I didn't know there was a technical aspect to it also. That does make sense
though. But in every film or novel of this sort that I've ever encountered
it always played out that the main door either magically locked itself or
was blocked off in some way so you had to find your way out. The Fellowship
of the Ring is an excellent example. The companions entered the Mines of
Moria but the guardian in the lake uprooted the two holly trees that the
Elves had planted to mark the spot and piled them against the doors to
prevent them from ever being opened again. So of course the only way out was
to pass through to the other side of the mountains.
Gabba gabba hey!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 19, 2009 10:31 AM
Subject: Re: [Audyssey] mota
Hi Bryan,
Smile. You got it. That's the way people should look at the locked door.
Although, I locked it for technical reasons it plays into the story
exactly as you said.
Bryan Peterson wrote:
Just like the Sarah game, not every little thing in MOTA's going to have
a use. That locked door at the beginning of the level is probably just
the door she came in. My guess s it magically locked itself after she
entered the temple. Classic adventure story material right there. They
always had to find another way out.
Gabba gabba hey!
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