Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread shaun everiss
the demo really rocks, I will be picking this one up soon.
At 06:14 p.m. 16/11/2009, you wrote:

>Hi Phil. 
>
>Just tried the demo. Very nicely put together indeed, not just in the matter 
>of sound, but the matter of mechanics and how the engine works. 
>
>Firstly, I love the way you don't actually get killed by just running into 
>enemy's,  they actually have to attack you, - which obviously they do 
>at different rates. I also love the way you can get attacked from behind and 
>above as well. 
>
>The precise sterrio targiting and way you hear enemies at a distance is really 
>well thought out, and gives you a lot of information about what's going on in 
>the game,  pluss the need to use good quality headphones. I also love the 
>way everything is random,  so no two games are the same. 
>
>I'll certainly be getting this one,  and I'll be writing some news on 
>audiogames.net as soon as I've finished this E-mail. 
>
>it's games like this that remind us,  as we (very much me included), want 
>more and more complex games, that however many classic arcade style games 
>there are,  even an old formular can be extremely good if done well. 
>
>Now, I'm afraid I have one suggestion and one question. 
>
>If your well beyond the phase of implementing suggestions,  fair enough. 
>
>I find having the number row keys select weapons makes it slightly difficult 
>to switch on the fly during combat. If I hear a bear coming, by the time I've 
>got out my slingshot with the 2 key it's almost upon me,  and by the time 
>I've got back to my club with 1,  I'm bearing (ha ha), a lot of pain. Is 
>there any chance you could add, - if your stil in the manner of adding to 
>the game, either a pause weapon select menue accessed with tab, or a quick 
>weapon cycle key such as shift, alt, tab or z,  so that it's possible to 
>flick to one weapon and use it more smoothly than scrambling to and from the 
>numbers row? If your beyond the content adding phase,  fair enough. Now 
>for the question. I'm not sure exactly how turning around works. The manual 
>said that ctrl and arrow would turn you faster,  does your character 
>however turn on the spot, or take a step backwards and turn? and does this 
>differ whether your walking or running? I just ask, sinse going through the d
emo both in easy and normal mode,  I was having miner trouble stepping off 
pits after I turned round to deal with a monster sneaking up behind me. 
>Congratulations on a brilliant game all round. All the best, Dark. - 
>Original Message - From: "Philip Bennefall" To: "A public mailing list for 
>Blastbay Studios." Cc: "Gamers Discussion list" Sent: Monday, November 16, 
>2009 2:00 AM Subject: [Audyssey] New release - The Q9 Action game! > Hello 
>everyone, > > I wish to officially announce the release of the Q9 Action Game. 
>For those > of you not familiar with it, it's a sidescroller entirely based on 
>sound > with 12 exciting levels containning a hoard of enemies and other 
>dangers > to make your way through. > > You have to guide the little alien Q9 
>through four different worlds with > three levels in each, and help him to 
>find his spaceship so that he can > return back to his own planet. The game 
>features a lot of high quality > sound effects, an original orchestral score 
>as well as numerous cut scenes > with slightly morbid humor. > > For more 
>information, please visit us on the web at www.blastbay.com. > > Enjoy! > > 
>Kind 
regards, > > Philip Bennefall > --- > Gamers mailing list __ 
Gamers@audyssey.org > If you want to leave the list, send E-mail to > 
gamers-unsubscr...@audyssey.org. > You can make changes or update your 
subscription via the web, at > 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are 
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread dark



Hi Phil. 

 

Just tried the demo. Very nicely put together indeed, not just in the 
matter


of sound, but the matter of mechanics and how the engine works. 

 

Firstly, I love the way you don't actually get killed by just running 
into


enemy's,  they actually have to attack you, - which obviously they 
do at


different rates. I also love the way you can get attacked from behind and 
above


as well. 

 

The precise sterrio targiting and way you hear enemies at a distance is

really well thought out, and gives you a lot of information about what's 
going


on in the game,  pluss the need to use good quality headphones. I also 
love the way everything is random,  so no two games are the same. 


 

I'll certainly be getting this one,  and I'll be writing some news on

audiogames.net as soon as I've finished this E-mail. 

 

it's games like this that remind us,  as we (very much me included), 
want


more and more complex games, that however many classic arcade style games 
there


are,  even an old formular can be extremely good if done well. 

 

Now, I'm afraid I have one suggestion and one question. 

 

If your well beyond the phase of implementing suggestions,  fair 
enough.




 

I find having the number row keys select weapons makes it slightly 
difficult


to switch on the fly during combat. If I hear a bear coming, by the time 
I've got out my slingshot with the 2 key it's almost upon me,  and by 
the time I've got back to my club with 1,  I'm bearing (ha ha), a lot of 
pain.


Is there any chance you could add, - if your stil in the manner of 
adding to the game, either a pause weapon select menue accessed with tab, or 
a quick weapon cycle key such as shift, alt, tab or z,  so that it's 
possible to flick to one weapon and use it more smoothly than scrambling to 
and from the numbers row?


If your beyond the content adding phase,  fair enough.

Now for the question. I'm not sure exactly how turning around works. The 
manual said that ctrl and arrow would turn you faster,  does your 
character however turn on the spot, or take a step backwards and turn? and 
does this differ whether your walking or running? I just ask, sinse going 
through the demo both in easy and normal mode,  I was having miner 
trouble stepping off pits after I turned round to deal with a monster 
sneaking up behind me. 


Congratulations on a brilliant game all round.

All the best,

Dark.

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Monday, November 16, 2009 2:00 AM
Subject: [Audyssey] New release - The Q9 Action game!



Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For those 
of you not familiar with it, it's a sidescroller entirely based on sound 
with 12 exciting levels containning a hoard of enemies and other dangers 
to make your way through.


You have to guide the little alien Q9 through four different worlds with 
three levels in each, and help him to find his spaceship so that he can 
return back to his own planet. The game features a lot of high quality 
sound effects, an original orchestral score as well as numerous cut scenes 
with slightly morbid humor.


For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Allan Thompson
I am definitely going to check it out. Normally I am not keen on audio side 
scrollers but with these kind of endorsements I may have to rethink that.
No time right now, but I did listen to some of that music you have up on 
your site. It made me wish I was a developer just so I could use that music. 
Great stuff.


al
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 9:00 PM
Subject: [Audyssey] New release - The Q9 Action game!



Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For those 
of you not familiar with it, it's a sidescroller entirely based on sound 
with 12 exciting levels containning a hoard of enemies and other dangers 
to make your way through.


You have to guide the little alien Q9 through four different worlds with 
three levels in each, and help him to find his spaceship so that he can 
return back to his own planet. The game features a lot of high quality 
sound effects, an original orchestral score as well as numerous cut scenes 
with slightly morbid humor.


For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Michael Feir
I second Tom's opinion having just purchased the game. Very well done 
indeed. The combat works quite well and so do the bonus items. You've 
thought your game mechanics through rather nicely indeed.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 10:21 PM
Subject: [Audyssey] My Opinion of Q9



Hi Philip,
I want to commend you on an outstanding product. This side-scroller 
reminds me a lot of the classic side-scrollers I use to play on the 
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better 
than those given the random enemies, extra strength, extra lives, good 
voiceover work you did, high quality sounds, and good music. It is well 
worth the $25.00 to $30.00 you plan to charge for it.





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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Jeremy Hartley

Philip,

This is certainly a fun game.  I have been playing it for the last hour or 
so.  I definitely intend on buying it.  It is actually way more fun than I 
thought it would be.  The randomness of the enemies certainly keeps the game 
challenging.


Jeremy Hartley

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 7:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!



Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan Junior, 
and Philip has impressed me with this one. He has come a long way from the 
guy putting out Dark Destroyer, Duckblaster, and Tarzan Junior. Good one 
Philip.




Bryan Peterson wrote:
Well I can't afford to do it this month but I plan on registering it as 
soon as money permits. Very fun.



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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Philip Bennefall

Hi Youhandy,

Oh don't worry, the levels certainly get longer. You should see the death 
world level 3...


Kind regards,

Philip Bennefall
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2009 4:34 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!


I agree. Got real close to beating it on the insane difficulty just now. 
the
demo that is, not the full game! and yes it is insane for sure. already 
beat
it on a few difficulty levels and I really enjoy it. Extremely addictive 
and

fun. I just hope that the levels get a lot longer in the full game


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 10:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!



Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan Junior,
and Philip has impressed me with this one. He has come a long way from 
the

guy putting out Dark Destroyer, Duckblaster, and Tarzan Junior. Good one
Philip.



Bryan Peterson wrote:

Well I can't afford to do it this month but I plan on registering it as
soon as money permits. Very fun.



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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Bryan Peterson
And if that's him doing the voice work he's definitely improved by leaps and 
bounds there as well. Much more confident I think. I myself could have 
supplied voice work for one of his other games but things just didn't work 
out. Partly it was the fact that at the time I was using an absolute 
dinosaur of a computer with only 64 meg, but then I realized I might not be 
the right material for the character in question, a superior officer of some 
kind in I think the FBI. The game in question I believe was going to be 
called Science Invasion.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 8:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!



Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan Junior, 
and Philip has impressed me with this one. He has come a long way from the 
guy putting out Dark Destroyer, Duckblaster, and Tarzan Junior. Good one 
Philip.




Bryan Peterson wrote:
Well I can't afford to do it this month but I plan on registering it as 
soon as money permits. Very fun.



---
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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Charles Rivard
We, the gamers who buy games, get this from the competition??  Heh heh heh. 
Good post, Tom.  This is high praise, indeed.
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 5:21 PM
Subject: [Audyssey] My Opinion of Q9


Hi Philip,
I want to commend you on an outstanding product. This side-scroller
reminds me a lot of the classic side-scrollers I use to play on the
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better
than those given the random enemies, extra strength, extra lives, good
voiceover work you did, high quality sounds, and good music. It is well
worth the $25.00 to $30.00 you plan to charge for it.




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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Philip Bennefall

Hi Bryan,

I'm glad you like the game! I intend putting out a new audio demo that shows 
a little more of the game, as the one from a few days ago is sort of 
limited.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2009 3:35 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!


Well I can't afford to do it this month but I plan on registering it as 
soon

as money permits. Very fun.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 7:00 PM
Subject: [Audyssey] New release - The Q9 Action game!



Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For 
those

of you not familiar with it, it's a sidescroller entirely based on sound
with 12 exciting levels containning a hoard of enemies and other dangers
to make your way through.

You have to guide the little alien Q9 through four different worlds with
three levels in each, and help him to find his spaceship so that he can
return back to his own planet. The game features a lot of high quality
sound effects, an original orchestral score as well as numerous cut 
scenes

with slightly morbid humor.

For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Yohandy
I agree. Got real close to beating it on the insane difficulty just now. the 
demo that is, not the full game! and yes it is insane for sure. already beat 
it on a few difficulty levels and I really enjoy it. Extremely addictive and 
fun. I just hope that the levels get a lot longer in the full game



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 10:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!



Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan Junior, 
and Philip has impressed me with this one. He has come a long way from the 
guy putting out Dark Destroyer, Duckblaster, and Tarzan Junior. Good one 
Philip.




Bryan Peterson wrote:
Well I can't afford to do it this month but I plan on registering it as 
soon as money permits. Very fun.



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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Philip Bennefall
Thank you Thomas for those very kind words. Much appreciated! It is letters 
like these that make it worth the hundreds of hours that is spent making a 
game which you, of course, would be very much aware of.


Thanks again!

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2009 4:21 AM
Subject: [Audyssey] My Opinion of Q9



Hi Philip,
I want to commend you on an outstanding product. This side-scroller
reminds me a lot of the classic side-scrollers I use to play on the
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better
than those given the random enemies, extra strength, extra lives, good
voiceover work you did, high quality sounds, and good music. It is well
worth the $25.00 to $30.00 you plan to charge for it.




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No virus found in this incoming message.
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Thomas Ward

Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan 
Junior, and Philip has impressed me with this one. He has come a long 
way from the guy putting out Dark Destroyer, Duckblaster, and Tarzan 
Junior. Good one Philip.




Bryan Peterson wrote:
Well I can't afford to do it this month but I plan on registering it 
as soon as money permits. Very fun.



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[Audyssey] My Opinion of Q9

2009-11-15 Thread Thomas Ward

Hi Philip,
I want to commend you on an outstanding product. This side-scroller 
reminds me a lot of the classic side-scrollers I use to play on the 
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better 
than those given the random enemies, extra strength, extra lives, good 
voiceover work you did, high quality sounds, and good music. It is well 
worth the $25.00 to $30.00 you plan to charge for it.





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Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Bryan Peterson
Well I can't afford to do it this month but I plan on registering it as soon 
as money permits. Very fun.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 7:00 PM
Subject: [Audyssey] New release - The Q9 Action game!



Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For those 
of you not familiar with it, it's a sidescroller entirely based on sound 
with 12 exciting levels containning a hoard of enemies and other dangers 
to make your way through.


You have to guide the little alien Q9 through four different worlds with 
three levels in each, and help him to find his spaceship so that he can 
return back to his own planet. The game features a lot of high quality 
sound effects, an original orchestral score as well as numerous cut scenes 
with slightly morbid humor.


For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
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[Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Philip Bennefall
Hello everyone,

I wish to officially announce the release of the Q9 Action Game. For those of 
you not familiar with it, it's a sidescroller entirely based on sound with 12 
exciting levels containning a hoard of enemies and other dangers to make your 
way through.

You have to guide the little alien Q9 through four different worlds with three 
levels in each, and help him to find his spaceship so that he can return back 
to his own planet. The game features a lot of high quality sound effects, an 
original orchestral score as well as numerous cut scenes with slightly morbid 
humor.

For more information, please visit us on the web at www.blastbay.com.

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] question about spoonbill

2009-11-15 Thread dark

Hi shirly.

When you say "my E-mail won't go through" could you please explain what you 
mean?


if your E-mail is being sent but returned bounced,  it's possible 
there's a problem with the spoonbill mail address,  which is obviously 
not a good thing.


If on the other hand you are having trouble finding or sending mail to the 
address, - then it might be a problem at your end.


Either way if there is no other option, Tom ward I believe has an archive of 
all the spoonbill games which you can download, - though if at all 
possible I'd suggest you contact Ian humphries, as he likes having personal 
contact with the people who play his games (which is fair enough as he's 
taken the time programming them), and he can also add you to the 
announcement list for future releases too.


Beware the Grue!

Dark.
- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Sunday, November 15, 2009 2:15 PM
Subject: [Audyssey] question about spoonbill


Hey all. I was wondering, does anyone know how I can email Spoonbill? I 
tried their website, but my email won't go through. Can someone help me 
out. Thanks gamers.



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Re: [Audyssey] oregon trail

2009-11-15 Thread The Kolesar Brothers
Hi Jermey, from Ron and Leader Dog Boz.
I remember playing this old classic in hich school on a old apple two e 
machine.
I wished that there'd be a accessable version for the newer windows machine.
This sounds like a interesting project.
Ron
Matt & Ron Kolesar & there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: "Jeremy Hartley" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2009 11:02 PM
Subject: Re: [Audyssey] oregon trail


Hi.

I know that Louis Briant from BrailleSoft was going to port the old apple
version over to windows, but last I heard, he was busy with a lot of
personal and professional projects.

I did manage to google Oregon trail for DOS a while back and came on the
1990 DOS version.  Yes, DOS programs can be run on Windows, at least most
Windows Operating systems, I know that Vista needed some real configuring to
make it happen, and I assume the same holds true for windows seven.

But, it may be worth you googling Oregon trail DOS version.  I haven't tried
the DOS version yet,  only passing on info.

Jeremy Hartley

- Original Message - 
From: "Mike Breedlove" 
To: 
Sent: Tuesday, November 10, 2009 7:53 PM
Subject: [Audyssey] oregon trail


>
> Hi
>
> Was watching a playthrough on youtube of someone playing through the old
> apple ii version of oregon trail, and was wondering if there's an
> accessible version somewhere? Would kinda like to play it.
>
> Thanks
>
> _
> Find the right PC with Windows 7 and Windows Live.
> http://www.microsoft.com/Windows/pc-scout/laptop-set-criteria.aspx?cbid=wl&filt=200,2400,10,19,1,3,1,7,50,650,2,12,0,1000&cat=1,2,3,4,5,6&brands=5,6,7,8,9,10,11,12,13,14,15,16&addf=4,5,9&ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen2:112009
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>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature database 4593 (20091110) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>


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[Audyssey] question about spoonbill

2009-11-15 Thread Shirley Starblanket
Hey all. I was wondering, does anyone know how I can email Spoonbill? I tried 
their website, but my email won't go through. Can someone help me out. Thanks 
gamers.


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