Re: [Audyssey] tekken versus Mortal Kombat
Thank you! I agree on all points. Tekken was always a big one for me. And I, having played all mortal kombats, can confidently say that I do like Mortal Kombat less and less with each itteration. Like I always said... tekken didn't have the best in terms of sounds, but it's gotten better and some of those sounds make me cringe... particularly the bonebreaks. Character designs are great... and yes, I agree about Paul being a street punk! Glad to see some discussion going here... even if only one other person is involved. And out of curiocity... do you still play? If so, what console? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 10:03 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of ninjas who are really not ninjas and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 7:42 PM Subject: [Audyssey] tekken versus Mortal Kombat So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special moves, but there's not too much to learn. You learn how to do combos and special moves and how to block. That's all you need to do to play MK. Tekken? It seems to me to be a whole different story. You have to learn combos as well, yes. But you also need to learn the moves you can do while you're crouching, while your character is standing up, positions, etc. Other reasons... tekken has better presentation. The voice acting in tekken has always been great, and the one thing I take over mortal kombat? Characters in tekken say things that make sense. In japanese, chinese, korean or english, but they all make sense. MK fighters seem to yell nonsense words. Sonya's bicycle kick in MK vs dc universe for example. Take a listen... tekken doesn't have the best sounds for punching and kicking, but the cutseens are backed by great acting and great emotion. The music is also great, with a whole lot of diversity and different styles. There are my reasons. People's opnnions? What does everyone like? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
I have played both too and I agree with the observatiopns made. Also mortal kombat, when it first came out was always about the visuals, blood and gore factor more so than tekken. While a good game nevertheless, I think MK sold very good because it was fun, but even more so because it had those gory fatality moves with lots of blood and stuff, which at the time was not seen too often in videogames.I remember when the first installment of MK came out, I had still vision, and I was amazed about the deadly combat with ripped off heads and stuff you could do. Overall I think tekken is more about studying the opponent and his or her weak spots and then try to beat them with lots of training. MK to me, was always more button mashing than really trying to get the right combos at the right time. chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, October 04, 2009 8:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] tekken versus Mortal Kombat Thank you! I agree on all points. Tekken was always a big one for me. And I, having played all mortal kombats, can confidently say that I do like Mortal Kombat less and less with each itteration. Like I always said... tekken didn't have the best in terms of sounds, but it's gotten better and some of those sounds make me cringe... particularly the bonebreaks. Character designs are great... and yes, I agree about Paul being a street punk! Glad to see some discussion going here... even if only one other person is involved. And out of curiocity... do you still play? If so, what console? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 10:03 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of ninjas who are really not ninjas and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 7:42 PM Subject: [Audyssey] tekken versus Mortal Kombat So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special moves, but there's not too much to learn. You learn how to do combos and special moves and how to block. That's all you need to do to play MK. Tekken? It seems to me to be a whole different story. You have to learn combos as well, yes. But you also need to learn the moves you can do while you're crouching, while your character is standing up, positions, etc. Other reasons... tekken has better
Re: [Audyssey] tekken versus Mortal Kombat
Nope I stopped active playing about 8 years ago mainly due to a lack of time and eventually...I guess I sort of outgrew it. I'm sure I can get back into gaming, but the thought of several hundred bucks on a system, then get games, then the hours I be sitting in front of the TV...a bit scary really rofl after so many years without it. Well okay okay, the sitting in front of the TV part doesn't scare me as much as the expense, but you get my drift lol. The thing is, I have a long list of things I need to spend money on...electric guitar needs fixing, need to get me a free-standing punching bag, got to go on trips, etc etc, and that system suddenly ends up on the bottom corner of the long list of things. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 11:46 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat Thank you! I agree on all points. Tekken was always a big one for me. And I, having played all mortal kombats, can confidently say that I do like Mortal Kombat less and less with each itteration. Like I always said... tekken didn't have the best in terms of sounds, but it's gotten better and some of those sounds make me cringe... particularly the bonebreaks. Character designs are great... and yes, I agree about Paul being a street punk! Glad to see some discussion going here... even if only one other person is involved. And out of curiocity... do you still play? If so, what console? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 10:03 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of ninjas who are really not ninjas and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 7:42 PM Subject: [Audyssey] tekken versus Mortal Kombat So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special
[Audyssey] Mach 1 tts
Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Jim am getting this now, much appreciated and thanks. lisa Hayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Sunday, October 04, 2009 8:21 PM Subject: [Audyssey] Mach 1 tts Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the guitar that's been neglected - Re: I did it!
Yep, and I could add a theremin to the mix LOL. Of course I'm not very good at that yet so any playing would probably be painful to listen to. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 11:27 PM Subject: [Audyssey] the guitar that's been neglected - Re: I did it! If he were here, we would jam. --- Shepherds are the best beasts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 8:58 AM Subject: Re: [Audyssey] I did it! Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 8:27 AM Subject: Re: [Audyssey] I did it! Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book without thinking about what needs to be done next in game x, play with my son, and just take some time off. I like programming, but working on the same game day in and day out gets to be boring, frustrating, and down right irritating after a while. Actually, my unhappiness over this particular project, which should have been completed ages ago, just further constipates the process. I've reached the point of burn out, don't want to even work on it any more, but have gone too far just to quit. Bryan Peterson wrote: The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the amount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Aaaah neat! I was waiting a while for this... Great. I'll go check it out now after I send this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, October 04, 2009 11:21 AM To: Gamers@audyssey.org Subject: [Audyssey] Mach 1 tts Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Aaaah neat! I was waiting a while for this... Great. I'll go check it out now after I send this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, October 04, 2009 11:21 AM To: Gamers@audyssey.org Subject: [Audyssey] Mach 1 tts Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mach1 tts my impressions so far...
I love the new version of mach 1 tts! it's just neat. I like the new brake sound, it really fits imho. I still need to get the hang of entering the pit, though, but all in all I must say keep up the good work, jim! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hello Jim, You wrote: In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. Realy great work. The Carsounds are fantastic. Thanks for this and all your great games. -- Best regards, Gandalf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
hello jin. i'm having a problem with this new version of the game. wen i start it, the introduction plays just fine. then after it noting happens. i wait more than 30 seconds, but no voice. then i tried to press the arrow keys, or even connect my steering wheel to see if it worked, but still noting. i tried to press enter a few times, and the program closed, returning to the kitchensinc menu program. any suggestions why is that happening? i tried to play your other games and the sapi voice worked just fine. thanks. -Mensagem original- De: Jim Kitchen j...@kitchensinc.net Para: Gamers@audyssey.org Data: Domingo, 04 de Outubro de 2009 05:21 Assunto: [Audyssey] Mach 1 tts Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] How long
Dear friends, I am free user of Sendspace,I have my account,but no Max,but only free.I want to ask you,how long will be a uploaded file?In mail is limited time,but how much?Thanks. Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hi Lisa, Cool, I hope you like the changes in version 2 of Mach 1 tts. BFN Jim Not breaking the rules, just testing the elasticity... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hi Gandalf, Cool, I'm glad that you like the new car engine sounds etc in Mach 1 tts version 2. Thank you very much for saying so. BFN Jim America! the land of the Chrysler 440 cubic inch engine! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mach1 tts my impressions so far...
Hi Peter, Thank you very much. Very glad to hear that you like Mach 1 tts version 2 so much better. I did try to get better brake and tire turning sounds. Glad you like them. Thanks. BFN Jim ... I couldn't repair the brakes, so I made the horn louder j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hi Matheus, May I ask, are you removing Jaws from memory before starting Mach 1 tts? If you do not, the arrow keys will not work and you are stuck on Exit and then when you press enter you exit the game. Other than that, I would have no idea why the speech may not work. It is the same as all of my other tts games. HTH BFN Jim Time flies like an arrow; fruit flies like a banana. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hi Peter, Yes, pit road is a bit tough at first, but I think that with practice it is doable. Most often now I do it with no penalties. Every once and awhile I get one for speeding on pit road though. frown BFN Jim I'd love to, but I'm attending the opening of my garage door. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Hi Jim, I just downloaded your new version of mach 1. Really cool, I like driving games. But I have a problem, too. Although I read the readme, I didn't understand how to jump the pit road correctly. Every time I try it, I get penalty. I hope you can explain it for me that I'll understand it. Reguards, Jana! -- Gehe doch mal auf meine Homepage! http://www.jana-benscha.de.tl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How long
Hi, Not sure, but I think it is one to two weeks, and the same time from the last download. So for example, when you upload the file it is there on the server for some 14 days. But if someone downloads that file after 10 days it remains on the server for 14 days more, and so on... But I repeat, I am not pritty sure about this exactly. Best regards! Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Angellko21 lukas86.kak...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 04, 2009 3:40 PM Subject: [Audyssey] How long Dear friends, I am free user of Sendspace,I have my account,but no Max,but only free.I want to ask you,how long will be a uploaded file?In mail is limited time,but how much?Thanks. Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4479 (20091004) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4479 (20091004) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] liam's judgement day---some suggestions
Been enjoying this game for the last few days...the demo anyway. I love it. Alot of replay values and nice sounds. I wonder, if it's possible to change the machinegun sound to a heavier machinegun- you know how they say, 'the heavy machinegun roars...' well, this doesn't exactly roar, it's more like a medium machinegun heh. Also, for those of us with hearing issues, is it possible to add in an aiming aid like SOD? At the hardest level it gets very frustrating, and also the game starts to get a bit old when one/I, have to mostly rely on sweeping the gun from one end to the other rofl. The helicopter and the ships at least can be chanced, but those darn rockets moves about and when you can't aim right in the first place...well you get the picture. Also might be neat if you get a special sound when your at the end of a turn, like a click or something when you reach the far right or left. For aiming aid, I suggest using the shift key already built in...just have it beep differently when the gun is pointing at something. So far the highest I've reached is 9000 or so points on the hardest level which is around the seventh wave...but I have to admit, that's alot of fluke on my side. That's it for now. P.S: I love the theatre thing, especially 'Living with Liam!' rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Ah. Well... I can relate to some of those. My electric still needs to be fixed, too. Not to mention the trip I took I trip to Kelowna for the junior goalball tournament in April took a heavy chunk out of the savings I have. lol. As for Mortal Kombat and the gore factor. That was what I said on the gamefaqs topic as well... MK I always felt was more like a real martial arts simulation, because you had to learn to block right, sidestep, dodge and counter with the right moves. But what tops it for me is still the presentation. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 04, 2009 12:41 AM Subject: Re: [Audyssey] tekken versus Mortal Kombat Nope I stopped active playing about 8 years ago mainly due to a lack of time and eventually...I guess I sort of outgrew it. I'm sure I can get back into gaming, but the thought of several hundred bucks on a system, then get games, then the hours I be sitting in front of the TV...a bit scary really rofl after so many years without it. Well okay okay, the sitting in front of the TV part doesn't scare me as much as the expense, but you get my drift lol. The thing is, I have a long list of things I need to spend money on...electric guitar needs fixing, need to get me a free-standing punching bag, got to go on trips, etc etc, and that system suddenly ends up on the bottom corner of the long list of things. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 11:46 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat Thank you! I agree on all points. Tekken was always a big one for me. And I, having played all mortal kombats, can confidently say that I do like Mortal Kombat less and less with each itteration. Like I always said... tekken didn't have the best in terms of sounds, but it's gotten better and some of those sounds make me cringe... particularly the bonebreaks. Character designs are great... and yes, I agree about Paul being a street punk! Glad to see some discussion going here... even if only one other person is involved. And out of curiocity... do you still play? If so, what console? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 10:03 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of ninjas who are really not ninjas and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands
[Audyssey] Last Week version 1.2 released
Hello everyone. I'm just letting you know that Last Week Before The Wedding version 1.2 has now been released. I've just uploaded LastWeek-1.2.zip to the files section of the aifarchive2 section of yahoogroups. In addition, I've also uploaded it to the Adrift 4.0 section of the AIFCommunity.org site. If there are other places where this game can go for download, feel free to upload it there as long as it's allowed. Even though a changes list is included inside the game zip archive, I'll post some of the bigger ones here. * Fixed some problems with not all the magazine stories always being made available when they should have been. * Fixed some inconsistencies with NPC conversations where the answers to things were not always right depending on what actions you've done or not done. * Enhanced some of the cheat commands. -- Mainly the cheat which allows you to obtain any object even if you haven't seen it. * Lastly, probably the biggest change. The grocery store is gone. It was not fair that some of the things you needed to find were things normally found in grocery stores, yet you still told one of the NPCs to go to the grocery store to get those things you couldn't get yourself. I'm talking about toiletry items such as soap, shampoo, and shaving stuff here. So the grocery store, has been morphed into a jewelry store which is located in the mall where jewelry stores can usually be found. All puzzles and game play related to Amanda and the grocery store has been updated accordingly to use the jewelry store instead. The map space formally occupied by the grocery store is now inhabited by a park. * Because of the grocery store morphing into a jewelry store, the mall has been remodeled a bit. There are now 4 inner quadrants in the mall with the stores surrounding them. This area is the only area which allows diagonal movement in the game. The mall directory has been updated to show you an ASCII type of map of what stores are where. If you were in the middle of a saved game of version 1.0, it will not work for 1.2 because of the changes I'm afraid. So you would have to start all over. However even though the game has this many changes, the over-all game play style is the same. The changes were mainly done due to the feedback on this list as well as private email, and of course, my beta testers. Now that this fixed/enhanced version is out, I'm hoping to move onto other game projects. Thanks to all for your support, and as always, enjoy the game. Just because I'm hoping to be done with updates, it does not mean I won't answer any game questions in case you are stuck, or in case you find a bug which I forgot to fix. -- Raul -- IliwSsmc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
h. it works here ok I did notice that if you push keys down to fast or if you push keys that it seems to cut off speech in the middle of menu choices sometimes and when you exit it barely gets thank out and it quits. So obviously something strange is up with the program, it does speak though, but yeah. Not sure if its my system or what because I am not using a ms synth. At 02:02 a.m. 5/10/2009, you wrote: hello jin. i'm having a problem with this new version of the game. wen i start it, the introduction plays just fine. then after it noting happens. i wait more than 30 seconds, but no voice. then i tried to press the arrow keys, or even connect my steering wheel to see if it worked, but still noting. i tried to press enter a few times, and the program closed, returning to the kitchensinc menu program. any suggestions why is that happening? i tried to play your other games and the sapi voice worked just fine. thanks. -Mensagem original- De: Jim Kitchen j...@kitchensinc.net Para: Gamers@audyssey.org Data: Domingo, 04 de Outubro de 2009 05:21 Assunto: [Audyssey] Mach 1 tts Hi, I have put Mach 1 tts version 2 up on my web site. File name wincart2.exe file size 10.2 meg. The file can be found on my free windows sapi5 text to speech games page. In version 2 I have added, 6 car engine sounds to choose from, 3 wall sounds to choose from, fuel consumption, pit roads, speech options and other game options etc. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How long
hmm usually 7 days or so. maybe 14 but thats that. you should probably get dropbox, its easier to manage and you get 2gb more if you invite people. At 02:40 a.m. 5/10/2009, you wrote: Dear friends, I am free user of Sendspace,I have my account,but no Max,but only free.I want to ask you,how long will be a uploaded file?In mail is limited time,but how much?Thanks. Luká¹ Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Jim I always love your games and your changes, and this is no different. grin. lisa Hayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Monday, October 05, 2009 1:50 AM Subject: Re: [Audyssey] Mach 1 tts Hi Lisa, Cool, I hope you like the changes in version 2 of Mach 1 tts. BFN Jim Not breaking the rules, just testing the elasticity... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How long
Which reminds me Shaun, would you mind reposting the zip file containing all of the stuff you just recently uploaded to sendspace? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, October 04, 2009 3:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] How long hmm usually 7 days or so. maybe 14 but thats that. you should probably get dropbox, its easier to manage and you get 2gb more if you invite people. At 02:40 a.m. 5/10/2009, you wrote: Dear friends, I am free user of Sendspace,I have my account,but no Max,but only free.I want to ask you,how long will be a uploaded file?In mail is limited time,but how much?Thanks. Luká¹ Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] liam's judgement day---some suggestions
Rofl! So do I, though I certainly hope that kind of thing never happens, lol. I have a question about the trophy stystem in this game. I managed to unlock nine trophies...but I'm stuck after that. I have nothing to work with...any suggestions besides those mentioned in the documentation? Also, I know there was supposed to be a Super Liam 2...is this still supposed to happen? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Sunday, October 04, 2009 11:54 AM To: Gamers Discussion list Subject: [Audyssey] liam's judgement day---some suggestions Been enjoying this game for the last few days...the demo anyway. I love it. Alot of replay values and nice sounds. I wonder, if it's possible to change the machinegun sound to a heavier machinegun- you know how they say, 'the heavy machinegun roars...' well, this doesn't exactly roar, it's more like a medium machinegun heh. Also, for those of us with hearing issues, is it possible to add in an aiming aid like SOD? At the hardest level it gets very frustrating, and also the game starts to get a bit old when one/I, have to mostly rely on sweeping the gun from one end to the other rofl. The helicopter and the ships at least can be chanced, but those darn rockets moves about and when you can't aim right in the first place...well you get the picture. Also might be neat if you get a special sound when your at the end of a turn, like a click or something when you reach the far right or left. For aiming aid, I suggest using the shift key already built in...just have it beep differently when the gun is pointing at something. So far the highest I've reached is 9000 or so points on the hardest level which is around the seventh wave...but I have to admit, that's alot of fluke on my side. That's it for now. P.S: I love the theatre thing, especially 'Living with Liam!' rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Charles, It's not exactly like that. It is more to do with the fact that every program is a challenge to create, unique difficulties to over come, and requires careful planning and design. Games more so, because the fact they heavily depend on a number of specialized fields to create. A full fledged commercial video game requires skill in graphics design, artificial intelligence, audio design, music composition, applied physics, story writing, etc. In other words there are plenty of programming and non-programming related fields drawn into one single game. There is a huge satisfaction in seeing all those elements being drawn together, crafted, molded into a single work of art. That's really what it is. Game programming is basically high tech art. Most of all the challenge is what adicts me. Every time I write a program I find, rather discover, new ways of doing things. There are several ways to write a section of code. However, some is faster, cleaner, better designed, etc. Sometimes I might write a piece of code one way for years and suddenly the light comes on and I see a quicker, leaner, and meaner way to do the same code in half the steps involved. It just clicks, and suddenly I know a way to make a better mouse trap as they say. Charles Rivard wrote: Is it the feeling of writing some instructions for the computer to carry out from scratch and seeing the computer carry out your instructions as you had planned, and knowing the enjoyment and or usefulness others are going to get from running those instructions on their machines? --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lonewolf Sound Pack Uploaded
Hi Charles, This sound pack has a few updated files over my original one. It was one of those things i was meaning to upload, but never did until this passed Saturday. Smile. Charles Rivard wrote: Is this the original one you created? I seem to remember that you were thinking about making modifications to it. If this is a modified one, I'll download and install. Thanks. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Hi, Couldn't agree more. I still had some sight when MK first hit the streets and I've always felt that MK was lacking in story line, character development, etc. It appeared to me then as it does now that the story and characters were tossed in as an after thought to support the extreme violence and gory graphics. In other words once you looked passed the fatalities, gory graphics, the games as a whole is rather shallow. ChB wrote: I have played both too and I agree with the observatiopns made. Also mortal kombat, when it first came out was always about the visuals, blood and gore factor more so than tekken. While a good game nevertheless, I think MK sold very good because it was fun, but even more so because it had those gory fatality moves with lots of blood and stuff, which at the time was not seen too often in videogames.I remember when the first installment of MK came out, I had still vision, and I was amazed about the deadly combat with ripped off heads and stuff you could do. Overall I think tekken is more about studying the opponent and his or her weak spots and then try to beat them with lots of training. MK to me, was always more button mashing than really trying to get the right combos at the right time. chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
You can't button mash in MK anymore and get far. On Oct 4, 2009, at 8:45 PM, Thomas Ward wrote: Hi, Couldn't agree more. I still had some sight when MK first hit the streets and I've always felt that MK was lacking in story line, character development, etc. It appeared to me then as it does now that the story and characters were tossed in as an after thought to support the extreme violence and gory graphics. In other words once you looked passed the fatalities, gory graphics, the games as a whole is rather shallow. ChB wrote: I have played both too and I agree with the observatiopns made. Also mortal kombat, when it first came out was always about the visuals, blood and gore factor more so than tekken. While a good game nevertheless, I think MK sold very good because it was fun, but even more so because it had those gory fatality moves with lots of blood and stuff, which at the time was not seen too often in videogames.I remember when the first installment of MK came out, I had still vision, and I was amazed about the deadly combat with ripped off heads and stuff you could do. Overall I think tekken is more about studying the opponent and his or her weak spots and then try to beat them with lots of training. MK to me, was always more button mashing than really trying to get the right combos at the right time. chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Still is the case. Granted they've thrown in cutseens and whatnot, but when it boils down to it, the story still feels like an afterthought. And worse? The MK storylines always follow the same pattern. Tekken has a lot of branches, and that's what I've always liked about it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 04, 2009 5:45 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat Hi, Couldn't agree more. I still had some sight when MK first hit the streets and I've always felt that MK was lacking in story line, character development, etc. It appeared to me then as it does now that the story and characters were tossed in as an after thought to support the extreme violence and gory graphics. In other words once you looked passed the fatalities, gory graphics, the games as a whole is rather shallow. ChB wrote: I have played both too and I agree with the observatiopns made. Also mortal kombat, when it first came out was always about the visuals, blood and gore factor more so than tekken. While a good game nevertheless, I think MK sold very good because it was fun, but even more so because it had those gory fatality moves with lots of blood and stuff, which at the time was not seen too often in videogames.I remember when the first installment of MK came out, I had still vision, and I was amazed about the deadly combat with ripped off heads and stuff you could do. Overall I think tekken is more about studying the opponent and his or her weak spots and then try to beat them with lots of training. MK to me, was always more button mashing than really trying to get the right combos at the right time. chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Oh yes you can. Maybe not as much as before, but MK still doesn't have the depth tekken does. There's nothing in there that requires strategic planning, mind games, or positioning. It seems to all be about who can be the more offensive. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken vs. Mortal Kombat
Hmm. Tom I think this's come up before.. but if you had to choose a fighting game series, which would you pick? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.