Re: [Audyssey] Windows 7 and compatibility

2010-01-03 Thread Jacob Kruger
Just tested winfrotz TTS on my windows 7 work machine, and it seems alright, 
along with the new MS Anna voice, so while still haven't figured out how 
come it won't work on my windows XP machines, no matter what I try, it does 
seem to work on my windows 7 machine.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: 
Sent: Friday, January 01, 2010 1:09 PM
Subject: [Audyssey] Windows 7 and compatibility



Hi.

well, as it looks like the netbook business will be problematic, I might 
considder a slimline laptop instead, however I'm concerned about program 
compatibility.


Most audio games I've heard will run under windows 7,  so that isn't a 
problem, niether will brouser based games be incompatible. however I'm 
concerned about the older If type stuff.


will win frotz and wintads work under 7? and how about Dos console style 
programs such as fallthru, Eamon delux or world of legends?


any thoughts would be much appreciated.

Beware the grue!

Dark.
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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread David Chittenden

Hello,

The business, productivity, and AT programs which I have alpha and beta 
tested were typically in the multi-hundred to few thousand dollar range. 
For these products, beta testing has always been quite intensive; 
usually lasting at least six months and requiring considerable time 
commitments. In many cases, we use the solution on our business machines 
to give it real-world challenges. Whenever bugs crop up, we file 
detailed reports on how to specifically reproduce the bugs. When bugs 
are intermittent, we dig for them while still using the software 
normally. In other words, one of the things we do is try to crash the 
programs and report exactly on how we caused the crashes.


I have done this through a private business, while working for a 
university, and as a private consumer. In all cases, this is what 
private alpha and beta testing consists of, and the developers always 
get their money's worth for the software. If we charged, it would cost 
significantly more for the service (the company which trained me now 
only alpha and beta tests for large corporations and charges for their 
services). It was in the late 90's when I worked with them and was 
taught. I never became as intense as they are, but I always use the 
principles they taught me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi David and Dark,

I also think that the final price of the product has an impact on this 
decision. What you are essentially doing is paying the beta testers 
for their work, and so let's say that the game will sell for 25 or 30 
dollars then that's probably a reasonable amount to give in return for 
testing which in turn would most certainly warrent a free copy. If, 
however, the game or product sells for $150 then I would argue that a 
free copy is too much payment in most cases. If the testers spend a 
year running the program over and over again then it probably is not, 
but in most cases I'd say that it is and then a price reduction would 
be in order instead.


In short, one has to decide what one as a developer considers to be a 
reasonable amount to pay for testing and if this covers the cost of 
the game, give it out for free and if it does not cover it, give a 
reduction.


Kind regards,

Philip Bennefall
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing



No problem David.

Like everything else, it's up to the developer, I was just pointing 
out that
it was not a necessary condition of private testing that the 
developer has

to give away 5 or 10 coppies of the game for free.

It does seem reasonable with business software and the like, --- 
sinse A,

the markit can stand it and B, the testing process itself wouldn't
necessarily be enjoyable to the tester.

Beware the grue!

Dark.


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Re: [Audyssey] Netbooks and games

2010-01-03 Thread shaun everiss
well I have no issue with hackentosh stuff being unsupported its not exactly 
using apple hardware really.
At 11:03 a.m. 4/01/2010, you wrote:
>There objection to the hackintosh is "We won't support it, or update it. you 
>will also be black listed for apple products. if you even ask them to go near 
>it.". So they rest easy on that note.
>Now for windows running under or on mac hardware. It runs better then under pc 
>proven fact.
>
>At 01:41 PM 1/3/2010, you wrote:
>>I heard about that.
>>apple made a bit of fuss a bit late in the game to say they were not happy 
>>about it but it didn't stay up there for long, and my guess is they were 
>>annoyed enough to put up a small objection but not to much really.
>>At 01:35 a.m. 4/01/2010, you wrote:
>>>Just to clear a few things up.
>>>With boot camp your second op is not running in virtual mode. It is running 
>>>under full system resources. So on the new mac's it would be like a regular 
>>>pc.
>>>Now if you want the best of both worlds and ops. You can run them together 
>>>with the second op in the virtual world with either fusion or virtual box. 
>>>That lets them run side by side sharing resources.
>>>Now we also have a third option with peroral for mac. it lets you install 
>>>and run the pc software under the mac op. The only bust here is not all 
>>>software will run that way but a lot will.
>>>With this new mac op you can even install it on a pc. They call them 
>>>hackintoshes.
>>>At 04:39 AM 1/3/2010, you wrote:
Hi Shaun,
These days with software like Boot Camp that's not altogether true. There 
are ways of having the best of both worlds. It is just that many Windows 
users don't know about them so they are afraid to invest in a Mac or Linux 
system believing as you do that they have to give up all their Windows 
games and favorite applications to go Mac or Linux. While it is certainly 
true the majority of software is specifically designed for Windows with the 
availability of virtual machines that is more an annoyance than a serious 
problem for a Mac or Linux user.
For example, if you were to purchase a brand new Intel based MacBook with 
Mac OS 10.6you would get the standard Mac OS operating system complete with 
the VoiceOver screen reader, ITunes media player, Safari web browser, and 
all the rest of the common Mac applications. If you then wanted your 
Windows applications you can install Windows XP on that machine via Boot 
Camp and run Windows XP as a virtual machine. That way you can keep all 
your games, and other important Windows software too. Running Windows under 
a virtual machine is a tad bit slower than running it natively of course, 
but it is the best solution available to us currently. The upside though is 
you can still use Mac OS as  your primary operating system and boot into 
Windows to access stuff you would otherwise not be able to use.
With Linux these days there are multiple solutions to choose from. If
you wanted to try out the base operating system without formatting your 
hard drive you can run Ubuntu Linux directly off the cd. It runs slower, 
but it does allow someone to run Linux without making any changes to 
Windows. Other solutions involve installing it to a USB thumb drive and 
booting from that, or you can just stick the Ubuntu cd in your computer and 
do a quick and easy multiboot setup from Windows directly. You can use a 
third-party solution such as VM Ware which allows you to install Windows as 
a virtual machine under Linux. Either way you decide to do it you can 
easily run both while not giving up anything in the process. Bottom line, 
there are ways to run Windows along side your operating system of choice to 
have the best of both worlds. It need not be a one or the other situation.

Cheers!



shaun everiss wrote:
>hmmm i would, but since most stuff is windows based I can't.


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>>>
>>>Tim
>>>trouble
>>>Verizon FIOS support tech
>>>"Never offend people with style when you can offend them with substance."
>>>--Sam Brown
>>>
>>>Blindeudora list owner.
>>>To subscribe or info: http://www.freelists.org/webpage/blindeudora
>>>
>>>
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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-03 Thread Ryan Conroy
I have both ten and eleven. I've tried them both with the same result.


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Re: [Audyssey] Netbooks and games

2010-01-03 Thread Trouble
There objection to the hackintosh is "We won't support it, or update 
it. you will also be black listed for apple products. if you even ask 
them to go near it.". So they rest easy on that note.
Now for windows running under or on mac hardware. It runs better then 
under pc proven fact.


At 01:41 PM 1/3/2010, you wrote:

I heard about that.
apple made a bit of fuss a bit late in the game to say they were not 
happy about it but it didn't stay up there for long, and my guess is 
they were annoyed enough to put up a small objection but not to much really.

At 01:35 a.m. 4/01/2010, you wrote:
>Just to clear a few things up.
>With boot camp your second op is not running in virtual mode. It 
is running under full system resources. So on the new mac's it 
would be like a regular pc.
>Now if you want the best of both worlds and ops. You can run them 
together with the second op in the virtual world with either fusion 
or virtual box. That lets them run side by side sharing resources.
>Now we also have a third option with peroral for mac. it lets you 
install and run the pc software under the mac op. The only bust 
here is not all software will run that way but a lot will.
>With this new mac op you can even install it on a pc. They call 
them hackintoshes.

>At 04:39 AM 1/3/2010, you wrote:
>>Hi Shaun,
>>These days with software like Boot Camp that's not altogether 
true. There are ways of having the best of both worlds. It is just 
that many Windows users don't know about them so they are afraid to 
invest in a Mac or Linux system believing as you do that they have 
to give up all their Windows games and favorite applications to go 
Mac or Linux. While it is certainly true the majority of software 
is specifically designed for Windows with the availability of 
virtual machines that is more an annoyance than a serious problem 
for a Mac or Linux user.
>>For example, if you were to purchase a brand new Intel based 
MacBook with Mac OS 10.6you would get the standard Mac OS operating 
system complete with the VoiceOver screen reader, ITunes media 
player, Safari web browser, and all the rest of the common Mac 
applications. If you then wanted your Windows applications you can 
install Windows XP on that machine via Boot Camp and run Windows XP 
as a virtual machine. That way you can keep all your games, and 
other important Windows software too. Running Windows under a 
virtual machine is a tad bit slower than running it natively of 
course, but it is the best solution available to us currently. The 
upside though is you can still use Mac OS as  your primary 
operating system and boot into Windows to access stuff you would 
otherwise not be able to use.

>>With Linux these days there are multiple solutions to choose from. If
>>you wanted to try out the base operating system without 
formatting your hard drive you can run Ubuntu Linux directly off 
the cd. It runs slower, but it does allow someone to run Linux 
without making any changes to Windows. Other solutions involve 
installing it to a USB thumb drive and booting from that, or you 
can just stick the Ubuntu cd in your computer and do a quick and 
easy multiboot setup from Windows directly. You can use a 
third-party solution such as VM Ware which allows you to install 
Windows as a virtual machine under Linux. Either way you decide to 
do it you can easily run both while not giving up anything in the 
process. Bottom line, there are ways to run Windows along side your 
operating system of choice to have the best of both worlds. It need 
not be a one or the other situation.

>>
>>Cheers!
>>
>>
>>
>>shaun everiss wrote:
>>>hmmm i would, but since most stuff is windows based I can't.
>>
>>
>>---
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>
>Tim
>trouble
>Verizon FIOS support tech
>"Never offend people with style when you can offend them with substance."
>--Sam Brown
>
>Blindeudora list owner.
>To subscribe or info: http://www.freelists.org/webpage/blindeudora
>
>
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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-03 Thread Dallas O'Brien
i myself have had problems like this,  and i am running windows xp, have 3 
gb cpu, 2 gb ram, and running jaws 10.
i am not sure however if its jaws or the game beeing laggy, as i noticed it 
most when there were more people on lastnight.

best regards
dallas

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, January 04, 2010 3:15 AM
Subject: Re: [Audyssey] Question on Monopoly from RS games.



Which version of JAWS do you have on your machine?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Conroy
Sent: Sunday, January 03, 2010 10:49 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Question on Monopoly from RS games.

I'm running Windows XP, and I have a GIG and a half of ram.


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Re: [Audyssey] successful downloading

2010-01-03 Thread Charles Rivard
Not able to be unzipped is not a reason for not being able to be downloaded 
that I'm aware of.
---
In God we trust!
- Original Message - 
From: "Shirley Starblanket" 
To: 
Sent: Sunday, January 03, 2010 6:51 AM
Subject: [Audyssey] successful downloading


Hey all. I was successful in downloading some games from Jim's website. I 
can't, however, download any from Draconus Entertainment. Probably because 
they don't unzip. Happy New Year!


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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread shaun everiss
true.
I do have my games I test but don't run them all the time.
Actually right now its mid summer here.
running games?
I can test if I need to but it does not cool right down these days.
At 04:06 a.m. 4/01/2010, you wrote:
>Hi David and Dark,
>
>I also think that the final price of the product has an impact on this 
>decision. What you are essentially doing is paying the beta testers for their 
>work, and so let's say that the game will sell for 25 or 30 dollars then 
>that's probably a reasonable amount to give in return for testing which in 
>turn would most certainly warrent a free copy. If, however, the game or 
>product sells for $150 then I would argue that a free copy is too much payment 
>in most cases. If the testers spend a year running the program over and over 
>again then it probably is not, but in most cases I'd say that it is and then a 
>price reduction would be in order instead.
>
>In short, one has to decide what one as a developer considers to be a 
>reasonable amount to pay for testing and if this covers the cost of the game, 
>give it out for free and if it does not cover it, give a reduction.
>
>Kind regards,
>
>Philip Bennefall
>- Original Message - From: "dark" 
>To: "Gamers Discussion list" 
>Sent: Sunday, January 03, 2010 12:25 PM
>Subject: Re: [Audyssey] Public betas vs private testing
>
>
>>No problem David.
>>
>>Like everything else, it's up to the developer, I was just pointing out that
>>it was not a necessary condition of private testing that the developer has
>>to give away 5 or 10 coppies of the game for free.
>>
>>It does seem reasonable with business software and the like, --- sinse A,
>>the markit can stand it and B, the testing process itself wouldn't
>>necessarily be enjoyable to the tester.
>>
>>Beware the grue!
>>
>>Dark.
>>
>>
>>---
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>
>
>
>
>
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[Audyssey] question playstation

2010-01-03 Thread Michael Amaro
Hello Listers,
I bought the MLB baseball game for playstation 2.  How do you set it up and 
play it?  it is the 2009 version.  I remember when EA made the baseball game I 
still have the instructions some ware.  Do you set it up the same way?  Any 
help would be appreciated.
Thanks
Michael
Skype ID:
Mikeameli
Windows Live Messenger ID:
mikeam...@earthlink.net
e-mail
mikeam...@earthlink.net
"And so my fellow americans ask not!
What your country can do for you? Ask!
What you can do for your country"
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Re: [Audyssey] Netbooks and games

2010-01-03 Thread shaun everiss
I heard about that.
apple made a bit of fuss a bit late in the game to say they were not happy 
about it but it didn't stay up there for long, and my guess is they were 
annoyed enough to put up a small objection but not to much really.
At 01:35 a.m. 4/01/2010, you wrote:
>Just to clear a few things up.
>With boot camp your second op is not running in virtual mode. It is running 
>under full system resources. So on the new mac's it would be like a regular pc.
>Now if you want the best of both worlds and ops. You can run them together 
>with the second op in the virtual world with either fusion or virtual box. 
>That lets them run side by side sharing resources.
>Now we also have a third option with peroral for mac. it lets you install and 
>run the pc software under the mac op. The only bust here is not all software 
>will run that way but a lot will.
>With this new mac op you can even install it on a pc. They call them 
>hackintoshes.
>At 04:39 AM 1/3/2010, you wrote:
>>Hi Shaun,
>>These days with software like Boot Camp that's not altogether true. There are 
>>ways of having the best of both worlds. It is just that many Windows users 
>>don't know about them so they are afraid to invest in a Mac or Linux system 
>>believing as you do that they have to give up all their Windows games and 
>>favorite applications to go Mac or Linux. While it is certainly true the 
>>majority of software is specifically designed for Windows with the 
>>availability of virtual machines that is more an annoyance than a serious 
>>problem for a Mac or Linux user.
>>For example, if you were to purchase a brand new Intel based MacBook with Mac 
>>OS 10.6you would get the standard Mac OS operating system complete with the 
>>VoiceOver screen reader, ITunes media player, Safari web browser, and all the 
>>rest of the common Mac applications. If you then wanted your Windows 
>>applications you can install Windows XP on that machine via Boot Camp and run 
>>Windows XP as a virtual machine. That way you can keep all your games, and 
>>other important Windows software too. Running Windows under a virtual machine 
>>is a tad bit slower than running it natively of course, but it is the best 
>>solution available to us currently. The upside though is you can still use 
>>Mac OS as  your primary operating system and boot into Windows to access 
>>stuff you would otherwise not be able to use.
>>With Linux these days there are multiple solutions to choose from. If
>>you wanted to try out the base operating system without formatting your hard 
>>drive you can run Ubuntu Linux directly off the cd. It runs slower, but it 
>>does allow someone to run Linux without making any changes to Windows. Other 
>>solutions involve installing it to a USB thumb drive and booting from that, 
>>or you can just stick the Ubuntu cd in your computer and do a quick and easy 
>>multiboot setup from Windows directly. You can use a third-party solution 
>>such as VM Ware which allows you to install Windows as a virtual machine 
>>under Linux. Either way you decide to do it you can easily run both while not 
>>giving up anything in the process. Bottom line, there are ways to run Windows 
>>along side your operating system of choice to have the best of both worlds. 
>>It need not be a one or the other situation.
>>
>>Cheers!
>>
>>
>>
>>shaun everiss wrote:
>>>hmmm i would, but since most stuff is windows based I can't.
>>
>>
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>
>Tim
>trouble
>Verizon FIOS support tech
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Re: [Audyssey] The beta team

2010-01-03 Thread shaun everiss
oh and by the way, like everyone else I read what I want and enter it if I can.
I am in the line just like everyone else.
I'd have liked to get in the test team for q9 but i at first didn't want to 
bother  and then the team filled up.
You should also know that testing is not the be all, end all.
there may be gaps betwene projects, or they may be stopped canciled and cued.
Its like the video game project with jaffar.
As far as I know its in coding so I  am in the cue.
What do I have to lose?
Well posting my picture and some info potentually to the net.
Ok no big deal in the scheme of things, its not like I have had to send my 
credit card number.
Just know that its not as rosy as you may think, its good while it lasts but 
you need to wait for these sorts of things.
At 12:13 a.m. 4/01/2010, you wrote:
>Hello all
>
>One big problem I want to menzion here is, that I and my friend tryed to get
>into a beta-team.
>We couldn't enter, and we didn't receive an ansver about it.
>That's a problem in my eyes, because we were interested in testing it, and
>so I think the minimum would be to get an ansver from the developer saying
>that the team is already created.
>I don't know, but I feel that sometimes some people can come easily into the
>team, and others are trying and trying and couldn't do it.
>.
>
>So I think that nobody should be prefered.
>Everyone should have the possibility to enter the team.
>
>Regards
>Claudio
>
>
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Re: [Audyssey] The beta team

2010-01-03 Thread shaun everiss
well I currently don't have much in the way of an offline carrier.
I have always liked to test and such and try to get into every project.
These game projects are good things and I will continue to do them however 
these are not usually earning me cash.
Yes free games are all well and good but its not earning me cash.
I eventually want to try for one of the main screen reader dev test teams.
since thats where most of the stuff is or some major big project or something.
Maybe some support work.
I'll always find time for this sort of stuff though.
At 12:13 a.m. 4/01/2010, you wrote:
>Hello all
>
>One big problem I want to menzion here is, that I and my friend tryed to get
>into a beta-team.
>We couldn't enter, and we didn't receive an ansver about it.
>That's a problem in my eyes, because we were interested in testing it, and
>so I think the minimum would be to get an ansver from the developer saying
>that the team is already created.
>I don't know, but I feel that sometimes some people can come easily into the
>team, and others are trying and trying and couldn't do it.
>.
>
>So I think that nobody should be prefered.
>Everyone should have the possibility to enter the team.
>
>Regards
>Claudio
>
>
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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-03 Thread Hayden Presley
Which version of JAWS do you have on your machine?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Conroy
Sent: Sunday, January 03, 2010 10:49 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Question on Monopoly from RS games.

I'm running Windows XP, and I have a GIG and a half of ram.


Criminal Lawyer
Criminal Lawyers - Click here.
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Re: [Audyssey] successful downloading

2010-01-03 Thread Hayden Presley
What do you mean, they don't unzip? There standard setup packages in the
form of exe files.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shirley Starblanket
Sent: Sunday, January 03, 2010 10:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] successful downloading

Hey all. I was successful in downloading some games from Jim's website. I
can't, however, download any from Draconus Entertainment. Probably because
they don't unzip. Happy New Year!


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[Audyssey] successful downloading

2010-01-03 Thread Shirley Starblanket
Hey all. I was successful in downloading some games from Jim's website. I 
can't, however, download any from Draconus Entertainment. Probably because they 
don't unzip. Happy New Year!


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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-03 Thread Ryan Conroy
I'm running Windows XP, and I have a GIG and a half of ram.


Criminal Lawyer
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Re: [Audyssey] About Sarah

2010-01-03 Thread Willem
I must say I look forward to playing this new Sarah. I just got a new pc, so 
I just look forward to playing all of the GMA Game engine games, once I get 
my key replacements.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 2:35 PM
Subject: Re: [Audyssey] Abour Sarah



Hi Ryan,
It is hard to predict when testing is finished. I am going through the new 
features in the Sarah game and making sure they all work as expected.

Then I will be sending the beta to a limited group of people.
If after a while, and no major bugs are found, then I release it to the 
public.
I have been discussing the items I am adding on my PCS games list, so 
those people know a lot more of what to expect.
Sorry I can't be more definite but bugs can take from a minute to a day to 
fix.


Smiles,
Phil

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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread Philip Bennefall

Hi David and Dark,

I also think that the final price of the product has an impact on this 
decision. What you are essentially doing is paying the beta testers for 
their work, and so let's say that the game will sell for 25 or 30 dollars 
then that's probably a reasonable amount to give in return for testing which 
in turn would most certainly warrent a free copy. If, however, the game or 
product sells for $150 then I would argue that a free copy is too much 
payment in most cases. If the testers spend a year running the program over 
and over again then it probably is not, but in most cases I'd say that it is 
and then a price reduction would be in order instead.


In short, one has to decide what one as a developer considers to be a 
reasonable amount to pay for testing and if this covers the cost of the 
game, give it out for free and if it does not cover it, give a reduction.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing



No problem David.

Like everything else, it's up to the developer, I was just pointing out 
that

it was not a necessary condition of private testing that the developer has
to give away 5 or 10 coppies of the game for free.

It does seem reasonable with business software and the like, --- sinse A,
the markit can stand it and B, the testing process itself wouldn't
necessarily be enjoyable to the tester.

Beware the grue!

Dark.


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Re: [Audyssey] The beta team

2010-01-03 Thread Philip Bennefall

Hi Willem, Claudio and others,

This is very true. While a beta applicant may feel that his or her own 
application should warrent an immediate inclusion in the team, this may not 
always be the case and what one has to consider is, while the applicant has 
only their own application to worry about in this case the developer may 
have 40. In the case of Bgt, for example, I received many excellent 
applications and yet I had to accept some and reject some. I was not able to 
respond personally to everyone, or I would still be doing it to this day. 
This is not showing any disrespect on my part, as I did post a message 
saying that the beta application submissions were now closed and that those 
who were chosen would be contacted within one or two days. This, I think, is 
all that I could really do while still keeping things practical.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Willem" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 3:03 PM
Subject: Re: [Audyssey] The beta team



Hi Claudio and Milos.

A private team usually has a limmited number of testers and I am sure 
every

one who applied for a beta team didn't get in at some point.

Sometimes the developer posts a news item on their website or on this 
list,
but personally replying to each respondant isn't practical. Some people 
also

want to have reasons why they are not on the team, arguing with the
developer, when all that happens is that the team is full.

Remember that you don't have any right to the game and the developer has 
no

obligation to anyone, especially with a beta.

- Original Message - 
From: "Claudio Zeni" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 03, 2010 1:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to
get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, 
and
so I think the minimum would be to get an ansver from the developer 
saying

that the team is already created.
I don't know, but I feel that sometimes some people can come easily into
the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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09:20:00



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Re: [Audyssey] The beta team

2010-01-03 Thread Willem

Hi Claudio and Milos.

A private team usually has a limmited number of testers and I am sure every 
one who applied for a beta team didn't get in at some point.


Sometimes the developer posts a news item on their website or on this list, 
but personally replying to each respondant isn't practical. Some people also 
want to have reasons why they are not on the team, arguing with the 
developer, when all that happens is that the team is full.


Remember that you don't have any right to the game and the developer has no 
obligation to anyone, especially with a beta.


- Original Message - 
From: "Claudio Zeni" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 03, 2010 1:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to 
get

into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into 
the

team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] The beta team

2010-01-03 Thread Milos Przic
  Yes, I was having the same situation. I was not among the testers, don't 
know why, and didn't receive the answer about the thing.

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Claudio Zeni" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 03, 2010 12:13 PM
Subject: [Audyssey] The beta team



Hello all

One big problem I want to menzion here is, that I and my friend tryed to 
get

into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into 
the

team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] Abour Sarah

2010-01-03 Thread Phil Vlasak

Hi Ryan,
It is hard to predict when testing is finished. I am going through the new 
features in the Sarah game and making sure they all work as expected.

Then I will be sending the beta to a limited group of people.
If after a while, and no major bugs are found, then I release it to the 
public.
I have been discussing the items I am adding on my PCS games list, so those 
people know a lot more of what to expect.
Sorry I can't be more definite but bugs can take from a minute to a day to 
fix.


Smiles,
Phil 



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Re: [Audyssey] Netbooks and games

2010-01-03 Thread Trouble

Just to clear a few things up.
With boot camp your second op is not running in virtual mode. It is 
running under full system resources. So on the new mac's it would be 
like a regular pc.
Now if you want the best of both worlds and ops. You can run them 
together with the second op in the virtual world with either fusion 
or virtual box. That lets them run side by side sharing resources.
Now we also have a third option with peroral for mac. it lets you 
install and run the pc software under the mac op. The only bust here 
is not all software will run that way but a lot will.
With this new mac op you can even install it on a pc. They call them 
hackintoshes.

At 04:39 AM 1/3/2010, you wrote:

Hi Shaun,
These days with software like Boot Camp that's not altogether true. 
There are ways of having the best of both worlds. It is just that 
many Windows users don't know about them so they are afraid to 
invest in a Mac or Linux system believing as you do that they have 
to give up all their Windows games and favorite applications to go 
Mac or Linux. While it is certainly true the majority of software is 
specifically designed for Windows with the availability of virtual 
machines that is more an annoyance than a serious problem for a Mac 
or Linux user.
For example, if you were to purchase a brand new Intel based MacBook 
with Mac OS 10.6you would get the standard Mac OS operating system 
complete with the VoiceOver screen reader, ITunes media player, 
Safari web browser, and all the rest of the common Mac applications. 
If you then wanted your Windows applications you can install Windows 
XP on that machine via Boot Camp and run Windows XP as a virtual 
machine. That way you can keep all your games, and other important 
Windows software too. Running Windows under a virtual machine is a 
tad bit slower than running it natively of course, but it is the 
best solution available to us currently. The upside though is you 
can still use Mac OS as  your primary operating system and boot into 
Windows to access stuff you would otherwise not be able to use.

With Linux these days there are multiple solutions to choose from. If
you wanted to try out the base operating system without formatting 
your hard drive you can run Ubuntu Linux directly off the cd. It 
runs slower, but it does allow someone to run Linux without making 
any changes to Windows. Other solutions involve installing it to a 
USB thumb drive and booting from that, or you can just stick the 
Ubuntu cd in your computer and do a quick and easy multiboot setup 
from Windows directly. You can use a third-party solution such as VM 
Ware which allows you to install Windows as a virtual machine under 
Linux. Either way you decide to do it you can easily run both while 
not giving up anything in the process. Bottom line, there are ways 
to run Windows along side your operating system of choice to have 
the best of both worlds. It need not be a one or the other situation.


Cheers!



shaun everiss wrote:

hmmm i would, but since most stuff is windows based I can't.




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Tim
trouble
Verizon FIOS support tech
"Never offend people with style when you can offend them with substance."
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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark

Hi tom.

I wasn't in anyway suggesting giving away public copies of the game. As has 
already been said, public copies should be restricted to demo content only, 
and for the purposes of testing the general running and mechanics of the 
game.


If you've got a game which employs vastly different enemies and mechanics 
throughout, so that the last level is vastly different to the first,   
then indeed private testing does make sense as you will need people to play 
the private version.


there are stil other options than giving away free coppies though such as 
reductions in price.

#
Essentially it just depends upon how complete your private beta is.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 10:41 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hi Dark,
Actually, that is standard practice in the mainstream business world. One 
way a company gets private testers is by giving them a free product for 
their help, or give them a rather big discount so that he/she gets a good 
deal out of the testing process. Plus you can't really fully test a 
product unless you actually give them a fully working and registered 
product before final release to evaluate it.
It is one thing to give say 10 people a fully functional product for free 
for testing purposes, and quite another to give everyone a free copy for 
testing purposes and then ask for money for it after testing is over. Many 
People will keep the test version you gave them and forgo paying for the 
1.0 upgrade. So it isn't exactly financially feasible or realistic to give 
everyone a fully functional product and demand money for it after you 
determine testing is complete. So in a case like that it is better to give 
a private test team 10 copies of the full product to test, and sell it 
once the final product is determined to be ready for sale.


Cheers!


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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark
I see the truth of all that Tom, however as you said yourself, i don't think 
Mota is a particularly typical testing process at all for games.


Even apart from the pretty major money issue you mention, there was the fact 
that the original alchemy game had features x y z, that you then produced 
your own game which got shot down by the evil lawyers of doom, and now we're 
onto a third project under the same banner but essentially a different game.


When i think of all the Monti and mota versions i've played, features have 
gone in and out like nobody's business due to all these changes.


I think if Monti had just been firmly and squarely released as it should 
have been, all these shinanigans would've sorted themselves out.


Hopefully any games Philip, yourself, or indeed anybody else developes in 
future will be free of all these swings and roundabouts.


Beware the grue!

Dark.



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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark

Hi Munawar.

that's true, however I stil don't think giving away the software is a 
mandatory requirement of private testing.


I've certainly been in situations where getting a given private test build 
to work has taken some shinanigans,  but I stil never particularly see 
this as a problem myself or requiring compensation, sinse I'll get a 
hopefully interesting game to play out of it.


Beware the grue!

Dark.
- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 4:08 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hi Dark,
Private testing is more rigorous than public testing and requires a lot 
more
time. You're testing prereleased software so at times you're the first 
test

subject and may have to go through a lot just to get the software working.
For this reason, I feel that private testers deserve some compensation, 
and

since game development doesn't allow for monitary compensation until the
project is released, giving them a free copy is the best way to go. If you
only have a handful of testers, it's not much money you're losing; in 
fact,

private testers help you since they often times put the program through
paces you never thought of, which saves you from having to release several
patches when the program is publicly released.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: "dark" 
Sent: Saturday, January 02, 2010 8:20 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Public betas vs private testing

I Disagree with david that just because you have a private testing team 
they
should automatically get a copy of the software,  especially in a 
field

like accessible games where every sale helps.

Testing is a way for non-programmers to contribute to accessible games
developement,  not a way to grab free coppies of the software, -
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly 
have

been),  in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.

Beware the Grue!

Dark.



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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark

Hi Munawar.

Personally, i don't mind successive ptches at all, indeed the patches for 
entombed which A, fixed bugs, and B, redressed a good few balancing issues 
inherent in the first version of the game were a very good thing indeed.


I'd have actually been slightly disappointed myself if the public beta was 
left as a buggy, unfair version of the game.  though maybe this depends 
upon game type, sinse obviously an rpg has more statistics to muck about 
with and attempt to correctly balance than an action game.


just a personal opinion again.

Beware the grue!

Dark.
- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 4:03 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've seen the best results when a build is privately 
tested
first, and then when considered stable, released for public evaluation. 
This

is the practice I employ and it has worked well. As far as the element of
surprise, you don't have to release the entire game as public testing
software; just lock it to the demo. Your goal is to make sure that the
overall framework runs on your general target audience's computers.

As for releasing successive patches, that's up to you. The best thing to 
do

is wait. If there's a bug, don't fix it right away and release a patch
because this will just annoy people; every time they turn around there's
another update. This is what you have to be careful with in public 
testing.

It's okay for private testing since that's their job, but remember that
public testers are your future customers as well as your unofficial
testers--they're trying the game because they're interested in it, not
solely for the purpose of testing it.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--



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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark
As i said Sean, entombed did actually have private testing back when the 
basic systems were being setup.


None of the private versions I played were actually particularly playable 
games,  though Jason did stick in a surprise or two to keep us on our 
toes.


That's the model I stil think is best, private testing at first, then 
public.


beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 2:31 AM
Subject: Re: [Audyssey] Public betas vs private testing



well you could do what tom has done.
half and half.
We get public betas every so often but only stable ones really.
otherwise private testing.
Now something like entombed from public all the way sounds good but it 
depends on the game.
Entombed for example is a world where public testing would probably be 
more suited to see what needs going in since it will eventually become 
bigger than it is now.
Most of the major issues in the engine are done and now only content 
issues happen and most of these are done in fact I have not seen many bug 
reports released over the last bit and none this week which is a good 
sign.
Ofcause the disadvantage with public is you can't offer any bonuses, ie 
free games, discounts, etc to your testers because everyone would want 
one.

Unless you had a prepays system like blindadreneline has though hmph well.
At 12:33 p.m. 3/01/2010, you wrote:

Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that everyone 
can try out? I have a new game in development now, and I am considering 
whether to make a public beta available similar to what Thomas Ward and 
Jason Alan have done. I see some pros and cons with private testing, 
though:


Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.


2. The element of surprise. With a private team, very few people know 
about the development and so it comes as more of a nice surprise when 
something new is released, where as in the case when everyone knows pretty 
much everything that is going on it's hardly unexpected when a game 
finally is released. In the worst case, some people may even have gotten 
tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to 
release. This can result in some pretty rapid patch releases (1.0.1, 
1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously 
doesn't look too good.


2. Nagging. If everyone knows about the game while it is being developed, 
I fear that some people would be sending emails asking when the next 
version is out or wanting to know why this or that feature that they 
suggested hasn't been implemented. This is of course a very broad 
generalization and I do not in any way wish to insinuate that a lot of 
people do this, but there are a few cases and it might make it annoying 
for the developer to see the project all the way to the end. If no one 
except the private testing team knows about the game, then you will not 
get any public comments before you go 1.0 and then you are obviosly 
prepared to take them.


On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread dark

No problem David.

Like everything else, it's up to the developer, I was just pointing out that 
it was not a necessary condition of private testing that the developer has 
to give away 5 or 10 coppies of the game for free.


It does seem reasonable with business software and the like, --- sinse A, 
the markit can stand it and B, the testing process itself wouldn't 
necessarily be enjoyable to the tester.


Beware the grue!

Dark.


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[Audyssey] The beta team

2010-01-03 Thread Claudio Zeni
Hello all

One big problem I want to menzion here is, that I and my friend tryed to get
into a beta-team.
We couldn't enter, and we didn't receive an ansver about it.
That's a problem in my eyes, because we were interested in testing it, and
so I think the minimum would be to get an ansver from the developer saying
that the team is already created.
I don't know, but I feel that sometimes some people can come easily into the
team, and others are trying and trying and couldn't do it.
.

So I think that nobody should be prefered.
Everyone should have the possibility to enter the team.

Regards
Claudio


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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread Thomas Ward

Hi David,
Most accessible game developers follow the same moddel. It is generally 
understood if you test a game for a game developer you usually get a 
free game out of the process. So it is pretty much expected by this 
community.


David Chittenden wrote:

Hello Dark,

I have never been involved in private beta of accessible games. For 
the business and productivity software which I have tested, receiving 
a copy of the software is standard practice. Then again, there is a 
lot involved in such forms of beta testing. I just assumed that 
private game testing followed the same model. I sincerely apologize 
for my incorrect understanding.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com





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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread Thomas Ward

Hi Dark,
Actually, that is standard practice in the mainstream business world. 
One way a company gets private testers is by giving them a free product 
for their help, or give them a rather big discount so that he/she gets a 
good deal out of the testing process. Plus you can't really fully test a 
product unless you actually give them a fully working and registered 
product before final release to evaluate it.
It is one thing to give say 10 people a fully functional product for 
free for testing purposes, and quite another to give everyone a free 
copy for testing purposes and then ask for money for it after testing is 
over. Many People will keep the test version you gave them and forgo 
paying for the 1.0 upgrade. So it isn't exactly financially feasible or 
realistic to give everyone a fully functional product and demand money 
for it after you determine testing is complete. So in a case like that 
it is better to give a private test team 10 copies of the full product 
to test, and sell it once the final product is determined to be ready 
for sale.


Cheers!


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Re: [Audyssey] games we'd like to play: fan commander

2010-01-03 Thread peter Mahach

actually that thought did came to mind a few times on the pkb group...
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 3:25 AM
Subject: Re: [Audyssey] games we'd like to play: fan commander



lol.
actually having something like that would actually rock.
At 11:37 a.m. 3/01/2010, you wrote:

enspired by the discussion of NetBooks and games.
so all these note takers, the pac mate, hte braille note, etc... keep 
calling you weird things. loud idiot, revving sun, bla bla bla. all 
because you're a pc... with a CPu requiring a fan.
take control of a pc's fan. many difficulties ranging from Word Processor 
junkey to music lover to the most hard, heavy gamer.
take note of the CPU's temperature and adjust your self without going 
nuts. phisical things come into play such as external temperature, and the 
angle the user is holding the unit at.
if you run too high, blades will get damaged, and to decrease load you 
need to send overheat warnings to the display.
if you run too slow, let's just say someone got their pc for pc needs, not 
for making it play a combination of a heater and a frying pan.
the question is can you do it in extreme noises EG techno music or 
explosions?
many pc's to pick, many difficulties, and a very light requirements of 50 
gig harddrive and at least 3.5 gigs of ram with a 0 price tag make this a 
musthave for any person from a pc newbie to a total geek! knowledge of pc 
workings recommended but not required.

-
Peter Mahach
piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread Thomas Ward

Hi Philip,
I think you pretty much covered all the major pros and cons of private 
vs public testing so I really can't add too much to that part of the 
discussion. However, what I may be able to add here is the benefit of my 
experience with private verses public testing.
As far as public testing goes I've had mixed feelings about it. When I 
originally started USA games back in 2004 I began with a free game 
called Star Trek Final Conflict. During the testing of STFC the 
experience was very positive, was fun for everyone, and I got lots of 
helpful end user feedback and suggestions. However, that was for the 
most part a low pressure project so the community was pretty cool about 
it. However, the problem with public testing for me really began in 2006 
soon after I agreed to take over some game projects James North had been 
working on where money had already changed hands creating a very heated 
and stressful situation.
Over the passed three years nagging has been my number one problem with 
public testing. I often get requests like when is the next beta coming 
out, why didn't I add this or that suggestion, why don't I stop fooling 
around and get the game done, and so on. A few, not all, tend to think 
because they paid in advance for this game that I must add the features 
they suggest, and get the game done according to some time table they 
themselves think would be reasonable. This, of course, has not been a 
pleasant experience for me at all.  However, i contribute most of this 
to the fact money had already changed hands before I took over the 
project, and now some people believe I owe them whatever they want when 
they want it.
However, no matter how bad the negative feedback has been there have 
been a lot of positives that have come out of public testing. I've found 
bugs faster, tested it on a wider range of systems, and got a lot of 
suggestions that could be added while the game was being designed from 
scratch. I found out what people did and didn't like about my games 
allowing me to tailer the game to what the majority of people wanted. 
This undoubtedly has resulted in a much better product in the long run.
As far as private testing goes I've had some mixed results with that as 
well. Some people just join in order hoping to get a free game out of it 
which means they don't do a lot of testing and aren't really working for 
your best interests. Some are honestly trying to help, but miss things 
or don't encounter bugs that might show up on a different system. The 
worst problem I've had is a couple of private testers that were doing a 
good job testing, but they were bad mouthing and having personal issues 
with the other testers. In the end I had to kick them off the test team 
to restore peace and order to the list.
On the positive side private testing really helped me get the game 
engine written, tested the early stages of MOTA, when the game and the 
engine really wasn't ready for public consumption. There were several 
bugs in the engine I know of, some popped up on some testers machines, 
and not others. By using the test team first I managed to get through 
allot of stability issues and bugs so by the time I released the first 
public beta many of the bugs and serious problems had been resolved.
The other related advantage is how the test team views the project 
verses the public. In a game's early development the developer may 
change his/her mind many times and drastically change certain elements 
of the game such as adding some and removing others here and there. A 
test team understands this is an early test release so won't complain to 
much if you add something new or yank something old out of the game. As 
I've recently discovered with the public betas of MOTA sometimes the 
public takes a completely different view and screams for that feature to 
get immediately returned to the game even though the developer may have 
reasons not to restore that feature to the game at that time. This 
happened to me not to long ago when I decided to disable the save/load 
game feature in the demo, and people screamed bloody murder over it. My 
attempts to explain that the game was only a demo, not a full registered 
game, fell on deaf ears. They had the feature in the previous release 
and now they want it back.  This wouldn't have happened if I would have 
disabled that feature from the start, or was using a private test team.


Cheers!


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Re: [Audyssey] Netbooks and games

2010-01-03 Thread Thomas Ward

Hi Shaun,
These days with software like Boot Camp that's not altogether true. 
There are ways of having the best of both worlds. It is just that many 
Windows users don't know about them so they are afraid to invest in a 
Mac or Linux system believing as you do that they have to give up all 
their Windows games and favorite applications to go Mac or Linux. While 
it is certainly true the majority of software is specifically designed 
for Windows with the availability of virtual machines that is more an 
annoyance than a serious problem for a Mac or Linux user.
For example, if you were to purchase a brand new Intel based MacBook 
with Mac OS 10.6you would get the standard Mac OS operating system 
complete with the VoiceOver screen reader, ITunes media player, Safari 
web browser, and all the rest of the common Mac applications. If you 
then wanted your Windows applications you can install Windows XP on that 
machine via Boot Camp and run Windows XP as a virtual machine. That way 
you can keep all your games, and other important Windows software too. 
Running Windows under a virtual machine is a tad bit slower than running 
it natively of course, but it is the best solution available to us 
currently. The upside though is you can still use Mac OS as  your 
primary operating system and boot into Windows to access stuff you would 
otherwise not be able to use.
With Linux these days there are multiple solutions to choose from. If  
you wanted to try out the base operating system without formatting your 
hard drive you can run Ubuntu Linux directly off the cd. It runs slower, 
but it does allow someone to run Linux without making any changes to 
Windows. Other solutions involve installing it to a USB thumb drive and 
booting from that, or you can just stick the Ubuntu cd in your computer 
and do a quick and easy multiboot setup from Windows directly. You can 
use a third-party solution such as VM Ware which allows you to install 
Windows as a virtual machine under Linux. Either way you decide to do it 
you can easily run both while not giving up anything in the process. 
Bottom line, there are ways to run Windows along side your operating 
system of choice to have the best of both worlds. It need not be a one 
or the other situation.


Cheers!



shaun everiss wrote:

hmmm i would, but since most stuff is windows based I can't.
  



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