Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Shaun, As for the Monte beta I will be posting it on sendspace as soon as I get around to doing a couple of miner edits, make a new setup for it, and then upload it. Right now I am tied up with other projects at the moment. As for Raceway I'll certainly be putting out a public beta as soon as I can get the time to work on it. I've been bogged down working on MOTA which has been my main priority of late. shaun everiss wrote: aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sounds archives
not sure how legal this is but I have the soundtracks to halo, but I suspect they are copywrited so I can't actually share these. At 07:48 p.m. 17/10/2008, you wrote: >Hi Tyler, >Sounds great. A Halo style clone would rock. As far as sound effects go I can >probably help out with that depending on what exactly you need. > >Tyler Littlefield wrote: >>As mentioned before, I was thinking about making a game. >>I'd like to see a first-person shooter, similar to halo or something, with a >>GTA blend. >>I'm looking for people or places that would be willing to help with sounds >>and music. >>It's going to be freeware, so nothing in return, just the thought you helped, >>and your names engraved on the credits page. >> >> >>Thanks, >>Tyler Littlefield >>email: [EMAIL PROTECTED] >>web: tysdomain-com >>Visit for quality software and web design. >>skype: st8amnd2005 >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to [EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [EMAIL PROTECTED] >> >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sounds archives
Hi Tyler, Sounds great. A Halo style clone would rock. As far as sound effects go I can probably help out with that depending on what exactly you need. Tyler Littlefield wrote: As mentioned before, I was thinking about making a game. I'd like to see a first-person shooter, similar to halo or something, with a GTA blend. I'm looking for people or places that would be willing to help with sounds and music. It's going to be freeware, so nothing in return, just the thought you helped, and your names engraved on the credits page. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Terraformers 3rd level
listen to the tone flower. start from the right and move to the left. I think you can start from left to right but don't quote me on this. At 06:34 p.m. 17/10/2008, you wrote: >I'm in the room with the 2 tone wheels & the door between them...or so my GPS >says. But no matter how I walk towards the door at W15,N73, it doesn't seem >to open. Is there something more I should be doing? What about the >jellyfish/octopus things--should I be doing something with them? They don't >seem to appear in the GPS listing though. > >Thanks, >Terrence >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Lol! That is a good one. That sounds like a great idea for a game. Battling sewer rats, toxic mutants, and other nasty creatures while slogging your way through crap up to your knees trying to make it back to the surface. Oh, and do keep and eye, or an ear, out for falling brown bombs as someone flushes the toilets from the world above. Charles Rivard wrote: Or play a video game in which you must jump over bowls of, um, stuff, and if you don't make it, you go with the flow when the handle on the big tank is pulled by the evil enemy. Then, you travel down into the sewer whether you want to or not, and must work your way back to the surface, battling huge reptilian creatures that became huge from toxic waste poured into the system by big businesses in an effort to save money on the cost of waste disposal. Of course, it is dark down there, and you must rely on sound to find your way. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Terraformers 3rd level
I'm in the room with the 2 tone wheels & the door between them...or so my GPS says. But no matter how I walk towards the door at W15,N73, it doesn't seem to open. Is there something more I should be doing? What about the jellyfish/octopus things--should I be doing something with them? They don't seem to appear in the GPS listing though. Thanks, Terrence --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Or play a video game in which you must jump over bowls of, um, stuff, and if you don't make it, you go with the flow when the handle on the big tank is pulled by the evil enemy. Then, you travel down into the sewer whether you want to or not, and must work your way back to the surface, battling huge reptilian creatures that became huge from toxic waste poured into the system by big businesses in an effort to save money on the cost of waste disposal. Of course, it is dark down there, and you must rely on sound to find your way. --- Pretty is as pretty does. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 7:10 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Willem, Grin. Yeah, kind of hard to be writing audio games while sitting on the pot with a bad case of Montezuma's Revenge. Although, sounds like a new idea for a modern bath room upgrade. I can see it now. Someday in the future you might walk into a stall and they will have a little fold down computer or little hand held PDA in there so you can read rss feeds, your e-mail, write business reports, etc all while you are using the John. Either that or you can call up a game of Blackjack, Free Cell, or Yatzi to play while you are taking care of personal business. Sounds like a cool idea to me. Lol! Willem wrote: *chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sounds archives
awesome. I assume your the anonymous dude who just sent me an msn message. I'll catch ya on msn tomorrow at some point. finishing up a 5 page essay, then I'm going to try to sleep. got up at 2 to get hw done, so I'm kinda zonked at the moment. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 9:15 PM Subject: Re: [Audyssey] sounds archives yeah. I'll help, I don't have many freeware libs, all my stuff came from sighted games my friends have or now dead servers on the net, as well as sites like the recordest. Due to game security, dead servers, etc and a few other things I have not as many sounds as I'd like, I have some royalty sfx disks that I lagitimately grabbed but I havn't intigrated these into my database as yet. At 03:19 p.m. 17/10/2008, you wrote: As mentioned before, I was thinking about making a game. I'd like to see a first-person shooter, similar to halo or something, with a GTA blend. I'm looking for people or places that would be willing to help with sounds and music. It's going to be freeware, so nothing in return, just the thought you helped, and your names engraved on the credits page. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sounds archives
yeah. I'll help, I don't have many freeware libs, all my stuff came from sighted games my friends have or now dead servers on the net, as well as sites like the recordest. Due to game security, dead servers, etc and a few other things I have not as many sounds as I'd like, I have some royalty sfx disks that I lagitimately grabbed but I havn't intigrated these into my database as yet. At 03:19 p.m. 17/10/2008, you wrote: >As mentioned before, I was thinking about making a game. >I'd like to see a first-person shooter, similar to halo or something, with a >GTA blend. >I'm looking for people or places that would be willing to help with sounds and >music. >It's going to be freeware, so nothing in return, just the thought you helped, >and your names engraved on the credits page. > > >Thanks, >Tyler Littlefield >email: [EMAIL PROTECTED] >web: tysdomain-com >Visit for quality software and web design. >skype: st8amnd2005 >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
aah so how will we get this then. Yeah raceway will not be up to scratch but you will work on it when money permits. I'll look at it maybe when you get a beta out or something, it maybe that all that is needed is some voices, I don't have the stuff to edit things but I can make basic files of voices such as comentory and things. I have some game libs I can borrow some things from. At 03:00 p.m. 17/10/2008, you wrote: >Hi, >Well, keep in mind Raceway is being written on a shuestring budget so the >first release might be not quite fully up to sighted game standards. A lot of >it is going to depend on how much I can afford to buy and add to the game. >I've run into a similar issue with MOTA. I have run out of operating capital, >but there are sound effects and music I really want to buy and add to the game. >As for releasing Monte as freeware I will, but it is with the understanding >I'm completely done with that game. No bug fixes, updates, and I'm certainly >not leaving it on my web site for public download. > >shaun everiss wrote: >>yeah maybe you should release that thing as freeware. >>I am looking forward to the raceway title though, I mean this is where we are >>far behind. >>All the sighties have it over us. >>Ok we have mach1 topspeed and railracer but these games are really crap >>compaired to the ones our sighted cousins have. >>I mean full rock tracks, crashes, actual car noises, radio comentary, radio >>station things and a load of other things. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] sounds archives
As mentioned before, I was thinking about making a game. I'd like to see a first-person shooter, similar to halo or something, with a GTA blend. I'm looking for people or places that would be willing to help with sounds and music. It's going to be freeware, so nothing in return, just the thought you helped, and your names engraved on the credits page. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem, Grin. Yeah, kind of hard to be writing audio games while sitting on the pot with a bad case of Montezuma's Revenge. Although, sounds like a new idea for a modern bath room upgrade. I can see it now. Someday in the future you might walk into a stall and they will have a little fold down computer or little hand held PDA in there so you can read rss feeds, your e-mail, write business reports, etc all while you are using the John. Either that or you can call up a game of Blackjack, Free Cell, or Yatzi to play while you are taking care of personal business. Sounds like a cool idea to me. Lol! Willem wrote: *chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Tom, I'd be willing to help out, if your using a language I know, for non-proffit. I'd be willing to do it both for the experience, and the possibility of using you as a reference later on when I apply for a job in the field. Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 8:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Well, keep in mind Raceway is being written on a shuestring budget so the first release might be not quite fully up to sighted game standards. A lot of it is going to depend on how much I can afford to buy and add to the game. I've run into a similar issue with MOTA. I have run out of operating capital, but there are sound effects and music I really want to buy and add to the game. As for releasing Monte as freeware I will, but it is with the understanding I'm completely done with that game. No bug fixes, updates, and I'm certainly not leaving it on my web site for public download. shaun everiss wrote: yeah maybe you should release that thing as freeware. I am looking forward to the raceway title though, I mean this is where we are far behind. All the sighties have it over us. Ok we have mach1 topspeed and railracer but these games are really crap compaired to the ones our sighted cousins have. I mean full rock tracks, crashes, actual car noises, radio comentary, radio station things and a load of other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Well, keep in mind Raceway is being written on a shuestring budget so the first release might be not quite fully up to sighted game standards. A lot of it is going to depend on how much I can afford to buy and add to the game. I've run into a similar issue with MOTA. I have run out of operating capital, but there are sound effects and music I really want to buy and add to the game. As for releasing Monte as freeware I will, but it is with the understanding I'm completely done with that game. No bug fixes, updates, and I'm certainly not leaving it on my web site for public download. shaun everiss wrote: yeah maybe you should release that thing as freeware. I am looking forward to the raceway title though, I mean this is where we are far behind. All the sighties have it over us. Ok we have mach1 topspeed and railracer but these games are really crap compaired to the ones our sighted cousins have. I mean full rock tracks, crashes, actual car noises, radio comentary, radio station things and a load of other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Yohandy, Yes and no. You need to keep in mind here that most large corporations do have hired legal staffs that work for them for full time or are kept on a retainer if they are needed. So in that sense it is not that expensive for a company to have their lawyers write up a cease and desist order , and file it with a court somewhere. A judge will read it, sign it, and the person in question will legally be forced to stop production at that point. If the person chooses not to follow the court order he or she may face fines for violating the court order. So if they chose that route it wouldn't cost them very much to protect their copyright interests. In the short term it might not be all that reasonable to go after a blind guy with just enough money to get by, but long term it pays off for them. If they deal swiftly with guys like me, and then when a bigger company comes a long they know they are going to get sued or something if they try something similar. Plus going after a small guy like me shows others out there don't mess with us because we will enforce our copyrights to the letter. It is more for show then anything else. As far as copyright law itself goes it isn't always fair, because the fair use provision in the law doesn't go far enough to cover things like accessibility, fan fiction, or other reasons we might be interested in using a copyright. It doesn't really matter if game company x makes a killer game and it is unaccessible. If you clone it, sell it, and release it to the blind you can get sued just because you didn't ask for the company's signed permission first. In some cases like my attempts to get permission from Lucasfilm for the rights for Star wars they wouldn't let me have it anyway. They can refuse my attempts to make an accessible Star Wars game, because there is no law stating they have to make accessible video games, nor do they have to let a guy like me create one. Unfortunately the copyright law is on their side, because they retain all rights to trade marks, characters, places, and anything to do with Star Wars and can decide what they want to do with it. It makes no difference in the law that none of their games are accessible. So that is where we run into issues with Montezuma's Revenge. The companies that currently own the copyrights never have to make another Montezuma's Revenge game as long as they exist, because the hold all the copyrights. It makes no difference to them if it is accessible, not accessible, and it would be fair to let me make one and sell it. Fact is the law is on their side, and they have the right to tell me, "No, so sorry, but you aren't aloud to make a Montezuma's Revenge clone and sell it." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] in support of Thomas Ward - Re: Tothedevelopersof Montezuma's Revenge
Yes So was I. I'd also like off list to know aaas well. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 17, 2008 1:31 AM Subject: Re: [Audyssey] in support of Thomas Ward - Re: Tothedevelopersof Montezuma's Revenge I was a supporter of James as well. A very vocal one at times on the Audyssey list as well as on others. I'd like to know as well, off list. And I do not start or spread rumors, as anyone that I have dealt with in the past knows. If you choose to, let me know? Thanks. --- Pretty is as pretty does. - Original Message - From: "Kirstan Mooney" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 1:15 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof Montezuma's Revenge Lol this is *really* funny!!! On another note sort of, I was on the Audyssy list wy back. I remember when James North was on it and was developing all these games. Could anyone write me off list and tell me what happened to him? Just is something I am sort of wondering about. Thanks, this was totally funny! Kirstan. [EMAIL PROTECTED] - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 3:29 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developersof Montezuma's Revenge Dear Mr. Ward, When you say your Raceway game will "probably rock when it is completed" will this rocking affect my computer's stability? Will it make me sea sick? As I drink coffee when playing games I hope this rocking will not spill coffee onto my keyboard as the keys will stick and not work well. What is the cycles per second of this rocking motion? Can you have a variable rocking so if the rocking is too much I can turn it down? If the rocking is not user adjustable, should I purchase foam pads to place under the computer to prevent this rocking motion from upsetting my coffee mug? If I play your game on a laptop will this rocking motion cause undue tightness in my lap? Thank you in advance for answering my questions. anonymous. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, October 14, 2008 7:17 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge Hi Charles, Well, I know in one case, USA Raceway, is actually going to be a bit better than the original design. James North's version of Raceway was going to be more or less like the classic Poll Position where you raced against three other cars on the track. you could select a track like an oval, figure 8, etc. What I want to do with Raceway is make it along the lines of Nascar Thunder. Complete with a 26 game season, 10 championship races, season scores, realistic physics, force feedback support, etc. My version will probably rock when it is completed. So try and not get too bumbed out over them not being exactly the original. Smile. Charles Rivard wrote: Just off the top of my head, here goes: If I remember right, Tom didn't want the games to not be created, thus leaving those who preordered with nothing. He also wanted to work on them. He is still doing so, although, through the demands of others, plans have had to be changed. I commend Tom for not letting gamers get screwed. Gamers, myself among the number, preordered both titles in good faith from James North, who let all of us down. He also screwed Tom, big time. Tom is working on rectifying the situation as best he can, as quickly as he can. Other projects he has plans for are on hold. I can't wait to see those, too. The games he is working on may not be in their original form, which bums me out, but I'll get good games, I'm sure. Hang in there, folks. Don't give up, Tom. It'll get there. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Checked by AVG - http://www.avg.com Version: 8.0.173 / Virus Database: 270.8.0/1724 - Release Date: 10/14/2008 2:02 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are ar
Re: [Audyssey] To the developers of Montezuma's Revenge
great, take it up with an admin. - Original Message - From: "Michael Forzano" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, October 16, 2008 12:59 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Well Tom, I think that's understandable, I just wasn't sure of the whole story. And Tyler, I think that was uncalled for. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, October 15, 2008 7:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Michael, That's right. I did change the name to Montezuma's Return, but unknown to me Utopia Software had created a game with a similar title in the mid 90's which was a sequel to Montezuma's Revenge. In the end they requested that I remove the game from my web site, and I did so in keeping with U.S. copyright law. The second reason I took the beta down is I discovered a huge, huge, huge bug in the engine that couldn't be fixed by editing a few lines, changing the name, and reposting the game. As a result I have been forced to rewrite a good majority of the engine plus all of the levels to correct the problem. I figured while I am involved in such an extensive rewrite I should make the levels different, make other changes here and there, etc to insure any copyright issues never come up again. As far as not getting pushed around and so on that is easy to say when you aren't the one being threatened with the suit. Legally enforceble or not I took it seriously, and chose to do the right thing by removing anything ddealing with their copyrights. As far as the new title, Mysteries of the Ancients, goes I think it will come out pretty well in the end. It features my main character Angela Carter, and it will still have a definite treasure hunting feel. It will still be a 2D side-scroller, there will be lava pits, fire pits, skeleton warriors, healing potions, and so on. Kind of a cross between Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy which is one of my favorite side-scrollers for the Gameboy Advanced. Michael Forzano wrote: I don't understand how making an audio version of Montezuma's Revenge is infringement of copyright. If the name is, why can't you just change it? Which you did. I sorta lost track after that, I thought it became Montezuma's Return because of copyright issues, so why couldn't you release it. And also the levels aren't exactly the same due to the nature of the audiogame version...So Thomas, I don't think you should let people push you around like this, in my opinion, it isn't a valid lawsuit anyway. And also, this game is being made so us blind people can play, not for the purposes of copying. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ten pin aley
Hi Peter, Well, that is maybe a bug from version 1.2. At the web page from the developers of DraconisEntertainment they have to downloading still the version 1.1. It works bwithout this bug. I had had the sme problem. Where did you downloaded the 1.2 version? HTH, Demetry. On 10/16/2008 9:49 PM, piotru[ wrote: > Greetings. I found a majr bug in ten pin aleys registration > program that prevents me from playing! So I inmediately after installing it > on my primary machinne, unaware of what will be the consequence, entered the > registration info right away! No starting in demo, just typing in the info > and activating the ok button. crap! the logo started playing and Well, > runtime error 76: path not found! And I can't eraise my info to even play in > demo. I found out then, by installing the game on my mums machine, that > starting the game once in the demo and playing a round, then registering > works! that is, in the case with playing the demo before registering the game > will start up normally. So, any way to eraise my info? I looked in the > registry with no luck. also, Matheus who is on the list also has this problem. > regards peter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Another Terraformers Question
aah. I didn't think you could destroy the bot, at any rate I have always run the key puzzle with the keys with no real issue. At 02:34 a.m. 17/10/2008, you wrote: >Hmm, I may have to rerun that section and try that method. As it was I ended >up just shooting the thing and getting the part that way since I was already >aiming right at it when I walked in the room. > >-- >From: "dark" <[EMAIL PROTECTED]> >Sent: Wednesday, October 15, 2008 1:33 AM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Another Terraformers Question > >>Hi. >> >>The trick is, instead of standing in front of each keyhole, then selecting >>the right key and inserting it, (which takes time for the creature to get >>you), you select each key in turn, then run around the room to the right >>keyhole for that key. As long as your moving, your faster than the creature. >> >>Hth. >> >>Beware the Grue! >> >>Dark. >>- Original Message - From: <[EMAIL PROTECTED]> >>To: >>Sent: Wednesday, October 15, 2008 7:01 PM >>Subject: Re: [Audyssey] Another Terraformers Question >> >> >>>But when I try to travel between the sound keyholes, the robot zaps me >>>like crazy; is there some trick to accessing the keyholes without >>>getting zapped? Original Message Subject: Re: [Audyssey] Another Terraformers Question From: shaun everiss <[EMAIL PROTECTED]> Date: Tue, October 14, 2008 9:24 pm To: Gamers Discussion list no if you got all the keys in the previous room and you should, then locate the keynoles. and do what you do in the training level, remember match the sounds with the keys though. oh and just to full you there are 2 sets of keys to throw you off so I suggest completing level1 before you do 2 otherwise you will get confused. At 04:27 p.m. 15/10/2008, you wrote: >I succeeded at that with the underwater robot, but the 1st level one--I >>can't seem to hit him right. Is there supposed to be a laser on the >>first level--or even the underwater section? > >Thanks again, >Terrence > >-- >From: "shaun everiss" <[EMAIL PROTECTED]> >Sent: Tuesday, October 14, 2008 7:22 PM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Another Terraformers Question > >>you are supposed to shoot it with a lazer or basooka but sometimes >>this >>does not work. >>At 03:13 p.m. 15/10/2008, you wrote: >>> Hello again all, >>> What exactly is the trick to dealing with the robot on the 2nd >>> >>> level fast enough? It always destroys me before I can get all the >>> >>> sound keys inserted. >>> >>>Thanks, >>>Terrence >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>[EMAIL PROTECTED] >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of the >>list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >>list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to [EMAIL PROTECTED] >
Re: [Audyssey] ten pin aley
With the way your message was spelled, it made your problem hard to understand. I'll give it a try, though: Check to see if there is an option to remove your registration key, See if this is mentioned in the user's manual. Contact the technical as described in the user's manual if problems occur. HTH --- Pretty is as pretty does. - Original Message - From: "piotru[" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 12:49 PM Subject: [Audyssey] ten pin aley Greetings. I found a majr bug in ten pin aleys registration program that prevents me from playing! So I inmediately after installing it on my primary machinne, unaware of what will be the consequence, entered the registration info right away! No starting in demo, just typing in the info and activating the ok button. crap! the logo started playing and Well, runtime error 76: path not found! And I can't eraise my info to even play in demo. I found out then, by installing the game on my mums machine, that starting the game once in the demo and playing a round, then registering works! that is, in the case with playing the demo before registering the game will start up normally. So, any way to eraise my info? I looked in the registry with no luck. also, Matheus who is on the list also has this problem. regards peter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Well Tom, I think that's understandable, I just wasn't sure of the whole story. And Tyler, I think that was uncalled for. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, October 15, 2008 7:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Michael, That's right. I did change the name to Montezuma's Return, but unknown to me Utopia Software had created a game with a similar title in the mid 90's which was a sequel to Montezuma's Revenge. In the end they requested that I remove the game from my web site, and I did so in keeping with U.S. copyright law. The second reason I took the beta down is I discovered a huge, huge, huge bug in the engine that couldn't be fixed by editing a few lines, changing the name, and reposting the game. As a result I have been forced to rewrite a good majority of the engine plus all of the levels to correct the problem. I figured while I am involved in such an extensive rewrite I should make the levels different, make other changes here and there, etc to insure any copyright issues never come up again. As far as not getting pushed around and so on that is easy to say when you aren't the one being threatened with the suit. Legally enforceble or not I took it seriously, and chose to do the right thing by removing anything ddealing with their copyrights. As far as the new title, Mysteries of the Ancients, goes I think it will come out pretty well in the end. It features my main character Angela Carter, and it will still have a definite treasure hunting feel. It will still be a 2D side-scroller, there will be lava pits, fire pits, skeleton warriors, healing potions, and so on. Kind of a cross between Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy which is one of my favorite side-scrollers for the Gameboy Advanced. Michael Forzano wrote: > I don't understand how making an audio version of Montezuma's Revenge is > infringement of copyright. If the name is, why can't you just change it? > Which you did. I sorta lost track after that, I thought it became > Montezuma's Return because of copyright issues, so why couldn't you release > it. And also the levels aren't exactly the same due to the nature of the > audiogame version...So Thomas, I don't think you should let people push you > around like this, in my opinion, it isn't a valid lawsuit anyway. And also, > this game is being made so us blind people can play, not for the purposes of > copying. > > Thanks, > Mike > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] ten pin aley
Greetings. I found a majr bug in ten pin aleys registration program that prevents me from playing! So I inmediately after installing it on my primary machinne, unaware of what will be the consequence, entered the registration info right away! No starting in demo, just typing in the info and activating the ok button. crap! the logo started playing and Well, runtime error 76: path not found! And I can't eraise my info to even play in demo. I found out then, by installing the game on my mums machine, that starting the game once in the demo and playing a round, then registering works! that is, in the case with playing the demo before registering the game will start up normally. So, any way to eraise my info? I looked in the registry with no luck. also, Matheus who is on the list also has this problem. regards peter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Another Terraformers Question
Oh, I didn't realize it was one of the ones you could actually shoot. In those cases, i shot them all too, sinse it's much more fun! If you get to the end of the game though, you'll have to use the method I mentioned, or at least that was the only way I found to finish things, but we're going into spoiler teretory here, so i'll stop. Beware the Grue! Dark. - Original Message - From: "Terrence van Ettinger AKA Angus MacLaren" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 2:34 PM Subject: Re: [Audyssey] Another Terraformers Question Hmm, I may have to rerun that section and try that method. As it was I ended up just shooting the thing and getting the part that way since I was already aiming right at it when I walked in the room. -- From: "dark" <[EMAIL PROTECTED]> Sent: Wednesday, October 15, 2008 1:33 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Another Terraformers Question Hi. The trick is, instead of standing in front of each keyhole, then selecting the right key and inserting it, (which takes time for the creature to get you), you select each key in turn, then run around the room to the right keyhole for that key. As long as your moving, your faster than the creature. Hth. Beware the Grue! Dark. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 15, 2008 7:01 PM Subject: Re: [Audyssey] Another Terraformers Question But when I try to travel between the sound keyholes, the robot zaps me like crazy; is there some trick to accessing the keyholes without getting zapped? Original Message Subject: Re: [Audyssey] Another Terraformers Question From: shaun everiss <[EMAIL PROTECTED]> Date: Tue, October 14, 2008 9:24 pm To: Gamers Discussion list no if you got all the keys in the previous room and you should, then locate the keynoles. and do what you do in the training level, remember match the sounds with the keys though. oh and just to full you there are 2 sets of keys to throw you off so I suggest completing level1 before you do 2 otherwise you will get confused. At 04:27 p.m. 15/10/2008, you wrote: >I succeeded at that with the underwater robot, but the 1st level >one--I can't seem to hit him right. Is there supposed to be a laser >on the first level--or even the underwater section? > >Thanks again, >Terrence > >-- >From: "shaun everiss" <[EMAIL PROTECTED]> >Sent: Tuesday, October 14, 2008 7:22 PM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Another Terraformers Question > >>you are supposed to shoot it with a lazer or basooka but sometimes >>this does not work. >>At 03:13 p.m. 15/10/2008, you wrote: >>> Hello again all, >>> What exactly is the trick to dealing with the robot on the 2nd >>> level fast enough? It always destroys me before I can get all the >>> sound keys inserted. >>> >>>Thanks, >>>Terrence >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>[EMAIL PROTECTED] >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of >>>the list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you
[Audyssey] Soundrtsmap
Hi there, i just finnished my map. But i can't find it in the SoudnRTS menu. I named it wu4.txt But i can't find it when i am in the soundrts menu and i go to multiplayer and select just for fun a a server or triet it on the single player and then on start or ssomething but i can't see it there. Why? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge
Oha, this game seems to rock very hard! I'll love it! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] aliens in the outback, level 3?
What! Alien Outback 3's coming out? Or are we on about wave 3 here, the yellow ships I believe? -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "audyssey gamers group" Sent: Thursday, October 16, 2008 3:47 PM Subject: [Audyssey] aliens in the outback, level 3? How are those ships shot down successfully? Thanks. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Another Terraformers Question
Hmm, I may have to rerun that section and try that method. As it was I ended up just shooting the thing and getting the part that way since I was already aiming right at it when I walked in the room. -- From: "dark" <[EMAIL PROTECTED]> Sent: Wednesday, October 15, 2008 1:33 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Another Terraformers Question Hi. The trick is, instead of standing in front of each keyhole, then selecting the right key and inserting it, (which takes time for the creature to get you), you select each key in turn, then run around the room to the right keyhole for that key. As long as your moving, your faster than the creature. Hth. Beware the Grue! Dark. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 15, 2008 7:01 PM Subject: Re: [Audyssey] Another Terraformers Question But when I try to travel between the sound keyholes, the robot zaps me like crazy; is there some trick to accessing the keyholes without getting zapped? Original Message Subject: Re: [Audyssey] Another Terraformers Question From: shaun everiss <[EMAIL PROTECTED]> Date: Tue, October 14, 2008 9:24 pm To: Gamers Discussion list no if you got all the keys in the previous room and you should, then locate the keynoles. and do what you do in the training level, remember match the sounds with the keys though. oh and just to full you there are 2 sets of keys to throw you off so I suggest completing level1 before you do 2 otherwise you will get confused. At 04:27 p.m. 15/10/2008, you wrote: >I succeeded at that with the underwater robot, but the 1st level one--I >can't seem to hit him right. Is there supposed to be a laser on the >first level--or even the underwater section? > >Thanks again, >Terrence > >-- >From: "shaun everiss" <[EMAIL PROTECTED]> >Sent: Tuesday, October 14, 2008 7:22 PM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Another Terraformers Question > >>you are supposed to shoot it with a lazer or basooka but sometimes >>this does not work. >>At 03:13 p.m. 15/10/2008, you wrote: >>> Hello again all, >>> What exactly is the trick to dealing with the robot on the 2nd >>> level fast enough? It always destroys me before I can get all the >>> sound keys inserted. >>> >>>Thanks, >>>Terrence >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>[EMAIL PROTECTED] >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/
[Audyssey] aliens in the outback, level 3?
How are those ships shot down successfully? Thanks. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof Montezuma's Revenge
I was a supporter of James as well. A very vocal one at times on the Audyssey list as well as on others. I'd like to know as well, off list. And I do not start or spread rumors, as anyone that I have dealt with in the past knows. If you choose to, let me know? Thanks. --- Pretty is as pretty does. - Original Message - From: "Kirstan Mooney" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 1:15 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof Montezuma's Revenge Lol this is *really* funny!!! On another note sort of, I was on the Audyssy list wy back. I remember when James North was on it and was developing all these games. Could anyone write me off list and tell me what happened to him? Just is something I am sort of wondering about. Thanks, this was totally funny! Kirstan. [EMAIL PROTECTED] - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 3:29 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developersof Montezuma's Revenge Dear Mr. Ward, When you say your Raceway game will "probably rock when it is completed" will this rocking affect my computer's stability? Will it make me sea sick? As I drink coffee when playing games I hope this rocking will not spill coffee onto my keyboard as the keys will stick and not work well. What is the cycles per second of this rocking motion? Can you have a variable rocking so if the rocking is too much I can turn it down? If the rocking is not user adjustable, should I purchase foam pads to place under the computer to prevent this rocking motion from upsetting my coffee mug? If I play your game on a laptop will this rocking motion cause undue tightness in my lap? Thank you in advance for answering my questions. anonymous. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, October 14, 2008 7:17 PM Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge Hi Charles, Well, I know in one case, USA Raceway, is actually going to be a bit better than the original design. James North's version of Raceway was going to be more or less like the classic Poll Position where you raced against three other cars on the track. you could select a track like an oval, figure 8, etc. What I want to do with Raceway is make it along the lines of Nascar Thunder. Complete with a 26 game season, 10 championship races, season scores, realistic physics, force feedback support, etc. My version will probably rock when it is completed. So try and not get too bumbed out over them not being exactly the original. Smile. Charles Rivard wrote: Just off the top of my head, here goes: If I remember right, Tom didn't want the games to not be created, thus leaving those who preordered with nothing. He also wanted to work on them. He is still doing so, although, through the demands of others, plans have had to be changed. I commend Tom for not letting gamers get screwed. Gamers, myself among the number, preordered both titles in good faith from James North, who let all of us down. He also screwed Tom, big time. Tom is working on rectifying the situation as best he can, as quickly as he can. Other projects he has plans for are on hold. I can't wait to see those, too. The games he is working on may not be in their original form, which bums me out, but I'll get good games, I'm sure. Hang in there, folks. Don't give up, Tom. It'll get there. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Checked by AVG - http://www.avg.com Version: 8.0.173 / Virus Database: 270.8.0/1724 - Release Date: 10/14/2008 2:02 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.8.0/1722 - Release Date: 13/10/2008 7:50 a.m. --- Gamers mailing list __ Gamer
Re: [Audyssey] To the developers of Montezuma's Revenge
*chuckle* Now we wouldn't want that, as it would set back the release date even more. Seriously though, it's a good idea to release the older monti as freeware as I rather liked playing it. Also if you do it, you will give people something to play with while they wait for Mysteries of the ancients. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 2:08 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi, Yeah, I know. Well, i probably won't release it as open source, but what I can do since the demand is so high is release the game as freeware so people will stop hastling me about it. I'm so sick of Montezuma's Revenge that it is going to give me a case of Montezuma's Revenge. Grin. Michael Forzano wrote: Open source man. That'd be great! And again dude, you're a great developer, I really think this whole Monty and Raceway thing is a bunch of people complaining, and demanding. Why give in. Just take your time and make it the best game possible. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Just started on twilight heroes
KoL is kingdom of loathing found at http://www.kingdomofloathing.com/login.php hth. Beware the Grue! Dark. - Original Message - From: "William L. Houts" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, October 16, 2008 12:33 AM Subject: Re: [Audyssey] Just started on twilight heroes I hate to be clueless about this, but what is KoL and howdo I reach it? --Bill - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 3:47 PM Subject: Re: [Audyssey] Just started on twilight heroes really there's not much to do on twilight heroes as of yet. Its still pretty heavily beta and the dev doesn't seem to work on it constantly. Once you get past the level like. 9? maybe 11 quest, and get the last skill at level 15, about all there is to do after that is grind. I haven't played around much with the new content suposedly added, but mostly that's because I'm too lazy to screw with alignment. I personally think KoL is a much better game as of now, but then again I've poured so much RL money into KoL by now its not even funny. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Just started on twilight heroes
Hmmm, for that matter your making me think of taking up KoL more seriously again, though i'm not sure about spending money on the game. Sryth is always fun, but as I'm incredibly short of cash at the moment, i can't keep up equipment wise, nor do I have grinding time, so it's just go on and play a quest. I suppose I really ought to give KoL another chance as it's so seriously played, it was just the constant running out of turns that irritated me. Beware the Grue! Dark. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, October 15, 2008 11:47 PM Subject: Re: [Audyssey] Just started on twilight heroes really there's not much to do on twilight heroes as of yet. Its still pretty heavily beta and the dev doesn't seem to work on it constantly. Once you get past the level like. 9? maybe 11 quest, and get the last skill at level 15, about all there is to do after that is grind. I haven't played around much with the new content suposedly added, but mostly that's because I'm too lazy to screw with alignment. I personally think KoL is a much better game as of now, but then again I've poured so much RL money into KoL by now its not even funny. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Another Terraformers Question
Hi. The trick is, instead of standing in front of each keyhole, then selecting the right key and inserting it, (which takes time for the creature to get you), you select each key in turn, then run around the room to the right keyhole for that key. As long as your moving, your faster than the creature. Hth. Beware the Grue! Dark. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 15, 2008 7:01 PM Subject: Re: [Audyssey] Another Terraformers Question But when I try to travel between the sound keyholes, the robot zaps me like crazy; is there some trick to accessing the keyholes without getting zapped? Original Message Subject: Re: [Audyssey] Another Terraformers Question From: shaun everiss <[EMAIL PROTECTED]> Date: Tue, October 14, 2008 9:24 pm To: Gamers Discussion list no if you got all the keys in the previous room and you should, then locate the keynoles. and do what you do in the training level, remember match the sounds with the keys though. oh and just to full you there are 2 sets of keys to throw you off so I suggest completing level1 before you do 2 otherwise you will get confused. At 04:27 p.m. 15/10/2008, you wrote: >I succeeded at that with the underwater robot, but the 1st level one--I >can't seem to hit him right. Is there supposed to be a laser on the >first level--or even the underwater section? > >Thanks again, >Terrence > >-- >From: "shaun everiss" <[EMAIL PROTECTED]> >Sent: Tuesday, October 14, 2008 7:22 PM >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Another Terraformers Question > >>you are supposed to shoot it with a lazer or basooka but sometimes this >>does not work. >>At 03:13 p.m. 15/10/2008, you wrote: >>> Hello again all, >>> What exactly is the trick to dealing with the robot on the 2nd >>> level fast enough? It always destroys me before I can get all the >>> sound keys inserted. >>> >>>Thanks, >>>Terrence >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>[EMAIL PROTECTED] >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]