Re: [Audyssey] The future of Blastbay Studios
I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought before writing? - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Agreed Tom, I wasn't judging the genre on one title, more like trying to say that one title wetted my apitite for the genre but I'd need something with a lot more depth to be hooked. Here's hoping... On 12/29/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Scott, Unfortunately, SoundRTS, like many accessible games, is only a stripped down and simplified example of a real time strategy game. SoundRTS is by no means as complex or feature filled as something like Warcraft. While I do like SoundRTS I'm also acutely aware that it falls short of what could be done with the game if it were truly a clone of warcraft with campaigns, larger world maps, enemy monsters, and a much better AI just for starts. Anyway, what I'm saying is let's not judge an entire style of game by one game. I agree with you that SoundRTS started out great, but the novelty wore off rather quickly. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly Patch!
Cool! You guys are doing a great job. Keep it up. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Ryan Smith computerwi...@gmail.com Sent: Monday, December 28, 2009 10:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Monopoly Patch! Hey, We have released a mandatory patch that fixes some issues users were having. It is mandatory because we've moved the server to a new location. It will now run on 64 bit systems, and has fixes for several errors users were encountering. The patch also includes some enhancements and bug fixes, such as a few new hot keys to get information while in the game. The complete list of changes can be found in the readme file. If you have the previous version installed, you only need to download a very small patch that will automatically install. If you did not install the previous version, then the entire setup is there for you. The In the Browser client has also been updated. It is faster and several bugs were fixed. You can now Change your Password from the main menu and more information about your assets are shown. You can check it out at: www.rsgames.co.nr Enjoy! -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] visual basic help
Hi, Also, if you're using .NET, you don't need the MSAPI.dll. The interface to SAPI is built in to the .NET framework in the System.Speech namespace. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, December 28, 2009 7:21 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] visual basic help Hi Chastity, I don't know if you are a member of Book Share or not, but they do have some very good books on Visual Basic .NET in daisy format for a new programmer. Two that come to mind are Learning Visual Basic .NET and Visual Basic .NET in a Nutshell. Both are published by O'Reilly and Associates. As far as using DirectX in a Visual Basic .NET application you need a third-party development kit such as SlimDX which provides a managed interface to DirectX. To get the SlimDX SDK go to http://www.slimdx.org and download/install it. One thing I'd like to mention before I go is there are two different languages called Visual Basic. There is Visual Basic 6 and earlier which is very old, no longer being supported by Microsoft, etc that is still being used by Jim Kitchen and others. There is the newer visual Basic language Visual Basic .NET which is more object oriented, uses the .NET Framework, and has many features/upgrades that previously were not available in Visual Basic 6 and earlier. Plus the Visual Basic 6 compilers are not free, and are hard to find where Visual Basic .NET Express is free and easy to find. HTH Chastity MORSE wrote: Hi, and yes, I'm still working on the C++ code. However, does anyone know of a good and explanatory tutorial for Visual Basic since I had a couple of suggestions for converting Apple II games using that code base? Someone also mentioned a direct X library and the sappy object library. Does anyone know where I can get those from? Thanks again: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] visual basic help
Hi Chastity, If you get ahold of Visual Basic 6. You will then want to down load from Microsoft or I could send you the developers kits (SDK) for the sapi5 speech and DirectX. The files are speechsdk51.exe and DX81b_SDK.exe. That would be all that you need for the speech and playing sounds in VB6. HTH BFN Jim There is nothing in the world like a persuasive speech to fuddle the mental apparatus. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Hi David, Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the targeting indicator. Just have to find or play with it so that it does not become too annoying to listen to. I had the same trouble when wanting to make a game of Pong. Sorry, but I have not found or experimented with VB6 slash DirectX mouse input code. So it will be like Triple J Shooter, that is joystick and keyboard. The joystick other than this one being bigger and having lots more buttons will be for me like playing Missile Command on my Atari 2600. BFN Jim My joystick is a Saitek ST290 Pro. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
thomas closed this topic, so stop using iT please. i agree with you though. however, i have to warn you about profanity on this list.. mauricio - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 6:59 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Things like playing on a pool table
body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4706 (20091221) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4723 (20091228) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4724 (20091229) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any interest in old Apple games if converted?
I'm not sure of the titles but I'd give them a good once over regardless. Ron - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, December 27, 2009 8:58 PM Subject: [Audyssey] any interest in old Apple games if converted? Does anyone have any interest in playing some of the old Apple II games if they get converted to C++ or Visual Basic? I'm asking this as the text code versions from the Apple II are listed on the: a href=http://www.braillesoft.net;Braille Soft/a braillesoft website. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any interest in old Apple games if converted?
That might be cool. But what I'd actually like to see, even if only for Nostalgic purposes, is a software, windows version of the Echo synthesizer complete with its robotic sound. It'd be funny to use for Window-Eyes. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 9:40 AM Subject: Re: [Audyssey] any interest in old Apple games if converted? I'm not sure of the titles but I'd give them a good once over regardless. Ron - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, December 27, 2009 8:58 PM Subject: [Audyssey] any interest in old Apple games if converted? Does anyone have any interest in playing some of the old Apple II games if they get converted to C++ or Visual Basic? I'm asking this as the text code versions from the Apple II are listed on the: a href=http://www.braillesoft.net;Braille Soft/a braillesoft website. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi, I quite agree. Take core exiles for example. It's a game that really does fulfill a lot of my gaming wishes as it were. The community is friendly, the game is fantastic. Below are some specific points I've made with reference to ce but you can apply a lot of these points to games in general in terms of personal requirements or I should say I can, other people may think differently with regards to these points. Essential points 1. it's persistent. So the game never ends or there's no reset. I hate games that reset every month. I find them boring. I think personally it limits the gaming experience and the whole scope. The types of games where this happens are the more simple games in my opinion and the games which would become seriously unbalanced if they were allowed to go along the lines of a persistent route. 2. there's no specific way that you have to play the game. It suits many styles. 3. from what I've seen so far the game is totally open ended in terms of how you go about things. The game play is very flexible. 4. The game is much larger than it looks. Because of the scope of activities within the game itself. By this I mean there's currantly around 750 locations you can visit. But it's not about how many places you can go. It's about all the different things you can do. 5. it's like a book. Within reason you can just put it down and come back to it later. You aren't under any major pressure from the game. What's the point in playing a game that constantly puts you under pressure or is so demanding on your time that it becomes your life? That's not enjoyment at least to me it's not. Whilst I can play a game like ce for hours on end, it's not because I am concerned about keeping up with others it's because of pure enjoyment. I can play core exiles for half hour or so 1 day, then a few hours on another day and still get a great deal of enjoyment from the game because I don't feel slaved to it. 6. it's completely newbie friendly. It's been designed from the ground up to be that way. For example, you get starter missions which take you through the basics of the game in order that you can survive. Whilst you may argue that a lot of games do this, I don't think it's done quite as well. 7. the community is a very friendly one. I've played some fantastic games over the last few years especially online but the 1 thing that really can let a game down for me is the game community. Remember that you have to play along side these people and whilst they are only bits of text on a screen, it only takes 1 moronic individual to really spoil your gaming experience because they can. This is where strict and enthusiastic moderation should be implemented. For example, if the game does allow for pvp killing, someone who comes straight out of newbie protection shouldn't be considered fare game by anybody. In ashes of angels for example, they get round this by only allowing you to shoot at people within a given percentage of your overall score. So it's reasoned that you are going to be pretty equal in terms of capabilities. So it then boils down to your skills at the game rather than who has the biggest punch. Which under other circumstances could easily determine the course of any given confrontation. I'm not saying take risk completely out of a game because that would be pointless. But what's the point in a player being ranked number 50 getting shot down constently by a player in the top 10? I mean who realistically is going to win? Logically there's no real fun in that on either side. This is where moderation really should step in here. So as I've outlined above, there's plenty to be looking at in order to 1 making a game interesting and 2 keeping the player base active. In warring factions for example, 1 of the biggest complaints is that there's not enough of an influx of new players. Which is rather sad considering the complexity of the game. But the main problem with this game is the attitude of the gaming community. They kill the ggame because of how they act. For example, if a newbie needs help, nobody will help you very much because everybody is wanting to protect their trade secrets. Anybody who does help a newbie is branded either a fool or a traiter, which quite honestly is stupid. Now the problem here is how does that help the game to grow. If the game community is such that it isn't very inviting, what insentive is there to play the game? Especially if you are playing either along sie or against certain people. So there really is multiple parts here to keeping a game going. Game content, fareness and the community itself. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 07:47:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] any interest in old Apple games if converted?
echo sounds weird, as far as hardware syths go doubletalk ftw. well, the X talk for that matter as there is the litetalk, doubletalk and trippletalk which, I might actually get sooner or later as its USB but that's OT. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 5:48 PM Subject: Re: [Audyssey] any interest in old Apple games if converted? That might be cool. But what I'd actually like to see, even if only for Nostalgic purposes, is a software, windows version of the Echo synthesizer complete with its robotic sound. It'd be funny to use for Window-Eyes. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 9:40 AM Subject: Re: [Audyssey] any interest in old Apple games if converted? I'm not sure of the titles but I'd give them a good once over regardless. Ron - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, December 27, 2009 8:58 PM Subject: [Audyssey] any interest in old Apple games if converted? Does anyone have any interest in playing some of the old Apple II games if they get converted to C++ or Visual Basic? I'm asking this as the text code versions from the Apple II are listed on the: a href=http://www.braillesoft.net;Braille Soft/a braillesoft website. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios
I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's the final countdown solo on expert guitar. my highest is 97% at full speed. I figured the solo out by myself with absolutely no sighted help. If I can play these games anyone on this list should be able to as well. If they were to add some sort of queues to the track it would just ruin the song with unnecessary beeps or whatever. the talking menus would rock though. why don't you all email harmonix and let them know? that's the only way they'll find out, and they do want to help the blind according to a forum post I read a while back, they just don't know what to do. this is a great opportunity guys and everyone should let them know. it isn't every day a mainstream company does this and we could finally be recognized if everyone says something. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 2:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be sweet. I realise that people, me included when I dabble from time to time at friend's places, have had pretty good success with the mainstream titles, but the ability to have a fully accessible career mode and/or compete online accessibly would be awesome. Just food for thought, I haven't thought about it enough to know whether it'd really be doable. On 12/26/09, dark d...@xgam.org wrote: An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a huge tdemand for such a game, especially as you've said Scot, with Philip's sound production capabilities. That being said, sinse Philip himself was fairly clear on wanting to produce something action orientated, the most i could see him doing would be an action rpg like zelda, perhaps even a side scrolling one like some of the later castlevania or recent tomb rader or mega man titles. multiple wepons, hp and magic points, freely explorable areas, interesting story with npcs to interact with, maybe one use magics or elemental weaknesses, but combat which is essentially fast action based, hit it before it hits you, rather than turn based. If philip's interest is in more action games, I can't really see him doing something turn based myself. This being said, remember that entombed has been in developement sinse march of 2007, --- that's almost two years, which is quite some time for work on a single game. i'm perfectly certain it'll pay off especially when the new version is released (which won't I believe be long), but for a developer to commit to that sort of project is quite something. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios
Yohandy, I'm impressed! Not attempted that song myself, but if the game is even halfway like the coordination I needed to nail the solo on a real guitar it'd be fun. Audio cues as an optional thing wouldn't ruin the track imho, because surely most of us would run through training with them on, it'd make the figuring out process infinitely less painless, then we'd turn them off to have a shot at a song in career mode once we were confident. Of course, this all hinges on Harmonix either implimenting talking menues or some way of enabling/disabling accessibility features in an accessible fashion. Yup, badly explained, but hopefully you get my point. I've not been to the Harmonix forums or whatever. Would a well-written thread starter perhaps with a link to a youtube vid of you or someone similarly decent at the game demoing what's possible be the type of thing that would get the right sort of attention? On 12/29/09, Yohandy yohand...@gmail.com wrote: I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's the final countdown solo on expert guitar. my highest is 97% at full speed. I figured the solo out by myself with absolutely no sighted help. If I can play these games anyone on this list should be able to as well. If they were to add some sort of queues to the track it would just ruin the song with unnecessary beeps or whatever. the talking menus would rock though. why don't you all email harmonix and let them know? that's the only way they'll find out, and they do want to help the blind according to a forum post I read a while back, they just don't know what to do. this is a great opportunity guys and everyone should let them know. it isn't every day a mainstream company does this and we could finally be recognized if everyone says something. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 2:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be sweet. I realise that people, me included when I dabble from time to time at friend's places, have had pretty good success with the mainstream titles, but the ability to have a fully accessible career mode and/or compete online accessibly would be awesome. Just food for thought, I haven't thought about it enough to know whether it'd really be doable. On 12/26/09, dark d...@xgam.org wrote: An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a huge tdemand for such a game, especially as you've said Scot, with Philip's sound production capabilities. That being said, sinse Philip himself was fairly clear on wanting to produce something action orientated, the most i could see him doing would be an action rpg like zelda, perhaps even a side scrolling one like some of the later castlevania or recent tomb rader or mega
[Audyssey] Apple II Archive Updated
Hi there, 25 more programs have been added, and I just might toy around with some Integer Basic programs and see how well they transfer, and if successful the number of available apps will increase. Most useful places to help when looking at the Apple II source codes are to visit the first link on the page http://www.braillesoft.net/AppleIIStuff.htm. It'll take you to a site that keeps you up-to-date about the latest happenings in the Apple II Comunity, as well as Basic programming tutorials. The second link is the actual archive. Using Google, you can look up something like Applesoft Basic Reference and you should be able to decipher the code a lot better. Enjoy and send any questions about the code this way and I'll help in whatever way I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom, anyone?
Hi. I thought the game had more than enough sounds. I made a recording of this game where I walk through the different levels and I include explanations as well. I believe that Liam Erven is still hosting those for me at www.liamerven.com/games Many thanks. On 12/27/2009 1:57 PM, Mauricio Almeida wrote: hi list for those who plaied shades of doom, didn't you think the game should have some more sounds for player guidance? i found myself lost several times going back and forth in there.. hints? thanks, mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios
Hello Scott. Yup the solo's real fun and the notes aren't actually difficult. what's really hard is maintaining the speed and not missing any notes. Those triplets are a killer. After a dozen or so tries with the solo your hand starts feeling that pain lol. I definitely get your point on audio. I honestly don't know what the best way of catching harmonix's attention would be to be honest. I'd record videos of me playing, but I don't own capture cards or anything to make it look and sound decent. I think some people on this list do and will probably be able to do it though. if not I guess I could always use a normal camera and record it the old-fashioned way. better than nothing I suppose. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 4:35 PM Subject: Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios Yohandy, I'm impressed! Not attempted that song myself, but if the game is even halfway like the coordination I needed to nail the solo on a real guitar it'd be fun. Audio cues as an optional thing wouldn't ruin the track imho, because surely most of us would run through training with them on, it'd make the figuring out process infinitely less painless, then we'd turn them off to have a shot at a song in career mode once we were confident. Of course, this all hinges on Harmonix either implimenting talking menues or some way of enabling/disabling accessibility features in an accessible fashion. Yup, badly explained, but hopefully you get my point. I've not been to the Harmonix forums or whatever. Would a well-written thread starter perhaps with a link to a youtube vid of you or someone similarly decent at the game demoing what's possible be the type of thing that would get the right sort of attention? On 12/29/09, Yohandy yohand...@gmail.com wrote: I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's the final countdown solo on expert guitar. my highest is 97% at full speed. I figured the solo out by myself with absolutely no sighted help. If I can play these games anyone on this list should be able to as well. If they were to add some sort of queues to the track it would just ruin the song with unnecessary beeps or whatever. the talking menus would rock though. why don't you all email harmonix and let them know? that's the only way they'll find out, and they do want to help the blind according to a forum post I read a while back, they just don't know what to do. this is a great opportunity guys and everyone should let them know. it isn't every day a mainstream company does this and we could finally be recognized if everyone says something. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 2:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be
Re: [Audyssey] shades of doom, anyone?
THere is plenty to help you get used to the game environment. The wind and path ambience is wonderful. The best example of navigational aid in an audio game. If you want step-by-step instructions turn on the audio navigator in options (press F1). I just got my key again; I'm rediscovering what a wonderful game this is. Technoshock definitely has the better level designs, but SOD's enemies are far more threatening and fun to face. Sounds are better than TS though they're not that great. Man if SOD had the sound track of a mainstream fps I think it'd be unbeatable. On 12/29/09, Bryan Peterson bpeterson2...@cableone.net wrote: I agree. More sounds would have just meant more to learn. Some people complain about that quite enough as it is. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 7:38 PM Subject: Re: [Audyssey] shades of doom, anyone? Hi. I thought the game had more than enough sounds. I made a recording of this game where I walk through the different levels and I include explanations as well. I believe that Liam Erven is still hosting those for me at www.liamerven.com/games Many thanks. On 12/27/2009 1:57 PM, Mauricio Almeida wrote: hi list for those who plaied shades of doom, didn't you think the game should have some more sounds for player guidance? i found myself lost several times going back and forth in there.. hints? thanks, mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.