Re: [Audyssey] podcast on miriani?

2008-04-09 Thread aiden gardiner
Hi Tyler,

MP3's fine. As for the bit rate, the higher the better in my oppinion. Is 
apatchi accessible? Write me off list, so we don't go off topic.

Cheers

Aiden
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 10, 2008 5:11 AM
Subject: Re: [Audyssey] podcast on miriani?


> Blah, I'm trying to get an http web server set up. Its slow going, but I
> think I found a half decent program that's doable (faststream). I'll be
> doing a podcast soon, I hope, and you'll learn all I have to give,
> hopefully. I'm going to try and get this http server up sometime this
> weekend. I'll also be doing the podcast this weekend, that is if I have no
> interuptions from parents, etc (so I'll try and do it when there not 
> home).
>
> Any ideas on bitrates, anyone? 128? 192? and what format? MP3 is what I'm
> thinking.
>
> thanks
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
> hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
> - Original Message - 
> From: "aiden gardiner" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 07, 2008 7:53 PM
> Subject: Re: [Audyssey] podcast on miriani?
>
>
>> Where can i go to get stunning gear, and r there weapons on cargo 
>> hallers,
>> and if so, how do u use them?
>>
>> Thanks
>>
>> Aiden
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, April 08, 2008 2:26 AM
>> Subject: Re: [Audyssey] podcast on miriani?
>>
>>
>>> Although I don't play much theese days it is a good idea to stay in your
>>> ship.
>>> and ships go to the garage after the first shutdown of the ship.
>>> Stranding a player is allowed, so staying in your  ship is a good idea
>>> unless you want want to be moved around.
>>> The polocy at the time I played said you could be moved anywhere as long
>>> as you were not out of coms range, or had a ship to go back to where
>>> ever.
>>> Ofcause that doesn't garantee you can be left on  some alien world
>>> outside
>>> known space though.
>>> I played with one friend when I was new and aparently there can be some
>>> nasty characters on the game.
>>> Like you the first time I just quit the game and then found myself in a
>>> different place.
>>> People can also shoot you with stun guns in the game.
>>> For a week or so when you are new you do get some protection, but a week
>>> is all you get.
>>> Another warning is that if you hear on scanners that a fight is going 
>>> on,
>>> mostly at sector 24 don't go there unless you want to rumble.
>>> Some people just practice and don't want people around them, someone
>>> almost blew me out of space, and once I got in the middle of a fight, 
>>> and
>>> had to retreat.
>>> Do not shoot plannets or stations or space infrastructure unless you 
>>> want
>>> a missle to get you.
>>>
>>> At 04:06 a.m. 8/04/2008, you wrote:
Someone moved you.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On
Behalf Of aiden gardiner
Sent: Saturday, April 05, 2008 00:00
To: Gamers Discussion list
Subject: Re: [Audyssey] podcast on miriani?

Hi,

I think it probably would be worth it. i've just started playing it, and
i
haven't got a clue what i'm doing. I was standing on the landing pad
where
you first start the game yesterday when I logged in, but I logged in
tonight, and found myself in the control room of a star ship. What do u
think happened?

Thanks

Aiden
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, April 05, 2008 5:33 AM
Subject: [Audyssey] podcast on miriani?


> Hi, all
>
> I'm curious to know, would doing a podcast on miriani be worth it? I
> mean,

> who here hasn't played it and, furthermore, for those that do play it,
> do
> you think a podcast would help those who don't get a better
> understanding
> of how you play it? And also, help those who've never played a mud
> before
> get the basics of one?
>
> thanks
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
> hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscri

Re: [Audyssey] my super deekout game play.

2008-04-09 Thread jeh
hey
that was a good game. I so far only made it to level six on easy difficulty.

Josh

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 10, 2008 12:31 AM
Subject: Re: [Audyssey] my super deekout game play.


> good game man.
> At 03:23 p.m. 10/04/2008, you wrote:
>>I was bored tonight, so I decided since everyone has super deekout now I'd
>>record a little game play file for people to enjoy. Let me know what you
>>think. suggestions for improvement are welcome!
>>http://www.sendspace.com/file/9zbojl
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>
> ---
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Re: [Audyssey] my super deekout game play.

2008-04-09 Thread shaun everiss
yeah sendspace will do that every so often.
keep clicking the link in the message it will come up eventually.
At 05:58 p.m. 10/04/2008, you wrote:
> The page cannot be displayed
>  The page you are looking for is currently unavailable. The Web site 
>might be experiencing technical difficulties, or you may need to adjust your 
>browser settings.
>
>
>---
>Laughter is the best medicine.  Look around you and find a dose.
>- Original Message - 
>From: "Yohandy" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, April 09, 2008 8:23 PM
>Subject: [Audyssey] my super deekout game play.
>
>
>>I was bored tonight, so I decided since everyone has super deekout now I'd
>> record a little game play file for people to enjoy. Let me know what you
>> think. suggestions for improvement are welcome!
>> http://www.sendspace.com/file/9zbojl
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED] 
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] my super deekout game play.

2008-04-09 Thread shaun everiss
good game man.
At 03:23 p.m. 10/04/2008, you wrote:
>I was bored tonight, so I decided since everyone has super deekout now I'd 
>record a little game play file for people to enjoy. Let me know what you 
>think. suggestions for improvement are welcome!
>http://www.sendspace.com/file/9zbojl
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] my super deekout game play.

2008-04-09 Thread Charles Rivard
 The page cannot be displayed
  The page you are looking for is currently unavailable. The Web site 
might be experiencing technical difficulties, or you may need to adjust your 
browser settings.


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 8:23 PM
Subject: [Audyssey] my super deekout game play.


>I was bored tonight, so I decided since everyone has super deekout now I'd
> record a little game play file for people to enjoy. Let me know what you
> think. suggestions for improvement are welcome!
> http://www.sendspace.com/file/9zbojl
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


---
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Re: [Audyssey] RPG Audio Game

2008-04-09 Thread Ron Schamerhorn
I also love the rpg style of gaming.  Look forward to hearing how things 
progress.

Ron
Audyssey Editor

- Original Message - 
From: "kelby carlson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, April 08, 2008 8:02 AM
Subject: Re: [Audyssey] RPG Audio Game


Sounds great! I'd definitely like to try it when you have a basic
version, as I have a lot of friends who play visual RPG's and
playing one has been my dream for a while now.

Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because
I grew up in a family where love was central and where lovely
relationships were ever present.  It is quite easy for me to
think of the universe as basically friendly mainly because of my
uplifting hereditary and environmental circumstances.  It is
quite easy for me to lean more toward optimism than pessimism
about human nature mainly because of my childhood experiences.
It is impossible to get at the roots of one's religious attitudes
without taking in account the psychological and historical
factors that play upon the individual.
  --Martin Luther King, Jr.
  If the people who started wars didn't make them sacred, who
would be foolish enough to fight?

--Rhett Butler



> - Original Message -
>From: "Jason Allen" <[EMAIL PROTECTED]
>To: gamers@audyssey.org
>Date sent: Mon, 07 Apr 2008 21:41:41 -0500 (CDT)
>Subject: [Audyssey] RPG Audio Game

>Hi everyone,

>I'm new to this list.  Dark at the audiogames.net forums
recommended that I
>post the details of my project here.

>I'm currently programming an audio RPG game sort of a cross
between a
>rouge-like (a genre I love) and Final Fantasy.  So far it creates
random
>dungeons with twisty halls and rooms, allows you to navigate the
dungeon
>with audio, and offers preliminary combat, inventory, and
equipment.

>The rogue-like elements are random dungeons, items, and battles.
It's
>similar to Final Fantasy in combat: which is carried out in real
time.  My
>vision for this game is grand.  Absolutely huge.  But I'm
starting small.  I'm
>hoping to have a basic playable version that I can build on with
feedback
>from gamers.

>I've been posting my progress regularly and I feel I've come a
long way in a
>short time.  I have a few major milestones left to code, but I
want to have a
>small basic shell out soon.  The devil is always in the details
and I've been
>holed up battling annoying audio menu problems the last 2 days.
I think I've
>coded them into oblivion today finally.

>Jason
>---
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[EMAIL PROTECTED]
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>http://www.mail-archive.com/[EMAIL PROTECTED]
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the list,
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[Audyssey] my super deekout game play.

2008-04-09 Thread Yohandy
I was bored tonight, so I decided since everyone has super deekout now I'd 
record a little game play file for people to enjoy. Let me know what you 
think. suggestions for improvement are welcome!
http://www.sendspace.com/file/9zbojl


---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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Re: [Audyssey] podcast on miriani?

2008-04-09 Thread constantine (on laptop)
No, its very hard to get lost when your out of local. It does take getting 
used to, mind you, but once you get into it its really a lot of fun.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 07, 2008 8:02 PM
Subject: Re: [Audyssey] podcast on miriani?


> well aden if you can count 2 laser turrets as weapons.
> They are weapons but your armour is not much.
> I have not really much combat exprience which is why I have never stayed 
> in the game for long at all.
> To get a real strong ship you need cash.
> And unless you curior or play taxi for ages and ages you can't get much 
> cash.
> I suppose hauling astoroids, but really you need to move outside local 
> space and I would probably get lost.
> thethis is a good place to buy weapons if you can aford it all.
> At 01:53 p.m. 8/04/2008, you wrote:
>>Where can i go to get stunning gear, and r there weapons on cargo hallers,
>>and if so, how do u use them?
>>
>>Thanks
>>
>>Aiden
>>- Original Message - 
>>From: "shaun everiss" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, April 08, 2008 2:26 AM
>>Subject: Re: [Audyssey] podcast on miriani?
>>
>>
>>> Although I don't play much theese days it is a good idea to stay in your
>>> ship.
>>> and ships go to the garage after the first shutdown of the ship.
>>> Stranding a player is allowed, so staying in your  ship is a good idea
>>> unless you want want to be moved around.
>>> The polocy at the time I played said you could be moved anywhere as long
>>> as you were not out of coms range, or had a ship to go back to where 
>>> ever.
>>> Ofcause that doesn't garantee you can be left on  some alien world 
>>> outside
>>> known space though.
>>> I played with one friend when I was new and aparently there can be some
>>> nasty characters on the game.
>>> Like you the first time I just quit the game and then found myself in a
>>> different place.
>>> People can also shoot you with stun guns in the game.
>>> For a week or so when you are new you do get some protection, but a week
>>> is all you get.
>>> Another warning is that if you hear on scanners that a fight is going 
>>> on,
>>> mostly at sector 24 don't go there unless you want to rumble.
>>> Some people just practice and don't want people around them, someone
>>> almost blew me out of space, and once I got in the middle of a fight, 
>>> and
>>> had to retreat.
>>> Do not shoot plannets or stations or space infrastructure unless you 
>>> want
>>> a missle to get you.
>>>
>>> At 04:06 a.m. 8/04/2008, you wrote:
Someone moved you.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On
Behalf Of aiden gardiner
Sent: Saturday, April 05, 2008 00:00
To: Gamers Discussion list
Subject: Re: [Audyssey] podcast on miriani?

Hi,

I think it probably would be worth it. i've just started playing it, and 
i
haven't got a clue what i'm doing. I was standing on the landing pad 
where
you first start the game yesterday when I logged in, but I logged in
tonight, and found myself in the control room of a star ship. What do u
think happened?

Thanks

Aiden
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, April 05, 2008 5:33 AM
Subject: [Audyssey] podcast on miriani?


> Hi, all
>
> I'm curious to know, would doing a podcast on miriani be worth it? I
> mean,

> who here hasn't played it and, furthermore, for those that do play it,
> do
> you think a podcast would help those who don't get a better
> understanding
> of how you play it? And also, help those who've never played a mud
> before
> get the basics of one?
>
> thanks
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
> hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regardin

Re: [Audyssey] podcast on miriani?

2008-04-09 Thread constantine (on laptop)
Blah, I'm trying to get an http web server set up. Its slow going, but I 
think I found a half decent program that's doable (faststream). I'll be 
doing a podcast soon, I hope, and you'll learn all I have to give, 
hopefully. I'm going to try and get this http server up sometime this 
weekend. I'll also be doing the podcast this weekend, that is if I have no 
interuptions from parents, etc (so I'll try and do it when there not home).

Any ideas on bitrates, anyone? 128? 192? and what format? MP3 is what I'm 
thinking.

thanks

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 07, 2008 7:53 PM
Subject: Re: [Audyssey] podcast on miriani?


> Where can i go to get stunning gear, and r there weapons on cargo hallers,
> and if so, how do u use them?
>
> Thanks
>
> Aiden
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 08, 2008 2:26 AM
> Subject: Re: [Audyssey] podcast on miriani?
>
>
>> Although I don't play much theese days it is a good idea to stay in your
>> ship.
>> and ships go to the garage after the first shutdown of the ship.
>> Stranding a player is allowed, so staying in your  ship is a good idea
>> unless you want want to be moved around.
>> The polocy at the time I played said you could be moved anywhere as long
>> as you were not out of coms range, or had a ship to go back to where 
>> ever.
>> Ofcause that doesn't garantee you can be left on  some alien world 
>> outside
>> known space though.
>> I played with one friend when I was new and aparently there can be some
>> nasty characters on the game.
>> Like you the first time I just quit the game and then found myself in a
>> different place.
>> People can also shoot you with stun guns in the game.
>> For a week or so when you are new you do get some protection, but a week
>> is all you get.
>> Another warning is that if you hear on scanners that a fight is going on,
>> mostly at sector 24 don't go there unless you want to rumble.
>> Some people just practice and don't want people around them, someone
>> almost blew me out of space, and once I got in the middle of a fight, and
>> had to retreat.
>> Do not shoot plannets or stations or space infrastructure unless you want
>> a missle to get you.
>>
>> At 04:06 a.m. 8/04/2008, you wrote:
>>>Someone moved you.
>>>
>>>
>>>-Original Message-
>>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>>>Behalf Of aiden gardiner
>>>Sent: Saturday, April 05, 2008 00:00
>>>To: Gamers Discussion list
>>>Subject: Re: [Audyssey] podcast on miriani?
>>>
>>>Hi,
>>>
>>>I think it probably would be worth it. i've just started playing it, and 
>>>i
>>>haven't got a clue what i'm doing. I was standing on the landing pad 
>>>where
>>>you first start the game yesterday when I logged in, but I logged in
>>>tonight, and found myself in the control room of a star ship. What do u
>>>think happened?
>>>
>>>Thanks
>>>
>>>Aiden
>>>- Original Message - 
>>>From: "constantine (on laptop)" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, April 05, 2008 5:33 AM
>>>Subject: [Audyssey] podcast on miriani?
>>>
>>>
 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I
 mean,
>>>
 who here hasn't played it and, furthermore, for those that do play it,
 do
 you think a podcast would help those who don't get a better
 understanding
 of how you play it? And also, help those who've never played a mud
 before
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Thomas Ward
Hi Bryan,
Yes,  Visual Basic 2008 works fine with Window eyes 6.1. Interesting 
enough on the game developers list we just went through an entire 
discussion of Visual Basic 2008, DirectX 9.0C, and other languages.
Sometime, not sure when, I am going to be doing some VB 2008 tutorials 
for DirectX 9.0C since Microsoft has absolutely no documentation on it, 
and what I know basically came from converting it from C++ and C#. 
Definitly one advantage of being versed in multiple programming 
languages at once. 


Bryan Peterson wrote:
> I wonder if it would work with Window-Eyes then?
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Bryan Peterson
I wonder if it would work with Window-Eyes then?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 7:50 PM
Subject: Re: [Audyssey] Visual Basic 6 reasons why I love it


> Hi Bryan,
> Well, personally I would strongly recommend that anyone interested in
> Visual Basic at least give Visual Basic 2008 a try. It is free, and
> contains many of the features Jim Kitchen mentioned earlier.
> As for Visual Basic 6 you can still get it used from some place like
> Ebay, but why would you really want to? We are talking Windows 98 era
> stuff, and if you are looking at something that is more with the times
> VB 2008 is a newer and better solution. One major advantage VB 2008 has
> over VB 6 is an improved object oriented  design like C++, Java, etc
> with the same ease of use as VB 6.
> Though, before I go I want to give this little disclaimer. You really
> should be running at least Jaws 7 or higher to be able to use the VB
> 2008 IDE. I've used it with Jaws 9 and it works fine. I have not tried
> it with Jaws 4.02 and I am not all that sure I'd want to. Last time I
> encountered Jaws 4.02 with some of the apps I was running on XP speech
> output royally sucked with Mozilla Firefox, Mozilla Thunderbird, Nero 7,
> and some of the other apps I am using. Hense the upgrade to Jaws 8 now 9.
>
> Bryan Peterson wrote:
>> Can you still find it anywhere?
>> Time is an illusion, lunchtime doubly so.
>>
>
>
> ---
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> 


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Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Thomas Ward
Hi Bryan,
Well, personally I would strongly recommend that anyone interested in 
Visual Basic at least give Visual Basic 2008 a try. It is free, and 
contains many of the features Jim Kitchen mentioned earlier.
As for Visual Basic 6 you can still get it used from some place like 
Ebay, but why would you really want to? We are talking Windows 98 era 
stuff, and if you are looking at something that is more with the times 
VB 2008 is a newer and better solution. One major advantage VB 2008 has 
over VB 6 is an improved object oriented  design like C++, Java, etc 
with the same ease of use as VB 6.
Though, before I go I want to give this little disclaimer. You really 
should be running at least Jaws 7 or higher to be able to use the VB 
2008 IDE. I've used it with Jaws 9 and it works fine. I have not tried 
it with Jaws 4.02 and I am not all that sure I'd want to. Last time I 
encountered Jaws 4.02 with some of the apps I was running on XP speech 
output royally sucked with Mozilla Firefox, Mozilla Thunderbird, Nero 7, 
and some of the other apps I am using. Hense the upgrade to Jaws 8 now 9.

Bryan Peterson wrote:
> Can you still find it anywhere?
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] ZMud

2008-04-09 Thread Liam Erven
catch me off list, and I'll see what I can do.

- Original Message - 
From: "jaliya skye" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 6:49 PM
Subject: Re: [Audyssey] ZMud


> Hi Liam:
>
> I hear you there.  I can totally understand wanting to get returns for 
> what
> you put in.  I'll chat with my friend tonight.  She is probably the type
> that would certainly want to donate, especially if it means being able to
> use ZMud once more without difficulties.
>
> Are there any work arounds for her until that point, however?
>
> Jaliya
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 1:39 PM
> Subject: Re: [Audyssey] ZMud
>
>
> I'm writing one and really haven't finished it yet.  financing is my main
> problem.  it will cost me 40 bucks to register the sdk to actually make
> public plugins.
> I'm not in any big hurry to pay that unless I know I'm getting something
> back from it.  I hate to sound selfish, but there aren't that many people
> who use z mud, so it's kind of a nich market in a nich market.
>
> - Original Message - 
> From: "jaliya skye" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 1:48 PM
> Subject: [Audyssey] ZMud
>
>
>> Hi everyone:
>>
>> My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like
>> it
>> was supposed to, but now that she is using version 9 of jaws, it no 
>> longer
>> does so.  It skips lines, etc.  She doesn't want to switch, and she can't
>> get that older version of jaws on her PC since the other one crashed.
>>
>> I thought that I'd read somewhere about a plug-in or a work around that
>> would fix this issue, but at the time I glossed over it figuring that it
>> didn't concern me.
>>
>> Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
>> help on the matter.
>>
>> Warmly,
>> Jaliya
>>
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
>
>
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Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Ryan Smith
Hi,
On Ebay, and of course the pirating sites hosted by members of the
blind community. I like VB, although the End If's are annoying..at
least the compiler tells you.

-Ryan

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Re: [Audyssey] ZMud

2008-04-09 Thread shaun everiss
liam is there any way you could find time to work on things for mushclient.
I just got it working and yeah no soundpacks for monkeyterm. because they will 
not work with mushclient.
Holotrek will be cool, but yeah  if there was a soundpack for mushclient for 
that that would rock.
when you get time.

so At 10:51 a.m. 10/04/2008, you wrote:
>I'd have to think about it.  right now I'm on vacation so I haven't really 
>put much thought in to it.
>there's still some bugs to iron out, for instance on some muds, the plugin 
>doesn't read correctly at all.
>the last thing I want to do is release a half working plugin
>I've thought about making the system donationware.  I don't expect people to 
>fork out even more money after buying z mud, and let's face it.  it's not 
>exactly cheap.
>it is a great program though, and is about the most stable thing I've used 
>for mudding.
>
>- Original Message - 
>From: "Jeremy Gilley" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, April 09, 2008 5:26 PM
>Subject: Re: [Audyssey] ZMud
>
>
>> TELL ME ABOUT HOW MUCH WOULD YOU CHARGE TO COVER YOUR COSTS AND I JUST 
>> MIGHT
>> FORKE A CHUNK OVER IF YOU CAN FOLLOW UP WITH THE CODING.
>> - Original Message - 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 09, 2008 4:39 PM
>> Subject: Re: [Audyssey] ZMud
>>
>>
>>> I'm writing one and really haven't finished it yet.  financing is my main
>>> problem.  it will cost me 40 bucks to register the sdk to actually make
>>> public plugins.
>>> I'm not in any big hurry to pay that unless I know I'm getting something
>>> back from it.  I hate to sound selfish, but there aren't that many people
>>> who use z mud, so it's kind of a nich market in a nich market.
>>>
>>> - Original Message - 
>>> From: "jaliya skye" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 09, 2008 1:48 PM
>>> Subject: [Audyssey] ZMud
>>>
>>>
 Hi everyone:

 My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like
 it
 was supposed to, but now that she is using version 9 of jaws, it no
 longer
 does so.  It skips lines, etc.  She doesn't want to switch, and she 
 can't
 get that older version of jaws on her PC since the other one crashed.

 I thought that I'd read somewhere about a plug-in or a work around that
 would fix this issue, but at the time I glossed over it figuring that it
 didn't concern me.

 Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
 help on the matter.

 Warmly,
 Jaliya


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 list,
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>>>
>>>
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>>
>>
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>
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If

Re: [Audyssey] ZMud

2008-04-09 Thread jaliya skye
Hi Liam:

I hear you there.  I can totally understand wanting to get returns for what 
you put in.  I'll chat with my friend tonight.  She is probably the type 
that would certainly want to donate, especially if it means being able to 
use ZMud once more without difficulties.

Are there any work arounds for her until that point, however?

Jaliya
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 1:39 PM
Subject: Re: [Audyssey] ZMud


I'm writing one and really haven't finished it yet.  financing is my main
problem.  it will cost me 40 bucks to register the sdk to actually make
public plugins.
I'm not in any big hurry to pay that unless I know I'm getting something
back from it.  I hate to sound selfish, but there aren't that many people
who use z mud, so it's kind of a nich market in a nich market.

- Original Message - 
From: "jaliya skye" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 1:48 PM
Subject: [Audyssey] ZMud


> Hi everyone:
>
> My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like
> it
> was supposed to, but now that she is using version 9 of jaws, it no longer
> does so.  It skips lines, etc.  She doesn't want to switch, and she can't
> get that older version of jaws on her PC since the other one crashed.
>
> I thought that I'd read somewhere about a plug-in or a work around that
> would fix this issue, but at the time I glossed over it figuring that it
> didn't concern me.
>
> Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
> help on the matter.
>
> Warmly,
> Jaliya
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
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Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Bryan Peterson
Can you still find it anywhere?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Audyssey" 
Sent: Wednesday, April 09, 2008 5:00 PM
Subject: [Audyssey] Visual Basic 6 reasons why I love it


>
> 1. It is not cryptic to me.  I E it uses words that I can understand, such 
> as, If, Then, GoTo, GoSub, Return, format,etc.
>
> 2. It has a very easy to use feature full interface to the free Microsoft 
> sapi5 text to speech engine and DirectX.
>
> 3. It has a great integrated help system with programming examples.
>
> 4. There is a vast amount of people, help manuals and programming examples 
> that can be found on the Internet.
>
> 5. The IDE works very well for me with Jaws 4.02.  So I can write a line 
> of code and press one key to run and test the code that I just wrote as 
> well as compile and create the executable with just a couple of key 
> strokes all right in the IDE.
>
> 6. I can get a game idea and write the code and get the game finished in a 
> very timely manner.
>
> BFN
> Jim
>
> I am using BASIC, because I don't want to be C-sick.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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> list,
> please send E-mail to [EMAIL PROTECTED]
> 


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[Audyssey] Visual Basic 6 reasons why I love it

2008-04-09 Thread Jim Kitchen

1. It is not cryptic to me.  I E it uses words that I can understand, such as, 
If, Then, GoTo, GoSub, Return, format,etc.

2. It has a very easy to use feature full interface to the free Microsoft sapi5 
text to speech engine and DirectX.

3. It has a great integrated help system with programming examples.

4. There is a vast amount of people, help manuals and programming examples that 
can be found on the Internet.

5. The IDE works very well for me with Jaws 4.02.  So I can write a line of 
code and press one key to run and test the code that I just wrote as well as 
compile and create the executable with just a couple of key strokes all right 
in the IDE.

6. I can get a game idea and write the code and get the game finished in a very 
timely manner.

BFN
 Jim

I am using BASIC, because I don't want to be C-sick.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] ZMud

2008-04-09 Thread Liam Erven
I'd have to think about it.  right now I'm on vacation so I haven't really 
put much thought in to it.
there's still some bugs to iron out, for instance on some muds, the plugin 
doesn't read correctly at all.
the last thing I want to do is release a half working plugin
I've thought about making the system donationware.  I don't expect people to 
fork out even more money after buying z mud, and let's face it.  it's not 
exactly cheap.
it is a great program though, and is about the most stable thing I've used 
for mudding.

- Original Message - 
From: "Jeremy Gilley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 5:26 PM
Subject: Re: [Audyssey] ZMud


> TELL ME ABOUT HOW MUCH WOULD YOU CHARGE TO COVER YOUR COSTS AND I JUST 
> MIGHT
> FORKE A CHUNK OVER IF YOU CAN FOLLOW UP WITH THE CODING.
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 4:39 PM
> Subject: Re: [Audyssey] ZMud
>
>
>> I'm writing one and really haven't finished it yet.  financing is my main
>> problem.  it will cost me 40 bucks to register the sdk to actually make
>> public plugins.
>> I'm not in any big hurry to pay that unless I know I'm getting something
>> back from it.  I hate to sound selfish, but there aren't that many people
>> who use z mud, so it's kind of a nich market in a nich market.
>>
>> - Original Message - 
>> From: "jaliya skye" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 09, 2008 1:48 PM
>> Subject: [Audyssey] ZMud
>>
>>
>>> Hi everyone:
>>>
>>> My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like
>>> it
>>> was supposed to, but now that she is using version 9 of jaws, it no
>>> longer
>>> does so.  It skips lines, etc.  She doesn't want to switch, and she 
>>> can't
>>> get that older version of jaws on her PC since the other one crashed.
>>>
>>> I thought that I'd read somewhere about a plug-in or a work around that
>>> would fix this issue, but at the time I glossed over it figuring that it
>>> didn't concern me.
>>>
>>> Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
>>> help on the matter.
>>>
>>> Warmly,
>>> Jaliya
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
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Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread Yohandy
Both would be awesome to play offline.

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 11:45 AM
Subject: Re: [Audyssey] can't play the playzentergames


> Hi,
>
> If you are referring to the Experimental Audio Games
> (http://www.audiogames.net/playcenter/index_exp.php) then I can tell you
> that we have *never* had any sort of plan of releasing any of these free
> student games on CD or whatsoever. If you are referring to the games in 
> the
> PlayCenter (http://www.audiogames.net/playcenter/ - which features the 
> games
> Drive, The Curb Game and Sudo-San), then the answer is no for the last two
> games. Drive was released on CD many years ago already and copies were
> handed out free. But that stock (3000?) is gone by now. Sander and I did
> discuss making executables of The Curb Game and Sudo-San available for 
> free
> download so you could play these offline, but those plans were shelved 
> when
> we started finishing our PhD research. And regarding Sudo-San, we 
> initially
> wanted to provide a free online copy and sell an advanced copy, with more
> functionality such as being able to save a puzzle and change the grid size
> and so forth. But due to too little time, we never got around to 
> developing
> this. I'll discuss it with Sander. Are there many of you out there which
> would like a downloadable offline version of either The Curb Game or
> Sudo-San?
>
> Greets,
>
> Richard
>
>
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 5:19 PM
> Subject: Re: [Audyssey] can't play the playzentergames
>
>
>> Hi Richard,
>> I knew you had plans for this, but when are you, or are you still going 
>> to
>> release these games on CD for offline play?
>> Thanks
>> Ari
>
>
> ---
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Re: [Audyssey] ZMud

2008-04-09 Thread Jeremy Gilley
TELL ME ABOUT HOW MUCH WOULD YOU CHARGE TO COVER YOUR COSTS AND I JUST MIGHT 
FORKE A CHUNK OVER IF YOU CAN FOLLOW UP WITH THE CODING.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 4:39 PM
Subject: Re: [Audyssey] ZMud


> I'm writing one and really haven't finished it yet.  financing is my main
> problem.  it will cost me 40 bucks to register the sdk to actually make
> public plugins.
> I'm not in any big hurry to pay that unless I know I'm getting something
> back from it.  I hate to sound selfish, but there aren't that many people
> who use z mud, so it's kind of a nich market in a nich market.
>
> - Original Message - 
> From: "jaliya skye" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 1:48 PM
> Subject: [Audyssey] ZMud
>
>
>> Hi everyone:
>>
>> My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like
>> it
>> was supposed to, but now that she is using version 9 of jaws, it no 
>> longer
>> does so.  It skips lines, etc.  She doesn't want to switch, and she can't
>> get that older version of jaws on her PC since the other one crashed.
>>
>> I thought that I'd read somewhere about a plug-in or a work around that
>> would fix this issue, but at the time I glossed over it figuring that it
>> didn't concern me.
>>
>> Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
>> help on the matter.
>>
>> Warmly,
>> Jaliya
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
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> 


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[Audyssey] BALL is up and Flying

2008-04-09 Thread Gary Whittington
We have done it!
The first ever inclusive blind fantasy Draft baseball League 
has been launched.
The "Blind Accessible Liberty League" (BALL) had
the first ever accessible Live! draft!
A draft that is live and having a draft clock, allowing managers of the league 
to draft by a clock and been done!

BALL a league of 8 blind managers completed its first week of
competition.  A few bugs been worked with the help of Richard aka Bean on this 
list.
Richard the manager who's team is called the Blind Bombers is pitted against my 
Hog Butchers this week.
Thanks Richard for your help in making BALL a flying success.

The manager of the Lancing Capitals, Gary W. scored the highest points in the 
first week with 293.
He will find the other 20 weeks in our schedule as stiff competitive as the 
first week.
All 8 managers including Moony, known on as on FTP, or Amanda our lone female 
manager a tough bunch of 
baseball fans to up against  in this first ever blind fantasy Baseball League 
ran by and for the blind.

As the Men's College Basketball Championship pool closed with the winner being
Steve, BALL is my honor to bring to the blind community.

To see the results of the basketball tourney for the blind just hop on the link 
below.

http://playball.ws

Then click on the link
"Ruffle the Buffalo", to see the final standings.

IN six months we will find who will be the first person to be crown king of
Blind Accessible Liberty League.
Certain a great honor.
To keep tabs on this historical event enter on the link below:

http://www.fanstarbaseball.com/baseball/blindaccessi/index.php

As commissioner of BALL I see its future as being bright as the league will 
grow over time
and even prizes to be award.

Now that I have nearly five years in bring accessible pools like basketball, 
football and baseball playoff, I am 
considering that its time to make the grand prizes not come from my pocket, but 
from other blind Organizations.
I have the confidence in my learned skills as a blind pool master, to bring the 
blindaccessibles pools to a higher level.
Where more members  and better pay offs can be done.

For BALL only being one year old at season end, it too will give me time to 
learn and develop  needed commissioner skills to bring sponsorship  to it as 
well.

Ron you have my OK to use this email in your mag.

Thanks again to Bean and all those historical managers of BALL.
I have to go and prepare for my James Bond event on FTP at 8:30pm ET in the 
CrashMan Theater.
A Shameless promotion. Smiles
Crash
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Re: [Audyssey] ZMud

2008-04-09 Thread Liam Erven
I'm writing one and really haven't finished it yet.  financing is my main 
problem.  it will cost me 40 bucks to register the sdk to actually make 
public plugins.
I'm not in any big hurry to pay that unless I know I'm getting something 
back from it.  I hate to sound selfish, but there aren't that many people 
who use z mud, so it's kind of a nich market in a nich market.

- Original Message - 
From: "jaliya skye" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 1:48 PM
Subject: [Audyssey] ZMud


> Hi everyone:
>
> My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like 
> it
> was supposed to, but now that she is using version 9 of jaws, it no longer
> does so.  It skips lines, etc.  She doesn't want to switch, and she can't
> get that older version of jaws on her PC since the other one crashed.
>
> I thought that I'd read somewhere about a plug-in or a work around that
> would fix this issue, but at the time I glossed over it figuring that it
> didn't concern me.
>
> Does such a plug-in exist, or was I reading in my sleep?  Thanks for any
> help on the matter.
>
> Warmly,
> Jaliya
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
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Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread ari
Well it depends on other gamers for the market, but I wouldn't mind paying 
for an offline version of such an excellent game, especially if you do put 
in cool features like what you said. For me, SudoSan is the best Sudoku.
Ari 


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Re: [Audyssey] New online game.

2008-04-09 Thread Orin
Yeah, it's extremely boring. I've played it at some point and didn't  
back down for quite a while. I knew all of my alliance members so we  
all quit at the same time.

I still haven't found an online scifi game that has a story yet, just  
number crunching, and who can take over more planets than your  
neighbors type games.


Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112

Do you like mudding? To discuss related  topics, go here. 
http://www.tbmic.jiglu.com

Do you like audio books? Would you like to hear them with enritching  
sound, music and acting? Stop reading books from the NLS, and go to 
http://www.graphicaudio.net 
, you'll be glad you did. I don't work there, but I love them so much  
I have to advertise them in every email I send.




On Apr 9, 2008, at 11:25 AM, Darren Haris wrote:

> So had I and got board of it rather quickly.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Dark
> Sent: 09 April 2008 16:15
> To: Gamers Discussion list
> Subject: Re: [Audyssey] New online game.
>
>
> Indeed Jimmy, I've certainly come across this one before.
>
> thanks a lot for sharing the link though, and send us anything else
> interesting you might come across.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "James at work" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 09, 2008 3:33 PM
> Subject: Re: [Audyssey] New online game.
>
>
>> I'd hardly call this game new. And at best, it qualifies as...
>> average. There are a lot better out there. On Wed, April 9, 2008
>> 07:59, Jimmy Odin Kristoffersen wrote: Hi All.
>>
>> I find this on a Danish webside.
>> The nekst is taking from OGame.org.
>> Welcome to OGame
>>
>> OGame is a strategic space simulation game with thousands of players
>> across the world competing with each other simultaneously. All you
>> need to play is a standard web browser.
>>
>> Play now for free!
>> You can find the game on:
>> http://www.ogame.org/?kid=1-00102-00102-0709-10112182
>> Happy ggameing!
>> Jimmy
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED] You can make changes or update your
>> subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list, please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>>
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>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.519 / Virus Database: 269.22.10/1367 - Release Date:
>> 09/04/2008 07:10
>>
>>
>
>
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[Audyssey] ZMud

2008-04-09 Thread jaliya skye
Hi everyone:

My friend is a die-hard ZMud user.  Before upgrading JFW, ZMud read like it 
was supposed to, but now that she is using version 9 of jaws, it no longer 
does so.  It skips lines, etc.  She doesn't want to switch, and she can't 
get that older version of jaws on her PC since the other one crashed.

I thought that I'd read somewhere about a plug-in or a work around that 
would fix this issue, but at the time I glossed over it figuring that it 
didn't concern me.

Does such a plug-in exist, or was I reading in my sleep?  Thanks for any 
help on the matter.

Warmly,
Jaliya 


---
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[Audyssey] latest high score april 9, 2008 2:20PM eastern time

2008-04-09 Thread jeh
Hi,

My latest top score is 670600 points. I got a component collector and an 
item nutralizer and some experiment thing I forget what it's called.

Josh



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Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread AudioGames.net
Hi,

If you are referring to the Experimental Audio Games 
(http://www.audiogames.net/playcenter/index_exp.php) then I can tell you 
that we have *never* had any sort of plan of releasing any of these free 
student games on CD or whatsoever. If you are referring to the games in the 
PlayCenter (http://www.audiogames.net/playcenter/ - which features the games 
Drive, The Curb Game and Sudo-San), then the answer is no for the last two 
games. Drive was released on CD many years ago already and copies were 
handed out free. But that stock (3000?) is gone by now. Sander and I did 
discuss making executables of The Curb Game and Sudo-San available for free 
download so you could play these offline, but those plans were shelved when 
we started finishing our PhD research. And regarding Sudo-San, we initially 
wanted to provide a free online copy and sell an advanced copy, with more 
functionality such as being able to save a puzzle and change the grid size 
and so forth. But due to too little time, we never got around to developing 
this. I'll discuss it with Sander. Are there many of you out there which 
would like a downloadable offline version of either The Curb Game or 
Sudo-San?

Greets,

Richard



- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 5:19 PM
Subject: Re: [Audyssey] can't play the playzentergames


> Hi Richard,
> I knew you had plans for this, but when are you, or are you still going to
> release these games on CD for offline play?
> Thanks
> Ari


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[Audyssey] new high score

2008-04-09 Thread jeh
hi,
on super deekout easy difficulty, I scored 565550 points so far. 

Josh



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Re: [Audyssey] New online game.

2008-04-09 Thread Darren Haris
So had I and got board of it rather quickly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 09 April 2008 16:15
To: Gamers Discussion list
Subject: Re: [Audyssey] New online game.


Indeed Jimmy, I've certainly come across this one before.

thanks a lot for sharing the link though, and send us anything else 
interesting you might come across.

Beware the Grue!

Dark.
- Original Message - 
From: "James at work" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 3:33 PM
Subject: Re: [Audyssey] New online game.


> I'd hardly call this game new. And at best, it qualifies as... 
> average. There are a lot better out there. On Wed, April 9, 2008 
> 07:59, Jimmy Odin Kristoffersen wrote: Hi All.
>
> I find this on a Danish webside.
> The nekst is taking from OGame.org.
> Welcome to OGame
>
> OGame is a strategic space simulation game with thousands of players 
> across the world competing with each other simultaneously. All you 
> need to play is a standard web browser.
>
> Play now for free!
> You can find the game on: 
> http://www.ogame.org/?kid=1-00102-00102-0709-10112182
> Happy ggameing!
> Jimmy
> ---
> Gamers mailing list __ Gamers@audyssey.org
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>
>
>
>
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Re: [Audyssey] New online game.

2008-04-09 Thread Dark
Indeed Jimmy, I've certainly come across this one before.

thanks a lot for sharing the link though, and send us anything else 
interesting you might come across.

Beware the Grue!

Dark.
- Original Message - 
From: "James at work" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 3:33 PM
Subject: Re: [Audyssey] New online game.


> I'd hardly call this game new. And at best, it qualifies as... average.
> There are a lot better out there.
> On Wed, April 9, 2008 07:59, Jimmy Odin Kristoffersen wrote:
> Hi All.
>
> I find this on a Danish webside.
> The nekst is taking from OGame.org.
> Welcome to OGame
>
> OGame is a strategic space simulation game with thousands of players
> across the world competing with each other simultaneously. All you need to
> play is
> a standard web browser.
>
> Play now for free!
> You can find the game on:
> http://www.ogame.org/?kid=1-00102-00102-0709-10112182
> Happy ggameing!
> Jimmy
> ---
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Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread ari
Hi Richard,
I knew you had plans for this, but when are you, or are you still going to 
release these games on CD for offline play?
Thanks
Ari 


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[Audyssey] super deekout high score

2008-04-09 Thread jeh
Hi,

on crazy difficulty, I got 65,000 some points. 

Josh



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Re: [Audyssey] New online game.

2008-04-09 Thread James at work
I'd hardly call this game new. And at best, it qualifies as... average.
There are a lot better out there.
On Wed, April 9, 2008 07:59, Jimmy Odin Kristoffersen wrote:
Hi All.

I find this on a Danish webside.
The nekst is taking from OGame.org.
Welcome to OGame

OGame is a strategic space simulation game with thousands of players
across the world competing with each other simultaneously. All you need to
play is
a standard web browser.

Play now for free!
You can find the game on:
http://www.ogame.org/?kid=1-00102-00102-0709-10112182
Happy ggameing!
Jimmy
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Re: [Audyssey] super deekout high score

2008-04-09 Thread jeh
the easy difficulty level.

- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 12:06 AM
Subject: Re: [Audyssey] super deekout high score


> Hey and what level of difficulty?
> - Original Message - 
> From: "jeh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 08, 2008 8:47 PM
> Subject: [Audyssey] super deekout high score
>
>
> Hi,
>
> So far, my score on super deekout is 314,600 points.
>
> Josh
>
>
>
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Re: [Audyssey] RPG Audio Game

2008-04-09 Thread shaun everiss
I don't mind bugs.
The only guide line is that the game does not take a part of my system with it 
when it crashes.
If possible.
in xp its hard to do this however still.
At 11:54 p.m. 9/04/2008, you wrote:
>No worries. I'll need all the help I can get. You don't need to sign up or
>anything. I'll make it freely available to test provided you don't mind
>stumbling into bugs now and then.
>
>I have some experience with internet multiplayer games having written a few
>demos with that feature. So the short answer is yes, it will have
>multiplayer. The long answer is I wont be adding it until well after all the
>core mechanics are in. I have two types of multiplayer in mind. One allows a
>certain number of players to dungeon crawl together. The other I'm still
>working out the design, but I want a sort of shared world. One that records
>the exploits of everyone who has ventured there. I'll try to explain it more
>later on when this project is more mature (and I'm sure the game is fun
>enough to warrant the effort!)
>---
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[Audyssey] New online game.

2008-04-09 Thread Jimmy Odin Kristoffersen
Hi All.

I find this on a Danish webside.
The nekst is taking from OGame.org.
Welcome to OGame

OGame is a strategic space simulation game with thousands of players across the 
world competing with each other simultaneously. All you need to play is
a standard web browser.

Play now for free!
You can find the game on:
http://www.ogame.org/?kid=1-00102-00102-0709-10112182
Happy ggameing!
Jimmy
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Re: [Audyssey] super deekout

2008-04-09 Thread Dark
Thanks Ron, I'll give that a try.

Beware the Grue!

Dark.
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 4:49 AM
Subject: Re: [Audyssey] super deekout


> It was supposed to be the alt and page down I thought.
>
> Ron
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 08, 2008 3:10 PM
> Subject: Re: [Audyssey] super deekout
>
>
> Hmmm, I've read the manual and checked the game options. There's certainly
> the ability to turn all music off, but no volume controls for music that
> I've noticed thus far,  unless they were in an update to the game 
> which
> didn't make it into the documentation somehow.
>
> as I said, it's a bit disappointing in this respect because I always play
> audio games with music,  even if as in something like treasuremania, I
> need to turn the volume down a bit.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 08, 2008 7:12 PM
> Subject: Re: [Audyssey] super deekout
>
>
>> Hi Dark,
>> Actually, I believe SD does have a volume control for the music. For the
>> life of me I can't remember what it is at the moment.
>> However, I really doo like the music, and you are right that the sound
>> doesn't quite sound correct when trying to locate coins.
>>
>> Dark wrote:
>>> Ah Josh, it'spretty pathetic thus far.
>>>
>>> one trouble I do have with the game is the pitch change sound used to
>>> indicate vertical position of coins or the robot is rather quiet.
>>>
>>> usually I always play audio games with music because I like the
>>> atmosphere,
>>> but in superdeakout, I'm finding the music just a bit too loud and would
>>> very much like a way of turning it down,  rather than off.
>>>
>>> I'll also admit, I've never been great at that sort of game, but it's a
>>> very
>>> fun divertion nevertheless.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>
>>
>> ---
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>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.519 / Virus Database: 269.22.9/1365 - Release Date:
>> 08/04/2008 07:30
>>
>>
>
>
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Re: [Audyssey] RPG Audio Game

2008-04-09 Thread Greg
Hello,
I would be interested in testing this game.  When I was able to see Final
fantasy was one of my favorite games.  Looking very forward to this game.
Thanks Greg

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Tuesday, April 08, 2008 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RPG Audio Game

OK HOW DO i APPLY TO TEST THEN.
i AM INTERESTED.
At 03:47 p.m. 9/04/2008, you wrote:
>Yep, I'll need people to test it. I'll have a website set up once I'm
closer
>to releasing it.
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Re: [Audyssey] RPG Audio Game

2008-04-09 Thread Jason Allen
No worries. I'll need all the help I can get. You don't need to sign up or
anything. I'll make it freely available to test provided you don't mind
stumbling into bugs now and then.

I have some experience with internet multiplayer games having written a few
demos with that feature. So the short answer is yes, it will have
multiplayer. The long answer is I wont be adding it until well after all the
core mechanics are in. I have two types of multiplayer in mind. One allows a
certain number of players to dungeon crawl together. The other I'm still
working out the design, but I want a sort of shared world. One that records
the exploits of everyone who has ventured there. I'll try to explain it more
later on when this project is more mature (and I'm sure the game is fun
enough to warrant the effort!)
---
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Re: [Audyssey] holo trek

2008-04-09 Thread shaun everiss
you can't get off?
when you are next on I could give you a ride.
I have to pack tomorrow as I am going away for the weekend but I'll try to get 
on.
At 10:25 p.m. 9/04/2008, you wrote:
>FYI, if anyone wants to add me to msn, feel free:
>[EMAIL PROTECTED]
>back to miriani I go, where I'm currently stuck on a blasted planet with 
>idiots who think taking prisoners is fun!
>Oh the joy of it all!
>shane
>- Original Message - 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, April 09, 2008 6:08 AM
>Subject: Re: [Audyssey] holo trek
>
>
>> I'd like the address for that, I have mushclient now, and play miriani, 
>> but yeah a trek style game for me, hmm yeah me want address.
>> At 09:48 p.m. 9/04/2008, you wrote:
>>>Ok folks,
>>>Some of you may remember when holo trek used to be the like most popular 
>>>Mud game around, you had people developing sound packs, it was the talk of 
>>>the town.
>>>I was bored, and am seriously considering reentering the holotrek world.
>>>I am wondering therefor if anyone has the following still hanging around, 
>>>or where I might be able to snag copies of this stuff.
>>>The holotrek sound packfor I believe it was GMud32 and i think it was 
>>>slightly modified to make the star trek computer speak through sapi, or 
>>>was that the sound pack for monkey term,I forget.
>>>Either of those would be appreciated, either the sound pack for monkey 
>>>term or GM32.
>>>Also, I've lost the free scripts for GMud 432 thatused ot be hanging 
>>>around, anyone got?
>>>Thanks all.
>>>shane who loves Muds!
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to 
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>http://www.mail-archive.com/[EMAIL PROTECTED]
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>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
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>
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Re: [Audyssey] holo trek

2008-04-09 Thread Shane Davidson
I don't think an MT pack was released, but the GM32 sound pack would be 
appreciated if anyone has!
FYI I found the scripts I was looking for, helps if you check the proper 
folder.
lol
shane- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 6:05 AM
Subject: Re: [Audyssey] holo trek


> The hell? There was an HT soundpack? Never knew that.
>
>
> Orin
> [EMAIL PROTECTED]
> MSN: [EMAIL PROTECTED]
> Skype: orin1112
>
> Do you like mudding? To discuss related  topics, go here. 
> http://www.tbmic.jiglu.com
>
> Do you like audio books? Would you like to hear them with enritching
> sound, music and acting? Stop reading books from the NLS, and go to 
> http://www.graphicaudio.net
> , you'll be glad you did. I don't work there, but I love them so much
> I have to advertise them in every email I send.
>
>
>
>
> On Apr 9, 2008, at 5:48 AM, Shane Davidson wrote:
>
>> Ok folks,
>> Some of you may remember when holo trek used to be the like most
>> popular Mud game around, you had people developing sound packs, it
>> was the talk of the town.
>> I was bored, and am seriously considering reentering the holotrek
>> world.
>> I am wondering therefor if anyone has the following still hanging
>> around, or where I might be able to snag copies of this stuff.
>> The holotrek sound packfor I believe it was GMud32 and i think it
>> was slightly modified to make the star trek computer speak through
>> sapi, or was that the sound pack for monkey term,I forget.
>> Either of those would be appreciated, either the sound pack for
>> monkey term or GM32.
>> Also, I've lost the free scripts for GMud 432 thatused ot be hanging
>> around, anyone got?
>> Thanks all.
>> shane who loves Muds!
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] holo trek

2008-04-09 Thread Shane Davidson
all the info you'll need to at least get connected, rules, policies, blaw 
blaw blawidy blaw blaw is at:
www.holotrek.org
thanks.
shane who's still hunting for that sound pack!
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 6:08 AM
Subject: Re: [Audyssey] holo trek


> I'd like the address for that, I have mushclient now, and play miriani, 
> but yeah a trek style game for me, hmm yeah me want address.
> At 09:48 p.m. 9/04/2008, you wrote:
>>Ok folks,
>>Some of you may remember when holo trek used to be the like most popular 
>>Mud game around, you had people developing sound packs, it was the talk of 
>>the town.
>>I was bored, and am seriously considering reentering the holotrek world.
>>I am wondering therefor if anyone has the following still hanging around, 
>>or where I might be able to snag copies of this stuff.
>>The holotrek sound packfor I believe it was GMud32 and i think it was 
>>slightly modified to make the star trek computer speak through sapi, or 
>>was that the sound pack for monkey term,I forget.
>>Either of those would be appreciated, either the sound pack for monkey 
>>term or GM32.
>>Also, I've lost the free scripts for GMud 432 thatused ot be hanging 
>>around, anyone got?
>>Thanks all.
>>shane who loves Muds!
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>
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Re: [Audyssey] holo trek

2008-04-09 Thread Shane Davidson
FYI, if anyone wants to add me to msn, feel free:
[EMAIL PROTECTED]
back to miriani I go, where I'm currently stuck on a blasted planet with 
idiots who think taking prisoners is fun!
Oh the joy of it all!
shane
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 09, 2008 6:08 AM
Subject: Re: [Audyssey] holo trek


> I'd like the address for that, I have mushclient now, and play miriani, 
> but yeah a trek style game for me, hmm yeah me want address.
> At 09:48 p.m. 9/04/2008, you wrote:
>>Ok folks,
>>Some of you may remember when holo trek used to be the like most popular 
>>Mud game around, you had people developing sound packs, it was the talk of 
>>the town.
>>I was bored, and am seriously considering reentering the holotrek world.
>>I am wondering therefor if anyone has the following still hanging around, 
>>or where I might be able to snag copies of this stuff.
>>The holotrek sound packfor I believe it was GMud32 and i think it was 
>>slightly modified to make the star trek computer speak through sapi, or 
>>was that the sound pack for monkey term,I forget.
>>Either of those would be appreciated, either the sound pack for monkey 
>>term or GM32.
>>Also, I've lost the free scripts for GMud 432 thatused ot be hanging 
>>around, anyone got?
>>Thanks all.
>>shane who loves Muds!
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>
> ---
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Re: [Audyssey] holo trek

2008-04-09 Thread shaun everiss
I'd like the address for that, I have mushclient now, and play miriani, but 
yeah a trek style game for me, hmm yeah me want address.
At 09:48 p.m. 9/04/2008, you wrote:
>Ok folks, 
>Some of you may remember when holo trek used to be the like most popular Mud 
>game around, you had people developing sound packs, it was the talk of the 
>town.
>I was bored, and am seriously considering reentering the holotrek world.
>I am wondering therefor if anyone has the following still hanging around, or 
>where I might be able to snag copies of this stuff.
>The holotrek sound packfor I believe it was GMud32 and i think it was slightly 
>modified to make the star trek computer speak through sapi, or was that the 
>sound pack for monkey term,I forget.
>Either of those would be appreciated, either the sound pack for monkey term or 
>GM32.
>Also, I've lost the free scripts for GMud 432 thatused ot be hanging around, 
>anyone got?
>Thanks all.
>shane who loves Muds!
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] holo trek

2008-04-09 Thread Orin
The hell? There was an HT soundpack? Never knew that.


Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112

Do you like mudding? To discuss related  topics, go here. 
http://www.tbmic.jiglu.com

Do you like audio books? Would you like to hear them with enritching  
sound, music and acting? Stop reading books from the NLS, and go to 
http://www.graphicaudio.net 
, you'll be glad you did. I don't work there, but I love them so much  
I have to advertise them in every email I send.




On Apr 9, 2008, at 5:48 AM, Shane Davidson wrote:

> Ok folks,
> Some of you may remember when holo trek used to be the like most  
> popular Mud game around, you had people developing sound packs, it  
> was the talk of the town.
> I was bored, and am seriously considering reentering the holotrek  
> world.
> I am wondering therefor if anyone has the following still hanging  
> around, or where I might be able to snag copies of this stuff.
> The holotrek sound packfor I believe it was GMud32 and i think it  
> was slightly modified to make the star trek computer speak through  
> sapi, or was that the sound pack for monkey term,I forget.
> Either of those would be appreciated, either the sound pack for  
> monkey term or GM32.
> Also, I've lost the free scripts for GMud 432 thatused ot be hanging  
> around, anyone got?
> Thanks all.
> shane who loves Muds!
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED] 
> .
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of  
> the list,
> please send E-mail to [EMAIL PROTECTED]


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[Audyssey] holo trek

2008-04-09 Thread Shane Davidson
Ok folks, 
Some of you may remember when holo trek used to be the like most popular Mud 
game around, you had people developing sound packs, it was the talk of the town.
I was bored, and am seriously considering reentering the holotrek world.
I am wondering therefor if anyone has the following still hanging around, or 
where I might be able to snag copies of this stuff.
The holotrek sound packfor I believe it was GMud32 and i think it was slightly 
modified to make the star trek computer speak through sapi, or was that the 
sound pack for monkey term,I forget.
Either of those would be appreciated, either the sound pack for monkey term or 
GM32.
Also, I've lost the free scripts for GMud 432 thatused ot be hanging around, 
anyone got?
Thanks all.
shane who loves Muds!
---
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Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread AudioGames.net
Hi Claudio,

You can download the Flash Player (browser plugin)here:

http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&promoid=BUIGP
(the direct link is 
http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player.exe
 )

I think this already includes a standalone player. For the sake of 
accessibility, we have also added a link to a standalone Flash Player:

http://gluid.com/games/downloads/expgames3/SAFlashPlayer.zip

If anyone has any trouble with the player, please post and I'll try to help 
you. I don't know if one has to have Flash installed for this player to 
work.

Greets and have fun!

Richard

http://www.audiogames.net


- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 09, 2008 9:48 AM
Subject: [Audyssey] can't play the playzentergames


> Hi guys. I can not open the playzentergames. I don't have a program where 
> i can open swf files. Can anyone send me a downloadlink where i can find 
> the software that i need for play these games? Regards, claudio.
>
>
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[Audyssey] can't play the playzentergames

2008-04-09 Thread claudio . zeni
Hi guys. I can not open the playzentergames. I don't have a program where i can 
open swf files. Can anyone send me a downloadlink where i can find the software 
that i need for play these games? Regards, claudio.


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