[Audyssey] audio quake
I have 2 questions about audio quake. 1. When I tell the game to start, I hear the demo. How do I actually select a map to begin playing? The demos never seem to end! 2. How do I connect to an online game?? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi, Thanks for all your suggestions guys. I've talked to Mike, and we've agreed that having a team will be cool. All other input you've given us will be considered. As far as release dates are concerned, I can't really say. It all depends how things go. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Will someone point me to the webpage where I can register a player name? The link I found on the agrip.org.uk webpage was broken. On 6/19/09, shaun everiss wrote: > the full version is only if you want to do epesodes. > At 02:22 p.m. 20/06/2009, you wrote: >>well the shareware version will do deathmatch stuff. >>I got my one from id it cost me 25 bucks. >>At 01:51 p.m. 20/06/2009, you wrote: >>>Quick question >>>Do you have to have a copy of quake to play audio quake or can you >>>just use the sharewear demo? >>> >>> >>> >>>On 6/19/09, Thomas Ward wrote: Hi Nick, Yes, we do. We have Audio Quake which is kind of what Ryan's idea reminds me of. Nick Helms wrote: > Come to think of it, we don’t have any online audio shooters. This is > gonna rock! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>>-- >>>Listen to my weekly talk radio show every Tuesday night starting at 8 >>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your >>>browser over to http://freecast.co.ukSkype Name: Nickster919 >>>blog: http://chatter8712.klango.net >>>klango name: chatter8712 >>>Phone: 360-526-6509. Call the above number to get on the ir >>>during my weekly show or to leave a message when I'm not >>>on the air! >>>Also, keep tabs on me through twitter. >>> http://twitter.com/Nickster919 >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>> list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
the full version is only if you want to do epesodes. At 02:22 p.m. 20/06/2009, you wrote: >well the shareware version will do deathmatch stuff. >I got my one from id it cost me 25 bucks. >At 01:51 p.m. 20/06/2009, you wrote: >>Quick question >>Do you have to have a copy of quake to play audio quake or can you >>just use the sharewear demo? >> >> >> >>On 6/19/09, Thomas Ward wrote: >>> Hi Nick, >>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea >>> reminds me of. >>> >>> Nick Helms wrote: Come to think of it, we dont have any online audio shooters. This is gonna rock! >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >>-- >>Listen to my weekly talk radio show every Tuesday night starting at 8 >>P.M pacific daylight time, 7 P.M standerd time. To listen, point your >>browser over to http://freecast.co.ukSkype Name: Nickster919 >>blog: http://chatter8712.klango.net >>klango name: chatter8712 >>Phone: 360-526-6509. Call the above number to get on the ir >>during my weekly show or to leave a message when I'm not >>on the air! >>Also, keep tabs on me through twitter. http://twitter.com/Nickster919 >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
well the shareware version will do deathmatch stuff. I got my one from id it cost me 25 bucks. At 01:51 p.m. 20/06/2009, you wrote: >Quick question >Do you have to have a copy of quake to play audio quake or can you >just use the sharewear demo? > > > >On 6/19/09, Thomas Ward wrote: >> Hi Nick, >> Yes, we do. We have Audio Quake which is kind of what Ryan's idea >> reminds me of. >> >> Nick Helms wrote: >>> Come to think of it, we dont have any online audio shooters. This is >>> gonna rock! >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > >-- >Listen to my weekly talk radio show every Tuesday night starting at 8 >P.M pacific daylight time, 7 P.M standerd time. To listen, point your >browser over to http://freecast.co.ukSkype Name: Nickster919 >blog: http://chatter8712.klango.net >klango name: chatter8712 >Phone: 360-526-6509. Call the above number to get on the ir >during my weekly show or to leave a message when I'm not >on the air! >Also, keep tabs on me through twitter. http://twitter.com/Nickster919 > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games added
I have your cast but I wouldn't mind listening to the rest of the casts if you could put them back up or something or better yet put them up as several zipped parts. I am a bit of a tech and something like this would rock to see what you went through in action. I am seriously thinking about getting this. is the procedure of doing things the same in fsx? if so I may even get that. now that I know I can do this. in fact your software makes flying a plane futuristic, I half expected to hear the computer voice and tones from startrek when you told it to do things. At 01:13 p.m. 20/06/2009, you wrote: >Hi all, >Just some quick info. >1. I uploaded the flight simulator demo to BCT. So hopefully it will get >posted. >2. The podcasts on the blind pilots project were to document the >development of our way of using flight simulator. >3. Not to sound boastfull, but I would recommend that you stick with >my podcast, as I start from the beginning and I describe everything >and demonstrate everything. > >Best >Nick > > >On 6/19/09, shaun everiss wrote: >> Hi. >> phill and all please notice that the podcasts on the blind pilots project >> site are on sendspace and you guessed it are expired. >> why I say this is that someone really needs to host nicks cast because the >> sendspace link will eventually go away. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > >-- >Listen to my weekly talk radio show every Tuesday night starting at 8 >P.M pacific daylight time, 7 P.M standerd time. To listen, point your >browser over to http://freecast.co.ukSkype Name: Nickster919 >blog: http://chatter8712.klango.net >klango name: chatter8712 >Phone: 360-526-6509. Call the above number to get on the ir >during my weekly show or to leave a message when I'm not >on the air! >Also, keep tabs on me through twitter. http://twitter.com/Nickster919 > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
So that basicly means I can access quake free! Sweet! Question though. When I launch the demo, I just here a bunch of gun fire and sapi saying “You got the gun”, etc. What is that about? And how do I start interacting with the game? Is there some sort of tutorial or something I could use? Thanks, This sounds like fun! Will download it and give it a shot! Nick On 6/19/09, Scott Chesworth wrote: > Hi Nick, > > The sharewear demo will serve you fine for audio quake. It means > you're limited to the first few levels in single player mode, but you > get full access to the online action which is where most of the fun is > truth be told. > > hth > Scott > > On 6/20/09, Nick Helms wrote: >> Quick question >> Do you have to have a copy of quake to play audio quake or can you >> just use the sharewear demo? >> >> >> >> On 6/19/09, Thomas Ward wrote: >>> Hi Nick, >>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea >>> reminds me of. >>> >>> Nick Helms wrote: Come to think of it, we don’t have any online audio shooters. This is gonna rock! >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Listen to my weekly talk radio show every Tuesday night starting at 8 >> P.M pacific daylight time, 7 P.M standerd time. To listen, point your >> browser over to http://freecast.co.ukSkype Name: Nickster919 >> blog: http://chatter8712.klango.net >> klango name: chatter8712 >> Phone: 360-526-6509. Call the above number to get on the ir >> during my weekly show or to leave a message when I'm not >> on the air! >> Also, keep tabs on me through twitter. >> http://twitter.com/Nickster919 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi Nick, The sharewear demo will serve you fine for audio quake. It means you're limited to the first few levels in single player mode, but you get full access to the online action which is where most of the fun is truth be told. hth Scott On 6/20/09, Nick Helms wrote: > Quick question > Do you have to have a copy of quake to play audio quake or can you > just use the sharewear demo? > > > > On 6/19/09, Thomas Ward wrote: >> Hi Nick, >> Yes, we do. We have Audio Quake which is kind of what Ryan's idea >> reminds me of. >> >> Nick Helms wrote: >>> Come to think of it, we don’t have any online audio shooters. This is >>> gonna rock! >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Listen to my weekly talk radio show every Tuesday night starting at 8 > P.M pacific daylight time, 7 P.M standerd time. To listen, point your > browser over to http://freecast.co.ukSkype Name: Nickster919 > blog: http://chatter8712.klango.net > klango name: chatter8712 > Phone: 360-526-6509. Call the above number to get on the ir > during my weekly show or to leave a message when I'm not > on the air! > Also, keep tabs on me through twitter. http://twitter.com/Nickster919 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Quick question Do you have to have a copy of quake to play audio quake or can you just use the sharewear demo? On 6/19/09, Thomas Ward wrote: > Hi Nick, > Yes, we do. We have Audio Quake which is kind of what Ryan's idea > reminds me of. > > Nick Helms wrote: >> Come to think of it, we don’t have any online audio shooters. This is >> gonna rock! >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi Nick, Yes, we do. We have Audio Quake which is kind of what Ryan's idea reminds me of. Nick Helms wrote: Come to think of it, we don’t have any online audio shooters. This is gonna rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sorry about that.
My last letter should have gone to Steve. Like I said in the letter his address has been bouncing. I don't normally do this. So I apologise once again for my mistake. Ron and Boz. Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blast chamber
Hey Steve. For some reason your address bounces back in my face my friend. Could you ship me something so that I can throw you in the address book? Need to ship you two items. Thanks Ron Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com - Original Message - From: "Steve" To: "Gamers Discussion list" Sent: Wednesday, March 25, 2009 8:44 PM Subject: Re: [Audyssey] blast chamber Hello, Blast Chamber is an awesome game, I have been playing it for the last few years and you are right it is a very addicting game and also very challenging, and as Ron said if you have any questions feel free to get a hold of off list at swalke...@comcast.net I still play on occasion and usually post scores with in the top 3 on any of the boards. Steve Walker - Original Message - From: To: "Gamers Discussion list" Sent: Wednesday, March 25, 2009 1:54 PM Subject: [Audyssey] blast chamber > Hello. I downloaded the demo of blast chamber. Its a fun game is very > adicting, and madening. I think I'll be purchasing it in the future. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Come to think of it, we don’t have any online audio shooters. This is gonna rock! On 6/19/09, shaun everiss wrote: > good point, another thing is lazerforce type where you shoot someone and you > can't fire for a few secs, there really should be a ranking system though. > At 10:10 a.m. 20/06/2009, you wrote: >>How about, instead of killing the enemies, you shoot them with paint balls. >> Whoever joins the room at the time is fair game, although you could set up >> teams ahead of time amongst each other. >>--- >>Shepherds are the best beasts. >>- Original Message - From: "Nick Helms" >>To: "Gamers Discussion list" >>Sent: Friday, June 19, 2009 12:18 PM >>Subject: Re: [Audyssey] 3D Shooter Game Under Development >> >> >>>Here are my thoguhts >>>1. The game should have team vs team support rather then 1 on 1. >>>2. The more you kill, the more points you gain world wide. >>>3. You should be able to snag other weapons, cars, helecopters, etc >>>that you can use against the aposing side. >>>4. If I think of more, I'll let you know. >>>Thanks, >>>Nick >>> >>>On 6/19/09, Ryan Smith wrote: Hello, Mike F and I are beginning development on a 3D multiplayer shooter game. The object of the game will be to destroy your opponent. The game will take place on a playing field which will either be chosen randomly or from a preset map. The game board will have landscape objects, such as mountains that will present obstacles to the player but special items such as the ability to fly, invisibility, weapons, etc. will appear on the board from time to time. As you can see, we only have a basic outline of the game, so we're hoping some gamers on the forum can provide us with some suggestions. what would you like to see in this type of game? How should your opponent be destroyed? Should each player have a base? Should each player be a robot rather than a person? Looking forward to hearing your suggestions. Note: This game will be written using the .NET framework, and will be fully compatible with Windows 7. Additionally, you won't be typing IP's in. You'll get a list of people wanting to play. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>>-- >>>Listen to my weekly talk radio show every Tuesday night starting at 8 >>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your >>>browser over to http://freecast.co.ukSkype Name: Nickster919 >>>blog: http://chatter8712.klango.net >>>klango name: chatter8712 >>>Phone: 360-526-6509. Call the above number to get on the ir >>>during my weekly show or to leave a message when I'm not >>>on the air! >>>Also, keep tabs on me through twitter. http://twitter.com/Nickster919 >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>> list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.
Re: [Audyssey] games added
Hi all, Just some quick info. 1. I uploaded the flight simulator demo to BCT. So hopefully it will get posted. 2. The podcasts on the blind pilots project were to document the development of our way of using flight simulator. 3. Not to sound boastfull, but I would recommend that you stick with my podcast, as I start from the beginning and I describe everything and demonstrate everything. Best Nick On 6/19/09, shaun everiss wrote: > Hi. > phill and all please notice that the podcasts on the blind pilots project > site are on sendspace and you guessed it are expired. > why I say this is that someone really needs to host nicks cast because the > sendspace link will eventually go away. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
good point, another thing is lazerforce type where you shoot someone and you can't fire for a few secs, there really should be a ranking system though. At 10:10 a.m. 20/06/2009, you wrote: >How about, instead of killing the enemies, you shoot them with paint balls. >Whoever joins the room at the time is fair game, although you could set up >teams ahead of time amongst each other. >--- >Shepherds are the best beasts. >- Original Message - From: "Nick Helms" >To: "Gamers Discussion list" >Sent: Friday, June 19, 2009 12:18 PM >Subject: Re: [Audyssey] 3D Shooter Game Under Development > > >>Here are my thoguhts >>1. The game should have team vs team support rather then 1 on 1. >>2. The more you kill, the more points you gain world wide. >>3. You should be able to snag other weapons, cars, helecopters, etc >>that you can use against the aposing side. >>4. If I think of more, I'll let you know. >>Thanks, >>Nick >> >>On 6/19/09, Ryan Smith wrote: >>>Hello, >>>Mike F and I are beginning development on a 3D multiplayer shooter >>>game. The object of the game will be to destroy your opponent. The >>>game will take place on a playing field which will either be chosen >>>randomly or from a preset map. The game board will have landscape >>>objects, such as mountains that will present obstacles to the player >>>but special items such as the ability to fly, invisibility, weapons, >>>etc. will appear on the board from time to time. >>> >>>As you can see, we only have a basic outline of the game, so we're >>>hoping some gamers on the forum can provide us with some suggestions. >>>what would you like to see in this type of game? How should your >>>opponent be destroyed? Should each player have a base? Should each >>>player be a robot rather than a person? >>> >>>Looking forward to hearing your suggestions. >>> >>>Note: This game will be written using the .NET framework, and will be >>>fully compatible with Windows 7. Additionally, you won't be typing >>>IP's in. You'll get a list of people wanting to play. >>> >>>-Ryan >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>-- >>Listen to my weekly talk radio show every Tuesday night starting at 8 >>P.M pacific daylight time, 7 P.M standerd time. To listen, point your >>browser over to http://freecast.co.ukSkype Name: Nickster919 >>blog: http://chatter8712.klango.net >>klango name: chatter8712 >>Phone: 360-526-6509. Call the above number to get on the ir >>during my weekly show or to leave a message when I'm not >>on the air! >>Also, keep tabs on me through twitter. http://twitter.com/Nickster919 >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Flight games added
Hi Shaun, I didn't check the podcasts when I went to the blind pilot project site. I was hoping Nick would send his podcast to Blind Cool Tech or some other place so I could put a permanent link on my games page. Phil - Original Message - From: "shaun everiss" To: Sent: Friday, June 19, 2009 6:32 PM Subject: [Audyssey] games added Hi. phill and all please notice that the podcasts on the blind pilots project site are on sendspace and you guessed it are expired. why I say this is that someone really needs to host nicks cast because the sendspace link will eventually go away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.81/2188 - Release Date: 06/19/09 17:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
wow I didn't think of that stuff its good. At 07:18 a.m. 20/06/2009, you wrote: >Here are my thoguhts >1. The game should have team vs team support rather then 1 on 1. >2. The more you kill, the more points you gain world wide. >3. You should be able to snag other weapons, cars, helecopters, etc >that you can use against the aposing side. >4. If I think of more, I'll let you know. >Thanks, >Nick > >On 6/19/09, Ryan Smith wrote: >> Hello, >> Mike F and I are beginning development on a 3D multiplayer shooter >> game. The object of the game will be to destroy your opponent. The >> game will take place on a playing field which will either be chosen >> randomly or from a preset map. The game board will have landscape >> objects, such as mountains that will present obstacles to the player >> but special items such as the ability to fly, invisibility, weapons, >> etc. will appear on the board from time to time. >> >> As you can see, we only have a basic outline of the game, so we're >> hoping some gamers on the forum can provide us with some suggestions. >> what would you like to see in this type of game? How should your >> opponent be destroyed? Should each player have a base? Should each >> player be a robot rather than a person? >> >> Looking forward to hearing your suggestions. >> >> Note: This game will be written using the .NET framework, and will be >> fully compatible with Windows 7. Additionally, you won't be typing >> IP's in. You'll get a list of people wanting to play. >> >> -Ryan >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > >-- >Listen to my weekly talk radio show every Tuesday night starting at 8 >P.M pacific daylight time, 7 P.M standerd time. To listen, point your >browser over to http://freecast.co.ukSkype Name: Nickster919 >blog: http://chatter8712.klango.net >klango name: chatter8712 >Phone: 360-526-6509. Call the above number to get on the ir >during my weekly show or to leave a message when I'm not >on the air! >Also, keep tabs on me through twitter. http://twitter.com/Nickster919 > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
hmm I think each player should have a base, this game reminds me of armyman3d. yeah each player should be a robot, we don't have anything like robot wars, in fact you could make it like a tourni type if you wished. whould rock. At 06:54 a.m. 20/06/2009, you wrote: >Hello, >Mike F and I are beginning development on a 3D multiplayer shooter >game. The object of the game will be to destroy your opponent. The >game will take place on a playing field which will either be chosen >randomly or from a preset map. The game board will have landscape >objects, such as mountains that will present obstacles to the player >but special items such as the ability to fly, invisibility, weapons, >etc. will appear on the board from time to time. > >As you can see, we only have a basic outline of the game, so we're >hoping some gamers on the forum can provide us with some suggestions. >what would you like to see in this type of game? How should your >opponent be destroyed? Should each player have a base? Should each >player be a robot rather than a person? > >Looking forward to hearing your suggestions. > >Note: This game will be written using the .NET framework, and will be >fully compatible with Windows 7. Additionally, you won't be typing >IP's in. You'll get a list of people wanting to play. > >-Ryan > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games added
Hi. phill and all please notice that the podcasts on the blind pilots project site are on sendspace and you guessed it are expired. why I say this is that someone really needs to host nicks cast because the sendspace link will eventually go away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt that it could be overwellming for many gamers out there and we had ideas for a new multi-player game. coincidently, Our ideas and your plans have their similarities. I think it will be fun and adictive and yet not difficult to learn. It's a shooting game but definitely not just moving the left and right arrow to shoot. It could be 1 on 1 combat or up to 3 on each side. Your objective is to protect your base and yourself and destroy your enemy. This is our rough idea of the game. I will use a game board to describe the battle field so is easier to picture it. The game board is 20 by 25. Your territory is from A1 to T10 and enemy is A16 to T25. Using bottom left as a guide, you have 4 healing stations spread out evenly across A3 to T3. You have to be directly in front of that station to block the shot. The 2 squares behind the stations are your healing and shield recharge zones. Same for your enemy where the healing stations are facing each other. From A11 to T15 is the no shooting zone, meaning u cannot shoot from that area, but if your enemy is at his own territory, he can shoot you. You: move around and destroy your enemy. If you are in range with him, he is also in range with you. If being shot, you can either dodge or turn on your shield. The shield is the only thing you can use to block the enemy bullets from shooting your bass. The limitations are, when is on, you cannot move. and it can only be active for a limited time, say about 20 seconds. You have to recharge it from time to time by staying behind any of the healing stations. During the process, you can't do any thing. Is all up to your partner to defend the territory then. Your shield will also not block the bullets if your partner accidently shoot you from behind. Your gun: the speed is about 1 bullet every second. You have unlimited ammo, but it can only load up to 6 bullets at every 1 time. You can shoot any thing that is directly in front of you, including your friend. The closer you are to your enemy, the less time he has to react. I mean, if you shoot your enemy from b1 and he is at B25, he has more time to turn on the shield or move to the next square before the bullet reaches. If you are at B10 and he is at B16, is almost immediat. Again, you are in range, he is also in range. powerups: There are a few that we thought of including rapid fire, lazer that can shoot across a few squares, invisible to enemy and a nusty item. Invisible of course is also for a limited time, not more than 5 seconds. During that power time, you can go to your enemy territory to shoot, but if your power runs out before you get back to your zone, your health decreases. Haven't thought of what the nusty item does yet. The items appear randomly at any where from A13 to t13. Any1 on the field can go snatch it. When it appears, you won't know what it is until someone gets it. It could be a nusty item or nothing. haha! Ok, I hope my explanation is not too confusing for you. If you think this can be worked out, we can discuss about it in more detail. What I read from the blind gamers list, it sounds like many of them are into shooting combat games. I think this not to complicated for them and challenging for all. boom boom boom Steady --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] creating accessible games
Hi, I am still experimenting with XAudio2 myself (the only thing I have up and running is a menu system for my upcoming release). But if you've got any questions, feel free to ask me ont he development list. I feel this is best, as others will be able to benefit from the ongoing discussions as well through the archives. For DirectInput, well... Resources ont he Internet claim that it is just a wrapper around the native Windows keyboard support. And this particular keyboard support system is quite easy to use. To do it, all you have to do is catch the WM_KEYDOWN and perhaps WM_KEYUP messages with your window procedure and then process them as required. I, for example, update an array of key states with the information. Cheers! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 19, 2009 10:18 PM Subject: Re: [Audyssey] creating accessible games Hi Davy, Yeah, I'm strongly looking at XAudio2 myself. I've read over the DirectX documentation and have tinkered with the sample source code some too. Over all I like the library, but I'm honestly not very familiar with it yet. I'm wondering since you seam to have a lead on this if you would be willing to help me with it either off list or on the game developers list. I'm fairly certain that Mysteries of the Ancients will be my last game written in C# using the Managed DirectX libraries. While those technologies have served me well, the games I have created aren't bad by any means, I'm none-the-less dissatisfied with them from a technical point of view. For one thing Microsoft has discontinued Managed DirectX and that is a core component in all of my current game projects. Then, you have the issue that none of my games will run on a 64 byt processor because I don't own a professional version of Visual C#, and I can't change the target platform with the express version. Finally, when you consider the download size for the .NET Framework updates, the Managed DirectX updates, etc you end up with nearly 500 MB of additional components just to install one game. That frankly sucks. Anyway, I understand your opinion of using C++ for writing games completely. Recently I have written some test game projects in C++ on my Linux computer here, and the results are pretty conclusive. The same application written in C++ is faster, runs smoother, and operates better than one written in Java, Python, or in C-Sharp. Runtime languages run much slower and use more memory in the process. While I find doing my own garbage collection a bit of a pain, kind of like going back to the dark ages of programming, it is none-the-less much better for the game in the long run. When I wrote the same application in Java the Java garbage collecter couldn't keep up. It was too slow to keep up with everything going on. Java is and always has been designed for standard applications, and I feel is far to clunky for fast action games. Python was equally slow and clunky when push comes to shove. C-Sharp held its own, was almost as fast as C++, but still requires a bunch of dependancies to be installed and run. Not to mention the fact no native access to core Linux components like gnome-speech that would come in handy for an accessible game designed for Linux. All and all C++ would be my pick based on the evidence. As far as DirectInput verses using Windows keyboard events that is interesting. I've always read that DirectInput was faster than using standard Windows events for keyboards and mice. If you say is true then I'll have to remind myself on how to recieve standard keyboard input via Windows than DirectInput. I haven't done it in so long I've forgotten how. Smile. Davy Kager wrote: Hi, I am developing a new game title (Project Excalibur) myself, using Unmanaged C++ and XAudio2. So I can tell that XAudio2 definitely is a superior version of DirectSound. It is extremely flexible, fast and easy to use once you get used to it. As for th einput side of things, I was previously using DirectInput for the keyboard input, but I have changed to standard Windows input handling. These Windows messages that represent keypresses are easier to retrieve (Windows sends them anyway), there is no seperate interface anymore (decreased program size), the Windows input system for keyboards seems faster than DirectInput, and Windows input allows you to get more detailed information about the keypress. This last advantage effectively means that you can detect if a key was previously pressed or not, which is useful to turn key repeat off in your game title. For joystick support you would still be best of with DirectInput as far as I can tell. But then, I ahve never written or researched joystick support in games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we
Re: [Audyssey] creating accessible games
Hi Davy, Yeah, I'm strongly looking at XAudio2 myself. I've read over the DirectX documentation and have tinkered with the sample source code some too. Over all I like the library, but I'm honestly not very familiar with it yet. I'm wondering since you seam to have a lead on this if you would be willing to help me with it either off list or on the game developers list. I'm fairly certain that Mysteries of the Ancients will be my last game written in C# using the Managed DirectX libraries. While those technologies have served me well, the games I have created aren't bad by any means, I'm none-the-less dissatisfied with them from a technical point of view. For one thing Microsoft has discontinued Managed DirectX and that is a core component in all of my current game projects. Then, you have the issue that none of my games will run on a 64 byt processor because I don't own a professional version of Visual C#, and I can't change the target platform with the express version. Finally, when you consider the download size for the .NET Framework updates, the Managed DirectX updates, etc you end up with nearly 500 MB of additional components just to install one game. That frankly sucks. Anyway, I understand your opinion of using C++ for writing games completely. Recently I have written some test game projects in C++ on my Linux computer here, and the results are pretty conclusive. The same application written in C++ is faster, runs smoother, and operates better than one written in Java, Python, or in C-Sharp. Runtime languages run much slower and use more memory in the process. While I find doing my own garbage collection a bit of a pain, kind of like going back to the dark ages of programming, it is none-the-less much better for the game in the long run. When I wrote the same application in Java the Java garbage collecter couldn't keep up. It was too slow to keep up with everything going on. Java is and always has been designed for standard applications, and I feel is far to clunky for fast action games. Python was equally slow and clunky when push comes to shove. C-Sharp held its own, was almost as fast as C++, but still requires a bunch of dependancies to be installed and run. Not to mention the fact no native access to core Linux components like gnome-speech that would come in handy for an accessible game designed for Linux. All and all C++ would be my pick based on the evidence. As far as DirectInput verses using Windows keyboard events that is interesting. I've always read that DirectInput was faster than using standard Windows events for keyboards and mice. If you say is true then I'll have to remind myself on how to recieve standard keyboard input via Windows than DirectInput. I haven't done it in so long I've forgotten how. Smile. Davy Kager wrote: Hi, I am developing a new game title (Project Excalibur) myself, using Unmanaged C++ and XAudio2. So I can tell that XAudio2 definitely is a superior version of DirectSound. It is extremely flexible, fast and easy to use once you get used to it. As for th einput side of things, I was previously using DirectInput for the keyboard input, but I have changed to standard Windows input handling. These Windows messages that represent keypresses are easier to retrieve (Windows sends them anyway), there is no seperate interface anymore (decreased program size), the Windows input system for keyboards seems faster than DirectInput, and Windows input allows you to get more detailed information about the keypress. This last advantage effectively means that you can detect if a key was previously pressed or not, which is useful to turn key repeat off in your game title. For joystick support you would still be best of with DirectInput as far as I can tell. But then, I ahve never written or researched joystick support in games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
How about, instead of killing the enemies, you shoot them with paint balls. Whoever joins the room at the time is fair game, although you could set up teams ahead of time amongst each other. --- Shepherds are the best beasts. - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Friday, June 19, 2009 12:18 PM Subject: Re: [Audyssey] 3D Shooter Game Under Development Here are my thoguhts 1. The game should have team vs team support rather then 1 on 1. 2. The more you kill, the more points you gain world wide. 3. You should be able to snag other weapons, cars, helecopters, etc that you can use against the aposing side. 4. If I think of more, I'll let you know. Thanks, Nick On 6/19/09, Ryan Smith wrote: Hello, Mike F and I are beginning development on a 3D multiplayer shooter game. The object of the game will be to destroy your opponent. The game will take place on a playing field which will either be chosen randomly or from a preset map. The game board will have landscape objects, such as mountains that will present obstacles to the player but special items such as the ability to fly, invisibility, weapons, etc. will appear on the board from time to time. As you can see, we only have a basic outline of the game, so we're hoping some gamers on the forum can provide us with some suggestions. what would you like to see in this type of game? How should your opponent be destroyed? Should each player have a base? Should each player be a robot rather than a person? Looking forward to hearing your suggestions. Note: This game will be written using the .NET framework, and will be fully compatible with Windows 7. Additionally, you won't be typing IP's in. You'll get a list of people wanting to play. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Hi, Some thoughts about this... It would be nice if it was not solely an multiplayer game. Maybe the players could be "Cyborgs" who can pick up and switch out various weapons, and power ups, even from defeated players bodies. Maybe certain weapons, ammo and Upgrades could be bought thru points or picking up some kind of treasure laying around the board. Having a capture the flag or defend a base could be an optional arena, but there should be room for just a full out wanton carnage arena as well. That's about it. Hope that helped. al - Original Message - From: "Ryan Smith" To: "Gamers Discussion list" Sent: Friday, June 19, 2009 2:54 PM Subject: [Audyssey] 3D Shooter Game Under Development Hello, Mike F and I are beginning development on a 3D multiplayer shooter game. The object of the game will be to destroy your opponent. The game will take place on a playing field which will either be chosen randomly or from a preset map. The game board will have landscape objects, such as mountains that will present obstacles to the player but special items such as the ability to fly, invisibility, weapons, etc. will appear on the board from time to time. As you can see, we only have a basic outline of the game, so we're hoping some gamers on the forum can provide us with some suggestions. what would you like to see in this type of game? How should your opponent be destroyed? Should each player have a base? Should each player be a robot rather than a person? Looking forward to hearing your suggestions. Note: This game will be written using the .NET framework, and will be fully compatible with Windows 7. Additionally, you won't be typing IP's in. You'll get a list of people wanting to play. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Shooter Game Under Development
Here are my thoguhts 1. The game should have team vs team support rather then 1 on 1. 2. The more you kill, the more points you gain world wide. 3. You should be able to snag other weapons, cars, helecopters, etc that you can use against the aposing side. 4. If I think of more, I'll let you know. Thanks, Nick On 6/19/09, Ryan Smith wrote: > Hello, > Mike F and I are beginning development on a 3D multiplayer shooter > game. The object of the game will be to destroy your opponent. The > game will take place on a playing field which will either be chosen > randomly or from a preset map. The game board will have landscape > objects, such as mountains that will present obstacles to the player > but special items such as the ability to fly, invisibility, weapons, > etc. will appear on the board from time to time. > > As you can see, we only have a basic outline of the game, so we're > hoping some gamers on the forum can provide us with some suggestions. > what would you like to see in this type of game? How should your > opponent be destroyed? Should each player have a base? Should each > player be a robot rather than a person? > > Looking forward to hearing your suggestions. > > Note: This game will be written using the .NET framework, and will be > fully compatible with Windows 7. Additionally, you won't be typing > IP's in. You'll get a list of people wanting to play. > > -Ryan > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 3D Shooter Game Under Development
Hello, Mike F and I are beginning development on a 3D multiplayer shooter game. The object of the game will be to destroy your opponent. The game will take place on a playing field which will either be chosen randomly or from a preset map. The game board will have landscape objects, such as mountains that will present obstacles to the player but special items such as the ability to fly, invisibility, weapons, etc. will appear on the board from time to time. As you can see, we only have a basic outline of the game, so we're hoping some gamers on the forum can provide us with some suggestions. what would you like to see in this type of game? How should your opponent be destroyed? Should each player have a base? Should each player be a robot rather than a person? Looking forward to hearing your suggestions. Note: This game will be written using the .NET framework, and will be fully compatible with Windows 7. Additionally, you won't be typing IP's in. You'll get a list of people wanting to play. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Nicol, When I released beta 5 I tried moving jump and duck to the alt key. When people had trouble with that I returned it to the control key in beta 6. So your reading old news. Smile. Nicol wrote: Why do you want to use alt? The key for crouch is control down arrow. Nowhere in the documentation does it specify a usage for the alt key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
I didn't know there was a technical aspect to it also. That does make sense though. But in every film or novel of this sort that I've ever encountered it always played out that the main door either magically locked itself or was blocked off in some way so you had to find your way out. The Fellowship of the Ring is an excellent example. The companions entered the Mines of Moria but the guardian in the lake uprooted the two holly trees that the Elves had planted to mark the spot and piled them against the doors to prevent them from ever being opened again. So of course the only way out was to pass through to the other side of the mountains. Gabba gabba hey! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 19, 2009 10:31 AM Subject: Re: [Audyssey] mota Hi Bryan, Smile. You got it. That's the way people should look at the locked door. Although, I locked it for technical reasons it plays into the story exactly as you said. Bryan Peterson wrote: Just like the Sarah game, not every little thing in MOTA's going to have a use. That locked door at the beginning of the level is probably just the door she came in. My guess s it magically locked itself after she entered the temple. Classic adventure story material right there. They always had to find another way out. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Bryan, Smile. You got it. That's the way people should look at the locked door. Although, I locked it for technical reasons it plays into the story exactly as you said. Bryan Peterson wrote: Just like the Sarah game, not every little thing in MOTA's going to have a use. That locked door at the beginning of the level is probably just the door she came in. My guess s it magically locked itself after she entered the temple. Classic adventure story material right there. They always had to find another way out. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Nicol, Quote Firstly, I have noticed that pressing escape in the main menu does nothing; the game does not respond if I press escape. End quote It is not suppose to. if you notice the shortcut keys assigned to each menu option to exit the game from the main menu press x or arrow to exit program. Escape is turned off in the main menu for a very good reason. Mainly if you press escape in the settings menu, experience menu, it falls through to the main menu and you end up exiting the game. i didn't want that to happen so escape is not supported in the main menu. Quote Secondly, I have noticed that there is a locked door right at the beginning of the level, at the left, but there is no way to open it. If I progress in the level and I am in the lake and I go back, I cannot go back to that locked door at the beginning of the level. I'm told; looks like a dead end. What is hidden in that room left to 1room1? End quote There is nothing behind the locked door you are talking about. It is suppose to be the main door, the door Angela came through, to enter the tomb from the out side. It is locked because I don't want anyone to open it. If they did they would crash the game, and be flooding my inbox with all kinds of error and bug reports that would be meaningless seeing as that door wasn't suppose to be opened in the first place. Now, as far as how it works into the story goes it is not too different from Shades of Doom, Sarah, and other adventure type games. You enter the tomb, the main door gets locked behind you, and you have to find another way out of the tomb. Make sense? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] flight simulator 2004
Hi Folks, I have added the following links to my games page: The Blind Pilots Project using flight simulator 2004 . This is a complecated but accurate flight simulator that requires the purchase of sevaral pieces of software including Microsoft Flight Simulator 2004. You can get this program from Amazon for about $27.49 US. Robert Cezar's It's Your Plane. A Flight Simulator Voice Controller to Control FS2004 Simulation It has new features that aid the blind pilot. the It's Your Plane Cessna 172 Version - is FREE. The registered Base Pack version is about $58.03 US It will let you TALK to the sim (via your co-pilot Michelle who will hear you, AND reply, and will UNDERSTAND what you want! IYP will allow your co-pilot to actually FLY the aircraft, following YOUR spoken commands The Base Pack works for the default MS Boeings 737, 747 and 777 Nick Helms' flight simulator demo in OGG audio format. http://www.pcsgames.net/game-co.htm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
The Alt key was the Jump and Crouch key in the last release of this Beta, but Thomas changed it because of some problems people were having with it. Gabba gabba hey! - Original Message - From: "Nicol" <0722001...@vodamail.co.za> To: "Gamers Discussion list" Sent: Thursday, June 18, 2009 7:37 PM Subject: Re: [Audyssey] mota Why do you want to use alt? The key for crouch is control down arrow. Nowhere in the documentation does it specify a usage for the alt key. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of shaun everiss Sent: Thursday, June 11, 2009 1:48 AM To: gamers@audyssey.org Subject: [Audyssey] mota hi. Ok just finnished level1, oh wow that was good. one thing I noticed is that alt and alt space whilst crouched brought up the system menu which sometimes meant I couldn't get a monster. saved games would load from the main menu but the menu would still be there, until you canciled, the load in which case the game would still be loaded, but then you would have to start a new game then load the save. if you do it from the save menu in the main menu I will get that its loaded but then unavalible. thats all the bugs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] creating accessible games
Hi, I am developing a new game title (Project Excalibur) myself, using Unmanaged C++ and XAudio2. So I can tell that XAudio2 definitely is a superior version of DirectSound. It is extremely flexible, fast and easy to use once you get used to it. As for th einput side of things, I was previously using DirectInput for the keyboard input, but I have changed to standard Windows input handling. These Windows messages that represent keypresses are easier to retrieve (Windows sends them anyway), there is no seperate interface anymore (decreased program size), the Windows input system for keyboards seems faster than DirectInput, and Windows input allows you to get more detailed information about the keypress. This last advantage effectively means that you can detect if a key was previously pressed or not, which is useful to turn key repeat off in your game title. For joystick support you would still be best of with DirectInput as far as I can tell. But then, I ahve never written or researched joystick support in games. Cheers! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, June 18, 2009 10:38 PM Subject: Re: [Audyssey] creating accessible games Hi Davy, Yeah, when it comes to game documentation C++ is definitely the most well documented and most supported language out there. Most of what I know is a direct result of reading various matierials written for C++ game developers, and converting it to whatever programming language I might be using at the time. Since most mainstream games are written in C++ it explains why there is so much more documentation available on any game related subject. Even if a developer doesn't intend on writing games in C++ it is helpful to know the language so that the developer can have axis to a wide range of game related materials out there. As far as using Managed DirectX or using the standard DirectX libraries for C++ developers goes I agree that using the standard libraries is better. It is certainly much easier to used the Managed DirectX libraries designed for VB .NET and C-Sharp, but I also happen to know they have been moved to the legacy branch of the DirectX SDK. In other words Microsoft has phased Managed DirectX out in favor of the XNA Framework, and the Managed DirectX libraries are only provided with the DirectX SDK for backward compatibility reasons. This means that there is no plans to update Managed DirectX, or include new libraries in the future. In other words, Managed DirectX is on its way out of the SDK. When it comes to the XNA Framework for .NET and the XNA libraries for C++ the C++ libraries are better. For one thing the XNA Framework for .NET is tied to the Xact tool which is unaccessible for a blind developer. That rules it out as a replacement for Managed DirectX at this time. With the standard C++ XNA libraries we don't have that problem. The XAudio2 library doesn't require Xact and is quite a bit like DirectSound. Which is a reason it would be a good choice for a C++developer. Especially, since DirectInput, DirectSound, etc is on their way out as well as the Managed DirectX libraries. Smile. Davy Kager wrote: Hi, Well, as for documentation: choose C++ if you want to have up-to-date, full documentation. No language matches the excellent support of C++ (at least that goes for Microsoft). This is one of the reasons why I chose C++. And not to make this a C++-propaganda message, but I will never switch to any other language unless it is the follow-up of C++. The syntax is brilliant and apparently th eonly syntax that I understand well enough to program in. I have never understood what people like about VB.net and the other "word-languages". To me, Then, End, Sub and all the other words are confusing to simple brackets. But many people have difficulty with the language. However, if you really want to make high-performance games -- which you probably don't if you are a newbie -- then C++ is the best. Don't use the MAnaged side of things, go for the raw Unmanaged C++. But once again, this path is long, hard, and full of hazards. C++ allows you to get very close to the computer's hardware, but it can lead to malfunctioning programs if you forget a single line, or even a single character in your source code. It's really an art. Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Yo