[Audyssey] Accessible Minesweeper for iPhone / iPad / iPod touch

2010-12-02 Thread Cara Quinn
Hey All;

Not posting the below as being affiliated with Draconis Entertainment; -this 
actually came across the VIPhone list which I moderate, so thought I'd share 
this here. -Actually, I'm surprised I haven't seen this here already! :)

Anyway, here is the note from the developer.

Enjoy!

Cara :)

---message follows---

Hello everybody,


Accessible minesweeper for iPhone and iPad is in the appStore now.

This game is accessible for blind people, deaf people and people with motorical 
disabilities

it supports english and spanish languages.

You can find it searching accessible minesweeper in the appstore or using this 
link http://bit.ly/hhgugl

I am very happy. I am the first blind developer who publishes an application in 
the appStore.
the development of the application was made by myself
My wife draw the pictures. Thanks to her for the help.



Thanks and regards
Jonathan Chacón
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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Stephen

I never saw any rude or inappropriate messages from chastity to this list.
At 04:02 PM 12/3/2010, you wrote:

Hence why I said to say the least.
We are the Knights who say...Ni!
- Original Message - From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 8:18 PM
Subject: Re: [Audyssey] Moderated status for Chastity?



Hi,
Embarassing? Many of them were completely immoral and just downright
disgusting and inappropriate.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, December 02, 2010 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderated status for Chastity?

Reminds me of what happened last year where it seemed like every Email
address on list got hacked or whatnot. Some of those messages I supposedly
sent were embarrassing to say the least.
We are the Knights who say...Ni!
- Original Message - From: "Scott Chesworth" 


To: 
Sent: Thursday, December 02, 2010 6:02 PM
Subject: [Audyssey] Moderated status for Chastity?



Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

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Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-02 Thread simon dowling
hi Chastity, this happened to me a while back with my hotmail account, I 
installed eset smart security and I have had no problems, also you may want 
to think about changing your password for your email account.

it also could be to do with facebook if you are on there.
hth
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Friday, December 03, 2010 3:41 AM
Subject: [Audyssey] re-placing Chastity on moderated status, from Chastity


Hey, guys, I'm sorry about the confussion. If anyone has any idea how to 
fix this, please let me know cause it seems to be happening with lots of 
my emails, not just on this list thing. I kept getting emails back saying 
postmaster delivery status can not send to..."some address I've never even 
heard of". Then, there are emails that look like I've sent them with no 
subject in them and I never sent those, so I don't know if someone got's 
my email address and is playing games or what, but I've been trying to 
find out what's happening. Just started recently and I've been just 
deleting them without oppening them. Then, some of my friends are getting 
stuff like this too! Hey, really sorry and I didn't mean to mess up thing 
for  everyone here and I'm still trying to find out what the problem is, 
but if there's any ideas on how I can fix it, please, let me know! As for 
responding to posts for this list, I just hit the link at the bottom of 
the emails that says to send to this list and it brings up an open email 
window to write my message in, nothing else wrong there I can find.

Chastity
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______ Information from ESET Smart Security, version of virus 
signature database 5668 (20101202) __


The message was checked by ESET Smart Security.

http://www.eset.com






______ Information from ESET Smart Security, version of virus signature 
database 5668 (20101202) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Bryan Peterson

Hence why I said to say the least.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 8:18 PM
Subject: Re: [Audyssey] Moderated status for Chastity?



Hi,
Embarassing? Many of them were completely immoral and just downright
disgusting and inappropriate.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, December 02, 2010 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderated status for Chastity?

Reminds me of what happened last year where it seemed like every Email
address on list got hacked or whatnot. Some of those messages I supposedly
sent were embarrassing to say the least.
We are the Knights who say...Ni!
- Original Message - 
From: "Scott Chesworth" 

To: 
Sent: Thursday, December 02, 2010 6:02 PM
Subject: [Audyssey] Moderated status for Chastity?



Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

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Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-02 Thread shaun everiss

I have a friend that kept getting these things.
it wasn't his system.
I suggest you leave it, maybe bann the address or something but leave 
it if you are lucky it runs its course.
ofcause you con't want to really allert the spammer that you care 
else he will know and do other things.

At 04:41 p.m. 3/12/2010, you wrote:
Hey, guys, I'm sorry about the confussion. If anyone has any idea 
how to fix this, please let me know cause it seems to be happening 
with lots of my emails, not just on this list thing. I kept getting 
emails back saying postmaster delivery status can not send 
to..."some address I've never even heard of". Then, there are emails 
that look like I've sent them with no subject in them and I never 
sent those, so I don't know if someone got's my email address and is 
playing games or what, but I've been trying to find out what's 
happening. Just started recently and I've been just deleting them 
without oppening them. Then, some of my friends are getting stuff 
like this too! Hey, really sorry and I didn't mean to mess up thing 
for  everyone here and I'm still trying to find out what the problem 
is, but if there's any ideas on how I can fix it, please, let me 
know! As for responding to posts for this list, I just hit the link 
at the bottom of the emails that says to send to this list and it 
brings up an open email window to write my message in, nothing else 
wrong there I can find.

Chastity
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Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-02 Thread Hayden Presley
Hi,
Sure you don't have some kind of virus?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Thursday, December 02, 2010 9:42 PM
To: Gamers Discussion list
Subject: [Audyssey] re-placing Chastity on moderated status, from Chastity

Hey, guys, I'm sorry about the confussion. If anyone has any idea how to fix
this, please let me know cause it seems to be happening with lots of my
emails, not just on this list thing. I kept getting emails back saying
postmaster delivery status can not send to..."some address I've never even
heard of". Then, there are emails that look like I've sent them with no
subject in them and I never sent those, so I don't know if someone got's my
email address and is playing games or what, but I've been trying to find out
what's happening. Just started recently and I've been just deleting them
without oppening them. Then, some of my friends are getting stuff like this
too! Hey, really sorry and I didn't mean to mess up thing for  everyone here
and I'm still trying to find out what the problem is, but if there's any
ideas on how I can fix it, please, let me know! As for responding to posts
for this list, I just hit the link at the bottom of the emails that says to
send to this list and it brings up an open email window to write my message
in, nothing else wrong there I can find.
Chastity
---
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[Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-02 Thread Chastity MORSE
Hey, guys, I'm sorry about the confussion. If anyone has any idea how to fix 
this, please let me know cause it seems to be happening with lots of my emails, 
not just on this list thing. I kept getting emails back saying postmaster 
delivery status can not send to..."some address I've never even heard of". 
Then, there are emails that look like I've sent them with no subject in them 
and I never sent those, so I don't know if someone got's my email address and 
is playing games or what, but I've been trying to find out what's happening. 
Just started recently and I've been just deleting them without oppening them. 
Then, some of my friends are getting stuff like this too! Hey, really sorry and 
I didn't mean to mess up thing for  everyone here and I'm still trying to find 
out what the problem is, but if there's any ideas on how I can fix it, please, 
let me know! As for responding to posts for this list, I just hit the link at 
the bottom of the emails that says to send to this list and it brings up an 
open email window to write my message in, nothing else wrong there I can find.
Chastity
---
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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Charles Rivard
I see your reasoning, and knew from your other post that it was suggested 
not as punishment, but as a protection to those who don't know the 
situation.  I also had not thought about the archiving aspect.  Thanks much.


---
Shepherds are the best beasts!
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 8:35 PM
Subject: Re: [Audyssey] Moderated status for Chastity?



Indeed, but for the people who, for whatever reason haven't been
keeping up with list happenings and catch up cgronologically when time
allows...

More to the point, those spam messages are being needlessly archived
at the moment. I suggested moderation until it's fixed to keep a tidy
and safe list and archive, not as any sort of punishment.

On 12/3/10, Charles Rivard  wrote:

If people have been keeping up with their Email, they will know to ignore
and, in fact, delete those messages.  I wouldn't think there is a need to
moderate, but that's just the opinion of a list member who is not a
moderator of anyone buy myself, which we all should be.

---
Shepherds are the best beasts!
- Original Message -
From: "Scott Chesworth" 
To: 
Sent: Thursday, December 02, 2010 7:02 PM
Subject: [Audyssey] Moderated status for Chastity?



Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Hayden Presley
Hi,
Embarassing? Many of them were completely immoral and just downright
disgusting and inappropriate.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, December 02, 2010 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderated status for Chastity?

Reminds me of what happened last year where it seemed like every Email 
address on list got hacked or whatnot. Some of those messages I supposedly 
sent were embarrassing to say the least.
We are the Knights who say...Ni!
- Original Message - 
From: "Scott Chesworth" 
To: 
Sent: Thursday, December 02, 2010 6:02 PM
Subject: [Audyssey] Moderated status for Chastity?


> Hi mods,
>
> Would it be a wise move to place Chastity Morse's address on moderated
> status for the time being? From her previous posts, I'm totally
> convinced that she's not spamming intentionally and no doubt you've
> reached the same conclusion, but still, it seems wrong to assume that
> the entire list will have the foresight to ignore the links. Hopefully
> she'll be made aware of what's going through her account and find a
> fix soon.
>
> Not meaning to tread on any toes, just a thought from a humble lister.
>
> Cheers
> Scott
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Hayden Presley
Hi,
I'd suggest that Chastidy just put herself on vacation mode or
something...course that wouldn't stop those messages from being sent.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Thursday, December 02, 2010 8:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderated status for Chastity?

Indeed, but for the people who, for whatever reason haven't been
keeping up with list happenings and catch up cgronologically when time
allows...

More to the point, those spam messages are being needlessly archived
at the moment. I suggested moderation until it's fixed to keep a tidy
and safe list and archive, not as any sort of punishment.

On 12/3/10, Charles Rivard  wrote:
> If people have been keeping up with their Email, they will know to ignore
> and, in fact, delete those messages.  I wouldn't think there is a need to
> moderate, but that's just the opinion of a list member who is not a
> moderator of anyone buy myself, which we all should be.
>
> ---
> Shepherds are the best beasts!
> - Original Message -
> From: "Scott Chesworth" 
> To: 
> Sent: Thursday, December 02, 2010 7:02 PM
> Subject: [Audyssey] Moderated status for Chastity?
>
>
>> Hi mods,
>>
>> Would it be a wise move to place Chastity Morse's address on moderated
>> status for the time being? From her previous posts, I'm totally
>> convinced that she's not spamming intentionally and no doubt you've
>> reached the same conclusion, but still, it seems wrong to assume that
>> the entire list will have the foresight to ignore the links. Hopefully
>> she'll be made aware of what's going through her account and find a
>> fix soon.
>>
>> Not meaning to tread on any toes, just a thought from a humble lister.
>>
>> Cheers
>> Scott
>>
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Re: [Audyssey] To Ken about Air Hockey

2010-12-02 Thread Hayden Presley
Hi Charles,
Yes, that would be awesome. Un fortunately you have to learn to operate in
offline mode first. 

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 02, 2010 8:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To Ken about Air Hockey

Hmm.  I wasn't aware of an air hockey game, and any details that anyone can 
give will be greatly appreciated.  What a neat online game that would be? 
Thanks.

---
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- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, December 01, 2010 9:24 PM
Subject: [Audyssey] To Ken about Air Hockey


> Hi ken,
>
> I've been trying to play your Airhockey game, but without any instructions
> I'm not terribly sure what I'm supposed to be doing. Any help would be
> greatly appreciated.
>
>
>
> Best Regards,
>
> Hayden
>
>
>
> ---
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> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] To Ken about Air Hockey

2010-12-02 Thread Charles Rivard
Hmm.  I wasn't aware of an air hockey game, and any details that anyone can 
give will be greatly appreciated.  What a neat online game that would be? 
Thanks.


---
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- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, December 01, 2010 9:24 PM
Subject: [Audyssey] To Ken about Air Hockey



Hi ken,

I've been trying to play your Airhockey game, but without any instructions
I'm not terribly sure what I'm supposed to be doing. Any help would be
greatly appreciated.



Best Regards,

Hayden



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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Scott Chesworth
Indeed, but for the people who, for whatever reason haven't been
keeping up with list happenings and catch up cgronologically when time
allows...

More to the point, those spam messages are being needlessly archived
at the moment. I suggested moderation until it's fixed to keep a tidy
and safe list and archive, not as any sort of punishment.

On 12/3/10, Charles Rivard  wrote:
> If people have been keeping up with their Email, they will know to ignore
> and, in fact, delete those messages.  I wouldn't think there is a need to
> moderate, but that's just the opinion of a list member who is not a
> moderator of anyone buy myself, which we all should be.
>
> ---
> Shepherds are the best beasts!
> - Original Message -
> From: "Scott Chesworth" 
> To: 
> Sent: Thursday, December 02, 2010 7:02 PM
> Subject: [Audyssey] Moderated status for Chastity?
>
>
>> Hi mods,
>>
>> Would it be a wise move to place Chastity Morse's address on moderated
>> status for the time being? From her previous posts, I'm totally
>> convinced that she's not spamming intentionally and no doubt you've
>> reached the same conclusion, but still, it seems wrong to assume that
>> the entire list will have the foresight to ignore the links. Hopefully
>> she'll be made aware of what's going through her account and find a
>> fix soon.
>>
>> Not meaning to tread on any toes, just a thought from a humble lister.
>>
>> Cheers
>> Scott
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington

Sorry, I miss spelled that.
Wink.
Gary
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 11:06 AM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
>Oh, I see just being a prick then.
>Ok sorry.
>
>Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington

I know what you mean,.
Like multi tasking as I am ding now closing out the accessible pool for 
tonight's game.


Crash
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 11:04 AM
Subject: Re: [Audyssey] star wars


Yeah, but I'm improving now. I notice it. I also use the spell checker 
every time I send a post, but I rarely don't  do it, perhaps when my brain 
doesn't feel like going through spellings.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Charles Rivard
If people have been keeping up with their Email, they will know to ignore 
and, in fact, delete those messages.  I wouldn't think there is a need to 
moderate, but that's just the opinion of a list member who is not a 
moderator of anyone buy myself, which we all should be.


---
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- Original Message - 
From: "Scott Chesworth" 

To: 
Sent: Thursday, December 02, 2010 7:02 PM
Subject: [Audyssey] Moderated status for Chastity?



Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

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Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Bryan Peterson
Reminds me of what happened last year where it seemed like every Email 
address on list got hacked or whatnot. Some of those messages I supposedly 
sent were embarrassing to say the least.

We are the Knights who say...Ni!
- Original Message - 
From: "Scott Chesworth" 

To: 
Sent: Thursday, December 02, 2010 6:02 PM
Subject: [Audyssey] Moderated status for Chastity?



Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
Or even his would-be master Freedon Nadd. Then again, Nadd was just a ghost 
and if I remember rightly he was destroyed by Kun himself using a Masasi 
amulet. He had a interesting story since he started out wanting simply to 
master the dark side without becoming a sith. He ultimately became a warlord 
if I'm not mistaken before he was betrayed by I believe Ulik Qel-Droma and 
destroyed by the combined might of all the Jedi. Of course if you read Jedi 
Academy you know that he survived in spirit for over three-thousand years 
before finally being destroyed by Luke's Jedi Academy apprentices. That in 
turn liberated Kyp Durron from his control and enabled him to begin to atone 
for the things he'd done. I always thought the Jedi Academy books would have 
made a good story for a game.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 5:25 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I agree there Bryan,  pluss exar kuhn just begs to be an ultra hard, 
lightning throwing, double light sabre wielding boss of doom!


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 10:04 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I haven't read those. Been wanting to bt they're always checked out from 
the talking book library. Actually another character I've always thought 
might be interesting to play as was Kyp Durron seeing as he also turned to 
the dark side briefly thanks to Exar-Kun and never quite forgave himself 
for that as I recall. He actually ended up killing his own brother by 
mistake during that time. In fact when Lighttech was working on Light 
Battles they were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the "I'm a good
guy" attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I agree. I'll grant that I've been told my Yoda isn't half bad but I don't 
know if I'd want to do voice acting for him. Well I would actually but 
whether it would be a good idea would be another matter.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 5:12 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I agree completely. In fact, this is generally why I tend to avoid fan 
produced audio drama even of my favourite series such as Dr. who, sinse 
they just can't get the actors, and (call me a stickler), but having some 
random person who isn't one of the encarnations suddenly claime to be the 
doctor,  or even worse, someone attempt to sound like Nicholas courtney 
or similar just doesn't do a lot for me.


Random acting is a long running thing though Tom,  Darth vader in the 
starwars radio plays needs shooting! and that's weven when they got most 
of the rest of the cast to play the other parts.


Beware the Grue!

Dark.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 8:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson  wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, 
Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and
Carrie Fisher did the voice work. But for folks like Han and Vader it 
was

less convincing.
We are the Knights who say...Ni!


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[Audyssey] Moderated status for Chastity?

2010-12-02 Thread Scott Chesworth
Hi mods,

Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list will have the foresight to ignore the links. Hopefully
she'll be made aware of what's going through her account and find a
fix soon.

Not meaning to tread on any toes, just a thought from a humble lister.

Cheers
Scott

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Re: [Audyssey] Need firefox help whilst playing core exiles

2010-12-02 Thread dark

Core exiles is a fantastic brouser based space game.

It's got a great player base, loads of missions to do, activities like 
mining, crafting items and selling to other players and and (unlike just 
about anything else), no pvp or combat betwene players, - well you can 
build mechs and battle them in the mech arena, but this is entirely 
voluntary and just for fun and doesn't really affect the rest of the game.


look it up on the audiogames.net database for more info.

I'd very much recommend it.

Beware the grue!

Dark.
- Original Message - 
From: "David Mehler" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 8:27 PM
Subject: Re: [Audyssey] Need firefox help whilst playing core exiles



Hello,
Forgive my ignorance, but what is this game?
Thanks.
Dave.

On 12/2/10, Darren Harris  wrote:

Hi all,

Am trying to shrink the window in firefox whilst playing core exiles. The
reason for this is because I have ircc open and I keep an eye on the chat
with the mouse pointer whilst I'm playing the game. It's handy to have 
the
chat open then you can strike a deal with players to buy or sell 
resources
should you wish too. But for some reason I cannot shrink the window down. 
I
try and use alt space and click on restore that usually does it but it's 
not
anymore. I try maximising the window then clicking restore that doesn't 
seem

to work either.

Am using wineyes 7.2. any ideas?


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
I agree there Bryan,  pluss exar kuhn just begs to be an ultra hard, 
lightning throwing, double light sabre wielding boss of doom!


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 10:04 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I haven't read those. Been wanting to bt they're always checked out from 
the talking book library. Actually another character I've always thought 
might be interesting to play as was Kyp Durron seeing as he also turned to 
the dark side briefly thanks to Exar-Kun and never quite forgave himself 
for that as I recall. He actually ended up killing his own brother by 
mistake during that time. In fact when Lighttech was working on Light 
Battles they were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the "I'm a good
guy" attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark

Hi Tom.

I remember my brother talking about such games and saying "who'd want to 
learn force heal when you can learn the choke?" and I admit he had a point.


Obviously the super starwars games are fairly limited and don't have 
features such as skill points, special moves etc,  in fact if they 
weren't odds are I couldn't play them myself sinse they'd be either too 3d 
or too textual for my vision to cope.


This is again why I so much like the idea of an accessible starwars game 
using modern sfx and full 3D, pluss customization, voice acting etc.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
Actually Tom, when I was 7 (very much at just the time before I lost most of 
my vision), we got a compilation of the three starwars games for our old 
amstrad cpc computer,  same era and style as the c64 or zx spectrom.


Things in that were pretty cool and the graphics were recognizable, I 
especially loved the starwars Yavin battle.


My best friend and I used to play the games while pretending to be Luke 
skywalker and Han solo,  which was pretty good fun at the time.


Unfortunately, the collection broke a couple of weeks after we got it. The 
shop we bought it from couldn't replace it,  though sinse one of the 
games they replaced it with was ghouls n ghosts, I tsuppose things weren't 
all bad ;D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark
I agree completely. In fact, this is generally why I tend to avoid fan 
produced audio drama even of my favourite series such as Dr. who, sinse they 
just can't get the actors, and (call me a stickler), but having some random 
person who isn't one of the encarnations suddenly claime to be the 
doctor,  or even worse, someone attempt to sound like Nicholas courtney 
or similar just doesn't do a lot for me.


Random acting is a long running thing though Tom,  Darth vader in the 
starwars radio plays needs shooting! and that's weven when they got most of 
the rest of the cast to play the other parts.


Beware the Grue!

Dark.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 8:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson  wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and

Carrie Fisher did the voice work. But for folks like Han and Vader it was
less convincing.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
What is this "tatueen" place? Sure it wasn't Tadooine?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 11:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Actually not as unbalanced as you'd think, sinse you could only play wicket 
in a few levels.

There were five characters, Han, Chubaka, Luke, Wicket and two versions of 
princess leia (one in her bounty hunter disguise on tatueen, the other in 
her rebel gear fighting with a staff).

This was a major improvement the two previous games only let you play as 
Luke, Han or chuey.

One nice thing though was you got vehicle stages interpsersed with the 
platform ones, so for instance one of the first stages was Luke's speeder 
ride to the sand crawler, or in empire strikes back you would have to first 
take out the emperial fighters around cloud city, then play as Luke during 
platforming stages inside before fighting darth Vader.

I do admit though, I did rather enjoy the cheats, sinse they'd let you play 
any char on any stage with any gun. So for instance you could have Chubaka 
fight darth vader instead of Luke ;d.

Beware the Grue!

Dark. 


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread dark

Sh tom!

I haven't got to that set of books yet ;D.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 8:43 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, "Last Command," by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like "what a
mess" after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector  wrote:

I never watched star wars, and I'd like to see a copy of star wars that
which could be accessed by the blind!


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Re: [Audyssey] The old Pb-games

2010-12-02 Thread Hayden Presley
Hi,
Might work; it all depends on how convincing and realistic it is after he
does it. But I really think the Audyssey list is not the place to talk about
this.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, December 02, 2010 10:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

But maybe I can! Lets just see, Hayden. I can change my voice. That'll give 
a lift. Wait I've thought of something! I could do the drama role, then 
Philip will lower my voice pitch. What do you think?
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 3:22 AM
Subject: Re: [Audyssey] The old Pb-games


> Hi Muhammed,
> I'm just trying to compare your voice to the current one for the Torgan
> leader who, I might add, is probably at least 12 feet tall.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shiny protector
> Sent: Wednesday, December 01, 2010 10:37 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The old Pb-games
>
> Maybe I'd be good, you can't judge on that.
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Tuesday, November 30, 2010 11:39 PM
> Subject: Re: [Audyssey] The old Pb-games
>
>
>> Hi Muhammed,
>> Let me rephrase...you wouldn't be good for the role of Torgan leader.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Shiny protector
>> Sent: Tuesday, November 30, 2010 12:37 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The old Pb-games
>>
>> I am always the good ones in drama. Anyways, I want to have my first try.
>> - Original Message - 
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Tuesday, November 30, 2010 12:25 AM
>> Subject: Re: [Audyssey] The old Pb-games
>>
>>
>>> Hi Muhammed,
>>> No offense, but I'm not sure you'd sound very threatening.
>>>
>>> Best Regards,
>>> Hayden
>>>
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Shiny protector
>>> Sent: Monday, November 29, 2010 2:58 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] The old Pb-games
>>>
>>> I am happy to help Philip with the acting. Maybe I could act as the 
>>> boss.
>>> - Original Message - 
>>> From: "Thomas Ward" 
>>> To: "Philip Bennefall" ; "Gamers Discussion list"
>>> 
>>> Sent: Monday, November 29, 2010 8:47 PM
>>> Subject: Re: [Audyssey] The old Pb-games
>>>
>>>
 Hi Philip,

 Definitely. I really think you should create an updated version of
 Tarzan Junior. As has been said the game had a lot of good elements,
 great game play, but it  fell short on some design aspects. The big
 one is that it was written in Javascript which is crap for a game
 development language, and if it were ported to C++ or something would
 be a vast improvement. Replace the Dectalk with some human voice
 overs, perhaps redo some of the acting, etc and you'd have a great
 game. Otherwise it is still one of my favorites and it would be well
 worth buying.

 On 11/29/10, Philip Bennefall  wrote:
> Hi all,
>
> I've been following the recent discussion and thought I would jump in
> with a
> few notes and a question. All of my old games from pb-games.com such 
> as
> Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all written
> in
> JavaScript. This is not a good language for even remotely serious game
> development, but it was a wonderful sandbox for a curious 12 year old
> to
> take the first staggering steps on the road to programming and
> eventually
>>>
> Q9
> and BGT. Grin. Anyhow, these games were written with Internet Explorer
> 4
> in
> mind and ran very well in that browser, but do not work nearly as nice
> in
> newer versions like 7 and 8. The cause of this I know not, I just know
> that
> it's a fact.
>
> Now to my question. If I were to rewrite and vastly improve these old
> titles, would you buy them? I am thinking Tarzan Junior especially.
> That
> game had some good elements in it, underneath all the bad acting that
> I'm
> afraid I was responsible for as well as the now rather sluggish game
> play.
> So in short, if I rewrote this game into a good product, would any of
> you
> want to spend $30 on it?
>
> Kind regards,
>
> Philip Bennefall

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
Methinks that would be fun...I'll volunteer as vader. 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 11:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy 
han having a shootout with vader.


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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-02 Thread Hayden Presley
Hi,
500 bytes would be wouldn't even equal a fraction of a terabyte, much
less the petabyte...wish I had one of those on my hard drive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 02, 2010 10:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for November 2010

That's Tera bull.  I know it wasn't spelled right, but it works with screen 
readers.  (grin)

---
Shepherds are the best beasts!
- Original Message - 
From: "Shiny protector" 
To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 10:36 AM
Subject: Re: [Audyssey] Audyssey babble report for November 2010


>I hate kilobytes. I like terabytes.
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 02, 2010 11:48 AM
> Subject: Re: [Audyssey] Audyssey babble report for November 2010
>
>
>> Hi,
>> Actually a kilobyte comes out to 1024 bytes, and a mega byte comes out 
>> to
>> 1024 killobytes.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Jim Kitchen
>> Sent: Thursday, December 02, 2010 4:51 AM
>> To: NIcol
>> Subject: Re: [Audyssey] Audyssey babble report for November 2010
>>
>> Hi Nicol,
>>
>> 5703629 bytes is the size of all of the Audyssey messages for November 
>> 2010
>> put into one large text file.  Not the size of the babble report message.
>>
>> 5703629 bytes is 5.7 megabytes or 5,703 kilobytes.
>> M being times a million and K being times a thousand.
>>
>> BFN
>>
>> Jim
>>
>> C. E. O. Kitchen's Inc.
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Hayden Presley
Hi,
Myself I've never read any books besides the six protatning to the orginial
story. Which book does one go to, in chronological order, after that one?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 02, 2010 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark  wrote:
> Lol Tom, I remember playing that remote starwars light sabre game on the
> atari 2600 when I was about five or six.
>
> I particularly liked it when the remote used to go totally crazy and shoot
> all over the place for no reason ;D.
>
> The only really silly thing is, we could never work out what the light
> sabres were suppossed to be,  they always looked like really cruddy
guns
> that never fired rather than swords ;D.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson

actually if I'm not mistaken I was the one who suggested him.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 4:24 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yes, they were thinking of using Kip in their light battles game. That
would have definitely made an interresting playable character as Kip
definitely has something of an attitude.

On 12/2/10, Bryan Peterson  wrote:
I haven't read those. Been wanting to bt they're always checked out from 
the
talking book library. Actually another character I've always thought 
might

be interesting to play as was Kyp Durron seeing as he also turned to the
dark side briefly thanks to Exar-Kun and never quite forgave himself for
that as I recall. He actually ended up killing his own brother by mistake
during that time. In fact when Lighttech was working on Light Battles 
they

were thinking of using Kyp as their playable character.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
I don't know if that was actually a book... his turning was during 
the dark empire segment of the timeline I think, and dark empire was 
a commic turned audio drama.


At 03:04 PM 02/12/2010, you wrote:

Hi Bryan,

Yeah, come to think of it Luke did get turned for a short time to the
dark side by Palpatine. I'm trying to think what book/story that was
in. Perhaps the Crystal Star?

On 12/2/10, Bryan Peterson  wrote:
> But if I'm not mistaken didn't Luke turn to the dark side for a time when
> Emperor Palpatine was resurrected not long before Anakin Solo's birth? That
> particular story sounds like it'd make an interesting game.
> We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
Only 60 books? I thought there was way more than that.. sure as heck 
feels like I've read more. Say Tom... out of curiocity, have you read 
any of the fate of the jedi books?


At 12:43 PM 02/12/2010, you wrote:

Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, "Last Command," by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like "what a
mess" after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector  wrote:
> I never watched star wars, and I'd like to see a copy of star wars that
> which could be accessed by the blind!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Yes, they were thinking of using Kip in their light battles game. That
would have definitely made an interresting playable character as Kip
definitely has something of an attitude.

On 12/2/10, Bryan Peterson  wrote:
> I haven't read those. Been wanting to bt they're always checked out from the
> talking book library. Actually another character I've always thought might
> be interesting to play as was Kyp Durron seeing as he also turned to the
> dark side briefly thanks to Exar-Kun and never quite forgave himself for
> that as I recall. He actually ended up killing his own brother by mistake
> during that time. In fact when Lighttech was working on Light Battles they
> were thinking of using Kyp as their playable character.
> We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, come to think of it Luke did get turned for a short time to the
dark side by Palpatine. I'm trying to think what book/story that was
in. Perhaps the Crystal Star?

On 12/2/10, Bryan Peterson  wrote:
> But if I'm not mistaken didn't Luke turn to the dark side for a time when
> Emperor Palpatine was resurrected not long before Anakin Solo's birth? That
> particular story sounds like it'd make an interesting game.
> We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
But if I'm not mistaken didn't Luke turn to the dark side for a time when 
Emperor Palpatine was resurrected not long before Anakin Solo's birth? That 
particular story sounds like it'd make an interesting game.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:20 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, I think the saber throw is one of Mara's signature moves in
terms of game play. She had that in Mysteries of the Sith as well and
Mara could really rack up the death count with that particular move.
Probably something Luke taught her after she joined the academy.

As for the force lightning, which is usually a dark side gift, I would
imagine that would fit her character profile. Remember who her first
master was, Emperor Palpatine, and I'm certain he would have given her
some training in using various dark side gifts. Just because she
eventually turned to the light side and no longer chooses to tap into
her dark side powers doesn't mean she has forgotten how to use them if
she wants to. A straight arrow like Luke would never think of tapping
into the dark side now and then, but given Mara's character and
background I think she would if she thought it was necessary. I think
that's why in all of the games Mara is in she has chain lightning as
one of her force powers.

As for how Luke and Mara ended up together that is explained in
Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up
together hunting for Grand Admiral Thrawn's clone and end up in a life
or death struggle trying to escape the base where Thrawn's clone is
being created. At the moment when things seam hopeless, they look like
they are going to die, Luke pops the question and Mara says yes. Kind
of one of those unplanned let's do it kind of things. Lol!

However, the actual wedding itself is in the comics not the books. I
believe it was the comic entitled the Unity or the Union or something
like that. At the end of the comic they have a big picture of Luke and
Mara getting married at the end. Therefore in the next big series of
novels, the New Jedi Order, we go from unmarried to married with no
wedding in between. I've often thought someone should put the comics
into a book just to fill in some of the gaps like that where part of
the history is in a comic book series and not in a novel.


On 12/2/10, Bryan Peterson  wrote:

It's amazing how she and Luke ended up considering how she spent most of
Timothy Zahn's trilogy trying to find ways and opportunities to kill 
Luke.
She was pretty cool to play as in Masters of Teras Kasi, sort of a combo 
of

Vader and Luke in terms of special moves. She had the big Lightsaber move
that Luke had where she could throw her saber at her opponent for major
damage, then the force lightning ability that Vader had.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, I think the saber throw is one of Mara's signature moves in
terms of game play. She had that in Mysteries of the Sith as well and
Mara could really rack up the death count with that particular move.
Probably something Luke taught her after she joined the academy.

As for the force lightning, which is usually a dark side gift, I would
imagine that would fit her character profile. Remember who her first
master was, Emperor Palpatine, and I'm certain he would have given her
some training in using various dark side gifts. Just because she
eventually turned to the light side and no longer chooses to tap into
her dark side powers doesn't mean she has forgotten how to use them if
she wants to. A straight arrow like Luke would never think of tapping
into the dark side now and then, but given Mara's character and
background I think she would if she thought it was necessary. I think
that's why in all of the games Mara is in she has chain lightning as
one of her force powers.

As for how Luke and Mara ended up together that is explained in
Timothy Zahn's Hand of Thrawn series. Basically, Luke and Mara end up
together hunting for Grand Admiral Thrawn's clone and end up in a life
or death struggle trying to escape the base where Thrawn's clone is
being created. At the moment when things seam hopeless, they look like
they are going to die, Luke pops the question and Mara says yes. Kind
of one of those unplanned let's do it kind of things. Lol!

However, the actual wedding itself is in the comics not the books. I
believe it was the comic entitled the Unity or the Union or something
like that. At the end of the comic they have a big picture of Luke and
Mara getting married at the end. Therefore in the next big series of
novels, the New Jedi Order, we go from unmarried to married with no
wedding in between. I've often thought someone should put the comics
into a book just to fill in some of the gaps like that where part of
the history is in a comic book series and not in a novel.


On 12/2/10, Bryan Peterson  wrote:
> It's amazing how she and Luke ended up considering how she spent most of
> Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke.
> She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of
> Vader and Luke in terms of special moves. She had the big Lightsaber move
> that Luke had where she could throw her saber at her opponent for major
> damage, then the force lightning ability that Vader had.
> We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I haven't read those. Been wanting to bt they're always checked out from the 
talking book library. Actually another character I've always thought might 
be interesting to play as was Kyp Durron seeing as he also turned to the 
dark side briefly thanks to Exar-Kun and never quite forgave himself for 
that as I recall. He actually ended up killing his own brother by mistake 
during that time. In fact when Lighttech was working on Light Battles they 
were thinking of using Kyp as their playable character.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 2:50 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the "I'm a good
guy" attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Bryan,

Yeah, the voice  overs for Mara Jade in Teras Kasi was more like the
actual character,a and I think were done well. One of the reasons I
like her character is she is self-reliant, a bit arogant,  and doesn't
take any crap from anyone. Her character bio makes her tough, cunning,
 and resourceful. i think those qualities makes her a great playable
character. Plus I happen to like heroes that have something of a
checkered past that don't always necessarily stick to the "I'm a good
guy" attitude and don't hesitate to get their hands dirty if something
needs doing.

IN fact, it was that very trate that got her killed in the Star Wars
legacy series when she tries to confront Jacen Solo on her own about
her suspissions of him going over to the dark side rather than trying
to get Luke's help. In the end it was Jaina Solo who had to hunt Jacen
down and kill him not only to stop his reign of terror, but for the
murder of Mara as well as several other Jedi, because Luke was too
much of a nice guy to kill Jacen  himself.


Cheers!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Dark,

Oh, yeah. The Super Star Wars games were cool for their time. To tell
the truth I wouldn't mind having them in an an accesssible format just
because they were pretty fun to play but were limited by the platform.
Later Star Wars games for the PC added so much more in terms of
graphics and game play.

For example, one of the features Lukas Arts started in Dark Forces II
is the ability to play for skill points, and carried that feature over
into its sequals like Mysteries of the Sith, Jedi Knight II, etc. The
basic idea is you would gain so many skill points and force units per
game level you could put towards inproving certain powers or skills.
That gave you a certain amount of control of customizing the character
by giving you a chance to give them special attacks and moves. If you
put 5 points towards speed the  main character would have a huge speed
advantage against the dark Jedi in combat as well as in a force run.
If you put 5 points towards force healing you would be able to quickly
heal a huge amount of damage at a time without using up your force
power.  If you were playing as a dark sider you could put x points
towards chain lightning which could be an extremely powerful weapon
against other dark Jedi in the game. Basically, what made those PC
games so much better is not just the graphics, but it was hard to get
board with the games quickly because you could experiment with
different combos of force abilities and take different paths to come
up with an alternative ending than the official one. In the case of
Dark Forces II as it turns out the dark side ending where Kyle Katern
becomes corrupted by the dark side and declares himself the new
emperor is the correct path setting up the story line for Mysteries of
the Sith where Mara Jade has to find and stop him. That means you
could have lots of fun using force destruction, chain lightning, and
use choke holds to dispatch the enemies in Dark Forces II without
trying to stick to a light side path. although, a light side path was
available for people not bent on murder and destruction. Grin.



On 12/2/10, dark  wrote:
> Very odd tom.
>
> Obviously the super starwars games were produced in the early 90's, and were
> most deffinately 2D platformers with their own fairly unique style of
> gameplay.
>
> Even the platform stages were varied sinse some,  like the first dune
> sea level of super starwars, were just streight up walk along, jump around
> avoid enemies constantly moving right, while others involved more
> exploration.
>
> they also had some pretty unique traps,  for instance in Jaba's thrown
> room you'd have jaba's dancers coming after you chucking spears, while atht
> the same time you'd have to jump over many holes in the floor which would
> randomly open and drop you into the rankor pit.
>
> Then though when you got to the shield generator base on ender,  well
> expect a huge maze with lots of exploration!
>
> As you might gather I was very fond of these games (in fact I might fire up
> my snes and give them another blast), but at the same time, obviously they
> are very limited,  not the least by the Snes' hardware at the time.
>
> Beware the Grue!
>
> Dark.
>
>
> ---
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I think my brother either owned or borrowed at least one of those games. I 
seem to recall at least a few of them used those paddle controllers that 
other games like Circus Atari and Pong used.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 2:05 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark  wrote:

Lol Tom, I remember playing that remote starwars light sabre game on the
atari 2600 when I was about five or six.

I particularly liked it when the remote used to go totally crazy and 
shoot

all over the place for no reason ;D.

The only really silly thing is, we could never work out what the light
sabres were suppossed to be,  they always looked like really cruddy 
guns

that never fired rather than swords ;D.

Beware the Grue!

Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I liked Mara Jade's voice I'll admit. She had a sort of haughty attitude. 
What I need is a true challenge!

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 1:53 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson  wrote:

I remember Teras Kasi. A cool game but the announcer's voice got on my
nerves. Some of the voice acting for the characters was pretty good, Luke
and Leia came to mind since it actually sounded remotely like Mark Hamil 
and

Carrie Fisher did the voice work. But for folks like Han and Vader it was
less convincing.
We are the Knights who say...Ni!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
It's amazing how she and Luke ended up considering how she spent most of 
Timothy Zahn's trilogy trying to find ways and opportunities to kill Luke. 
She was pretty cool to play as in Masters of Teras Kasi, sort of a combo of 
Vader and Luke in terms of special moves. She had the big Lightsaber move 
that Luke had where she could throw her saber at her opponent for major 
damage, then the force lightning ability that Vader had.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 1:43 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, "Last Command," by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like "what a
mess" after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector  wrote:

I never watched star wars, and I'd like to see a copy of star wars that
which could be accessed by the blind!


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi Dark,

Oh, even for the time the graphics in that light saber game were
pretty poor. At least in other Atari games like Empire Strikes Back
the AT-ATs at least looked like an AT-AT. There was also a Death Star
Mission game where you got to fly Luke Skywalker's X-Wing in the
battle of Yavin IV against the first Death Star. Although, the
graphics weren't hot the Tie Fighters etc at least were reasonable
representations. When the light saber game came out it was pretty low
quality even for the times. As you said it looked like two crudely
drawn guns that didn't fire. Lol!



On 12/2/10, dark  wrote:
> Lol Tom, I remember playing that remote starwars light sabre game on the
> atari 2600 when I was about five or six.
>
> I particularly liked it when the remote used to go totally crazy and shoot
> all over the place for no reason ;D.
>
> The only really silly thing is, we could never work out what the light
> sabres were suppossed to be,  they always looked like really cruddy guns
> that never fired rather than swords ;D.
>
> Beware the Grue!
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
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>

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Yeah, I remember Teras Kasi too. I also agree that some of the acting
fell short of the mark. That's why I think some of the games are
better off if they use non-leading characters like Kyle Katern or they
pull a character out of the expanded universe like Mara Jade as there
isn't as much room for comparison except in the case where they
completely change a person's pesonality like they did in Mysteries of
the Sith. However, some of the Darth Vader voice overs in Rebel Assalt
and Rebel Assalt II were pretty good. Not
James Earl Jones, but a close enough  match to be convincing.


On 12/2/10, Bryan Peterson  wrote:
> I remember Teras Kasi. A cool game but the announcer's voice got on my
> nerves. Some of the voice acting for the characters was pretty good, Luke
> and Leia came to mind since it actually sounded remotely like Mark Hamil and
> Carrie Fisher did the voice work. But for folks like Han and Vader it was
> less convincing.
> We are the Knights who say...Ni!

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Thomas Ward
Hi,

Well, to be honest if you have never watched any of the six movies or
read any of the 60 odd books out there now you'd be missing a lot of
the history and background behind the characters. As far as that goes
I'd add in the games and comics too as they also offer history and
insight into the characters as well.

For example, the game I'm thinking of recreating in an accessible
format, Mysteries of the Sith, takes place just after the Jedi Academy
triligy in chronology. Jedi Master Luke Skywalker has set up an
academy for Jedi students on Yaven IV  and in the game Kyle Katern one
of the new Jedi Knights has gone missing. Luke's friend and future
wife, Mara Jade, who happens to be Kyle's apprentice,  goes searching
for him. Throughout the course of the game Mara discovers Kyle has
been corrupted by the dark side. In the final battle the player,
playing Mara Jade, must decide to try and turn Kyle back to the light
side or kill Kyle.

Like many of Lucas Arts games the game has multiple endings depending
on which path Mara Jade takes in the game, and as far as the story
goes most Star Wars authors have picked the ending were Mara
successfully saves Kyle Katern from the dark side rather than being
turned herself. Which fits seeing as she overcomes her dark side past
in the book, "Last Command," by Timothy Zahn, and kicks C'bouth's butt
by running him through with a light saber. Yay!

On the other hand there is an advantage here in not having all the
history of the characters as you wouldn't be disappointed if some of
the characters in the game aren't strictly according to cannon. For
example, in Mysteries of the Sith the actress that plays Mara Jade in
the game is to bright and happy to be Mara. Mara, as her name implies,
is usually in a bad mood and is often bitter. At least in the earlier
books. She's all business and doesn't joke around. IN the game though
the Mara Jade we get is happy, smiling, and cracks jokes like "what a
mess" after she chops a probe droid apart with her light saber or guts
the rancor on level 7. Somehow that just doesn't square with the Mara
we read about in the books. Even in the later books like the New Jedi
Order and Legacy series, after she is married to Luke, she is usually
very serious and down to business. So one of my major criticisms of
Mysteries of the Sith is that Mara Jade's character is out of
character. That, however, wouldn't bother someone just coming to a
Star Wars game for the first time.

Smile.




On 12/2/10, Shiny protector  wrote:
> I never watched star wars, and I'd like to see a copy of star wars that
> which could be accessed by the blind!

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Re: [Audyssey] Need firefox help whilst playing core exiles

2010-12-02 Thread David Mehler
Hello,
Forgive my ignorance, but what is this game?
Thanks.
Dave.

On 12/2/10, Darren Harris  wrote:
> Hi all,
>
> Am trying to shrink the window in firefox whilst playing core exiles. The
> reason for this is because I have ircc open and I keep an eye on the chat
> with the mouse pointer whilst I'm playing the game. It's handy to have the
> chat open then you can strike a deal with players to buy or sell resources
> should you wish too. But for some reason I cannot shrink the window down. I
> try and use alt space and click on restore that usually does it but it's not
> anymore. I try maximising the window then clicking restore that doesn't seem
> to work either.
>
> Am using wineyes 7.2. any ideas?
>
>
> ---
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[Audyssey] Need firefox help whilst playing core exiles

2010-12-02 Thread Darren Harris
Hi all,

Am trying to shrink the window in firefox whilst playing core exiles. The
reason for this is because I have ircc open and I keep an eye on the chat
with the mouse pointer whilst I'm playing the game. It's handy to have the
chat open then you can strike a deal with players to buy or sell resources
should you wish too. But for some reason I cannot shrink the window down. I
try and use alt space and click on restore that usually does it but it's not
anymore. I try maximising the window then clicking restore that doesn't seem
to work either.

Am using wineyes 7.2. any ideas?


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[Audyssey] Moderator Warning was star wars

2010-12-02 Thread Thomas Ward
Hello Gary and list,

Please, stop flaming the other listers. Just because someone asks
someone else to correct or edit his/her post is no reason to call them
a "prick." If this kind of language and flaming continues some people
will end up on moderated status.


On 12/1/10, Gary Whittington  wrote:
> Oh, I see just being a prick then.
> Ok sorry.
>
> Gary

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Re: [Audyssey] papa uses twitter? hahah!

2010-12-02 Thread william lomas
all that depends on apple I guess. 

On Dec 2, 2010, at 5:13 PM, Darren Duff wrote:

> Just got a tweet from papa sangre stating that version 1.0 of the game has
> been completed in the next few days they will be announcing the release
> date. yay!
> 
> Darren Duff.
> 
> Drummer for The Overflow worship band!
> 
> Band web site http://www.theoverflowband.com
>  
> 
> Personal Phone: (678)936-6113
> 
> Mobile E-mail mobiledu...@gmail.com
> 
> personal E-mail duff...@gmail.com
> 
> windows live messenger *no mail please* darren...@hotmail.com
> 
> skype contact duffman31279
> 
> 
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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector

Ah ok. But I don't think we should get into that topic.
- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 6:09 PM
Subject: Re: [Audyssey] star wars


to call some one a prick is the same as calling some one a dick and i hope 
you would know what a dick meens smile i am just kidding with that last 
remark and ment no offence. i hope this helps though exsplaine it. from 
Mich.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 1:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick 
for doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people 
have

complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
>Oh, I see just being a prick then.
>Ok sorry.
>
>Gary


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Re: [Audyssey] star wars

2010-12-02 Thread dark
It would be similar to calling someone a dick, which I presume you do know 
the meaning of. So, hardly polite.


Beware the Grue!

Dark.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 6:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
>Oh, I see just being a prick then.
>Ok sorry.
>
>Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Mich
to call some one a prick is the same as calling some one a dick and i hope 
you would know what a dick meens smile i am just kidding with that last 
remark and ment no offence. i hope this helps though exsplaine it. from 
Mich.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 1:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
>Oh, I see just being a prick then.
>Ok sorry.
>
>Gary


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[Audyssey] (no subject)

2010-12-02 Thread Chastity MORSE
http://savus.ro/index000.php
  
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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector

Sorry, but what does a prick mean?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
>Oh, I see just being a prick then.
>Ok sorry.
>
>Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector
Yeah, but I'm improving now. I notice it. I also use the spell checker every 
time I send a post, but I rarely don't  do it, perhaps when my brain doesn't 
feel like going through spellings.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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[Audyssey] hear are my thoughts on Creating Accessible Star Wars Games

2010-12-02 Thread Mich
Hi I watched starwars and have always wanted to play a accessible starwars 
game for the blind. I also support you on this Tom. The only star wars game 
I remember playing was that game for the old apple 2 e pc back in the late 
80's. from Mich.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 12:14 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


I never watched star wars, and I'd like to see a copy of star wars that 
which could be accessed by the blind!
- Original Message - 
From: "Jose Lomeli" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 01, 2010 11:30 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


Thomas, Go ahead! You have my support on this one! These games sound fun! 
Actually those are the games I've always wanted to play! Follow your 
dreams and do it!

JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
th

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Shiny protector
I never watched star wars, and I'd like to see a copy of star wars that 
which could be accessed by the blind!
- Original Message - 
From: "Jose Lomeli" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 01, 2010 11:30 PM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games


Thomas, Go ahead! You have my support on this one! These games sound fun! 
Actually those are the games I've always wanted to play! Follow your 
dreams and do it!

JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, "Heir to the Empire.

[Audyssey] papa uses twitter? hahah!

2010-12-02 Thread Darren Duff
Just got a tweet from papa sangre stating that version 1.0 of the game has
been completed in the next few days they will be announcing the release
date. yay!
 
Darren Duff.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
 

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279

 
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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-02 Thread Charles Rivard
That's Tera bull.  I know it wasn't spelled right, but it works with screen 
readers.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 10:36 AM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



I hate kilobytes. I like terabytes.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 11:48 AM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



Hi,
Actually a kilobyte comes out to 1024 bytes, and a mega byte comes out 
to

1024 killobytes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, December 02, 2010 4:51 AM
To: NIcol
Subject: Re: [Audyssey] Audyssey babble report for November 2010

Hi Nicol,

5703629 bytes is the size of all of the Audyssey messages for November 
2010

put into one large text file.  Not the size of the babble report message.

5703629 bytes is 5.7 megabytes or 5,703 kilobytes.
M being times a million and K being times a thousand.

BFN

Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-02 Thread Shiny protector

I hate kilobytes. I like terabytes.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 11:48 AM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



Hi,
Actually a kilobyte comes out to 1024 bytes, and a mega byte comes out  to
1024 killobytes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, December 02, 2010 4:51 AM
To: NIcol
Subject: Re: [Audyssey] Audyssey babble report for November 2010

Hi Nicol,

5703629 bytes is the size of all of the Audyssey messages for November 
2010

put into one large text file.  Not the size of the babble report message.

5703629 bytes is 5.7 megabytes or 5,703 kilobytes.
M being times a million and K being times a thousand.

BFN

Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The old Pb-games

2010-12-02 Thread Shiny protector
But maybe I can! Lets just see, Hayden. I can change my voice. That'll give 
a lift. Wait I've thought of something! I could do the drama role, then 
Philip will lower my voice pitch. What do you think?
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 3:22 AM
Subject: Re: [Audyssey] The old Pb-games



Hi Muhammed,
I'm just trying to compare your voice to the current one for the Torgan
leader who, I might add, is probably at least 12 feet tall.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 01, 2010 10:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

Maybe I'd be good, you can't judge on that.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 30, 2010 11:39 PM
Subject: Re: [Audyssey] The old Pb-games



Hi Muhammed,
Let me rephrase...you wouldn't be good for the role of Torgan leader.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Tuesday, November 30, 2010 12:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

I am always the good ones in drama. Anyways, I want to have my first try.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 30, 2010 12:25 AM
Subject: Re: [Audyssey] The old Pb-games



Hi Muhammed,
No offense, but I'm not sure you'd sound very threatening.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shiny protector
Sent: Monday, November 29, 2010 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

I am happy to help Philip with the acting. Maybe I could act as the 
boss.
- Original Message - 
From: "Thomas Ward" 

To: "Philip Bennefall" ; "Gamers Discussion list"

Sent: Monday, November 29, 2010 8:47 PM
Subject: Re: [Audyssey] The old Pb-games



Hi Philip,

Definitely. I really think you should create an updated version of
Tarzan Junior. As has been said the game had a lot of good elements,
great game play, but it  fell short on some design aspects. The big
one is that it was written in Javascript which is crap for a game
development language, and if it were ported to C++ or something would
be a vast improvement. Replace the Dectalk with some human voice
overs, perhaps redo some of the acting, etc and you'd have a great
game. Otherwise it is still one of my favorites and it would be well
worth buying.

On 11/29/10, Philip Bennefall  wrote:

Hi all,

I've been following the recent discussion and thought I would jump in
with a
few notes and a question. All of my old games from pb-games.com such 
as

Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all written
in
JavaScript. This is not a good language for even remotely serious game
development, but it was a wonderful sandbox for a curious 12 year old
to
take the first staggering steps on the road to programming and
eventually



Q9
and BGT. Grin. Anyhow, these games were written with Internet Explorer
4
in
mind and ran very well in that browser, but do not work nearly as nice
in
newer versions like 7 and 8. The cause of this I know not, I just know
that
it's a fact.

Now to my question. If I were to rewrite and vastly improve these old
titles, would you buy them? I am thinking Tarzan Junior especially.
That
game had some good elements in it, underneath all the bad acting that
I'm
afraid I was responsible for as well as the now rather sluggish game
play.
So in short, if I rewrote this game into a good product, would any of
you
want to spend $30 on it?

Kind regards,

Philip Bennefall


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Bryan Peterson
I remember Teras Kasi. A cool game but the announcer's voice got on my 
nerves. Some of the voice acting for the characters was pretty good, Luke 
and Leia came to mind since it actually sounded remotely like Mark Hamil and 
Carrie Fisher did the voice work. But for folks like Han and Vader it was 
less convincing.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, December 02, 2010 12:50 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi Tom.

I'm afraid other than some of the more irritating vehicle stages with very 
annoying bakcgrounds, I've got no such access excuses for using cheat 
codes in the Super starwars games,  I just did it for fun,  and 
also partly to substitute for the games' lack of any sort of saving or 
password features at all.


You talking about mara jade reminded me of one starwars game I did forget 
to mention which I have played, masters of teras kasi on the ps1. Being a 
3D beat em up rather similar to soul blade and tekken it's got the usual 
large characters and easy visibility of such games (plus is probably 
layable without site too).


It generally got bombed by crytics, but I rather enjoyed it, just for the 
sake of having the likes of Luke, Vader, Mara Han and leia slugging it out 
in a one on one fighting game.


dodging Vaders' force lightning then clobbering him with lukes big light 
sabre combo was one of my favourite moves ;D.


Tie fighter is a favourite game of many of my friends, just for the switch 
of roles, and the interest of seeing things from the pov of someone on the 
Empire's side who is not completely evil.


Either way I deffinately look forward to whatever you come up with,   
and would very much like to help in the acting department if at all 
possible.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-02 Thread Hayden Presley
Hi,
Actually a kilobyte comes out to 1024 bytes, and a mega byte comes out  to
1024 killobytes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, December 02, 2010 4:51 AM
To: NIcol
Subject: Re: [Audyssey] Audyssey babble report for November 2010

Hi Nicol,

5703629 bytes is the size of all of the Audyssey messages for November 2010
put into one large text file.  Not the size of the babble report message.

5703629 bytes is 5.7 megabytes or 5,703 kilobytes.
M being times a million and K being times a thousand.

BFN

 Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] star wars

2010-12-02 Thread Lori Duncan
I've never gotten into Starwars much, but would certainly support games of 
that kind and play them.  At my signal unleesh usa games.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-02 Thread Jim Kitchen

Hi Nicol,

5703629 bytes is the size of all of the Audyssey messages for November 2010 put 
into one large text file.  Not the size of the babble report message.

5703629 bytes is 5.7 megabytes or 5,703 kilobytes.
M being times a million and K being times a thousand.

BFN

Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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