Re: [Audyssey] an idea for future games
Unfortunately, as soon as you start talking about making a game, book, T-shirt, or just about anything elsze based on a film, your getting into copywrite teretory. You can't get away from that, it's a central issue. see tom wards artical in the last audeasy magazine for more details. Saying Well I didn't want to ask about copywrite but wanted to ask about making games from films is unfortunately like saying Well I didn't want to ask about screen readers, i just want to ask how a Vi person can use a computer Any answer you get is inseparable from the question. If you just want to know about the plot of films, Wikipedia is your friend! Just go to http://en.wikipedia.org/wiki/Main_Page and type the name of alice in wonderland or whatever your looking for into the search box. Hth. Beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: Gamers gamers@audyssey.org Sent: Saturday, April 26, 2008 10:00 AM Subject: [Audyssey] an idea for future games Hello list My sincere apology for annoying everyone with dull, meaningless one liner messages. I just need to clear the air. I said things totally incorrectly. I'm not at all trying to find excuses for bad behavior, I admit all the way through I've said things mistakenly. Let me explain what it was what I actually wanted to ask: I'm not at all planning to develop games for now. Its my future dream to develop games but I first need to find an extensive maths course that will make me addicted to maths before I can think of programming. What it was what I wanted to know. The gist of those one liner messages was: I personally will enjoy playing games based on movies. So if any developer needs new ideas for games, I would like to play games based on movies. I wanted more information on alice in wonderland for example. So instead of googling it, I asked the list if a game can be developed based on alice in wonderland. In other words, I wanted to know what happens in the story alice in wonderland and can I do something in a game that happened in the real movies. I was not at all trying to enquire about copyright issues or how to program a game. But once again I'm not trying to find excuses for bad behavior. My way of doing it was wrong. This Is how I was suppose to do it. The following I'm sure will sound more adult: Hi all Here's an idea for games if any developer welcomes ideas for future games. I would like to play games based on the following movies: Gunsmoke, Alice in wonderland, man of the house, free willie, the aristocats, fantasia, 7 brides and 7 brothers and bat man . That's how I were suppose to write it. Thom brought to my attention that my way of posting about the movies was immature. I now understand why, and appologies for the posts entitled deviation and game over, I was feeling borred at that stage and I admit it was a bit immature to post something like that. Thanks constantine for your extensive message explaining that other gamers doesn't have the desire to play games based on movies, that explains a lot.. So I hope the air is clear, I hope everybody understands now what I wanted to say and I hope that in the future I would be able to play a game based on a movie. Of course there are copyright issues, but one can always give the game a different name, only basing game play on incidents/happenings in the movies. The reason why I wrote one liner messages, is if I ask more than one question in a single post, people might forget to answer all questions, so I thought if I write one liner messages, asking about one movie's game play in each post, people would be able to easily respond to all my questions. Warm regards --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] 3D SDM Update
sounds intreaguing ryan, I'll look forward to having a bash at it. Beware the Grue! Dark. - Original Message - From: Ryan Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 26, 2008 10:52 PM Subject: [Audyssey] 3D SDM Update Hi Audyssey-ites, I have been updating SDM 3D quite a bit. I was recording a small trailer, but found a massive bug, and that took some time to fix. It's stable right now. List of features now: - All 5 Houses - Ability to ask people 1 preset question using F1 key - Walking Up/Down/Left/Right/Jumping - Fences (You get to walk from 0 to 45 in general population and 0 to 50 in fury forest) - Background Music/Ambiance for Fury Forest/General Game (Switches) - Guards throughout fury forest - A cranky old man on the street who can kill you :) (Really!) - Random guard sounds -Guard Timers (As of now 2000 milliseconds, which is 2 seconds, or 0.03 repeating of a minute. - Sounds for walking, beating up, etc. (Punching) - Teleportation (You are trapped in Fury Forest. Using Escape to leave) -Escape serves three purposes depending on situation -Random Bomb Droppings at various sites - 2 buttons on the keyboard automatically kill you (you may accidentally press them! Woo!) a) leaving house b) teleporting out of fury forest c) Exiting the game And probably more I didn't write Wink Future Features I add stuff all the time, so I can't really say, I just go with the flow. I want to add: General Tele-Portation. Description: Pressing F4 key, and a input box comes up asking what value you want for x, and then y, and there will also be preset locations you choose from a menu. This is a possibility. I am excited to finish this project, I had fun with it. I would say I am about half done with it, with basically just copying and modifying code already typed in. I expect the Private Beta Tester's to get this in the middle of may tops, assuming only minor bugs will arise. -Ryan Smith RS Games Developer www.rsgames.co.nr *3D Game going coo!* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] jim's golf game
Hi Nicol, I would recommend that you do not try to choose wood if you choose a club above a 4 since in my game those are all irons. Only the 1, 2, 3 and 4 have both woods and irons. One reason that it asks is because if it didn't, it would start the indicator sound as soon as you chose something above a 4 and that would not be consistent with the rest of the game. BTW That is Homer Simpson that says Doh, not Bart Simpson. BFN Jim The capitol of Montana is not Hanna. Bart Simpson on black board. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] jim's golf and casino games
Hi Nicol, I'm sorry, but you're just going to have to arrange the poker cards in your head. If my game were to arrange them, it might look as though it is suggesting what hand you should go for and that would be wrong to do. For how to play black jack, you might want to try a google search or something for black jack strategy or something like that. Everyone has their own strategy for how to play and try to win. I was taught to always assume that the next card will be a 10. But to draw it if the dealers face card will beat you, but not to if you will go bust and you have the dealers face card beat. Well that is pretty much the gist of the strategy. There is also what they call counting the cards. That is to keep track of how many high and low cards have been played and in that way you will have a better guess as to if the next card will be a high one or a low one. That strategy seemed to work for my Dad as he always came home from the casinos with more money than he started with. Not the same for me. frown BFN Jim Full house bar and grille Liquor in the front Poker in the rear [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NBA and NHL games
Hi Claudio, Well I have football, baseball, golf, pong and mach 1. So there is five sports games. And there is Tenpin Alley and The Savage Gambit. And other sports games that I am not coming up with right now, but I do think that we have a few sports games. Don't know if you would count Homer on a Harley or spanker as sports games or not. grin As I have said I'm sorry, but I will not be making a basketball, hockey or soccer game. The thing is that all of those games are continuous action games where you would want to control all of your players. I have no idea how I would program that. Nor would I know how to depict where all of the players are at all times. You know my football, baseball, golf, mach 1 and pong sports games are turn based or continuous action where you only need to control one player. BFN Jim People age just like a fine wine. After a certain age you turn sour and everything settles to the bottom. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NBA and NHL games
Hi Josh, I'm sorry, but I will not be making a basketball, hockey or soccer game. The thing is that all of those games are continuous action games where you would want to control all of your players. I have no idea how I would program that. Nor would I know how to depict where all of the players are at all times. You know my football, baseball, golf, mach 1 and pong sports games are turn based or continuous action where you only need to control one player. BFN Jim Floggings will continue until morale improves! [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an idea for future games
Hi Ryan, Yeah, it is the same with me. I guess some times I do also use multiplication and division, but all of my games like Mach 1, Pong, Homer on a Harley, Puppy1 etc all just use simple math like you said. BFN - Original Message - Hi, Well using VB, the only math I use are addition and subtraction, at least in SDM's Original Game, Side Scroller and 3D. It probably involves more in high-power languages like Java or C or a language called D. Jim We'll never run out of math teachers because they always multiply. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] New Monopoly board files
Yep they so do. love the boards. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Lisa Hayes Gamers@audyssey.org Sent: Sunday, April 27, 2008 7:56 PM Subject: Re: [Audyssey] New Monopoly board files Hi Lisa, I agree with you. The two Harry Potter boards by Paul Nimmo and the Simpsons Springfield board by Angie really rock. BFN Jim The capitol of Montana is not Hanna. Bart Simpson on black board. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NBA and NHL games
Hi Jose, I'm sorry, but I will not be making a basketball, hockey or soccer game. The thing is that all of those games are continuous action games where you would want to control all of your players. I have no idea how I would program that. Nor would I know how to depict where all of the players are at all times. You know my football, baseball, golf, mach 1 and pong sports games are turn based or continuous action where you only need to control one player. BFN Jim Tennis players have fuzzy balls. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NBA and NHL games
Btw claudio, Jim's football game is american football, not the sort of football we have here in europe, aka socker, just thought I'd try and head off that possible confusion. Hth. Beware the Grue! Dark. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Claudio Gamers@audyssey.org Sent: Sunday, April 27, 2008 10:56 AM Subject: Re: [Audyssey] NBA and NHL games Hi Claudio, Well I have football, baseball, golf, pong and mach 1. So there is five sports games. And there is Tenpin Alley and The Savage Gambit. And other sports games that I am not coming up with right now, but I do think that we have a few sports games. Don't know if you would count Homer on a Harley or spanker as sports games or not. grin As I have said I'm sorry, but I will not be making a basketball, hockey or soccer game. The thing is that all of those games are continuous action games where you would want to control all of your players. I have no idea how I would program that. Nor would I know how to depict where all of the players are at all times. You know my football, baseball, golf, mach 1 and pong sports games are turn based or continuous action where you only need to control one player. BFN Jim People age just like a fine wine. After a certain age you turn sour and everything settles to the bottom. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an idea for future games
Hi Ryan, D? Tell me you are joking? I have never heard of a language called D. Smile As far as math in games goes it is not language specific. It has more to do with the style of game you are trying to create, and how accurate you want the game to operate. If you want a game with a really good physics engine and realistic physics mottling then you will use some calculous. If you are looking at accurate colision detection then you will need some jeometry to calculate the bounded spheres and bounded boxes. If you are just writing up a run-of=-the-mill Space Invaders game or a simple game like SDM then general math applies. Ryan Smith wrote: Hi, Well using VB, the only math I use are addition and subtraction, at least in SDM's Original Game, Side Scroller and 3D. It probably involves more in high-power languages like Java or C or a language called D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what is topgun?
Hi Shaun, Ummm... I can certainly see Top Gun being a 3D game, but Oregon Trail? How on earth do you propose to do that? Oregon Trail is a turn based text game. I can't see how it could be a live action 3D game. Smile shaun everiss wrote: that will rock if both of these became 3d titles. At 04:52 a.m. 27/04/2008, you wrote: Hi Claudio, Both of those were sighted games that were out in the 1980's for sighted gamers. The Orig an Trail was a game for the Apple computer in which you had to outfit yourself for a cross country trip to Orig an. You had to ford rivers, avoid being attacked by Indians, manage your food, etc. Was a real cool text game. Top Gun was an air to air combat game based on the 1986 movie Top Gun. You basically flew an American F-14 Tomcat against Soviet Mig 28s. There were some really cool things like landing on an aircraft carrier, inflight refueling, etc that make the game both challenging and fun. I have often thought about making a game similar to it. Obviously,I probably shouldn't use the name Top Gun, per say, but most of the game is generic enough to be a good generic air to air combat game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] VIP Mud Release
Hi Will, Sad to say, but that is just a fact of life. I have been doing independent research into the possibility of developing Windows, Mac, and Linux games and the results of my findings isn't all that encouraging for developers right now. Aside from the fact 99% of your blind developers are running Windows, don't have Mac's, and not the skills to write Mac software there are some other technical limitations as well. The big one I found is that while Mac and Linux have their own DirectX type SDKs their gaming and multimedia development kits down right suck for accessible gaming. Tell them to design something as high-powered as DirectX 9.0C and then perhaps me and a Mac OS X system will do gaming together. Cheers. will lomas wrote: hi i wish this worked on mac but yet again us mac users are left out in the cold --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what is topgun?
Hello thomas! A thanks. This explayns all to me. The organ trayl seems like mysteris of the azteks. And topgun musst be also a great game. I am borned in 1993 and have begin playing audiogames in 2004. This explayns why i don't know the older titles. I also don't have played oftn with the playstations or the nintendos because I was frustrated everytime. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Sound RTS Sound Pack
I just put together a new sound pack for Sound RTS, and I'm looking for opinions. Anyone interested please contact me off list and I'll send you it. Its a modified pack of the pack by Alex Westfel up on the site. I changed the footstep sounds, very nearly all of the attack sounds, the dragon sounds and the teleportation sound. I also changed a couple of the backgrounds and building sounds. Looking for opinions and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Sound Pack
hi i would test it if it worked again ont eh mac, call this a cross platform game? it doesn't work ont he mac now On 27 Apr 2008, at 17:35, Shadow Dragon wrote: I just put together a new sound pack for Sound RTS, and I'm looking for opinions. Anyone interested please contact me off list and I'll send you it. Its a modified pack of the pack by Alex Westfel up on the site. I changed the footstep sounds, very nearly all of the attack sounds, the dragon sounds and the teleportation sound. I also changed a couple of the backgrounds and building sounds. Looking for opinions and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] 3D SDM Update
Hi, Cool! I was wondering what the timer should be I think 500 (.5 second) is sufficient, maybe 475. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] jim's golf game
Notice that it is on the iron choice whenever you hit a number above 4 and the wood choice on 1 through 4? There's your answer. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: [EMAIL PROTECTED] To: Gamers gamers@audyssey.org Sent: Wednesday, April 23, 2008 2:01 PM Subject: [Audyssey] jim's golf game Hello jim nicol here. A question regarding the clubs in your golf game. If I choose any club above 4 why does the game present me with the choices wood and iron? If I press enter on wood after choosing 5 for instance, mary says: that is not a choice and I hear bart simpson saying: dho. This is not annoying at all. I enjoy your golf game, I was just wondering, why if I select a club from 5 to 9 the game doesn't automatically select iron instead of prompting me to make a choice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Future Of Creating Accessible Games
The Future Of Creating Accessible Games by Thomas Ward April 27, 2008 Earlier this year, in February, I started a special developers list for new and old accessible game developers. A long with the mailing list I have been striving to put together a definitive wiki which contains articles, programming tutorials, and other resource materials for game developers. Not so surprisingly the number one question I am asked is what programming language is best for accessible games? Most of the time I offer up a generic answer like there is this programming language, that programming language, and here is the pros and cons of each. However, I wanted to know the answer to that question myself, and so I began an independent research study on what are the current best programming languages, sdks, and platforms for accessible games. After a good amount of research into such languages as C++, C#, Visual Basic, Java, Python, etc I am ready to share with you my results. In addition to what programming language to use I have been looking into the feasibility of cross platform games and cross platform sdks. Sad to say my results in this matter aren't all that encouraging for any accessible game developer. Truth is that most commercial game companies don't make Native Linux and native Mac OS games, and there are perfectly good reasons why they don't. The same reasons that apply to the mainstream market apply to us in the accessible games market. First, it might be important to state what may or may not be immediately obvious. At a programming level games are completely different from other software applications. The reason is based on the fact that the average game requires a tighter relationship between hardware and software than usual. That is why mainstream PC games keep requiring higher and higher specifications to run. The more advanced the game, the tighter the hardware relationship, the higher the specifications to run it. Here is a very simple example of what I am talking about. In your average everyday Windows application such as Word, notepad, Windows Mail, Internet Explorer, etc there is a very generic way that keyboard control is handled. Normally when you press a key or keys on your keyboard a standard Windows key down event is generated at the top of the Windows event cue, and over time it cycles down through various processes until an application like notepad catches the event and does something with it or discards it. Either way it is a rather generic way to handle keyboard input. Often times the process is handled on first come first served basis, and isn't made for rapid keyboard input. In 1995 Microsoft recognized the standard Windows Event mottle was impractical for Windows PC games so they invented DirectInput. What makes DirectInput special is that unlike with the generic Windows Event mottle DirectInput gives the game developer direct access and control of the user's keyboard. Instead of having to wait for a keyboard event to be generated and passed down layer by layer through the Windows Event cue the state of the keyboard is received almost instantly. IN addition where the standard Window Event cue can only handle a limited number of keys at a time DirectInput allows for the status of the entire keyboard to be polled at once allowing for new and complex keyboard states. Another example of where hardware control is important is sound output. With Windows 95 and later the Windows operating system has enjoyed background sound effects such as startup sounds, shut down sounds, default bells, dings, and so on. All of these sounds are played back using a generic library called Comaudio.dll. While Comaudio.dll is perfectly fine for playing back system sounds it doesn't have enough control over the sound hardware to mix and process game sounds in real time. The way to resolve this issue is to use Microsoft's DirectSound.dll or XAudio2.dll libraries. Both of these libraries are able to gain direct access to your sound card and render virtual 3D audio as well as mix and playback a very large number of sound effects in real time. Such audio support in games would not be possible without direct control of the sound hardware. Second, now that we know why games are different from all other types of software applications we need to know what development kits and tools are required to get the maximum performance out of our computer. At first glance there seams to be all kinds of game development kits such as DirectX, XNA, SDL, Pygame, etc. However, after all my testing there is really only one good development API for accessible games, and it is Microsoft's DirectX SDK. As part of my independent research I wanted to know if the open source SDL project was up to DirectX standards. For those who don't know what SDL is it is an open source game development sdk, similar to DirectX, for Mac, Linux, and Windows. However, after a couple of weeks of testing
Re: [Audyssey] Future Of Creating Accessible Games
Hi, Very Interesting. I was wondering how good AppleScript would be for making audiogames, as it's extremely easy to learn, it's almost like talking... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] psp gaming
Hello again, what is this eb games? I have not heard of it before. I am rather out of the loop as far as buying mainstream games goes because up until now I have specialized in pretty ancient systems where you picked the games up at yard sales or specialty type stores like the goat store. I've decided to bite the bullet and pick up a psp so am now currently looking. Man those things move quick on crigslist. Called a guy about an ad that went up today and somebody was already on their way over to pick it up. Anyhow any info is appreciated. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Saturday, April 26, 2008 1:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] psp gaming Yeah, I always buy used; EB games is my faorite store. But, personal note: Do! not! trade! in! games! I tried to trade in about 18 or so games. Some were ps2 games, some GBA games, some n64. Well, they offered me 30 bucks. I flat out refused. Though there used game section usually has something for everyone and, until a while ago, had some good n64 titles. I love the n64. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Future Of Creating Accessible Games
Thomas, Your article is great! I'm printing it out right now so it doesn't get lost somewhere in electronic land. Your summaries of the various APIs are especially useful to a developer. Your speech results are especially timely as I'm currently looking into how to make our own speech better. For a coding language, I'm going to stay with Java for our stuff because: 1. It's much easier that C++. I shifted from C++ to Java precisely because the time it takes to code and maintain apps is the single most important factor in actually getting something out. 2. Our small company specializes in simpler games which don't use the more sophisticated input devices such as joysticks, wheels, force feedback, etc. 3. We already have a large body of Java code that lets us build stuff really fast and reliably. However, you do make a compelling argument for C++. And I certainly agree that your results suggest it is the right choice for a lot of independent game developers and game development companies. Thanks for sharing the results of what must have been a whole lot of hard work. John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Future Of Creating Accessible Games
Hi Ryan, I don't know. I've never tried it, but I imagine Apple Script wouldn't be all that good an option for writing accessible games. As I pointed out in my article SDL for Mac is not an especially powerful game programming API. Especially, when it is compared directly with what DirectX has to offer for XBox and Windows games. The lack of a good API like DirectX on the Mac is in large part what is holding Mac OS back. The Cider project for Mac is a game emulator for Mac that can run native Windows DirectX and Windows PC games on the Mac which for now seams to be the only solution to having good games at all on the Mac. This problem is true for both Mainstream and accessible game titles. If gaming is your thing the Mac isn't where the gold is. Cheers. Ryan Smith wrote: Hi, Very Interesting. I was wondering how good AppleScript would be for making audiogames, as it's extremely easy to learn, it's almost like talking... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] psp gaming
Tom I seriously recommend you buy new. that way if something happens you have warranty. EB games is a video gaming store with fairly good prices in terms of used games and systems. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 27, 2008 6:07 PM Subject: Re: [Audyssey] psp gaming Hello again, what is this eb games? I have not heard of it before. I am rather out of the loop as far as buying mainstream games goes because up until now I have specialized in pretty ancient systems where you picked the games up at yard sales or specialty type stores like the goat store. I've decided to bite the bullet and pick up a psp so am now currently looking. Man those things move quick on crigslist. Called a guy about an ad that went up today and somebody was already on their way over to pick it up. Anyhow any info is appreciated. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Saturday, April 26, 2008 1:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] psp gaming Yeah, I always buy used; EB games is my faorite store. But, personal note: Do! not! trade! in! games! I tried to trade in about 18 or so games. Some were ps2 games, some GBA games, some n64. Well, they offered me 30 bucks. I flat out refused. Though there used game section usually has something for everyone and, until a while ago, had some good n64 titles. I love the n64. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1400 - Release Date: 27/04/2008 9:39 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ps2 issues?
It must be the vibrator motor in the controler. THey tend to go bad after a while- might be time for a new controler. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; We Can Play [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 26, 2008 3:49 PM Subject: [Audyssey] ps2 issues? Not sure how many people will be able to give an answer to this. I've been having a problem with controllers lately. The vibration, for some bizarre reason, seems not to be working. The controllers are all plugged in right and the games play fine, and the vibration settings are all on. However, no vibration is forth coming. Can someone figure out the reasons why? lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1400 - Release Date: 27/04/2008 9:39 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Future Of Creating Accessible Games
Hi John, One thing I should have mentioned is I had rather high standards for what both the language and API could do. I had in mind games similar to Gear Wars, Doom III, Halo, Nascar Thunder, etc that are the rave of the mainstream market. I was attempting to compare accessible games on a one on one feature list with mainstream games. Things like virtual 3D audio, force feedback controllers, high quality text to speech, etc. In that light C++ was the one and only language that met those demands. Obviously, since most of your games are word and puzzle type games most of the things I was looking for like joysticks, virtual 3D audio, etc doesn't apply specifically to my testing. The 7128 and Kitchens Inc type of game should be able to be created in anything from VB 6, to Java, to Python, etc. They don't require the sorts of things I was looking for. In your own special case if you want to improve speech my only suggestion is to buy the Sapi 5 SDK from Cloud Garden. I've tinkered with the demo for the Java Sapi 5 SDK, and it works, but was too much of an investment for me. I could get equal support from C++, VB, or C# for free. John Bannick wrote: Thomas, Your article is great! I'm printing it out right now so it doesn't get lost somewhere in electronic land. Your summaries of the various APIs are especially useful to a developer. Your speech results are especially timely as I'm currently looking into how to make our own speech better. For a coding language, I'm going to stay with Java for our stuff because: 1. It's much easier that C++. I shifted from C++ to Java precisely because the time it takes to code and maintain apps is the single most important factor in actually getting something out. 2. Our small company specializes in simpler games which don't use the more sophisticated input devices such as joysticks, wheels, force feedback, etc. 3. We already have a large body of Java code that lets us build stuff really fast and reliably. However, you do make a compelling argument for C++. And I certainly agree that your results suggest it is the right choice for a lot of independent game developers and game development companies. Thanks for sharing the results of what must have been a whole lot of hard work. John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] psp gaming
Hey thanks for the info. You do raise a valid point about the warranty bit. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Sunday, April 27, 2008 8:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] psp gaming Tom I seriously recommend you buy new. that way if something happens you have warranty. EB games is a video gaming store with fairly good prices in terms of used games and systems. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 27, 2008 6:07 PM Subject: Re: [Audyssey] psp gaming Hello again, what is this eb games? I have not heard of it before. I am rather out of the loop as far as buying mainstream games goes because up until now I have specialized in pretty ancient systems where you picked the games up at yard sales or specialty type stores like the goat store. I've decided to bite the bullet and pick up a psp so am now currently looking. Man those things move quick on crigslist. Called a guy about an ad that went up today and somebody was already on their way over to pick it up. Anyhow any info is appreciated. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Saturday, April 26, 2008 1:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] psp gaming Yeah, I always buy used; EB games is my faorite store. But, personal note: Do! not! trade! in! games! I tried to trade in about 18 or so games. Some were ps2 games, some GBA games, some n64. Well, they offered me 30 bucks. I flat out refused. Though there used game section usually has something for everyone and, until a while ago, had some good n64 titles. I love the n64. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1400 - Release Date: 27/04/2008 9:39 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]