Hi Phil,
Yeah, I think you will find the USA Games engine, Genesis 3D, is a lot 
more up to date than the GMA engine. It is written in C# .NET, currently 
uses .NET Framework 3.x, supports DirectX 9.0C, and should have more 
realistic 3D game play. For example, in Sarah I noticed the basement and 
ground floor were actually on the same level. In Genesis you should be 
able to stack the basement and ground floor on top of each other like 
they should be.
Anyway, if there are any suggestions you would like to see in Genesis 3D 
let me know, and I will see if I can include the features and 
suggestions into the engine as I work on it later this summer/fall.

Phil Vlasak wrote:
> Hi Tom,
> I am eagerly awaiting your game engine as the GMA engine was originally 
> written for Shades of Doom in 1999 and despite many revisions  and 
> improvements over the years is still written in Visual Basic 6  and does not 
> have a lot of features I would like in  a game engine.
> Phil
>
>   


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