Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Thomas Ward

Hi Shaun,
As for the Monte beta I will be posting it on sendspace as soon as I get 
around to doing a couple of miner edits, make a new setup for it, and 
then upload it. Right now I am tied up with other projects at the moment.
As for Raceway I'll certainly be putting out a public beta as soon as I 
can get the time to work on it. I've been bogged down working on MOTA 
which has been my main priority of late.


shaun everiss wrote:

aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it when money 
permits.
I'll look at it maybe when you get a beta out or something, it maybe that all 
that is needed is some voices, I don't have the stuff to edit things but I can 
make basic files of voices such as comentory and things.
I have some game libs I can borrow some things from.
  



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Re: [Audyssey] sounds archives

2008-10-16 Thread shaun everiss
not sure how legal this is but I have the soundtracks to halo, but I suspect 
they are copywrited so I can't actually share these.
At 07:48 p.m. 17/10/2008, you wrote:
>Hi Tyler,
>Sounds great. A Halo style clone would rock. As far as sound effects go I can 
>probably help out with that depending on what exactly you need.
>
>Tyler Littlefield wrote:
>>As mentioned before, I was thinking about making a game.
>>I'd like to see a first-person shooter, similar to halo or something, with a 
>>GTA blend.
>>I'm looking for people or places that would be willing to help with sounds 
>>and music.
>>It's going to be freeware, so nothing in return, just the thought you helped, 
>>and your names engraved on the credits page.
>>
>>
>>Thanks,
>>Tyler Littlefield
>>email: [EMAIL PROTECTED]
>>web: tysdomain-com
>>Visit for quality software and web design.
>>skype: st8amnd2005
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>>  
>
>
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Re: [Audyssey] sounds archives

2008-10-16 Thread Thomas Ward

Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go 
I can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds and 
music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] Terraformers 3rd level

2008-10-16 Thread shaun everiss
listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
>I'm in the room with the 2 tone wheels & the door between them...or so my GPS 
>says.  But no matter how I walk towards the door at W15,N73, it doesn't seem 
>to open.  Is there something more I should be doing?  What about the 
>jellyfish/octopus things--should I be doing something with them?  They don't 
>seem to appear in the GPS listing though.
>
>Thanks,
>Terrence
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Thomas Ward

Hi,
Lol! That is a good one. That sounds like a great idea for a game. 
Battling sewer rats, toxic mutants, and other nasty creatures while 
slogging your way through crap up to your knees trying to make it back 
to the surface. Oh, and do keep and eye, or an ear, out for falling 
brown bombs as someone flushes the toilets from the world above.


Charles Rivard wrote:
Or play a video game in which you must jump over bowls of, um, stuff, 
and if you don't make it, you go with the flow when the handle on the 
big tank is pulled by the evil enemy.  Then, you travel down into the 
sewer whether you want to or not, and must work your way back to the 
surface, battling huge reptilian creatures that became huge from toxic 
waste poured into the system by big businesses in an effort to save 
money on the cost of waste disposal. Of course, it is dark down there, 
and you must rely on sound to find your way.


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[Audyssey] Terraformers 3rd level

2008-10-16 Thread Terrence van Ettinger AKA Angus MacLaren
I'm in the room with the 2 tone wheels & the door between them...or so my GPS 
says.  But no matter how I walk towards the door at W15,N73, it doesn't seem to 
open.  Is there something more I should be doing?  What about the 
jellyfish/octopus things--should I be doing something with them?  They don't 
seem to appear in the GPS listing though.

Thanks,
Terrence
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Charles Rivard
Or play a video game in which you must jump over bowls of, um, stuff, and if 
you don't make it, you go with the flow when the handle on the big tank is 
pulled by the evil enemy.  Then, you travel down into the sewer whether you 
want to or not, and must work your way back to the surface, battling huge 
reptilian creatures that became huge from toxic waste poured into the system 
by big businesses in an effort to save money on the cost of waste disposal. 
Of course, it is dark down there, and you must rely on sound to find your 
way.


---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 7:10 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Willem,
Grin. Yeah, kind of hard to be writing audio games while sitting on the 
pot with a bad case of Montezuma's Revenge. Although, sounds like a new 
idea for a modern bath room upgrade.
I can see it now. Someday in the future you might walk into a stall and 
they will have a little fold down computer or little hand held PDA in 
there so you can read rss feeds, your e-mail, write business reports, etc 
all while you are using the John. Either that or you can call up a game of 
Blackjack, Free Cell, or Yatzi to play while you are taking care of 
personal business. Sounds like a cool idea to me. Lol!



Willem wrote:
*chuckle* Now we wouldn't want that, as it would  set back the release 
date even more.


Seriously though, it's a good idea to release the older monti as freeware 
as I rather liked playing it.


Also if you do it, you will give people something to play with while they 
wait for Mysteries of the ancients.




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Re: [Audyssey] sounds archives

2008-10-16 Thread Tyler Littlefield
awesome. I assume your the anonymous dude who just sent me an msn message. 
I'll catch ya on msn tomorrow at some point. finishing up a 5 page essay, 
then I'm going to try to sleep. got up at 2 to get hw done, so I'm kinda 
zonked at the moment.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 9:15 PM
Subject: Re: [Audyssey] sounds archives



yeah.
I'll help, I don't have many freeware libs, all my stuff came from sighted 
games my friends have or now dead servers on the net, as well as sites 
like the recordest.
Due to game security, dead servers, etc and a few other things I have not 
as many sounds as I'd like, I have some royalty sfx disks that I 
lagitimately grabbed but I havn't intigrated these into my database as 
yet.

At 03:19 p.m. 17/10/2008, you wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with 
a GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-16 Thread shaun everiss
yeah.
I'll help, I don't have many freeware libs, all my stuff came from sighted 
games my friends have or now dead servers on the net, as well as sites like the 
recordest.
Due to game security, dead servers, etc and a few other things I have not as 
many sounds as I'd like, I have some royalty sfx disks that I lagitimately 
grabbed but I havn't intigrated these into my database as yet.
At 03:19 p.m. 17/10/2008, you wrote:
>As mentioned before, I was thinking about making a game.
>I'd like to see a first-person shooter, similar to halo or something, with a 
>GTA blend.
>I'm looking for people or places that would be willing to help with sounds and 
>music.
>It's going to be freeware, so nothing in return, just the thought you helped, 
>and your names engraved on the credits page.
>
>
>Thanks,
>Tyler Littlefield
>email: [EMAIL PROTECTED]
>web: tysdomain-com
>Visit for quality software and web design.
>skype: st8amnd2005
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread shaun everiss
aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it when money 
permits.
I'll look at it maybe when you get a beta out or something, it maybe that all 
that is needed is some voices, I don't have the stuff to edit things but I can 
make basic files of voices such as comentory and things.
I have some game libs I can borrow some things from.
At 03:00 p.m. 17/10/2008, you wrote:
>Hi,
>Well, keep in mind Raceway is being written on a shuestring budget so the 
>first release might be not quite fully up to sighted game standards.  A lot of 
>it is going to depend on how much I can afford to buy and add to the game. 
>I've run into a similar issue with MOTA. I have run out of operating capital, 
>but there are sound effects and music I really want to buy and add to the game.
>As for releasing Monte as freeware I will, but it is with the understanding 
>I'm completely done with that game. No bug fixes, updates, and I'm certainly 
>not leaving it on my web site for public download.
>
>shaun everiss wrote:
>>yeah maybe you should release that thing as freeware.
>>I am looking forward to the raceway title though, I mean this is where we are 
>>far behind.
>>All the sighties have it over us.
>>Ok we have mach1 topspeed and railracer but these games are really crap 
>>compaired to the ones our sighted cousins have.
>>I mean full rock tracks, crashes, actual car noises, radio comentary, radio 
>>station things and a load of other things.
>>  
>
>
>---
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[Audyssey] sounds archives

2008-10-16 Thread Tyler Littlefield
As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds and 
music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
---
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Thomas Ward

Hi Willem,
Grin. Yeah, kind of hard to be writing audio games while sitting on the 
pot with a bad case of Montezuma's Revenge. Although, sounds like a new 
idea for a modern bath room upgrade.
I can see it now. Someday in the future you might walk into a stall and 
they will have a little fold down computer or little hand held PDA in 
there so you can read rss feeds, your e-mail, write business reports, 
etc all while you are using the John. Either that or you can call up a 
game of Blackjack, Free Cell, or Yatzi to play while you are taking care 
of personal business. Sounds like a cool idea to me. Lol!



Willem wrote:
*chuckle* Now we wouldn't want that, as it would  set back the release 
date even more.


Seriously though, it's a good idea to release the older monti as 
freeware as I rather liked playing it.


Also if you do it, you will give people something to play with while 
they wait for Mysteries of the ancients.



---
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Tyler Littlefield

Tom,
I'd be willing to help out, if your using a language I know, for 
non-proffit. I'd be willing to do it both for the experience, and the 
possibility of using you as a reference later on when I apply for a job in 
the field.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 8:00 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi,
Well, keep in mind Raceway is being written on a shuestring budget so the 
first release might be not quite fully up to sighted game standards.  A 
lot of it is going to depend on how much I can afford to buy and add to 
the game. I've run into a similar issue with MOTA. I have run out of 
operating capital, but there are sound effects and music I really want to 
buy and add to the game.
As for releasing Monte as freeware I will, but it is with the 
understanding I'm completely done with that game. No bug fixes, updates, 
and I'm certainly not leaving it on my web site for public download.


shaun everiss wrote:

yeah maybe you should release that thing as freeware.
I am looking forward to the raceway title though, I mean this is where we 
are far behind.

All the sighties have it over us.
Ok we have mach1 topspeed and railracer but these games are really crap 
compaired to the ones our sighted cousins have.
I mean full rock tracks, crashes, actual car noises, radio comentary, 
radio station things and a load of other things.





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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Thomas Ward

Hi,
Well, keep in mind Raceway is being written on a shuestring budget so 
the first release might be not quite fully up to sighted game 
standards.  A lot of it is going to depend on how much I can afford to 
buy and add to the game. I've run into a similar issue with MOTA. I have 
run out of operating capital, but there are sound effects and music I 
really want to buy and add to the game.
As for releasing Monte as freeware I will, but it is with the 
understanding I'm completely done with that game. No bug fixes, updates, 
and I'm certainly not leaving it on my web site for public download.


shaun everiss wrote:

yeah maybe you should release that thing as freeware.
I am looking forward to the raceway title though, I mean this is where we are 
far behind.
All the sighties have it over us.
Ok we have mach1 topspeed and railracer but these games are really crap 
compaired to the ones our sighted cousins have.
I mean full rock tracks, crashes, actual car noises, radio comentary, radio 
station things and a load of other things.
  



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Thomas Ward

Hi Yohandy,
Yes and no. You need to keep in mind here that most large corporations 
do have hired legal staffs that work for them for full time or are kept 
on a retainer if they are needed. So in that sense it is not that 
expensive for a company to have their lawyers write up a cease and 
desist order , and file it with a court somewhere. A judge will read it, 
sign it, and the person in question will legally be forced to stop 
production at that point. If the person chooses not to follow the court 
order he or she may face fines for violating the court order. So if they 
chose that route it wouldn't cost them very much to protect their 
copyright interests.
In the short term it might not be all that reasonable to go after a 
blind guy with just enough money to get by, but long term it pays off 
for them. If they deal swiftly with guys like me, and then when a bigger 
company comes a long they know they are going to get sued or something 
if they try something similar. Plus going after a small guy like me 
shows others out there don't mess with us because we will enforce our 
copyrights to the letter. It is more for show then anything else.
As far as copyright law itself goes it isn't always fair, because the 
fair use provision in the law doesn't go far enough to cover things like 
accessibility, fan fiction, or other reasons we might be interested in 
using a copyright. It doesn't really matter if game company x makes a 
killer game and it is unaccessible. If you clone it, sell it, and 
release it to the blind you can get sued just because you didn't ask for 
the company's signed permission first. In some cases like my attempts to 
get permission from Lucasfilm for the rights for Star wars they wouldn't 
let me have it anyway. They can refuse my attempts to make an accessible 
Star Wars game, because there is no law stating they have to make 
accessible video games, nor do they have to let a guy like me create 
one. Unfortunately the copyright law is on their side, because they 
retain all rights to trade marks, characters, places, and anything to do 
with Star Wars and can decide what they want to do with it. It makes no 
difference in the law that none of their games are accessible.
So that is where we run into issues with Montezuma's Revenge. The 
companies that currently own the copyrights never have to make another 
Montezuma's Revenge game as long as they exist, because the hold all the 
copyrights. It makes no difference to them if it is accessible, not 
accessible, and it would be fair to let me make one and sell it. Fact is 
the law is on their side, and they have the right to tell me, "No, so 
sorry, but you aren't aloud to make a Montezuma's Revenge clone and sell 
it."




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Re: [Audyssey] in support of Thomas Ward - Re: Tothedevelopersof Montezuma's Revenge

2008-10-16 Thread Lisa Hayes

Yes So was I.  I'd also like off list to know aaas well.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 1:31 AM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: Tothedevelopersof 
Montezuma's Revenge



I was a supporter of James as well.  A very vocal one at times on the 
Audyssey list as well as on others.  I'd like to know as well, off list. 
And I do not start or spread rumors, as anyone that I have dealt with in 
the past knows.  If you choose to, let me know?  Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 1:15 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof 
Montezuma's Revenge



Lol this is *really* funny!!!  On another note sort of, I was on the 
Audyssy
list wy back.  I remember when James North was on it and was 
developing
all these games.  Could anyone write me off list and tell me what 
happened

to him?  Just is something I am sort of wondering about.
Thanks, this was totally funny!
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 3:29 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the 
developersof

Montezuma's Revenge


Dear Mr. Ward,
When you say your Raceway game will "probably rock when it is completed"
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill
coffee onto my keyboard as the keys will stick and not work well.
What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn 
it

down?
If the rocking is not user adjustable, should I purchase foam pads to 
place
under the computer to prevent this rocking motion from upsetting my 
coffee

mug?
If I play your game on a laptop will this rocking motion cause undue
tightness in my lap?

Thank you in advance for answering my questions.
anonymous.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"

Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers 
of

Montezuma's Revenge



Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:

Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Tyler Littlefield

great, take it up with an admin.
- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Thursday, October 16, 2008 12:59 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Well Tom, I think that's understandable, I just wasn't sure of the whole
story. And Tyler, I think that was uncalled for.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, October 15, 2008 7:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge

Hi Michael,
That's right. I did change the name to Montezuma's Return, but unknown
to me Utopia Software had created a game with a similar title in the mid
90's which was a sequel to Montezuma's Revenge. In the end they
requested that I remove the game from my web site, and I did so in
keeping with U.S. copyright law.
The second reason I took the beta down is I discovered a huge, huge,
huge bug in the engine that couldn't be fixed by editing a few lines,
changing the name, and reposting the game. As a result I have been
forced to rewrite a good majority of the engine plus all of the levels
to correct the problem. I figured while I am involved in such an
extensive rewrite I should make the levels different, make other changes
here and there, etc to insure any copyright issues never come up again.
As far as not getting pushed around and so on that is easy to say when
you aren't the one being threatened with the suit. Legally enforceble or
not I took it seriously, and chose to do the right thing by removing
anything ddealing with their copyrights.
As far as the new title, Mysteries of the Ancients, goes I think it will
come out pretty well in the end. It features my main character Angela
Carter, and it will still have a definite treasure hunting feel. It will
still be a 2D side-scroller, there will be lava pits, fire pits,
skeleton warriors, healing potions, and so on. Kind of a cross between
Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy
which is one of my favorite side-scrollers for the Gameboy Advanced.




Michael Forzano wrote:

I don't understand how making an audio version of Montezuma's Revenge is
infringement of copyright. If the name is, why can't you just change it?
Which you did. I sorta lost track after that, I thought it became
Montezuma's Return because of copyright issues, so why couldn't you

release

it. And also the levels aren't exactly the same due to the nature of the
audiogame version...So Thomas, I don't think you should let people push

you

around like this, in my opinion, it isn't a valid lawsuit anyway. And

also,

this game is being made so us blind people can play, not for the purposes

of

copying.

Thanks,
Mike




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Re: [Audyssey] ten pin aley

2008-10-16 Thread Demetry Yousifidou
Hi Peter,

Well, that is maybe a bug from version 1.2. At the web page from the
developers of DraconisEntertainment they have to downloading still the
version 1.1. It works bwithout this bug. I had had the sme problem.
Where did you downloaded the 1.2 version?

HTH,
Demetry.

On 10/16/2008 9:49 PM, piotru[  wrote:
> Greetings. I found a majr bug in ten pin aleys registration 
> program that prevents me from playing! So I inmediately after installing it 
> on my primary machinne, unaware of what will be the consequence, entered the 
> registration info right away! No starting in demo, just typing in the info 
> and activating the ok button. crap! the logo started playing and Well, 
> runtime error 76: path not found! And I can't eraise my info to even play in 
> demo. I found out then, by installing the game on my mums machine, that 
> starting the game once in the demo and playing a round, then registering 
> works! that is, in the case with playing the demo before registering the game 
> will start up normally. So, any way to eraise my info? I looked in the 
> registry with no luck. also, Matheus who is on the list also has this problem.
> regards peter.

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Re: [Audyssey] Another Terraformers Question

2008-10-16 Thread shaun everiss
aah.
I didn't think you could destroy the bot, at any rate I have always run the key 
puzzle with the keys with no real issue.
At 02:34 a.m. 17/10/2008, you wrote:
>Hmm, I may have to rerun that section and try that method.  As it was I ended 
>up just shooting the thing and getting the part that way since I was already 
>aiming right at it when I walked in the room.
>
>--
>From: "dark" <[EMAIL PROTECTED]>
>Sent: Wednesday, October 15, 2008 1:33 AM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Another Terraformers Question
>
>>Hi.
>>
>>The trick is, instead of standing in front of each keyhole, then selecting 
>>the right key and inserting it, (which takes time for the creature to get 
>>you), you select each key in turn, then run around the room to the right 
>>keyhole for that key. As long as your moving, your faster than the creature.
>>
>>Hth.
>>
>>Beware the Grue!
>>
>>Dark.
>>- Original Message - From: <[EMAIL PROTECTED]>
>>To: 
>>Sent: Wednesday, October 15, 2008 7:01 PM
>>Subject: Re: [Audyssey] Another Terraformers Question
>>
>>
>>>But when I try to travel between the sound keyholes, the robot zaps me
>>>like crazy; is there some trick to accessing the keyholes without
>>>getting zapped?
 Original Message 
Subject: Re: [Audyssey] Another Terraformers Question
From: shaun everiss <[EMAIL PROTECTED]>
Date: Tue, October 14, 2008 9:24 pm
To: Gamers Discussion list 

no if you got all the keys in the previous room and you should, then locate 
the keynoles.
and do what you do in the training level, remember match the sounds with 
the keys though.
oh and just to full you there are 2 sets of keys to throw you off so I 
suggest completing level1 before you do 2 otherwise you will get confused.
At 04:27 p.m. 15/10/2008, you wrote:
>I succeeded at that with the underwater robot, but the 1st level one--I 
>>can't seem to hit him right.  Is there supposed to be a laser on the 
>>first level--or even the underwater section?
>
>Thanks again,
>Terrence
>
>--
>From: "shaun everiss" <[EMAIL PROTECTED]>
>Sent: Tuesday, October 14, 2008 7:22 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Another Terraformers Question
>
>>you are supposed to shoot it with a lazer or basooka but sometimes >>this 
>>does not work.
>>At 03:13 p.m. 15/10/2008, you wrote:
>>> Hello again all,
>>>   What exactly is the trick to dealing with the robot on the 2nd >>> 
>>> level fast enough?  It always destroys me before I can get all the >>> 
>>> sound keys inserted.
>>>
>>>Thanks,
>>>Terrence
>>>---
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>>
>>
>>
>>---
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>
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Re: [Audyssey] ten pin aley

2008-10-16 Thread Charles Rivard
With the way your message was spelled, it made your problem hard to 
understand.  I'll give it a try, though:  Check to see if there is an option 
to remove your registration key,  See if this is mentioned in the user's 
manual.  Contact the technical as described in the user's manual if problems 
occur.  HTH


---
Pretty is as pretty does.
- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 12:49 PM
Subject: [Audyssey] ten pin aley


Greetings. I found a majr bug in ten pin aleys registration 
program that prevents me from playing! So I inmediately after installing 
it on my primary machinne, unaware of what will be the consequence, 
entered the registration info right away! No starting in demo, just typing 
in the info and activating the ok button. crap! the logo started playing 
and Well, runtime error 76: path not found! And I can't eraise my info to 
even play in demo. I found out then, by installing the game on my mums 
machine, that starting the game once in the demo and playing a round, then 
registering works! that is, in the case with playing the demo before 
registering the game will start up normally. So, any way to eraise my 
info? I looked in the registry with no luck. also, Matheus who is on the 
list also has this problem.

regards peter.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Michael Forzano
Well Tom, I think that's understandable, I just wasn't sure of the whole
story. And Tyler, I think that was uncalled for.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, October 15, 2008 7:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge

Hi Michael,
That's right. I did change the name to Montezuma's Return, but unknown 
to me Utopia Software had created a game with a similar title in the mid 
90's which was a sequel to Montezuma's Revenge. In the end they 
requested that I remove the game from my web site, and I did so in 
keeping with U.S. copyright law.
The second reason I took the beta down is I discovered a huge, huge, 
huge bug in the engine that couldn't be fixed by editing a few lines, 
changing the name, and reposting the game. As a result I have been 
forced to rewrite a good majority of the engine plus all of the levels 
to correct the problem. I figured while I am involved in such an 
extensive rewrite I should make the levels different, make other changes 
here and there, etc to insure any copyright issues never come up again.
As far as not getting pushed around and so on that is easy to say when 
you aren't the one being threatened with the suit. Legally enforceble or 
not I took it seriously, and chose to do the right thing by removing 
anything ddealing with their copyrights.
As far as the new title, Mysteries of the Ancients, goes I think it will 
come out pretty well in the end. It features my main character Angela 
Carter, and it will still have a definite treasure hunting feel. It will 
still be a 2D side-scroller, there will be lava pits, fire pits, 
skeleton warriors, healing potions, and so on. Kind of a cross between 
Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy 
which is one of my favorite side-scrollers for the Gameboy Advanced.




Michael Forzano wrote:
> I don't understand how making an audio version of Montezuma's Revenge is
> infringement of copyright. If the name is, why can't you just change it?
> Which you did. I sorta lost track after that, I thought it became
> Montezuma's Return because of copyright issues, so why couldn't you
release
> it. And also the levels aren't exactly the same due to the nature of the
> audiogame version...So Thomas, I don't think you should let people push
you
> around like this, in my opinion, it isn't a valid lawsuit anyway. And
also,
> this game is being made so us blind people can play, not for the purposes
of
> copying.
>
> Thanks,
> Mike
>   


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[Audyssey] ten pin aley

2008-10-16 Thread piotru[
Greetings. I found a majr bug in ten pin aleys registration program 
that prevents me from playing! So I inmediately after installing it on my 
primary machinne, unaware of what will be the consequence, entered the 
registration info right away! No starting in demo, just typing in the info and 
activating the ok button. crap! the logo started playing and Well, runtime 
error 76: path not found! And I can't eraise my info to even play in demo. I 
found out then, by installing the game on my mums machine, that starting the 
game once in the demo and playing a round, then registering works! that is, in 
the case with playing the demo before registering the game will start up 
normally. So, any way to eraise my info? I looked in the registry with no luck. 
also, Matheus who is on the list also has this problem.
regards peter.
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Re: [Audyssey] Another Terraformers Question

2008-10-16 Thread dark
Oh, I didn't realize it was one of the ones you could actually shoot. In 
those cases, i shot them all too,  sinse it's much more fun!


If you get to the end of the game though, you'll have to use the method I 
mentioned, or at least that was the only way I found to finish things,   
but we're going into spoiler teretory here, so i'll stop.


Beware the Grue!

Dark.
- Original Message - 
From: "Terrence van Ettinger AKA Angus MacLaren" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 2:34 PM
Subject: Re: [Audyssey] Another Terraformers Question


Hmm, I may have to rerun that section and try that method.  As it was I 
ended up just shooting the thing and getting the part that way since I was 
already aiming right at it when I walked in the room.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Wednesday, October 15, 2008 1:33 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Another Terraformers Question


Hi.

The trick is, instead of standing in front of each keyhole, then 
selecting the right key and inserting it, (which takes time for the 
creature to get you), you select each key in turn, then run around the 
room to the right keyhole for that key. As long as your moving, your 
faster than the creature.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, October 15, 2008 7:01 PM
Subject: Re: [Audyssey] Another Terraformers Question



But when I try to travel between the sound keyholes, the robot zaps me
like crazy; is there some trick to accessing the keyholes without
getting zapped?

 Original Message 
Subject: Re: [Audyssey] Another Terraformers Question
From: shaun everiss <[EMAIL PROTECTED]>
Date: Tue, October 14, 2008 9:24 pm
To: Gamers Discussion list 

no if you got all the keys in the previous room and you should, then 
locate the keynoles.
and do what you do in the training level, remember match the sounds 
with the keys though.
oh and just to full you there are 2 sets of keys to throw you off so I 
suggest completing level1 before you do 2 otherwise you will get 
confused.

At 04:27 p.m. 15/10/2008, you wrote:
>I succeeded at that with the underwater robot, but the 1st level 
>one--I can't seem to hit him right.  Is there supposed to be a laser 
>on the first level--or even the underwater section?

>
>Thanks again,
>Terrence
>
>--
>From: "shaun everiss" <[EMAIL PROTECTED]>
>Sent: Tuesday, October 14, 2008 7:22 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Another Terraformers Question
>
>>you are supposed to shoot it with a lazer or basooka but sometimes 
>>this does not work.

>>At 03:13 p.m. 15/10/2008, you wrote:
>>> Hello again all,
>>>   What exactly is the trick to dealing with the robot on the 2nd 
>>> level fast enough?  It always destroys me before I can get all the 
>>> sound keys inserted.

>>>
>>>Thanks,
>>>Terrence
>>>---
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If you 

[Audyssey] Soundrtsmap

2008-10-16 Thread Kevin Weispfennig

Hi there,

i just finnished my map. But i can't find it in the SoudnRTS menu. I 
named it wu4.txt  But i can't find it when i am in the soundrts menu and 
i go to multiplayer and select just for fun a  a server or triet it on 
the single player and then on start or ssomething but i can't see it 
there. Why?


Kevin

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Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-16 Thread Claudio Zeni
Oha, this game seems to rock very hard!
I'll love it!
Regards,
Claudio.

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Re: [Audyssey] aliens in the outback, level 3?

2008-10-16 Thread Chris Hallsworth
What! Alien Outback 3's coming out? Or are we on about wave 3 here, the 
yellow ships I believe?


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "audyssey gamers group" 
Sent: Thursday, October 16, 2008 3:47 PM
Subject: [Audyssey] aliens in the outback, level 3?



How are those ships shot down successfully?  Thanks.

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Re: [Audyssey] Another Terraformers Question

2008-10-16 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm, I may have to rerun that section and try that method.  As it was I 
ended up just shooting the thing and getting the part that way since I was 
already aiming right at it when I walked in the room.


--
From: "dark" <[EMAIL PROTECTED]>
Sent: Wednesday, October 15, 2008 1:33 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Another Terraformers Question


Hi.

The trick is, instead of standing in front of each keyhole, then selecting 
the right key and inserting it, (which takes time for the creature to get 
you), you select each key in turn, then run around the room to the right 
keyhole for that key. As long as your moving, your faster than the 
creature.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, October 15, 2008 7:01 PM
Subject: Re: [Audyssey] Another Terraformers Question



But when I try to travel between the sound keyholes, the robot zaps me
like crazy; is there some trick to accessing the keyholes without
getting zapped?

 Original Message 
Subject: Re: [Audyssey] Another Terraformers Question
From: shaun everiss <[EMAIL PROTECTED]>
Date: Tue, October 14, 2008 9:24 pm
To: Gamers Discussion list 

no if you got all the keys in the previous room and you should, then 
locate the keynoles.
and do what you do in the training level, remember match the sounds with 
the keys though.
oh and just to full you there are 2 sets of keys to throw you off so I 
suggest completing level1 before you do 2 otherwise you will get 
confused.

At 04:27 p.m. 15/10/2008, you wrote:
>I succeeded at that with the underwater robot, but the 1st level one--I 
>can't seem to hit him right.  Is there supposed to be a laser on the 
>first level--or even the underwater section?

>
>Thanks again,
>Terrence
>
>--
>From: "shaun everiss" <[EMAIL PROTECTED]>
>Sent: Tuesday, October 14, 2008 7:22 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Another Terraformers Question
>
>>you are supposed to shoot it with a lazer or basooka but sometimes 
>>this does not work.

>>At 03:13 p.m. 15/10/2008, you wrote:
>>> Hello again all,
>>>   What exactly is the trick to dealing with the robot on the 2nd 
>>> level fast enough?  It always destroys me before I can get all the 
>>> sound keys inserted.

>>>
>>>Thanks,
>>>Terrence
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to 
>>>[EMAIL PROTECTED]

>>>You can make changes or update your subscription via the web, at
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>>>list,

>>>please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
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[Audyssey] aliens in the outback, level 3?

2008-10-16 Thread Charles Rivard
How are those ships shot down successfully?  Thanks.

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Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof Montezuma's Revenge

2008-10-16 Thread Charles Rivard
I was a supporter of James as well.  A very vocal one at times on the 
Audyssey list as well as on others.  I'd like to know as well, off list. 
And I do not start or spread rumors, as anyone that I have dealt with in the 
past knows.  If you choose to, let me know?  Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 1:15 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To thedevelopersof 
Montezuma's Revenge



Lol this is *really* funny!!!  On another note sort of, I was on the 
Audyssy
list wy back.  I remember when James North was on it and was 
developing

all these games.  Could anyone write me off list and tell me what happened
to him?  Just is something I am sort of wondering about.
Thanks, this was totally funny!
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 3:29 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the 
developersof

Montezuma's Revenge


Dear Mr. Ward,
When you say your Raceway game will "probably rock when it is completed"
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill
coffee onto my keyboard as the keys will stick and not work well.
What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn 
it

down?
If the rocking is not user adjustable, should I purchase foam pads to 
place

under the computer to prevent this rocking motion from upsetting my coffee
mug?
If I play your game on a laptop will this rocking motion cause undue
tightness in my lap?

Thank you in advance for answering my questions.
anonymous.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"

Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers 
of

Montezuma's Revenge



Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:

Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Willem
*chuckle* Now we wouldn't want that, as it would  set back the release date 
even more.


Seriously though, it's a good idea to release the older monti as freeware as 
I rather liked playing it.


Also if you do it, you will give people something to play with while they 
wait for Mysteries of the ancients.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 2:08 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi,
Yeah, I know. Well, i probably won't release it as open source, but what I 
can do since the demand is so high is release the game as freeware so 
people will stop hastling me about it. I'm so sick of Montezuma's Revenge 
that it is going to give me a case of Montezuma's Revenge. Grin.



Michael Forzano wrote:
Open source man. That'd be great! And again dude, you're a great 
developer,

I really think this whole Monty and Raceway thing is a bunch of people
complaining, and demanding. Why give in. Just take your time and make it 
the

best game possible.

Mike




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Re: [Audyssey] Just started on twilight heroes

2008-10-16 Thread dark
KoL is kingdom of loathing found at 
http://www.kingdomofloathing.com/login.php


hth.

Beware the Grue!

Dark.
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 12:33 AM
Subject: Re: [Audyssey] Just started on twilight heroes





I hate to be clueless about this, but what is KoL and howdo I reach it?

--Bill

- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 3:47 PM
Subject: Re: [Audyssey] Just started on twilight heroes


really there's not much to do on twilight heroes as of yet. Its still 
pretty heavily beta and the dev doesn't seem to work on it constantly. 
Once you get past the level like. 9? maybe 11 quest, and get the last 
skill at level 15, about all there is to do after that is grind. I 
haven't played around much with the new content suposedly added, but 
mostly that's because I'm too lazy to screw with alignment. I personally 
think KoL is a much better game as of now, but then again I've poured so 
much RL money into KoL by now its not even funny.


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Re: [Audyssey] Just started on twilight heroes

2008-10-16 Thread dark
Hmmm, for that matter your making me think of taking up KoL more seriously 
again,  though i'm not sure about spending money on the game.


Sryth is always fun, but as I'm incredibly short of cash at the moment, i 
can't keep up equipment wise, nor do I have grinding time, so it's just go 
on and play a quest.


I suppose I really ought to give KoL another chance as it's so seriously 
played, it was just the constant running out of turns that irritated me.


Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 15, 2008 11:47 PM
Subject: Re: [Audyssey] Just started on twilight heroes


really there's not much to do on twilight heroes as of yet. Its still 
pretty heavily beta and the dev doesn't seem to work on it constantly. 
Once you get past the level like. 9? maybe 11 quest, and get the last 
skill at level 15, about all there is to do after that is grind. I haven't 
played around much with the new content suposedly added, but mostly that's 
because I'm too lazy to screw with alignment. I personally think KoL is a 
much better game as of now, but then again I've poured so much RL money 
into KoL by now its not even funny.


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Re: [Audyssey] Another Terraformers Question

2008-10-16 Thread dark

Hi.

The trick is, instead of standing in front of each keyhole, then selecting 
the right key and inserting it, (which takes time for the creature to get 
you), you select each key in turn, then run around the room to the right 
keyhole for that key. As long as your moving, your faster than the creature.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, October 15, 2008 7:01 PM
Subject: Re: [Audyssey] Another Terraformers Question



But when I try to travel between the sound keyholes, the robot zaps me
like crazy; is there some trick to accessing the keyholes without
getting zapped?

 Original Message 
Subject: Re: [Audyssey] Another Terraformers Question
From: shaun everiss <[EMAIL PROTECTED]>
Date: Tue, October 14, 2008 9:24 pm
To: Gamers Discussion list 

no if you got all the keys in the previous room and you should, then 
locate the keynoles.
and do what you do in the training level, remember match the sounds with 
the keys though.
oh and just to full you there are 2 sets of keys to throw you off so I 
suggest completing level1 before you do 2 otherwise you will get 
confused.

At 04:27 p.m. 15/10/2008, you wrote:
>I succeeded at that with the underwater robot, but the 1st level one--I 
>can't seem to hit him right.  Is there supposed to be a laser on the 
>first level--or even the underwater section?

>
>Thanks again,
>Terrence
>
>--
>From: "shaun everiss" <[EMAIL PROTECTED]>
>Sent: Tuesday, October 14, 2008 7:22 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Another Terraformers Question
>
>>you are supposed to shoot it with a lazer or basooka but sometimes this 
>>does not work.

>>At 03:13 p.m. 15/10/2008, you wrote:
>>> Hello again all,
>>>   What exactly is the trick to dealing with the robot on the 2nd 
>>> level fast enough?  It always destroys me before I can get all the 
>>> sound keys inserted.

>>>
>>>Thanks,
>>>Terrence
>>>---
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