Re: [Audyssey] Esp pinball classic
Perhaps because I want draconis to keep producing games? Afterall it's not as if they have a large audience of people who will buy them, and if people don't, they won't! Beware the grue! Dark. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 7:20 AM Subject: Re: [Audyssey] Esp pinball classic lol i got a key for it if you want it lol why bother buying it lol On 6 May 2010, at 06:55, dark wrote: That would be much appreciated. I was playing pinball xtreme the other day and reminded of how much I enjoy the soundscape of the game, but the demo for classic just doesn't seem adequate really. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 06, 2010 6:11 AM Subject: Re: [Audyssey] Esp pinball classic Hi Dark, I may just do that; I'll put aside a bit of time, and I'll play through a complete runthrough of heist, haunted house, safari, and soccer star. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, May 04, 2010 4:32 PM To: Gamers@audyssey.org Subject: [Audyssey] Esp pinball classic Hi. I'm stil reconsiddering buying esp pinball classic and just haven't made up my mind, I was waiting for more pinball party packs with more redesigned tables, but sadly that doesn't seem to be happening (in fact goodness knows what is! happening at Draconis). Part of the problem is that as I've already got the pinball party pack, the wild west table in the demo isn't so surprising, and for obvious reasons the sound scape and gameplay of the packman table isn't really a great advert for the game. I was wondering if someone might considder making game play recordings of some of the other tables, sinse the brief clip on the draconis esp pinball classic trailer really doesn't show too much. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. william lomas follow me on twitter: billbow_baggins --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] World of legends text rpg
http://www.blindza.co.za/uploads/world of legends.zip Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: Sent: Thursday, May 06, 2010 6:07 AM Subject: [Audyssey] World of legends text rpg > Hi. > > For those who don't know, world of legends is a text rpg game which runs in > your console window, written in 2006 by a chap called ryan lynne. > > The writing is quite haphazard in places, and parts of the game could've been > structured better, but it is nevertheless rather fun for what it is, > containing many character classes, a number of quests and different areas, a > fair few minigames, and even weapon and potion crafting. > > Anyway, it was recently brought to my attention that the site and link for > the game had gone down. > > The creator has said he's sadly lost his site, and also unfortunately > isn't planning a sequal as he's moved on from games programming now (but is > stil pleased people are playing his game). > > I've stuck it on sendspace for now, but some more hosting might be handy at > some point if someone has some webspace. > > It's a tiny file, only 500 mb sinse it's all text and just runs in the > console. > > it can be found at http://www.sendspace.com/file/vfpkvu > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 5089 (20100505) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > __ Information from ESET NOD32 Antivirus, version of virus signature database 5089 (20100505) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5089 (20100505) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Esp pinball classic
lol i got a key for it if you want it lol why bother buying it lol On 6 May 2010, at 06:55, dark wrote: > That would be much appreciated. > > I was playing pinball xtreme the other day and reminded of how much I enjoy > the soundscape of the game, but the demo for classic just doesn't seem > adequate really. > > Beware the grue! > > Dark. > - Original Message - From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Thursday, May 06, 2010 6:11 AM > Subject: Re: [Audyssey] Esp pinball classic > > >> Hi Dark, >> I may just do that; I'll put aside a bit of time, and I'll play through a >> complete runthrough of heist, haunted house, safari, and soccer star. >> Best Regards, >> Hayden >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of dark >> Sent: Tuesday, May 04, 2010 4:32 PM >> To: Gamers@audyssey.org >> Subject: [Audyssey] Esp pinball classic >> >> Hi. >> >> I'm stil reconsiddering buying esp pinball classic and just haven't made up >> my mind, I was waiting for more pinball party packs with more redesigned >> tables, but sadly that doesn't seem to be happening (in fact goodness >> knows what is! happening at Draconis). Part of the problem is that as I've >> already got the pinball party pack, the wild west table in the demo isn't so >> surprising, and for obvious reasons the sound scape and gameplay of the >> packman table isn't really a great advert for the game. >> >> I was wondering if someone might considder making game play recordings of >> some of the other tables, sinse the brief clip on the draconis esp >> pinball classic trailer really doesn't show too much. >> >> Beware the Grue! >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. william lomas follow me on twitter: billbow_baggins --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Esp pinball classic
That would be much appreciated. I was playing pinball xtreme the other day and reminded of how much I enjoy the soundscape of the game, but the demo for classic just doesn't seem adequate really. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 06, 2010 6:11 AM Subject: Re: [Audyssey] Esp pinball classic Hi Dark, I may just do that; I'll put aside a bit of time, and I'll play through a complete runthrough of heist, haunted house, safari, and soccer star. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, May 04, 2010 4:32 PM To: Gamers@audyssey.org Subject: [Audyssey] Esp pinball classic Hi. I'm stil reconsiddering buying esp pinball classic and just haven't made up my mind, I was waiting for more pinball party packs with more redesigned tables, but sadly that doesn't seem to be happening (in fact goodness knows what is! happening at Draconis). Part of the problem is that as I've already got the pinball party pack, the wild west table in the demo isn't so surprising, and for obvious reasons the sound scape and gameplay of the packman table isn't really a great advert for the game. I was wondering if someone might considder making game play recordings of some of the other tables, sinse the brief clip on the draconis esp pinball classic trailer really doesn't show too much. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] one last quick thing.
does any one know if version 1.40.2 is the current version of technoshock? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Esp pinball classic
Hi Dark, I may just do that; I'll put aside a bit of time, and I'll play through a complete runthrough of heist, haunted house, safari, and soccer star. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, May 04, 2010 4:32 PM To: Gamers@audyssey.org Subject: [Audyssey] Esp pinball classic Hi. I'm stil reconsiddering buying esp pinball classic and just haven't made up my mind, I was waiting for more pinball party packs with more redesigned tables, but sadly that doesn't seem to be happening (in fact goodness knows what is! happening at Draconis). Part of the problem is that as I've already got the pinball party pack, the wild west table in the demo isn't so surprising, and for obvious reasons the sound scape and gameplay of the packman table isn't really a great advert for the game. I was wondering if someone might considder making game play recordings of some of the other tables, sinse the brief clip on the draconis esp pinball classic trailer really doesn't show too much. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fighting fantasy and ms word
Hi Dark, Lol...I like that. Run away like a sissy little coward? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 3:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Fighting fantasy and ms word Hi. It's very symple, you just let the game do what a gm of a tabletop game does. First, write yourself a character sheet with your characters' stats on it. Then, find a decent dice program like gma dice, then start reading the word document. When your told "To fight the evil goblin turn to section 48, or to run away like a sissy coward turn to section 113" you press ctrl F and type in the section number of the page your looking for, then read that page. For combat you use your dice program to roll the dice, and you record any stat changes, items or whatever on a character sheet. To anyone's who's done tabletop rp, this is second nature. There are some fantastic books which must be played this way, for instance those from www.arborell.com (my personal favourite gamebooks ever!), or from www.projectaon.org (though those at least do have html pages so that you don't have to hit ctrl F), so it's very much worth learning this skill. Hth. Beware the grue! Dark. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 8:54 AM Subject: [Audyssey] Fighting fantasy and ms word > Hi all, > I downloaded one ff game that is made in ms word. Although I red the > rules on the site, I still don't understand how to play it. I saw many > pages of text, but basicly I don't get how to interact with it. > Thanks! > Milos Przic > msn: milos.pr...@gmail.com > skype: Milosh-hs > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 5086 (20100504) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to raul
HI Shaun, I'd also like those recordings. If you could dropbox it... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of ENES SARIBAS Sent: Wednesday, May 05, 2010 5:19 AM To: gamers@audyssey.org Subject: [Audyssey] to raul hi raul i heard that when you hosted the recordings of games on asmodean.net you had a large colection other than the ones on liamerven.com do you still have them --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
Hi Dark, Actually, that is the Iliad if you want to know. As for Homer being blind there is a lot of historical debates on who Homer was and weather he was really blind or not etc. Some Historians even have suggested Homer wasn't a real person, per say, but a pseudoname which authors used to write the Iliad and Odyssey. Whatever the historical case may or may not have been the writing of those two poems were great. Yes, there is a lot you can do with text that just can't be done any other way unless you can see it in a movie or in a video game. For us that just isn't possible so text is the next best medium. On 5/6/10, dark wrote: > Well if you really want to be strict about it, you might go back to > homers' iniad. > > over 2000 years ago, and they stil! knew how to describe a fight. > > Oh, and according to some sources i've seen, there's actually evidence Homer > was blind ;D. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Techno shock
Hi, The equipment is nonatainable--I don't really know why it's there. You can safely ignore it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Wednesday, May 05, 2010 9:58 AM To: gamers@audyssey.org Subject: [Audyssey] Techno shock Hello, I would like help on technoShock. Can anyone tell me if I have access to the equipment on the two stories or above? On the first one, I hear something that sounds like a washing machine. Is there a way of getting the equipment? Are there any walkthru that I could have? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, About your comment on music--that's very true. One of my favorite parts of Night of Parasite is that you get different music after you've entered an important place. I especially love the music in chapter 34, though I hate the chapter. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said "the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him!" My brothers' comment was "wow! you read that screen really well!" ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 3:51 PM Subject: Re: [Audyssey] Types of RPG Games > Hi, > Well, I did read one of the Xenogears books, plus some of the fan > fiction, and you are right about the story. The back story for > Xenogears is pretty good. However, I've never been able to play the > game as it was too focused on graphics etc and I could never do > anything constructive with it. I guess that is why I'm just not too > pleased with the game itself, but I do like the story as far as it > goes. I also am a fan of the music and am glad to have the Xenogears > fan collection in mp3. > As for Final Fantasy I remember playing at least one of them on the > original NES, but never got into it much after that. For some reason > Final Fantasy never got my attention like it did everyone else. > Probably because after I lost my sight console gaming never was the > same for me. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
Hi, The Iliad? Most definitely! And I've heard the same thing--play Curses and you'll get another reference to Homer's blindness (apparently Graham thought along the same lines). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 11:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions Well if you really want to be strict about it, you might go back to homers' iniad. over 2000 years ago, and they stil! knew how to describe a fight. Oh, and according to some sources i've seen, there's actually evidence Homer was blind ;D. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 06, 2010 5:22 AM Subject: Re: [Audyssey] Combat descriptions > Hi, > Also, remember that text has been here far, far, far, far longer than any > audio or graphics, and has doing a marvelous job of describing things. > Just > look at Dante's "The Devine Comedy", especially The Paradiso, and you'll > see > exactly what I mean. > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Wednesday, May 05, 2010 9:42 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Combat descriptions > > Hi Dark, > Yeah, that's what I'm talking about man. That sounds like one heck of > a battle. I love text exactly for that kind of detail and description. > Woo, that sounded cool! > > > On 5/5/10, dark wrote: >> With all the talk of rpgs and text games, I just came upon an absolutely >> fantastic example of the power of text to transform a comparatively >> uninteresting combat mechanic into something fun. >> >> Sinse the next gamebook from www.arborell.com, a Murder of Crows is due > out >> very soon, I decided to replay the first in the series, Shards of > moonlight >> (which has actually had a bit of a rewrite recently). >> >> I just had a combat with two stone statues that was, from a >> mechanics >> point of view, not particularly interesting. >> >> This isn't the Gm's fault, sinse the Arborell gamebooks involve no > internal >> programming whatsoever just rolling dice and recording on a character > sheet >> like Lone wolf or fighting fantasy (though he has introduced tallents and > a >> crytical hits system into the mix recently). >> >> So, I went through a few rounds of progressively smacking the statues >> with >> my hammer and being clobbered by their swords. >> >> However once I defeat them and turn to section 20, instead of just "and > you >> won" I get the following: >> >> The Stone Guardians rush your position, their intent obvious as they >> raise >> their swords to attack. In the >> darkness you stand your ground, unwilling to take a backward step no > matter >> how large the opponents you face. >> Quickly you ready yourself, taking a tighter hold upon your warhammer. In >> concert their weapons fall upon you >> and the battle is joined. >> >> Under the power of their blows you falter, but only for a moment. The >> Guardians are old, but powerful opponents >> nonetheless. Against their assault you fall back then attack again, > swinging >> your hammer in a wide arc as the >> Guardians try and force you from open ground and up against the walls of > the >> canyon. It is a desperate struggle, >> the size of the Guardians an advantage that has you constantly on the >> defensive, using all the strength you have >> to deflect their enormous blades. They are not however, without weakness > of >> their own. A single blow from your >> hammer has a startling effect upon the leg of one of your foes. The >> Guardian's limb shatters in a shower of crystal >> dust with the impact and it is then that the tide of the battle turns. >> >> Quickly you take advantage of this weakness, attacking the other and >> smashing one of its legs as well. Both >> Guardians struggle for their footing as you advance upon them and it is > only >> a matter of time before they lay as >> piles of rubble in the darkness. You do not stop though. The battle is > only >> over when you are sure that they are >> completely destroyed, and you hammer their remains until there is little >> left that is recognisable. Only then do >> you look to the entrance beyond and consider what it is that these > obsidian >> warriors guard so ruthlessly. >> >> Fantastic stuff, and a perfect example of how you can have an immersive >> fight in text. >> >> While certainly some music would've been nice, the description can >> virtually stand alone. >> >> Beware the grue! >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>
Re: [Audyssey] Combat descriptions
Well if you really want to be strict about it, you might go back to homers' iniad. over 2000 years ago, and they stil! knew how to describe a fight. Oh, and according to some sources i've seen, there's actually evidence Homer was blind ;D. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 06, 2010 5:22 AM Subject: Re: [Audyssey] Combat descriptions Hi, Also, remember that text has been here far, far, far, far longer than any audio or graphics, and has doing a marvelous job of describing things. Just look at Dante's "The Devine Comedy", especially The Paradiso, and you'll see exactly what I mean. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 05, 2010 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark wrote: With all the talk of rpgs and text games, I just came upon an absolutely fantastic example of the power of text to transform a comparatively uninteresting combat mechanic into something fun. Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out very soon, I decided to replay the first in the series, Shards of moonlight (which has actually had a bit of a rewrite recently). I just had a combat with two stone statues that was, from a mechanics point of view, not particularly interesting. This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal programming whatsoever just rolling dice and recording on a character sheet like Lone wolf or fighting fantasy (though he has introduced tallents and a crytical hits system into the mix recently). So, I went through a few rounds of progressively smacking the statues with my hammer and being clobbered by their swords. However once I defeat them and turn to section 20, instead of just "and you won" I get the following: The Stone Guardians rush your position, their intent obvious as they raise their swords to attack. In the darkness you stand your ground, unwilling to take a backward step no matter how large the opponents you face. Quickly you ready yourself, taking a tighter hold upon your warhammer. In concert their weapons fall upon you and the battle is joined. Under the power of their blows you falter, but only for a moment. The Guardians are old, but powerful opponents nonetheless. Against their assault you fall back then attack again, swinging your hammer in a wide arc as the Guardians try and force you from open ground and up against the walls of the canyon. It is a desperate struggle, the size of the Guardians an advantage that has you constantly on the defensive, using all the strength you have to deflect their enormous blades. They are not however, without weakness of their own. A single blow from your hammer has a startling effect upon the leg of one of your foes. The Guardian's limb shatters in a shower of crystal dust with the impact and it is then that the tide of the battle turns. Quickly you take advantage of this weakness, attacking the other and smashing one of its legs as well. Both Guardians struggle for their footing as you advance upon them and it is only a matter of time before they lay as piles of rubble in the darkness. You do not stop though. The battle is only over when you are sure that they are completely destroyed, and you hammer their remains until there is little left that is recognisable. Only then do you look to the entrance beyond and consider what it is that these obsidian warriors guard so ruthlessly. Fantastic stuff, and a perfect example of how you can have an immersive fight in text. While certainly some music would've been nice, the description can virtually stand alone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, p
Re: [Audyssey] Technoshock
Hi Dark, Now, where have I heard that word before? Wysiwyg...Hmmm Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Technoshock Michael, I have one word for you. Wysiwyg aka what you see is what you get. The only and final version is the one on the technoshock website. Yes, it's classed as beta, but (apparently), it's completable and has all features. Sinse nothing's been heard from the game developers about updates for the last few years, that is pretty much that! Download and play as you wish. Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, May 06, 2010 2:41 AM Subject: Re: [Audyssey] Technoshock > hey i thought that this game was in beta. last month when i download the > game it show that it was in beta. so my question for you is it in beta? > if not then how do i get the game and the current version that is not beta > version? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
Hi, Also, remember that text has been here far, far, far, far longer than any audio or graphics, and has doing a marvelous job of describing things. Just look at Dante's "The Devine Comedy", especially The Paradiso, and you'll see exactly what I mean. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 05, 2010 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark wrote: > With all the talk of rpgs and text games, I just came upon an absolutely > fantastic example of the power of text to transform a comparatively > uninteresting combat mechanic into something fun. > > Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out > very soon, I decided to replay the first in the series, Shards of moonlight > (which has actually had a bit of a rewrite recently). > > I just had a combat with two stone statues that was, from a mechanics > point of view, not particularly interesting. > > This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal > programming whatsoever just rolling dice and recording on a character sheet > like Lone wolf or fighting fantasy (though he has introduced tallents and a > crytical hits system into the mix recently). > > So, I went through a few rounds of progressively smacking the statues with > my hammer and being clobbered by their swords. > > However once I defeat them and turn to section 20, instead of just "and you > won" I get the following: > > The Stone Guardians rush your position, their intent obvious as they raise > their swords to attack. In the > darkness you stand your ground, unwilling to take a backward step no matter > how large the opponents you face. > Quickly you ready yourself, taking a tighter hold upon your warhammer. In > concert their weapons fall upon you > and the battle is joined. > > Under the power of their blows you falter, but only for a moment. The > Guardians are old, but powerful opponents > nonetheless. Against their assault you fall back then attack again, swinging > your hammer in a wide arc as the > Guardians try and force you from open ground and up against the walls of the > canyon. It is a desperate struggle, > the size of the Guardians an advantage that has you constantly on the > defensive, using all the strength you have > to deflect their enormous blades. They are not however, without weakness of > their own. A single blow from your > hammer has a startling effect upon the leg of one of your foes. The > Guardian's limb shatters in a shower of crystal > dust with the impact and it is then that the tide of the battle turns. > > Quickly you take advantage of this weakness, attacking the other and > smashing one of its legs as well. Both > Guardians struggle for their footing as you advance upon them and it is only > a matter of time before they lay as > piles of rubble in the darkness. You do not stop though. The battle is only > over when you are sure that they are > completely destroyed, and you hammer their remains until there is little > left that is recognisable. Only then do > you look to the entrance beyond and consider what it is that these obsidian > warriors guard so ruthlessly. > > Fantastic stuff, and a perfect example of how you can have an immersive > fight in text. > > While certainly some music would've been nice, the description can > virtually stand alone. > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] question on horror games.
Hi Michael, Do you mean ZCode games like House of the Midnight Sun? No, those are strictly text adventures. Honestly text adventures is still our largest source of fantasy and horror type games. If text adventures are not your thing than we reallly can't help you. You pretty much listed all the accessible games that have sound already. On 5/6/10, michael barnes wrote: > does the games have any sound and music? if so what is the site for > these games? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on horror games.
Hi, I was actually embarrassed the first time I played it. It was obvioius how to get into the castle, but I couldn't figure out that darned combination, even when it was practically right infront of my eyes! I did think Paul went a little overboard when it came to the lab puzzle, though is there any reason why you have to defeat the woman in the chamber of dust? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 05, 2010 11:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] question on horror games. Hi, Oh, I second that. House of the Midnight Sun is an awesome interactive fiction game. Definitely right up my alley when it is Halloween time. Certainly on the gory side for those who likes lots of blood and guts. On 5/5/10, Hayden Presley wrote: > Hi, > I will add my contributions. If you're looking for any good IF horror and > you have a Zcode interpreter, I suggest House of the Midnight son, as well > as Anchorhead (one of my favorites by far). House of the Midnight scene is a > bit gorey if you like that sort of thing, though there are some great ways > to die...grin. > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on horror games.
does the games have any sound and music? if so what is the site for these games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on horror games.
Hi, Oh, I second that. House of the Midnight Sun is an awesome interactive fiction game. Definitely right up my alley when it is Halloween time. Certainly on the gory side for those who likes lots of blood and guts. On 5/5/10, Hayden Presley wrote: > Hi, > I will add my contributions. If you're looking for any good IF horror and > you have a Zcode interpreter, I suggest House of the Midnight son, as well > as Anchorhead (one of my favorites by far). House of the Midnight scene is a > bit gorey if you like that sort of thing, though there are some great ways > to die...grin. > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quick one on technoshock
H Michael, Personally, I don't really classify it as such, though it is in an environment set for horror. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, May 05, 2010 11:07 PM To: gamers@audyssey.org Subject: [Audyssey] quick one on technoshock hey didn't someone said that this game is a horror game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
www.arborell.comm is where. There's also a page on audiogames.net under the name "the chronicles of arborell" Hth. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 06, 2010 5:02 AM Subject: Re: [Audyssey] Combat descriptions Hi, Where can you fine those? Sounds intreaguing! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 10:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions This is why I'm such a major fan of the arborell stuff, the quality of the writing is exceptional! even though there is no underlaying programming, meaning you ned to roll your own dice and record your own stats, it's incredibly! well worth it. I'd even go so far as calling them the best examples of gamebooks I've seen, imho better than much of the famous commercial stuff such as lw, fun though that is. But sinse the creator is essentialy doing exactly what Tolkeen did, creating an entire world with it's own history, mythology, races culture and language, --- that's not too surprising. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 3:41 AM Subject: Re: [Audyssey] Combat descriptions Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark wrote: With all the talk of rpgs and text games, I just came upon an absolutely fantastic example of the power of text to transform a comparatively uninteresting combat mechanic into something fun. Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out very soon, I decided to replay the first in the series, Shards of moonlight (which has actually had a bit of a rewrite recently). I just had a combat with two stone statues that was, from a mechanics point of view, not particularly interesting. This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal programming whatsoever just rolling dice and recording on a character sheet like Lone wolf or fighting fantasy (though he has introduced tallents and a crytical hits system into the mix recently). So, I went through a few rounds of progressively smacking the statues with my hammer and being clobbered by their swords. However once I defeat them and turn to section 20, instead of just "and you won" I get the following: The Stone Guardians rush your position, their intent obvious as they raise their swords to attack. In the darkness you stand your ground, unwilling to take a backward step no matter how large the opponents you face. Quickly you ready yourself, taking a tighter hold upon your warhammer. In concert their weapons fall upon you and the battle is joined. Under the power of their blows you falter, but only for a moment. The Guardians are old, but powerful opponents nonetheless. Against their assault you fall back then attack again, swinging your hammer in a wide arc as the Guardians try and force you from open ground and up against the walls of the canyon. It is a desperate struggle, the size of the Guardians an advantage that has you constantly on the defensive, using all the strength you have to deflect their enormous blades. They are not however, without weakness of their own. A single blow from your hammer has a startling effect upon the leg of one of your foes. The Guardian's limb shatters in a shower of crystal dust with the impact and it is then that the tide of the battle turns. Quickly you take advantage of this weakness, attacking the other and smashing one of its legs as well. Both Guardians struggle for their footing as you advance upon them and it is only a matter of time before they lay as piles of rubble in the darkness. You do not stop though. The battle is only over when you are sure that they are completely destroyed, and you hammer their remains until there is little left that is recognisable. Only then do you look to the entrance beyond and consider what it is that these obsidian warriors guard so ruthlessly. Fantastic stuff, and a perfect example of how you can have an immersive fight in text. While certainly some music would've been nice, the description can virtually stand alone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Ga
Re: [Audyssey] question on horror games.
Hi, Zcode is another term for the games created by the inform compiler. They usually end with Z5 or Z8 (though I've seen Z3 a couple of times) and they don't have audio. If you want an audio game written in inform, I suggest glulks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, May 05, 2010 11:04 PM To: gamers@audyssey.org Subject: Re: [Audyssey] question on horror games. hey hayden what is zcod and are these games text or audio? and do they have music and sound fx. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] World of legends text rpg
Hi. For those who don't know, world of legends is a text rpg game which runs in your console window, written in 2006 by a chap called ryan lynne. The writing is quite haphazard in places, and parts of the game could've been structured better, but it is nevertheless rather fun for what it is, containing many character classes, a number of quests and different areas, a fair few minigames, and even weapon and potion crafting. Anyway, it was recently brought to my attention that the site and link for the game had gone down. The creator has said he's sadly lost his site, and also unfortunately isn't planning a sequal as he's moved on from games programming now (but is stil pleased people are playing his game). I've stuck it on sendspace for now, but some more hosting might be handy at some point if someone has some webspace. It's a tiny file, only 500 mb sinse it's all text and just runs in the console. it can be found at http://www.sendspace.com/file/vfpkvu Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] quick one on technoshock
hey didn't someone said that this game is a horror game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, At this point I don't know. I don't think anyone truly appreciates how much money would be involved in creating a game like this in a fully audio environment complete with sounds, music, and professional voice acting. We are talking somewhere between $1,000 to $2,000 to be conservative. That's just licensing the sounds and music. We haven't even talked about how much time would be involved in writing the game's story, writing the program, and testing it. It is almost impossible for a single person to create something like this on his own, and have a life away from the computer. I know that Entombed took two years to create. Well, what I want to create would be much larger because instead of 25 dungeons or so to explore we are talking cities, towns, forests, swamps, tombs, temples, and all kinds of stuff to explore. A massively huge game world which would require thousands of sounds to make it anything close to realistic. The more I think about it the less i want to work on the game. Text is simple enough to create, but a world done in audio would be a nightmare. I might have to settle on a simpler fantasy project. Perhaps a fantasy FPS game that uses only one of the places to explore rather than the entire game world. On 5/5/10, michael barnes wrote: > is it going to have music and sound effects and voice acting? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on horror games.
hey hayden what is zcod and are these games text or audio? and do they have music and sound fx. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
Hi, Where can you fine those? Sounds intreaguing! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 10:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions This is why I'm such a major fan of the arborell stuff, the quality of the writing is exceptional! even though there is no underlaying programming, meaning you ned to roll your own dice and record your own stats, it's incredibly! well worth it. I'd even go so far as calling them the best examples of gamebooks I've seen, imho better than much of the famous commercial stuff such as lw, fun though that is. But sinse the creator is essentialy doing exactly what Tolkeen did, creating an entire world with it's own history, mythology, races culture and language, --- that's not too surprising. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 3:41 AM Subject: Re: [Audyssey] Combat descriptions > Hi Dark, > Yeah, that's what I'm talking about man. That sounds like one heck of > a battle. I love text exactly for that kind of detail and description. > Woo, that sounded cool! > > > On 5/5/10, dark wrote: >> With all the talk of rpgs and text games, I just came upon an absolutely >> fantastic example of the power of text to transform a comparatively >> uninteresting combat mechanic into something fun. >> >> Sinse the next gamebook from www.arborell.com, a Murder of Crows is due >> out >> very soon, I decided to replay the first in the series, Shards of >> moonlight >> (which has actually had a bit of a rewrite recently). >> >> I just had a combat with two stone statues that was, from a >> mechanics >> point of view, not particularly interesting. >> >> This isn't the Gm's fault, sinse the Arborell gamebooks involve no >> internal >> programming whatsoever just rolling dice and recording on a character >> sheet >> like Lone wolf or fighting fantasy (though he has introduced tallents and >> a >> crytical hits system into the mix recently). >> >> So, I went through a few rounds of progressively smacking the statues >> with >> my hammer and being clobbered by their swords. >> >> However once I defeat them and turn to section 20, instead of just "and >> you >> won" I get the following: >> >> The Stone Guardians rush your position, their intent obvious as they >> raise >> their swords to attack. In the >> darkness you stand your ground, unwilling to take a backward step no >> matter >> how large the opponents you face. >> Quickly you ready yourself, taking a tighter hold upon your warhammer. In >> concert their weapons fall upon you >> and the battle is joined. >> >> Under the power of their blows you falter, but only for a moment. The >> Guardians are old, but powerful opponents >> nonetheless. Against their assault you fall back then attack again, >> swinging >> your hammer in a wide arc as the >> Guardians try and force you from open ground and up against the walls of >> the >> canyon. It is a desperate struggle, >> the size of the Guardians an advantage that has you constantly on the >> defensive, using all the strength you have >> to deflect their enormous blades. They are not however, without weakness >> of >> their own. A single blow from your >> hammer has a startling effect upon the leg of one of your foes. The >> Guardian's limb shatters in a shower of crystal >> dust with the impact and it is then that the tide of the battle turns. >> >> Quickly you take advantage of this weakness, attacking the other and >> smashing one of its legs as well. Both >> Guardians struggle for their footing as you advance upon them and it is >> only >> a matter of time before they lay as >> piles of rubble in the darkness. You do not stop though. The battle is >> only >> over when you are sure that they are >> completely destroyed, and you hammer their remains until there is little >> left that is recognisable. Only then do >> you look to the entrance beyond and consider what it is that these >> obsidian >> warriors guard so ruthlessly. >> >> Fantastic stuff, and a perfect example of how you can have an immersive >> fight in text. >> >> While certainly some music would've been nice, the description can >> virtually stand alone. >> >> Beware the grue! >> >> Dark. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@au
Re: [Audyssey] question on horror games.
Hi, I will add my contributions. If you're looking for any good IF horror and you have a Zcode interpreter, I suggest House of the Midnight son, as well as Anchorhead (one of my favorites by far). House of the Midnight scene is a bit gorey if you like that sort of thing, though there are some great ways to die...grin. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 10:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] question on horror games. In terms of actual audio games with sound, that's pretty much your lot (I wouldn't count Chillingham as any sort of horror). However, there is a fair amount of horror in text games. For instance, the book house of horror on http://www.ffproject.com/ and indeed Hellfire, --- which even though is set in a fantasy dungeon, is stil one of the most gorey and generally horrifying things I've ever seen! then of course, there's a good bit of horror themed interactive fiction, just check the genre section of http://www.wurb.com/if/ hth. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, May 06, 2010 3:51 AM Subject: [Audyssey] question on horror games. > beside treasure hunt and shades of doom and decend into madness and night > of parasite. what other horror games are out there for the blind? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on horror games.
In terms of actual audio games with sound, that's pretty much your lot (I wouldn't count Chillingham as any sort of horror). However, there is a fair amount of horror in text games. For instance, the book house of horror on http://www.ffproject.com/ and indeed Hellfire, --- which even though is set in a fantasy dungeon, is stil one of the most gorey and generally horrifying things I've ever seen! then of course, there's a good bit of horror themed interactive fiction, just check the genre section of http://www.wurb.com/if/ hth. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, May 06, 2010 3:51 AM Subject: [Audyssey] question on horror games. beside treasure hunt and shades of doom and decend into madness and night of parasite. what other horror games are out there for the blind? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
This is why I'm such a major fan of the arborell stuff, the quality of the writing is exceptional! even though there is no underlaying programming, meaning you ned to roll your own dice and record your own stats, it's incredibly! well worth it. I'd even go so far as calling them the best examples of gamebooks I've seen, imho better than much of the famous commercial stuff such as lw, fun though that is. But sinse the creator is essentialy doing exactly what Tolkeen did, creating an entire world with it's own history, mythology, races culture and language, --- that's not too surprising. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 3:41 AM Subject: Re: [Audyssey] Combat descriptions Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark wrote: With all the talk of rpgs and text games, I just came upon an absolutely fantastic example of the power of text to transform a comparatively uninteresting combat mechanic into something fun. Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out very soon, I decided to replay the first in the series, Shards of moonlight (which has actually had a bit of a rewrite recently). I just had a combat with two stone statues that was, from a mechanics point of view, not particularly interesting. This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal programming whatsoever just rolling dice and recording on a character sheet like Lone wolf or fighting fantasy (though he has introduced tallents and a crytical hits system into the mix recently). So, I went through a few rounds of progressively smacking the statues with my hammer and being clobbered by their swords. However once I defeat them and turn to section 20, instead of just "and you won" I get the following: The Stone Guardians rush your position, their intent obvious as they raise their swords to attack. In the darkness you stand your ground, unwilling to take a backward step no matter how large the opponents you face. Quickly you ready yourself, taking a tighter hold upon your warhammer. In concert their weapons fall upon you and the battle is joined. Under the power of their blows you falter, but only for a moment. The Guardians are old, but powerful opponents nonetheless. Against their assault you fall back then attack again, swinging your hammer in a wide arc as the Guardians try and force you from open ground and up against the walls of the canyon. It is a desperate struggle, the size of the Guardians an advantage that has you constantly on the defensive, using all the strength you have to deflect their enormous blades. They are not however, without weakness of their own. A single blow from your hammer has a startling effect upon the leg of one of your foes. The Guardian's limb shatters in a shower of crystal dust with the impact and it is then that the tide of the battle turns. Quickly you take advantage of this weakness, attacking the other and smashing one of its legs as well. Both Guardians struggle for their footing as you advance upon them and it is only a matter of time before they lay as piles of rubble in the darkness. You do not stop though. The battle is only over when you are sure that they are completely destroyed, and you hammer their remains until there is little left that is recognisable. Only then do you look to the entrance beyond and consider what it is that these obsidian warriors guard so ruthlessly. Fantastic stuff, and a perfect example of how you can have an immersive fight in text. While certainly some music would've been nice, the description can virtually stand alone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsub
Re: [Audyssey] To dark
Hi orin. my brother is the one who plays ff13, as he has the site to do so. I believe he's a good way through the game, but I've no clear idea how far I'm afraid. Beware the grue! Dark. - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 3:15 AM Subject: [Audyssey] To dark Hey dark, Since you and your brother play Final Fantasy 13, I was wondering what chapter you were on? I wonder if your brother has Beaton it already? THing is, being totally blind, I got to chapter 6; that's where I am now, and the enemies are starting to get quite hard. No, I haven't yet died if I really pay attention to paradigms, but the battles with this certain enemy are longer than they have to be. A walkthrough I have been listening to it's shorter. The walkthrough is at gameanyone.com. Just wanted to know your brothers progress. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Well Tom, I can see your point. If I'd actually known and had access to text adventures at the time ff7 and Xenogears were released, I probably would've done the same, sinse I'd deffinaely have rather had a text based game I could! interact with, than a graffical one I couldn't. Of course, I simply had no idea at that point that such games existed. I knew about gamebooks, but only in prited book form (indeed, I did once make an attempt to have gamebooks brailled). Thus Ff and Xenogears were for me, well very much like watching films. I knew a litle of the battle system, but mostly I was concerned with the plot. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 06, 2010 3:13 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, that could be. As I said my experience with Final Fantasy was early on in the game's history, and by the time it got better I couldn't play it so could never get into it like everyone else could. By the time Final Fantasy 7 came along I was already getting into text adventures etc and loving them more than the big budget rpg games like Final Fantasy. As far as the Xenogears novelization goes I wasn't talking about your work at all. I was actually talking about the professionally written novelization of the Xenogears game/games. If you haven't read them then they are indeed a good read. As I said as a story goes they were pretty good, and I can like the books and the fan fiction while not getting into the game too much. Smile. On 5/5/10, dark wrote: I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said "the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him!" My brothers' comment was "wow! you read that screen really well!" ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on horror games.
beside treasure hunt and shades of doom and decend into madness and night of parasite. what other horror games are out there for the blind? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
man thomas i feel you man. i do understand about living on a shoe string. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
is it going to have music and sound effects and voice acting? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat descriptions
Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark wrote: > With all the talk of rpgs and text games, I just came upon an absolutely > fantastic example of the power of text to transform a comparatively > uninteresting combat mechanic into something fun. > > Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out > very soon, I decided to replay the first in the series, Shards of moonlight > (which has actually had a bit of a rewrite recently). > > I just had a combat with two stone statues that was, from a mechanics > point of view, not particularly interesting. > > This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal > programming whatsoever just rolling dice and recording on a character sheet > like Lone wolf or fighting fantasy (though he has introduced tallents and a > crytical hits system into the mix recently). > > So, I went through a few rounds of progressively smacking the statues with > my hammer and being clobbered by their swords. > > However once I defeat them and turn to section 20, instead of just "and you > won" I get the following: > > The Stone Guardians rush your position, their intent obvious as they raise > their swords to attack. In the > darkness you stand your ground, unwilling to take a backward step no matter > how large the opponents you face. > Quickly you ready yourself, taking a tighter hold upon your warhammer. In > concert their weapons fall upon you > and the battle is joined. > > Under the power of their blows you falter, but only for a moment. The > Guardians are old, but powerful opponents > nonetheless. Against their assault you fall back then attack again, swinging > your hammer in a wide arc as the > Guardians try and force you from open ground and up against the walls of the > canyon. It is a desperate struggle, > the size of the Guardians an advantage that has you constantly on the > defensive, using all the strength you have > to deflect their enormous blades. They are not however, without weakness of > their own. A single blow from your > hammer has a startling effect upon the leg of one of your foes. The > Guardian's limb shatters in a shower of crystal > dust with the impact and it is then that the tide of the battle turns. > > Quickly you take advantage of this weakness, attacking the other and > smashing one of its legs as well. Both > Guardians struggle for their footing as you advance upon them and it is only > a matter of time before they lay as > piles of rubble in the darkness. You do not stop though. The battle is only > over when you are sure that they are > completely destroyed, and you hammer their remains until there is little > left that is recognisable. Only then do > you look to the entrance beyond and consider what it is that these obsidian > warriors guard so ruthlessly. > > Fantastic stuff, and a perfect example of how you can have an immersive > fight in text. > > While certainly some music would've been nice, the description can > virtually stand alone. > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, As I said clear back in my original message my rpg game has an entire world to explore complete with forests, swamps, towns, dungeons, tombs, etc. It isn't limited to one specific geographic area like a single dungeon. You can freely travel Etherea looking for adventures and in some cases may have to travel to different places to pick up the adventure somewhere else. Plenty of web based gamebook type rpgs like Sryth offer pretty much what you described except without sounds, music, and voice acting. As far as my gamebook having sounds, music, and voice acting we will see. Currently my wife and I are flat broke, and are living on a shoe string budget. That means I don't really have a dime to spare on sounds, music, or voice acting. If people want it that bad for this project them I'm going to have to raise the money for this product via preorders. I hate doing it that way but I simply can't cough up $1,000.00 like I did for Mysteries of the Ancients for sounds and music. Is no way I can do it, and why I've been so reluctant to commit to adding all that to the game in the first place. HOwever, you guys want it I need to see the money for it. HTH On 5/5/10, michael barnes wrote: > hey dark what someone can do if they make a text base rpg. is have > voice acting and like you said have sound effect for different kind of > things and have music. in the game there can have many areas to > explore. and have different towns and villages and castles and > dungeons and others lands to explore. the game could be like a full > controll game but it a text game one last thing the game could let you > talk to other people in the game such as villagers and do different > task for them. and allow you to buy different kind stuff to use in > battle and as you are walking around use items to do different stuff. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, Oh, I see. That was basically my intention anyway. The closest thing i can compare my game idea to, but isn't exactly it, is Sryth. If you know anything about that game that is the basic idea. However, my rpg will have more character races, different adventures of course, and its own unique world to explore. I guess it will be a lot closer to triditional Dungeons and Dragons than Sryth, but the basic concept is there. On 5/5/10, michael barnes wrote: > will thomas what i mean is have the story text base stuff but give the > player many options to do stuff like go to town or go to the forrest. > and when you are in the town you could have it give more options like > go to shop or talk to people and if you have choose to talk to people > it could give you options aswell like talk to a kid or talk to guard. > and if you talk to someone they could give you task if you choose to do > one. or you could get different items or have them team up with you. > you see it would be a text base gaem but have the feel like real time. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To dark
Hey dark, Since you and your brother play Final Fantasy 13, I was wondering what chapter you were on? I wonder if your brother has Beaton it already? THing is, being totally blind, I got to chapter 6; that's where I am now, and the enemies are starting to get quite hard. No, I haven't yet died if I really pay attention to paradigms, but the battles with this certain enemy are longer than they have to be. A walkthrough I have been listening to it's shorter. The walkthrough is at gameanyone.com. Just wanted to know your brothers progress. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, Oh, that could be. As I said my experience with Final Fantasy was early on in the game's history, and by the time it got better I couldn't play it so could never get into it like everyone else could. By the time Final Fantasy 7 came along I was already getting into text adventures etc and loving them more than the big budget rpg games like Final Fantasy. As far as the Xenogears novelization goes I wasn't talking about your work at all. I was actually talking about the professionally written novelization of the Xenogears game/games. If you haven't read them then they are indeed a good read. As I said as a story goes they were pretty good, and I can like the books and the fan fiction while not getting into the game too much. Smile. On 5/5/10, dark wrote: > I have in fairness heard people say it wasn't until the Snes that the final > fantasy series really took off plot wise, in fact that from all the > plots of early games I've seen, the limitations of the power of the machines > basically meant they had as much plot as the average roguelike. > > i remember once my brother briefly playing nes zelda, I saw the introduction > text and said "the evil wizard gannon has knicked off with the princess and > the tryforce, --- you must go through innumerable dungeons to stop him!" > > My brothers' comment was "wow! you read that screen really well!" ;D. > > It was probably the time when I grew up, considdering my brother was an rpg > freak, and ff7 was released when i was 14 in 1996, but it's the genre of > games I've most wanted to play for the exploration of world, it's characters > and back story, the chance to just wander around freely. > > In fact, when I've finished my phd, I am seriously considdering learning > sufficient amounts of programming to create my own text rpg, though > sinse this will probably take tuition and certainly will take time (judging > my bgt experiments that's fairly certain), i can't do that and! write a > seventy thousand word thesis without dying! > > Btw, please ignore the Xenogears novelization. It was really a training for > me in how to write, and there's so much of it I now want to change it's > unbelieveable! I stil love the plot, but not quite enough to read > through about a thousand odd pages of my own drivel to fix it, much > less write the other several thousand pages it'd take to actually finish the > damnable thing! > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
Michael, I have one word for you. Wysiwyg aka what you see is what you get. The only and final version is the one on the technoshock website. Yes, it's classed as beta, but (apparently), it's completable and has all features. Sinse nothing's been heard from the game developers about updates for the last few years, that is pretty much that! Download and play as you wish. Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, May 06, 2010 2:41 AM Subject: Re: [Audyssey] Technoshock hey i thought that this game was in beta. last month when i download the game it show that it was in beta. so my question for you is it in beta? if not then how do i get the game and the current version that is not beta version? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Combat descriptions
With all the talk of rpgs and text games, I just came upon an absolutely fantastic example of the power of text to transform a comparatively uninteresting combat mechanic into something fun. Sinse the next gamebook from www.arborell.com, a Murder of Crows is due out very soon, I decided to replay the first in the series, Shards of moonlight (which has actually had a bit of a rewrite recently). I just had a combat with two stone statues that was, from a mechanics point of view, not particularly interesting. This isn't the Gm's fault, sinse the Arborell gamebooks involve no internal programming whatsoever just rolling dice and recording on a character sheet like Lone wolf or fighting fantasy (though he has introduced tallents and a crytical hits system into the mix recently). So, I went through a few rounds of progressively smacking the statues with my hammer and being clobbered by their swords. However once I defeat them and turn to section 20, instead of just "and you won" I get the following: The Stone Guardians rush your position, their intent obvious as they raise their swords to attack. In the darkness you stand your ground, unwilling to take a backward step no matter how large the opponents you face. Quickly you ready yourself, taking a tighter hold upon your warhammer. In concert their weapons fall upon you and the battle is joined. Under the power of their blows you falter, but only for a moment. The Guardians are old, but powerful opponents nonetheless. Against their assault you fall back then attack again, swinging your hammer in a wide arc as the Guardians try and force you from open ground and up against the walls of the canyon. It is a desperate struggle, the size of the Guardians an advantage that has you constantly on the defensive, using all the strength you have to deflect their enormous blades. They are not however, without weakness of their own. A single blow from your hammer has a startling effect upon the leg of one of your foes. The Guardian's limb shatters in a shower of crystal dust with the impact and it is then that the tide of the battle turns. Quickly you take advantage of this weakness, attacking the other and smashing one of its legs as well. Both Guardians struggle for their footing as you advance upon them and it is only a matter of time before they lay as piles of rubble in the darkness. You do not stop though. The battle is only over when you are sure that they are completely destroyed, and you hammer their remains until there is little left that is recognisable. Only then do you look to the entrance beyond and consider what it is that these obsidian warriors guard so ruthlessly. Fantastic stuff, and a perfect example of how you can have an immersive fight in text. While certainly some music would've been nice, the description can virtually stand alone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
hey i thought that this game was in beta. last month when i download the game it show that it was in beta. so my question for you is it in beta? if not then how do i get the game and the current version that is not beta version? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
Hi, I'm thinking of trying that game, but I really don't like it much.. It's insanely hard to even get past the first prison guards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Wednesday, May 05, 2010 8:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Technoshock Helo, I am trying to get passed story two. I was looking atht eh archive but I saw nothin ghtat will help me. All I saw was that I have to get teh site first Will that allow me to have some functions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Test
Hi, My email has not been working, mainly because of Microsoft screwing around with outlook connecter. Tis is a test to make sure my messages are getting through, and also to let everyone know that I may accidentally reply to already extinct messages, so bare with me as I have over 350 messages. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technoshock
Helo, I am trying to get passed story two. I was looking atht eh archive but I saw nothin ghtat will help me. All I saw was that I have to get teh site first Will that allow me to have some functions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Well Michael, that would be the plan, and indeed some of the better brouser games already allow you to explore different lands, talk to villagers etc, they just don't have music or even basic sfx. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Wednesday, May 05, 2010 6:21 PM Subject: Re: [Audyssey] Types of RPG Games hey dark what someone can do if they make a text base rpg. is have voice acting and like you said have sound effect for different kind of things and have music. in the game there can have many areas to explore. and have different towns and villages and castles and dungeons and others lands to explore. the game could be like a full controll game but it a text game one last thing the game could let you talk to other people in the game such as villagers and do different task for them. and allow you to buy different kind stuff to use in battle and as you are walking around use items to do different stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TechnoShock
Hello, I repeat. If you know anything about TechnoShock, can you reply? I am looking for help adn maybe a walkthru. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My best adventture.
Hi, HERE YOU GO!! CAPTAIN MUHAMMED HAS RETURNED! captain Muhammed was an Ogre Fighter who Threw a Spear so erratically at the Best of Throws competition that it Disfigured the Queen who was watching from the stands. captain Muhammed's party wandered the dungeon's halls for 1 year, 3 months , 11 days before somehow escaping to the lower floors. Against all odds, everyone in captain Muhammed's party survived the ordeal! Notable Exploits: 3 quests completed. Rescued a Kobold Thief on the 2nd floor. Defended a town's gates from sure breach.Rescued a Ratkin Druid on the 5th floor. Cleared the menace guarding the Old Mine-Works. Defeated a Drake! Handled a total of 953 gold coins and finished with a stash of 619 still left over. Score: 856 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: connecting to simutronics games with normal mudclient
Begin forwarded message: > From: "Jeremy Hartley" > Date: May 5, 2010 7:56:36 AM GMT+02:00 > To: "anouk" > Subject: Re: connecting to simutronics games with normal mudclient > > Hi there. Below is the post I sent to audissey back in December, plus a few > updated passages. > > This example is for Dragon Realms, but I have also tried this method with > GemStone IV, and with the exception of the gamehost and gameport being > different, it works as well. > > > Here is what I did. > > I logged onto dragonrealms.net and signed up for an account. > > After getting my account, and logging back into the site, including hitting > that go play button. I was brought into the initial screen for my account > wich has a group of radio buttons , which allow you to start a new character > or choose your character, , and then it presents a group of radio buttons > that gives you the choice for picking the wizard front end and a few other > ones. I choose the wizard front end radio button, and hit enter on the go > play! button. > > Now, since I have active X disabled for this site in IE and firefox, rather > than launching the wizard client, a page comes up and says > > Preparing to launch DragonRealms Trial for the Wizard FE. If your game does > not start automatically, > click here. > > > I right click on the link that says click here, and choose save link as in > FireFox or save target as if you are using IE. > > My character's name is galphner, so the filename is galphner.sal > > Once the file is saved, you will want to open the .sal file in notepad. > > Note: In the message, I said that I had activeX disabled in firefox and IE > for this site. I have discovered that I can go to the file types tab in the > folder options of Windows Explorer under the tools menu. > > You will want to look for the sal extention, and then tab to the change > button. You will be presented with the Open With dialog. You will want to > choose notepad from the list and click OK. > > With this method, any .sal file you try to open should not try to launch any > mud clients from simutronics, and should only open in NotePad. > > Now, getting back to the actual .sal file. > Here is part of the contents of the one I just saved > > UPPORT=5535 > GAME=WIZ > GAMECODE=DR > FULLGAMENAME=Wizard_Front_End > GAMEFILE=WIZARD.EXE > GAMEHOST=prime.dr.game.play.net > GAMEPORT=4901 > KEY=ba247ea0ffaf8c1529ae40e9693da03b > > You will want to make special note of the gamehost gameport and key entries. > You will want to copy your key to the clipboard. In other words, copy > everything to the right of the equals sign in the line that begins with key= > If memory serves, the key will expire within fifteen minutes of generation, > so you will want to be quick when you save the file and then run vipmud or > your client of choice. > > So you would fill out your game host as prime.dr.game.play.net > and your port as 4901 > > What happens when you connect. > > When you connect to the gameHost, it will act like you are connected to a > blank connection. This is where you paste your key that you copied to the > clipboard into your mud client and press enter > > You then want to type, all in caps, the words > FE/JAVA > and press enter. > > > Note: if you happen to have punctuation turned off in your screen reader, the > word to type in all capital letters is > FE/JAVA > spelled out it is > F E slash J A V A > > You will finally see a message in your mud client of choice that says > something like, waiting for connection to server, and you should then see the > actual game in your mud client! > > You should be in and playing at that point. > > If something I wrote doesn't make sense, let me know and I would be happy to > help further. I am sort of half asleep as I write this. grin > > Jeremy > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hehehe well you could actually do that with dragonrealms and vipmud if you wanted to put the time and effort in to doing that, but that is a Mud so it's online. So you can actually talk to other real people too. Besides all the huge massive amount of stuff there is to do on that game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, May 05, 2010 12:50 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Types of RPG Games Hi Mikle, If you really want a game like that, I'll suggest you'll have to create one by using BGT. You can find it at. www.blastbay.com But that's a game that I'm trying to trigger. And when I'm bothered, then I'll do it. Its going to be a dayly life game. Um, sorry not city attack, something elce. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 05 May 2010 18:30 To: gamers@audyssey.org Subject: Re: [Audyssey] Types of RPG Games will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Mikle, If you really want a game like that, I'll suggest you'll have to create one by using BGT. You can find it at. www.blastbay.com But that's a game that I'm trying to trigger. And when I'm bothered, then I'll do it. Its going to be a dayly life game. Um, sorry not city attack, something elce. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 05 May 2010 18:30 To: gamers@audyssey.org Subject: Re: [Audyssey] Types of RPG Games will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
hey dark what someone can do if they make a text base rpg. is have voice acting and like you said have sound effect for different kind of things and have music. in the game there can have many areas to explore. and have different towns and villages and castles and dungeons and others lands to explore. the game could be like a full controll game but it a text game one last thing the game could let you talk to other people in the game such as villagers and do different task for them. and allow you to buy different kind stuff to use in battle and as you are walking around use items to do different stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I believe there is a ds release of ff 3, but as I said, from all I've heard, it was the snes installments where things really kicked off. Gamefaqs actually has a pretty good plot guide for ff4, hence why I'm familiar with it. Not up to the standard of 6 or 7 imho, and imho secret of mana had a better back story, but stil it's fun! Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 4:55 PM Subject: Re: [Audyssey] Types of RPG Games There was actually only one Final Fantasy game for the NES, at least as far as the US goes. Final Fantay 2 and 3 were released for the NES but never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES were actually 4 and 6. True we have Final Fantasy II officially available to us now thanks to several Final Fantasy collections, but to my knowledge the true Final Fantasy 3 has never seen a US release except perhaps for the Nintendo DS, and I'm not even entirely certain of that. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 8:51 AM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark wrote: Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Types of RPG Games
There was actually only one Final Fantasy game for the NES, at least as far as the US goes. Final Fantay 2 and 3 were released for the NES but never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES were actually 4 and 6. True we have Final Fantasy II officially available to us now thanks to several Final Fantasy collections, but to my knowledge the true Final Fantasy 3 has never seen a US release except perhaps for the Nintendo DS, and I'm not even entirely certain of that. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 8:51 AM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark wrote: Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.or
Re: [Audyssey] Types of RPG Games
, when did I claime that entombed wasn't an rpg game? heck, i wrote the entry on audiogames.net which very clearly states it is one. Btw, muhammed, while entombed is currently about the only full scale audio rpg, there are lots of text ones, --- -use the search archive feature on audiogames.net and you can have them displayed by genre. Beware the grue! Dark. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Wednesday, May 05, 2010 4:25 PM Subject: Re: [Audyssey] Types of RPG Games Hi, Entombed is an rpg game. But I don't know any other. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 May 2010 16:13 To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game "must!" have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-ar
[Audyssey] to raul
hi ould you sare them with me my e-mail is enes.sari...@gmail.com incase you want it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi, Entombed is an rpg game. But I don't know any other. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 May 2010 16:13 To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game "must!" have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games > Hi Willem, > Thanks. Yes, that's how I see things as well. I generally have the > most fun when the game is challenging, has some puzzle or strategy > element to it, and a good story line. Sound effects, music, etc is all > secondary to me. Sure I love having a great audio environment to > Mysteries of the Ancients but it is the storyline I like more. I could > have created it as a text adventure just as well and enjoyed it as > much, but I knew a text adventure probably wouldn't be as apealing as > a fast action side-scroller. So my view of this rpg game is similar. I > am mor interested in exploring the world of Etherea and battling the > goblins, ogres, demons, orcs, drau, and other evil character races > than awesome sound effects and a good music track. Although, as people > want music and sounds I suppose I can add a certain amount of that in > with an on/off switch. > > Smile. > > On 5/5/10, Willem Venter wrote: >> Hi thomas. >> >> For me it's the story that matters. The sounds and music can greatly >> improve your gaming experience, but a game needs to capture your mind >> and imagination to be fun. So you can consider me a 21 year old fart >> as well. >> >> I regularly play text based games and many times I choose them over >> games with very rich environments and 0 story. >> >> The games that last are those that are the most challenge to your mind >> without becoming silly, not the most spectacular. Many online games I >> used to love fell into this trap. >> >> So bottom line, people will play what they like, and it turns out >> those things people like the longest are the games that are complex >> because they are simple, like chess and cards. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game "must!" have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said "the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him!" My brothers' comment was "wow! you read that screen really well!" ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 3:51 PM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Techno shock
Hello, I would like help on technoShock. Can anyone tell me if I have access to the equipment on the two stories or above? On the first one, I hear something that sounds like a washing machine. Is there a way of getting the equipment? Are there any walkthru that I could have? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter wrote: > Hi thomas. > > For me it's the story that matters. The sounds and music can greatly > improve your gaming experience, but a game needs to capture your mind > and imagination to be fun. So you can consider me a 21 year old fart > as well. > > I regularly play text based games and many times I choose them over > games with very rich environments and 0 story. > > The games that last are those that are the most challenge to your mind > without becoming silly, not the most spectacular. Many online games I > used to love fell into this trap. > > So bottom line, people will play what they like, and it turns out > those things people like the longest are the games that are complex > because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark wrote: > Hi Tom. > > I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured > my imagination so much when I played through it with a friend I even tried > novelizing the thing! it has a distinct world, characters with back story, > and a plot which is actually interesting! > > Of course, not all rpgs are that good, indeed I've heard many people > who began with the original ff games complain that rpgs today are too > cinimatic and big budgit affairs with no where near enough plot. > > I suppose though it's what you grew up with. I sat through the entirity of > ff7, Xenogears and much of ff8 with a friend reading the text, just so that > I could experience the story and world like watching a tv program. > > my first actual text rpg, in fact the first time I'd played an rpg > which wasn't run by a human gm, was legend of the green Dragon in 2003, > which was fun at the time simply because I'd not played something like that > before, but I did grow board after a few months. > > That being said, I do remember spending almost a solid 36 hours awake in > 2004 playing original Sryth, just because it was so fantastic to find a > world like that I could explore. > > I suppose for me it's the exploration of a world, it's history and it's > people which is important, and I'm largely indifferent to the medium. > Entombed I stil very much enjoy for the reactive combat, unpredictability > and the chance to physically explore a dungeon space with sounds and > atmosphere, but I'm equally really looking forward to the upcoming > gamebook from Chronicles of Arborell, a Murder of crows. > > Then again, the first game which really grabbed my attention was the > graphical game turrican 2 on the amigar at the age of 8, which, though > it's essentially a platform shooter not unlike the original Mega Man games > with limited weapons and a basic lives system, had a sense of freedom and > exploration that was staggering, sinse the levels were truly gigantic > mazes, where you'd find yourself going in and out of ruined cities or caves, > jumping across waterfalls or suddenly swimming in deep lakes, all in > one level, in all directions, up down, forwards and back, not just trailing > along left to right. (the fact that Turrican also had award winning and stil > very fantastic music didn't hurt either). > > Equally though, I was read the hobbit by my dad at the age of 4, and was > introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), > so maybe for me that's where my love of exploration comes from, > independent of what form it comes in. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Personally I'm a text gamer, and always will be, I'd probably pay for it, depending on the quality of the game, and such. On 5/5/10, Orin wrote: > I'd pay for a text based game. THey're fun if they have detailed > descriptions, and if fighting, detailed fight descriptions. > > > On May 5, 2010, at 12:58 AM, Thomas Ward wrote: > >> Hello gamers, >> As many of you might remember several months ago I began designing a >> gamebook style roll playing game called Legends of Etherea. When I >> originally drafted the plans for the game it was to be a text based >> gamebook adventure system very much in the spirit of Dungeons and >> Dragons using similar rules, classes, races, etc. While the game's >> story and map isn't yet complete it was going to have various towns, >> cities, forests, and dungeons to explore. However, over the past >> couple of months I am growing concerned that this style of game isn't >> something that would do well financially. Especially, since the >> release of Entombed. >> Basically, what I am aiming at is over the last few years graphical >> roll playing games like Final Fantasy and Xenogears have become hugely >> successful titles all but making the old text based interactive >> fiction systems that I personally like seam like a joke to most >> mainstream gamers. Now, I'm beginning to see the same thing happening >> more or less to the accessible games market as well. It is like why >> bother playing text based roguelike games like Nethack or ADOM when >> you can start up Entombed and wander around a dungeon doing basically >> the same thing complete with Sapi support, sounds, and music. I can't >> help but feel that Entombed has just raised the expectations of any >> new and future roll playing games to new heights. Its like who would >> pay $35 for a text only roll playing game when you can purchase >> Entombed for $40 which comes complete with sounds, music, Sapi >> support, etc. It makes the idea of writing and selling text only roll >> playing games seam laughable. So I can't help but feel like the time >> for text based games of any kind have just gone the way of the >> dinosaur. >> Earlier tonight when I was going through my e-mail there was a post >> from Michael on the Heroes of Ardania thread. He asked if the game >> came complete with sounds and music. That really got me thinking about >> my own project. It seams that justabout everyone now expects sounds, >> music, and if the player is sighted, killer graphics, to make a game >> worth their time. Otherwise the game is considered to be inferior to >> the games with graphics and sounds. So the question is how many of you >> still actually like text based games like me, and how many would be >> willing to pay for such a game? >> understand I'm not necessarily against games like Entombed, I could >> create something like that, of course, but I also have a good idea how >> financially and emotionally exhausting such a title would be to me >> personally. It would take ten times longer and be ten times harder to >> create just because I'd have to purchase more sound packs, license >> music, program all the extra code for sound, speech, menus, whatever. >> So I don't know that I'm up for anything that complicated at the >> moment, but I could do it if it were more financially successful. So >> I'd like to hear your thoughts. What do you expect, like, etc in a >> roll playing game for the computer? >> >> Thanks. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to raul
well I am not raul but I have all the asmodean stuff, and some stuff from brandoncole.net. don't know why I keep the 4gb I have of mostly ps3 and other console games recordings though. At 10:19 p.m. 5/05/2010, you wrote: >hi raul >i heard that when you hosted the recordings of games on asmodean.net >you had a large colection other than the ones on liamerven.com >do you still have them > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to raul
hi raul i heard that when you hosted the recordings of games on asmodean.net you had a large colection other than the ones on liamerven.com do you still have them --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I'd pay for a text based game. THey're fun if they have detailed descriptions, and if fighting, detailed fight descriptions. On May 5, 2010, at 12:58 AM, Thomas Ward wrote: > Hello gamers, > As many of you might remember several months ago I began designing a > gamebook style roll playing game called Legends of Etherea. When I > originally drafted the plans for the game it was to be a text based > gamebook adventure system very much in the spirit of Dungeons and > Dragons using similar rules, classes, races, etc. While the game's > story and map isn't yet complete it was going to have various towns, > cities, forests, and dungeons to explore. However, over the past > couple of months I am growing concerned that this style of game isn't > something that would do well financially. Especially, since the > release of Entombed. > Basically, what I am aiming at is over the last few years graphical > roll playing games like Final Fantasy and Xenogears have become hugely > successful titles all but making the old text based interactive > fiction systems that I personally like seam like a joke to most > mainstream gamers. Now, I'm beginning to see the same thing happening > more or less to the accessible games market as well. It is like why > bother playing text based roguelike games like Nethack or ADOM when > you can start up Entombed and wander around a dungeon doing basically > the same thing complete with Sapi support, sounds, and music. I can't > help but feel that Entombed has just raised the expectations of any > new and future roll playing games to new heights. Its like who would > pay $35 for a text only roll playing game when you can purchase > Entombed for $40 which comes complete with sounds, music, Sapi > support, etc. It makes the idea of writing and selling text only roll > playing games seam laughable. So I can't help but feel like the time > for text based games of any kind have just gone the way of the > dinosaur. > Earlier tonight when I was going through my e-mail there was a post > from Michael on the Heroes of Ardania thread. He asked if the game > came complete with sounds and music. That really got me thinking about > my own project. It seams that justabout everyone now expects sounds, > music, and if the player is sighted, killer graphics, to make a game > worth their time. Otherwise the game is considered to be inferior to > the games with graphics and sounds. So the question is how many of you > still actually like text based games like me, and how many would be > willing to pay for such a game? > understand I'm not necessarily against games like Entombed, I could > create something like that, of course, but I also have a good idea how > financially and emotionally exhausting such a title would be to me > personally. It would take ten times longer and be ten times harder to > create just because I'd have to purchase more sound packs, license > music, program all the extra code for sound, speech, menus, whatever. > So I don't know that I'm up for anything that complicated at the > moment, but I could do it if it were more financially successful. So > I'd like to hear your thoughts. What do you expect, like, etc in a > roll playing game for the computer? > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I know - makes sense. Another thing meant to mention is that depending on your weapon you're making use of we also implement a sort of strike rank, so that something like a short sword would let you strike earlier in a combat round than a long sword/battle axe, but, obviously, then might do less damage unless you score a special hit, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 10:55 AM Subject: Re: [Audyssey] Types of RPG Games interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of "you hit it, it hits you" I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain w
Re: [Audyssey] Types of RPG Games
Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. On 5/5/10, dark wrote: > interestingly enough Jacob, Entombed actually has an almost similar > mechanic, as it incoorperates character size. > > For instance one rather amusing way of defeating the drake with a brawler, > is to shrink it down, then grapple it! though ogres are large enough to > grapple the drake without any shrinking being necessary. > > Beware the grue! > > Dark. > - Original Message - > From: "Jacob Kruger" > To: "Gamers Discussion list" > Sent: Wednesday, May 05, 2010 9:43 AM > Subject: Re: [Audyssey] Types of RPG Games > > >> Along the lines of specific battle tactics, my current RPG/runeQuest >> character, Bork! the Boar Slayer, has a height of 10, but a strength of >> 18, so this past saturday when a form of amazonian viking warrioress >> entangled him with a form of bull whip, it was easy enough for him to >> disentangle himself/take the 'weapon' away from her. >> >> This was also an implementation of specific battle/fighting tactics, and I >> >> have quite a few weapons to choose from, and we definitely get to choose >> how we want to take on opponents/other characters. >> >> Think this sort of thing would be quite tricky to implement fully in a >> computer game, but would be definitely a good/nice thing. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Wednesday, May 05, 2010 10:19 AM >> Subject: Re: [Audyssey] Types of RPG Games >> >> >>> Hi Dark, >>> Oh, yeah. The combat system is definitely something I've been thinking >>> about as well. As you pointed out in table top rpg you often get a lot >>> more freedom in attacking an enemy such as hacking off an arm, leg, >>> head, or running it through the chest with your mighty sword, or you >>> can try and attack from behind. Entombed is the only game I know of >>> that gives you that kind of attack strategy and combat system. >>> With Sryth it is pretty much a you hit him he hits you type of battle. >>> That is definitely very boring and gets annoying after a while. I >>> definitely have no interest in having that kind of combat system in >>> the game. I think every character should be able to play to his/her >>> strengths and try and attack an enemy where it might do the most good. >>> The one thing Entombed has done has got me interested in developing a >>> combat system that is far beyond what Sryth etc provides. >>> >>> Smile. >>> >>> On 5/5/10, dark wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a cas
Re: [Audyssey] Trucker Questions
Hi Muhammed, 60? do you mean MPH? I like to stay at 55 as that is what you get the best mileage at. I think that the money saved will get you further than the extra 5 MPH will. BFN - Original Message - Actually, 60 is the best you should get to. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: 04 May 2010 10:34 To: Dakotah Rickard Subject: Re: [Audyssey] Trucker Questions Hi Dakotah, Yes, I have made a profit even when I followed all of the road rules. Sorry but I can not remember right now what my best profit is when following all of the rules. No, the model of the truck makes no difference what so ever. I just added that for the fun of it. I am pretty sure that the game was written in the mid to early eighties, so that would be my best guess as to the time frame of it. My best profit ever was just a couple of dollars short of $2,000. HTH BFN Jim "But officer, I was only trying to gain enough speed so I could coast to the nearest gas station." j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim It's not the age - it's the mileage! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of "you hit it, it hits you" I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally
Re: [Audyssey] Types of RPG Games
I might also point out this is something the better console rpgs do exceptionally well. My brother has been extoling to me the virtues of the system in ff13, with different characters all learning the same skills but in slightly different ways, and being able to go at different speeds in battle depending upon who you control at one time. For some reason though, this absolutely never! gets translated into brouser games, they just work on an incredibly boring direct damage system of whack whack whack (in fact some games like Warriors 2 and the recently mentioned heroes of diernia make the hole thing automated!). Interestingly enough, this is also something roguelikes like Angband pride themselves on, an interesting and reactive combat system, indeed one stratogy guide I read on Anband recommended not fighting many sorts of monsters at all and sneaking round them instead. Deffinately! I'd love to see a detailed system. Beware the grue! Dark. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 9:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of "you hit it, it hits you" I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we
Re: [Audyssey] Types of RPG Games
Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of "you hit it, it hits you" I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the manag
Re: [Audyssey] Types of RPG Games
Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark wrote: > I agree Tom, but actually i think if the game had music, that would > change it significantly. > > As I said in my artical, music can do a lot for the game, particularly if it > is well written and well suted to each game environment, eg, different > towns, races or characters having different themes etc. > > Myself I absolutely love exploration in game, exploration of a world and > it's history. I've certainly seen this in tabletop games but about the only > online games I've seen such a world in are gamebook series like Project Aon > or the Chronicles of arborell. > > Sryth originally looked at providing that sort of content, and indeed i > was one of it's biggest fans, but frankly the gm has just got greedy. Rather > than adding new areas, there are just increasing amounts of random events > and listing competitions, who's only purpose seems to me to be to get people > to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I > actually believe the gm has gotten too greedy. > > I fully agree on Kingdom of loathing. I've tried the game a good few times, > sinse it is a very deep game, but I just can't be motivated to switch on and > play in order to beat up monsters wielding toilet plungers, > particularly sinse the games' turn system means you only get a limited > amount of play time, and thus must play for a while and then go back. > One thing I will add though, is that I'm desperate for a game with actually > interesting combat. This is imho one of Entombed's major strengths, it's not > simply a case of "you hit it, it hits you" > > I've seen hundreds of games with really detailed equipment, buff, and skill > systems (not the least being core exiles), where essentially you spend all > the stratogy in the preparation for battle, and none in the actual battling. > > Certainly in tabletop games there are more options open to the players than > just hitting things. For example, in one session of mutants and masterminds > we were fighting an undead villain who could breathe toxic gas. > > My character, Silver night, a super hero in a battle sute, being one > othe the group's main melee fighters obviously was in close combat. I then > had the idea of smacking said villain in the chest and winding him, so that > essentially he couldn't use his toxic breath! > > It's this sort of thinking I'd really like to see in an rpg game, not just > equipping up your character and hitting fight, but actually taking into > account who and what your fighting, and using your characters' abilities to > overcome them reactively. > > Imho this is one thing Entombed does exceptionally well, though there > is absolutely no reason this couldn't be done in text. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fighting fantasy and ms word
Hi. It's very symple, you just let the game do what a gm of a tabletop game does. First, write yourself a character sheet with your characters' stats on it. Then, find a decent dice program like gma dice, then start reading the word document. When your told "To fight the evil goblin turn to section 48, or to run away like a sissy coward turn to section 113" you press ctrl F and type in the section number of the page your looking for, then read that page. For combat you use your dice program to roll the dice, and you record any stat changes, items or whatever on a character sheet. To anyone's who's done tabletop rp, this is second nature. There are some fantastic books which must be played this way, for instance those from www.arborell.com (my personal favourite gamebooks ever!), or from www.projectaon.org (though those at least do have html pages so that you don't have to hit ctrl F), so it's very much worth learning this skill. Hth. Beware the grue! Dark. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 8:54 AM Subject: [Audyssey] Fighting fantasy and ms word Hi all, I downloaded one ff game that is made in ms word. Although I red the rules on the site, I still don't understand how to play it. I saw many pages of text, but basicly I don't get how to interact with it. Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I have two thoughts on the financial end. Firstly, as you said yourself, games like Sryth began free, then went into subscription. If the game was created in such a way as to be expandable, with downloadable content, then people could pay a constant subscription rather than one lump some payment. Pluss, then people can be assured of new stuff. I would also point out that 5 dollars a month for a year, in which new content was being produced is far better for everyone concerned, than 35 dollars for a stand alone game which gamers might be finished with in a month or so. We get a longer game, you get more cash, everybody wins! of course, expantion isn't the only option. you might for instance sell the game in packs, say $10 per thousand sections, stil, this would have the same effect,of having a progressive game which provides us with more content over time, and provides you with a steadier source of income. Look at Entombed. 40 usd from everyone for the stand alone game, then another 14 usd for the dungeon creator when it's released, again, we pay more than we would have for a stand alone game, but we get more too, pluss I'll be willing to bet that any other expantions Jason releases using the Entombed's basic engine and system will not be free though we'll be quite willing to pay (or at least I certainly will). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fighting fantasy and ms word
My guess would be that if it's in MS word, you ould most likely need to make choices about which page to go to next at the end of each turn - sort of similar to original printed interactive fiction. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 9:54 AM Subject: [Audyssey] Fighting fantasy and ms word Hi all, I downloaded one ff game that is made in ms word. Although I red the rules on the site, I still don't understand how to play it. I saw many pages of text, but basicly I don't get how to interact with it. Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I know. Not saying your considerations etc. are wrong in any way. I do appreciate good/decent effort/time consumption/resource implementation, and this is also another reason why it's good to be able to try out something like a demo version first to help you decide if you want to purchase it We don't even get free water nowadays, and quality is better than quantity, and while I am only really meant to be involved in minimal amounts of recreational development, I do also understand development processes to a certain extent . Will just, lastly, also say that most online communities do include people from all around the world, the same way that, for example, your average vehicle you would buy to drive/ride is quite a bit more expensive in a third world country, partly due to target markets etc., and partly due to things like relative living/maintenance costs. For example, I bought my initial jaws screen reader package through a friend in the USA, for around 66% of the price it would have cost this side, and that's also partly due to the size of the target market this side, and recently got hold of an talking MP3 player for less than half the price the same standard/non-talking version would have cost me this side. This is all somewhat now off-topic - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 9:40 AM Subject: Re: [Audyssey] Types of RPG Games Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to properly license it. If I need sounds the customers have to come up with the money to properly license it. If it takes me x amount of time to write it I need to get paid for the time I work on it. Else I could be doing something else that makes real money instead of writing games for less than minimum wage. It is sadly cold reality, but if I can write ten small games and make money off of them then it is financially better than investing all that ttime and money into one very huge game. I've already learned that lesson from what I have gone through with Mysteries of the Ancients. However, that project also produced a game engine which I can use to create more games of a similar type with similar quality now for less than half the time it took to create that one game. On 5/5/10, Jacob Kruger wrote: I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of "you hit it, it hits you" I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, That's exactly what i don't want. I really honestly hate the modern console rpg games, with a passion because after you get passed all the cool sounds and graphics all you are doing is walking around picking up items, talking to npc characters, and a few battles here and there. I can't get into any sort of real time rpg game for that reason. Frankly, I think they suck big time. Then again, I use to love games like the old Infocom type games where I typed commands and got textual descriptions of everything in the game I was playing. Sounds and music are alright, but aren't necessary in my opinion. As a result I'm beginning to feel like an old fart when it comes to rpg games. I hear about how Final Fantasy etc is absolutely great, my sighted friends love it, and mean while I am thinking to myself how much I totaly, absolutely, and utterally hate it under my breath. Oh, I like the music etc, but that game itself holds no particular interest for me at all. that's pretty much what happened with Entombed. The first week or two I played it, but after a while i grew extremely board with it and I find it very very boring. Guess it isn't my cup of tea. What I tend to like are games like Sryth before all the stat grinding and replayable adventures got introduced into the game. I use to play that game for hours upon hours without stopping, and loved it because of the depth of the stories, and how I felt like I was connected to the story and characters I encountered through game play. It didn't have sounds or music, but it captured my focus and attention so completely I couldn't quit. Now, though the author is adding to many ways to just stat grind, and offers items designed for people who are super human with skill points and armour far beyond what I've ever obtained, or let myself obtain as I often restarted chars just to go through it all again. I'd like to see something like that only in a simple downloadable pacckage. Smile. On 5/5/10, dark wrote: > Sorry to be picky Thomas, but strictly speaking that distinction is a litle > blurry when applied to rpg games. > > In it's interface, if not it's setting or mechanics, entombed is very > much the same style as the modern standard of console rpgs. > > You wander around in real time, pick up objects, talk to characters etc, > then a battle starts, and you enter turn based combat betwene your party and > the monster party. > > Just to confuse things even further, there are some ascii roguelike display > rpgs with all the trimmings, namely Adom, even though they use very > much the same sort of interface as something like nethack, and much of the > landscape is determined at random, even though there are fixed quests > etc. > > Jason has actually said that one thing he'd eventually like to do is get > entombed out of the dungeon. It's possible, now that the engine and core > mechanics are set up, an entombed game with more plot, meaningful quests and > number of settings and environments might be forthcoming in future, > it's even possible something like that might be doable with the dungeon > creator eventually. > > This isn't saying text based rpg games aren't a good thing, just a note > that the boundaries aren't quite so clear cut, and indeed hopefully Entombed > will eventually cross them. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fighting fantasy and ms word
Hi all, I downloaded one ff game that is made in ms word. Although I red the rules on the site, I still don't understand how to play it. I saw many pages of text, but basicly I don't get how to interact with it. Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to properly license it. If I need sounds the customers have to come up with the money to properly license it. If it takes me x amount of time to write it I need to get paid for the time I work on it. Else I could be doing something else that makes real money instead of writing games for less than minimum wage. It is sadly cold reality, but if I can write ten small games and make money off of them then it is financially better than investing all that ttime and money into one very huge game. I've already learned that lesson from what I have gone through with Mysteries of the Ancients. However, that project also produced a game engine which I can use to create more games of a similar type with similar quality now for less than half the time it took to create that one game. On 5/5/10, Jacob Kruger wrote: > I like text based, and for some of my sighted RPG playing friends, maybe a > couple of static graphic implementations would also be good enough, and > ambient music/sounds should be easy enough as well, but, honestly, pricing > on that level isn't something would look into at this stage - think current > exchange rate is around US$1 = ZAR7.60. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, As for your first point that is sadly all too true. Far too many of the web based gamebook style rpg adventures are nothing more than pvp stat grinders with little to kno story at all. I can't get interested in them any more than I do roguelikes that are basically walking around killing monsters all of the time. More than anything I want a game with some actual story and depth to it. Even games like Sryth, started out as a great story based gamebook type game, eventually just became another stat grinding game with some pvp elements to it. After that it just killed the game for me. I doubt I'm going to renew my subscription because of that fact. Then, we have the games like Kingdom of Loathing. To be honest I couldn't stand that game.Oh, some of the jokes are funny the first time you read them, but it really just turned me off in a hurry. I want something more serious and shall we say professionally done. For example, I haven't done a lot of table top DND roll playing, but what DND playing I have done was always fun and entertaining. What always drew me into the game was the story, the adventure, and the various characters in our party. The Forbidden Relms adventures were always cool because you could fight enemies such as the Drau and the Dergars which haven't shown up in any web based gamebook I've seen to date. Even in Entombed Elves are generally seen as one of the heroic races, and there is no mention of the dark elves, the Drau, from the Dungeons and Dragons games which would fit right into an underground dungeon like that. Same goes for the dark dwarve races like the Duergars that would be interesting to fight in Entombed. My rpg type game would include such races for a more in depth game world than we have had in audio or text based format to date. As to your second point I'd say a game like this would probably take three to five years to complete depending how much I worked on it in my free time. Keep in mind even Sryth took a couple of years before there was enough adventures etc to make it really worth paying for. I beleive the first paid adventure was the Stoneback Hill quest. At least a year or so before Sryth began making any money for the developer. Well into Sryth's development, and I'd likely be faced with a similar development sschedule. It takes time writing stories, playing each adventure, and debugging that style of game. It isn't like one game, but more like hundreds of smaller games rolled into one game. Which really takes time to produce. As to your question about sounds/music I didn't mean to indicate that this would be an all or nothing situation. I certainly could add some sounds and music for background ambience effects, probably add some combat sounds here and there, but I wouldn't necessarily want to buy hundreds of different sounds to have sounds for every item, creature, and area of the game. That would get extremely expensive after a while. More than people are willing to take in account at times. Finally, as for your last point I agree. One reason I'm writing this in C++ is to make it downloadable and so you don't have to be on the internet the entire time. You can save your games directly to your computer and back them up as needed. Since I now have licensed Streemway I could certainly use it to stream music, background ambience, and play some sounds as necessary. In that way it would be better than something like Sryth, but maybe not as audio packed as Entombed. I'm not sure how people would feel about that compromise. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Sorry to be picky Thomas, but strictly speaking that distinction is a litle blurry when applied to rpg games. In it's interface, if not it's setting or mechanics, entombed is very much the same style as the modern standard of console rpgs. You wander around in real time, pick up objects, talk to characters etc, then a battle starts, and you enter turn based combat betwene your party and the monster party. Just to confuse things even further, there are some ascii roguelike display rpgs with all the trimmings, namely Adom, even though they use very much the same sort of interface as something like nethack, and much of the landscape is determined at random, even though there are fixed quests etc. Jason has actually said that one thing he'd eventually like to do is get entombed out of the dungeon. It's possible, now that the engine and core mechanics are set up, an entombed game with more plot, meaningful quests and number of settings and environments might be forthcoming in future, it's even possible something like that might be doable with the dungeon creator eventually. This isn't saying text based rpg games aren't a good thing, just a note that the boundaries aren't quite so clear cut, and indeed hopefully Entombed will eventually cross them. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 7:46 AM Subject: Re: [Audyssey] Types of RPG Games Hi Michael, Ah, that's my entire point of my original message though. If I understand you correctly making the roll playing game in real time instead of turn based makes it more complex to create and is far more time consuming. Besides that it really goes against what gamebook style roll playing games stand for anyway. Gamebook roll playing games are more story oriented where roguelike rpg games are more action oriented. For example, Entombed is a roguelike type game. It starts out with the game's basic story, but once you enter the dungeon your only real goals are to buy and sell equipment, kill monsters, and try and find your way out of the dungeon. As stories go it is actually quite generic, and it isn't really like a series of smaller stories into one big story. Instead the game is fully centered around exploration and frequent combat. This style of game is totally different from a gamebook type of rpg adventure. Gamebook type rpg games are all about the continuing story of the hero or heroes in the game. It may contain hundreds and perhaps thousands of smaller stories that all tie into the main story. Everything is described in detail, and usually the game gives background history about a certain place or item. Much more than you get in a roguelike game. Here is an example of what I mean. "You are standing at the edge of the Mystic Forest. Several of the trees look very old, and have turned black with age. As you gaze into the misty darkness beyond you know that this place has long believed to be haunted by evil spirits and the home of evil creatures. It is long said that any who dare enter the cursed forest shall never return. What would you like to do?" As you can clearly see with this simple example above there is a lot more detail about the place you are about to enter. You can get much more information about how the place looks, some background history of the place, and really feel apart of the game's story. In fact, most of the game reads like a good book or ongoing story without constant action and adventure all of the time. That way you can really get detail and read it as an interactive story. With roguelike games you don't get this kind of detail or story. Instead you would be placed in the Mystic Forest with the freedom to walk around killing monsters and battling evil races, but what fun is that without the detail and background story? That's the fundimental difference I think I am aiming for here. Oh, I like Entombed well enough, but it really lacks the story content for me. To me all you basically do is walk around, killing monsters, collecting weapons, and do more of the same. Where is the background story, hundreds of little adventures, and detailed descriptions of people, places, and things. It doesn't really have that, and for me the old text based roll playing games and interactive fiction games are thousands of times better than Entombed because they are story driven not action driven. Does that make sense? I first got introduced to roll playing games through table top rpg and honestly I still find it hundreds of times more enjoyable than the roguelike games out there. That's why I was thinking of something more text based initially. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Types of RPG Games
I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 05, 2010 6:58 AM Subject: [Audyssey] Types of RPG Games Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.