Re: [Audyssey] Netbooks and games

2009-12-31 Thread Valiant8086
Hi.
If you can hold off for a little while, AsusTeK computer is supposed to be 
coming out with a 2ghz netbook pretty soon. I don't know how soon pretty soon 
is though. The Asus netbook I'm using right now is 2ghz, but only because I 
overclocked it. *smirk*.

My netbook is my primary computer. I play mota, Jim Kitchen's games, q9, tdv, 
gtc, sod, etc with it without much problem. the only problem I have in fact is 
sound card related but has nothing to do with the processor. In fact, for fun I 
underclocked my netbook to 500mhz, and q9 still ran ok. it was different, but I 
still managed to get killed like on the other speeds *lol*.  I've had other 
laptops that do the same thhing with the sound card. I'm speaking of this 
little problem where stereo panning and sound volume with direct x is way off 
the wall stupidly different than what the developer intended it to be. I 
bounced this problem off Jim Kitchen and he showed me by recording part of his 
latest Mach1 game that it sounds vastly  different than it does for me. I sort 
of fixedd the problem by changing the hardware accelleration. Don't know why, 
but that seemed to take care of at least some of the trouble. Troubles like 
tdv's air sounds were so loud I couldn't hear the voiceovers. *ouch!* That 
said,, I'm happy with mine. My favorite thing, believe it or not, is that my 
netbook doesn't get hot. You don't want to know my term for my sony laptop, 
which, well, gets hot, very hot. You might could stop a little short of a 
netbook and get one of those low priced ultraportables. they're a little more 
expensive than most netbooks, but not by much. If you can handle 500 dollars I 
saw a couple of nice thin laptops at wal-mart that seemed ok. Can't really 
speak for them though because wal-mart just doesn't seem to realize putting the 
processor speed somewhere in the specifications would be a good idea. Acer had 
one which was pretty nice and thin, but still managed to squeeze a full num pad 
on beside the regular keyboard. Hp had one that used the athlon neo processor, 
which i've heard some good things about, and claims it gets 8 hours on battery. 
My netbookk claims the same thing, though, and only gets about 4 and a half if 
I underclock it and turn the screen brightness to 0.

Btw, in the event you don't know, ultraportables are just supposed to be really 
thin. They'll have 13 or so inch screens and more normal sized keyboards though.

One thing that is funny is to underclock my netbook to 500mhz and start up 
entombed. it takes like 5 minutes for the game to load up a dungeon so I can 
play.. If I run it at normal speed or overclock it, however, it seems all 
right. It's not ridiculously slow in my oppinion, and with this particular one 
I've never had a game that just flat out wouldn't run.

  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Thursday, December 31, 2009 12:46 PM
  Subject: Re: [Audyssey] Netbooks and games


  thanks Phil.

  that is something I've not considdered, but I'll make certain I look at 
  before buying one.

  beware the grue!

  Dark.
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Re: [Audyssey] Netbooks and games

2009-12-31 Thread Thomas Ward

Hi Dark,
Well, from what I've seen Netbooks aren't the best choice for playing 
games and music on. They are very hit and miss, and I've heard of some 
success stories and just as many bad experiences with them. The fact it 
might be running XP is a bit of a misnomer, because it's all about the 
hardware in the machine.
For example, the processors in the Netbooks tend to be slower than those 
you would find in a more expensive laptop. If you are running XP this 
might not be a big problem for you, but if you want to upgrade to 
Windows 7 then that very well could be a big deal later on. Windows 7 
takes quite a bit of ram and processor power to run really well, and 
Netbooks seam to be a bit underpowered for Windows 7 which is why even 
though there are newer versions of Windows they still are using XP which 
doesn't need a very high end system to run decently.
Another thing to consider is your average desktop and laptop uses a hard 
drive which is a series of metal plates stacked tightly on top of each 
other that stores data magnetically on those plates. While this 
technology is considered to be rather old this type of hard drive is 
still in wide use because they can hold lots of data, operates very 
fast, and the solid state drives haven't yet matched them. With a lot of 
Netbooks though the units are so small that the standard hard drives 
won't fit in them so they are beginning to ship with the newer solid 
state drives.  Basically, the solid state drives are not a hard drive at 
all, but a giant SD Card that holds something like 120 GB of data on it. 
While more reliable I've also heard they run a tad bit slower than your 
average hard drive. I have no idea how this effects games and other 
programs, but it is something to consider.
What I can tell you is  I've gotten various tech support requests where 
Mysteries of the Ancients doesn't run very well on some Netbooks and 
some where others say it works just fine. So you have to be careful what 
you buy, and they seam to be somewhat problematic. Plus do to their size 
they lack a lot of keys you might find on a full sized keyboard which 
might make playing certain games more difficult. Just some things to 
think about.


Happy New Year!


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[Audyssey] Sarah game Sneak Preview

2009-12-31 Thread Phil Vlasak

Hi Folks
For a Happy New Years surprise,
here is The Sarah and the castle of witchcraft and wizardry game version 1.2 
Sneak Preview.mp3

It is 22.9 mb

http://www.pcsgames.net/Sarah1.2Preview.mp3
Happy 2010!
Phil


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[Audyssey] change the subject lines please

2009-12-31 Thread Raul A. Gallegos
Hi all. Let's remember to change subject lines. Here I was thinking that 
Shades of Doom had a new version out with fireballs. *smile*.


Many thanks.

On 12/31/2009 6:35 AM, Kevin Weispfennig wrote:

Hi

Yeah don't ask me but I got to play the full game.
The ending scene was really boring.
Just some noises and then "you completed the game" or something.
As far as I can remember.
Though its so hard!!
But a really good time-killer.

Kevin


Am 31.12.2009 10:36, schrieb peter Mahach:

well, I got to 3, and that was bairly. then that level is killing me.
so complicated and there is a part with many fireballs...
- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 4:33 AM
Subject: Re: [Audyssey] shades of doom, anyone?



well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I
got it welll.
Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe
but still.
At 01:17 a.m. 31/12/2009, you wrote:

And I must say, all Technoshock ever did was frustrate the living
bejesus out of me. I'm all for more challenging audio games but I
think the learning curve in TS was way too steep. And I don't even
know if the game's even still being worked on anymore. And the
ambiance just isn't there either as far as I'm concerned. Of course
that's what you get when all your speech in game is synthetic. I
mean it would fit if the characters were all machines and things but
only then.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "James Dietz"

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 11:37 PM
Subject: Re: [Audyssey] shades of doom, anyone?



THere is plenty to help you get used to the game environment. The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1). I just got my key again;
I'm rediscovering what a wonderful game this is. Technoshock
definitely has the better level designs, but SOD's enemies are far
more threatening and fun to face. Sounds are better than TS though
they're not that great. Man if SOD had the sound track of a mainstream
fps I think it'd be unbeatable.

On 12/29/09, Bryan Peterson  wrote:

I agree. More sounds would have just meant more to learn. Some people
complain about that quite enough as it is.
Homer: Hey, uh, could you go across the street and get me a slice
of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 7:38 PM
Subject: Re: [Audyssey] shades of doom, anyone?



Hi. I thought the game had more than enough sounds. I made a
recording of
this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting
those for

me at www.liamerven.com/games

Many thanks.

On 12/27/2009 1:57 PM, Mauricio Almeida wrote:

hi list
for those who plaied shades of doom, didn't you think the game
should
have some more sounds for player guidance? i found myself lost
several
times going back and forth in there.. hints?

thanks,

mauricio

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Re: [Audyssey] Netbooks and games

2009-12-31 Thread dark

thanks Phil.

that is something I've not considdered, but I'll make certain I look at 
before buying one.


beware the grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 5:31 PM
Subject: Re: [Audyssey] Netbooks and games



Hi Dark,

The experience that I've had giving support to people with netbooks is 
that it's a bit of a hit and miss, sometimes the game works flawlessly and 
sometimes it has issues. This is despite the fact that all these people 
were running Windows xp or above, and has more to do with processor speed. 
That, I'd say, is just as important a factor when playing games as having 
enough ram is. If you get a single core machine I'd suggest not getting 
anything that is below 2 gHz, and if it's a dual or quad core then you 
could probably go for 1.2 or 1.5 gHz or something around that mark. In 
short, netbooks are good as long as you get one with enough processing 
power to do what you need.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: 
Sent: Thursday, December 31, 2009 6:10 PM
Subject: [Audyssey] Netbooks and games



Hi.

firstly, appologies for the miner absense, I've been away at my parents' 
bungalow by the see, which is very nice,  but has no net access. i'm 
currently considdering doing something slightly drastic, --- -replacing a 
computer before! one of mine explodes!


There is nothing wrong with my laptop, it's four years old, and works 
fine (I'm writing on it right now). I have however been considdering 
replacing it with a netbook.



My laptop has about a 512 mb ram, and only a 32 gig harddrive,   
which, given that my current music, audio and games collection comprises 
about 50 gig, just won't do. It's also got only 3 hours of battery life 
on one battery,  or six hours if I change batteries mid way through.


I've therefore been considdering upgrading my portable machine to a 
netbook, which runs xp, has 10 times the storage capacity, twice the 
ram,  and seemingly three times the battery life, judging by those 
I've been looking at (there was a very nice samsung model I was taken 
with).


Is there however, anything I've particularly missed,  especially 
concerning audio games.


I'd assume if a netbook is running xp home, in practical terms it'd 
function like a physically smaller, more powerful version of my current 
laptop,  but i could be wrong?


any advice would be much appreciated.

Beware the grue!

Dark.
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Re: [Audyssey] Netbooks and games

2009-12-31 Thread Philip Bennefall

Hi Dark,

The experience that I've had giving support to people with netbooks is that 
it's a bit of a hit and miss, sometimes the game works flawlessly and 
sometimes it has issues. This is despite the fact that all these people were 
running Windows xp or above, and has more to do with processor speed. That, 
I'd say, is just as important a factor when playing games as having enough 
ram is. If you get a single core machine I'd suggest not getting anything 
that is below 2 gHz, and if it's a dual or quad core then you could probably 
go for 1.2 or 1.5 gHz or something around that mark. In short, netbooks are 
good as long as you get one with enough processing power to do what you 
need.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: 
Sent: Thursday, December 31, 2009 6:10 PM
Subject: [Audyssey] Netbooks and games



Hi.

firstly, appologies for the miner absense, I've been away at my parents' 
bungalow by the see, which is very nice,  but has no net access. i'm 
currently considdering doing something slightly drastic, --- -replacing a 
computer before! one of mine explodes!


There is nothing wrong with my laptop, it's four years old, and works fine 
(I'm writing on it right now). I have however been considdering replacing 
it with a netbook.



My laptop has about a 512 mb ram, and only a 32 gig harddrive,  which, 
given that my current music, audio and games collection comprises about 50 
gig, just won't do. It's also got only 3 hours of battery life on one 
battery,  or six hours if I change batteries mid way through.


I've therefore been considdering upgrading my portable machine to a 
netbook, which runs xp, has 10 times the storage capacity, twice the 
ram,  and seemingly three times the battery life, judging by those 
I've been looking at (there was a very nice samsung model I was taken 
with).


Is there however, anything I've particularly missed,  especially 
concerning audio games.


I'd assume if a netbook is running xp home, in practical terms it'd 
function like a physically smaller, more powerful version of my current 
laptop,  but i could be wrong?


any advice would be much appreciated.

Beware the grue!

Dark.
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07:27:00



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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Kevin Weispfennig

Hi,

We had some missunderstandings.
I didn't like the ending of Technoshock that much.
I never finnished Shades of doom.

Kevin
Am 31.12.2009 18:01, schrieb Thomas Ward:

Hi Phil,
I for one thought the end of Shades of Doom 1.2 was ok. Perhaps not 
mainstream quality, but who cares? It was perfectly fine, and was a 
decent ending to the game.


Phil Vlasak wrote:

Hi Kevin,
I'm sorry you didn't like the end of Shades of Doom, as I took part 
in making it.

spoiler
space
It was supposed to be your character signaling for the craft to land 
opening the hatch, and flying off back to where he came from.

I did some of the sounds but David did the final mix.
What would you like at the end?
Phil



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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig
tion via the web, at
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[Audyssey] Netbooks and games

2009-12-31 Thread dark
Hi. 

firstly, appologies for the miner absense, I've been away at my parents' 
bungalow by the see, which is very nice,  but has no net access. i'm 
currently considdering doing something slightly drastic, --- -replacing a 
computer before! one of mine explodes! 

There is nothing wrong with my laptop, it's four years old, and works fine (I'm 
writing on it right now). I have however been considdering replacing it with a 
netbook. 


My laptop has about a 512 mb ram, and only a 32 gig harddrive,  which, 
given that my current music, audio and games collection comprises about 50 gig, 
just won't do. It's also got only 3 hours of battery life on one battery,  
or six hours if I change batteries mid way through. 

I've therefore been considdering upgrading my portable machine to a netbook, 
which runs xp, has 10 times the storage capacity, twice the ram,  and 
seemingly three times the battery life, judging by those I've been looking at 
(there was a very nice samsung model I was taken with). 

Is there however, anything I've particularly missed,  especially concerning 
audio games. 

I'd assume if a netbook is running xp home, in practical terms it'd function 
like a physically smaller, more powerful version of my current laptop,  but 
i could be wrong? 

any advice would be much appreciated. 

Beware the grue! 

Dark.
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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Thomas Ward

Hi Phil,
I for one thought the end of Shades of Doom 1.2 was ok. Perhaps not 
mainstream quality, but who cares? It was perfectly fine, and was a 
decent ending to the game.


Phil Vlasak wrote:

Hi Kevin,
I'm sorry you didn't like the end of Shades of Doom, as I took part in 
making it.

spoiler
space
It was supposed to be your character signaling for the craft to land 
opening the hatch, and flying off back to where he came from.

I did some of the sounds but David did the final mix.
What would you like at the end?
Phil



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[Audyssey] happy new year

2009-12-31 Thread peter Mahach
I know it's off topic but seeing it's that time of the year or should I say the 
end of it I guess the mods are ok with this.
to all gamers happy new year!
may you hear the loudest and most whistly, flashy, fizzy, and bangy fireworks 
unharmed. may you co all wild on your floor with your fav music, may the 
countdown give you as much tension as possible, and most inportantly may 2010 
be a happy and joyful year to you, your friends and your family.
happy new year to everyone from peter mahach!



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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread peter Mahach
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[Audyssey] To Charles

2009-12-31 Thread Hayden Presley
Whatever you uploaded, I didn't get.

Best Regards,

Hayden

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Re: [Audyssey] strategy games: any interest?

2009-12-31 Thread dark
Fantastic! I knew Gma were working on something fun,  but I didn't 
expect this at all.


I'll be very much looking forward to trying it.

Betwene this, Mota, and entombed,  I don't know how! I'm going to get 
any work done next year!


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 3:57 PM
Subject: Re: [Audyssey] strategy games: any interest?



Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.


A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the 
multi-player

game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Bryan Peterson
ed and can be searched and read at
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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Liam Erven
mart Security.

http://www.eset.com




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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Willem

Hi Phil.
As a long time game developer you already know that you can't please 
everyone, no matter what you do. For me the sound work in Shades of doom was 
excelent.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 3:36 PM
Subject: Re: [Audyssey] shades of doom, anyone?



Hi Kevin,
I'm sorry you didn't like the end of Shades of Doom, as I took part in 
making it.

spoiler
space
It was supposed to be your character signaling for the craft to land 
opening the hatch, and flying off back to where he came from.

I did some of the sounds but David did the final mix.
What would you like at the end?
Phil



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Re: [Audyssey] regerestering tarzan junior

2009-12-31 Thread Thomas Ward

Hi Bryan,
When Philip released the crack/patch for Tarzan Junior it was with the 
understanding anyone could share it and use it. Since I happen to have 
lots of web space I have elected to place the files on my server for as 
long as I can afford to keep them there. So at this point Dark 
Destroyer, Tarzan, Duckblaster, and all the rest are considered abandonware.


Cheers!


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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Bryan Peterson
It's not spectacular I'll admit, but it's still better than the ending of 
version 1.0.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 6:36 AM
Subject: Re: [Audyssey] shades of doom, anyone?



Hi Kevin,
I'm sorry you didn't like the end of Shades of Doom, as I took part in 
making it.

spoiler
space
It was supposed to be your character signaling for the craft to land 
opening the hatch, and flying off back to where he came from.

I did some of the sounds but David did the final mix.
What would you like at the end?
Phil

- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 6:35 AM
Subject: Re: [Audyssey] shades of doom, anyone?



Hi

Yeah don't ask me but I got to play the full game.
The ending scene was really boring.
Just some noises and then "you completed the game" or something.
As far as I can remember.
Though its so hard!!
But a really good time-killer.

Kevin



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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Phil Vlasak

Hi Kevin,
I'm sorry you didn't like the end of Shades of Doom, as I took part in 
making it.

spoiler
space
It was supposed to be your character signaling for the craft to land opening 
the hatch, and flying off back to where he came from.

I did some of the sounds but David did the final mix.
What would you like at the end?
Phil

- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 6:35 AM
Subject: Re: [Audyssey] shades of doom, anyone?



Hi

Yeah don't ask me but I got to play the full game.
The ending scene was really boring.
Just some noises and then "you completed the game" or something.
As far as I can remember.
Though its so hard!!
But a really good time-killer.

Kevin



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[Audyssey] games for the IPHone

2009-12-31 Thread william lomas
		hi wouldn't it be great if audio games could be taken one step  
further and be allowed to play on an iphone?



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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Kevin Weispfennig

Hi

Yeah don't ask me but I got to play the full game.
The ending scene was really boring.
Just some noises and then "you completed the game" or something.
As far as I can remember.
Though its so hard!!
But a really good time-killer.

Kevin


Am 31.12.2009 10:36, schrieb peter Mahach:
well, I got to 3, and that was bairly. then that level is killing me. 
so complicated and there is a part with many fireballs...

- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 4:33 AM
Subject: Re: [Audyssey] shades of doom, anyone?



well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I 
got it welll.

Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe 
but still.

At 01:17 a.m. 31/12/2009, you wrote:
And I must say, all Technoshock ever did was frustrate the living 
bejesus out of me. I'm all for more challenging audio games but I 
think the learning curve in TS was way too steep. And I don't even 
know if the game's even still being worked on anymore. And the 
ambiance just isn't there either as far as I'm concerned. Of course 
that's what you get when all your speech in game is synthetic. I 
mean it would fit if the characters were all machines and things but 
only then.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "James Dietz" 


To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 11:37 PM
Subject: Re: [Audyssey] shades of doom, anyone?



THere is plenty to help you get used to the game environment.  The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1).  I just got my key again;
I'm rediscovering what a wonderful game this is.  Technoshock
definitely has the better level designs, but SOD's enemies are far
more threatening and fun to face. Sounds are better than TS though
they're not that great. Man if SOD had the sound track of a mainstream
fps I think it'd be unbeatable.

On 12/29/09, Bryan Peterson  wrote:

I agree. More sounds would have just meant more to learn. Some people
complain about that quite enough as it is.
Homer: Hey, uh, could you go across the street and get me a slice 
of pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 7:38 PM
Subject: Re: [Audyssey] shades of doom, anyone?


Hi. I thought the game had more than enough sounds. I made a 
recording of

this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting 
those for


me at www.liamerven.com/games

Many thanks.

On 12/27/2009 1:57 PM, Mauricio Almeida wrote:

hi list
for those who plaied shades of doom, didn't you think the game 
should
have some more sounds for player guidance? i found myself lost 
several

times going back and forth in there.. hints?

thanks,

mauricio

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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig

Hi,

That could be possible.

Kevin
Am 31.12.2009 10:31, schrieb peter Mahach:
my guess is people freeze the timer with something like game cheater 
or poke then post their score to get a trophy and they htend to not 
overwrite it.

- Original Message - From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 31, 2009 5:50 AM
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Uh.
That's deffinetly not possible.
I see the score boards need a little pruning.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of hayden presley
Sent: Wednesday, December 30, 2009 10:31 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Hi All,

While we're on the subject of number guess, I have a question. I see 
people
on that score board with a score of 240, that's four numbers per 
second? Is

there actually a way to get that many, and if so, how does one do that?

Best Regards,

Hayden


From: karl.belan...@gordon.edu
To: rene.li...@blindzeln.de; gamers@audyssey.org
Date: Wed, 30 Dec 2009 11:39:43 -0500
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

This is not a bug as you can not type the numbers. You must use the 
up and

down arrow to select a number and then press enter.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of René Linke
Sent: Monday, December 28, 2009 9:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to
type a number between 1 to 9, after typing every number the voice said

higher...


--
Best Regards,
René

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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig

I thought so.


Am 31.12.2009 05:50, schrieb Liam Erven:

Uh.
That's deffinetly not possible.
I see the score boards need a little pruning.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of hayden presley
Sent: Wednesday, December 30, 2009 10:31 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Hi All,

While we're on the subject of number guess, I have a question. I see people
on that score board with a score of 240, that's four numbers per second? Is
there actually a way to get that many, and if so, how does one do that?

Best Regards,

Hayden

   

From: karl.belan...@gordon.edu
To: rene.li...@blindzeln.de; gamers@audyssey.org
Date: Wed, 30 Dec 2009 11:39:43 -0500
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

This is not a bug as you can not type the numbers. You must use the up and
 

down arrow to select a number and then press enter.
   

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of René Linke
Sent: Monday, December 28, 2009 9:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to
type a number between 1 to 9, after typing every number the voice said
 

higher...
   

--
Best Regards,
René

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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig

Hi,

That is impossible. You can't get 4 numbers in one second!!! That's... 
Just way to many.

Its weird!
Who has done it?


Am 31.12.2009 05:31, schrieb hayden presley:

Hi All,

While we're on the subject of number guess, I have a question. I see people on 
that score board with a score of 240, that's four numbers per second? Is there 
actually a way to get that many, and if so, how does one do that?

Best Regards,

Hayden

   

From: karl.belan...@gordon.edu
To: rene.li...@blindzeln.de; gamers@audyssey.org
Date: Wed, 30 Dec 2009 11:39:43 -0500
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

This is not a bug as you can not type the numbers. You must use the up and down 
arrow to select a number and then press enter.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of René Linke
Sent: Monday, December 28, 2009 9:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to type
a number between 1 to 9, after typing every number the voice said higher...

--
Best Regards,
René

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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Kevin Weispfennig

Hi,

How you get past the fireball is you have to duck with ctrl down arrow I 
think it was. Then once there is no fireball flying you quickly move 
where you want to move to and then duck again and wait for the second 
fireball to fly over your head.


Kevin


Am 31.12.2009 04:33, schrieb shaun everiss:

well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I got it 
welll.
Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe but still.
At 01:17 a.m. 31/12/2009, you wrote:
   

And I must say, all Technoshock ever did was frustrate the living bejesus out 
of me. I'm all for more challenging audio games but I think the learning curve 
in TS was way too steep. And I don't even know if the game's even still being 
worked on anymore. And the ambiance just isn't there either as far as I'm 
concerned. Of course that's what you get when all your speech in game is 
synthetic. I mean it would fit if the characters were all machines and things 
but only then.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "James Dietz"
To: "Gamers Discussion list"
Sent: Tuesday, December 29, 2009 11:37 PM
Subject: Re: [Audyssey] shades of doom, anyone?


 

THere is plenty to help you get used to the game environment.  The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1).  I just got my key again;
I'm rediscovering what a wonderful game this is.  Technoshock
definitely has the better level designs, but SOD's enemies are far
more threatening and fun to face. Sounds are better than TS though
they're not that great. Man if SOD had the sound track of a mainstream
fps I think it'd be unbeatable.

On 12/29/09, Bryan Peterson  wrote:
   

I agree. More sounds would have just meant more to learn. Some people
complain about that quite enough as it is.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Raul A. Gallegos"
To: "Gamers Discussion list"
Sent: Tuesday, December 29, 2009 7:38 PM
Subject: Re: [Audyssey] shades of doom, anyone?


 

Hi. I thought the game had more than enough sounds. I made a recording of
this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting those for

me at www.liamerven.com/games

Many thanks.

On 12/27/2009 1:57 PM, Mauricio Almeida wrote:
   

hi list
for those who plaied shades of doom, didn't you think the game should
have some more sounds for player guidance? i found myself lost several
times going back and forth in there.. hints?

thanks,

mauricio

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Re: [Audyssey] rhythm game accessibility was The future ofBlastbayStudios

2009-12-31 Thread clement chou

They used to produce it.

I love rhythm games, and I was one of the few people to post on the harmonix 
forums.


I agree with yohandy. Audio cues arent necessary.. especially if one knows 
music. Colors aren't randomly assigned... it does try and simulate guitar 
playing, so it isn't as hard as you would think. 



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Re: [Audyssey] Games for the IPhone/ipod touch

2009-12-31 Thread Kevin Weispfennig

Hi,

There are many games that I heard of that are accessible.
One I liked the most is Soul Trapper. Its kind of like a text adventure 
in audio form. You have to click on buttons to do stuff. I heard a 
review of it and it sounded awesome ot me.


Am 30.12.2009 19:53, schrieb christopher.h...@blueyonder.co.uk:

Hi aden i have also been baught am ipod touch for christmas amd whilst trying 
to get my way around it i went in to the apple store there is a link there that 
takes you to a page where you can download games. Unfortunately i dont know if 
the games are access. Hope this helps. Regards christopher huby
-original message-
Subject: [Audyssey] Games for the IPhone/ipod touch
From: "Aiden Gardiner"
Date: 30/12/2009 5:44 pm

Hi All,

Are there any games that are usable on the Ipod Touch or the IPhone? I just got 
an ipod touch for christmas, so i'm looking for games and so on to use on it.

Aiden
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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread Kevin Weispfennig

On the 30.12.2009 at 13:17, Wrote Bryan Peterson:
And I must say, all Technoshock ever did was frustrate the living 
bejesus out of me. I'm all for more challenging audio games but I 
think the learning curve in TS was way too steep. And I don't even 
know if the game's even still being worked on anymore. And the 
ambiance just isn't there either as far as I'm concerned. Of course 
that's what you get when all your speech in game is synthetic. I mean 
it would fit if the characters were all machines and things but only 
then.

Yea, exactly.
I completed the game once but it was so damn hard I had to take a long 
break from the computer after that.


Kevin

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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig

Sorry, let me try this again...
On the  28.12.2009 at 15:42, Wrote René Linke:

Hello Liam and list,
HI there.
today I won a forth Bonus game. And as I played the game and try to 
type a number between 1 to 9, after typing every number the voice said 
higher...

You
What you have to do is select the numbers with the arrow keys and then 
enter to select that particular number.


Regards.

Kevin

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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread Kevin Weispfennig

Am 28.12.2009 15:42, schrieb René Linke:

Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to 
type a number between 1 to 9, after typing every number the voice said 
higher...


Hi,


In that bonus game guess tghe number you select numbers with the arrow keys.
And Enter to select the number.


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Re: [Audyssey] regerestering tarzan junior

2009-12-31 Thread Philip Bennefall

Hi all,

Just to clear up any confusion, the old games are completely abandoned and 
people are free to crack Tarzan Junior as much as they wish. This, of 
course, is only because of the fact that the game is old and no longer being 
supported and so this is definitely not the case for any of the Blastbay 
products for anyone who might be wondering.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 12:08 PM
Subject: Re: [Audyssey] regerestering tarzan junior


I'm aware of that. But if I'm not mistaken he's more or less abandoned 
those

games and given Thomas permission to do that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 2:34 AM
Subject: Re: [Audyssey] regerestering tarzan junior



be warned the old author is on here... *lol*
anyways no there is a patch to register the thing.
- Original Message - 
From: "joe quinn" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 1:55 AM
Subject: Re: [Audyssey] regerestering tarzan junior



unfortunately, and, to my knowledge, there's no way to register  it, as
the author doesn't support it anymore... correct me if I'm wrong, though
I'd like to know where you got it. I'd like to play it again.
- Original Message - 
From: "Tim Kilgore" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 6:53 PM
Subject: [Audyssey] regerestering tarzan junior



Hey guys if Tarzan junior a free game and if so, how dos one regester
it?

Thanks

Tim
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Re: [Audyssey] regerestering tarzan junior

2009-12-31 Thread Bryan Peterson
I'm aware of that. But if I'm not mistaken he's more or less abandoned those 
games and given Thomas permission to do that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 2:34 AM
Subject: Re: [Audyssey] regerestering tarzan junior



be warned the old author is on here... *lol*
anyways no there is a patch to register the thing.
- Original Message - 
From: "joe quinn" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 1:55 AM
Subject: Re: [Audyssey] regerestering tarzan junior


unfortunately, and, to my knowledge, there's no way to register  it, as 
the author doesn't support it anymore... correct me if I'm wrong, though 
I'd like to know where you got it. I'd like to play it again.
- Original Message - 
From: "Tim Kilgore" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 6:53 PM
Subject: [Audyssey] regerestering tarzan junior


Hey guys if Tarzan junior a free game and if so, how dos one regester 
it?


Thanks

Tim
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Re: [Audyssey] shades of doom, anyone?

2009-12-31 Thread peter Mahach
well, I got to 3, and that was bairly. then that level is killing me. so 
complicated and there is a part with many fireballs...
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, December 31, 2009 4:33 AM
Subject: Re: [Audyssey] shades of doom, anyone?



well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I got it 
welll.

Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe but 
still.

At 01:17 a.m. 31/12/2009, you wrote:
And I must say, all Technoshock ever did was frustrate the living bejesus 
out of me. I'm all for more challenging audio games but I think the 
learning curve in TS was way too steep. And I don't even know if the 
game's even still being worked on anymore. And the ambiance just isn't 
there either as far as I'm concerned. Of course that's what you get when 
all your speech in game is synthetic. I mean it would fit if the 
characters were all machines and things but only then.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "James Dietz" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 11:37 PM
Subject: Re: [Audyssey] shades of doom, anyone?



THere is plenty to help you get used to the game environment.  The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1).  I just got my key again;
I'm rediscovering what a wonderful game this is.  Technoshock
definitely has the better level designs, but SOD's enemies are far
more threatening and fun to face. Sounds are better than TS though
they're not that great. Man if SOD had the sound track of a mainstream
fps I think it'd be unbeatable.

On 12/29/09, Bryan Peterson  wrote:

I agree. More sounds would have just meant more to learn. Some people
complain about that quite enough as it is.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Raul A. Gallegos" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 7:38 PM
Subject: Re: [Audyssey] shades of doom, anyone?


Hi. I thought the game had more than enough sounds. I made a recording 
of

this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting those 
for


me at www.liamerven.com/games

Many thanks.

On 12/27/2009 1:57 PM, Mauricio Almeida wrote:

hi list
for those who plaied shades of doom, didn't you think the game should
have some more sounds for player guidance? i found myself lost several
times going back and forth in there.. hints?

thanks,

mauricio

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You ca

Re: [Audyssey] regerestering tarzan junior

2009-12-31 Thread peter Mahach

be warned the old author is on here... *lol*
anyways no there is a patch to register the thing.
- Original Message - 
From: "joe quinn" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 1:55 AM
Subject: Re: [Audyssey] regerestering tarzan junior


unfortunately, and, to my knowledge, there's no way to register  it, as 
the author doesn't support it anymore... correct me if I'm wrong, though 
I'd like to know where you got it. I'd like to play it again.
- Original Message - 
From: "Tim Kilgore" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 6:53 PM
Subject: [Audyssey] regerestering tarzan junior



Hey guys if Tarzan junior a free game and if so, how dos one regester it?

Thanks

Tim
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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-31 Thread peter Mahach
my guess is people freeze the timer with something like game cheater or poke 
then post their score to get a trophy and they htend to not overwrite it.
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 31, 2009 5:50 AM
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Uh.
That's deffinetly not possible.
I see the score boards need a little pruning.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of hayden presley
Sent: Wednesday, December 30, 2009 10:31 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Hi All,

While we're on the subject of number guess, I have a question. I see people
on that score board with a score of 240, that's four numbers per second? Is
there actually a way to get that many, and if so, how does one do that?

Best Regards,

Hayden


From: karl.belan...@gordon.edu
To: rene.li...@blindzeln.de; gamers@audyssey.org
Date: Wed, 30 Dec 2009 11:39:43 -0500
Subject: Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

This is not a bug as you can not type the numbers. You must use the up and

down arrow to select a number and then press enter.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of René Linke
Sent: Monday, December 28, 2009 9:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to
type a number between 1 to 9, after typing every number the voice said

higher...


--
Best Regards,
René

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