Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Charles Rivard
You'd be surprised at how many people do not.

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- Original Message - 
From: "Damien C. Sadler" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:41 AM
Subject: Re: [Audyssey] Q9 version 1.1 released!


Hi Thomas,
Surely though, if you sell your computer, you would reformat the hard drive,
assuming the new user has their own legal copy of Windows?
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 8:38 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!


> Hi,
> Hmmm..The inquiring mind wants to know. I've often asked myself why some
> games have a unregister option. I would assume if someone would pay for a
> game they would naturally want to register and play it.
> About the only time I could see where a feature like this would be handy
> is if you are selling a computer and you don't want all of your programs
> to be registered. You may want the buyer to purchase registration codes of
> their own for your software.
>
> Yohandy wrote:
>> heh the ability to unregister the game? now why would someone want to do
>> that? Lol did people actually request that?
>
>
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Charles Rivard
Maybe they don't want their registered game remaining on a PC they are 
selling?  Not sure.

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- Original Message - 
From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:02 AM
Subject: Re: [Audyssey] Q9 version 1.1 released!


heh the ability to unregister the game? now why would someone want to do
that? Lol did people actually request that?

- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 12:22 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!


> Hi Thomas,
>
> I agree, it was definitely quick. It was about 6 hours between the two.
> However I should clarify that when I said no more updates for quite some
> time, that meant any major ones. The feature that you are suggesting is
> nothing major, and so since it's added in some 5 minutes I'll put that
> into the next release. I do have one or two fixes planned such as the
> ability to unregister the game, but none of these are major things which
> is what I was refering to when I said no more updates. And so, you'll most
> likely see that in the next minor change version.
>
> I hope that clears things up a bit.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 25, 2009 6:10 PM
> Subject: Re: [Audyssey] Q9 version 1.1 released!
>
>
>> Hi Philip,
>> Sheesh, that was quick. I just got the 1.1 change log e-mail this
>> morning asking for any comments or suggestions, and now 1.1 is out. In
>> the future please give us more time to add our suggestions before
>> releasing an update, and then saying development is closed.
>> I would really really like the ability to check Q9's direction. I know
>> that is a very easy update, and one you could add today if you wanted
>> to. I do plan on buying the game soon, as soon as I get my next check
>> weather that feature gets added or not, but I'm a bit anoyed I had no
>> chance to ask about this feature before 1.1 just suddenly appears on the
>> seen with a statement no more updates will be up and coming for quite a
>> while. I have to say honestly that's something of a huge deterrent from
>> buying it in my mind.
>> As a developer myself I can understand your desire to release 1.1, and
>> call it quits, but there are several improvements which I think could or
>> would make Q9 a little more enjoyable for me at least. By your polacy
>> there will be no more updates for quite a while what does that mean
>> exactly? Does that mean I have to wait weeks, months, years, maybe never
>> to see an update containing such simple upgrades like the ability to
>> check my direction or to find out how far away the nearest enemy is?
>>
>> Thanks.
>>
>> Philip Bennefall wrote:
>>> Hi all,
>>>
>>> I'm happy to announce the release of version 1.1 of the Q9 Action Game!
>>> You may get it at www.blastbay.com.
>>>
>>> Please note that saved games from older releases are not compatible with
>>> version 1.1, however all the registration data for existing customers
>>> will remain intact.
>>>
>>> The change log is provided in the manual for those who are curious.
>>>
>>> This is the last update that I will be releasing for quite a while,
>>> unless some serious bugs are found. Score posting will be added but I
>>> cannot say exactly when.
>>>
>>> Enjoy, and give my greetings to the mini demons.
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
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>>>
>>>
>>
>>
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>
> 
>
>
>
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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Charles Rivard
The grue is getting to him.  Heh heh heh.

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- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 8:05 AM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!


Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!


> Hi.
>
> I was wondering if there is a way to check how many rocks and shields Q9
> has,  appologies if I just happen to have missed it, it doesn't seem
> to be in the manual, and none of the obvious keys I tried like A for amo
> seemed to work.
>
> If it is not possible to check this,  is there any chance it could
> also be added in a miner version upgrade,  sinse I would guess that it
> is also not a major feature like adding teleporting monsters was.
>
> Of course, if it's already in the game and my brain has just temporarily
> stopped functioning (assuming it was ever functioning to begin
> with), -  appologies!
>
> Beware the grue!
>
> Dark.
>
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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Charles Rivard
In my previously loaded versions, the a would give the number of rocks or 
shields remaining.  No need to check ammo when clubbing, because there isn't 
any.  (grin)

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This coming Thursday is Thanksgiving day in the United States.  Be thankful 
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in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 7:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!


Hi.

I was wondering if there is a way to check how many rocks and shields Q9
has,  appologies if I just happen to have missed it, it doesn't seem to
be in the manual, and none of the obvious keys I tried like A for amo seemed
to work.

If it is not possible to check this,  is there any chance it could also
be added in a miner version upgrade,  sinse I would guess that it is
also not a major feature like adding teleporting monsters was.

Of course, if it's already in the game and my brain has just temporarily
stopped functioning (assuming it was ever functioning to begin with), -
appologies!

Beware the grue!

Dark.


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Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-25 Thread Charles Rivard
Good thought, because I have forgotten that a pit was behind me.  If I knew 
that I was facing east, no problem, because I started heading east from the 
west to begin with.

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This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:25 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log


Hi Philip,
One feature I'd really like to see in version 1.1 is the ability to
check what direction Q9 is facing. For example, pressing f to tell you
weather or not he is facing left or right.
I often think such a feature would be nice when fighting on the edge of
a pit or chasm. I can't tell you how many times on the more difficult
skill levels I have an enemy to the left and one to the right so I sort
of split my attention between them. After I kill them I press the right
arrow to turn right and fall into a pit purely on accident. So I'd
appreciate having the ability to check the direction I'm facing before
moving left/right.

Thanks.

Philip Bennefall wrote:
> Hi again,
>
> Q9 is not giving up, here he is again with yet another update which is 
> soon to hit the Internet.
>
> Here's the change log at this point:
>
> Version 1.1:
> Added: Teleporting mini Demons to the death world.
> Added: The boss can now teleport.
> Added: A special survival mode.
> Fixed: Some spoken numbers should no longer be skipped from time to time.
> Fixed: Significant performance improvements.
> Fixed: There are now slightly fewer wolves in the death world.
> Fixed: Now boars and rhinos hit other enemies a little more often.
> Fixed: Enemies now step on fortune fields a little less frequently.
> Fixed: The sound of the fourth weapon has been lowered slightly.
> Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost 
> life no longer works.
> Fixed: The manual now has headings.
>
> Any thoughts?
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] Q9 survival mode

2009-11-25 Thread Simon Jaeger, Laptop Edition
Working on it, Death world level 1 with 500 strength and close to 200 rocks, 
so we'll see.



Simon

- Original Message - 
From: "Karl Belanger" 

To: 
Sent: Wednesday, November 25, 2009 2:28 PM
Subject: [Audyssey] Q9 survival mode



Hi all,
I just finished a round of survival mode on easy. I finished with 424 
strength, 13 shields, over 150 rocks, and 440085 points.

Can anyone top that?
Karl
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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Simon Jaeger, Laptop Edition

Apologies if i'm getting to this a little later than I would like.


From the manual, section 4:
You are automatically equipped with the club from the beginning. To change 
weapon, use the number keys 1, 2 and 3. 1 is the Large wooden club, 2 is the
slingshot and 3 is the Deus Shield. ... You may also press the alt key to 
quickly switch between the weapons, which is good when you are hard pressed 
in a battle and need to activate a Deus Shield

at lightning speed for example.
To hear how much ammunition you have left for a particular weapon, select it 
either with one of the number keys or the alt key and then press "A".



Hope this helps.

Simon


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Re: [Audyssey] beating the q9 game the hard way

2009-11-25 Thread Hayden Presley
And then there are the bears...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, November 25, 2009 11:46 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] beating the q9 game the hard way

would be fine if the wolves  and others did not change direction so you were
in the middle of a group.
At 08:04 p.m. 26/11/2009, you wrote:
>I wonder if anyone has tried to beat the q9 game only using the club.  It
would be a challenge.
>
>---
>This coming Thursday is Thanksgiving day in the United States.  Be thankful
for, and with, friends, family, good food, and loved ones, not necessarily
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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread shaun everiss
keep it as is.
At 05:57 p.m. 26/11/2009, you wrote:
>Hi all,
>
>I just wanted to throw out a quick question here. As expected, there are quite 
>a few user keys for Q9 floating around as I am only using a name/key 
>registration system. Now, my question is; is it the best way to do things, or 
>should I adopt an Internet unlocking strategy? The product ID/key approach is 
>out of the question as regenerating keys for people can become quite a 
>nightmare, and so the only option left for me is to make it check the 
>registration data online. This of course forces the user to have an active 
>Internet connection at the time of registration, but I think most people do 
>these days. So, should I keep the registration system as it is or change it 
>for all my future products to be Internet based?
>
>Kind regards,
>
>Philip Bennefall
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Re: [Audyssey] game levels - Re: the boss battle in q9

2009-11-25 Thread Hayden Presley
Hmmm...now you say it like that, I can impathize. I too do find the fourth
wave of a given level in Alien Outback to be a bit more difficult.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, November 25, 2009 9:20 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] game levels - Re: the boss battle in q9

Wave five is the one with those stupid yellow ships and their rapid fire 
lasers. At least they don't warp like the Scion ones.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 12:09 AM
Subject: [Audyssey] game levels - Re: the boss battle in q9


>I have noticed that some games have levels that are more difficult before
> the easier ones.  One good example of this is Aliens in the Outback.  For
> me, anyway, wave 4 is generally harder on any level than wave 5 is.  It's 
> as
> though the developer gives you a rest after completing the harder level by
> giving you a somewhat easier one.
> ---
> This coming Thursday is Thanksgiving day in the United States.  Be 
> thankful
> for, and with, friends, family, good food, and loved ones, not necessarily
> in that order.  Be like a turkey and get stuffed!!
> - Original Message - 
> From: "Matheus" 
> To: 
> Sent: Tuesday, November 24, 2009 2:27 AM
> Subject: [Audyssey] the boss battle in q9
>
>
> hey philip.
> maybe the boss in q9 should be harder. i mean, it's not easy, but
> compared with the deathworld, it's a piece of cake. maybe you should
> make the level larger with more pits to jump, and make it so wen you are
> with the shield, and a bonus item appears, i don't think that he should
> move to it, since you can hit him a lot of times.
> i know that all the rest of the game is really hard,but the boss
> shouldn't be easy. last time i tried to kill him, i used a cheat only to
> go to his level in the  insane difficult, and with the 2 shields / 50 
> rocks
> i killed
> him with 50% of my life.
> that's just a suggestion.
> thanks for the attention.
>
>
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Re: [Audyssey] beating the q9 game the hard way

2009-11-25 Thread shaun everiss
would be fine if the wolves  and others did not change direction so you were in 
the middle of a group.
At 08:04 p.m. 26/11/2009, you wrote:
>I wonder if anyone has tried to beat the q9 game only using the club.  It 
>would be a challenge.
>
>---
>This coming Thursday is Thanksgiving day in the United States.  Be thankful 
>for, and with, friends, family, good food, and loved ones, not necessarily in 
>that order.  Be like a turkey and get stuffed!!
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Re: [Audyssey] beating the q9 game the hard way

2009-11-25 Thread Hayden Presley
Shutter.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 26, 2009 1:04 AM
To: audyssey gamers group
Subject: [Audyssey] beating the q9 game the hard way

I wonder if anyone has tried to beat the q9 game only using the club.  It
would be a challenge.

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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Hayden Presley
I agree. Also how would you  insure it was registered by the same person? If
that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it as 
is, and my reason for saying so is if people want to crack the game, they'll

find out a way to do it no matter which method you choose. All it'll end up 
doing is hurting those who buy the game legally.


- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


> Hi all,
>
> I just wanted to throw out a quick question here. As expected, there are 
> quite a few user keys for Q9 floating around as I am only using a name/key

> registration system. Now, my question is; is it the best way to do things,

> or should I adopt an Internet unlocking strategy? The product ID/key 
> approach is out of the question as regenerating keys for people can become

> quite a nightmare, and so the only option left for me is to make it check 
> the registration data online. This of course forces the user to have an 
> active Internet connection at the time of registration, but I think most 
> people do these days. So, should I keep the registration system as it is 
> or change it for all my future products to be Internet based?
>
> Kind regards,
>
> Philip Bennefall
> ---
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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Yohandy
Quite sad that people do this to be honest. My suggestion is to leave it as 
is, and my reason for saying so is if people want to crack the game, they'll 
find out a way to do it no matter which method you choose. All it'll end up 
doing is hurting those who buy the game legally.



- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Mich
hi I would keep it as it is unless by making it internet baced if you would 
get your key faster then the way it is set up now if that would be the case 
then shure change it to internet baced. from Mich. 



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[Audyssey] Q9 and cracks

2009-11-25 Thread Philip Bennefall
Hi all,

I just wanted to throw out a quick question here. As expected, there are quite 
a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, or 
should I adopt an Internet unlocking strategy? The product ID/key approach is 
out of the question as regenerating keys for people can become quite a 
nightmare, and so the only option left for me is to make it check the 
registration data online. This of course forces the user to have an active 
Internet connection at the time of registration, but I think most people do 
these days. So, should I keep the registration system as it is or change it for 
all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Charles Rivard
You have apparently never had to deal with the frustration he has described 
so many times in his posts dealing with the production of MOTA.  People want 
this.  People want that.  They don't want this.  They don't want that. 
When's the game going to be out?  Where's my unlock key?  Why is it taking 
so long to get the game that I bought so darned long ago?  Some want an 
eighties-style game as they were promised, while others want a more modern, 
even a 3D game instead.  If one is produced, the other side's not going to 
be pleased, and vise versa.  He is only human, and burnout is extremely 
understandable, given the frustration, irritation, and time he has spent on 
a game that isn't turning out to be the game he originally planned or the 
game he wants to produce.

Now that you're off your soap box, try producing a game like Mota under the 
conditions and pressure he has had to deal with and maybe you'll be able to 
see it from his side of the coin.  If you can do a better job, I'll get off 
of my soap box, but not until then.  By the way, I'm stating this as nicely 
as I can, rather than the way I would like to.  Thanks.

---
This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Nicol Oosthuizen" 
To: 
Sent: Wednesday, November 25, 2009 2:35 AM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS


HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James
North to just give up and quit. Some people wanted to know what was
going on, some people demanded he produce a demo when they wanted it,
some people wanted their money back, and so on. At the same time he was
dealing with some personal matters, and no one left him alone to deal
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter
what I do, there is someone else with a new suggestion, likes or
dislikes what I did, and I am totally fed up with the entire project.
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my
way and tell everyone to live with it. Since I'm a nice guy, I try to
listen to my customers, i would hate to do it that way. Yet if I can't
find some sort of consensus I'll do it my way and forget about it.
Although, the consensus seams to be keep MOTA exactly as is. I'm not
sure how i feel about that, but it does make sense.
Please Note: This email and its contents a

Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Jason Allen
The best thing to do is quit the program entirely, then open it back up and
resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking so
long, just exit out, restart, and be on your way. I'll optmize its memory
and processor usage as I develop it. As it's still in testing, this is less
of a priority at the moment.

Cheers!
Jason
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Re: [Audyssey] game levels - Re: the boss battle in q9

2009-11-25 Thread Bryan Peterson
Wave five is the one with those stupid yellow ships and their rapid fire 
lasers. At least they don't warp like the Scion ones.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 12:09 AM
Subject: [Audyssey] game levels - Re: the boss battle in q9



I have noticed that some games have levels that are more difficult before
the easier ones.  One good example of this is Aliens in the Outback.  For
me, anyway, wave 4 is generally harder on any level than wave 5 is.  It's 
as

though the developer gives you a rest after completing the harder level by
giving you a somewhat easier one.
---
This coming Thursday is Thanksgiving day in the United States.  Be 
thankful

for, and with, friends, family, good food, and loved ones, not necessarily
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Matheus" 

To: 
Sent: Tuesday, November 24, 2009 2:27 AM
Subject: [Audyssey] the boss battle in q9


hey philip.
maybe the boss in q9 should be harder. i mean, it's not easy, but
compared with the deathworld, it's a piece of cake. maybe you should
make the level larger with more pits to jump, and make it so wen you are
with the shield, and a bonus item appears, i don't think that he should
move to it, since you can hit him a lot of times.
i know that all the rest of the game is really hard,but the boss
shouldn't be easy. last time i tried to kill him, i used a cheat only to
go to his level in the  insane difficult, and with the 2 shields / 50 
rocks

i killed
him with 50% of my life.
that's just a suggestion.
thanks for the attention.


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[Audyssey] game levels - Re: the boss battle in q9

2009-11-25 Thread Charles Rivard
I have noticed that some games have levels that are more difficult before 
the easier ones.  One good example of this is Aliens in the Outback.  For 
me, anyway, wave 4 is generally harder on any level than wave 5 is.  It's as 
though the developer gives you a rest after completing the harder level by 
giving you a somewhat easier one.
---
This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Matheus" 
To: 
Sent: Tuesday, November 24, 2009 2:27 AM
Subject: [Audyssey] the boss battle in q9


hey philip.
maybe the boss in q9 should be harder. i mean, it's not easy, but
compared with the deathworld, it's a piece of cake. maybe you should
make the level larger with more pits to jump, and make it so wen you are
with the shield, and a bonus item appears, i don't think that he should
move to it, since you can hit him a lot of times.
i know that all the rest of the game is really hard,but the boss
shouldn't be easy. last time i tried to kill him, i used a cheat only to
go to his level in the  insane difficult, and with the 2 shields / 50 rocks 
i killed
him with 50% of my life.
that's just a suggestion.
thanks for the attention.


---
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[Audyssey] beating the q9 game the hard way

2009-11-25 Thread Charles Rivard
I wonder if anyone has tried to beat the q9 game only using the club.  It would 
be a challenge.

---
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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread dark
Now that's just not fair phil! - surely he can do the washing up 
too,  ;D.


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 2:39 AM
Subject: Re: [Audyssey] Moderator update regarding Thomas Ward



Hi Thomas,
Welcome back!
As the newest co-moderator  I think you will probably be relegated to 
cleaning the toilets and sweeping the floors of the Audyssey headquarters.

smiles,
Phil

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Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread dark
Fair enough,  it was only a thought on what you could do with 
unregistration.


If I ever make a podcast about Q9,  I'd probably want to show people at 
least the mountain world as well, just to show some extra enemies.


Beware the grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 2:26 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



Hi Dark,

That would not work, as the registration info is stored in a registry key. 
Also, the saved game file and the scores file are both stored in your 
application data folder so no matter where you install the game files, it 
will always find all the information.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 3:17 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



I admit, I'd not thought of making the game demo only for demonstration
purposes,  though I must confess if I were to do something like that,
I'd probably just redownload a fresh copy of the demo and install it
somewhere else on my system.

Beware the grue!

Dark.
- Original Message - 
From: "matheus" 

To: 
Sent: Thursday, November 26, 2009 12:00 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



hi. a good reason to use a unregister function in this game is that when
creating podcasts, for example, you can demonstrate only the demo
levels, without showing the rest of the game, or being forced to use
cheats to demonstrate only the demo levels. another reason is to clean
completely the game's info, if the user decides to uninstall the game.
that's just my opinion.
some other games also have the possibility to unregister then, like
shades of doom, gma tank commander, sarah, etc tha tuse the gma engine,
because this function is already implemented in the engine.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quinta, 26 de Novembro de 2009 01:51
Assunto: [Audyssey] unregistration was: Q9 version 1.1 released!

Hello.

The Vip gameszone games have an unregister option, but you can only
register
those once on a single computer, therefore if your moving machines over 
an
extended period, the option exists to unregister the game, and 
reregister

it
later on a new machine.

Sinse though Q9's keys are generated according to your personal name and
therefore not locked to specific hardware,  well I don't assume they
are, --- especially sinse I want to install Q9 on my laptop (the only
reason
I haven't is I forgot to copy my key over when I last went to visit my
parents), I'm slightly unsure on when unregistration could be 
useful, 

stil, if it's an option which some people would wish to use, - fair
enough.

Beware the grue!

Dark.


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No virus found in this incoming message.
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If you have any questions or concerns regarding the 

Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Charles Rivard
Keeping in mind that one of the list moderators did a game review of SOD, 
Thomas Ward might beware of the blob while doing the job you think he might 
be doing?  (ornery grin)

---
This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 4:39 PM
Subject: Re: [Audyssey] Moderator update regarding Thomas Ward


Hi Thomas,
Welcome back!
As the newest co-moderator  I think you will probably be relegated to
cleaning the toilets and sweeping the floors of the Audyssey headquarters.
smiles,
Phil


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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Phil Vlasak

Hi Thomas,
Welcome back!
As the newest co-moderator  I think you will probably be relegated to 
cleaning the toilets and sweeping the floors of the Audyssey headquarters.

smiles,
Phil 



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Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall

Hi Dark,

That would not work, as the registration info is stored in a registry key. 
Also, the saved game file and the scores file are both stored in your 
application data folder so no matter where you install the game files, it 
will always find all the information.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 3:17 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



I admit, I'd not thought of making the game demo only for demonstration
purposes,  though I must confess if I were to do something like that,
I'd probably just redownload a fresh copy of the demo and install it
somewhere else on my system.

Beware the grue!

Dark.
- Original Message - 
From: "matheus" 

To: 
Sent: Thursday, November 26, 2009 12:00 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



hi. a good reason to use a unregister function in this game is that when
creating podcasts, for example, you can demonstrate only the demo
levels, without showing the rest of the game, or being forced to use
cheats to demonstrate only the demo levels. another reason is to clean
completely the game's info, if the user decides to uninstall the game.
that's just my opinion.
some other games also have the possibility to unregister then, like
shades of doom, gma tank commander, sarah, etc tha tuse the gma engine,
because this function is already implemented in the engine.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quinta, 26 de Novembro de 2009 01:51
Assunto: [Audyssey] unregistration was: Q9 version 1.1 released!

Hello.

The Vip gameszone games have an unregister option, but you can only
register
those once on a single computer, therefore if your moving machines over 
an

extended period, the option exists to unregister the game, and reregister
it
later on a new machine.

Sinse though Q9's keys are generated according to your personal name and
therefore not locked to specific hardware,  well I don't assume they
are, --- especially sinse I want to install Q9 on my laptop (the only
reason
I haven't is I forgot to copy my key over when I last went to visit my
parents), I'm slightly unsure on when unregistration could be 
useful, 

stil, if it's an option which some people would wish to use, - fair
enough.

Beware the grue!

Dark.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.81/2524 - Release Date: 11/24/09 
19:37:00



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Re: [Audyssey] list owner and donations

2009-11-25 Thread dark
You can sign up for a paypal acount in most places in the world and it will 
automatically do the convertion into dollars for you.


I live in the Uk, and have used my paypal account often for this.

If you don't have, or cannot sign upt oto a paypal account,  well I have 
seen paypal also providing direct creddit card links which should also 
convert most currencies into dollars,  though I'm not sure if the 
audeasy donate button has one or not.


Beware the grue!

Dark.


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Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread dark
I admit, I'd not thought of making the game demo only for demonstration 
purposes,  though I must confess if I were to do something like that, 
I'd probably just redownload a fresh copy of the demo and install it 
somewhere else on my system.


Beware the grue!

Dark.
- Original Message - 
From: "matheus" 

To: 
Sent: Thursday, November 26, 2009 12:00 AM
Subject: Re: [Audyssey] unregistration was: Q9 version 1.1 released!



hi. a good reason to use a unregister function in this game is that when
creating podcasts, for example, you can demonstrate only the demo
levels, without showing the rest of the game, or being forced to use
cheats to demonstrate only the demo levels. another reason is to clean
completely the game's info, if the user decides to uninstall the game.
that's just my opinion.
some other games also have the possibility to unregister then, like
shades of doom, gma tank commander, sarah, etc tha tuse the gma engine,
because this function is already implemented in the engine.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quinta, 26 de Novembro de 2009 01:51
Assunto: [Audyssey] unregistration was: Q9 version 1.1 released!

Hello.

The Vip gameszone games have an unregister option, but you can only 
register

those once on a single computer, therefore if your moving machines over an
extended period, the option exists to unregister the game, and reregister 
it

later on a new machine.

Sinse though Q9's keys are generated according to your personal name and
therefore not locked to specific hardware,  well I don't assume they
are, --- especially sinse I want to install Q9 on my laptop (the only 
reason

I haven't is I forgot to copy my key over when I last went to visit my
parents), I'm slightly unsure on when unregistration could be useful, 
stil, if it's an option which some people would wish to use, - fair
enough.

Beware the grue!

Dark.


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Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread matheus
hi. a good reason to use a unregister function in this game is that when
creating podcasts, for example, you can demonstrate only the demo
levels, without showing the rest of the game, or being forced to use
cheats to demonstrate only the demo levels. another reason is to clean
completely the game's info, if the user decides to uninstall the game.
that's just my opinion.
some other games also have the possibility to unregister then, like
shades of doom, gma tank commander, sarah, etc tha tuse the gma engine,
because this function is already implemented in the engine.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quinta, 26 de Novembro de 2009 01:51
Assunto: [Audyssey] unregistration was: Q9 version 1.1 released!

Hello.

The Vip gameszone games have an unregister option, but you can only register
those once on a single computer, therefore if your moving machines over an
extended period, the option exists to unregister the game, and reregister it
later on a new machine.

Sinse though Q9's keys are generated according to your personal name and
therefore not locked to specific hardware,  well I don't assume they
are, --- especially sinse I want to install Q9 on my laptop (the only reason
I haven't is I forgot to copy my key over when I last went to visit my
parents), I'm slightly unsure on when unregistration could be useful, 
stil, if it's an option which some people would wish to use, - fair
enough.

Beware the grue!

Dark.


---
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[Audyssey] Lworks keys was: Q9 version 1.1 released!

2009-11-25 Thread dark
I must confess, I'm stil very much looking forward to liam sending me keys 
for superliam and jd for my desktop so that I can play them more 
conveniently.


He did however seem to get my initial E-mail without trouble though, - I 
assume he's just been busy with his job and thus unnable to produce my keys 
as yet.


Beware the grue!

Dark.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 8:48 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!


   I think Liam definitely needs to fix his email issues or get a new 
email address. I've lost count of how many emails I've seen on list where 
the person can't contact liam


- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 3:46 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hey Liam,
Speaking of Judgment Day, I have been trying to contact you off list, but 
with no success. I can't see why my emails aren't reaching you. I need a 
new JD key when you have a free moment.

I am also wondering how the new Super Egg Hunt is coming?
Also I have found some possible bugs in Super Egg Hunt and Super Liam.
Super Egg Hunt:
If you clear your scores, and you do it again, you get a runtime error. 
Normally you wouldn't want to do that in the first place, but in my case 
I forgot I had previously done it.

Super Liam:
When you beat the game, your stats file says you have completed the game 
with 3 lives and 0 points, rather than the actual number of lives and 
points it said you had. In other words, the points had obviously been 
reset before the stats were written.

Regards,
Damien.




- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 8:40 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature 
does

get used now and then in judgment day.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for 
a

game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is
if you are selling a computer and you don't want all of your programs to 
be
registered. You may want the buyer to purchase registration codes of 
their

own for your software.

Yohandy wrote:

heh the ability to unregister the game? now why would someone want to
do that? Lol did people actually request that?



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Y

Re: [Audyssey] list owner and donations

2009-11-25 Thread Raul A. Gallegos
That's why I have Paypal setup. It can accept any currency and convert it
to US Dollars. In fact, Paypal is the safest and you don't even have to
give them your bank account number if you don't want.

Hope this helps.

On Wed, November 25, 2009 8:41 pm, Lisa Hayes wrote:
> and how can we donate/ PayPal or what, don't forget some people live
> outside
> the united states and Canada.
> lisa Hayes
> - Original Message -
> From: "Raul A. Gallegos" 
> To: "Gamers Discussion list" 
> Sent: Thursday, November 26, 2009 6:09 AM
> Subject: [Audyssey] list owner and donations
>
>
>> This is true with one minor correction. Due to the great donations we
>> received for this year, the list is paid for by the donations. The time
>> for the donations is coming close since the list recycles in March. We
>> welcome donations during any time and since there are 298 members
>> currently, if all members donate just one dollar, it will pay for the
>> list
>> for 3 years.
>>
>> Many thanks.
>>
>> On 11/25/2009 1:56 PM, Thomas Ward wrote:
>>> Hi Hayden,
>>> Kevin is the owner of the list. Although, Raul actually does the
>>> handling of the admin side of the list as well as pays the bills for
>>> the
>>> web site, mailing list, etc.
>>>
>>> HTH
>>>
>>> Hayden Presley wrote:
 Excelent! Just slightly off topic, but out of curiosity,, who is the
 owner
 of this list?
 Best Regards,
 Hayden
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> --
>> Raul A. Gallegos
>> http://www.asmodean.net
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> ---
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> list,
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>


Raul A. Gallegos | http://www.asmodean.net



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[Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread dark

Hello.

The Vip gameszone games have an unregister option, but you can only register 
those once on a single computer, therefore if your moving machines over an 
extended period, the option exists to unregister the game, and reregister it 
later on a new machine.


Sinse though Q9's keys are generated according to your personal name and 
therefore not locked to specific hardware,  well I don't assume they 
are, --- especially sinse I want to install Q9 on my laptop (the only reason 
I haven't is I forgot to copy my key over when I last went to visit my 
parents), I'm slightly unsure on when unregistration could be useful,   
stil, if it's an option which some people would wish to use, - fair 
enough.


Beware the grue!

Dark. 



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[Audyssey] does this mean you've got the blues? - Re: Moderator update regarding Thomas Ward

2009-11-25 Thread Charles Rivard
Aren't smirfs little blue beings?  If this is so, well, notice my subject 
line?  (grin)

By the way, the decision made was the right one.  Welcome back Thomas 
Moderator Ward.

---
This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 7:50 AM
Subject: Re: [Audyssey] Moderator update regarding Thomas Ward


Hi Dark,
Thanks. Returning to the list as a moderator is just smirfy.  Better
than my Grouchy Smirf mood I was in a tad bit earlier. Have a smirfy day!

dark wrote:
> I'm pleased this has been resolved.
>
> wlecome back Tom,  the moderator hat sutes you!
>
> Beware the grue!
>
> Dark.


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Re: [Audyssey] list owner and donations

2009-11-25 Thread Lisa Hayes
and how can we donate/ PayPal or what, don't forget some people live outside 
the united states and Canada.

lisa Hayes
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 6:09 AM
Subject: [Audyssey] list owner and donations


This is true with one minor correction. Due to the great donations we 
received for this year, the list is paid for by the donations. The time 
for the donations is coming close since the list recycles in March. We 
welcome donations during any time and since there are 298 members 
currently, if all members donate just one dollar, it will pay for the list 
for 3 years.


Many thanks.

On 11/25/2009 1:56 PM, Thomas Ward wrote:

Hi Hayden,
Kevin is the owner of the list. Although, Raul actually does the
handling of the admin side of the list as well as pays the bills for the
web site, mailing list, etc.

HTH

Hayden Presley wrote:

Excelent! Just slightly off topic, but out of curiosity,, who is the
owner
of this list?
Best Regards,
Hayden



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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread dark

Fair enough philip,  and that does make sense.

perhaps a key bto list amo for all weapons might be nice at some point,   
so that you can better plan whether to use a deus shield or not,  but 
only if you get around to it.


Btw, I thought weapon number four had unlimited amo, - or at least I ran 
through the entire game with it and didn't need any extra.


Beware the Grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:55 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi Dark,

Technically there are three weapons with ammo, but of course the third one 
is a cheat. I only adopted this method as it enables me to easily add and 
integrate new weapons in the future should I want to.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 7:29 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!


Thanks Bryan,  I didn't know you had to select the weapon first,   
I

rather assumed sinse the game had only two weapons amo counts would be
spoken together,  as in troopanum,  obviously I was wrong.

Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:05 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi.

I was wondering if there is a way to check how many rocks and shields 
Q9
has,  appologies if I just happen to have missed it, it doesn't 
seem
to be in the manual, and none of the obvious keys I tried like A for 
amo

seemed to work.

If it is not possible to check this,  is there any chance it could
also be added in a miner version upgrade,  sinse I would guess that
it is also not a major feature like adding teleporting monsters was.

Of course, if it's already in the game and my brain has just 
temporarily

stopped functioning (assuming it was ever functioning to begin
with), -  appologies!

Beware the grue!

Dark.

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.81/2524 - Release Date: 11/24/09 
19:37:00



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Re: [Audyssey] list owner and donations

2009-11-25 Thread Raul A. Gallegos
Hello Lelia. You can donate by sending me money and trust that I will only
use it for the list. You can also donate by using the donate button on
www.audyssey.org via Paypal.

HTH

On Wed, November 25, 2009 5:08 pm, lelia wrote:
> How do we donate? Ok maybe a stupid question, but I'm fairly new so really
> don't know.
>
> thanks
>
> lelia
> - Original Message -
> From: "Raul A. Gallegos" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 25, 2009 12:09 PM
> Subject: [Audyssey] list owner and donations
>
>
>> This is true with one minor correction. Due to the great donations we
>> received for this year, the list is paid for by the donations. The time
>> for the donations is coming close since the list recycles in March. We
>> welcome donations during any time and since there are 298 members
>> currently, if all members donate just one dollar, it will pay for the
>> list
>> for 3 years.
>>
>> Many thanks.
>>
>> On 11/25/2009 1:56 PM, Thomas Ward wrote:
>>> Hi Hayden,
>>> Kevin is the owner of the list. Although, Raul actually does the
>>> handling of the admin side of the list as well as pays the bills for
>>> the
>>> web site, mailing list, etc.
>>>
>>> HTH
>>>
>>> Hayden Presley wrote:
 Excelent! Just slightly off topic, but out of curiosity,, who is the
 owner
 of this list?
 Best Regards,
 Hayden
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> --
>> Raul A. Gallegos
>> http://www.asmodean.net
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Raul A. Gallegos | http://www.asmodean.net



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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Yohandy

wb man!

- Original Message - 
From: "Nick Helms" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 7:13 PM
Subject: Re: [Audyssey] Moderator update regarding Thomas Ward



Welcome back Thomas! Also, thanks for the help with python!

On 11/25/09, lelia  wrote:

Wb Thomas.

Lelia
- Original Message -
From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:04 AM
Subject: [Audyssey] Moderator update regarding Thomas Ward



Hello everyone. Effective immediately we are officially re-instating
Thomas Ward back to full co-moderator status as he was before.

if you have any questions or concerns, please email them privately to
gamers-ow...@audyssey.org.

Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Nick Helms
Welcome back Thomas! Also, thanks for the help with python!

On 11/25/09, lelia  wrote:
> Wb Thomas.
>
> Lelia
> - Original Message -
> From: "Raul A. Gallegos" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 25, 2009 10:04 AM
> Subject: [Audyssey] Moderator update regarding Thomas Ward
>
>
>> Hello everyone. Effective immediately we are officially re-instating
>> Thomas Ward back to full co-moderator status as he was before.
>>
>> if you have any questions or concerns, please email them privately to
>> gamers-ow...@audyssey.org.
>>
>> Many thanks.
>>
>> --
>> Raul A. Gallegos
>> http://www.asmodean.net
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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I just do dumb things!
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread shaun everiss
I'd probably run a wipe program thrrough the drive first.
even better bash the drive and get a blank one.
At 09:41 a.m. 26/11/2009, you wrote:
>Hi Thomas,
>Surely though, if you sell your computer, you would reformat the hard drive, 
>assuming the new user has their own legal copy of Windows?
>Regards,
>Damien.
>
>
>
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Wednesday, November 25, 2009 8:38 PM
>Subject: Re: [Audyssey] Q9 version 1.1 released!
>
>
>>Hi,
>>Hmmm..The inquiring mind wants to know. I've often asked myself why some 
>>games have a unregister option. I would assume if someone would pay for a 
>>game they would naturally want to register and play it.
>>About the only time I could see where a feature like this would be handy is 
>>if you are selling a computer and you don't want all of your programs to be 
>>registered. You may want the buyer to purchase registration codes of their 
>>own for your software.
>>
>>Yohandy wrote:
>>>heh the ability to unregister the game? now why would someone want to do 
>>>that? Lol did people actually request that?
>>
>>
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>
>
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Re: [Audyssey] list owner and donations

2009-11-25 Thread Hayden Presley
Kevin who?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Wednesday, November 25, 2009 1:09 PM
To: Gamers Discussion list
Subject: [Audyssey] list owner and donations

This is true with one minor correction. Due to the great donations we 
received for this year, the list is paid for by the donations. The time 
for the donations is coming close since the list recycles in March. We 
welcome donations during any time and since there are 298 members 
currently, if all members donate just one dollar, it will pay for the 
list for 3 years.

Many thanks.

On 11/25/2009 1:56 PM, Thomas Ward wrote:
> Hi Hayden,
> Kevin is the owner of the list. Although, Raul actually does the
> handling of the admin side of the list as well as pays the bills for the
> web site, mailing list, etc.
>
> HTH
>
> Hayden Presley wrote:
>> Excelent! Just slightly off topic, but out of curiosity,, who is the
>> owner
>> of this list?
>> Best Regards,
>> Hayden
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.


-- 
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Hayden Presley
Speaking of Judgement Day, I am thinking of upgrading to Windows 7, how can
I retain trophies and bonus content? What file is that stored in?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, November 25, 2009 2:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 version 1.1 released!

There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature does
get used now and then in judgment day.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for a
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy is
if you are selling a computer and you don't want all of your programs to be
registered. You may want the buyer to purchase registration codes of their
own for your software.

Yohandy wrote:
> heh the ability to unregister the game? now why would someone want to 
> do that? Lol did people actually request that?


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[Audyssey] Treasure Hunt

2009-11-25 Thread Hayden Presley
Hi everyone,

I have the treasure Hunt demo from BPC, and I made it to the panel. It said
the code was, kill all! Die!, but that doesn't work. Any suggestions?

Best Regards,

Hayden

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Re: [Audyssey] Contacting Lworks was RE: Q9 version 1.1 released!

2009-11-25 Thread lelia
Oh I've tried a million times to ask Liam how I can buy some of his games 
and thought he wasn't selling them any more grin


lelia
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 1:50 PM
Subject: [Audyssey] Contacting Lworks was RE: Q9 version 1.1 released!



Agreed.
It really is becoming a huge issue.
If anyone on list needs to contac tme for key replacements etc etc.
liamer...@gmail.com

Gonna really try and track this down.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 2:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

   I think Liam definitely needs to fix his email issues or get a new 
email

address. I've lost count of how many emails I've seen on list where the
person can't contact liam

- Original Message -
From: "Damien C. Sadler" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 3:46 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hey Liam,
Speaking of Judgment Day, I have been trying to contact you off list, but
with no success. I can't see why my emails aren't reaching you. I need a
new JD key when you have a free moment.
I am also wondering how the new Super Egg Hunt is coming?
Also I have found some possible bugs in Super Egg Hunt and Super Liam.
Super Egg Hunt:
If you clear your scores, and you do it again, you get a runtime error.
Normally you wouldn't want to do that in the first place, but in my case 
I



forgot I had previously done it.
Super Liam:
When you beat the game, your stats file says you have completed the game
with 3 lives and 0 points, rather than the actual number of lives and
points it said you had. In other words, the points had obviously been
reset before the stats were written.
Regards,
Damien.




- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 8:40 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature
does
get used now and then in judgment day.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for 
a

game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy
is
if you are selling a computer and you don't want all of your programs to
be
registered. You may want the buyer to purchase registration codes of
their
own for your software.

Yohandy wrote:

heh the ability to unregister the game? now why would someone want to
do that? Lol did people actually request that?



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signature
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The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [Audyssey] list owner and donations

2009-11-25 Thread lelia
How do we donate? Ok maybe a stupid question, but I'm fairly new so really 
don't know.


thanks

lelia
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 12:09 PM
Subject: [Audyssey] list owner and donations


This is true with one minor correction. Due to the great donations we 
received for this year, the list is paid for by the donations. The time 
for the donations is coming close since the list recycles in March. We 
welcome donations during any time and since there are 298 members 
currently, if all members donate just one dollar, it will pay for the list 
for 3 years.


Many thanks.

On 11/25/2009 1:56 PM, Thomas Ward wrote:

Hi Hayden,
Kevin is the owner of the list. Although, Raul actually does the
handling of the admin side of the list as well as pays the bills for the
web site, mailing list, etc.

HTH

Hayden Presley wrote:

Excelent! Just slightly off topic, but out of curiosity,, who is the
owner
of this list?
Best Regards,
Hayden



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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread lelia

Wb Thomas.

Lelia
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:04 AM
Subject: [Audyssey] Moderator update regarding Thomas Ward


Hello everyone. Effective immediately we are officially re-instating 
Thomas Ward back to full co-moderator status as he was before.


if you have any questions or concerns, please email them privately to 
gamers-ow...@audyssey.org.


Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Ch.B.
Me, personally, no. If I sold it I would still wipe it and either include
the windows cd or reinstall clean for the sale. I am really paranoid when it
comes to data safety or possible leftovers on old computers.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Wednesday, November 25, 2009 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

You might sell it with windows still on. In other words your legal 
windows + all the software you wish to include is part of the sale.
Ch.B. wrote:
> Hm, but if you were to sell a computer then you would wipe the hard drive
> clean anyways, so all the registration info would be gone as well anyway?
> Personally I have never had a game that had an unregistration feature.
> Interesting game, by the way, I have been following this discussion for a
> while and downloaded the demo yesterday. Will give it a try tomorrow.
>
> A personal note here, if someones screenreader starts reading stuff I
write
> in both english and german, this has to do with an outlook setting of my
> language pack, which I have not yet figured out how to correct. Only
happens
> if jaws is set to autodetect languages, from what people tell me. Sorry
for
> the off topic remark, but just did want to point this out in case someone
> gets this language jumble on their machines from me lol
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Wednesday, November 25, 2009 9:39 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Q9 version 1.1 released!
>
> Hi,
> Hmmm..The inquiring mind wants to know. I've often asked myself why some 
> games have a unregister option. I would assume if someone would pay for 
> a game they would naturally want to register and play it.
> About the only time I could see where a feature like this would be handy 
> is if you are selling a computer and you don't want all of your programs 
> to be registered. You may want the buyer to purchase registration codes 
> of their own for your software.
>
> Yohandy wrote:
>   
>> heh the ability to unregister the game? now why would someone want to 
>> do that? Lol did people actually request that?
>> 
>
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>
>
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> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>   


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Re: [Audyssey] Contacting Lworks was RE: Q9 version 1.1 released!

2009-11-25 Thread Willem

Could it be an overeager spam filter?
Liam Erven wrote:

Agreed.
It really is becoming a huge issue.
If anyone on list needs to contac tme for key replacements etc etc.
liamer...@gmail.com

Gonna really try and track this down.
 
  



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Willem
You might sell it with windows still on. In other words your legal 
windows + all the software you wish to include is part of the sale.

Ch.B. wrote:

Hm, but if you were to sell a computer then you would wipe the hard drive
clean anyways, so all the registration info would be gone as well anyway?
Personally I have never had a game that had an unregistration feature.
Interesting game, by the way, I have been following this discussion for a
while and downloaded the demo yesterday. Will give it a try tomorrow.

A personal note here, if someones screenreader starts reading stuff I write
in both english and german, this has to do with an outlook setting of my
language pack, which I have not yet figured out how to correct. Only happens
if jaws is set to autodetect languages, from what people tell me. Sorry for
the off topic remark, but just did want to point this out in case someone
gets this language jumble on their machines from me lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 9:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for 
a game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes 
of their own for your software.


Yohandy wrote:
  
heh the ability to unregister the game? now why would someone want to 
do that? Lol did people actually request that?




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[Audyssey] Contacting Lworks was RE: Q9 version 1.1 released!

2009-11-25 Thread Liam Erven
Agreed.
It really is becoming a huge issue.
If anyone on list needs to contac tme for key replacements etc etc.
liamer...@gmail.com

Gonna really try and track this down.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 2:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

I think Liam definitely needs to fix his email issues or get a new email
address. I've lost count of how many emails I've seen on list where the
person can't contact liam

- Original Message -
From: "Damien C. Sadler" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 3:46 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!


> Hey Liam,
> Speaking of Judgment Day, I have been trying to contact you off list, but 
> with no success. I can't see why my emails aren't reaching you. I need a 
> new JD key when you have a free moment.
> I am also wondering how the new Super Egg Hunt is coming?
> Also I have found some possible bugs in Super Egg Hunt and Super Liam.
> Super Egg Hunt:
> If you clear your scores, and you do it again, you get a runtime error. 
> Normally you wouldn't want to do that in the first place, but in my case I

> forgot I had previously done it.
> Super Liam:
> When you beat the game, your stats file says you have completed the game 
> with 3 lives and 0 points, rather than the actual number of lives and 
> points it said you had. In other words, the points had obviously been 
> reset before the stats were written.
> Regards,
> Damien.
>
>
>
>
> - Original Message - 
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, November 25, 2009 8:40 PM
> Subject: Re: [Audyssey] Q9 version 1.1 released!
>
>
>> There are times where people want to completely remove a game from their
>> system including registration information.  Surprisingly, that feature 
>> does
>> get used now and then in judgment day.
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Wednesday, November 25, 2009 2:39 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Q9 version 1.1 released!
>>
>> Hi,
>> Hmmm..The inquiring mind wants to know. I've often asked myself why some
>> games have a unregister option. I would assume if someone would pay for a
>> game they would naturally want to register and play it.
>> About the only time I could see where a feature like this would be handy 
>> is
>> if you are selling a computer and you don't want all of your programs to 
>> be
>> registered. You may want the buyer to purchase registration codes of 
>> their
>> own for your software.
>>
>> Yohandy wrote:
>>> heh the ability to unregister the game? now why would someone want to
>>> do that? Lol did people actually request that?
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4636 (20091125) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4636 (20091125) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
&g

Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Yohandy
   I think Liam definitely needs to fix his email issues or get a new email 
address. I've lost count of how many emails I've seen on list where the 
person can't contact liam


- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 3:46 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hey Liam,
Speaking of Judgment Day, I have been trying to contact you off list, but 
with no success. I can't see why my emails aren't reaching you. I need a 
new JD key when you have a free moment.

I am also wondering how the new Super Egg Hunt is coming?
Also I have found some possible bugs in Super Egg Hunt and Super Liam.
Super Egg Hunt:
If you clear your scores, and you do it again, you get a runtime error. 
Normally you wouldn't want to do that in the first place, but in my case I 
forgot I had previously done it.

Super Liam:
When you beat the game, your stats file says you have completed the game 
with 3 lives and 0 points, rather than the actual number of lives and 
points it said you had. In other words, the points had obviously been 
reset before the stats were written.

Regards,
Damien.




- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 8:40 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature 
does

get used now and then in judgment day.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for a
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is
if you are selling a computer and you don't want all of your programs to 
be
registered. You may want the buyer to purchase registration codes of 
their

own for your software.

Yohandy wrote:

heh the ability to unregister the game? now why would someone want to
do that? Lol did people actually request that?



---
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The message was checked by ESET Smart Security.

http://www.eset.com



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signature

database 4636 (20091125) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Damien C. Sadler

Hey Liam,
Speaking of Judgment Day, I have been trying to contact you off list, but 
with no success. I can't see why my emails aren't reaching you. I need a new 
JD key when you have a free moment.

I am also wondering how the new Super Egg Hunt is coming?
Also I have found some possible bugs in Super Egg Hunt and Super Liam.
Super Egg Hunt:
If you clear your scores, and you do it again, you get a runtime error. 
Normally you wouldn't want to do that in the first place, but in my case I 
forgot I had previously done it.

Super Liam:
When you beat the game, your stats file says you have completed the game 
with 3 lives and 0 points, rather than the actual number of lives and points 
it said you had. In other words, the points had obviously been reset before 
the stats were written.

Regards,
Damien.




- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 8:40 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature 
does

get used now and then in judgment day.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for a
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is
if you are selling a computer and you don't want all of your programs to 
be

registered. You may want the buyer to purchase registration codes of their
own for your software.

Yohandy wrote:

heh the ability to unregister the game? now why would someone want to
do that? Lol did people actually request that?



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


__ Information from ESET Smart Security, version of virus 
signature

database 4636 (20091125) __

The message was checked by ESET Smart Security.

http://www.eset.com



__ Information from ESET Smart Security, version of virus 
signature

database 4636 (20091125) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Ch.B.
Hm, but if you were to sell a computer then you would wipe the hard drive
clean anyways, so all the registration info would be gone as well anyway?
Personally I have never had a game that had an unregistration feature.
Interesting game, by the way, I have been following this discussion for a
while and downloaded the demo yesterday. Will give it a try tomorrow.

A personal note here, if someones screenreader starts reading stuff I write
in both english and german, this has to do with an outlook setting of my
language pack, which I have not yet figured out how to correct. Only happens
if jaws is set to autodetect languages, from what people tell me. Sorry for
the off topic remark, but just did want to point this out in case someone
gets this language jumble on their machines from me lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 9:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for 
a game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes 
of their own for your software.

Yohandy wrote:
> heh the ability to unregister the game? now why would someone want to 
> do that? Lol did people actually request that?


---
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Damien C. Sadler

Hi Thomas,
Surely though, if you sell your computer, you would reformat the hard drive, 
assuming the new user has their own legal copy of Windows?

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 8:38 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for a 
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes of 
their own for your software.


Yohandy wrote:
heh the ability to unregister the game? now why would someone want to do 
that? Lol did people actually request that?



---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Liam Erven
There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature does
get used now and then in judgment day.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for a
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy is
if you are selling a computer and you don't want all of your programs to be
registered. You may want the buyer to purchase registration codes of their
own for your software.

Yohandy wrote:
> heh the ability to unregister the game? now why would someone want to 
> do that? Lol did people actually request that?


---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

__ Information from ESET Smart Security, version of virus signature
database 4636 (20091125) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4636 (20091125) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Bryan Peterson

That does make sense.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 1:38 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for a 
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes of 
their own for your software.


Yohandy wrote:
heh the ability to unregister the game? now why would someone want to do 
that? Lol did people actually request that?



---
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If you have any questions or concerns regarding the management of the 
list,
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Thomas Ward

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for 
a game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes 
of their own for your software.


Yohandy wrote:
heh the ability to unregister the game? now why would someone want to 
do that? Lol did people actually request that?



---
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread James Dietz
You should unregister the game before you sell your key to someone (if
that's allowed in thefirst place).

On 11/25/09, Bryan Peterson  wrote:
> That's not entirely unheard of. I believe you can unregister the Draconis
> games as well, though I agree that at first glance it doesn't make sense why
> someone would actually want to do that. But I imagine there are some
> situations...
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Yohandy" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 25, 2009 1:02 PM
> Subject: Re: [Audyssey] Q9 version 1.1 released!
>
>
>> heh the ability to unregister the game? now why would someone want to do
>> that? Lol did people actually request that?
>>
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 25, 2009 12:22 PM
>> Subject: Re: [Audyssey] Q9 version 1.1 released!
>>
>>
>>> Hi Thomas,
>>>
>>> I agree, it was definitely quick. It was about 6 hours between the two.
>>> However I should clarify that when I said no more updates for quite some
>>> time, that meant any major ones. The feature that you are suggesting is
>>> nothing major, and so since it's added in some 5 minutes I'll put that
>>> into the next release. I do have one or two fixes planned such as the
>>> ability to unregister the game, but none of these are major things which
>>> is what I was refering to when I said no more updates. And so, you'll
>>> most likely see that in the next minor change version.
>>>
>>> I hope that clears things up a bit.
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> - Original Message -
>>> From: "Thomas Ward" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, November 25, 2009 6:10 PM
>>> Subject: Re: [Audyssey] Q9 version 1.1 released!
>>>
>>>
 Hi Philip,
 Sheesh, that was quick. I just got the 1.1 change log e-mail this
 morning asking for any comments or suggestions, and now 1.1 is out. In
 the future please give us more time to add our suggestions before
 releasing an update, and then saying development is closed.
 I would really really like the ability to check Q9's direction. I know
 that is a very easy update, and one you could add today if you wanted
 to. I do plan on buying the game soon, as soon as I get my next check
 weather that feature gets added or not, but I'm a bit anoyed I had no
 chance to ask about this feature before 1.1 just suddenly appears on the
 seen with a statement no more updates will be up and coming for quite a
 while. I have to say honestly that's something of a huge deterrent from
 buying it in my mind.
 As a developer myself I can understand your desire to release 1.1, and
 call it quits, but there are several improvements which I think could or
 would make Q9 a little more enjoyable for me at least. By your polacy
 there will be no more updates for quite a while what does that mean
 exactly? Does that mean I have to wait weeks, months, years, maybe never
 to see an update containing such simple upgrades like the ability to
 check my direction or to find out how far away the nearest enemy is?

 Thanks.

 Philip Bennefall wrote:
> Hi all,
>
> I'm happy to announce the release of version 1.1 of the Q9 Action Game!
>
> You may get it at www.blastbay.com.
>
> Please note that saved games from older releases are not compatible
> with version 1.1, however all the registration data for existing
> customers will remain intact.
>
> The change log is provided in the manual for those who are curious.
>
> This is the last update that I will be releasing for quite a while,
> unless some serious bugs are found. Score posting will be added but I
> cannot say exactly when.
>
> Enjoy, and give my greetings to the mini demons.
>
> Kind regards,
>
> Philip Bennefall
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>


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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Bryan Peterson
That's not entirely unheard of. I believe you can unregister the Draconis 
games as well, though I agree that at first glance it doesn't make sense why 
someone would actually want to do that. But I imagine there are some 
situations...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 1:02 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!


heh the ability to unregister the game? now why would someone want to do 
that? Lol did people actually request that?


- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 12:22 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Thomas,

I agree, it was definitely quick. It was about 6 hours between the two. 
However I should clarify that when I said no more updates for quite some 
time, that meant any major ones. The feature that you are suggesting is 
nothing major, and so since it's added in some 5 minutes I'll put that 
into the next release. I do have one or two fixes planned such as the 
ability to unregister the game, but none of these are major things which 
is what I was refering to when I said no more updates. And so, you'll 
most likely see that in the next minor change version.


I hope that clears things up a bit.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:10 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Philip,
Sheesh, that was quick. I just got the 1.1 change log e-mail this
morning asking for any comments or suggestions, and now 1.1 is out. In
the future please give us more time to add our suggestions before
releasing an update, and then saying development is closed.
I would really really like the ability to check Q9's direction. I know
that is a very easy update, and one you could add today if you wanted
to. I do plan on buying the game soon, as soon as I get my next check
weather that feature gets added or not, but I'm a bit anoyed I had no
chance to ask about this feature before 1.1 just suddenly appears on the
seen with a statement no more updates will be up and coming for quite a
while. I have to say honestly that's something of a huge deterrent from
buying it in my mind.
As a developer myself I can understand your desire to release 1.1, and
call it quits, but there are several improvements which I think could or
would make Q9 a little more enjoyable for me at least. By your polacy
there will be no more updates for quite a while what does that mean
exactly? Does that mean I have to wait weeks, months, years, maybe never
to see an update containing such simple upgrades like the ability to
check my direction or to find out how far away the nearest enemy is?

Thanks.

Philip Bennefall wrote:

Hi all,

I'm happy to announce the release of version 1.1 of the Q9 Action Game! 
You may get it at www.blastbay.com.


Please note that saved games from older releases are not compatible 
with version 1.1, however all the registration data for existing 
customers will remain intact.


The change log is provided in the manual for those who are curious.

This is the last update that I will be releasing for quite a while, 
unless some serious bugs are found. Score posting will be added but I 
cannot say exactly when.


Enjoy, and give my greetings to the mini demons.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Yohandy
heh the ability to unregister the game? now why would someone want to do 
that? Lol did people actually request that?


- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 12:22 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Thomas,

I agree, it was definitely quick. It was about 6 hours between the two. 
However I should clarify that when I said no more updates for quite some 
time, that meant any major ones. The feature that you are suggesting is 
nothing major, and so since it's added in some 5 minutes I'll put that 
into the next release. I do have one or two fixes planned such as the 
ability to unregister the game, but none of these are major things which 
is what I was refering to when I said no more updates. And so, you'll most 
likely see that in the next minor change version.


I hope that clears things up a bit.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:10 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Philip,
Sheesh, that was quick. I just got the 1.1 change log e-mail this
morning asking for any comments or suggestions, and now 1.1 is out. In
the future please give us more time to add our suggestions before
releasing an update, and then saying development is closed.
I would really really like the ability to check Q9's direction. I know
that is a very easy update, and one you could add today if you wanted
to. I do plan on buying the game soon, as soon as I get my next check
weather that feature gets added or not, but I'm a bit anoyed I had no
chance to ask about this feature before 1.1 just suddenly appears on the
seen with a statement no more updates will be up and coming for quite a
while. I have to say honestly that's something of a huge deterrent from
buying it in my mind.
As a developer myself I can understand your desire to release 1.1, and
call it quits, but there are several improvements which I think could or
would make Q9 a little more enjoyable for me at least. By your polacy
there will be no more updates for quite a while what does that mean
exactly? Does that mean I have to wait weeks, months, years, maybe never
to see an update containing such simple upgrades like the ability to
check my direction or to find out how far away the nearest enemy is?

Thanks.

Philip Bennefall wrote:

Hi all,

I'm happy to announce the release of version 1.1 of the Q9 Action Game! 
You may get it at www.blastbay.com.


Please note that saved games from older releases are not compatible with 
version 1.1, however all the registration data for existing customers 
will remain intact.


The change log is provided in the manual for those who are curious.

This is the last update that I will be releasing for quite a while, 
unless some serious bugs are found. Score posting will be added but I 
cannot say exactly when.


Enjoy, and give my greetings to the mini demons.

Kind regards,

Philip Bennefall
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[Audyssey] Q9 survival mode

2009-11-25 Thread Karl Belanger
Hi all,
I just finished a round of survival mode on easy. I finished with 424 strength, 
13 shields, over 150 rocks, and 440085 points.
Can anyone top that?
Karl
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[Audyssey] list owner and donations

2009-11-25 Thread Raul A. Gallegos
This is true with one minor correction. Due to the great donations we 
received for this year, the list is paid for by the donations. The time 
for the donations is coming close since the list recycles in March. We 
welcome donations during any time and since there are 298 members 
currently, if all members donate just one dollar, it will pay for the 
list for 3 years.


Many thanks.

On 11/25/2009 1:56 PM, Thomas Ward wrote:

Hi Hayden,
Kevin is the owner of the list. Although, Raul actually does the
handling of the admin side of the list as well as pays the bills for the
web site, mailing list, etc.

HTH

Hayden Presley wrote:

Excelent! Just slightly off topic, but out of curiosity,, who is the
owner
of this list?
Best Regards,
Hayden



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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Thomas Ward

Hi Hayden,
Kevin is the owner of the list. Although, Raul actually does the 
handling of the admin side of the list as well as pays the bills  for 
the web site, mailing list, etc.


HTH

Hayden Presley wrote:

Excelent! Just slightly off topic, but out of curiosity,, who is the owner
of this list?
Best Regards,
Hayden
  



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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall

Hi Dark,

Technically there are three weapons with ammo, but of course the third one 
is a cheat. I only adopted this method as it enables me to easily add and 
integrate new weapons in the future should I want to.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 7:29 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!


Thanks Bryan,  I didn't know you had to select the weapon first,   
I

rather assumed sinse the game had only two weapons amo counts would be
spoken together,  as in troopanum,  obviously I was wrong.

Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:05 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi.

I was wondering if there is a way to check how many rocks and shields Q9
has,  appologies if I just happen to have missed it, it doesn't seem
to be in the manual, and none of the obvious keys I tried like A for amo
seemed to work.

If it is not possible to check this,  is there any chance it could
also be added in a miner version upgrade,  sinse I would guess that
it is also not a major feature like adding teleporting monsters was.

Of course, if it's already in the game and my brain has just temporarily
stopped functioning (assuming it was ever functioning to begin
with), -  appologies!

Beware the grue!

Dark.

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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Thomas Ward

Hi Bryan,
Yes, Shades of Doom and Tank Commander both do. It is pretty much an 
unspoken standard in audio game development. That the a command speaks 
the ammo for the current item or weapon.


Bryan Peterson wrote:

Shades of Doom works the same way if I'm not mistaken.


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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread dark
Thanks Bryan,  I didn't know you had to select the weapon first,  I 
rather assumed sinse the game had only two weapons amo counts would be 
spoken together,  as in troopanum,  obviously I was wrong.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:05 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi.

I was wondering if there is a way to check how many rocks and shields Q9 
has,  appologies if I just happen to have missed it, it doesn't seem 
to be in the manual, and none of the obvious keys I tried like A for amo 
seemed to work.


If it is not possible to check this,  is there any chance it could 
also be added in a miner version upgrade,  sinse I would guess that 
it is also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just temporarily 
stopped functioning (assuming it was ever functioning to begin 
with), -  appologies!


Beware the grue!

Dark.

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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Hayden Presley
Excelent! Just slightly off topic, but out of curiosity,, who is the owner
of this list?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Wednesday, November 25, 2009 11:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator update regarding Thomas Ward

agreed.
dark wrote:
> I'm pleased this has been resolved.
>
> wlecome back Tom,  the moderator hat sutes you!
>
> Beware the grue!
>
> Dark.
> - Original Message - From: "Raul A. Gallegos" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 25, 2009 5:04 PM
> Subject: [Audyssey] Moderator update regarding Thomas Ward
>
>
>> Hello everyone. Effective immediately we are officially re-instating 
>> Thomas Ward back to full co-moderator status as he was before.
>>
>> if you have any questions or concerns, please email them privately to 
>> gamers-ow...@audyssey.org.
>>
>> Many thanks.
>>
>> -- 
>> Raul A. Gallegos
>> http://www.asmodean.net
>>
>> ---
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org. 
>
>
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> list,
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>


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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall

Hi Thomas,

Yes I think it was a little strong perhaps, but I agree with what you say 
and so no offence taken. Keep an eye out for the next minor release.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:46 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Philip,
Thanks. I'm glad we got that straightened out. Sorry, if I bit your head
off there with the previous post. After rereading the post I felt  as
though perhaps I came on a bit stronger than was necessary.



Philip Bennefall wrote:

Hi Thomas,

I agree, it was definitely quick. It was about 6 hours between the
two. However I should clarify that when I said no more updates for
quite some time, that meant any major ones. The feature that you are
suggesting is nothing major, and so since it's added in some 5 minutes
I'll put that into the next release. I do have one or two fixes
planned such as the ability to unregister the game, but none of these
are major things which is what I was refering to when I said no more
updates. And so, you'll most likely see that in the next minor change
version.

I hope that clears things up a bit.

Kind regards,

Philip Bennefall



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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Bryan Peterson

Shades of Doom works the same way if I'm not mistaken.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:56 AM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi Dark,
Yes, it is possible. It works exactly the same way MOTA does. If you want 
to know how many rocks you have press 2 for slingshot, and then a for 
ammo. For shields press 3 for shields, and press a for ammo. If the club 
is selected it says nothing.


HTH

dark wrote:

Hi.

I was wondering if there is a way to check how many rocks and shields Q9 
has,  appologies if I just happen to have missed it, it doesn't seem 
to be in the manual, and none of the obvious keys I tried like A for amo 
seemed to work.


If it is not possible to check this,  is there any chance it could 
also be added in a miner version upgrade,  sinse I would guess that 
it is also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just temporarily 
stopped functioning (assuming it was ever functioning to begin 
with), -  appologies!


Beware the grue!

Dark.



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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Bryan Peterson

Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi.

I was wondering if there is a way to check how many rocks and shields Q9 
has,  appologies if I just happen to have missed it, it doesn't seem 
to be in the manual, and none of the obvious keys I tried like A for amo 
seemed to work.


If it is not possible to check this,  is there any chance it could 
also be added in a miner version upgrade,  sinse I would guess that it 
is also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just temporarily 
stopped functioning (assuming it was ever functioning to begin 
with), -  appologies!


Beware the grue!

Dark.

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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread dark
Ah, that explains it, i expected it to work the same way something like 
troopanum does where you can press one key and get a full report of amo for 
all items.


Thanks for clearing that up.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 5:56 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!



Hi Dark,
Yes, it is possible. It works exactly the same way MOTA does. If you want 
to know how many rocks you have press 2 for slingshot, and then a for 
ammo. For shields press 3 for shields, and press a for ammo. If the club 
is selected it says nothing.


HTH

dark wrote:

Hi.

I was wondering if there is a way to check how many rocks and shields Q9 
has,  appologies if I just happen to have missed it, it doesn't seem 
to be in the manual, and none of the obvious keys I tried like A for amo 
seemed to work.


If it is not possible to check this,  is there any chance it could 
also be added in a miner version upgrade,  sinse I would guess that 
it is also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just temporarily 
stopped functioning (assuming it was ever functioning to begin 
with), -  appologies!


Beware the grue!

Dark.



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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Willem

agreed.
dark wrote:

I'm pleased this has been resolved.

wlecome back Tom,  the moderator hat sutes you!

Beware the grue!

Dark.
- Original Message - From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 5:04 PM
Subject: [Audyssey] Moderator update regarding Thomas Ward


Hello everyone. Effective immediately we are officially re-instating 
Thomas Ward back to full co-moderator status as he was before.


if you have any questions or concerns, please email them privately to 
gamers-ow...@audyssey.org.


Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Thomas Ward

Hi Dark,
Yes, it is possible. It works exactly the same way MOTA does. If you 
want to know how many rocks you have press 2 for slingshot, and then a 
for ammo. For shields press 3 for shields, and press a for ammo. If the 
club is selected it says nothing.


HTH

dark wrote:

Hi.

I was wondering if there is a way to check how many rocks and shields 
Q9 has,  appologies if I just happen to have missed it, it doesn't 
seem to be in the manual, and none of the obvious keys I tried like A 
for amo seemed to work.


If it is not possible to check this,  is there any chance it could 
also be added in a miner version upgrade,  sinse I would guess 
that it is also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just 
temporarily stopped functioning (assuming it was ever functioning to 
begin with), -  appologies!


Beware the grue!

Dark.



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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Thomas Ward

Hi Dark,
Thanks. Returning to the list as a moderator is just smirfy.  Better 
than my Grouchy Smirf mood I was in a tad bit earlier. Have a smirfy day!


dark wrote:

I'm pleased this has been resolved.

wlecome back Tom,  the moderator hat sutes you!

Beware the grue!

Dark.



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Thomas Ward

Hi Philip,
Thanks. I'm glad we got that straightened out. Sorry, if I bit your head 
off there with the previous post. After rereading the post I felt  as 
though perhaps I came on a bit stronger than was necessary.




Philip Bennefall wrote:

Hi Thomas,

I agree, it was definitely quick. It was about 6 hours between the 
two. However I should clarify that when I said no more updates for 
quite some time, that meant any major ones. The feature that you are 
suggesting is nothing major, and so since it's added in some 5 minutes 
I'll put that into the next release. I do have one or two fixes 
planned such as the ability to unregister the game, but none of these 
are major things which is what I was refering to when I said no more 
updates. And so, you'll most likely see that in the next minor change 
version.


I hope that clears things up a bit.

Kind regards,

Philip Bennefall



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[Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread dark

Hi.

I was wondering if there is a way to check how many rocks and shields Q9 
has,  appologies if I just happen to have missed it, it doesn't seem to 
be in the manual, and none of the obvious keys I tried like A for amo seemed 
to work.


If it is not possible to check this,  is there any chance it could also 
be added in a miner version upgrade,  sinse I would guess that it is 
also not a major feature like adding teleporting monsters was.


Of course, if it's already in the game and my brain has just temporarily 
stopped functioning (assuming it was ever functioning to begin with), -  
appologies!


Beware the grue!

Dark. 



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Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Thomas Ward

Hi Nicol,
With all do respect this post is well over a month old. All of the anger 
and frustration I felt when writing that original post is long gone, 
over with, and I've moved on development. I've managed to talk it out 
with the list, and have come to a satisfactory conclusion to that 
situation. I'm much more comfortable writing MOTA knowing where to go 
with the project, and exactly what I am going to do from here on out.


Nicol Oosthuizen wrote:

HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now. 
  



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Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread dark

I'm pleased this has been resolved.

wlecome back Tom,  the moderator hat sutes you!

Beware the grue!

Dark.
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 5:04 PM
Subject: [Audyssey] Moderator update regarding Thomas Ward


Hello everyone. Effective immediately we are officially re-instating 
Thomas Ward back to full co-moderator status as he was before.


if you have any questions or concerns, please email them privately to 
gamers-ow...@audyssey.org.


Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] how large should MOTA9 be?

2009-11-25 Thread Thomas Ward

Hi Nicol,
I think that particular question came up because I mentioned it was 
possible to register MOTA. However, I did not make it clear at the time 
that the registration tool was not shipped with the beta, and that older 
Montezuma's Revenge keys are incompatible with Mysteries of the Ancients.

HTH

Nicol Oosthuizen wrote:

Appologies if this is a stupid question but why do you worry about
registration if version 1.0 of the game has not been released yet?
Remember this is only a beta/test release, its not the full retail
version.
  



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall

Hi Thomas,

I agree, it was definitely quick. It was about 6 hours between the two. 
However I should clarify that when I said no more updates for quite some 
time, that meant any major ones. The feature that you are suggesting is 
nothing major, and so since it's added in some 5 minutes I'll put that into 
the next release. I do have one or two fixes planned such as the ability to 
unregister the game, but none of these are major things which is what I was 
refering to when I said no more updates. And so, you'll most likely see that 
in the next minor change version.


I hope that clears things up a bit.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 6:10 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi Philip,
Sheesh, that was quick. I just got the 1.1 change log e-mail this
morning asking for any comments or suggestions, and now 1.1 is out. In
the future please give us more time to add our suggestions before
releasing an update, and then saying development is closed.
I would really really like the ability to check Q9's direction. I know
that is a very easy update, and one you could add today if you wanted
to. I do plan on buying the game soon, as soon as I get my next check
weather that feature gets added or not, but I'm a bit anoyed I had no
chance to ask about this feature before 1.1 just suddenly appears on the
seen with a statement no more updates will be up and coming for quite a
while. I have to say honestly that's something of a huge deterrent from
buying it in my mind.
As a developer myself I can understand your desire to release 1.1, and
call it quits, but there are several improvements which I think could or
would make Q9 a little more enjoyable for me at least. By your polacy
there will be no more updates for quite a while what does that mean
exactly? Does that mean I have to wait weeks, months, years, maybe never
to see an update containing such simple upgrades like the ability to
check my direction or to find out how far away the nearest enemy is?

Thanks.

Philip Bennefall wrote:

Hi all,

I'm happy to announce the release of version 1.1 of the Q9 Action Game! 
You may get it at www.blastbay.com.


Please note that saved games from older releases are not compatible with 
version 1.1, however all the registration data for existing customers 
will remain intact.


The change log is provided in the manual for those who are curious.

This is the last update that I will be releasing for quite a while, 
unless some serious bugs are found. Score posting will be added but I 
cannot say exactly when.


Enjoy, and give my greetings to the mini demons.

Kind regards,

Philip Bennefall
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.81/2524 - Release Date: 11/24/09 
19:37:00



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Thomas Ward

Hi Philip,
Sheesh, that was quick. I just got the 1.1 change log e-mail this 
morning asking for any comments or suggestions, and now 1.1 is out. In 
the future please give us more time to add our suggestions before 
releasing an update, and then saying development is closed.
I would really really like the ability to check Q9's direction. I know 
that is a very easy update, and one you could add today if you wanted 
to. I do plan on buying the game soon, as soon as I get my next check 
weather that feature gets added or not, but I'm a bit anoyed I had no 
chance to ask about this feature before 1.1 just suddenly appears on the 
seen with a statement no more updates will be up and coming for quite a 
while. I have to say honestly that's something of a huge deterrent from 
buying it in my mind.
As a developer myself I can understand your desire to release 1.1, and 
call it quits, but there are several improvements which I think could or 
would make Q9 a little more enjoyable for me at least. By your polacy 
there will be no more updates for quite a while what does that mean 
exactly? Does that mean I have to wait weeks, months, years, maybe never 
to see an update containing such simple upgrades like the ability to 
check my direction or to find out how far away the nearest enemy is?


Thanks.

Philip Bennefall wrote:

Hi all,

I'm happy to announce the release of version 1.1 of the Q9 Action Game! You may 
get it at www.blastbay.com.

Please note that saved games from older releases are not compatible with 
version 1.1, however all the registration data for existing customers will 
remain intact.

The change log is provided in the manual for those who are curious.

This is the last update that I will be releasing for quite a while, unless some 
serious bugs are found. Score posting will be added but I cannot say exactly 
when.

Enjoy, and give my greetings to the mini demons.

Kind regards,

Philip Bennefall
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[Audyssey] Moderator update regarding Thomas Ward

2009-11-25 Thread Raul A. Gallegos
Hello everyone. Effective immediately we are officially re-instating 
Thomas Ward back to full co-moderator status as he was before.


if you have any questions or concerns, please email them privately to 
gamers-ow...@audyssey.org.


Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-25 Thread Thomas Ward

Hi Philip,
One feature I'd really like to see in version 1.1 is the ability to 
check what direction Q9 is facing. For example, pressing f to tell you 
weather or not he is facing left or right.
I often think such a feature would be nice when fighting on the edge of 
a pit or chasm. I can't tell you how many times on the more difficult 
skill levels I have an enemy to the left and one to the right so I sort 
of split my attention between them. After I kill them I press the right 
arrow to turn right and fall into a pit purely on accident. So I'd 
appreciate having the ability to check the direction I'm facing before 
moving left/right.


Thanks.

Philip Bennefall wrote:

Hi again,

Q9 is not giving up, here he is again with yet another update which is soon to 
hit the Internet.

Here's the change log at this point:

Version 1.1:
Added: Teleporting mini Demons to the death world.
Added: The boss can now teleport.
Added: A special survival mode.
Fixed: Some spoken numbers should no longer be skipped from time to time.
Fixed: Significant performance improvements.
Fixed: There are now slightly fewer wolves in the death world.
Fixed: Now boars and rhinos hit other enemies a little more often.
Fixed: Enemies now step on fortune fields a little less frequently.
Fixed: The sound of the fourth weapon has been lowered slightly.
Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost life no 
longer works.
Fixed: The manual now has headings.

Any thoughts?

Kind regards,

Philip Bennefall
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Re: [Audyssey] q9 podcast

2009-11-25 Thread Hayden Presley
No, I meant the podcast itself.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 25, 2009 9:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] q9 podcast

Hi Hayden,

If you look in the manual you will find a section entitled Change Log, 
that's where you want to go. I try to be as thurrow as possible there.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 4:20 PM
Subject: Re: [Audyssey] q9 podcast


> Is there a place where we can see what you've done?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of shaun everiss
> Sent: Tuesday, November 24, 2009 11:58 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] q9 podcast
>
> Hi.
> I was attempting to make a podcast of me doing in q9.
> I can't make it passed deathworld.
> the demons are real fun.
> I have managed with a couple lives lost to get through mountain world but 
> no
> luck on death.
> So I cheated to get it all done however I really have no idea what to do.
> I used all my shields and slingshots because I kept dieing and my amo kept
> getting lower and lower.
> I had a small measure of success if I jumped whilst attacking a monster.
> however the rhino could not always be jumped as I was attacking a monster 
> or
> 2.
> I may try the survival mode which  I did  howeverI misstepped and fell off

> a
> cliff.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
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> http://www.mail-archive.com/gam...@audyssey.org.
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> list,
> please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.81/2524 - Release Date: 11/24/09 
19:37:00


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Re: [Audyssey] q9 podcast

2009-11-25 Thread Philip Bennefall

Hi Hayden,

If you look in the manual you will find a section entitled Change Log, 
that's where you want to go. I try to be as thurrow as possible there.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 25, 2009 4:20 PM
Subject: Re: [Audyssey] q9 podcast



Is there a place where we can see what you've done?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, November 24, 2009 11:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] q9 podcast

Hi.
I was attempting to make a podcast of me doing in q9.
I can't make it passed deathworld.
the demons are real fun.
I have managed with a couple lives lost to get through mountain world but 
no

luck on death.
So I cheated to get it all done however I really have no idea what to do.
I used all my shields and slingshots because I kept dieing and my amo kept
getting lower and lower.
I had a small measure of success if I jumped whilst attacking a monster.
however the rhino could not always be jumped as I was attacking a monster 
or

2.
I may try the survival mode which  I did  howeverI misstepped and fell off 
a

cliff.


---
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list,

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.81/2524 - Release Date: 11/24/09 
19:37:00



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Re: [Audyssey] q9 podcast

2009-11-25 Thread Hayden Presley
Is there a place where we can see what you've done?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, November 24, 2009 11:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] q9 podcast

Hi.
I was attempting to make a podcast of me doing in q9.
I can't make it passed deathworld.
the demons are real fun.
I have managed with a couple lives lost to get through mountain world but no
luck on death.
So I cheated to get it all done however I really have no idea what to do.
I used all my shields and slingshots because I kept dieing and my amo kept
getting lower and lower.
I had a small measure of success if I jumped whilst attacking a monster.
however the rhino could not always be jumped as I was attacking a monster or
2.
I may try the survival mode which  I did  howeverI misstepped and fell off a
cliff.


---
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Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-25 Thread dark

Hello Lisa.

You can get it at http://www.nielsbauergames.com/index.html

but you might also want to read the smugglers entry on www.audiogames.net as 
well.


Hth.
Beware the grue!

Dark.
- Original Message - 
From: "equest1" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 12:28 AM
Subject: Re: [Audyssey] Smuggler 4 - Blaring Music



Hi where did you get this game?
thanks
Lisa
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 24, 2009 8:16 AM
Subject: [Audyssey] Smuggler 4 - Blaring Music




Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel 
like I cmight be able to figure this game out if the score wasn't 
blasting in my face.



--Bill




"I just flew in from the Land of the Dead, and boy are my arms tired."

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Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Willem

Hi Hayri.
Fortune teller indeed. Version 1.6 haven't even been released! You 
probably mean 1.46.
And yes, not all systems meet the system requirements of entombed, but I 
assure you that it doesn't use 1.40 gb of ram.


Please make sure of your facts before sending them to a public list.
Hayri Tulumcu wrote:
I found out when you have to retrieve its saved games in Entombed and you've played in a long time then use the game 1:40 GB Ram. That is why it takes so long for it to load the saved game. folder as saved games take up about 100 MB too! 
The following error occurs when Entombed save automatically: 
Version: Beta 1:46 Redbridge Refined 
Jobs: | Fortune Teller Thief | Thief Necromancer | Necromancer Healer 
Last Action: System.Collections.Generic.List `1 [System.String] 
Message: There were foreigners ¸ st an exception of type 'System.OutOfMemoryException'. 
Source: mscorlib 
Target Site: Void rehash () 
Data: System.Collections.ListDictionaryInternal 
Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () 
   by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean & First Time) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId (Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteString (Name Info Member Info Name, Name Info typename Info, Object String Object) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass (Name Info Member Info Name, Name Info typename Info, Object data) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers (Name Info Member Info Name, Name Info Member Info Form Name, Object member data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String member name, type member type, membership Object Data WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String [] member Names, Type [] memberTypes, Object [] data member, WriteObjectInfo [] memberObjectInfos) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Info typename Info) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize (Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph) 
   by AudioGame1.WorldData.AutoSave () 
   by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon [] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean autosave) 
   by AudioGame1.Game1.DoAutoSave () 
   by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, EncounterEventArgs e) 
   by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) 
   by AudioGame1.Encounter.CheckBattleCompletion (Player p) 
   by AudioGame1.Encounter.MagicAttack (MagicAttackAttributes attr) 
   by AudioGame1.MagicHarm.ApplyTo (Actor target) 
   by AudioGame1.MagicHarm.Cast (CastAttributes attr) 
   by AudioGame1.Game1.CastSpellInEncounter (Keyboard State kbs, MagicMold spell) 
   by AudioGame1.Game1.DoMenus (Keyboard State kbs) 
   by AudioGame1.Game1.DoInput () 
   by AudioGame1.Game1.Update (Game Time Game Time) 
   by Microsoft.Xna.Framework.Game.Tick () 
   by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) 
   by Microsoft.Xna.Framework.GameHost.OnIdle () 
   by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, EventArgs e) 
   by System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle (Int32 grfidlef) 
   by System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 reason, ApplicationContext context) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 reason, ApplicationContext context) 
   by System.Windows.Forms.Application.Run (Form MainForm) 
   by Microsoft.Xna.Framework.WindowsGameHost.Run () 
   by Microsoft.Xna.Framework.Game.Run () 
   by AudioGame1.Program.Main (String [] args) 
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Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-25 Thread William L. Houts



HI Lisa,

I downloaded it from htt://:nielsbauergames.com.


--Bill


- Original Message - 
From: "equest1" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 24, 2009 4:28 PM
Subject: Re: [Audyssey] Smuggler 4 - Blaring Music



Hi where did you get this game?
thanks
Lisa
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 24, 2009 8:16 AM
Subject: [Audyssey] Smuggler 4 - Blaring Music




Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel 
like I cmight be able to figure this game out if the score wasn't 
blasting in my face.



--Bill




"I just flew in from the Land of the Dead, and boy are my arms tired."

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Re: [Audyssey] game suggestion for Jim

2009-11-25 Thread Sharon Hooley
Yeah, I think adding airplanes would make the simulation game more exciting, 
where things can go seriously wrong with the plane, and of course you can't 
pull over to the side of the road like you can a truck.  You would crash, 
and you might not survive! 



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[Audyssey] Bug in entombed 1.6

2009-11-25 Thread Hayri Tulumcu
I found out when you have to retrieve its saved games in Entombed and you've 
played in a long time then use the game 1:40 GB Ram. That is why it takes so 
long for it to load the saved game. folder as saved games take up about 100 MB 
too! 
The following error occurs when Entombed save automatically: 
Version: Beta 1:46 Redbridge Refined 
Jobs: | Fortune Teller Thief | Thief Necromancer | Necromancer Healer 
Last Action: System.Collections.Generic.List `1 [System.String] 
Message: There were foreigners ¸ st an exception of type 
'System.OutOfMemoryException'. 
Source: mscorlib 
Target Site: Void rehash () 
Data: System.Collections.ListDictionaryInternal 
Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () 
   by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean 
& First Time) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId 
(Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteString 
(Name Info Member Info Name, Name Info typename Info, Object String Object) 
   by 
System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass
 (Name Info Member Info Name, Name Info typename Info, Object data) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers 
(Name Info Member Info Name, Name Info Member Info Form Name, Object member 
data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo 
membership Object Inspector) 
   by 
System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup 
(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 
info, String member name, type member type, membership Object Data 
WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 
(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 
info, String [] member Names, Type [] memberTypes, Object [] data member, 
WriteObjectInfo [] memberObjectInfos) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 
(WriteObjectInfo object info, Name Info Member Info Name, Name Info typename 
Info) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize 
(Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 
(Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 
(Stream serializationStream, Object graph) 
   by AudioGame1.WorldData.AutoSave () 
   by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon 
[] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean 
autosave) 
   by AudioGame1.Game1.DoAutoSave () 
   by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, 
EncounterEventArgs e) 
   by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) 
   by AudioGame1.Encounter.CheckBattleCompletion (Player p) 
   by AudioGame1.Encounter.MagicAttack (MagicAttackAttributes attr) 
   by AudioGame1.MagicHarm.ApplyTo (Actor target) 
   by AudioGame1.MagicHarm.Cast (CastAttributes attr) 
   by AudioGame1.Game1.CastSpellInEncounter (Keyboard State kbs, MagicMold 
spell) 
   by AudioGame1.Game1.DoMenus (Keyboard State kbs) 
   by AudioGame1.Game1.DoInput () 
   by AudioGame1.Game1.Update (Game Time Game Time) 
   by Microsoft.Xna.Framework.Game.Tick () 
   by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) 
   by Microsoft.Xna.Framework.GameHost.OnIdle () 
   by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, 
EventArgs e) 
   by 
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
 (Int32 grfidlef) 
   by 
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
 (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 
reason, ApplicationContext context) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 
reason, ApplicationContext context) 
   by System.Windows.Forms.Application.Run (Form MainForm) 
   by Microsoft.Xna.Framework.WindowsGameHost.Run () 
   by Microsoft.Xna.Framework.Game.Run () 
   by AudioGame1.Program.Main (String [] args) 
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Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-25 Thread equest1

Hi where did you get this game?
thanks
Lisa
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 24, 2009 8:16 AM
Subject: [Audyssey] Smuggler 4 - Blaring Music




Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel 
like I cmight be able to figure this game out if the score wasn't blasting 
in my face.



--Bill




"I just flew in from the Land of the Dead, and boy are my arms tired."

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[Audyssey] Moderator's warning: Re: super egg hunt 1.3

2009-11-25 Thread Raul A. Gallegos
Nicol. The messages you have been replying to of late are well over a 
month old in some cases, a few weeks in others. In either case, the 
thread has already been responded to, closed, and virtually forgotten.


Please take this into consideration when going through old email. Of 
course, if you don't see this until after you've gone through all other 
messages, you might respond to this one by Christmas, *smile*.


Many thanks.

On 11/25/2009 5:23 AM, Nicol Oosthuizen wrote:

Hay, Please stop disturbing the poor man.
He made it clear a number of times that he does not have a lot of time
for developing  games.
He is a programmer at work.
Like charles said, you do not want to sit at home programming if you had
a day's programming duties at work.
I am in a call centre.
I  do not want to sit on the phone when I get home after I had a day's
talking on the phone at work.
The same with a guy with programming as career.
Please keep this in mind.
Please stop sending unnecessary  e-mails about the development of  games
if the list and dev gave answers already.
Many thanks
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Hayri Tulumcu
Sent: 27 October 2009 03:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] super egg hunt 1.3


   hey liam.kan we get a preview of Super Egg Hunt 1.3

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--
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Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread dark
Nicol, while I appreciate that not everyone can check their E-mails as often 
as I do, when reading old messages, please remember that conflicts may have 
been resolved sinse the first post.


As it is, I'm pleased to say Tom was able to come to a most reasonable 
position on this issue,  and has moved a long way from his initial 
frustrated wrant on the subject.


Suffice it to say, the game will be developed,  and be great!

There is however no need for you to swtart bringing up old skeletons like 
this,  which have been well dead and  berried for the last few weeks!


I'll look forward to your thoughts on the current issues discussed on the 
list.


all the best,

dark.
- Original Message - 
From: "Nicol Oosthuizen" 

To: 
Sent: Wednesday, November 25, 2009 12:35 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James
North to just give up and quit. Some people wanted to know what was
going on, some people demanded he produce a demo when they wanted it,
some people wanted their money back, and so on. At the same time he was
dealing with some personal matters, and no one left him alone to deal
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter
what I do, there is someone else with a new suggestion, likes or
dislikes what I did, and I am totally fed up with the entire project.
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my
way and tell everyone to live with it. Since I'm a nice guy, I try to
listen to my customers, i would hate to do it that way. Yet if I can't
find some sort of consensus I'll do it my way and forget about it.
Although, the consensus seams to be keep MOTA exactly as is. I'm not
sure how i feel about that, but it does make sense.
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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If you want to 

Re: [Audyssey] Hand Held Freeze Up Talking Category Game

2009-11-25 Thread Nicol Oosthuizen
Hay, this looks promising!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 29 October 2009 05:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Hand Held Freeze Up Talking Category Game

Hi Folks,
With the Holidays on the horizon I just ordered the hand held Freeze Up 
Talking Category Game

by Educational Insights

If you're familiar with the word game Scattegories, the premise is
similar. 
The game will give you a category and a letter and you must come up with
an 
answer that fits. The game is timed and is intended for two to eight 
players. It talks and is completely usable by the blind.

Let's play Freeze Up. - the keep-your-cool countdown category game.
Quick. 
Name an animal that starts with C.
How about a fruit that starts with B
or a flower that starts with T?
Sounds easy, right? No clue? Losing time? Press the button to change the

category or the letter. Think fast, but think smart, other players may 
challenge your answer. With the clock ticking, players must keep their
cool 
and answer before their time's up and they're frozen out. The last
player 
left in this fast-paced electronic category game is the Freeze Up
champion.
Features two challenging ways to play, - nail-biting AUTO mode and 
self-paced MANUAL mode.
170+ think-quick categories, built-in timer and scorekeeper,
crystal-clear 
speech, and fun sound effects. Fun for the entire family. Requires 3 AA 
batteries (not included).

Can be found at Amazon.com.

$24.95 + $5.99 shipping


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Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Nicol Oosthuizen
HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now. 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer 
seases to have a private life after he announces he is writing a game. 
Sooner or later someone will begin e-mailing him on a regular basis 
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers 
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James 
North to just give up and quit. Some people wanted to know what was 
going on, some people demanded he produce a demo when they wanted it, 
some people wanted their money back, and so on. At the same time he was 
dealing with some personal matters, and no one left him alone to deal 
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter 
what I do, there is someone else with a new suggestion, likes or 
dislikes what I did, and I am totally fed up with the entire project. 
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my 
way and tell everyone to live with it. Since I'm a nice guy, I try to 
listen to my customers, i would hate to do it that way. Yet if I can't 
find some sort of consensus I'll do it my way and forget about it. 
Although, the consensus seams to be keep MOTA exactly as is. I'm not 
sure how i feel about that, but it does make sense.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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[Audyssey] Bug in entombed 1.4 and 1.46

2009-11-25 Thread Hayri Tulumcu
previous versions of Entombed could easily save without problems. It was only 
when I updated to 1.4, and 1:46
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[Audyssey] Replying

2009-11-25 Thread Milos Przic
   Hello all,
   I don't understand some people's need to reply at every single message. Ok, 
it happens sometimes that a message hits me and I have to reply immediately, 
but I will not do it if I don't check my email for a few months. If I want to 
reply to a message from a month before, I should first see if the topic is 
closed, expired, or if the ir the thing I wanted to say in one of a thousand or 
two of the messages after the one I want to reply to. Please everyone, have in 
mind that there are people who get so much of the emails a day from much 
resources, and don't fill our inboxes with needless stuff!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4635 (20091125) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Hand to Hand Conbat?

2009-11-25 Thread Nicol Oosthuizen
I can think of a couple of  games where the actual game sounds stops
upon pausing.
I think of shades of doom, alien outback, troopanum, pipe2 and hunter
just to mention a few.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 09:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?

Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and 
easy way to stop and silence all sounds just by calling the PauseSounds 
function. My big question was though why they would want me to pause 
sounds when pausing the game. After all when you switch out of the game 
window it pauses the sounds and resumes them when the window has focus 
so they aren't in the way when using a chat program, e-mail, whatever.

Smile.


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Re: [Audyssey] super egg hunt 1.3

2009-11-25 Thread Willem

Hayri, I could ask you the same question. What the hell are you doing?

Get. It. into. your. selfish. little. mind. Are you listening? The. 
world. doesn't. revolve. around. you!


Liam has a job! He writes games when and if he has time, not when people 
like you nag him.

Hayri Tulumcu wrote:
what the hell are you doing? why do you and say that so long after? we 
are in November! I wrote in October as you can see your message!
- Original Message - From: "Nicol Oosthuizen" 


To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 11:23 AM
Subject: Re: [Audyssey] super egg hunt 1.3



Hay, Please stop disturbing the poor man.
He made it clear a number of times that he does not have a lot of time
for developing  games.
He is a programmer at work.
Like charles said, you do not want to sit at home programming if you had
a day's programming duties at work.
I am in a call centre.
I  do not want to sit on the phone when I get home after I had a day's
talking on the phone at work.
The same with a guy with programming as career.
Please keep this in mind.
Please stop sending unnecessary  e-mails about the development of  games
if the list and dev gave answers already.
Many thanks
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Hayri Tulumcu
Sent: 27 October 2009 03:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] super egg hunt 1.3


 hey liam.kan we get a preview of Super Egg Hunt 1.3

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Re: [Audyssey] super egg hunt 1.3

2009-11-25 Thread Hayri Tulumcu
what the hell are you doing? why do you and say that so long after? we are 
in November! I wrote in October as you can see your message!
- Original Message - 
From: "Nicol Oosthuizen" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2009 11:23 AM
Subject: Re: [Audyssey] super egg hunt 1.3



Hay, Please stop disturbing the poor man.
He made it clear a number of times that he does not have a lot of time
for developing  games.
He is a programmer at work.
Like charles said, you do not want to sit at home programming if you had
a day's programming duties at work.
I am in a call centre.
I  do not want to sit on the phone when I get home after I had a day's
talking on the phone at work.
The same with a guy with programming as career.
Please keep this in mind.
Please stop sending unnecessary  e-mails about the development of  games
if the list and dev gave answers already.
Many thanks
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Hayri Tulumcu
Sent: 27 October 2009 03:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] super egg hunt 1.3


 hey liam.kan we get a preview of Super Egg Hunt 1.3

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