Re: [Audyssey] an idea for future games

2008-04-27 Thread dark
Unfortunately, as soon as you start talking about making a game, book, 
T-shirt, or just about anything elsze based on a film, your getting into 
copywrite teretory. You can't get away from that, it's a central issue. see 
tom wards artical in the last audeasy magazine for more details.

Saying Well I didn't want to ask about copywrite but wanted to ask about 
making games from films is unfortunately like saying Well I didn't want to 
ask about screen readers, i just want to ask how a Vi person can use a 
computer

Any answer you get is inseparable from the question.

If you just want to know about the plot of films, Wikipedia is your friend! 
Just go to http://en.wikipedia.org/wiki/Main_Page and type the name of alice 
in wonderland or whatever your looking for into the search box.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Saturday, April 26, 2008 10:00 AM
Subject: [Audyssey] an idea for future games


 Hello list
 My sincere apology for annoying everyone with dull, meaningless one liner 
 messages.
 I just need to clear the air. I said things totally incorrectly. I'm not 
 at all trying to find excuses for bad behavior, I admit all the way 
 through I've said things mistakenly.
 Let me explain what it was what I actually wanted to ask: I'm not at all 
 planning to develop games for now. Its my future dream to develop games 
 but I first need to find an extensive maths course that will make me 
 addicted to maths before I can think of programming.
 What it was what I wanted to know. The gist of those one liner messages 
 was:
 I personally will enjoy playing games based on movies. So if any developer 
 needs new ideas for games, I would like to play games based on movies.
 I wanted more information on alice in wonderland for example.
 So instead of googling it, I asked the list if a game can be developed 
 based on alice in wonderland.
 In other words, I wanted to know what happens in the story alice in 
 wonderland and can I do something in a game that happened in the real 
 movies.
 I was not at all trying to enquire about copyright issues or how to 
 program a game.
 But once again I'm not trying to find excuses for bad behavior. My way of 
 doing it was wrong.
 This Is how I was suppose to do it.
 The following I'm sure will sound more adult:
 Hi all
 Here's an idea for  games if any developer welcomes ideas for future 
 games. I would like to play games based on the following movies:
 Gunsmoke, Alice in wonderland, man of the house, free willie, the 
 aristocats, fantasia, 7 brides and 7 brothers and bat man .
 That's how I were suppose to write it.
 Thom brought to my attention that my way of posting about the movies was 
 immature.
 I now understand why, and appologies for the posts entitled deviation and 
 game over, I was feeling borred at that stage and I admit it was a bit 
 immature to post something like that.
 Thanks constantine for your extensive message explaining that other gamers 
 doesn't have the desire to play games based on movies, that explains a 
 lot..
 So I hope the air is clear, I hope everybody understands now what I wanted 
 to say and I hope that in the future I would be able to play a game based 
 on a movie.
 Of course there are copyright issues, but one can always give the game a 
 different name, only basing game play on incidents/happenings in the 
 movies.
 The reason why I wrote one liner messages, is if I ask more than one 
 question in a single post, people might forget to answer all questions, so 
 I thought if I write one liner messages, asking about one movie's game 
 play in each post, people would be able to easily respond to all my 
 questions.
 Warm regards


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Re: [Audyssey] 3D SDM Update

2008-04-27 Thread dark
sounds intreaguing ryan, I'll look forward to having a bash at it.

Beware the Grue!

Dark.
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 26, 2008 10:52 PM
Subject: [Audyssey] 3D SDM Update


 Hi Audyssey-ites,
 I have been updating SDM 3D quite a bit. I was recording a small
 trailer, but found a massive bug, and that took some time to fix. It's
 stable right now.
 List of features now:
 - All 5 Houses
 - Ability to ask people 1 preset question using F1 key
 - Walking Up/Down/Left/Right/Jumping
 - Fences (You get to walk from 0 to 45 in general population and 0 to
 50 in fury forest)
 - Background Music/Ambiance for Fury Forest/General Game (Switches)
 - Guards throughout fury forest
 - A cranky old man on the street who can kill you :) (Really!)
 - Random guard sounds
 -Guard Timers (As of now 2000 milliseconds, which is 2 seconds, or
 0.03 repeating of a minute.
 - Sounds for walking, beating up, etc. (Punching)
 - Teleportation (You are trapped in Fury Forest. Using Escape to leave)
 -Escape serves three purposes depending on situation
 -Random Bomb Droppings at various sites
 - 2 buttons on the keyboard automatically kill you (you may
 accidentally press them! Woo!)
 a) leaving house
 b) teleporting out of fury forest
 c) Exiting the game
 And probably more I didn't write Wink
 Future Features
 I add stuff all the time, so I can't really say, I just go with the
 flow. I want to add:
 General Tele-Portation.
 Description: Pressing F4 key, and a input box comes up asking what
 value you want for x, and then y, and there will also be preset
 locations you choose from a menu. This is a possibility.

 I am excited to finish this project, I had fun with it. I would say I
 am about half done with it, with basically just copying and modifying
 code already typed in. I expect the Private Beta Tester's to get this
 in the middle of may tops, assuming only minor bugs will arise.

 -Ryan Smith
 RS Games Developer
 www.rsgames.co.nr
 *3D Game going coo!*

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Re: [Audyssey] jim's golf game

2008-04-27 Thread Jim Kitchen
Hi Nicol,

I would recommend that you do not try to choose wood if you choose a club above 
a 4 since in my game those are all irons.  Only the 1, 2, 3 and 4 have both 
woods and irons.  One reason that it asks is because if it didn't, it would 
start the indicator sound as soon as you chose something above a 4 and that 
would not be consistent with the rest of the game.

BTW That is Homer Simpson that says Doh, not Bart Simpson.

BFN

 Jim

The capitol of Montana is not Hanna.  Bart Simpson on black board.

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Re: [Audyssey] jim's golf and casino games

2008-04-27 Thread Jim Kitchen
Hi Nicol,

I'm sorry, but you're just going to have to arrange the poker cards in your 
head.  If my game were to arrange them, it might look as though it is 
suggesting what hand you should go for and that would be wrong to do.

For how to play black jack, you might want to try a google search or something 
for black jack strategy or something like that.  Everyone has their own 
strategy for how to play and try to win.

I was taught to always assume that the next card will be a 10.  But to draw it 
if the dealers face card will beat you, but not to if you will go bust and you 
have the dealers face card beat.  Well that is pretty much the gist of the 
strategy.  There is also what they call counting the cards.  That is to keep 
track of how many high and low cards have been played and in that way you will 
have a better guess as to if the next card will be a high one or a low one.  
That strategy seemed to work for my Dad as he always came home from the casinos 
with more money than he started with.  Not the same for me. frown

BFN

 Jim

Full house bar and grille Liquor in the front Poker in the rear

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Re: [Audyssey] NBA and NHL games

2008-04-27 Thread Jim Kitchen
Hi Claudio,

Well I have football, baseball, golf, pong and mach 1.  So there is five sports 
games.  And there is Tenpin Alley and The Savage Gambit.  And other sports 
games that I am not coming up with right now, but I do think that we have a few 
sports games.  Don't know if you would count Homer on a Harley or spanker as 
sports games or not. grin

As I have said

I'm sorry, but I will not be making a basketball, hockey or soccer game.  The 
thing is that all of those games are continuous action games where you would 
want to control all of your players.  I have no idea how I would program that.  
Nor would I know how to depict where all of the players are at all times.  You 
know my football, baseball, golf, mach 1 and pong sports games are turn based 
or continuous action where you only need to control one player.

BFN

 Jim

People age just like a fine wine. After a certain age you turn sour and 
everything settles to the bottom.

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Re: [Audyssey] NBA and NHL games

2008-04-27 Thread Jim Kitchen
Hi Josh,

I'm sorry, but I will not be making a basketball, hockey or soccer game.  The 
thing is that all of those games are continuous action games where you would 
want to control all of your players.  I have no idea how I would program that.  
Nor would I know how to depict where all of the players are at all times.  You 
know my football, baseball, golf, mach 1 and pong sports games are turn based 
or continuous action where you only need to control one player.

BFN

 Jim

Floggings will continue until morale improves!

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Re: [Audyssey] an idea for future games

2008-04-27 Thread Jim Kitchen
Hi Ryan,

Yeah, it is the same with me.  I guess some times I do also use multiplication 
and division, but all of my games like Mach 1, Pong, Homer on a Harley, Puppy1 
etc all just use simple math like you said.

BFN

- Original Message -
Hi,
Well using VB, the only math I use are addition and subtraction, at
least in SDM's Original Game, Side Scroller and 3D. It probably
involves more in high-power languages like Java or C or a language
called D.

 Jim

We'll never run out of math teachers because they always multiply.

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Re: [Audyssey] New Monopoly board files

2008-04-27 Thread Lisa Hayes
Yep they so do.  love the boards.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Lisa Hayes Gamers@audyssey.org
Sent: Sunday, April 27, 2008 7:56 PM
Subject: Re: [Audyssey] New Monopoly board files


 Hi Lisa,

 I agree with you.  The two Harry Potter boards by Paul Nimmo and the 
 Simpsons Springfield board by Angie really rock.

 BFN

 Jim

 The capitol of Montana is not Hanna.  Bart Simpson on black board.

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Re: [Audyssey] NBA and NHL games

2008-04-27 Thread Jim Kitchen
Hi Jose,

I'm sorry, but I will not be making a basketball, hockey or soccer game.  The 
thing is that all of those games are continuous action games where you would 
want to control all of your players.  I have no idea how I would program that.  
Nor would I know how to depict where all of the players are at all times.  You 
know my football, baseball, golf, mach 1 and pong sports games are turn based 
or continuous action where you only need to control one player.

BFN

 Jim

Tennis players have fuzzy balls.

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Re: [Audyssey] NBA and NHL games

2008-04-27 Thread dark
Btw claudio, Jim's football game is american football, not the sort of 
football we have here in europe, aka socker, just thought I'd try and head 
off that possible confusion.
Hth.
Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Claudio Gamers@audyssey.org
Sent: Sunday, April 27, 2008 10:56 AM
Subject: Re: [Audyssey] NBA and NHL games


 Hi Claudio,

 Well I have football, baseball, golf, pong and mach 1.  So there is five 
 sports games.  And there is Tenpin Alley and The Savage Gambit.  And other 
 sports games that I am not coming up with right now, but I do think that 
 we have a few sports games.  Don't know if you would count Homer on a 
 Harley or spanker as sports games or not. grin

 As I have said

 I'm sorry, but I will not be making a basketball, hockey or soccer game. 
 The thing is that all of those games are continuous action games where you 
 would want to control all of your players.  I have no idea how I would 
 program that.  Nor would I know how to depict where all of the players are 
 at all times.  You know my football, baseball, golf, mach 1 and pong 
 sports games are turn based or continuous action where you only need to 
 control one player.

 BFN

 Jim

 People age just like a fine wine. After a certain age you turn sour and 
 everything settles to the bottom.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] an idea for future games

2008-04-27 Thread Thomas Ward
Hi Ryan,
D? Tell me you are joking? I have never heard of a language called D. 
Smile
As far as math in games goes it is not language specific. It has more to 
do with the style of game you are trying to create, and how accurate you 
want the game to operate. If you want a game with a really good physics 
engine and realistic physics mottling then you will use some calculous. 
If you are looking at accurate colision detection then you will need 
some jeometry to calculate the bounded spheres and bounded boxes. If you 
are just writing up a run-of=-the-mill Space Invaders game or a simple 
game like SDM then general math applies.

Ryan Smith wrote:
 Hi,
 Well using VB, the only math I use are addition and subtraction, at
 least in SDM's Original Game, Side Scroller and 3D. It probably
 involves more in high-power languages like Java or C or a language
 called D.

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Re: [Audyssey] what is topgun?

2008-04-27 Thread Thomas Ward
Hi Shaun,
Ummm... I can certainly see Top Gun being a 3D game, but Oregon Trail? 
How on earth do you propose to do that? Oregon Trail is a turn based 
text game. I can't see how it could be a live action 3D game. Smile


shaun everiss wrote:
 that will rock if both of these became 3d titles.
 At 04:52 a.m. 27/04/2008, you wrote:
   
 Hi Claudio,
 Both of those were sighted games that were out in the 1980's for sighted 
 gamers.
 The Orig an Trail was a game for the Apple computer in which you had to 
 outfit yourself  for a cross country trip to Orig an. You had to ford 
 rivers, avoid being attacked by Indians, manage your food, etc. Was a 
 real cool text game.
 Top Gun was an air to air combat game based on the 1986 movie Top Gun. 
 You basically flew an American F-14 Tomcat against Soviet Mig 28s. There 
 were some really cool things like landing on an aircraft carrier, 
 inflight refueling, etc that make the game both challenging and fun.
 I have often thought about making a game similar to it. Obviously,I 
 probably shouldn't use the name Top Gun, per say, but most of the game 
 is generic enough to be a good generic air to air combat game.
 


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Re: [Audyssey] VIP Mud Release

2008-04-27 Thread Thomas Ward
Hi Will,
Sad to say, but that is just a fact of life. I have been doing 
independent research into the possibility of developing Windows, Mac, 
and Linux games and the results of my findings isn't all that 
encouraging for developers right now.
Aside from the fact 99% of your blind developers are running Windows, 
don't have Mac's, and not the skills to write Mac software there are 
some other technical limitations as well. The big one I found is that 
while Mac and Linux have their own DirectX type SDKs their gaming and 
multimedia development kits down right suck for accessible gaming. Tell 
them to design something as high-powered as DirectX 9.0C and then 
perhaps me and a Mac OS X system will do gaming together.
Cheers.

will lomas wrote:
 hi i wish this worked on mac but yet again us mac users are left out  
 in the cold
   


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Re: [Audyssey] what is topgun?

2008-04-27 Thread Claudio
Hello thomas!
A thanks.
This explayns all to me.
The organ trayl seems  like mysteris of the azteks.
And topgun musst be also a great game.
I am borned in 1993 and have begin playing audiogames in 2004. This explayns 
why i don't know the older titles.
I also don't have played oftn with the playstations or the nintendos because 
I was frustrated everytime.
Best regards, Claudio.


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[Audyssey] Sound RTS Sound Pack

2008-04-27 Thread Shadow Dragon
I just put together a new sound pack for Sound RTS, and I'm looking for 
opinions. Anyone interested please contact me off list and I'll send you it. 
Its a modified pack of the pack by Alex Westfel up on the site. I changed the 
footstep sounds, very nearly all of the attack sounds, the dragon sounds and 
the teleportation sound. I also changed a couple of the backgrounds and 
building sounds. Looking for opinions and the like.
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Re: [Audyssey] Sound RTS Sound Pack

2008-04-27 Thread will lomas
hi i would test it if it worked again ont eh mac, call this a cross  
platform game? it doesn't work ont he mac now

On 27 Apr 2008, at 17:35, Shadow Dragon wrote:

 I just put together a new sound pack for Sound RTS, and I'm looking  
 for opinions. Anyone interested please contact me off list and I'll  
 send you it. Its a modified pack of the pack by Alex Westfel up on  
 the site. I changed the footstep sounds, very nearly all of the  
 attack sounds, the dragon sounds and the teleportation sound. I also  
 changed a couple of the backgrounds and building sounds. Looking for  
 opinions and the like.
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Re: [Audyssey] 3D SDM Update

2008-04-27 Thread Ryan Smith
Hi,
Cool! I was wondering what the timer should be I think 500 (.5 second)
is sufficient, maybe 475.

-Ryan

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Re: [Audyssey] jim's golf game

2008-04-27 Thread Charles Rivard
Notice that it is on the iron choice whenever you hit a number above 4 and 
the wood choice on 1 through 4?  There's your answer.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Wednesday, April 23, 2008 2:01 PM
Subject: [Audyssey] jim's golf game


 Hello jim
 nicol here. A question regarding the clubs  in your golf game. If I choose 
 any club above 4 why does the game present me with the choices wood and 
 iron?
 If I press enter on wood after choosing 5 for instance, mary says: that is 
 not a  choice and I hear  bart simpson saying: dho.
 This is not annoying at all. I enjoy your golf game, I was just wondering, 
 why if I select a club from 5 to 9 the game doesn't automatically select 
 iron instead of prompting me to make a choice?


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[Audyssey] Future Of Creating Accessible Games

2008-04-27 Thread Thomas Ward

The Future Of Creating Accessible Games

by Thomas Ward

April 27, 2008


Earlier this year, in February, I started a special developers list for 
new and old accessible game developers. A long with the mailing list I 
have been striving to put together a definitive wiki which contains 
articles, programming tutorials, and other resource materials for game 
developers. Not so surprisingly the number one question I am asked is 
what programming language is best for accessible games?
Most of the time I offer up a generic answer like there is this 
programming language, that programming language, and here is the pros 
and cons of each. However, I wanted to know the answer to that question 
myself, and so I began an independent research study on what are the 
current best programming languages, sdks, and platforms for accessible 
games. After a good amount of research into such languages as C++, C#, 
Visual Basic, Java, Python, etc I am ready to share with you my results.
In addition to what programming language to use I have been looking into 
the feasibility of cross platform games and cross platform sdks. Sad to 
say my results in this matter aren't all that encouraging for any 
accessible game developer. Truth is that most commercial game companies 
don't make Native Linux and native Mac OS games, and there are perfectly 
good reasons why they don't. The same reasons that apply to the 
mainstream market apply to us in the accessible games market.
First, it might be important to state what may or may not be immediately 
obvious. At a programming level games are completely different from 
other software applications. The reason is based on the fact that the 
average game requires a tighter relationship between hardware and 
software than usual. That is why mainstream PC games keep requiring 
higher and higher specifications to run. The more advanced the game, the 
tighter the hardware relationship, the higher the specifications to run 
it. Here is a very simple example of what I am talking about.
In your average everyday Windows application such as Word, notepad, 
Windows Mail, Internet Explorer, etc there is a very generic way that 
keyboard control is handled. Normally when you press a key or keys on 
your keyboard a standard Windows key down event is generated at the top 
of the Windows event cue, and over time it cycles down through various 
processes until an application like notepad catches the event and does 
something with it or discards it. Either way it is a rather generic way 
to handle keyboard input. Often times the process is handled on first 
come first served basis, and isn't made for rapid keyboard input.
In 1995 Microsoft recognized the standard Windows Event mottle was 
impractical for Windows PC games so they invented DirectInput. What 
makes DirectInput special is that unlike with the generic Windows Event 
mottle DirectInput gives the game developer direct access and control of 
the user's keyboard. Instead of having to wait for a keyboard event to 
be generated and passed down layer by layer through the Windows Event 
cue the state of the keyboard is received almost instantly. IN addition 
where the standard Window Event cue can only handle a limited number of 
keys at a time DirectInput allows for the status of the entire keyboard 
to be polled at once allowing for new and complex keyboard states.
Another example of where hardware control is important is sound output. 
With Windows 95 and later the Windows operating system has enjoyed 
background sound effects such as startup sounds, shut down sounds, 
default bells, dings, and so on. All of these sounds are played back 
using a generic library called Comaudio.dll. While Comaudio.dll is 
perfectly fine for playing back system sounds it doesn't have enough 
control over the sound hardware to mix and process game sounds in real time.
The way to resolve this issue is to use Microsoft's DirectSound.dll or 
XAudio2.dll libraries. Both of these libraries are able to gain direct 
access to your sound card and render virtual 3D audio as well as mix and 
playback a very large number of sound effects in real time. Such audio 
support in games would not be possible without direct control of the 
sound hardware.
Second, now that we know why games are different from all other types of 
software applications we need to know what development kits and tools 
are required to get the maximum performance out of our computer. At 
first glance there seams to be all kinds of game development kits such 
as DirectX, XNA, SDL, Pygame, etc. However, after all my testing there 
is really only one good development API for accessible games, and it is 
Microsoft's DirectX SDK.
As part of my independent research I wanted to know if the open source 
SDL project was up to DirectX standards. For those who don't know what 
SDL is it is an open source game development sdk, similar to DirectX, 
for Mac, Linux, and Windows. However, after a couple of weeks of testing 

Re: [Audyssey] Future Of Creating Accessible Games

2008-04-27 Thread Ryan Smith
Hi,
Very Interesting. I was wondering how good AppleScript would be for
making audiogames, as it's extremely easy to learn, it's almost like
talking...

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Re: [Audyssey] psp gaming

2008-04-27 Thread Tom Randall
Hello again, what is this eb games?  I have not heard of it before.  I
am rather out of the loop as far as buying mainstream games goes because
up until now I have specialized in pretty ancient systems where you
picked the games up at yard sales or specialty type stores like the goat
store.  I've decided to bite the bullet and pick up a psp so am now
currently looking.  Man those things move quick on crigslist.  Called a
guy about an ad that went up today and somebody was already on their way
over to pick it up.

Anyhow any info is appreciated.

Tom

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Saturday, April 26, 2008 1:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psp gaming


Yeah, I always buy used; EB games is my faorite store. But, personal
note: 
Do! not! trade! in! games! I tried to trade in about 18 or so games.
Some 
were ps2 games, some GBA games, some n64. Well, they offered me 30
bucks. I 
flat out refused. Though there used game section usually has something
for 
everyone and, until a while ago, had some good n64 titles. I love the
n64.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio


---
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[Audyssey] Future Of Creating Accessible Games

2008-04-27 Thread John Bannick
Thomas,

Your article is great!
I'm printing it out right now so it doesn't get lost somewhere in 
electronic land.

Your summaries of the various APIs are especially useful to a developer.
Your speech results are especially timely as I'm currently looking into how 
to make our own speech better.

For a coding language, I'm going to stay with Java for our stuff because:

1. It's much easier that C++. I shifted from C++ to Java precisely because 
the time it takes to code and maintain apps is the single most important 
factor in actually getting something out.

2. Our small company specializes in simpler games which don't use the more 
sophisticated input devices such as joysticks, wheels, force feedback, etc.

3. We already have a large body of Java code that lets us build stuff 
really fast and reliably.

However, you do make a compelling argument for C++.

And I certainly agree that your results suggest it is the right choice for 
a lot of independent game developers and game development companies.

Thanks for sharing the results of what must have been a whole lot of hard work.

John Bannick
CTO
7-128 Software


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Re: [Audyssey] Future Of Creating Accessible Games

2008-04-27 Thread Thomas Ward
Hi Ryan,
I don't know. I've never tried it, but I imagine Apple Script wouldn't 
be all that good an option for writing accessible games. As I pointed 
out in my article SDL for Mac is not an especially powerful game 
programming API. Especially, when it is compared directly with what 
DirectX has to offer for XBox and Windows games. The lack of a good API 
like DirectX on the Mac is in large part what is holding Mac OS back.
The Cider project for Mac is a game emulator for Mac that can run native 
Windows DirectX and Windows PC games on the Mac which for now seams to 
be the only solution to having good games at all on the Mac. This 
problem is true for both Mainstream and accessible game titles. If 
gaming is your thing the Mac isn't where the gold is.
Cheers.


Ryan Smith wrote:
 Hi,
 Very Interesting. I was wondering how good AppleScript would be for
 making audiogames, as it's extremely easy to learn, it's almost like
 talking...

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Re: [Audyssey] psp gaming

2008-04-27 Thread constantine (on laptop)
Tom

I seriously recommend you buy new. that way if something happens you have 
warranty.
EB games is a video gaming store with fairly good prices in terms of used 
games and systems.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 27, 2008 6:07 PM
Subject: Re: [Audyssey] psp gaming


 Hello again, what is this eb games?  I have not heard of it before.  I
 am rather out of the loop as far as buying mainstream games goes because
 up until now I have specialized in pretty ancient systems where you
 picked the games up at yard sales or specialty type stores like the goat
 store.  I've decided to bite the bullet and pick up a psp so am now
 currently looking.  Man those things move quick on crigslist.  Called a
 guy about an ad that went up today and somebody was already on their way
 over to pick it up.

 Anyhow any info is appreciated.

 Tom

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, April 26, 2008 1:37 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] psp gaming


 Yeah, I always buy used; EB games is my faorite store. But, personal
 note:
 Do! not! trade! in! games! I tried to trade in about 18 or so games.
 Some
 were ps2 games, some GBA games, some n64. Well, they offered me 30
 bucks. I
 flat out refused. Though there used game section usually has something
 for
 everyone and, until a while ago, had some good n64 titles. I love the
 n64.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the 
 list,
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 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 269.23.5/1400 - Release Date: 
 27/04/2008 9:39 AM

 


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Re: [Audyssey] ps2 issues?

2008-04-27 Thread constantine (on laptop)
It must be the vibrator motor in the controler. THey tend to go bad after a 
while- might be time for a new controler.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; We Can Play [EMAIL PROTECTED]; 
Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 26, 2008 3:49 PM
Subject: [Audyssey] ps2 issues?


 Not sure how many people will be able to give an answer to this.
 I've been having a problem with controllers lately. The vibration, for 
 some bizarre reason, seems not to be working. The controllers are all 
 plugged in right and the games play fine, and the vibration settings are 
 all on. However, no vibration is forth coming. Can someone figure out the 
 reasons why? lol.
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Re: [Audyssey] Future Of Creating Accessible Games

2008-04-27 Thread Thomas Ward
Hi John,
One thing I should have mentioned is I had rather high standards for 
what both the language and API could do. I had in mind games similar to 
Gear Wars, Doom III, Halo, Nascar Thunder, etc that are the rave of the 
mainstream market. I was attempting to compare accessible games on a one 
on one feature list with mainstream games. Things like virtual 3D audio, 
force feedback controllers, high quality text to speech, etc. In that 
light C++ was the one and only language that met those demands.
Obviously, since most of your games are word and puzzle type games most 
of the things I was looking for like joysticks, virtual 3D audio, etc 
doesn't apply specifically to my testing. The 7128 and Kitchens Inc type 
of game should be able to be created in anything from VB 6, to Java, to 
Python, etc. They don't require the sorts of things I was looking for.
In your own special case if you want to improve speech my only 
suggestion is to buy the Sapi 5 SDK from Cloud Garden. I've tinkered 
with the demo for the Java Sapi 5 SDK, and it works, but was too much of 
an investment for me. I could get equal support from C++, VB, or C# for 
free.

John Bannick wrote:
 Thomas,

 Your article is great!
 I'm printing it out right now so it doesn't get lost somewhere in 
 electronic land.

 Your summaries of the various APIs are especially useful to a developer.
 Your speech results are especially timely as I'm currently looking into how 
 to make our own speech better.

 For a coding language, I'm going to stay with Java for our stuff because:

 1. It's much easier that C++. I shifted from C++ to Java precisely because 
 the time it takes to code and maintain apps is the single most important 
 factor in actually getting something out.

 2. Our small company specializes in simpler games which don't use the more 
 sophisticated input devices such as joysticks, wheels, force feedback, etc.

 3. We already have a large body of Java code that lets us build stuff 
 really fast and reliably.

 However, you do make a compelling argument for C++.

 And I certainly agree that your results suggest it is the right choice for 
 a lot of independent game developers and game development companies.

 Thanks for sharing the results of what must have been a whole lot of hard 
 work.

 John Bannick
 CTO
 7-128 Software


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Re: [Audyssey] psp gaming

2008-04-27 Thread Tom Randall
Hey thanks for the info.  You do raise a valid point about the warranty
bit.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Sunday, April 27, 2008 8:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] psp gaming


Tom

I seriously recommend you buy new. that way if something happens you
have 
warranty.
EB games is a video gaming store with fairly good prices in terms of
used 
games and systems.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 27, 2008 6:07 PM
Subject: Re: [Audyssey] psp gaming


 Hello again, what is this eb games?  I have not heard of it before.  I

 am rather out of the loop as far as buying mainstream games goes 
 because up until now I have specialized in pretty ancient systems 
 where you picked the games up at yard sales or specialty type stores 
 like the goat store.  I've decided to bite the bullet and pick up a 
 psp so am now currently looking.  Man those things move quick on 
 crigslist.  Called a guy about an ad that went up today and somebody 
 was already on their way over to pick it up.

 Anyhow any info is appreciated.

 Tom

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, April 26, 2008 1:37 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] psp gaming


 Yeah, I always buy used; EB games is my faorite store. But, personal
 note:
 Do! not! trade! in! games! I tried to trade in about 18 or so games. 
 Some were ps2 games, some GBA games, some n64. Well, they offered me 
 30 bucks. I
 flat out refused. Though there used game section usually has something
 for
 everyone and, until a while ago, had some good n64 titles. I love the
 n64.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 --
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 269.23.5/1400 - Release Date: 
 27/04/2008 9:39 AM

 


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