, as at the moment I 
have time between now and september.

Aiden
- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 8:32 PM
Subject: Re: [Audyssey] a new connpanny is in work


> Hello schaun.
> Many thanks for your E-Mail!
> I am very happy if the're are people who helping mee dooing instructions.
> I'll let you know if a game is ready where you can make the instructions.
> Regards, Claudio.
>
>
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Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread Andy
No idea what that sound dot whatever the heck it was functions 
are, but hey, awesome that you're sticking with the lang you 
started with.  Besides I can see it being frustrating with all 
that research, time and energy to creating a new engine in a new 
language with new features etc, which could drive anyone crazy.

And yes I agree about the openness of Raceway.  Can't wait.





> - Original Message -
>From: Thomas Ward <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Wed, 12 Mar 2008 15:28:24 -0500
>Subject: [Audyssey] Raceway and Mysteries Of The Aztecs 
announcements.

>Hello gamers,
>As many of you probably know for the past month USA Games has 
been doing
>some research into rewriting Mysteries Of The Aztecs and USA 
Raceway in
>Java rather than using Microsoft's C# .NET language.  While our 
results
>were very positive initially, the conversion would have some 
benefits,
>there are also many technical issues we haven't solved yet.  As a 
result
>i have personally decided that USA Games is going to temporarily 
drop
>plans to convert our games to Java, and will begin immediately to
>complete Mysteries Of the Aztecs and USA Raceway as planned using 
the
>..NET Framework, DirectX, etc.
>One reason for our decision is that in December we souled nearly 
150 new
>copies of Mysteries Of The Aztecs for customers expecting a 
nearly
>completed product.  If we were to put the time into converting 
the game
>to Java it would take several weeks, months, or possibly an 
entire year
>to get the entire game converted to Java.  i honestly do not 
think those
>of you should be forced to wait that long on a game you paid for 
so I
>will attempt to complete the game using the language, tools, and 
sdks I
>started out with.
>Another reason is while I like Java for game programming during 
the
>course of my research many Java packages don't exactly have the 
same
>functionality as DirectX.  For example, the javax.sound.sampled 
package
>is ok for processing game sounds in a Troopenum type game it 
doesn't
>have the realistic 3d audio I wanted for Raceway and my Genesis 
3D
>engine.  The java.media.j3d seams to fit the 3d audio 
requirements, but
>is quite complicated to get working in my game projects.  As a 
result I
>am left frustrated, upset, and irritated with trying to get my 
game
>projects converted to Java.
>Finally, as a game developer I have worked with C# .NET since 
2004 and
>have become quite familiar with the language, SDKs, etc that are 
used in
>our games.  I have thousands of lines of ready to use code that 
will
>certainly help us finish the games much faster.  While I am 
personally no
>longer a fan of the .NET platform I do think that it is the best 
and
>most practical solution for our games that are running behind 
schedule.
>As for Mysteries Of the Aztecs we are going to take some time, 
upgrade
>the Montezuma's Return engine, and modify it with the new changes 
and
>ideas for the new title.  It will probably take two or three 
months to
>make the necessary revisions, but will be much much faster than 
writing
>the entire engine from scratch.
>As for USA Raceway I've simply decided that the racing engine 
needs to
>be a little open ended with the ability to create your own 
drivers,
>sponsors, select cars, etc.  While it is possible in Java it is 
still a
>major pain.  In C# with Sapi the task isn't all that bad.  So I 
feel C#
>..NET might be right for Raceway.



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Re: [Audyssey] open source guitar hero

2008-03-12 Thread Ryan Smith
Hi,
I believe you forgot to end the link before you put my. Don't expect
me to touch it either

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Re: [Audyssey] USA Games Engine was gma game engine

2008-03-12 Thread Andy
A really cool idea for game engines: an engine that could do 2 d 
side scrollers.  But, since engines are massively difficult to 
create, I probably shouldn't even suggested it, but it would be 
neat.





> - Original Message -
>From: Thomas Ward <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Wed, 12 Mar 2008 10:56:38 -0500
>Subject: [Audyssey] USA Games Engine was  gma game engine

>Hi Shaun and all,
>The USA Games engine, Genesis 3D, is a 3D FPS game engine written 
in C#
>..NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 
5.1/5.3, and
>is designed in such a way to create games through a level editor 
and
>game editor.  At the moment I have been looking into the 
possibility of
>porting it to Java 6, but I am not certain that is going to be 
possible.
>I've been experiencing some technical difficulties finding Java
>equivalents for the technologies I am using in C#.  So as a 
result i am
>afraid I will likely have to stick with .NET for future games if 
I can't
>resolve all my issues satisfactually.

>shaun everiss wrote:
>> I wander about the usagames engine then.
>> Even those of us current and previous testers that are close 
with tom don't even know what that is.



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Re: [Audyssey] open source accessible games

2008-03-12 Thread Andy
So is x sight's beep.





> - Original Message -
>From: "Valiant8086 \(on laptop\)" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" Date sent: Tue, 11 Mar 2008 19:52:18 -0400
>Subject: Re: [Audyssey] open source accessible games

>Hi.
>Sound rts is open source, as is technoshock I believe.  
Audiogames.net can
>tell you how to get to both
>- Original Message -
>From: "aiden gardiner" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" Sent: Tuesday, March 11, 2008 7:03 PM
>Subject: [Audyssey] open source accessible games


>> Hi everyone,

>> Does anyone know of any open source games that are accessible? 
And also,
>> are there any other mainstream games apart from smugglers 3 that 
are
>> accessible?

>> Thanks in advance,

>> Aiden
>> MSN: [EMAIL PROTECTED]  skype: littleg93
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[Audyssey] when can i download the mysteris of the azteks

2008-03-12 Thread Claudio
Hello Thomas!
If i go to the page for download the game i get the message:
Thank you for visiting this page. We are currently encountering some 
technical difficulties with our web site and services. We are working as 
fast as possible
to restore all services to this web page. Please, return to this web page at 
a later time.

When is the repaier finished?
Regards, Claudio. 



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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Claudio
Hello schaun.
Many thanks for your E-Mail!
I am very happy if the're are people who helping mee dooing instructions.
I'll let you know if a game is ready where you can make the instructions.
Regards, Claudio.


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Re: [Audyssey] raceway tutorial

2008-03-12 Thread shaun everiss
sounds good, I probably could do that for you tom if I had the game I could do 
audio demos, audio docs, etc if you would like.
I have time.
At 09:09 a.m. 13/03/2008, you wrote:
>Dear Thomas!
>I have an idea for you.
>What do you think about making a "menu-Tutorial" and a "gameplay-tutorial" 
>of raceway like rail racer?
>In the first tutorial you describe the menus.
>In the other you describe how to drife and ho to use your racer.
>What do you think about this idea?
>Regards, Claudio. 
>
>
>
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[Audyssey] raceway tutorial

2008-03-12 Thread Claudio
Dear Thomas!
I have an idea for you.
What do you think about making a "menu-Tutorial" and a "gameplay-tutorial" 
of raceway like rail racer?
In the first tutorial you describe the menus.
In the other you describe how to drife and ho to use your racer.
What do you think about this idea?
Regards, Claudio. 



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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread shaun everiss
Maybe I am to late but I could do audio instructions and other things in 
english only.
Looks like you may have this covered but if you want more people to do english 
instructions I'd be happy to.
Not much good for logos, I have sounds, and I can test.
I can probably upload things to places to.
At 06:13 a.m. 13/03/2008, you wrote:
>Hi Will!
>Ok, thank you.
>I'll send you the instructions for my games if they're ready.
>Can you also make the instructions for two language?
>Also english and french?
>Regards, Claudio.
>
>
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Re: [Audyssey] open source accessible games

2008-03-12 Thread SoundMUD
Hi,
Sound RTS is not open source.

2008/3/12, Valiant8086 (on laptop) <[EMAIL PROTECTED]>:
> Hi.
>  Sound rts is open source, as is technoshock I believe. Audiogames.net can
>  tell you how to get to both

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] open source accessible games

2008-03-12 Thread aiden gardiner
I know technoshock was updated last year, according to the websight. I take 
it that's why they couldn't put cut scenes in and so forth.

Aiden
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 3:39 PM
Subject: Re: [Audyssey] open source accessible games


> and there is a game called moosic, not was.
> However its not exactly been updated in a long while.
> At 04:39 a.m. 13/03/2008, you wrote:
>>Hi,
>>Well, there was a game out called Moosic. It was written in Python, was
>>open source, and fairly accessible. Though, I can't think of any others
>>that come to mind at the moment.
>>
>>aiden gardiner wrote:
>>> Hi everyone,
>>>
>>> Does anyone know of any open source games that are accessible? And also, 
>>> are there any other mainstream games apart from smugglers 3 that are 
>>> accessible?
>>>
>>> Thanks in advance,
>>>
>>> Aiden
>>> MSN: [EMAIL PROTECTED] skype: littleg93
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
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>>> list,
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>>>
>>>
>>>
>>>
>>
>>
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Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread James Scholes
Hi, I think that is the best desision for now, perhaps release Raceway and 
the next beta of MOTA, then you could convert your games, that way, people 
won't be frustrated that there isn't any games being released, as they will 
just have had 2 new games to play with. Hope that makes sence.
Thomas Ward said the following on Wednesday, March 12, 2008 8:28 PM:
> Hello gamers,
> As many of you probably know for the past month USA Games has been
> doing
> some research into rewriting Mysteries Of The Aztecs and USA Raceway
> in
> Java rather than using Microsoft's C# .NET language. While our results
> were very positive initially, the conversion would have some benefits,
> there are also many technical issues we haven't solved yet. As a
> result
> i have personally decided that USA Games is going to temporarily drop
> plans to convert our games to Java, and will begin immediately to
> complete Mysteries Of the Aztecs and USA Raceway as planned using the
> .NET Framework, DirectX, etc.
> One reason for our decision is that in December we souled nearly 150
> new copies of Mysteries Of The Aztecs for customers expecting a nearly
> completed product. If we were to put the time into converting the game
> to Java it would take several weeks, months, or possibly an entire
> year
> to get the entire game converted to Java. i honestly do not think
> those
> of you should be forced to wait that long on a game you paid for so I
> will attempt to complete the game using the language, tools, and sdks
> I started out with.
> Another reason is while I like Java for game programming during the
> course of my research many Java packages don't exactly have the same
> functionality as DirectX. For example, the javax.sound.sampled package
> is ok for processing game sounds in a Troopenum type game it doesn't
> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
> engine. The java.media.j3d seams to fit the 3d audio requirements, but
> is quite complicated to get working in my game projects. As a result I
> am left frustrated, upset, and irritated with trying to get my game
> projects converted to Java.
> Finally, as a game developer I have worked with C# .NET since 2004 and
> have become quite familiar with the language, SDKs, etc that are used
> in
> our games. I have thousands of lines of ready to use code that will
> certainly help us finish the games much faster. While I am personally
> no longer a fan of the .NET platform I do think that it is the best
> and
> most practical solution for our games that are running behind
> schedule.
> As for Mysteries Of the Aztecs we are going to take some time, upgrade
> the Montezuma's Return engine, and modify it with the new changes and
> ideas for the new title. It will probably take two or three months to
> make the necessary revisions, but will be much much faster than
> writing
> the entire engine from scratch.
> As for USA Raceway I've simply decided that the racing engine needs to
> be a little open ended with the ability to create your own drivers,
> sponsors, select cars, etc. While it is possible in Java it is still a
> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
> .NET might be right for Raceway.
>
>
>
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>
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James Scholes
http://www.jamesscholes.com 


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[Audyssey] Raceway and Mysteries Of The Aztecs announcements.

2008-03-12 Thread Thomas Ward
Hello gamers,
As many of you probably know for the past month USA Games has been doing 
some research into rewriting Mysteries Of The Aztecs and USA Raceway in 
Java rather than using Microsoft's C# .NET language. While our results 
were very positive initially, the conversion would have some benefits, 
there are also many technical issues we haven't solved yet. As a result 
i have personally decided that USA Games is going to temporarily drop 
plans to convert our games to Java, and will begin immediately to 
complete Mysteries Of the Aztecs and USA Raceway as planned using the 
.NET Framework, DirectX, etc.
One reason for our decision is that in December we souled nearly 150 new 
copies of Mysteries Of The Aztecs for customers expecting a nearly 
completed product. If we were to put the time into converting the game 
to Java it would take several weeks, months, or possibly an entire year 
to get the entire game converted to Java. i honestly do not think those 
of you should be forced to wait that long on a game you paid for so I 
will attempt to complete the game using the language, tools, and sdks I 
started out with.
Another reason is while I like Java for game programming during the 
course of my research many Java packages don't exactly have the same 
functionality as DirectX. For example, the javax.sound.sampled package 
is ok for processing game sounds in a Troopenum type game it doesn't 
have the realistic 3d audio I wanted for Raceway and my Genesis 3D 
engine. The java.media.j3d seams to fit the 3d audio requirements, but 
is quite complicated to get working in my game projects. As a result I 
am left frustrated, upset, and irritated with trying to get my game 
projects converted to Java.
Finally, as a game developer I have worked with C# .NET since 2004 and 
have become quite familiar with the language, SDKs, etc that are used in 
our games. I have thousands of lines of ready to use code that will 
certainly help us finish the games much faster. While I am personally no 
longer a fan of the .NET platform I do think that it is the best and 
most practical solution for our games that are running behind schedule.
As for Mysteries Of the Aztecs we are going to take some time, upgrade 
the Montezuma's Return engine, and modify it with the new changes and 
ideas for the new title. It will probably take two or three months to 
make the necessary revisions, but will be much much faster than writing 
the entire engine from scratch.
As for USA Raceway I've simply decided that the racing engine needs to 
be a little open ended with the ability to create your own drivers, 
sponsors, select cars, etc. While it is possible in Java it is still a 
major pain. In C# with Sapi the task isn't all that bad. So I feel C# 
.NET might be right for Raceway.



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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread william lomas
if you wish
write me privately off list from now on then
[EMAIL PROTECTED]

On 12 Mar 2008, at 17:13, Claudio wrote:

> Hi Will!
> Ok, thank you.
> I'll send you the instructions for my games if they're ready.
> Can you also make the instructions for two language?
> Also english and french?
> Regards, Claudio.
>
>
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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Claudio
Hi Will!
Ok, thank you.
I'll send you the instructions for my games if they're ready.
Can you also make the instructions for two language?
Also english and french?
Regards, Claudio.


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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Claudio
Hi Thomas!
Interesting.
I also think blitzbasic is the perfect language for mee because the costomer 
who play my game musst not install hundrets of program like framework or so.
Regards, Claudio. 



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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Thomas Ward
Hi Claudio,
Yeah, I have heard of Blitzbasic. From what I understand it is a special 
game sdk based on basic which has been designed to wrap DirectX, OpenGL, 
and other gaming libraries for quick and rapid 3D game development. 
Blitz3D has been making its way around the game developers circles, but 
I haven't done much research into it. I'd rather code my own games using 
my own tools than depend on using features provided by a third-party 
developer.


Claudio wrote:
> Hello thomas!
> Oh, i am very happy tath you are interested in my projekts!
> I use "blitzbasic" a easy to learn language wich include directX funktions.
> The developer-kit is very small (5.0 mb!) and i think it is a good 
> programming language for make games.
> Do you know eventually this language?
> Best regards!
> Claudio. 
>
>   


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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread william lomas
hi yes i'll correct them. i am a fluent french speaker so can help you  
put the games into french too, should you wish

On 12 Mar 2008, at 16:21, Claudio wrote:

> Hello Will!
> Thanks for your help!
> Yes, i need a person who wants correct my instructions.
> Have you interest for dooing that?
> My language is german.
> But i whrite the instructions in a bat English.
> Also if you have interest to correct them let mee know.
> Regards, Claudio.
>
>
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[Audyssey] claudiogames logo

2008-03-12 Thread Claudio
Hello!
I need a guy who can make a logo for Claudiogames.
Is anyone here who can do that?
I speak not about a grafical logo,
i speak about a sound logo.
Best regards, Claudio.


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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Claudio
Hello Will!
Thanks for your help!
Yes, i need a person who wants correct my instructions.
Have you interest for dooing that?
My language is german.
But i whrite the instructions in a bat English.
Also if you have interest to correct them let mee know.
Regards, Claudio.


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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread william lomas
hi claudio


would you want help with the english of the games, since i don't think  
english is your main language? don't mean to be rude. what is your  
native language?
will

On 12 Mar 2008, at 15:42, Claudio wrote:

> Hello thomas!
> Oh, i am very happy tath you are interested in my projekts!
> I use "blitzbasic" a easy to learn language wich include directX  
> funktions.
> The developer-kit is very small (5.0 mb!) and i think it is a good
> programming language for make games.
> Do you know eventually this language?
> Best regards!
> Claudio.
>
>
>
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Re: [Audyssey] USA Games Engine was gma game engine

2008-03-12 Thread Bryan Peterson
Well all I can say is I'm really intrigued by this project. I can't wait to 
try it out.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 10:42 AM
Subject: Re: [Audyssey] USA Games Engine was gma game engine


> Hi William,
> If it makes you feel any better I am not a happy camper either. If I had
> my way I would pitch .NET, DirectX, and Windows in the trash tomorrow
> and go Mac or Linux. However, through my research so far Windows still
> has the best libraries, sdks, and resources for accessible game
> developers. DirectX is a highly proven gaming technology, Sapi 5 is a
> core part of the Windows os, and C# .NET is slowly growing support for
> XBox and Windows game developers.
> Alternatives like Java are good languages, have lots of features, but
> since it is not tied to any single os there is features you are going to
> lose a long the way. As I do a one to one comparison Genesis 3D would
> really benifit from core Windows technologies like Sapi, DirectX
> DirectInput controller support, and DirectX DirectSound is still better
> for audio environments from what I have tested.
>
> william lomas wrote:
>> hi ah, shame, so mac users like myself may still need a whole
>> operating system called windows, smile, which we went away from,
>> smile, just for gaming?
>> if that's the case fair neough but i ahve a whole operating system of
>> xp on here just for gaming which is ashame really since i got a mac
>> for stability and to get away from windows entirely
>>
>> On 12 Mar 2008, at 15:56, Thomas Ward wrote:
>>
>>
>>> Hi Shaun and all,
>>> The USA Games engine, Genesis 3D, is a 3D FPS game engine written in
>>> C#
>>> .NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 5.1/5.3,
>>> and
>>> is designed in such a way to create games through a level editor and
>>> game editor. At the moment I have been looking into the possibility of
>>> porting it to Java 6, but I am not certain that is going to be
>>> possible.
>>> I've been experiencing some technical difficulties finding Java
>>> equivalents for the technologies I am using in C#. So as a result i am
>>> afraid I will likely have to stick with .NET for future games if I
>>> can't
>>> resolve all my issues satisfactually.
>>>
>>> shaun everiss wrote:
>>>
 I wander about the usagames engine then.
 Even those of us current and previous testers that are close with
 tom don't even know what that is.


>>> ---
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>>
>>
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>>
>>
>
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Re: [Audyssey] spirit cave adventure in shryth?

2008-03-12 Thread Bryan Peterson
Not to be critical or anything, but it's Sryth, not Shryth. In answer to 
your question though, you can only access that if you have completed the 
Shattered Skull adventures and acquired Tzal Toalth. You also need to be a 
member of the Adventurers' Collective. If you have the staff and are in the 
Collective, visit the Guildmaster and converse with him. Ask him about Tzal 
Toalth, making careful note of the spelling here. He'll tell you where the 
spirit cave is.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "simon dowling" <[EMAIL PROTECTED]>
To: "audysy" 
Sent: Tuesday, March 11, 2008 10:05 AM
Subject: [Audyssey] spirit cave adventure in shryth?


> hi list, where is the spirit cave to be found in shryth, i have been
> everywhere but cant locate it.
> many thanks.
> http://www.secretsthatwekeep.com/003
> Simon
> creator and owner of the winmx4theblind mailing list.
> to find out more visit
> http://groups.google.com/group/winmx4theblind
> Group email address [EMAIL PROTECTED]
> msn, [EMAIL PROTECTED]
> skype, slifinger
>
>
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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Claudio
Hello thomas!
Oh, i am very happy tath you are interested in my projekts!
I use "blitzbasic" a easy to learn language wich include directX funktions.
The developer-kit is very small (5.0 mb!) and i think it is a good 
programming language for make games.
Do you know eventually this language?
Best regards!
Claudio. 



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Re: [Audyssey] open source accessible games

2008-03-12 Thread shaun everiss
and there is a game called moosic, not was.
However its not exactly been updated in a long while.
At 04:39 a.m. 13/03/2008, you wrote:
>Hi,
>Well, there was a game out called Moosic. It was written in Python, was 
>open source, and fairly accessible. Though, I can't think of any others 
>that come to mind at the moment.
>
>aiden gardiner wrote:
>> Hi everyone,
>>
>> Does anyone know of any open source games that are accessible? And also, are 
>> there any other mainstream games apart from smugglers 3 that are accessible?
>>
>> Thanks in advance,
>>
>> Aiden
>> MSN: [EMAIL PROTECTED] skype: littleg93 
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>>
>>
>>   
>
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Re: [Audyssey] USA Games Engine was gma game engine

2008-03-12 Thread Thomas Ward
Hi William,
If it makes you feel any better I am not a happy camper either. If I had 
my way I would pitch .NET, DirectX, and Windows in the trash tomorrow 
and go Mac or Linux. However, through my research so far Windows still 
has the best libraries, sdks, and resources for accessible game 
developers. DirectX is a highly proven gaming technology, Sapi 5 is a 
core part of the Windows os, and C# .NET is slowly growing support for 
XBox and Windows game developers.
Alternatives like Java are good languages, have lots of features, but 
since it is not tied to any single os there is features you are going to 
lose a long the way. As I do a one to one comparison Genesis 3D would 
really benifit from core Windows technologies like Sapi, DirectX 
DirectInput controller support, and DirectX DirectSound is still better 
for audio environments from what I have tested.

william lomas wrote:
> hi ah, shame, so mac users like myself may still need a whole  
> operating system called windows, smile, which we went away from,  
> smile, just for gaming?
> if that's the case fair neough but i ahve a whole operating system of  
> xp on here just for gaming which is ashame really since i got a mac  
> for stability and to get away from windows entirely
>
> On 12 Mar 2008, at 15:56, Thomas Ward wrote:
>
>   
>> Hi Shaun and all,
>> The USA Games engine, Genesis 3D, is a 3D FPS game engine written in  
>> C#
>> .NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 5.1/5.3,  
>> and
>> is designed in such a way to create games through a level editor and
>> game editor. At the moment I have been looking into the possibility of
>> porting it to Java 6, but I am not certain that is going to be  
>> possible.
>> I've been experiencing some technical difficulties finding Java
>> equivalents for the technologies I am using in C#. So as a result i am
>> afraid I will likely have to stick with .NET for future games if I  
>> can't
>> resolve all my issues satisfactually.
>>
>> shaun everiss wrote:
>> 
>>> I wander about the usagames engine then.
>>> Even those of us current and previous testers that are close with  
>>> tom don't even know what that is.
>>>
>>>   
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>
>
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Re: [Audyssey] a new connpanny is in work

2008-03-12 Thread Thomas Ward
Hi Claudio,
I would like to wish you the best of luck. Do you know yet what language 
and APIs you will be using to create your games with?

Claudio wrote:
> Hello all!
> I just whant let you know that I am working on a new connpanny called 
> "claudiogames."
> I am currently learning a programminglanguage and i hope i can do anything 
> good things for the blind comunity.
> I plan to make other services like a webhost or so.
> If the connpanny is ready I'll let you know.
>
> Best regards, Claudio. 
>
>
>
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[Audyssey] USA Games engine was GMA Game Engine?

2008-03-12 Thread Thomas Ward
Hi Phil,
Yeah, I think you will find the USA Games engine, Genesis 3D, is a lot 
more up to date than the GMA engine. It is written in C# .NET, currently 
uses .NET Framework 3.x, supports DirectX 9.0C, and should have more 
realistic 3D game play. For example, in Sarah I noticed the basement and 
ground floor were actually on the same level. In Genesis you should be 
able to stack the basement and ground floor on top of each other like 
they should be.
Anyway, if there are any suggestions you would like to see in Genesis 3D 
let me know, and I will see if I can include the features and 
suggestions into the engine as I work on it later this summer/fall.

Phil Vlasak wrote:
> Hi Tom,
> I am eagerly awaiting your game engine as the GMA engine was originally 
> written for Shades of Doom in 1999 and despite many revisions  and 
> improvements over the years is still written in Visual Basic 6  and does not 
> have a lot of features I would like in  a game engine.
> Phil
>
>   


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Re: [Audyssey] USA Games Engine was gma game engine

2008-03-12 Thread william lomas
hi ah, shame, so mac users like myself may still need a whole  
operating system called windows, smile, which we went away from,  
smile, just for gaming?
if that's the case fair neough but i ahve a whole operating system of  
xp on here just for gaming which is ashame really since i got a mac  
for stability and to get away from windows entirely

On 12 Mar 2008, at 15:56, Thomas Ward wrote:

> Hi Shaun and all,
> The USA Games engine, Genesis 3D, is a 3D FPS game engine written in  
> C#
> .NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 5.1/5.3,  
> and
> is designed in such a way to create games through a level editor and
> game editor. At the moment I have been looking into the possibility of
> porting it to Java 6, but I am not certain that is going to be  
> possible.
> I've been experiencing some technical difficulties finding Java
> equivalents for the technologies I am using in C#. So as a result i am
> afraid I will likely have to stick with .NET for future games if I  
> can't
> resolve all my issues satisfactually.
>
> shaun everiss wrote:
>> I wander about the usagames engine then.
>> Even those of us current and previous testers that are close with  
>> tom don't even know what that is.
>>
>
>
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[Audyssey] USA Games Engine was gma game engine

2008-03-12 Thread Thomas Ward
Hi Shaun and all,
The USA Games engine, Genesis 3D, is a 3D FPS game engine written in C# 
.NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 5.1/5.3, and 
is designed in such a way to create games through a level editor and 
game editor. At the moment I have been looking into the possibility of 
porting it to Java 6, but I am not certain that is going to be possible. 
I've been experiencing some technical difficulties finding Java 
equivalents for the technologies I am using in C#. So as a result i am 
afraid I will likely have to stick with .NET for future games if I can't 
resolve all my issues satisfactually.

shaun everiss wrote:
> I wander about the usagames engine then.
> Even those of us current and previous testers that are close with tom don't 
> even know what that is.
>   


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Re: [Audyssey] open source accessible games

2008-03-12 Thread Thomas Ward
Hi,
Well, there was a game out called Moosic. It was written in Python, was 
open source, and fairly accessible. Though, I can't think of any others 
that come to mind at the moment.

aiden gardiner wrote:
> Hi everyone,
>
> Does anyone know of any open source games that are accessible? And also, are 
> there any other mainstream games apart from smugglers 3 that are accessible?
>
> Thanks in advance,
>
> Aiden
> MSN: [EMAIL PROTECTED] skype: littleg93 
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Re: [Audyssey] open source accessible games

2008-03-12 Thread Valiant8086 (on laptop)
Hi.
Sound rts is open source, as is technoshock I believe. Audiogames.net can 
tell you how to get to both
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 11, 2008 7:03 PM
Subject: [Audyssey] open source accessible games


> Hi everyone,
>
> Does anyone know of any open source games that are accessible? And also, 
> are there any other mainstream games apart from smugglers 3 that are 
> accessible?
>
> Thanks in advance,
>
> Aiden
> MSN: [EMAIL PROTECTED] skype: littleg93
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Re: [Audyssey] the gma game engine

2008-03-12 Thread Thomas Ward
Hi Phil,
Yeah, man power is a major factor why as developers something like the 
GMA engine is necessary. Even as a programmer I can't afford to code all 
my games by hand. That is why I began the Genesis 3D Project. Genesis 3D 
when completed will allow me to create several FpS games just by using 
the level editor and game designer program.
However, because it is me creating the game engine I can't add every 
feature I want into my engine either. I imagine the first few versions 
of the engine are going to be rather limited in some ways, and because 
Genesis is designed ot do FPS that will likely be its main style of 
game. Though, I have looked at making a 2d side-scroller version of it 
for games like Mysteries Of the Aztecs.

Phil Vlasak wrote:
> Hi Alex,
> If there was a better game engine out there than the GMA engine, I would use 
> it.
> The GMA engine works fairly well even though it is almost ten years old.
> PacMan in its original arcade design was intended to be repetitive with the 
> same maze on all thirty or so levels.
> It is like walking around your house, you know where the doors and rooms are 
> so you do not have to think about them after a while. The ghosts are the 
> random element that changes from level to level.
> I planned my Harry Potter game to somewhat match what was on each floor of 
> the Hogwarts castle so there was some reason to have the floor plan similar 
> on some of the floors.
> But with David and I being only one person per company, we can not compete 
> with commercial game companies that hire hundreds of people to design each 
> game.
>   


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[Audyssey] spirit cave adventure in shryth?

2008-03-12 Thread simon dowling
hi list, where is the spirit cave to be found in shryth, i have been 
everywhere but cant locate it.
many thanks.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger 


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Re: [Audyssey] the gma game engine

2008-03-12 Thread Thomas Ward
Hi Alex,
As a gamer and a developer I can see both sides of this issue. As a 
gamer I confess the GMA engine does have some limitations such as true 
3d movement, the ability to jump, crouch, climb, swim, etc. As a 
developer though I still think the GMA engine is a remarkable piece of 
work. I have to hand GMA lots of credit for being the first to create a 
fully accessible FPS game engine which has made games like Shades Of 
Doom, Sarah, etc possible in the first place.
As far as the engine being limited in the types of games possible that 
is a common problem with game engines in general. Often times a game 
engine is designed to support or create a game of a certain type of 
genre. For example, the Quake engine used to create Quake and Star Trek 
Elite Force was especially designed to create FPS shooters. So it is no 
wonder that the Quake engine has been reused to create several other FPS 
commercial games. As a side effect of being based on the Quake 
technology you can still see evidence of the Quake engine underneath the 
Trek theme in Elite Force and instead of Quake characters there are 
Borg, Species 8472, scavengers, etc instead.
What I am basically saying here is your criticism is justifiable, but do 
keep in mind a game engine can only support the types of games it was 
created to make. You can't expect a game designed for FPS games to 
support side-scrollers, football games, racing games, etc as that is far 
out of the engines design. A new engine designed for that style of game 
needs to be created.
Perhaps it is just me, but other than the engine I can't see anything 
similar between Sarah and Shades of Doom. The sounds are different, the 
game play is different, the story is different, etc. What more do you want?


alex wallis wrote:
>  Hi list.
> I just thought i'd throw in my views about the gma game engine.
> Personally I think the gma game engine is fairly limited in what it can do, 
> I mean any games made with it, bar different sounds are just about the same, 
> I mean None of the games made with it have full 3d movement, you can't 
> crouch or jump.
> And no disrespect to pcs games here, but packman talks is basicly almost 
> like sod and its quite repetative this seems to be a feature of all games 
> made with the engine, I mean who wants to play through 30 levels of the same 
> old stuff?
> Tank commander is an ok game but it still suffers from fairly limited replay 
> value.
> Its a shame James north never finished his game engine as it sounded like it 
> would have been really good. I don't think the engine considering the price 
> david greenwood wants to charge for people for it is worth anything like 
> what he asks for it. 
>
>
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Re: [Audyssey] l-works baseball

2008-03-12 Thread Bryan Peterson
I'm not a baseball fan but that could just be because I've never understood 
the game. If someone were to create a realistic accessible baseball game I'd 
be open to trying it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "jeh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 6:06 AM
Subject: Re: [Audyssey] l-works baseball


> hey leeum!
> if you made a really good baseball, football, and golf games with real
> sounds and commentators and stuff you bet ya I'd be one of the first to 
> buy
> it! I've wanted a great american football and american baseball game 
> that's
> more realistic than Jim Kitchen's game is.
>
> Josh
>
> - Original Message - 
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, March 12, 2008 1:53 AM
> Subject: [Audyssey] l-works baseball
>
>
>> Hello Liam!
>> What do you think about making a really good baseball game?
>> I am thinking not about a free game.
>> I am thinking for a game with real sounds, a good comentator (not sapi)
>> and
>> the ability to play against others about the network.
>> Is this an idea for a future-projekt?
>> Regards, Claudio.
>>
>>
>>
>> ---
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Re: [Audyssey] l-works baseball

2008-03-12 Thread jeh
hey leeum!
if you made a really good baseball, football, and golf games with real 
sounds and commentators and stuff you bet ya I'd be one of the first to buy 
it! I've wanted a great american football and american baseball game that's 
more realistic than Jim Kitchen's game is.

Josh

- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 12, 2008 1:53 AM
Subject: [Audyssey] l-works baseball


> Hello Liam!
> What do you think about making a really good baseball game?
> I am thinking not about a free game.
> I am thinking for a game with real sounds, a good comentator (not sapi) 
> and
> the ability to play against others about the network.
> Is this an idea for a future-projekt?
> Regards, Claudio.
>
>
>
> ---
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Re: [Audyssey] jim kitchen's monopoly

2008-03-12 Thread Jim Kitchen
Hi Josh,

I'm sorry, but I do not have sound files such as a cane tapping or a braille 
writer.  However monopoly is one of my games that does not check the wave files 
so you can change them and put those sounds in if you like.  The name of the 
sound file that is the token moving on the game board is monopoly2.wav.

HTH

BFN

 Jim

There are two ways to write error-free programs; only the third one works.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Sryth newer adventures

2008-03-12 Thread Bryan
Mezaryl has the second gem, but she charges something of a hefty price, 
especially if you don't have the skill of Diplomacy at level seventy. I 
believe it's sixteen adventurer tokens and fifteen-thousand gold.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, March 11, 2008 10:46 PM
Subject: Re: [Audyssey] Sryth newer adventures


> Hi Brian
>
>   Thanks for the help, I don't think it would have occured to me to ask 
> the
> Guildmaster.  That was an option I overlooked and now wonder if I've 
> missed
> other stuff.  I'm working at getting the first gem from the 4 spirits 
> cave,
> and hopefully figuring out where the second one is at least hinted at. 
> Then
> I'll just have to go with it from there.
>
> Thanks again
> Ron
>
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 11, 2008 8:12 PM
> Subject: Re: [Audyssey] Sryth newer adventures
>
>
> First of all, have you collected Tzal Toalth? If so, head to the
> Adventurer's Collective and ask the Guildmaster about it. He'll tell you
> where the cave is. One of the two gems is in the cave and, once you 
> acquire
> both gems, you can return to the cave to begin the egg quest.
> Time is an illusion, lunchtime doubly so.
>
>
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Re: [Audyssey] need help sorry to go o t.

2008-03-12 Thread Dark
hello ian.

firstly, I'd suggest you join the otteasy list to post questions like this 
there, you can find it at http://groups.google.com/group/otessey/

I assume by the display name you mean the one displayed in the E-mail,   
the same way it says "dark" on mine.

this is done separately for each E-mail account you might have running in 
outlook express, when i use my private E-mail address, the name does not 
come up as dark for example.

go to the tools menue, and enter the accounts item.

You'll now be in a property sheet with various boxes. In the first box, 
select the account you wish to change the name for, then tab across to the 
properties button.

You'll now be in the property sheet for that account with information such 
as "E-mail address" two boxes in, you'll find the box which says "name" 
along with various others, type what you want in there then tab across to 
the okay button.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: 
Cc: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; 
<[EMAIL PROTECTED]>
Sent: Wednesday, March 12, 2008 1:55 AM
Subject: [Audyssey] need help sorry to go o t.


>h sorry to go o t how do i change my display name in out look express 
>thanks.
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